<infobox layout="stacked"> <title source="title"> <default>Void</default> <format>Void</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> <choose> <option>
"Guys, wait up!!!"
- It Stares Back Achievement description
</option> <option>
"You died to the Void again... It attacks if you stay too far back..."
- Guiding Light
</option>
</choose> Void is an enigmatic entity in DOORS, appearing as in The Hotel and in The Mines. In multiplayer runs, its attack returns a separated player back to their group.
Appearance
It is unknown what Void looks like, or if it even has any sort of appearance. It simply appears as a black void, hence the name "Void".
When being crucified, Void appears as a large rounded black smoke.
Behavior
Void's purpose is to return a player to the right place if they are in a room while it unloads. This generally only occurs in multiplayer when a player is several rooms behind the rest of their group, but can still occur in single-player, under specific circumstances.
When attacking, Void closes the door that exits the room the player is in, dims the room, eventually causing it to fade to black. After the player is teleported to the most recently loaded room in a bright flash, Void will deal a random amount of damage between 20-40.
Notes
- Void can kill players, so it is especially advised that players with low health stay with their group.
- A player can prevent losing health to Void by crucifying it. However, Void will still teleport the player to the most recently loaded room.
- It is possible for Void to attack before or right after another entity has. This can be fatal sometimes, especially if one was teleported to The Greenhouse , The Dining Hall, The Library, or during Rush/Ambush's attack.
- Void can technically be encountered in single-player, with the help of an entity that opens doors, like Rush, Gloombats and Seek.
- This is extremely hard to replicate without modifiers, but it is still possible.
- This can be easily proved using the Admin Panel, going to the room in the back and spawning Rush or Gloombats, or being voided by Seek using God Mode to survive being behind him.
- Its failsafe form can also be encountered in single-player to avoid softlocks.
- The amount of open rooms loaded at the same time that are not consumed by Void decreases at specific points of the floor, they are the same for every main floor currently.
- The amount of active rooms is 5 rooms from the start of the floor.
- This number is reduced to 4 rooms when Door X64 is opened.
- The number is reduced again to 3 rooms when Door X80 is opened.
- Void can also act as a failsafe in some cases, acting the same way it normally does but with no damage (it can't be crucified). It can be encountered through these ways:
- When the teleport into or out of any of Halt's rooms fails.
- Staying in The Library after Door 51 is closed by Guiding Light.
- Staying inside a room of a Seek chase after the chase finishes and Guiding Light closes the door. (Possible via God Mode or bugs).
- Staying in the Nest after Guiding Light closes Door 151. (Possible with a Crucifix or God Mode).
- In PARTY MODE, failsafe Void appears in many places to avoid softlocks, especially places that players can't reach without jumping. It also teleports players out of Vacuums. Although in these cases it deals 50 damage (but still can't be crucified).
Bugs
- The teleport into Halt's room or out of the room can sometimes fail. When this happens, Void will teleport the players as a failsafe, doing no damage.
- If Screech is present around the player and Void immobilizes the player, Screech will instantly damage the player, skipping completely its sound cue and delay before attacking.
- If a player is attacked by Void during an animation that sets or modifies the player's position, like entering or exiting a hiding spot, its teleport will fail, causing the player to fall off the map. This will cause Glitch to appear and teleport the player correctly after some seconds.
- Void usually fails to attack players in PARTY MODE. The room despawns but Void doesn't damage and doesn't teleport the players, causing Glitch to appear when falling into the void.
- If another door is opened fast enough before the players inside the room that is about to despawn despawns they will actually get jumpscared by Void.
- Void doesn't teleport players as it should when jumpscaring them for some reason when doing its normal function in PARTY MODE.
Trivia
- Glitch used to take on Void's function. The ability was given to Void when it was introduced in the Hotel+ Update.
- However, in The Rooms and The Backdoor, the Glitch performs both its own function and Void's current function.
- Void exists not only as a balancing limitation, but as a physical one too, as the game unloads previous rooms as the players move between them. Void will teleport a player to prevent them from falling out of the map as the room they are in unloads.
- Void's name and its appearance, or lack thereof, may be a reference to how the outside of a game's map is often referred to as "the void".
- Void is considered canon, due to Guiding Light being able to recognize it as a cause for a player's death.
- Players have to be careful since Void can teleport the player to a room without hiding spots during Rush/Ambush attacks, causing their death
- The "It Stares Back" Achievement, which is granted when a player encounters Void, is a picture of The Grand Hallway with amplified darkness.
- Void can be seen being crucified for a split second or seen with Freecam or Noclip with the Admin Panel.
- Before The Content Update, Void could be crucified but without giving any badge, and without an actual animation or any effects.
- Void's crucifixion can be triggered at any moment of its jumpscare, since the moment the exit door starts to close until the moment the player is supossed to take damage. Void will be crucified as long as the Crucifix is equipped during this period of time.
- The crucifixion can be manually delayed just equipping the crucifix later, but making sure it is equipped before the moment the damage is or should be dealt.
- Crucifying Void forces its teleport to instantly start too.
- Manually delaying the crucifixion by equipping the Crucifix later will also make the teleport get delayed.
- Void's physical form, which appears only when the entity is crucified, is actually a black recolor of the background sprite which appears behind many of the Candy inventory icons.
- In PARTY MODE, being jumpscared by Void will grant the player temporal God Mode to avoid unfair damage when being teleported directly into other entities.
Related achievements
It Stares Back
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Lost In The Dark
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History
Gallery
<tabber> Current=
- Void, lighting comparison2.png
Dim lighting, distant from other players.
- Void, lighting comparison1.png
Normal lighting, close to other players.
- VoidJumpscare.gif
Void's jumpscare.
- VoidRedLighting.png
The red flash lighting effect that Void makes for a few seconds upon teleporting a player.
- NoHaltHallway.png
Halt's hallway after Void appeared.
- VoidCrucifixionAnimation.gif
Void being crucified.
- VoidCrucifixion.png
Void's appearance when being crucified.
|-| Other=
- Void Buster Badge.png
Voided's in their badge image (See the Tower Heroes Event page for more information).
- Voided.png
Voided Kart Kid, One of Void's minions in the Tower Heroes Event
- WizardVoided.png
Ditto but Wizard
- SODAV.png
Ditto but Soda Pop
- SCIV.png
Ditto but Scientist
</tabber>