<infobox layout="stacked"> <title source="title"><default>Death Screen</default><format>Death Screen</format></title>
<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Type</label> <label>Time</label> <label>Essential</label> <label>Price</label> <label>Usage</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
"You're just getting started."
- One of Many Achievement description
The Death Screen (a. k. a. Overview) appears after dying in a run. It shows players how to avoid the entity that they died to with a message from Guiding Light or Curious Light, while right after also telling players their statistics from the round, for example: rooms survived, the cause of the death, the knobs gained, etc.
Overview
There are two parts to the death screen - the top, with statistics of the run, and the bottom, where there are different values that add to the total knobs that a player gets for the run.
- Screenshot 20240915-154238~2.png
The end screen showing the "Continuing Run" Message after The Mines Update.
- SomethingDoor.png
The end screen showing the Continuing Run message along with Curious Light's symbol.
The top will tell players what entity they died to (unless they escaped) and the door they reached in that same run. If a player beats The Hotel after The Mines update, they will be teleported to The Mines to continue their run.
The bottom will count up the amount of knobs they get, using the following info:
- Rooms survived: 1 knob for every room.
- Floors escaped: 50 knobs for every floor.
- Leftover gold: 1 knob for every 20 leftover gold.
- Spent gold: -1 knob for every 20 gold spent at the Jeff Shop.
- Boosts active: Multiplies earned knobs by the boost factor, depending on Modifiers.
- If active, modifiers used in the run will be displayed to the right of the screen.
- Playing with friends: Multiplies earned knobs by [1 + 0.1 for every friend, resulting in 1.3x for 3 friends] (2.1x [11 friends] if in a Private Server).
There is a button to hide the menu so players can spectate (left), a button to leave the game (right), and a button to play again when all players have won or died - so they can play another game with the same players (center). The button to play again will display a 30-second timer before taking players to a new game, and they can opt in to play again by clicking the button, turning their profile picture into a green check. Anyone who disconnects will have a red unplugged icon over their avatar.
If a player beats The Hotel, the "Died to ___" text will be displayed as "Continuing Run" instead, with a staircase icon. All members of the party will then be teleported to The Mines after a 15-second intermission, however players can vote to skip straight there by using a vote button in the same place as the "play again" button. Any players that died in The Hotel will be revived upon entering The Mines, albeit with much lower health. If players beat The Mines, the text will be displayed as "To Be Continued" with an icon of rising stairs.
If a player beats The Backdoor, they will be presented with the "Continuing Run" text along with Curious Light's symbol next to it. They will be rewarded with 50 knobs for exiting the floor. All players will then be teleported to The Hotel after an intermission. All players that died will be revived upon entering The Hotel however they would require bandages to get back to full health. The same is true if players enter or exit The Rooms.
In a multiplayer game, if a player dies and revives, other dead players at that time will see a pink revive icon as the reviver's profile picture. Reviving is only exclusive to main floors such as The Hotel and The Mines.
Guiding Light Guiding Light
The Guiding Light will call to a player when dying to an entity, providing tips for them and giving the entity's name. The more players dies to a specific entity, the more helpful the tips will be to avoid dying to that entity. Players can speed up this interaction by clicking through the messages.
As of The Mines Update, the dead player's screen changes to a pitch black room that seems to be filled with water, with Guiding Light's moonlight symbol at the top of the screen, which emits a bright (or dim) blue light, and the player's avatar is floating in said water, after Guiding Light's death messages, the camera returns to where the player died/switches to spectating any other player remaining alive.
Curious Light
The Curious Light, similarly to Guiding Light, will call to the player after dying to an entity and will instead provide vague tips on the entity as well telling that entity's name. The more and more a player dies, the more frustrated Curious Light will become, going as far as sarcastically mocking the player the fourth time they die to the Vaccum. However in The Rooms, instead of getting more frustrated, Curious Light will keep encouraging the player to continue no matter the amount of times a player has died to an entity.
When a player dies, Curious Light's Starlight symbol will appear at the top of the player's screen emitting off a bright yellow light in an otherwise pitch black room filled with water which the player is supposedly swimming in. After Curious Light's messages, the player will be presented with the overview screen.
Entire process
After the player is killed by an entity, their health becomes 0HP and the entity may or may not stay on the screen. Shortly after, the screen becomes black and the skull icon pops up. Then, Guiding Light or Curious Light appears while the player is floating in water. It will show the entity's name as well as tips and tricks to avoid the entity. (Example: You died to Eyes, they don't like to be stared at, they emit an unique blue light once they spawned, ......) Then, the player will be seen spectating a random player still in the round or a photo of the room they died, while a board appears, saying which entity they died to and the door they reached. (E.g. Died to Seek, reached Door 32). They may either spectate the player, teleport back to The Lobby or revive unless they ran out
If the player don't return back to the Lobby, they are still in the game but if they returned or left, they are unable to join back and its name will disappear from the Roblox leaderboard
Trivia
- In the rare event that the game cannot find out what entity killed the player, it will list "Unknown" as the reason for their death. This is purely as a fallback for the server to prevent a script from glitching out. This death reason has no meaning to the in-game lore or progression, and the entity "Unknown" does not exist.
- When this happens, Guiding Light nor Curious Light will appear upon death.
- In some cases, this is caused when players fall out of the map, but Glitch fails to teleport players back to the recent room.
- In this scenario, the player will always be awarded 949 Knobs while displaying a x5.3 boost.
- There is a bug where the player doesn't gain any knobs after this.
- There is a way to force this, albeit the conditions are rare. You may use a Crucifix while being attacked by 2 entities at the exact same time, causing the game to become confused and not being able to tell which you died to.
- There is a bug where the player doesn't gain any knobs after this.
- When Modifiers are active, Guiding Light will not appear to give tips after the player dies, and they will be sent straight to the death screen.
- In some rare cases, when hitting the "Return to Lobby" button, a picture of Drip Goku may flash on the screen followed by a vine boom as an Easter egg. This has a (.00013%) chance to happen.[citation needed]
- This has since been removed in The Mines update, and replaced with Drip Seek.
- The maximum number of numbers to have on the death screen is currently five, consisting of Doors Survived, Escaped Floor (or Floors Escaped before the Hotel+ Update), Knobs Collected, Boosts Active, and Playing with Friends.
- When the Hotel+ update was released, the death screen replaced the YOU DIED message with the death icon
instead. The same is for Curious Light's death screen.
- Early in the game's release before the game had the Play Again button, there used to be only a Return to Lobby button.
- Prior to the Hotel+ update, the "To Be Continued" text displayed a blue star as the icon next to it, rather than an arrow.
- This is likely to be a reference to Guiding Light, as the star is blue in color.
- This blue star is no longer in use, as it was most likely replaced with the Curious Light's yellow star as seen on sub-floor related continuation screens.
- LSPLASH has stated that NormallyAve recreated the death screen's overview fully, but it has not been implemented yet.[1]
- The "You died!, failed to load data" message can also appear after completing the game (Floor 1 or 2). This is likely due to how the message for the failure to load data is a placeholder for both deaths and wins.
Related achievements
One Of Many
|
Ten Of Many
|
Hundred Of Many
|
Back From The Dead
|
Gallery
The screen that appears when the player encounters a death.
The Overview screen shown after beating The Electrical Room after the Hotel+ update and before The Mines Update.
The screen that shows the Overview screen before the Hotel+ update, after beating The Electrical Room.
- Overview.png
Overview after beating The Rooms.
The Overview screen shown after dying in Retro Mode.
- Retrodeathdoor100.png
2024 April Fools Event Death screen, but at Door 100, which requires a glitch to be accessed.
- SomethingDoor.png
The Overview screen when escaping The Backdoor.
- Screenshot 2024-0926 135947-.png
A player who died to Dam Seek at Door 200.
The Overview screen when a player died to Dread before The Mines Update.
A player who reduce 1 Knobs after dying in the Rooms.
- Youdeaddead.png
The old icon for dying.
The Overview screen shown after beating The Electrical Room before The Mines Update.
Ditto, but before The Hotel+ Update.
- Lsplash fix yo game 💀💀💀💀💀💀💀💀.jpg
The Overview Screen when the game fails to load data.
The image that appears on the screen whenever the Player takes damage. In-game, it is colored red to fit the color of blood, to give the feeling that the Player is bleeding from the damage they took. This image also appears on the screen whenever the Player is hiding inside of a Hiding Spot. ID Number is 6100076320.
References
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- ↑ "one was a full rework of the death dialogue system so that it's much easier to add more specific dialogue to more specific situations. for example you can get a death message that covers all of this happening in one death: you died to Rush, you've already escaped the Hotel, you tried using a Starlight Vial but didn't survive, you accidentally stepped in Snare [...]"