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Floor 3

From DOORS Wiki

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"I been thinking of starting a business just like Jeff, düd."
- El Goblino
This page contains upcoming content. That means that this article has content that is subject to change at any time from new and emerging details.
The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.

<infobox layout="stacked"> <title source="title"><default>Floor 3</default><format>Floor 3</format></title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>Floor Information</header> <label>Rooms</label> <label>Date Added</label> <label>Sound Files</label> </group> <group layout="horizontal" collapse="open"> <header>UPDATES</header> <label>← Previous</label> <label>Next →</label> </group> </infobox>

"That sure was the beginning."
- See You Soon Achievement description

Floor 3, possibly named The Castle or The Dungeon due to its appearance at the end of The Mines and its model's name in the game files, is the third floor in DOORS. It will likely be accessible for all players using the Create Elevator menu seen in the Lobby.

Overview Overview

The Castle is the main setting of Floor 3. As expected, it's a large castle located in The Woods and above The Dam. The supposed time period of Floor 3 is in the Middle Ages.

{{#vardefine:spoilers|spoilers}}

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This content has {{#var:spoilers}} for the final cutscene of The Mines (door 200). To view it, click the button below.

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As the player progresses deeper into The Woods, they encounter a structure resembling a castle. Upon opening the door, Queen Grumble emerges from the ground. However, before it can pursue the player, Seek intervenes, covering it in its slime, which possibly either killed Queen Grumble or corrupted it and marking the end of Floor 2.
Hide

Possible entities Possible entities

The list of entities in Floor 3 is not confirmed, expect this list to change in the future when the floor releases. Below are the entities that are likely to return based off of conjecture.

Almost Certain

  • Curious Light (Curious Light's Rift, both rifts always appear in every main floor)
  • Guiding Light (Guaranteed due to always helping and guiding the player on main floors and its rift appearing at the start and end of main floors)
  • Void (Appears on every main floor)
  • Glitch (Appears on every floor and sub-floor when the player goes out of bounds)
  • Glitch Fragment entities: RNIUSHCg==, AROxMBUSH and SCJVEREECH. (Appears on every floor and sub-floor and largely tied to Glitch)
  • Dread (Appears on every main floor)
  • Hide (Appears on every main floor to prevent the player from staying in hiding spaces for too long)
  • Jeff, Bob, and El Goblino (Confirmed by the developers to appear in every floor.[citation needed])

Extremely Likely (Based on previous floors)

  • Figure (Due to the festering meat around the exterior and interior of Floor 3's model)
  • Seek (Due to trying to get to the player in the ending cutscene of The Mines.)
  • Timothy (Will most likely appear due to looting in containers)
  • Jack (Appears in both The Hotel and The Mines, so it is likely that it will appear in Floor 3 by blood rooms and/or hiding spaces)
  • Shadow (Appears in both main floors)
  • New Entities (Possibly entities that are related to medival times to fit the theme)

Very Likely

  • Rush (Due to being a common entity)
  • Ambush (Due to being a common entity)
  • Screech (Due to being a common entity and possibly lurking in dark rooms)
  • Dupe (Due to being a common entity)
  • Eyes (Due to being a common entity and has the same mechanic in The Mines)
  • Halt (Due to being a common entity)

Likely

Possibly

Unlikely

  • Sally (Due there not being any visible glass-windows in the castle's model.)
  • Gloombats (Due to not fitting the theme, but can be spawned by modifiers)

In-game soundtrack In-game soundtrack

See Soundtracks for a full collection of sounds.

Trivia Trivia

  • Floor 3's development will be much faster and easier compared to The Mines.[1] This is due to the fact that the developer team has greatly expanded, and during The Mines development, they had to rewrite most of the games scripts (code).
  • Based on The Mines ending, Floor 3 may be DOORS's only main floor in which you don't start in an Elevator.
  • As confirmed by LSPLASH, Floor 3 will not be the final floor.[2]
  • Looking around at both the exterior, and using free-cam to enter the interior shows the meat-like substance that the Figure is related to in some way.
    • This leads to the possibility of Figure making an appearance in Floor 3.
  • Floor 3 is likely to be much harder than The Mines, especially since The Mines is already much more difficult than The Hotel. Additionally, Floor 3 appears to be quite large, which could make navigation more challenging. There may also be tougher game mechanics, puzzles, and bosses to deal with.
  • It has been said by LSPLASH that Floor 3 will release sometime in 2025.
  • In the game file, the Floor 3 door is named "DungeonDoor"[3].
    • Fences are also named "DungeonFence" and Floor 3 lights are "DungeonStandingLantern".
    • The Floor 3 towers are named "BigCastleTower" and "CastleTower".

Achievement Related achievements

See You Soon
"That sure was the beginning."
Escape The Mines.

Gallery Gallery

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Gallery References

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  1. RediblesQW on Twitter: "Q: 'When floor 3?' A: 'floor 3 is gonna to be so much incredibly faster cause a big part of this update was working on our backend and update model and legal stuff meaning everything is set up for new updates to be developed MUCH easier and faster.'" (link)
  2. LSPLASH on Twitter: "Q: 'Will floor 3 be the final floor?' A: 'No'" (link)
  3. DungeonDoor.png
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DOORS Wiki
Behavior Entities
Overview
The Lobby
Curious LightSeekTimothySally
Hiding
The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoid
Usage
The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoid
Door
The Backdoor
Curious LightBlitzHasteLookman
Puzzles
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Curious LightA-60A-90A-120
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The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCgSCJVEREECH)
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Achievement
Floor 3, Upcoming
Elevator
Door
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Room -51Two Gates RoomRoom -01
Puzzles
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A-0000Exit RoomsA-1000
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Unknown
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General

Achievement.png Achievements

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File:Laddre.png ClimbingDresser.png ContainersFile:Xbox Button X.png ControlsDeathicon.png Death ScreenFile:Speech.png DialogueDoors Info.png DoorsFile:STAIR.png FloorsHEARTBEAT CONTROL MINIGAME.png Heartbeat Control MinigameHIDING.png HidingINTERACTED.png InteractablesIgnite Button.svg ItemsINTERACT.png LootingFile:MODIFIERS.png ModifiersReviveicon.png RevivesFile:RiftIcon.svg RiftFile:LockiconSVG.svg Room MechanicsSeed.png SeedsCURRENCY.png Shops

Player
Player

DAMAGE.png DamageHEALTH.png HealthBetterInventorySVG.svg InventoryFile:Speedboosticonicon.png Movement SpeedFile:StatusEffectNewIcon.png Status Effects

Currency
Currencies
File:KnobBoost.png BoostsCodes.png CodesGold.png Gold
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KnobsFile:Stardust.png Stardust
Usage
Items

File:Stopi.webp A-90's Stop SignALARMCLOCK.png Alarm ClockHDBandage.png BandagesImages-icon bandagepack.png Bandage PackHDBattery.png BatteriesBatteryPackORIGINAL.png Battery PackBigbombi.webp Big BombBombi.webp BombBreadIcon.webp BreadCandleimage.png CandleFile:PlaceholderUnofficialCandyCornItem.png CandyCheese.png CheeseBreakerSwitch.png Circuit Breaker SwitchesCrucifiximage.png CrucifixElectrical Room Key.png Electrical Room KeyFlashlight backdoor update.png FlashlightFuse icon.png FusesGFRender.png Glitch FragmentGlowstick Icon2.png GlowstickGoldguni.webp Golden BlasterGween Soda.png Gween SodaBoxi.webp Hiding BoxCrucifixApril.webp Holy Hand GrenadeFile:Knockbombi.webp KnockbombFile:LaserPointerIcon.webp Laser PointerLibrary Book.png Library BookIcon lighter2.png LighterIcon lockpick2.png LockpickFile:Mini shield icon real.png Mini Shield PotionFile:MoonlightCandleIcon.webp Moonlight CandleFile:Moonlight Float.png Moonlight FloatFile:Nanai.webp NannerFile:The peel.png Nanner PeelFile:Scanner Icon.png NVCS-3000Puzzle Painting.png Puzzle PaintingFile:Keyimage.png Room KeyIcon Shakelight.png ShakelightFile:ShearsIcon.webp ShearsBig sheild pot.png Shield PotionFile:Skeletonkeyimage.png Skeleton KeyFile:SmoothieTransparent.png SmoothieSolution Paper.png Solution PaperIcon Handheld Flashlight.png SpotlightBottleStarLightNew.png Starlight BottleChug Jug of Starlight Icon.png Starlight JugFile:Star Vial.png Starlight VialAnglehead Icon.png StraplightChair item.png Throwable PropHackers Favorite Items.png Tip JarIcon vitamins.png Vitamins

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