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Welcome to the Official DOORS Wiki!
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Soundtracks

From DOORS Wiki
"The official soundtrack on the official channel! Hooray! You can find this song and others on my Soundcloud and Spotify."
- The description of the soundtracks on LSPLASH's YouTube channel.

DOORS original soundtracks play at various points throughout the game, in certain videos by LSPLASH, or are hidden within the game's directories. They are composed by Lightning_Splash.

Volume 1 was released on August 10th, 2022.

Volume 2 was released on January 29th, 2023.

Volume 3 was released on April 10th, 2024.

Volume 4 was released on September 21st, 2024.

Listen to it on:

Official soundtracks Official soundtracks

Door Vol. 1

No. Title Plays at Length BPM Key Signature Track
1. "Dawn of the Doors" Inside the Lobby. 3:54 (soundtrack)
3:33 (loop)
0:21 (end)
72 BPM B Major File:Dawn of the Doors.ogg (loop)
File:Dawn of the Doors end.ogg (end)
2. "Here I Come" During Seek's chase. 1:52 135 BPM D♯/E♭ Major File:Here I Come.ogg
3. "Unhinged" The Library sequence with Figure. 3:14 (soundtrack)
0:18 (start)
0:42 (loop)
0:35 (end)
180 BPM F♯/G♭ Minor File:Unhinged start.ogg (start)
File:Unhinged.ogg (loop)
File:Unhinged end.ogg(end)
4. "Guiding Light" The death message by Guiding Light in The Hotel and the Mines 1:19 148 BPM D Minor File:Guiding Light.ogg
5. "Elevator Jam" Inside the Elevator of The Hotel. 0:39 146 BPM D♯/E♭ Minor File:Elevator Jam.ogg
Additional information
No. Title Name[note 1] In-game location
1. "Dawn of the Doors" "Audio/new beginning 2" (7767530145) (loop)
"Audio/songend" (7767565697) (end)
game.StarterGui.MainUI.Main_Lobby.Music (loop)
game.StarterGui.MainUI.Main_Lobby.MusicEnd (end)
2. "Here I Come" "Audio/i have to run v2 w beat" (9932603531) game.Workspace.Ambience_Seek
3. "Unhinged" "Audio/the big red mans intro" (start) (10470715177)
"Audio/the big red man" (loop) (10470707502)
"Audio/the big red escape but normal" (end) (10472770795)
game.Workspace.Ambience_FigureStart (start)
game.Workspace.Ambience_Figure (loop)
game.Workspace.Ambience_FigureEnd (end)
4. "Guiding Light" "Audio/heres a tip" (10460221938) game.StarterGui.MainUI.Initiator.Main_Game.Health.Music.Blue
5. "Elevator Jam" "Audio/elevatormusic (1)" (7249833877) game.StarterGui.MainUI.Initiator.Main_Game.PreRun.Music

Crucifix Vol. 2

No. Title Plays at Length BPM Key Signature Track
1. "Jeff's Jingle" The radio at Jeff's shop. 2:05 (soundtrack)
2:00 (loop)
176 BPM E Minor File:Jeff's Jingle.ogg (source)
File:Jeff's Jingle (in-game).ogg (in-game)[note 2]
2. "Unhinged II" In The Electrical Room after opening the gate.[note 3] 3:03 (soundtrack)
0:42 (loop)
90 BPM F♯/G♭ Minor File:Unhinged II (intense).ogg (intense)
File:Unhinged II (ambience).ogg (ambience)
3. "Elevator Jammed" The final cutscene when escaping The Hotel. 0:56 76 BPM D#/E♭ Major File:Elevator Jammed.ogg
4. "Curious Light" The death message by Curious Light in the The Rooms or The Backdoor. 0:59 148 BPM D#/E♭ Major File:Curious Light.ogg
5. "Trailer Theme - Remix" The Hotel+ Teaser Trailer and Update Trailer. 1:38 176 BPM D#/E♭ Major See § Promotional soundtracks
6. "Elevator Jam - Remix" The Screech Plush promotional video. 1:27 146 BPM D♯/E♭ Minor See § Promotional soundtracks
"Jeff's Jingle" audio properties
  • MusicClose
    • RollOffMaxDistance: 50
    • RollOffMinDistance: 3
    • RollOffMode: LinearSquare
    • PlaybackSpeed: 1
    • Volume: 0.65
    • EqualizerSoundEffect
      • HighGain: 0
      • LowGain: -80
      • MidGain: 0
  • MusicFar
    • RollOffMaxDistance: 125
    • RollOffMinDistance: 5
    • RollOffMode: LinearSquare
    • PlaybackSpeed: 1
    • Volume: 0.65
    • EqualizerSoundEffect
      • HighGain: -80
      • LowGain: 3.7
      • MidGain: -80
    • ReverbSoundEffect
      • DecayTime: 2
      • Density: 1
      • Diffusion: 1
      • DryLevel: -3
      • WetLevel: -2
Additional information
No. Title Name[note 1] In-game location
1. "Jeff's Jingle" "among usp taunt" (6973423505) game.Workspace.CurrentRooms.52.ShopStuff.RadioShop.Hitbox.RadioShop (door 52 must be loaded)
2. "Unhinged II" "Audio/the big red man rage" (intense) (10472612727)
"Audio/FigureThemeEnd" (ambience) (12159119088)
game.Workspace.CurrentRooms.100.FigureSetup.AmbienceIntense (intense)
game.Workspace.CurrentRooms.100.FigureSetup.Ambience (ambience)
3. "Elevator Jammed" "Audio/theme_shortened" (8474472363) game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Cutscenes.Elevator1.EndMusic
4. "Curious Light" "Audio/heresatip-new" (10907273416) game.StarterGui.MainUI.Initiator.Main_Game.Health.Music.Yellow


Modifiers Vol. 3

No. Title Plays at Length BPM Key Signature Track
1. "Dusk Of The Doors" The exterior of the Lobby. 3:43 (soundtrack)
3:33 (loop)
0:20 (end)
72 BPM B Major File:Audio DoorsLobbyMusicOutsideLore2.ogg (loop)
File:Audio ScariestEndEver.ogg (end)
2. "Jeff's Jingle - DNB Remix" Ranked Mode Soundtrack along with the Buff Figure and King El Goblino Youtooz showcases. 1:53 88 BPM E Minor See § Promotional soundtracks
3. "Make Haste" Throughout The Backdoor when Door -50 is opened.[note 4] 2:11 127 BPM N/A (background noise) File:Make Haste - LSPLASH.mp3 (official soundtrack)
File:Audio loserredo2.ogg (in-game)
4. "Seek Merch Trailer Theme" The Seek figure promotional videos. 1:44 76 BPM D Minor See § Promotional soundtracks
5. "Elevator Jam - Retro Mode" From the radio in Door 0 of Retro Mode. 0:32 (source, soundtrack)
0:35 (in-game)
146

BPM, 136 BPM

D Minor File:Audio FloorTwoLeakTwo.ogg (source)
File:Audio FloorTwoLeakTwo (in-game).ogg (in-game)[note 5]
6. "Elevator Jam - April Fools" When entering the Pre-Run shop on Hotel with the Voice Acting Modifier, or on the 2024 April Fools Event. 0:30 146 BPM D Minor File:Audio elevatormusicnewnewnewnwe.ogg
"Elevator Jam - Retro Mode" audio properties
  • RollOffMaxDistance: 60
  • RollOffMinDistance: 10
  • RollOffMode: InverseTapered
  • PlaybackSpeed: 0.937333345413208
  • Volume: 0.5
Additional information
No. Title Name[note 1] In-game location
1. "Dusk of the Doors" "Audio/DoorsLobbyMusicOutsideLore2" (16930446187) (loop)
"Audio/ScariestEndEver" (16932477901) (end)
game.StarterGui.MainUI.Initiator.Main_Lobby.MusicOutside (loop)
game.StarterGui.MainUI.Initiator.Main_Lobby.MusicOutsideEnd (end)
3. "Make Haste" "Audio/loserredo2" (16695384009) game.ReplicatedStorage.FloorClientStuff.ClientUpdatedModules.DigitalTimer.Music
5. "Elevator Jam - Retro Mode" "Audio/FloorTwoLeakTwo" (16916005922) game.Workspace.CurrentRooms.0.StartRadio.Part.PlaySound
6. "Elevator Jam - April Fools" "Audio/elevatormusicnewnewnewnwe" (16964478520) game.StarterGui.MainUI.Initiator.Main_Game.PreRun.MusicHuman

Achievement Vol. 4

No. Title Plays at Length BPM Key Signature Track
1. "Ready or Not" During Seek Chase at the Mines. 4:44 (official soundtrack)
0:24 (intro)
0:50 (normal loop)
0:12 (cutscene)
0:26 (minecart loop 1)
0:50 (minecart loop 2)
0:22 (end)
151 D♯/E♭ Minor File:Ready Or Not - LSPLASH.mp3
(official soundtrack)

File:Seekminesintro.ogg
(mines intro)

File:Grumbletoseekchase2-1.mp3
(sewers intro)

File:Seekminesloopchillv2.ogg
(normal loop)

File:Seekminescutscenev3.ogg
(cutscene)

File:Seekminesloophypev3.ogg
(minecart loop 1)

File:Seekminesloopminecartchill.ogg
(minecart loop 2)

File:Seekminesend.ogg
(end)
2. "Ready to Rumble" During The Nest in door 150. 3:19 (official soundtrack)
0:44 (intro)
0:25 (anchor A)
0:25 (anchor B)
0:25 (anchor C)
0:25 (anchor D)
0:25 (anchor E)
76 D♯/E♭ Minor File:Ready To Rumble - LSPLASH.mp3
(official soundtrack)

File:Seekminestonest.ogg
(intro)

File:TN musicDraft1 1.ogg (anchor A)
File:TN musicDraft1 2.ogg (anchor B)
File:TN musicDraft1 3.ogg (anchor C)
File:TN musicDraft1 4.ogg
(anchor D)

File:TN musicDraft1 5.ogg
(Anchor E was used in multiplayer, but currently removed)

File:TN musicDraft1 intense.ogg
(extended version of the intro grumble chase)
3. "Jeff's Jam" During Jeff's Shop in the Mines. 2:04 100 G Minor File:Jeff's Jam.ogg
4. "Oh Dam" During the Dam Seek boss fight in door 200. 3:06 (official soundtrack)
0:18 (intro)
0:25 (phase 1) 0:12 (phase 2)
0:25 (phase 3)
0:25 (end)
151 D♯/E♭ Minor File:Oh Dam - LSPLASH.mp3
(official soundtrack)

File:Seeksewerstart.ogg
(intro)

File:Seeksewerphase1.ogg
(phase 1)

File:Seeksewerphase2.ogg
(phase 2)

File:Seeksewerphase3.ogg
(phase 3)

File:Seeksewerend.ogg
(end)
5. "Fresh Air" [note 6][1] During the end of Floor 2 after door 200. 1:55 (official soundtrack
1:55 (official soundtrack - ambience version)
0:53 (loop)
0:38 (end)
141 D#/E♭ Major File:Fresh Rain - LSPLASH.mp3
(official soundtrack)

File:Fresh Rain - Ambience Version - LSPLASH.mp3
(official soundtrack - ambience version)

File:Fresh Air end game loop.mp3
(loop)
File:Endingoutsidecutscenev6.ogg
(end)

Hiding In-game Only

Some soundtracks in the game have not been officially released to streaming services. They don't have official names and their names are based on their filenames.

Name[note 1] Plays at Length BPM Key Signature Track
I'm Behind You

"Audio/im behind you (Filename)

During Halt's chase. 1:51 97 BPM E Minor File:Audio im behind you.ogg
Closer

"Audio/closerFullAudio (1)" (main) (filename)
"Audio/closerEnd" (end) (filename)

During Dread's chase. 1:58 (main)
0:15 (end)
144 BPM D#/E♭ Minor File:Audio closerFullAudio 1.ogg (main)
File:Audio closerEnd.ogg (end)
"Audio/loopsecret" Curious Light's ambience, plays from The Rooms' entrance, A-1000, exit doors and The Backdoor's exit doors. 0:48 148 BPM D#/E♭ Major File:Audio loopsecret.ogg
"Audio/LoserEnd" Pulling a Timer Lever in The Backdoor. 0:17 96 BPM E Minor File:Audio LoserEnd.ogg
"Audio/loserambience" During Haste's chase when the Timer Lever in The Backdoor runs out. 0:21 107 BPM F Minor File:Audio loserambience.ogg (source)
File:Audio loserambience (in-game).ogg (in-game)
Gods Wind Spooky Eerie 2 (original Roblox audio name) Prior to The Mines update, spooky music played in The Greenhouse. It is unknown why this was removed. 1:06 59 BPM A Major File:Very scary ambience.mp3
Mines Elevator

Audio/elevatorMinesHQ

Inside the Elevator of The Mines. 0:42 (TRACK)

0:26 (LOOP)

148 BPM D Minor File:ElevatorMinesHQ.mp3 (track)

File:MinesElevatorHQ LOOP.ogg (loop)

Rooms Ambience The ambience that plays in The Rooms. 1:00 N/A N/A File:The Rooms ambience.ogg
Audio/AmbienceMines The ambience that plays in The Mines. 5:03 N/A N/A File:MinesAmbience.mp3
Ambience Hotel The ambience that plays in The Hotel. 1:12 N/A N/A File:HotelAmbience.wav
"Audio/loserambience" audio properties
  • RollOffMaxDistance: 20
  • RollOffMinDistance: 1
  • RollOffMode: InverseTapered
  • PlaybackSpeed: 1
  • Volume: 0.6
  • DistortionSoundEffect
    • Level: 0.63
  • EqualizerSoundAffect
    • HighGain: 6
    • LowGain: 3
    • MidGain: 0
Additional information
Name[note 1] In-game location
"Audio/im behind you" (10014083534) game.ReplicatedStorage.ClientModules.EntityModules.Shade.Music
"Audio/closerFullAudio (1)" (main) (11639057440)
"Audio/closerEnd" (end) (11638638410)
game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Dread.Ambience (main)
game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Dread.AmbienceEnd (end)
"Audio/loopsecret" (11091700958) game.Workspace.CurrentRooms.<Door Number>.RoomsDoor_Entrance.Door (entrance to The Rooms must be loaded)
"Audio/LoserEnd" (16695021133) game.ReplicatedStorage.FloorClientStuff.ClientUpdatedModules.DigitalTimer.MusicEnd
"Audio/loserambience" (16695425474) game.ReplicatedStorage.FloorClientStuff.ClientRemote.Haste.Ambience

Damage Unused/Scrapped

Within the game's directory are audio files that are never programmed to play. Some notable ones are listed here.

Name[note 1] Description Length BPM Key Signature Track
"Audio/courtyard_entrance" Despite its name, it does not play at The Courtyard. In-game, its instance has a PlaybackSpeed of 0.97. 0:40 (source)
0:42 (in-game)
139 C#/D♭ Minor File:LA The Courtyard.ogg (source)
File:LA The Courtyard in-game.ogg (in-game)
"Audio/seekv2" Appears to be a scrapped version of Here I Come. Its upload date is three months after Here I Come, suggesting it was composed afterward. However, the Here I Come asset music has "v2 with beats" and this file also has "v2", meaning that this could be the instrumental version of Here I Come. It seems to be an early version of Seek's The Mines Chase. 2:10 151 D Minor File:SeekMoving.ogg
The Damned This audio was found in the old files of the game. (1843640311) 4:19 N/A N/A File:The Damned.mp3
"music-calm"
"music-scuffed"
"Music_Calm" and "Music_Stress" in game files. These audios can be found in the old (Hotel-) files of the game in a unused section. There are 2 different "versions", similar to Unhinged II's ambience and intense versions. Both versions likely proceed from "You Can't Hide" (from Ragdoll Universe). Additionally, the "scuffed" version plays identical in the game, in The Backrooms but slowed down.[2] 2:52 78 F Minor File:Music Calm.mp3 (calm)
File:Music Stress.mp3 (stress)
Additional information
Name[note 1] In-game location
"Audio/courtyard_entrance" (7132953277) game.ReplicatedStorage.Sounds.LA_The Courtyard
"Audio/seekv2" (10944333705) game.Workspace.SeekMoving.Music
"The Damned" (1843640311) game.Workspace.The Damned
"music-calm" (6385111188) game.StarterGui.MainUI.Unused.Music.Music_Calm
"music-scuffed" (6385120200) game.StarterGui.MainUI.Unused.Music.Music_Stress

Instakill Removed

File:VoidCollision.png
The inaccessible "void" area beside The Reception of the Hotel. The neon white block emits music. Stylistic modifications have been made to the model for ease of viewing, including decreasing the opacity of walls, increasing the world brightness, and changing the material of the "void" from neon to plastic.

In previous versions of DOORS, an inaccessible void area existed beside The Reception of the Hotel, with a neon white block emitting this soundtrack. Unlike other soundtracks, this was not composed by Lightning_Splash, but is rather APM Music uploaded by Roblox.

Name[note 1] In-game location Length BPM Key Signature Track
"The Angels Fountains 2" (1837403780) game.Workspace.CurrentRooms.0.Parts.VoidCollision.PlaySound 1:56 (source)
Variable (in-game)[note 7]
95 (source)
Variable (in-game)[note 7]
B♭ minor File:VoidCollision.ogg (source)
File:VoidCollision in-game.ogg (in-game)
Audio properties
  • PlaySound
    • RollOffMaxDistance: 36
    • RollOffMinDistance: 2
    • RollOffMode: Linear
    • PlaybackSpeed: Variable[note 8]
    • Volume: 4
    • EqualizerSoundEffect
      • HighGain: 0
      • LowGain: -80
      • MidGain: 0
    • ReverbSoundEffect
      • DecayTime: 2.687
      • Density: 1
      • Diffusion: 1
      • DryLevel: -80
      • WetLevel: 0
  • PlaySound
    • RollOffMaxDistance: 75
    • RollOffMinDistance: 2
    • RollOffMode: Linear
    • PlaybackSpeed: Variable[note 8]
    • Volume: 4
    • EqualizerSoundEffect
      • HighGain: -80
      • LowGain: 0
      • MidGain: -80
    • ReverbSoundEffect
      • DecayTime: 2.687
      • Density: 1
      • Diffusion: 1
      • DryLevel: -80
      • WetLevel: 0

Positive Upcoming

Name Plays at Length BPM Key Signature Track
Unknown The ambience that's at the entrance of the The Outdoors. 0:14 144 B minor File:Garden Subfloor Teaser.mp3
Unknown The ambience that plays in the lobby store. 0:27 134 E♭ minor

Currency Promotional soundtracks

These soundtracks were made exclusively to promote different media that directly relates to the game. These media include major updates and plushies. None of the soundtracks below can be found in the game through normal means.

Title Video Soundtrack Length BPM Key Signature Track
"DOORS: Trailer Theme Extended"
DOORS TEASER TRAILER
me_w3eDtYRo}}
DOORS EXTENDED TRAILER
p7NKqVJzH4E}}
DOORS RELEASES
XBNL6Rq13Ho}}
Single 1:19 148 BPM A Major File:DOORS Trailer Theme Extended.mp3
"Trailer Theme - Remix"
DOORS HOTEL+ TEASER TRAILER
bSTo-0M9Mjg}}
DOORS HOTEL+ UPDATE TRAILER
IlVShjKur0I}}
Vol. 2 No. 5 1:38 176 BPM D#/E♭ Major File:Trailer Theme Remix.mp3
"Elevator Jam - Remix"
*ENDS JAN 29* OFFICIAL DOORS SCREECH PLUSH
ixLRuX0O8Zw}}
Vol. 2 No. 6 1:27 146 BPM D♯/E♭ Minor File:Elevator Jam Remix.mp3
"Seek Merch Trailer Theme"
DOORS SEEK PLUSH (ENDS JUNE 16!!)
7pFZx9ghNwA}}
MERCH ANNOUNCEMENT: SEEK YOUTOOZ
VsKZW0u6Bts}}
Vol. 3 No. 4 1:44 76 BPM D Minor File:Seek Merch Trailer Theme.mp3
"Trailer Theme - Remix 2" (conjecture)
DOORS: MODIFIERS! **PLUSH ENDS OCT 8**
6w-e50dXZ_s}}
N/A 0:14 107 BPM D♯/E♭ Minor File:Doorsmodifiermusicfixed.ogg
"Doors Modifiers Trailer Music Extended" (conjecture)
DOORS: MODIFIERS! **PLUSH ENDS OCT 8**
6w-e50dXZ_s}}
N/A 1:30 80 BPM D♯/E♭ Major File:Doors Modifier Trailer Music Extended.mp3
"Jeff's Jingle - DNB Remix"
DOORS X YOUTOOZ
bKZorEWd5kU}}
MAKESHIP FIGURE PLUSH!
IdHv7D1OpOY}}
Vol. 3 No. 2 1:53 88 BPM C Major File:Jeff's Jingle - DNB Remix.mp3
"Dawn of the Doors - Remix"
DOORS: FLOOR 2 TEASER
v=2BReqL3E5f4}}
N/A 0:46 73 BPM F#/G♭ Major File:The Mines Trailer Theme.mp3
"???"
DOORS: ??? REVEAL TEASER
v=4HNcM8bCUVk}}
N/A 0:47 N/A N/A File:The Outdoor Teaser Theme.mp3

Trivia Trivia

  • The Trailer Theme's first melody, the Guiding Light's melody, the Curious Light's melody, and Elevator Jammed's main melody contain a Leitmotif to Dawn of the Doors.
    • Leitmotif; a recurrent theme throughout a musical or literary composition, associated with a particular person, idea, or situation.
    • Specifically Elevator Jammed's main melody having a leitmotif to Dawn of the Doors suggesting that the end of the hotel is only the beginning.
    • Fresh Air also uses this Leitmotif.
  • Another example of a Leitmotif is during the end cutscene where we first hear the Leitmotif of Dawn of the Doors, then when The Queen Grumble appears we hear a leitmotif to Ready to Rumble and than we hear a Leitmotif of Here I Come when Seek kills Her.
    • Oh Dam also contains a more instrumental Leitmotif to Here I Come due to the boss being Seek.
  • The community has come to unofficially refer to a certain entity by the name of its theme song, Guiding Light. The entity actually has no official name, though. The same goes for the Curious Light, having its theme song labelled as Curious Light in the second volume of the soundtrack.
  • There was a case of copyright infringement in early September 2022 where a user on Spotify known as Valentin was reuploading the soundtrack and copyrighting anyone who used the songs, even though it wasn't theirs. This was later resolved.
  • Lightning_Splash's favorite DOORS soundtrack is Make Haste.[3]
  • Most tracks have been "ripped" by SiIvaGunner, a popular collective of people who make parodies of games' soundtracks, mixing their theme with another meme or game soundtrack. More information can be found here.
    • Lightning_Splash has tweeted about this by embedding SiIvaGunner's rip of UNDERTALE's Hotel OST, whose theme was replaced with Elevator Jam's theme instead.[4]
  • Before the Hotel+ Update, FigureSetup.AmbienceIntense was an unused audio file located at the root of game.Workspace, named Ambience_FigureIntense.
  • Ghostly Wowzers, one of the contributing developers for DOORS, is unsure where some of the in-game music is coming from within the Hotel.[5]
  • Lightning_Splash made the soundtracks in FL Studio.[6]
  • Jeff's Jingle is the theme that plays when using the "Jammin" modifier.
  • The newly added soundtrack for Seek's chase in The Mines contains a lot of similarity to Seekv2, heavily suggesting that it is a finalized & refined version of this soundtrack.
  • During Retro Mode two non-original musics can be heard, being Gothic (when the drakobloxxer spawn) and Happy Day In Robloxia (when you enter jeff shop on retro mode)
  • At the end of Unhinged, Unhinged II, Oh Dam, Fresh Air and Dread's theme you can hear a specific sound effect. If you slow the audio down to ~0.6, it sounds like one of Halt's whispers. It's most hearable in Dread's theme.
  • The Elevator Theme in The Mines is the same soundtrack as the Trailer Theme.

Gallery References

{{#vardefine:columns|1}}

  1. LightningSplash on X (September 19, 2024). Retrieved on April 7, 2025. LightningSplash: "i just realized i typo'd one of the songs as Fresh Rain instead of Fresh Air.... i'm too lazy to reupload the album (cause for some reason I can't just edit the name of a track) so we're just gonna have to deal with it"
  2. https://youtu.be/cJp7jPUszsw?si=beAwqb--Y17uDkvJ&t=47
  3. LightningSplash on X (August 5, 2024). Retrieved on April 7, 2025. r0si3v3: "whats your favourite doors soundtrack…….." LightningSplash: "Make Haste. i LOVE ambience stuff like this"
  4. LightningSplash on X (November 1, 2022). Retrieved on April 7, 2025.
  5. WowzersItsMe on Fandom (February 13, 2023). Retrieved on April 7, 2025. Snowyypiranha: "Where did the hotel’s music come from (in-universe) (Like in the elevator and jeff’s shop)" WowzersItsM: "good question! not sure about that either"
  6. LightningSplash on X (April 18, 2023). Retrieved on April 7, 2025. Unknown: "what app do you use to make music" LightningSplash: "fl studio"

Gallery Notes

{{#vardefine:columns|1}}

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 The name that is displayed in the Roblox Creator Store.
  2. As heard when three studs away from the radio or closer.
  3. The intense version plays for a few seconds after opening the gate, then switches to the ambient version. The intense version resumes once all the Breaker Switches are placed.
  4. Every Timer Lever pulled after the first rewinds the audio by the same amount of time added by the lever. The audio is temporarily muted when rewinding. Assuming the player has pulled a lever, the timer ends when the audio is at 2:00.
  5. With all in-game audio properties except with a Volume of 1.
  6. Mistitled as "Fresh Rain".
  7. 7.0 7.1 With the estimated PlaybackSpeed range of 0.175 to 0.225, the length can vary from 8:40 to 11:08.
  8. 8.0 8.1 Both audio instances are each given a random number when loaded, estimated to be between 0.175 to 0.225, which are then assigned to their PlaybackSpeed property. Once set, it will not change for the remainder of the session.
vte
DOORS Wiki
Behavior Entities
Overview
The Lobby
Curious LightSeekTimothySally
Hiding
The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoid
Usage
The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoid
Door
The Backdoor
Curious LightBlitzHasteLookman
Puzzles
The Rooms
Curious LightA-60A-90A-120
Trivia
Miscellaneous
The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCgSCJVEREECH)
Door Locations
Overview
The Lobby
InteriorExterior
Hiding
The Hotel
Floor 1
ElevatorThe ReceptionThe Meeting RoomThe Grand HallwayThe LibraryJeff ShopThe BasementsThe Dining HallThe InfirmaryThe CourtyardThe GreenhouseThe Electrical Room
Usage
The Mines
Floor 2
ElevatorThe AditThe ShaftsThe BridgesThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage CellsThe Sewage PipesThe DamThe Woods
Achievement
Floor 3, Upcoming
Elevator
Door
The Backdoor
Room -51Two Gates RoomRoom -01
Puzzles
The Rooms
A-0000Exit RoomsA-1000
Health
The Outdoors
Upcoming
Unknown
Usage Mechanics
Interact
General

Achievement.png Achievements

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Admin Panel

File:Laddre.png ClimbingDresser.png ContainersFile:Xbox Button X.png ControlsDeathicon.png Death ScreenFile:Speech.png DialogueDoors Info.png DoorsFile:STAIR.png FloorsHEARTBEAT CONTROL MINIGAME.png Heartbeat Control MinigameHIDING.png HidingINTERACTED.png InteractablesIgnite Button.svg ItemsINTERACT.png LootingFile:MODIFIERS.png ModifiersReviveicon.png RevivesFile:RiftIcon.svg RiftFile:LockiconSVG.svg Room MechanicsSeed.png SeedsCURRENCY.png Shops

Player
Player

DAMAGE.png DamageHEALTH.png HealthBetterInventorySVG.svg InventoryFile:Speedboosticonicon.png Movement SpeedFile:StatusEffectNewIcon.png Status Effects

Currency
Currencies
File:KnobBoost.png BoostsCodes.png CodesGold.png Gold
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KnobsFile:Stardust.png Stardust
Usage
Items

File:Stopi.webp A-90's Stop SignALARMCLOCK.png Alarm ClockHDBandage.png BandagesImages-icon bandagepack.png Bandage PackHDBattery.png BatteriesBatteryPackORIGINAL.png Battery PackBigbombi.webp Big BombBombi.webp BombBreadIcon.webp BreadCandleimage.png CandleFile:PlaceholderUnofficialCandyCornItem.png CandyCheese.png CheeseBreakerSwitch.png Circuit Breaker SwitchesCrucifiximage.png CrucifixElectrical Room Key.png Electrical Room KeyFlashlight backdoor update.png FlashlightFuse icon.png FusesGFRender.png Glitch FragmentGlowstick Icon2.png GlowstickGoldguni.webp Golden BlasterGween Soda.png Gween SodaBoxi.webp Hiding BoxCrucifixApril.webp Holy Hand GrenadeFile:Knockbombi.webp KnockbombFile:LaserPointerIcon.webp Laser PointerLibrary Book.png Library BookIcon lighter2.png LighterIcon lockpick2.png LockpickFile:Mini shield icon real.png Mini Shield PotionFile:MoonlightCandleIcon.webp Moonlight CandleFile:Moonlight Float.png Moonlight FloatFile:Nanai.webp NannerFile:The peel.png Nanner PeelFile:Scanner Icon.png NVCS-3000Puzzle Painting.png Puzzle PaintingFile:Keyimage.png Room KeyIcon Shakelight.png ShakelightFile:ShearsIcon.webp ShearsBig sheild pot.png Shield PotionFile:Skeletonkeyimage.png Skeleton KeyFile:SmoothieTransparent.png SmoothieSolution Paper.png Solution PaperIcon Handheld Flashlight.png SpotlightBottleStarLightNew.png Starlight BottleChug Jug of Starlight Icon.png Starlight JugFile:Star Vial.png Starlight VialAnglehead Icon.png StraplightChair item.png Throwable PropHackers Favorite Items.png Tip JarIcon vitamins.png Vitamins

Puzzles Miscellaneous
History
Events
2023 April Fools Event2024 April Fools EventTHE HUNT - First Edition2024 Trick Or Treat Event2025 April Fools Event
Gallery
Lists
AchievementsCodesContainersDamageFeaturesFloorsGame MechanicsGame SettingsHealthHidingInteractablesItemsLeversList of EntitiesList of HazardsList of LocationsList of Room MechanicsMerchandiseModifiersPadlocksPaintingsRemoved ContentSecretsSoundtracksStatus EffectsUpcoming ContentUpdate Logs
Trivia
Game Development
DOORSEchidenpaiGhostly Wowzersjasper_creationsLightning_SplashLSPLASH (Group)NormallyAverageRediblesQW
Gallery
Game Updates
The Hotel+ UpdateThe Modifiers UpdateThe Hunt UpdateThe Mines UpdateThe Content Update
Overview
Collaborations
MakeshipThe RoomsPLS DONATEYoutoozTower Heroes CollabUntitled Tag Game CollabTales Of Tanorio Collab