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"just letting you know ambush killed you infinite times so all your revives are gone sorry" - Guiding Light (removed) The observation of some of the contents of this page require the use of exploits, cheats, and/or scripts. The DOORS Wiki does not condone these procedures. Exploiting is against Roblox’s Terms of Use, and Roblox accounts that resort to exploiting run the risk of being banned and/or terminated, along with other potential consequences. Reason: Lots of removed/scrapped content which can only be accessed in the game's files |
"Hmm... I'm terribly sorry. I'm not sure what happened to you. You just... died." - Guiding Light Removed and Scrapped Content contains content that is no longer in-game. This article serves as a record for something that was removed or archived. |
Removed and Scrapped Content are features that were removed from DOORS, or abandoned prior to its release.
Entities Entities
<tabber> Scrapped= <tabber>Mobble= <infobox layout="stacked"> <title source="title"> <default>Removed and Scrapped Content</default> <format>Mobble</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
- An entity known as "Mobble" was found to be deleted only 3 days before the game's release. The reason for its deletion is because the developers decided that the game didn't need too many jumpscare entities that work just like it, as Mobble was one of many jumpscare entities.
- The developers have said that "Mobble" is a term for entities, with the first Mobble being Jack and the second Mobble planned to be Ambush. The Mobble concept was scrapped four days before DOORS released, and Jack and Ambush were implemented as standalone entities.
- Mobble was originally going to be a "random jumpscare entity". Its mechanic was to randomly jumpscare players, but it was scrapped for reasons above. It was replaced by Jack.[1]
|-| Shade= <infobox layout="stacked"> <title source="title"> <default>Removed and Scrapped Content</default> <format>Shade</format> </title> <image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
- Shade is the prototype version of the Eyes. This entity was scrapped to separate it into several other entities, the Eyes, Halt, Lookman.
It was supposed to spawn on the center of the rooms and if the player look at him it would take damages. |-| Horse= <infobox layout="stacked"> <title source="title"> <default>Removed and Scrapped Content</default> <format>Horse</format> </title> <image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
- The Horse is a supposed entity that was originally a leak. The Horse was never added, but some people believed that it would make its debut in the game at some point. One particular YouTuber, known as Cheddar Balls, hated the Horse because of it, and made it clear in his videos. This led to RediblesQW eventually posting the Horse as a joke.[2]
- While the Horse was officially posted, it's unlikely that it will ever make a debut as a proper canon entity with a unique mechanic.[3]
- However, the STUPID HORSE can be found through the Chat Control modifier, appearing rarely when "SPAWN FANMADE ENTITY" is voted enough rather than a regular Rush Clone.
- While the Horse was officially posted, it's unlikely that it will ever make a debut as a proper canon entity with a unique mechanic.[3]
|-| Unnamed Entity #1= <infobox layout="stacked"> <title source="title"> <default>Removed and Scrapped Content</default> <format>Unnamed Humanoid Figure</format> </title> <image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
- During the development of The Mines, 3 pieces of concept art were released by Redibles, 2 of which showcased new types of rooms, the third one, however, showcased a completely new humanoid entity wearing a vest, it is still unknown what this entity would have done.
|-| Unnamed Entity #2= <infobox layout="stacked"> <title source="title"> <default>Removed and Scrapped Content</default> <format>Unnamed Entity</format> </title> <image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
- An unnamed entity was shared on Twitter/X by LSPLASH in the 17th Daily Teaser. The reason for its deletion is unknow. The entity looks like a mimic-type entity, being made of flesh and disguises itself as inanimate objects, such as locker's.
- This entity might return within The Outdoors subfloor update.
</tabber> |-| Re-introduced= <tabber>Dread= <infobox layout="stacked"> <title source="title"> <default>Removed and Scrapped Content</default> <format>Dread</format> </title> <image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
- Dread was originally teased in a removed teaser for The Hotel+ Update. It was officially added to the game on March 15, 2024 (The Hunt Update).
|-| Sally= <infobox layout="stacked"> <title source="title"> <default>Removed and Scrapped Content</default> <format>Sally</format> </title> <image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
- Sally was found out to be removed after The Hotel+ Update. It was later re-introduced and reworked in The Content Update.
</tabber> </tabber>
Items
<tabber> Removed= <tabber>NVCS-3000= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>NVCS-3000</format></title>
<image source="image"></image>
<group layout="vertical" show="completed">
<header>INFORMATION</header>
<label>Status</label>
<label>Type</label>
<label>Fuel Time</label>
<label>Maximum Stack</label>
<label>Shop Description</label>
<label>Shop Price</label>
<label>Usage</label>
<label>Damage</label>
<label>Size</label>
</group>
<group layout="vertical" show="completed" collapse="closed">
<header>SOUND FILES</header>
</group>
</infobox>
The NVCS-3000, was previously a unique utility item obtainable in Room A-1000 of The Rooms. As of the The Mines Update, all NVCS-3000s that were stored in the rift have been converted to a Jug of Starlight. Currently, it can only be obtained in the SUPER HARD MODE!!!, and it is stated to return in the future.
</tabber>
|-|
Scrapped=
<tabber>Candy Bag=
<infobox layout="stacked">
<title source="title"><default>Removed and Scrapped Content</default><format>Candy Bag</format></title>
<image source="image"></image>
<group layout="vertical" show="completed">
<header>INFORMATION</header>
<label>Status</label>
<label>Type</label>
<label>Fuel Time</label>
<label>Maximum Stack</label>
<label>Shop Description</label>
<label>Shop Price</label>
<label>Usage</label>
<label>Damage</label>
<label>Size</label>
</group>
<group layout="vertical" show="completed" collapse="closed">
<header>SOUND FILES</header>
</group>
</infobox>
The Candy Bag(unconfirmed name) is an item that looks like a purple bag with an orange skull icon on it.
Its purpose hasn't been announced, but based on color speculation, it's likely that this item is a scrapped item from the Trick or Treat event and could have been a candy bag in which candy could be stored or random candy could be extracted.
|-|
Jar of Rush=
<infobox layout="stacked">
<title source="title"><default>Removed and Scrapped Content</default><format>Jar of Rush</format></title>
<image source="image"></image>
<group layout="vertical" show="completed">
<header>INFORMATION</header>
<label>Status</label>
<label>Type</label>
<label>Fuel Time</label>
<label>Maximum Stack</label>
<label>Shop Description</label>
<label>Shop Price</label>
<label>Usage</label>
<label>Damage</label>
<label>Size</label>
</group>
<group layout="vertical" show="completed" collapse="closed">
<header>SOUND FILES</header>
</group>
</infobox>
The Jar of Rush(unconfirmed name) is an item that look like the title says, the entity Rush but tinier and inside a jar.
Its purpose is unknown.
|-|
Magic Stick=
<infobox layout="stacked">
<title source="title"><default>Removed and Scrapped Content</default><format>Magic Stick</format></title>
<image source="image"></image>
<group layout="vertical" show="completed">
<header>INFORMATION</header>
<label>Status</label>
<label>Type</label>
<label>Fuel Time</label>
<label>Maximum Stack</label>
<label>Shop Description</label>
<label>Shop Price</label>
<label>Usage</label>
<label>Damage</label>
<label>Size</label>
</group>
<group layout="vertical" show="completed" collapse="closed">
<header>SOUND FILES</header>
</group>
</infobox>
The Magic Stick(unconfirmed name) looks like a regular stick but with a pink tip and a pink glowing outline around it.
Its purpose is unknown.
|-|
Holy Egg Grenade=
<infobox layout="stacked">
<title source="title"><default>Removed and Scrapped Content</default><format>Holy Egg Grenade</format></title>
<image source="image"></image>
<group layout="vertical" show="completed">
<header>INFORMATION</header>
<label>Status</label>
<label>Type</label>
<label>Fuel Time</label>
<label>Maximum Stack</label>
<label>Shop Description</label>
<label>Shop Price</label>
<label>Usage</label>
<label>Damage</label>
<label>Size</label>
</group>
<group layout="vertical" show="completed" collapse="closed">
<header>SOUND FILES</header>
</group>
</infobox>
The Holy Egg Grenade(unconfirmed name) looks a lot like the Holy Hand Grenade from SUPER HARD MODE!!! but with a more oval, egg-like shape and much more detail.
It's possible that this item was the egg that players were supposed to collect during the Roblox event "The Hatch" before DOORS left the event.
|-|
Slice of Pizza=
<infobox layout="stacked">
<title source="title"><default>Removed and Scrapped Content</default><format>Slice of Pizza</format></title>
<image source="image"></image>
<group layout="vertical" show="completed">
<header>INFORMATION</header>
<label>Status</label>
<label>Type</label>
<label>Fuel Time</label>
<label>Maximum Stack</label>
<label>Shop Description</label>
<label>Shop Price</label>
<label>Usage</label>
<label>Damage</label>
<label>Size</label>
</group>
<group layout="vertical" show="completed" collapse="closed">
<header>SOUND FILES</header>
</group>
</infobox>
The Slice of Pizza(unconfirmed name) looks like a simple pizza slice and would probably have been like other in-game foods like Bread and Cheese.
|-|
Drone=
<infobox layout="stacked">
<title source="title"><default>Removed and Scrapped Content</default><format>Drone</format></title>
<image source="image"></image>
<group layout="vertical" show="completed">
<header>INFORMATION</header>
<label>Status</label>
<label>Type</label>
<label>Fuel Time</label>
<label>Maximum Stack</label>
<label>Shop Description</label>
<label>Shop Price</label>
<label>Usage</label>
<label>Damage</label>
<label>Size</label>
</group>
<group layout="vertical" show="completed" collapse="closed">
<header>SOUND FILES</header>
</group>
</infobox>
The Drone(unconfirmed name) has a similar appearance to a real drone, its purpose is unknown.
|-|
Potion=
<infobox layout="stacked">
<title source="title"><default>Removed and Scrapped Content</default><format>Unnamed Potion</format></title>
<image source="image"></image>
<group layout="vertical" show="completed">
<header>INFORMATION</header>
<label>Status</label>
<label>Type</label>
<label>Fuel Time</label>
<label>Maximum Stack</label>
<label>Shop Description</label>
<label>Shop Price</label>
<label>Usage</label>
<label>Damage</label>
<label>Size</label>
</group>
<group layout="vertical" show="completed" collapse="closed">
<header>SOUND FILES</header>
</group>
</infobox>
There was an untitled potion that has removed prior to the game's Alpha Release. It is still unknown what are the uses of this.
Some people think that this is a prototype version of Vitamins and therefore this potion would make the player faster while regenerating the player.
</tabber>
|-|
Re-introduced=
<tabber>Crucifix=
<infobox layout="stacked">
<title source="title"><default>Removed and Scrapped Content</default><format>Crucifix</format></title>
<image source="image"></image>
<group layout="vertical" show="completed">
<header>INFORMATION</header>
<label>Status</label>
<label>Type</label>
<label>Fuel Time</label>
<label>Maximum Stack</label>
<label>Shop Description</label>
<label>Shop Price</label>
<label>Usage</label>
<label>Damage</label>
<label>Size</label>
</group>
<group layout="vertical" show="completed" collapse="closed">
<header>SOUND FILES</header>
</group>
</infobox>
The Crucifix was present at launch, but was not directly accessible as it was still in development, just like the Skeleton Key. It was only effective on Rush, Seek, Eyes, and temporarily held Ambush.
The crucifix could be purchased in the Pre-Run Shop for 200 knobs and had the description "Single use, blocks most attacks".
|-|
Skeleton Key=
<infobox layout="stacked">
<title source="title"><default>Removed and Scrapped Content</default><format>Skeleton Key</format></title>
<image source="image"></image>
<group layout="vertical" show="completed">
<header>INFORMATION</header>
<label>Status</label>
<label>Type</label>
<label>Fuel Time</label>
<label>Maximum Stack</label>
<label>Shop Description</label>
<label>Shop Price</label>
<label>Usage</label>
<label>Damage</label>
<label>Size</label>
</group>
<group layout="vertical" show="completed" collapse="closed">
<header>SOUND FILES</header>
</group>
</infobox>
The Skeleton Key was present at launch, but was not directly accessible as it was still in development, just like the Crucifix. It was supposed to only open 5 locked doors before breaking but due to a bug, it could be used an infinite ammount of time.
The Skeleton Key could be purchased in the Pre-Run Shop for 100 knobs and had the description "Five uses, holds secrets".
|-|
Shakelight=
<infobox layout="stacked">
<title source="title"><default>Removed and Scrapped Content</default><format>Shakelight</format></title>
<image source="image"></image>
<group layout="vertical" show="completed">
<header>INFORMATION</header>
<label>Status</label>
<label>Type</label>
<label>Fuel Time</label>
<label>Maximum Stack</label>
<label>Shop Description</label>
<label>Shop Price</label>
<label>Usage</label>
<label>Damage</label>
<label>Size</label>
</group>
<group layout="vertical" show="completed" collapse="closed">
<header>SOUND FILES</header>
</group>
</infobox>
The Gummy Flashlight is the original version of Shakelight in Rooms by nicorocks5555.
It is a prototype version of the Shakelight we know today.
It appeared in the game files 30 seconds after the game started before disappearing, and there was no official way to obtain it, unlike the Crucifix and Skeleton Key that are in the Pre-Run Shop.
|-|
Shears=
<infobox layout="stacked">
<title source="title"><default>Removed and Scrapped Content</default><format>Shears</format></title>
<image source="image"></image>
<group layout="vertical" show="completed">
<header>INFORMATION</header>
<label>Status</label>
<label>Type</label>
<label>Fuel Time</label>
<label>Maximum Stack</label>
<label>Shop Description</label>
<label>Shop Price</label>
<label>Usage</label>
<label>Damage</label>
<label>Size</label>
</group>
<group layout="vertical" show="completed" collapse="closed">
<header>SOUND FILES</header>
</group>
</infobox>
Between the The Hotel+ Update and the The Hunt Update, Shears were found under The Courtyard before they were added to the game for The Mines.
You could get them by flying under the map with exploits and then saving them in your Rift, after The Hunt Update, all the Shears saved in Rifts became Evil Dollars.
</tabber>
</tabber>
Mechanics
<tabber> Removed=
- Glitch had the ability to teleport rogue players back to their group if they were in a room about to despawn. This mechanic has since been given to Void in the Hotel+ update, although Glitch still does this in The Rooms, The Backdoor, Retro Mode and in HOTEL-.
- Vitamins originally healed players when used, but this was removed in The Hotel+ Update so other healing items could be added in the future, like the Green Herb. Starlight acts somewhat similarly to this old version of vitamins, in that it provides a speed boost and healing, which may be an intentional callback. However, this mechanic is still present in HOTEL-.
- Before The Mines Update, A-60 could open the next door.
- A-120 had the ability to block next door, not allowing the player to open it, it is unclear why this ability was removed.
- Before The Content Update, Grumbles and Queen Grumble could have been blinded by a Flashlight or Spotlight. It is unknown why this mechanic was removed, but it is most likely a bug.
- Before The Hunt Update, Glitch had ability to teleport players, when room generation fails. In this encounter, Glitch also closed previous door and unloaded every room behind to fix generation error. This mechanic was removed, because room generation was improved in this update, and room generation fail became impossible.
|-| Scrapped=
Escape Counter
Also called a Win Counter, the Escape Counter was scrapped because the script that was supposed to collect the amount of times the player has escaped simply didn't work.
Personal Room
The player could bought Furnitures to decor his own personal room. The reason of why it's scrap is unknown.
|-| Re-introduced=
- In The Mines Update, Figure's heartbeat minigame was replaced with a similar minigame for Hide, but was removed shortly after the update. Figure's minigame still exists in the HOTEL- and SUPER HARD MODE!!! modifier, but it was re-introduced in The Content Update.
</tabber>
Achievements
<tabber> Removed/Unobtainable= <tabber>Rock Bottom= This badge was only obtainable before Hotel+, it got removed once Hotel+ was released.
Rock Bottom (Before HOTEL+)
|
|-|THE HUNT: First Edition= This badge was obtainable during The Hunt event. It became unobtainable when The Hunt ended and was replaced with 'Other Way Around'.
THE HUNT: First Edition
|
|-|Survival The Jeff The Killer= This badge was obtainable during the 2023 April Fools Event. It became unobtainable once SUPER HARD MODE was only available for private servers, and has remained that way after SUPER HARD MODE was converted to a modifier.
Survival The Jeff The Killer
|
|-|2024 Trick or Treat Event= These badges were obtainable during the 2024 Trick or Treat Event. They became unobtainable once the trick or treat event had ended.
Sugar Rush
|
Sugar Crash
|
|-|Survive The Drakobloxxers= This badge was obtainable during the 2024 April Fools Event. It became unobtainable once Retro Mode was converted into a modifier that was temporarily removed.
Survive The Drakobloxxers
|
</tabber> |-|Scrapped= <tabber>Thousand of Many= This badge was scrapped as it would be unlikely that anybody would obtain it.
Thousand of Many
|
|-| Book In, Book Out= This badge was never actually released. It was always used as a hidden placeholder when an achievement isn't selected yet in the achievements tab.
Book In, Book Out
|
</tabber> |-|Reintroduced= <tabber>Dead of Night= This badge was scrapped, then re-introduced in the Floor 2 update.
Dead of Night
|
</tabber> </tabber>
Designs
Rush | |
---|---|
<tabber> | - |
Ambush | |
---|---|
<tabber> | - |
Jack | |
---|---|
<tabber> | - |
Unnamed Shadow | |
---|---|
File:ShadowTowerNew.png | Shadow's first design texture was scrapped due to it looking like a hanging corpse, which the developers didn't want to risk trying to get through Roblox moderation. When comparing both designs, the original and the current one, they are not much different except for the original's head tilt, which would've been seen more apparent in-game due to its tall character. It was later reused in the Tower Heroes Event. |
Seek | |
---|---|
File:Seekotherolddesign.webp | Seek's original appearance differs a lot from the current appearance, being more bent down forwards and mangled. The appearance is confirmed to be based on a free ReDead mesh in the creator marketplace with its texture altered to look more like the current Seek. |
Seek Eyes | |
---|---|
File:Seek Unused-Old eye.png | The Seek Eyes originally had a lot more veins. They can be seen in the image of the old Seek chase. |
The Figure | |
---|---|
<tabber> | - |
The Eyes | |
---|---|
<tabber> | - |
Halt | |
---|---|
File:Lookman.png | Halt's current design was evidently drawn from its first. However, the original design was much darker and tenebrous compared to its reinstated form. Halt was originally going to be called "Shade". |
Dupe | |
---|---|
![]() |
This version of Dupe is very similar to the current one, with the only difference being that it isn't a 3D model, and has no arms or hands, Dupe's design was updated in The Mines Update |
Sally | |
---|---|
File:Window2.png | This version of Sally had a very rare chance of spawning in windows, before disappearing shortly after with a lightning strike, she was temporarily removed, but still appeared in the Lobby, in The Content Update, she was re-added with new functionality, before The Content Update, she was commonly known as "Window" by the community. |
Giggle | |
---|---|
<tabber> | - |
Grumble | |
---|---|
<tabber> | - |
Jeff | |
---|---|
<tabber> | - |
El Goblino | |
---|---|
File:Old El Goblino.png | This version of El Goblino is very similar to it's current design, with there being a few differences. He did not have an earring, he had red pants instead of brown shorts, and overall looked less polished. |
Bob | |
---|---|
File:SkeletonBob.png | This version of Bob is similar to its current design, with the main difference being its face. This version of Bob was used until the April Fools 2023 update. It was replaced due to it using assets not made by RediblesQW. |
A-60 | |
---|---|
<tabber> | - |
Lookman | |
---|---|
File:LookmanOldFootage.png | This version of The Lookman had no eyes and was slightly wider than the current design. Making it's appearance more similar to Shadow. |
Haste | |
---|---|
![]() |
This version of Haste did not have a physical appearance, but was instead a reddish-pink vignette around the player's screen. |
Hide | |
---|---|
Error creating thumbnail: File missing
|
Before The Mines Update, Hide didn't have a physical appearance. Instead, its appearance was a bright white eye in a shadow background show in the Eviction Notice achievement. (NOTE: The image is a render of Hide before The Mines released) |
Snare | |
---|---|
File:Snare Entity.png | This version of Snare is very similar to its current design, but was less polished and lower quality as it did not involve its lower part. |
SCJVEREECH | |
---|---|
File:UnusedEyesTexture.png | This version of SCJVEREECH is pretty much same to it's current design, with the only difference being the eyes having the different texture. |
Guiding Light | |
---|---|
![]() |
This version of Guiding Light was only static with a dark blue coloring.
This design was removed in The Mines Update, with Curious Light's old design getting removed. |
Curious Light | |
---|---|
![]() |
This version of Curious Light was only static with a dark yellow coloring.
This design was removed in The Mines Update, with Guiding Light's old design getting removed. |
File:Soundtracks.png Soundtracks
<tabber> Removed= Before The Hotel+ Update, outside of The Reception, there was an inaccessible void area, with a neon white block (this was where they tested The Rift) that emitted a heavily edited version of "The Angels Fountains 2".
Title | Description | Song |
---|---|---|
VoidCollision.PlaySound (in-game)
The Angels Fountains 2 (asset) |
In-game, two instances are played, one with an EqualizerSoundEffect with LowGain set to -80, and the other with HighGain and MidGain set to -80. Both have a random PlaybackSpeed estimated to be between 0.175 and 0.225, and a ReverbSoundEffect with DryLevel set to -80 and DecayTime to 2.687. | File:VoidCollision.ogg (source)File:VoidCollision in-game.ogg (in-game) |
Originally, Unhinged played in the Electrical Room instead of Unhinged II (Or "The Figure Enraged", as it was known at the time). This was removed with the Hotel+ Update. However, it's still present in Hotel- modifier.
|-|Unused=
Title | Description | Possible Purposes | Song | SoundCloud | |
---|---|---|---|---|---|
You Can't Hide (SoundCloud) Music_Calm (in-game) music-calm (asset) |
Plays in The Backrooms from LSPLASH's other game, Ragdoll Universe. | Audio testing purposes or placeholder audio for another OST. | File:You Can't Hide.ogg | Play | |
Music_Stress (in-game)
music-scuffed (asset) |
File:Stress.ogg | ||||
LA_The Courtyard (in-game)
courtyard_entrance (asset) |
Despite its name, it does not play at The Courtyard. In-game, its instance has a PlaybackSpeed of 0.97. | Played when players entered The Courtyard. | File:LA The Courtyard.ogg (source)
File:LA The Courtyard in-game.ogg (in-game) | ||
SeekMoving (in-game)
seekv2 (asset) |
Appears to be a scrapped version of Here I Come. Its upload date is three months after Here I Come, suggesting it was composed afterward.
Although this version was scrapped from the game, an alteration of this version can be heard in The Mines' Seek Chase, albeit more finalized and cleaned up. |
Played (or will play) during a Seek chase. | File:SeekMoving.ogg | ||
Ambience5 (in-game)
TN_musicDraft1_5 (asset) |
Most likely intended to be played while players are searching for Anchors E and F in The Nest. | Played in The Nest while players are finding Anchors E & F | File:TN musicDraft1 5.ogg | ||
S_MC_musictempDraft1 (asset) | An early draft/older version of "Ready or Not" | Does not play in-game | File:S MC musictempDraft1.ogg | ||
M_JS_M_TFR (asset) | A snippet of Ray Tracer by TheFatRat. | Plays, though muffled, when interacting with Jeff's radio | File:M JS M TFR 32.ogg | ||
M_JS_M_TFR_lowquality (asset) | A lower quality snippet of Ray Tracer by TheFatRat. | Plays, though muffled, when interacting with Jeff's radio | File:M JS M TFR.ogg | ||
The Damned (file name) | Extremely low info, found randomly in the game files before it was removed. | Completely unknown, either placeholder audio or audio testing. | {{#vardefine: audio-no-js-text | Play (MP3) }}{{#var: audio-no-js-text}} |
</tabber>
Rooms
<tabber>
Removed= <tabber>Vent Rooms (Hotel)= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>Vent Rooms</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> Vent Rooms were rooms that had a boarded/broken door, and a vent on either the left or right that led to another room with a working door. This was removed due to glitches, such as Rush rebounding, and Screech appearing in a vent. The vents in this room were repurposed for Small Basements after the Hotel+ Update. This room is still present in HOTEL-. |-| Mini-Libraries (Hotel)= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>Mini-Libraries</format></title> <image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> Mini-Libraries were seemingly poorly lit rooms that were reminiscent of The Library hence the name Mini-Libraries. They had a few bookshelves making somewhat of a pathway to find a hidden lever somewhere within the room. It was removed most likely as the developers wanted to focus on the decoration and gameplay of the basements. This room is still present in HOTEL-. |-| Double Stairs (Hotel)= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>Double Stairs</format></title> <image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> It was an ordinary two-story room with a huge zigzag staircase and two floors. This room was removed in The Mines Update. The first staircase leads to the 1.5 floor, and the second to the second floor. Perhaps the room was removed because it was too confusing. It can still be found in SUPER HARD MODE and HOTEL-. |-| Old Sewer Seek Chase (Mines)= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>Old Sewer Seek Chase</format></title> <image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> It was a big parkour room where the player had to jump over pipes to get to the other side. The reason for the deletion is the complete redesign of second seek chase. |-| 4-Way Minecart Room (Mines)= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>4-Way Minecart Room</format></title> <image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> The 4 Way Minecart Room was a puzzle room that spawned throughout The Mines. This room could spawn once or even twice during a run. It was removed in the first patch after the release of the second floor, probably because it was extremely long and tedious to complete. There was a Generator, that needed 3 Fuses. The players had to find all 3 fuses. This room relied heavily on a minecart, with multiple levers to change the path of the minecart, with different wood planks, that normally needed to be broken to find every fuse. Treasure rooms could also spawn behind wood planks. There has been claims that there was an overgrown or lush variant of this room, though no actual footage of it currently exists. It's possible that it was just a Mandela Effect. People speedrunning this room called it "The Speedrunner's Nightmare."
Trivia
- This room was supposed to be re-introduced in The Content Update, but RediblesQW forgot to do it.
|-| Old Electrical Room (Hotel)= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>Old Electrical Room</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> Old Room 100, commonly known as The Electrical Room looked similar to The Hotel+ version, but it lacked the maze area and the rift downstairs. Instead, the player could not go downstairs as it simply faded to black and had an invisible wall. The place that contains the circuit breaker puzzle is now simply a small hallway with no windows. The door to it cannot be opened with lockpicks. Up by the balcony area, there is a gate from the courtyard. This was removed in The Hotel+ Update because of the redesign. Once the lever is pulled, it will trigger a cutscene with Figure. Figure will turn towards the doorway on the metal balcony by the doorway. Its mouth seems to glow every time it roars. It will swing from the roof and falls in between the staircases. Around this time, Unhinged will start playing instead of Unhinged II, as mentioned above. While pulling itself up, Figure will accidentally remove a metal shelf that was blocking the way to the elevator. At this point, the player has 2 choices. The first choice is the intended option. The player turns around, goes back to Room 99 and hides. They will play the heartbeat minigame with Figure, and then once Figure has left the room, the player goes to the elevator through a removed metal gate door and gets the Electrical Room Key. The second choice is the easier option. While Figure is still pulling itself up, the player could simply go through the unblocked staircase (Once Figure has unblocked it). They then get the Electrical Room Key in the elevator. Once they have the key, the player simply needs to go down to the doorway of the breaker room and open it with the key. Then the player must enter and do the breaker puzzle. The player does not need to find any breaker switches to insert into the breaker. The puzzle is slightly harder, with even the first part of the puzzle being faster than the Hotel+ version. While doing this, Figure will be roaring and attempting to get out of Door 98. Once the breaker puzzle is completed, Figure will break down the door and run to the elevator. It is very easy to outrun, however. This chase was also different due to balancing purposes, Figure's hitbox is way bigger once the start of the room. Once the player get to the elevator, it will play an older version of the ending cutscene.
Gallery
|-| Halt's Hallway (Hotel)= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>Halt's Hallway</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> Halt's Hallway was a long room with two sections. It was replaced by The Dining Hall in The Mines Update. It still exists in HOTEL-. |-| Old Greenhouse (Hotel)= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>Old Greenhouse</format></title> <image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> Old Greenhouse rooms used to be darker, and had less decorations. There was no Dupe, and the layout of some rooms was different and pretty simple. Old Greenhouse also had ambience. |-| Old Courtyard (Hotel)= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>Old Courtyard</format></title> <image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> Old Courtyard layout was simpler and less realistic. Many textures had low quality, and there were no Shears and small basement. |-| Older Basements (Hotel)= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>Older Basements</format></title> <image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> Older Basements originally had a simpler and more shallow design. The rooms had no vents, and the layout was different. This was majorly improved on in The Hotel+ Update where they got more depth and difficulty added to them. Their improvements were teased upon with a tweet by Lsplash, later to be added in The Hotel+ Update, as mentioned before. |-| Old Basements (Hotel)= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>Old Basements</format></title> <image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> TBA. </tabber> |-| Scrapped= <tabber>Old Hotel Seek Chase= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>Old Hotel Seek Chase</format></title> <image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> The old Hotel Seek chase seemed to be a long stone gray corridor in a very early version of The Hotel with lots of Seek's old eyes, as well as Seek's old model. It was a prototype from 2020 which presumably contained the old Seek chase music (SeekMoving). |-| Old Minecart Section= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>Old Minecart Section</format></title> <image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> This room was shown for a few seconds during the official The Mines full trailer. It was actually never released to the actual game. Additionally, the minecart tracks are different from the final, showing what appears to be wooden planks under the rails. The same bridge appears in the final release at the Figure's first encounter in The Chasm. This section probably replaced the actual cave sections of the Seek minecart section. During this segment, a 2-ways decision is seen, being the 2 possible ways left and straight. After the player decides to keep going straight, you can see a hole in a rock in the path of the minecart and the player crouches to avoid being hit. Guiding Light actually can't be seen during the trailer, it was likely added later. It is unknown why this section was removed or replaced.
Trivia
- This room can be found hidden in the files of the game.
- In this version of the room, the spike pits are replaced with the track going into a flood of Seek slime.
- The model for the bridges that are used in this room are the same as the ones used in The Chasm and the large, multiple door minecart room.
Gallery
- Seek146-OLD1.png
The main bridge.
- OldSeekTwoWay.png
Ditto, but brighter and with a different POV.
- Seek146-OLD2.png
Ditto, but with the correct lighting and materials.
- Seek146-OLD3.png
The dead end left bridge.
- Seek146-OLD4.png
Ditto, but closer to the end, revealing a a flood of Seek slime.
- OldSeekWrongPath.png
Ditto.
- OldSeekCrawlspace.png
The old crawlspace section.
- RobloxScreenShot20250207 193818023.png
Old Minecart Seek Chase. (Possibly unofficial)
- RobloxScreenShot20250207 193854851.png
Ditto. (Possibly unofficial)
- SeekTunnelOLD2.png
Ditto.
- SeekTunnelOLD4.png
Ditto.
- SeekTunnelOLD1.png
Ditto, but further away.
- SeekTOpDown1.png
A top down view of the crawl space in-between section.
- SeekTunnelOLD3.png
The room at a top angle.
- OldSeekEnd.png
The end section of the room.
- SeekEndRoom1.png
Ditto.
|-| Stone Room (Mines)= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>Stone Room</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> The Stone Room was one of multiple teasers that were releasing prior to the Hotel+ update. It seemed to be part of The Mines, judging by its looks. Unlike most rooms in The Mines, however, this one was well lit. It had several pillars lining the area. Other than that, no information is known about this room. </tabber> |-| Re-introduced= <tabber>H-Shaped Room (Hotel)= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>H-Shaped Room (Hotel)</format></title> <image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> It was a normal room with two floors, being connected by stairs. It is unknown why this room was removed when Hotel+ released. The entrance could be both upstairs or downstairs. This room was re-introduced after The Mines Update. Now this room may contain two Dupes. (Not present in SUPER HARD MODE!!!, because its an older build of the game.) |-| Old Room 99 (Hotel)= <infobox layout="stacked"> <title source="title"><default>Removed and Scrapped Content</default><format>Old Room 99</format></title> <image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> Before The Hotel+ Update, Room 99 had a lot less structure and was similar to a normal hotel room. It was a square shaped room with many random assets and drawers, not to forget the copious amounts of of hiding places where the player was meant to utilize to escape the Figure during the heartbeat minigame. It was reintroduced in PARTY MODE as a normal room. </tabber> </tabber>
Assets & models
<tabber> Removed= <tabber>Old Potted Plant=
The Potted Plant before The Mines Update, it still exists in SUPER HARD MODE!!! and HOTEL-.
|-| Old Mini-Bookshelf=
The Mini-Bookshelf before The Content Update, it still exists in SUPER HARD MODE!!! and HOTEL-.
|-| Old Bookshelf=
The Bookshelf before The Content Update, it still exists in SUPER HARD MODE!!! and HOTEL-. However, The Falling Bookshelves still uses this model.
|-| Old Courtyard Statue=
The old statue in The Courtyard used to be a simple Roblox avatar with no accessories, now it is more detailed and has a few accessories, it still exists in SUPER HARD MODE!!! and HOTEL-.
|-| Awesome Tony Statue=

There was a statue of what many fans call 'A Bacon Hair', with the words 'awesome tony'. It could've been found in The Library. It was later replaced by some furniture which had The Alarm Clock in The Mines Update. However it still exists in SUPER HARD MODE!!! and HOTEL-. </tabber>
|-| Scrapped= <tabber>Tiled Ceiling=

The Tiled Ceiling seemed to be a gray tile with a darker gray grid placed on it, as well as a checkered pattern with darker gray tiles. This feature was most likely removed before release because it didn't fit into the atmosphere/gameplay.
|-| Alternate Drawer Type=
These drawers have the middle sticking out a bit instead of just being flat.[4]
|-| Alternate Candelabras and Candles=
There were multiple candelabra and candle designs, but only one is a item. One of these was reused in the current Mini-Bookshelf and some of the other candles/candelabras have been reused in the DOORS's The Haunt event lobby.[5]
|-| Unused Stool=
This stool was never used in-game. It would've simply been used as decoration in the Hotel.[6]
|-| Old Couch Model=
This presumably old chair is the old version of the current couch decoration in The Hotel that has been reworked before it was released.[7]
</tabber> </tabber>
Modifiers Modifiers
<tabber> Removed= <tabber>A Few Places to Hide=
"Hiding spots are no longer guaranteed for everyone."
Floors: The Hotel, The Mines
This modifier was removed because Nowhere To Hide had its description changed to match this modifier’s description, which also caused an override.
- Do note that Nowhere To Hide was presumably broken at the time as it did not affect hiding spot spawning at all.
|-|You Really Can Run=
"Seek's chase will be longer and start earlier."
Requires 'Take A Breather'
Floors: The Hotel, The Mines
This modifier was replaced due to it making the game easier.
- The reason for this is because the extended Seek chase sequence provided by this modifier allowed you to pass through more rooms without entities spawning. This modifier has since been replaced by the "It Can Run Too" modifier, which increases Seek's speed.
|-|Roundabout=
"Halt is guaranteed to attack, and is significantly more difficult."
Requires 'Two Steps Ahead'
Floors: The Hotel, The Mines
This modifier was removed in the The Mines update, as It caused a crash on the new Halt Revamp. It could possibly return in future updates. |-|Lights On=
This modifier has been removed due to the fact that it does nothing. This Modifier could be fixed in future updates. |-|El Goblino On Break=
This modifier was removed because it allowed you to get >5,000 gold, and even though the percentage of knobs was reduced, it made it easy to get a lot of knobs. It might return in future updates. </tabber> |-|Scrapped= <tabber>Pocket Change=
|-|One For All=
</tabber> |-|Re-introduced= <tabber>SUPER HARD MODE!!!=
"April Fools 2023 mode. Older build of the game. Data won't transfer."
File:NOPROGRESS.png No Progress, File:NORIFT.png No Rift
Floors: The Hotel
When the Backdoor Update was released, a new room generation system was added that the April Fools event was not compatible with, causing it to be removed from the game entirely.
Later on, the event was re-added into the game as a selectable floor, then changed back into a modifier (but users no longer need to obtain the badge to use it) with a new knob percent "reward" (-123.456%), although the badge remains unobtainable.
|-|SURVIVE THE DRAKOBLOXXERS=
"Replicates the April Fools 2024 mode."
File:NOPROGRESS.png No Progress, File:NORIFT.png No Rift
Floors: The Hotel
This modifier was removed due to a glitch when activating this modifier, it carries over to the Mines, therefore causing a crash. LSPLASH removed this modifier temporarily to fix this bug. This modifier has returned in "The Content" update.
|-|Sightseeing=
"Eyes can teleport."
Floors: The Hotel, The Mines
This modifier was originally scrapped due to this ability instead being used for Eyes's Floor 2 version but has since been reintroduced as a Hotel-only modifier, under the new look:
"Eyes will teleport around the room."
Floors: The Hotel
</tabber> </tabber>
File:Soundtracks.png Sounds
<tabber> Removed=
Name | Sound | Description |
---|---|---|
Old Door Opening | There used to be an old sound when opening the door, this was changed after the Hotel+ Update (excluding the Library's entrance and exit doors). Most likely, the reason for removing this sound is that this sound was taken from the toolbox and too many games used it. | |
Grandfather Clock | File:GrandfatherClockSound.mp3 | Before The Hunt update, grandfather clocks used to emit loud ticking sound. This sound still can be heard in SUPER HARD MODE!!!. |
Seek Near Footsteps | File:SeekFootstepsClose.mp3 | Before the Hotel+ update, When Seek was close to the players, it made a loud stomping sound. For unknown reasons, this sound was removed from game. This sound still used in cutscene and first chase room. |
Elevator Door Opening | File:Elevator start.mp3 | Before The Haunt update starter elevator in The Reception made a loud creaking sound when opening/closing doors. It was removed because this is the out of place sound for this type of elevator. |
Heartbeat Minigame Start | File:HeartbeatStart.mp3 | Before the The Mines update, a loud shrill sound was played when the Heartbeat Minigame started. According to LSPLASH, this sound hurt the players' ears and distracted them from beating the Heartbeat Minigame. |
Greenhouse Spooky Ambience | File:Very scary ambience.mp3 | Before the The Mines update, the looped spooky ambience was played in The Greenhouse, but due to the redesigned Greenhouse, Lsplash forgot re adding it. There is a chance of its reintroduction. |
Strong Lightning Strike | File:StrongThunderstorm.mp3 | Before The Mines update, there was a loud thunderstorm sound in the game, which was played during the Seek chases and in The Greenhouse. It was removed, perhaps because it was too different from the sound of a calm thunderstorm, making the game unrealistic. However, this sound still can be heard in last octagon-shaped room of Seek chases in The Hotel, but it is significantly quieter compared to before the The Mines update. |
|-|Re-introduced Sounds=
Name | Sound | Description |
---|---|---|
Wall Clock Ticking | File:ClockTick.mp3 | In The Mines update, the wall clock sound was removed for unknown reasons. The alleged reason is that the clock began to go faster. However, in The Content update, this sound was re-introduced, albeit in an speed-up version. |
A-60 Spawn Rumble | In The Mines update, the quiet "Spawn Rumble" sound of the A-60 from The Rooms has been removed. It was played back when the A-60 had just spawned, and had not started flying yet. And after The Mines update, when the A-60 was spawned, a distant sound immediately began to be played. The reason for removing this sound is unknown. However, this sound was later re-introduced in The Content update. |
</tabber>
UI (User Interface)
<tabber> |-|Shop/Menu= The old Shop/Menu was very different to its current version, having:
- Perks section
- Decor section
- Store
It is likely that the Perks section was the old version of codes, and the store section is still in the game, it is likely that DOORS was going to have a personalised room for players to decorate.
It was likely that it was removed due to decor not fitting the game, and it being not as polished.
|-|Credits=
In a earlier version of DOORS, the credits were much more different, having less people on there (due to there not be as much people working on the game at the time) and also being more simple.
|-|Settings (Audio)=
The old settings have a lot of similarities with its current version, however having a few changes, with not having a transparent background, and being bigger on players screen.The image shown is only the audio section, it is likely there is more images of the old settings.
This settings menu was scrapped before the game released. |-|Old Lobby GUI=
The old Lobby GUI highly similar with its current version, however having a few changes, being on the side. The old lobby gui was removed after The Content Update. It was removed because it was confusing and inconvenient.
|-|Old Store=
The old Store is way different from the current version, most likely being made after another scrapped version, it never got into the final version of DOORS and doesnt have any images of what it would of looked in game
|-|Old Modifier Selection menu =
The old Modifier section is different to what it is now, being separated from where you would select a floor and the old Modifier selection menu, for this reason (and create elevator screen) were turned into one GUI called the floor selection screen. Now it includes modifiers, creating elevator and Admin Panel gamepass.
This version was removed due to it being confusing for new players, and being better combined with the floor selection </tabber>
Removed Bugs
- Before The Mines Update, Dupe's door number sign was used to be less "vibrant".
- Before The Hunt Update, players could climb onto the reception desk. If they crawl a little further and pass through the wall, they will end up in an empty room, after which they will be teleported by Glitch.
- Before The Mines Update players could stay in Seek last hallway by using a Crucifix, right before door closes. However, they will be softlocked. It can be still done in SUPER HARD MODE!!!
- Before the Hotel+ Update, players could make this bug even easier: they just had to walk through the door at the moment it was closed, and they wouldn't die from Seek.
- Players can still do that in Hotel- Modifier.
- Before the Hotel+ Update, players could make this bug even easier: they just had to walk through the door at the moment it was closed, and they wouldn't die from Seek.
- When The Mines released, you were able to hide in drawers, however this would only work in The Mines, This was later patched.
Events
<tabber> The Hatch event= <infobox> <title source="title"><default>Removed and Scrapped Content</default><format>The Hatch Event</format></title>
<image source="image"></image> <group layout="vertical"> <header>UPDATE INFORMATION</header> <label>Date</label> <label>Size</label> <label>Event</label> <label>Creators</label> <label>Description</label> </group> <group layout="horizontal" collapse="open"> <header>UPDATES</header> <label>← Previous</label> <label>Next →</label> </group> </infobox> The Hatch is an official Roblox event[8] and DOORS was going to be in the event[9]. The LSPLASH team has decided to opt DOORS out of The Hatch due to the event gaining major controversies.[10] </tabber>
References
{{#vardefine:columns|1}}
- ↑ LSPLASH on Twitter: "RANDOM TRIVIA: this was going to be what 'Jack' is now, before it was called 'Mobble', was basically a random jumpscare entity."
- ↑ Red on Twitter: "@YT1Shark dont look now theres a scary monster in there " / Twitter
- ↑ Red on Twitter: "@TommyTo26679165 @YT1Shark i had to dig through my files to find it specifically for that screenshot dont go getting any crazy ideas now" / Twitter
- ↑ LSPLASH on Twitter: "@souodudu_ RANDOM TRIVIA #2: this drawer is never used in the game"
- ↑ LSPLASH on Twitter: "random trivia #2: none of these candles/candelabras except for one are used if we hit 58 likes ill post more trivia"
- ↑ LSPLASH on Twitter: "random trivia: this stool is never used if we hit 10 likes ill post more random trivia"
- ↑ LSPLASH on Twitter
- ↑ [1]
- ↑ DOORS in The Hatch! #TheHatch #RobloxDoors #DoorsDevlog -DOORS - Roblox Horror Game, Twitter
- ↑ #DoorsDevlog DOORS will not be participating in The Hatch.
don't worry, this has nothing to do with the progress of the update we've been working on! devlog will continue on starting tomorrow.