Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
DOORS Site Logo

Welcome to the Official DOORS Wiki!
Please read the Wiki Rules the Manual of Style and familiarise yourself with our Wiki Policies before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly, if you need help don't hesitate to reach out to a DOORS Wiki Staff Member.

Players

From DOORS Wiki
More languages

<infobox>

 <title source="title">
   <default>Players</default>
 </title>
 <image source="image">

</image> <group> <header source="information">INFORMATION</header> <label>Floors</label> <label>Objective</label> </group> <group> <header source="additional_information">ADDITIONAL INFORMATION</header> <label>Allies</label> <label>Opposition</label> </group> <group collapse="closed"> <header source="sound_files">SOUND FILES</header> <label>Sounds</label> </group> </infobox>

"Doors, doors, doors all around me."
- The player when opening a door, 2024 April Fools Event or the Voice Acting Modifier

The player is the character that the person playing DOORS controls.

Door Voice Lines[edit | edit source]

Voice lines were a part of the 2024 April Fools Event. They were added permanently as a Modifier.

<tabber> |-|Grabbing a Key= File:Key pickup.ogg Noises heard when player picks up a key

  • "Guys! Guys! Guys! I found the key!"
  • "Ah, I got a key!"
  • "Guys, I found the key!"
  • "I just found the key, key, key, key!"
  • "Yeah! I got the key."
  • "Aw man, got the key, now I can unlock the door."
  • "No locks can stop me!"
  • "I got a key!"
  • "Guess who just got a key?"

|-|Opening a Door= File:Opening a door.ogg The sounds that can be heard by opening the doors.

  • "Welcome to a new room!"
  • "Eeerk!"
  • "New room alert!"
  • "Ladies first!"
  • "Oh, after you."
  • "New room."
  • "Follow me!"
  • "Follow me!" (different tone)
  • "This way everybody!"
  • "C'mon everybody!"
  • "Knock knock, anybody in here?"
  • "Eeerrk!"
  • "Rev up those fryers!"
  • "Make way, I'm entering the room!"
  • "Hello?"
  • "Make way, here I come!"
  • "Let me get the door for you."
  • "Open sesame!"
  • "I'm coming in!"
  • "Door's open."
  • "Eeeerk!"
  • "Eeeeerrrk.."
  • "Errrk! You like my door impression?"
  • "A door! That's the name of the game!"
  • "I hope there's something cool in here!"
  • "Eeerrk! (Uuurk!)"
  • "What I want hides behind another door!"
  • "Oh boy, another door! (Oh boy, another door!)"
  • "One step closer to victory!"
  • "Heheheheah! New room. (Eeh!)"
  • "Any creatures in here?"
  • "I hope there's nothing scary in here. (Oh, uh.. door?)"
  • "Knock knock! Who's there? The door."
  • "New door time!"
  • "I wonder when Floor 2 is coming out."
  • "I hope I don't die in here!"
  • "Live, laugh, new room."
  • "Eerk. Er-errr-rk!"
  • "I hope nothing kills me in here."
  • "Guess who just opened a door?"
  • "Papa's opening a brand new door!"
  • "Mmm, door."
  • "Ding ding!"
  • "Open for business!"
  • "The life of the party has arrived!"
  • "I'm-I'm entering the room?"
  • "Wait, we can go this way."
  • "Another open door."
  • "(puh) I just (puh) op-ened the door! (puh, puh)"
  • "Door noise."
  • "Eeerk"
  • "Rrrreerrk!"
  • "Eerre eerre!" (record scratching)
  • "Ladies first!" (different tone)
  • "Oh, after you!"
  • "Opening the door!"
  • "It's this way!"
  • "Last one to the door is a rotten egg!"
  • "Anybody in here?"
  • "Errrrrrk!"
  • "Open sesame!"
  • "I'm opening the door..?"
  • "Hey, these hinges are a little rusty."
  • "Another room down!"
  • "Doors, doors, doors all around me."
  • "Knock knock, who's there? The door." (different tone)
  • "New room time!"
  • "Let me in here!"
  • "Ooopenin' the doooorr!!"
  • "Doooooooor!"
  • "Hellooooo?"
  • "Hellooooooo!"
  • "Door, door, door, door, door-door-door, door, door."
  • "Door noise."

|-|Grabbing an Item= File:Grab item.ogg Noises heard when player picks up an item

  • "Aw yeah, I got an item!"
  • "Item get."
  • "Papa's got a brand new bag!"
  • "Oh yeah!"
  • "Uhh, new item alert!"
  • "I just got something!"
  • "Oh shoot! What's this?"
  • "Awesome! An item!"
  • "Oh yeah! Got an item!"
  • "Got a brand new bag!"
  • "I wonder what THIS does?"
  • "Got a new item!"
  • "Oh yeah! Item."
  • "Got a brand new item."

|-|Taking damage= File:Player hurt.ogg Noises that can be heard when a player takes damage.

  • "Ouuch!"
  • "Ouch!"
  • "Ouch!"
  • "Uugh!"
  • "Owie!"
  • "Uugh!"
  • "Ugh!"
  • "Ow!"
  • "Eugh!"
  • "Uughh!!"
  • "Ouch!"
  • "That hurt."
  • "Eeeouuch!!"
  • "Eeeouch!"
  • "Eeeouch!!"
  • "Eouch!"
  • "Owie!"

|-|Dying= File:Player die.ogg Noises that can be heard when a player dies.

  • "Owwwww!"
  • "Owww!"
  • "Uuhh!"
  • "Eughh!"
  • "Bleh!"
  • "I'm dead!"
  • "DOwwww!"
  • "Dude I just died."
  • "Ohhh no I'm dead!"
  • "Bro, no, bro! I'm dead!"
  • "Oh no, oh nooo!"
  • "Eek! I died."
  • "Oh my gosh I got killed!"
  • "Dude this game sucks!"
  • "Bruh!"
  • "BrUh!"
  • "BrUh!"

|-|Reviving= File:Player revive.ogg Noises that can be heard when a player revives.

  • "I'm back."
  • "I'm back from the dead."
  • "Just spent some robux."
  • "I bought a revive!"
  • "Waaahaa... hoo!!"
  • "Did you guys miss me? (I'm back!)"
  • "Back from the dead."
  • "I.. I'm alive!"
  • "OOOOOO.."
  • "OOOOOO.." (higher tone)
  • "I have risen."

</tabber>

Modifiers Modifiers[edit | edit source]

Tripped
"Enter with 50% health. It can be healed back."
Cannot be used with: 'Tripped And Fell', 'Last Few Breaths', and 'Last Breath'
Floors: The Hotel, The Mines
Error creating thumbnail: File missing
 +5%
Tripped And Fell
"Enter with 10% health. It can be healed back."
Cannot be used with: 'Tripped', 'Last Few Breaths', and 'Last Breath'
Floors: The Hotel, The Mines
Error creating thumbnail: File missing
 +10%
Last Few Breaths
"Enter with 50% MAX health."
Cannot be used with: 'Tripped', 'Tripped And Fell', and 'Last Breath'
Floors: The Hotel, The Mines
Error creating thumbnail: File missing
 +10%
Last Breath
"All damage (except for non-fatal) results in an immediate death."
Requires 'Not Five Stars'
Cannot be used with: 'Tripped', 'Tripped And Fell', and 'Last Few Breaths'
Floors: The Hotel, The Mines
Error creating thumbnail: File missing
 +20%
Didn't Skip Leg Day
"Movement speed is faster."
Cannot be used with: 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'
Floors: The Hotel, The Mines
Knobs -50%
Faster, Faster, Faster
"Movement speed is significantly faster."
Requires 'Not Five Stars', File:NOPROGRESS.png No Progress, File:NORIFT.png No Rift
Cannot be used with: 'Didn't Skip Leg Day', 'MAXIMUM OVERDRIVE', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'
Floors: The Hotel, The Mines
Knobs -75%
MAXIMUM OVERDRIVE
"Movement speed is incredibly fast."
Requires 'Hotel Hell', File:NOPROGRESS.png No Progress, File:NORIFT.png No Rift
Cannot be used with: 'Didn't Skip Leg Day', 'Faster, Faster, Faster', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'
Floors: The Hotel, The Mines
Knobs -125%
My Knees Are Killing Me
"Crouching is significantly slower."
Cannot be used with: 'Didn't Skip Leg Day', 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', and 'My Legs Are Killing Me'
Floors: The Hotel, The Mines
Error creating thumbnail: File missing
 +5%
My Legs Are Killing Me
"Movement speed is significantly slower."
Cannot be used with: 'Didn't Skip Leg Day', 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', and 'My Knees Are Killing Me'
Floors: The Hotel, The Mines
Error creating thumbnail: File missing
 +10%
Injuries
"Missing health will also reduce speed."
Floors: The Hotel, The Mines
Error creating thumbnail: File missing
 +5%

Achievement Related achievements[edit | edit source]

These are badges that are centered around the player only.

Welcome
"Enjoy your stay!"
Join for the first time.

Welcome Back
"Are you enjoying your stay?"
Join another day.

Group Member

Group Member
"You're one with the cool kids now!"
Join the LSPLASH group (and get a free revive)!

Buddy System

Buddy System
"Everything's better with friends!"
Play a run with a friend.

Trivia Trivia[edit | edit source]

  • It's heavily implied that the player has died many times but keeps coming back judging by both the Curious Light's and the Guiding Light's dialogues,[1] as well as with how the feature appears to be strongly connected to the Guiding Light in various ways.
  • The player names every entity themselves, besides those who can name themselves, being El Goblino, Jeff, Bob, and Timothy.[2]
    • This can be seen when dying to an entity for the first time, as the Guiding Light will state that "You died to who you call..."
      • Surprisingly, this only happens with Halt, Figure, Ambush, Dread, Gloombats, Rush, and Grumble. This may imply that Guiding Light may name the other entities or that it doesn't acknowledge that the player named it.
    • This seemingly excludes subfloor entities, as the Curious Light only tells names that were either thought of by itself (A-60, A-90, A-120, the Lookman, and Haste), or in the unique case of Blitz, were thought of by someone else who it simply refers to as "she".
  • There is a secret where if a player either takes too long to load or the game chooses not to load their avatar (most commonly because of big avatars), they get a custom "I ❤ DOORS" merch skin.
  • There are many times where the player will think to themselves:
    • Prior to the Floor 2 update, interacting with the radio in Jeff's Shop would cause the player to state that "Pressing and twisting all the buttons and knobs seems to do nothing."
    • When interacting with a normal painting, the player will state the title of the said painting, e.g. "This painting is titled "Perch"".
      • An exception to this painting rule is the paintings leading up to Seek's chase, which, when interacted with, results in the player stating: "This isn't a painting."
      • Another exception to this painting rule is the painting "Spacetime" (the Door 60 painting) which, when interacted with, results in the player stating that "This painting doesn't seem to have a title."
  • There is a possibility that the player is not the first to arrive at The Hotel, as there are clumps of meat found throughout the Hotel and The Mines, potentially meaning that other people had been here and got killed.[3]
    • El Goblino also once said "Oye... why do all you humans come through here anyway? What- what's so important about room 100, düd?".
  • Certain badge descriptions might be seen as how the player feels about entities and gameplay.
    • The player finds Ambush loud and obnoxious as seen in the "Unbound" achievement description.
    • The player doesn't like dealing with Halt as seen in the "Two Steps Ahead" achievement description.
    • The player hates Screech as seen in the "I Hate You" achievement description, in which they scream at it.
    • The player figured out that the Crucifix wouldn't work on Figure for long in the "All Figured Out" achievement description.
    • The player doesn't find Giggle's pranks funny as seen in the "Not Funny" achievement description.
    • The player shows fatigue and experience of pain and numbness in their legs as seen in the "A-1000" achievement description, as they claim that they “can't feel their legs".
  • The player appears to be ambidextrous, as they pick up gold and use essential items with their left hand while holding and using non-essential items in their right.
  • The players have a certain amount of oxygen, if this value is under 0, they will die. The oxygen decreases in the next scenarios:
    • Inside a firedamp room, the player can survive for 52.7 seconds before running out of oxygen.
    • Underwater, in a flood, the player can survive for 21.25 seconds before running out of oxygen.
    • Touching Seek's Goop in the Dam, the player can survive for 3.35 seconds before running out of oxygen, (although, the player will die from damage in most cases before running out of oxygen).
    • If the player gets damaged by Sally. However, Sally only removes some oxygen, and the player will always survive.
      • If the player isn't in any of these scenarios, the oxygen will increase up to 100 slowly (15.4 seconds to go from 0 to 100).
    • The ambience of losing oxygen and after Sally's jumpscare sounds similar to ambience from Tattletail when Mama Tattletail is active.
  • According to Guiding Light and Curious Light's death messages, the player starts hallucinating when picking up Glitch Fragments, causing them to see glitched entities. If glitched entities "kill" the player successfully, death messages can reveal to us that we actually died to a heart attack.

Gallery Gallery[edit | edit source]

<tabber> |-|In-game=

|-|Animations=

|-|Asset Images=

|-|Audio= <tabber>General=

Damage

File:DamageNoise.mp3

Shield Damage

File:ShieldDamage.wav

Ear Ringing

File:Ringing.mp3

Death (Default)

File:FigureKill.wav

Death (Figure)

File:PlayerFigureKill.mp3

Death 3 (Grumble)

File:GrumblePlayerKill.mp3

Death 4 (Eyes)

File:Eyes-HeadPop.ogg

Losing Oxygen/Hit by Sally

File:LosingOxygen.ogg

Explode

File:Explode.mp3

Breathing

File:Player Breath (Dread).mp3 |-|Consumable Items Use=

Bread/Cheese Eat

File:Eatfood.ogg

Smoothie Drink

File:SmoothieDrink.mp3

Moonlight Float Drink

File:MoonlightFloatDrink.mp3

Starlight Vial Drink

File:Vial of Starlight Use.mp3

Starlight Bottle Drink

File:Bottle of Starlight.mp3

Starlight Jug Drink

File:Starlight Jug sounds.mp3 |-|Footsteps=

Brick

File:FootstepHandlerBrick1.wav File:FootstepHandlerBrick2.wav File:FootstepHandlerBrick3.wav

Diamond Plate

File:FootstepHandlerDiamondPlate1.wav File:FootstepHandlerDiamondPlate2.wav

Fabric

File:FootstepHandlerFabric1.wav File:FootstepHandlerFabric2.wav File:FootstepHandlerFabric3.wav File:FootstepHandlerFabric4.wav File:FootstepHandlerFabric5.wav File:FootstepHandlerFabric6.wav File:FootstepHandlerFabric7.wav

Marble

File:FootstepHandlerMarble1.wav File:FootstepHandlerMarble2.wav

Glass

File:FootstepHandlerGlass1.wav File:FootstepHandlerGlass2.wav

Grass

File:FootstepHandlerGrass1.wav File:FootstepHandlerGrass2.wav

Metal

File:FootstepHandlerMetal1.wav File:FootstepHandlerMetal2.wav

Neon

File:FootstepHandlerNeon1.wav File:FootstepHandlerNeon2.wav

Plastic

File:FootstepHandlerPlastic1.wav File:FootstepHandlerPlastic2.wav

Sand

File:FootstepHandlerSand1.wav File:FootstepHandlerSand2.wav

Water

File:FootstepHandlerWater1.wav File:FootstepHandlerWater2.wav

Wood

File:FootstepHandlerWoodl1.wav File:FootstepHandlerWood2.wav File:FootstepHandlerWood3.wav File:FootstepHandlerWood4.wav File:FootstepHandlerWood5.wav File:FootstepHandlerWood6.wav File:FootstepHandlerWood7.wav File:FootstepHandlerWood8.wav File:FootstepHandlerWood9.wav File:FootstepHandlerWood10.wav File:FootstepHandlerWood11.wav

Clown Shoes

File:FootstepHandlerClown1.wav File:FootstepHandlerClown2.mp3 </tabber> </tabber>

Gallery References[edit | edit source]

{{#vardefine:columns|1}}

  1. "Anyways, I hope you don't mind trying again. It would be helpful." "Alright, hurry back. We're not done yet." "See you next time." "Well… I’ll see you later, right? You’ll come back? Haha.. of course you will. You always do." - Curious Light
  2. "as preestablished 99% of entities do not have names and are just dubbed things by the player (other than ones that name themselves like el goblino, bob, jeff, timothy)" – RediblesQW, Discord
  3. #Q:"Is the brown stuff around the hotel supposed to be flesh or crap?" A:"meat-like substance" -WowzersItsMe
vte
DOORS Wiki
Behavior Entities
Overview
The Lobby
Curious LightSeekTimothySally
Hiding
The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoid
Usage
The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoid
Door
The Backdoor
Curious LightBlitzHasteLookman
Puzzles
The Rooms
Curious LightA-60A-90A-120
Trivia
Miscellaneous
The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCgSCJVEREECH)
Door Locations
Overview
The Lobby
InteriorExterior
Hiding
The Hotel
Floor 1
ElevatorThe ReceptionThe Meeting RoomThe Grand HallwayThe LibraryJeff ShopThe BasementsThe Dining HallThe InfirmaryThe CourtyardThe GreenhouseThe Electrical Room
Usage
The Mines
Floor 2
ElevatorThe AditThe ShaftsThe BridgesThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage CellsThe Sewage PipesThe DamThe Woods
Achievement
Floor 3, Upcoming
Elevator
Door
The Backdoor
Room -51Two Gates RoomRoom -01
Puzzles
The Rooms
A-0000Exit RoomsA-1000
Health
The Outdoors
Upcoming
Unknown
Usage Mechanics
Interact
General

Achievement.png Achievements

Error creating thumbnail: File missing
Admin Panel

File:Laddre.png ClimbingDresser.png ContainersFile:Xbox Button X.png ControlsDeathicon.png Death ScreenFile:Speech.png DialogueDoors Info.png DoorsFile:STAIR.png FloorsHEARTBEAT CONTROL MINIGAME.png Heartbeat Control MinigameHIDING.png HidingINTERACTED.png InteractablesIgnite Button.svg ItemsINTERACT.png LootingFile:MODIFIERS.png ModifiersReviveicon.png RevivesFile:RiftIcon.svg RiftFile:LockiconSVG.svg Room MechanicsSeed.png SeedsCURRENCY.png Shops

Player
Player

DAMAGE.png DamageHEALTH.png HealthBetterInventorySVG.svg InventoryFile:Speedboosticonicon.png Movement SpeedFile:StatusEffectNewIcon.png Status Effects

Currency
Currencies
File:KnobBoost.png BoostsCodes.png CodesGold.png Gold
Error creating thumbnail: File missing
KnobsFile:Stardust.png Stardust
Usage
Items

File:Stopi.webp A-90's Stop SignALARMCLOCK.png Alarm ClockHDBandage.png BandagesImages-icon bandagepack.png Bandage PackHDBattery.png BatteriesBatteryPackORIGINAL.png Battery PackBigbombi.webp Big BombBombi.webp BombBreadIcon.webp BreadCandleimage.png CandleFile:PlaceholderUnofficialCandyCornItem.png CandyCheese.png CheeseBreakerSwitch.png Circuit Breaker SwitchesCrucifiximage.png CrucifixElectrical Room Key.png Electrical Room KeyFlashlight backdoor update.png FlashlightFuse icon.png FusesGFRender.png Glitch FragmentGlowstick Icon2.png GlowstickGoldguni.webp Golden BlasterGween Soda.png Gween SodaBoxi.webp Hiding BoxCrucifixApril.webp Holy Hand GrenadeFile:Knockbombi.webp KnockbombFile:LaserPointerIcon.webp Laser PointerLibrary Book.png Library BookIcon lighter2.png LighterIcon lockpick2.png LockpickFile:Mini shield icon real.png Mini Shield PotionFile:MoonlightCandleIcon.webp Moonlight CandleFile:Moonlight Float.png Moonlight FloatFile:Nanai.webp NannerFile:The peel.png Nanner PeelFile:Scanner Icon.png NVCS-3000Puzzle Painting.png Puzzle PaintingFile:Keyimage.png Room KeyIcon Shakelight.png ShakelightFile:ShearsIcon.webp ShearsBig sheild pot.png Shield PotionFile:Skeletonkeyimage.png Skeleton KeyFile:SmoothieTransparent.png SmoothieSolution Paper.png Solution PaperIcon Handheld Flashlight.png SpotlightBottleStarLightNew.png Starlight BottleChug Jug of Starlight Icon.png Starlight JugFile:Star Vial.png Starlight VialAnglehead Icon.png StraplightChair item.png Throwable PropHackers Favorite Items.png Tip JarIcon vitamins.png Vitamins

Puzzles Miscellaneous
History
Events
2023 April Fools Event2024 April Fools EventTHE HUNT - First Edition2024 Trick Or Treat Event2025 April Fools Event
Gallery
Lists
AchievementsCodesContainersDamageFeaturesFloorsGame MechanicsGame SettingsHealthHidingInteractablesItemsLeversList of EntitiesList of HazardsList of LocationsList of Room MechanicsMerchandiseModifiersPadlocksPaintingsRemoved ContentSecretsSoundtracksStatus EffectsUpcoming ContentUpdate Logs
Trivia
Game Development
DOORSEchidenpaiGhostly Wowzersjasper_creationsLightning_SplashLSPLASH (Group)NormallyAverageRediblesQW
Gallery
Game Updates
The Hotel+ UpdateThe Modifiers UpdateThe Hunt UpdateThe Mines UpdateThe Content Update
Overview
Collaborations
MakeshipThe RoomsPLS DONATEYoutoozTower Heroes CollabUntitled Tag Game CollabTales Of Tanorio Collab