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Sally: Difference between revisions

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{{Stub|History.}}
{{Entities
{{Entities
|title=Sally
|title=Sally
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<gallery>
<gallery>
Rectsally.png|Version 2 (Current)
Rectsally.png|Version 2 (Current)
Window2.png|Version 1 (Outside Lobby)
Window2.png|Version 1 (Outside the Lobby, HOTEL-)
HauntWinder.png|The Haunt (Removed)
HauntWinder.png|The Haunt (2024 T. O. T. Event, Removed)
</gallery>
</gallery>
|floors=Canon Floors
|floors = Canon Floors
* [[The Hotel]] <ref>https://x.com/ZaySlob/status/1840943750689755205</ref>
* [[The Castle]] (Possible) <ref>https://x.com/ZaySlob/status/1840943750689755205</ref>
Non Canon Floors
*[[Lobby]]
*[[Lobby]]
*[[The Hotel]]
|date_added=*August 10, 2022
*[[Floor 3]] (Unlikely)<ref>https://x.com/ZaySlob/status/1840943750689755205</ref>
Other Floors
*HOTEL- (Appears as an easter egg)
|date_added = *August 10, 2022
*December 20, 2024 (revamped)
*December 20, 2024 (revamped)
|creator(s)=[[RediblesQW]]
|creator(s) = [[RediblesQW]]
|sound1='''Rain''' [[File:Rain.mp3]]
|sound1 = *'''Spawns'''
Spawn [[File:WindowIntro.ogg]]
|damage={{Icons|Damage|}} 2/3 of current HP & MAX HP decrease (Non-Lethal)
|damage = *{{Icons|Damage|}} 2/3 of current HP & MAX HP decrease (Non-Lethal)
|attack=Appears inside a random window, breaks in the room and chases players.
|attack = *Appears inside a random window, breaks in the room and chases players.
|caption=
|sound2='''Thunder 1''' [[File:Audio-ThunderDistant1.ogg]]
|sound2 = *'''Chases'''
Chasing
'''Thunder 2''' [[File:ThunderStrike.ogg]]
|sound3='''Intro'''
[[File:WindowIntro.ogg]]
|sound4='''Chasing'''
[[File:WindowSallyLaugh.ogg]]
[[File:WindowSallyLaugh.ogg]]
|sound5='''Repent (Crucify)'''
|sound3 = *'''Jumpscares'''
Jumpscare
[[File:WindowJumpscareSound.ogg]]
|sound4 = *'''Miscellaneous'''
Ambience
[[File:WindowTick.ogg]]
Crucified (Warning: Somewhat Loud)
[[File:WindowSallyCrucify.ogg]]
[[File:WindowSallyCrucify.ogg]]
|sound6='''Heartbeat'''
Heartbeat
[[File:sallyscary.ogg]]
[[File:sallyscary.ogg]]
Oxygen Loss
'''Ambience'''
[[File:WindowTick.ogg]]
[[File:LosingOxygen.ogg]]
|sound5 = *'''Lights'''
|sound7='''Jumpscare (WARNING: LOUD)
[[File:WindowJumpscareSound.ogg]]
Bulb Flicker [[File:BulbFlicker.wav]]
Bulb Break [[File:BulbBreak.wav]]
|sound8='''Oxygen'''
|sound6 = *'''Outside'''
[[File:LosingOxygen.ogg]]}}
Rain [[File:Rain.mp3]]
Thunder #1 [[File:Audio-ThunderDistant1.ogg]]
Thunder #2 [[File:ThunderStrike.ogg]]
|type = Hostile (Non-Lethal)}}

{{Quote|Let's play!|'''Playtime''' [[Achievement]] description}}
{{Quote|Let's play!|'''Playtime''' [[Achievement]] description}}
'''Sally'''<ref name=":0">[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000098945#4400000000000347093 Q: "What is the actual name of the smiling thing on the windows?" A: "sally"] – Ghostly_Wowzers</ref>, also referred to as '''Window''' by the community prior to her name reveal, is a minor [[List of Entities|entity]] in ''[[DOORS]]''. Before the [[Update Logs|Hotel+ Update]], she could randomly appear during your run in [[The Hotel]] briefly on the windows as a rare easter egg.


'''Sally'''<ref name=":0">[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000098945#4400000000000347093 Q: "What is the actual name of the smiling thing on the windows?" A: "sally"] – Ghostly_Wowzers</ref> is a minor [[List of Entities|entity]] in ''[[DOORS]]''. Before [[The Hotel+ Update]], she could randomly appear during your run in [[The Hotel]] briefly on the windows as a rare easter egg. As of [[The Content Update]], she can now hop out the windows and chase players across the map.
=={{Icons|Overview}} Appearance==


== {{Icons|Overview}} Appearance ==
In the [[Lobby]], ''Sally'' takes an appearance of photonic matter manifesting as a smiling face with two eyes and two rows of 6 teeth. The shape of her face is hexagon-like, and her left eye is bigger than her right eye. However, in [[2024 Trick Or Treat Event|The Haunt]] event, her face was replaced with a jack-o-lantern mask.
<tabber>
[[File:Sally2.png|thumb]]
Version 2 (Current)=
[[File:SallyChase.png|left|thumb]]
Her full body seems to be that of a short girl wearing a dress and a belt with spiky hair. Her entire body is cloaked in pitch black, except for her face.
''Sally's'' appearance seems to be that of a short girl wearing a skirt and a belt with spiky hair. Her entire body is cloaked in a pitch black color, except for her white, glowing and smiling face.


|-|
=={{Icons|Behavior}} Behavior==
Version 1 (Lobby)=
In [[Hotel|The Hotel]], ''Sally'' has a low, random chance to rise up from the outside void of any medium-sized window, staring at the player. ''Sally'' will then proceed to jump out, start giggling and chase the player slightly above their default [[Movement Speed|walking speed]]. If ''Sally'' is close enough to the player, she will jump on their face, leaving ''Sally''<nowiki/>'s face marked on the screen before fading away. If a player was holding an item, the entity will not disappear – instead, she will steal the item and play with it, before despawning. If ''Sally'' finds an item (including items dropped by players) while chasing the player, she will stop and play with the item, and eventually disappear, without damaging the player.
In the [[Lobby]], ''Sally'' takes an appearance of photonic matter manifesting as a smiling face with two eyes and two rows of 6 teeth. The shape of her face is hexagon-like, and her left eye is bigger than her right eye.


|-|
''Sally''<nowiki/>'s [[damage]] is very unique: When being jumpscared by ''Sally'', she removes 2/3 of the victim's current HP (capped to a minimum of 3 HP) and divides their current max HP by 1.3 (capped to a minimum of 50 max HP). This also means it is impossible to die to ''Sally''.<ref>https://youtu.be/HzMGSRapU7E - Video testing Sally's damage and explaining how it works.</ref> Additionally, she sets the player's oxygen to 5%, being extremely lethal inside a [[Firedamp]] room (with [[Modifiers]]).
The Haunt=
in [[2024 Trick Or Treat Event|The Haunt]] event, her face was replaced with a jack-o-lantern mask.

</tabber>

== {{Icons|Behavior}} Behavior ==
''Sally,'' often in [[The Hotel]], has a chance to pop out of a medium-sized window, before breaking into it. Players can simply know if ''Sally'' is spawning if they hear her laugh, before a window breaking sound then the lights flickering similarly to [[Rush]].

''Sally'' will then proceed to jump out, start giggling and chase the player slightly above their default [[Movement Speed|walking speed]]. If ''Sally'' is close enough to the player, she will jump on their face, leaving ''Sally''<nowiki/>'s face marked on the screen, dealing damage to the player, before fading away and cause the player's vision to blur for a few seconds. Take note that [[hiding]] cannot shield the players from ''Sally'' and the entity will only despawn if all players are attacked by her, meaning she can chase you through multiple doors just like [[Seek]].

If a player was holding an item when ''Sally'' jumped on them, she will steal the item and play with it, before despawning. Also, if ''Sally'' finds an item (including items dropped by players) while chasing a player, she will stop and play with the item, and eventually disappear, without damaging the player.

''Sally''<nowiki/>'s [[damage]] is very unique: When being jumpscared by ''Sally'', she removes two thirds of the victim's current HP (capped to a minimum of 3 HP) and divides their current max HP by 1.3 (capped to a minimum of 50 max HP). This also means it is impossible to die to ''Sally''.<ref>https://youtu.be/HzMGSRapU7E - Video testing Sally's damage and explaining how it works.</ref>

Additionally, she sets the player's oxygen to 5% when jumpscaring them, being extremely lethal inside [[Firedamp]] rooms.


=== Notes ===
=== Notes ===


* When ''Sally'' is seen outside the window, the lights will start to flicker in every room. When she enters through the window, all the lights will break, making every room dark.
* As of [https://doors-game.fandom.com/wiki/Update_Logs#:~:text=December%2020%2C%202024%20(Content%20Update%20Release) The Content Update], you can crucify ''Sally''.<ref name=":1">Crucifying Sally YouTube - [https://www.youtube.com/watch?v=YdIrqcf9oOk Crucifying Window Doors Content Update]</ref>
** These effects on the lights could also hide or make less noticeable important cues from other entities like [[Rush]].
** To do this, players have to hold the [[Crucifix]] when Sally jumps on the player's face. However, it is also possible to crucify her after she starts playing with any item, and interacting with her while holding the Crucifix.
* ''Sally'' will always chase the nearest [[Players|player]] or [[Items|item]]. When she reaches a player, she jumpscares them and steals their equipped item if they have one. She will continue this behavior with other players until she finds and gets an item to play with (either by stealing it from a player through her jumpscare, finding it naturally spawned in [[containers]] or on tables, or picking it up after a player drops it).
** Dropping the Crucifix so she plays with it will also crucify her as of the 12/22/2024 patch. However, it was possible for her to play with the Crucifix before, and was firstly documented by Fabre on Youtube<ref>https://www.youtube.com/watch?v=TFRmj7I0gX8</ref>.
** During this period, ''Sally'' can be seen through walls and objects at any distance, until she gets an item.
* It is impossible to [[Death Screen|die]] to ''Sally'', as her damage won't decrease the player's [[health]] below 3 HP.
** ''Sally'' won't chase already jumpscared players. This means she will despawn after jumpscaring every player, as she will have no objectives.
* [[Health|Star shield]] won't do anything against ''Sally'', she can only decrease the player's main health.
** If ''Sally''<nowiki/>'s objective is too far from her at any moment, she will teleport next to it.
* If ''Sally'' finds an item on a table or in an open container, the whole table or container with the item will move when ''Sally'' starts playing with it, as both models are attached.
** ''Sally'' ignores [[Glitch Fragment|Glitch Fragments]],<ref>https://youtu.be/IH2YtSYSMq4?si=FmcQvWWZxDJZ6Cd7&t=38</ref> and [[Items#Essential|essential items]].
* If ''Sally'' appears and there is already an item on the ground, even in the previous room, she will immediately go to it.
*** Things that aren't technically counted as "dropped", like thrown [[Glowstick|Glowsticks]] or placed [[Alarm Clock|Alarm Clocks]] are also ignored.
* ''Sally'' can't interact with [[Glitch Fragment|Glitch Fragments]].<ref>https://youtu.be/IH2YtSYSMq4?si=FmcQvWWZxDJZ6Cd7&t=38</ref>
* When a player is jumpscared by ''Sally'', their [[health]] will be divided by 3 and their max health will be divided by 1.3, with some limitations. She'll additionally set the player's oxygen to 5%.
* If the player is too far from ''Sally'' at any moment, she will teleport next to them.
** Health won't be able to go below 3 HP.
* When ''Sally'' is seen outside the window, the lights will start to flicker in every room. When she enters through the window, all the lights will break, meaning every room will be dark.
** Max health won't be able to go below 50 HP.
** Because of this, the flickering may occur at the same time as the flickering indicating Rush's arrival.
** This also means Star shield won't be affected when being jumpscared by ''Sally''.
* ''Sally'' can be seen through walls until she starts interacting with an item.
* ''Sally'' can be crucified as of [[The Content Update]].<ref name=":1">Crucifying Sally YouTube - [https://www.youtube.com/watch?v=YdIrqcf9oOk Crucifying Window Doors Content Update]</ref>
* ''Sally'' can spawn as early as Door 1, аn example of a [[Seeds|seed]] where this happens is 2367898.
** Making ''Sally'' try to play with a [[Crucifix]] in any way will crucify her. By either holding it when being jumpscared or by dropping it so she gets it.
* [[Modifiers]] that increase overall enemy spawn chance ("Bad Time", "Really Bad Time", "Worst Time Ever") also work on Sally's spawn.
*** Previous to the 12/22/2024 patch, ''Sally'' could play with dropped Crucifixes without being crucified.<ref>https://www.youtube.com/watch?v=TFRmj7I0gX8</ref>
* When she damages the player, she also divides their max HP by 1.3, however, if the result of this operation is under 50, it will be set to 50. This gives a huge advantage with the [[Modifiers|Modifier]] "Last Breath", as the player's max HP will go from 2 HP to 50 HP.
** She can also be interacted with after she starts playing with any item. Triggering this interaction while holding a Crucifix will crucify her.
* ''Sally'' can spawn as long as there is any medium-sized window in the room, excluding the one in [[The Reception]].
** This means ''Sally''<nowiki/>'s earliest spawn is Door 1, and her latest possible spawn is Door 88.
*** An example of a <nowiki/>[[Seeds|seed]] with its earliest possible spawn is 2367898.
**** Seeds define the<nowiki/> room where she spawns, but the window is random (if there is more than one in the room).
* ''Sally'' can't spaw<nowiki/>n more than once during a run, and isn't guaranteed to spawn.
* [[Modifiers]] that increase overall enemy spawn chance ("Bad Time", "Really Bad Time", "Worst Time Ever") also work on ''Sally''<nowiki/>'s spawn.

=== HOTEL- ===
* ''Sally'' will appear in windows (very rarely) and will disappear in the next thunder struck, she will not attack the player.

== Jumpscares ==


==Jumpscare==
=== 1st Person ===
''Sally'' will jump on the player's camera and her smile will be stuck on the screen before fading away, bluring player's vision


===1st Person===
=== 3rd Person ===
''Sally'' will jump on the player's face and her smile will be stuck on the screen before fading away.
''Sally'' will dive onto the player. This can only be visually seen in multiplayer.


==Bugs==
== {{Icons|Bugs}} Bugs ==


* ''Sally'' will disappear after the animation of her breaking into the hotel if the player has [[Status Effects#Positive|God Mode]] enabled with the [[Admin Panel]].
* ''Sally'' will disappear after the animation of her breaking into the hotel if every alive player has [[Status Effects#Positive|God Mode]] at that moment.
** This is due to ''Sally'' not having anyone to attack, because God Mode gets rid of any entity interaction whatsoever.
** This is due to ''Sally'' not having anyone to attack, because God Mode gets rid of any entity interaction whatsoever.
* The player's health bar normally becomes invisible after being jumpscared by ''Sally'' despite no longer being at 100% health.
*** This is also how you can survive even instakill entities, such as [[Seek]] or [[Figure]].
* There was a currently patched bug where picking up an item right before ''Sally'' got it would make her keep walking in a straight line forever.<ref>https://www.youtube.com/watch?v=TFCOMa9fsg0</ref>
* The player's [[health]] bar normally becomes invisible after being jumpscared by ''Sally''.
** Doing this, players wouldn't lose any item and wouldn't receive any damage at the same time.
* If ''Sally'' has seen an item, and a player gets it right before ''Sally'' reaches it, she will keep walking in a straight line forever.<ref>https://www.youtube.com/watch?v=TFCOMa9fsg0</ref>
** Doing this, players won't lose any item and won't receive any damage at the same time.
* An interaction indicator appears when a player stands near ''Sally'' and points the camera toward her while she's playing with an item. However, interacting with her seemingly does nothing other than crucifying her (only if a [[Crucifix]] is held).
* An interaction indicator appears when a player stands near ''Sally'' and points the camera toward her while she's playing with an item. However, interacting with her seemingly does nothing other than crucifying her (only if a [[Crucifix]] is held).
* The animation of ''Sally'' playing with items is broken because of the different shapes and sizes, but Redibles confirmed ''Sally'' will get more polish in future updates.
* The animation of ''Sally'' playing with items is broken because of the different shapes and sizes, but RediblesQW confirmed ''Sally'' will get more polish in future updates.
* If ''Sally'' is crucified while having another Crucifix (not involved in the crucifixion), the Crucifix in the player's inventory will disappear too.

==Strategy==


== Strategy ==
* If any player has an item, they can drop it so ''Sally'' gets it and stops chasing players. If the run is in multiplayer, any item dropped from anyone will cancel ''Sally'' completely.
* If any player has an item, they can drop it so ''Sally'' gets it and stops chasing players. If the run is in multiplayer, any item dropped from anyone will cancel ''Sally'' completely.
** If the players have no items to drop, it is very hard to avoid her jumpscare and damage.
** If the players have no items to drop, it is very hard to avoid her jumpscare and damage.
*** If this is the case, the safest thing they can do is trying to run away from her, so she finds another item in the way while she is chasing you, as she will also get distracted by items that are on tables or in open containers.
*** If this is the case, the safest thing they can do is trying to run away from her, so she finds another item in the way while being chased, as she will also get distracted by items that are naturally spawned.
** A [[Crucifix]] is useful against ''Sally'' if players are in a critical situation.
** A [[Crucifix]] is useful against ''Sally'' if players are in a critical situation.
* ''Sally'' moves quickly, so it is recommended for players to use speed boosting [[Items]] and not come close to her.
* ''Sally'' moves quickly, so it is recommended for players to use speed boosting [[Items]] and not come close to her.
* Attempting to "juke" ''Sally'' will not work, since she phases through walls and move in a straight line towards the player.
* Attempting to "juke" ''Sally'' will not work, since she phases through walls and move in a straight line towards the player.
**Although if fast enough, you can outrun her so she doesn't catch you for an extended period of time.
** Although if fast enough, players can outrun her to avoid being catched for an extended period of time.
* Players need to make sure to not get jumpscared inside a [[Firedamp]] room, as ''Sally'' will decrease heavily the player's oxygen, making them die in a matter of seconds, or even instantly.
* Players need to make sure to not get jumpscared inside a [[Firedamp]] room (or presumably [[Floods]]), as ''Sally'' will heavily decrease the player's oxygen, making them die almost instantly. There is almost no chance of survival unless the player is right by the door.


=={{Icons|Trivia}} Trivia ==
== {{Icons|Trivia}} Trivia ==
* [[RediblesQW]] and [[Ghostly_Wowzers]], who are ''[[DOORS]]'' developers, had originally stated that ''Sally's'' filename is "''Sally''". <ref>[https://twitter.com/RediblesQW/status/1567286528522461185 "the filename is Sally"] – RediblesQW, Twitter</ref><ref name=":0" />
* [[RediblesQW]] and [[Ghostly_Wowzers]], who are ''[[DOORS]]'' developers, had originally stated that ''Sally's'' filename is "''Sally''". <ref>[https://twitter.com/RediblesQW/status/1567286528522461185 "the filename is Sally"] – RediblesQW, Twitter</ref><ref name=":0" />
** ''Sally's'' filename '''was''' never referenced in-game.
** ''Sally's'' filename '''was''' never referenced in-game.
** Ghostly_Wowzers previously stated that it is simply the name she is referred to as.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000089097#4400000000000268679 "they dont have official names but windows is referred to sally"] – Ghostly_Wowzers</ref>
** Ghostly_Wowzers previously stated that it is simply the name she is referred to as.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000089097#4400000000000268679 "they dont have official names but windows is referred to sally"] – Ghostly_Wowzers</ref>
** Before ''Sally's'' "official" name was known, the ''DOORS'' community nicknamed her as "''Window''", due to her spawn location.
** Before ''Sally's'' "official" name was known, the ''DOORS'' community nicknamed her as "''Window''", due to her spawn location.
* ''Sally'' is the oldest model created for the game, even older than the [[Figure]], being created on January 31st, 2021.<ref>https://create.roblox.com/store/asset/6485058099/RenderMesh Notice how Figure's head mesh was uploaded way after Window's meshes.Also, the extension "RoSeal" is needed in order to inspect these in-game meshes in thr creator marketplace due to them bring private.</ref><ref>https://create.roblox.com/store/asset/6329522484/RenderMesh
* ''Sally's'' original model is the oldest model created for the game, even older than the [[Figure]], being created on January 31st, 2021.<ref>https://create.roblox.com/store/asset/6485058099/RenderMesh Notice how Figure's head mesh was uploaded way after Window's meshes.Also, the extension "RoSeal" is needed in order to inspect these in-game meshes in thr creator marketplace due to them bring private.</ref><ref>https://create.roblox.com/store/asset/6329522484/RenderMesh


https://create.roblox.com/store/asset/6329522484/RenderMesh</ref>
https://create.roblox.com/store/asset/6329522484/RenderMesh</ref>
* ''Sally's'' [[lobby]] model is a 3D model, not a decal or a particle emitter.
* ''Sally's'' [[lobby]] model is a 3D model, not a decal or a particle emitter.
** This is almost unnoticeable in-game without the use of free-camera exploits.
** This is almost unnoticeable in-game without the use of free-camera exploits.
** ''Sally's'' model when outside a window is 2D. However, once she jumps out, it is seen as a 3D model.
** ''Sally's'' model when outside a window is 2D. However, once she jumps out, it is seen as a 3D model.
* If ''Sally'' finds an item on a table or in a container, the whole table or container with the item will move when ''Sally'' starts playing with it, as both models are attached.
* According to the meshes used for ''Sally,'' her eyes weigh 29 grams and her full mouth weighs 35 grams. This equals to her weight in real life being 64 grams.
* According to the meshes used for the old version of ''Sally,'' her eyes weigh 29 grams and her full mouth weighs 35 grams. This equals to her weight in real life being 64 grams.
** However, in the [[Tower Heroes Collab]], the eyes mesh is separated into two meshes, the same goes for her mouth; her left eye weights 16 grams, the right eye weighs 19 grams, her upper jaw weighs 13 grams and her lower jaw weights 18; thus, even though her Tower Heroes counterpart is smaller, she weighs more (66 grams).
** However, in the [[Tower Heroes Collab]], the eyes mesh is separated into two meshes, the same goes for her mouth; her left eye weights 16 grams, the right eye weighs 19 grams, her upper jaw weighs 13 grams and her lower jaw weights 18; thus, even though her Tower Heroes counterpart is smaller, she weighs more (66 grams).
* Ghostly_Wowzers previously confirmed that ''Sally'' would never be related to any in-game [[achievements]], because she is "only an easter egg".<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000089097#4400000000000268664 Q: "Will Window/Shadow/Guiding Light get their own achievements in the next update since they are the only entities that don’t have any?" A: "no they wont have their own achievements"] – Ghostly_Wowzers</ref> Wowzers has also stated and that ''Sally'' would likely remain an easter egg "for now",<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000091188#4400000000000282980 "window and shadow will probably just serve as easter eggs for now"] – Ghostly_Wowzers</ref> but that she possibly would have an in-game mechanic in the future.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000101605#4400000000000369433 Q: "Is Sally going to have a function in-game?" A: "maybe"] – Ghostly_Wowzers</ref><ref>https://x.com/ZaySlob/status/1840943750689755205</ref> With the addition of the "Playtime" and "Playtime's Over" [[Achievements|badges]], this statement is now outdated.
* Ghostly_Wowzers previously confirmed that ''Sally'' would never be related to any in-game [[achievements]], because she is "only an easter egg".<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000089097#4400000000000268664 Q: "Will Window/Shadow/Guiding Light get their own achievements in the next update since they are the only entities that don’t have any?" A: "no they wont have their own achievements"] – Ghostly_Wowzers</ref> Wowzers has also stated and that ''Sally'' would likely remain an easter egg "for now",<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000091188#4400000000000282980 "window and shadow will probably just serve as easter eggs for now"] – Ghostly_Wowzers</ref> but that she possibly would have an in-game mechanic in the future.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000101605#4400000000000369433 Q: "Is Sally going to have a function in-game?" A: "maybe"] – Ghostly_Wowzers</ref><ref>https://x.com/ZaySlob/status/1840943750689755205</ref> With the addition of the "Playtime" and "Playtime's Over" [[Achievements|badges]], this statement is now outdated.
Line 114: Line 150:
** ''Sally''<nowiki/>'s design also resembles [https://spookys-jump-scare-mansion.fandom.com/wiki/Frenzy Frenzy] from Spooky's Jump Scare Mansion.
** ''Sally''<nowiki/>'s design also resembles [https://spookys-jump-scare-mansion.fandom.com/wiki/Frenzy Frenzy] from Spooky's Jump Scare Mansion.
* While it was thought that ''Sally'' was a reference to The Backrooms' [http://backrooms-wiki.wikidot.com/entity-3 Smiler Entity], RediblesQW confirmed that this was only a coincidence.{{Fact}}
* While it was thought that ''Sally'' was a reference to The Backrooms' [http://backrooms-wiki.wikidot.com/entity-3 Smiler Entity], RediblesQW confirmed that this was only a coincidence.{{Fact}}
* The jump animation for ''Sally'' right before her jumpscare might be a reference to Withered Foxy from Five Nights at Freddy's 2, as their jumpscares are both very similar.
* The jump animation for ''Sally'' right before her jumpscare and her face fading away right after might be a reference to Phantom Foxy from Five Nights at Freddy's 3, as their jumpscares are both very similar.
* ''Sally's'' jumpscare may be inspired by [https://www.youtube.com/watch?v=eHoHx5waYtE this video] since the lights flicker when they are encountered and they both jump at the player. This video has also been referenced before in the 2023 April Fools event.
** Her face fading away right after also might be a reference to most of the Phantom Animatronics' jumpscares in Five Nights at Freddy's 3.
* ''Sally'' existed in-game before the [[Update Logs|Hotel+ Update]] as an easter egg. She appeared very rarely in the windows just as a smile, and she would disappear after the next clap of thunder. She was removed in the Hotel+ update, being only visible in the [[Lobby]], as she also was previously.
* ''Sally'' existed in-game before [[The Hotel+ Update]] as an easter egg. She appeared very rarely in the windows just as a smile, and she would disappear after the next clap of thunder. After the update, she could only be seen in the [[Lobby]], as she previously was, but gone from the main game.
** ''Sally'', in her old behavior, just like most rare entities, could 'kill' [[Player|players]] indirectly by distracting players to their window and giving them less time to react to a possible threat.
** ''Sally'', in her old behavior, just like most rare entities, could 'kill' [[Player|players]] indirectly by distracting players to their window and giving them less time to react to a possible threat.
** Eventually, after a long time, ''Sally'' was re-implemented in [https://doors-game.fandom.com/wiki/Update_Logs#:~:text=December%2020%2C%202024%20(Content%20Update%20Release) The Content Update] to the game, with her current behavior.
** Eventually, after a long time, ''Sally'' was re-implemented in [https://doors-game.fandom.com/wiki/Update_Logs#:~:text=December%2020%2C%202024%20(Content%20Update%20Release) The Content Update] to the game, with her current behavior.
* ''Sally'' is one of the two entities from [[Hotel|The Hotel]] to not appear in [[The Mines]]'','' likely due to the fact that there are no windows for her to appear in. The other entity is [[Snare]].
* ''Sally'' is one of the two entities from [[The Hotel]] to not appear in [[The Mines]]'','' likely due to the fact that there are no windows for her to appear in. The other entity is [[Snare]].
* When she damages the player, she also divides their max HP by 1.3, however, if the result of this operation is under 50, it will be set to 50. This gives a huge advantage with the [[Modifiers|Modifier]] "Last Breath", as the player's max HP will go from 2 HP to 50 HP.
*''Sally'' is seen to be wearing a jack-o-lantern mask in the Lobby during [[2024 Trick Or Treat Event]].
* ''Sally'' is one of five entities that can be found inside the Lobby, the other four being [[Seek]] (in the form of its eyes), [[Timothy]], [[Curious Light]] (seen outside, lighting up [[The Backdoor]] entrance), and [[Figure]] (festering meat).
* Before [https://doors-game.fandom.com/wiki/Update_Logs#:~:text=December%2020%2C%202024%20(Content%20Update%20Release) The Content Update], a user on X asked if ''Sally'' was removed from the game, and [[Lightning Splash]] simply replied with "Fair be prepared", which hinted towards her current mechanic.<ref>https://x.com/ZaySlob/status/1840943750689755205</ref>
** ''Sally'' is seen to be wearing a jack-o-lantern mask in the Lobby during [[2024 Trick Or Treat Event]].
* ''Sally'' is one of five entities that can be found inside the Lobby, the other four being [[Seek]] (in the form of its eyes), [[Timothy]], [[Curious Light]] (seen outside, lighting up [[The Backdoor]] entrance), and [[Figure]] (festering meat).
* Before [https://doors-game.fandom.com/wiki/Update_Logs#:~:text=December%2020%2C%202024%20(Content%20Update%20Release) The Content Update], a user on Twitter asked if ''Sally'' was removed from the game, and [[Lightning Splash]] simply replied with "Fair be prepared", which hinted towards her current mechanic.<ref>https://x.com/ZaySlob/status/1840943750689755205</ref>
* ''Sally's'' mechanic may be inspired by [https://www.youtube.com/watch?v=eHoHx5waYtE this] video since the lights flicker when they are encountered and they both jump at the player. [https://www.youtube.com/watch?v=eHoHx5waYtE This] video has also been referenced before in the 2023 April Fools event.
* ”Snooping as usual, I see?” is a reference to the PINGAS meme from the The Adventures of Sonic the Hedgehog episode “Boogey-Mania”
* The "Playtime" [[Achievements|achievement]]'s name and description is a reference to [https://baldis-basics-in-education-and-learning.fandom.com/wiki/Playtime Playtime] from Baldi's Basics.
* The "Playtime" [[Achievements|achievement]]'s name and description is a reference to [https://baldis-basics-in-education-and-learning.fandom.com/wiki/Playtime Playtime] from Baldi's Basics.
** The achievement "Playtime's Over" description might be a reference to Andy in Toy Story 2.
** The achievement "Playtime's Over" description might be a reference to Andy in Toy Story 2.
* ''Sally'' is currently the only confirmed female entity in the game.
* ''Sally'' is currently the only confirmed female entity in the game.
* ''Sally'' is the only entity capable of changing players' maximum health.
=={{Icons|Achievement}} Related Achievements ==

=={{Icons|History}} History==
{{Log|December 23, 2024|Officially introduced and increased the spawn chances.}}{{Log|December 20, 2024|Re-introduced with revamped mechanic.}}{{Log|January 29, 2023|Temporarily removed.}}{{Log|August 10, 2022|Introduced as an easter egg.}}

=={{Icons|Achievement}} Related Achievements==
{{Achievement
{{Achievement
|title=Playtime
|title=Playtime
Line 163: Line 203:
A90Sally.jpg|''Sally'' seen alongside [[A-90]].
A90Sally.jpg|''Sally'' seen alongside [[A-90]].
Windowtowerheroes.png|''Sally'', as seen in the follower menu from the [[Tower Heroes Event]], under her former name "Window".
Windowtowerheroes.png|''Sally'', as seen in the follower menu from the [[Tower Heroes Event]], under her former name "Window".
WindowJumpscare.gif|''Sally'''s jumpscare (Tower Heroes Event).
WindowJumpscare.gif|''Window'''s jumpscare in the Tower Heroes Event.
WindowSide.png|''Sally'''s face model seen from a side.
WindowSide.png|''Sally'''s face model seen from a side.
WINDOWSPOON.png|Ditto, but in the Tower Heroes Event, revealing that it's eyes are not fully flat.
WINDOWSPOON.png|Ditto, but in the Tower Heroes Event, revealing that it's eyes are not fully flat.
Windows.png|A side-by-side size comparison of the normal ''Sally'' and it's Tower Heroes counterpart.
SallyUgcLeak.png|A leak of two upcoming ''Sally'' [[UGC]]s.
Window Entity.png|''Sally'' as seen in the [[Lobby]], before [[The Backdoor]] update.
Window.jpg|Ditto, but at a different angle.
</gallery>
</gallery>
{{!}}-{{!}}
{{!}}-{{!}}
Line 185: Line 223:
SallyholdingWHAT.png|''Sally'' holding a [[2023 April Fools Event#Holy Hand Grenade|Holy Hand Grenade]].
SallyholdingWHAT.png|''Sally'' holding a [[2023 April Fools Event#Holy Hand Grenade|Holy Hand Grenade]].
SallyBOFSTARLIGHT.png|''Sally'' holding a [[Bottle of Starlight]].
SallyBOFSTARLIGHT.png|''Sally'' holding a [[Bottle of Starlight]].
DELICIOUS TABLE.png|''Sally'' somehow holding a table.
DELICIOUS TABLE.png|''Sally'' holding a table, due to a battery on it.
Playtiem.jpg|''Sally'' holding [[Vitamins]], Along With The Player Getting The Playtime Badge.
Playtiem.jpg|''Sally'' holding [[Vitamins]], Along With The Player Getting The Playtime Badge.
Sally vial.jpg|''Sally'' holding a [[Starlight Vial|Vial Of Starlight]].
Sally vial.jpg|''Sally'' holding a [[Starlight Vial|Vial Of Starlight]].
Line 196: Line 234:
WindowEncounter.gif|A player encountering ''Sally''.
WindowEncounter.gif|A player encountering ''Sally''.
WindowAfterSeek.jpg|A player encountering ''Sally'' right after the [[Seek]] chase.
WindowAfterSeek.jpg|A player encountering ''Sally'' right after the [[Seek]] chase.
WindowAndRushCombo.gif|''Sally'' successfuly tricking a player into [[Rush]].
Window Entity.png|''Sally'' as seen in the [[Lobby]], before [[The Backdoor]] update.
Window.jpg|Ditto, but at a different angle.
WindowAndRushCombo.gif|''Sally'' distracting a player into [[Rush]].
WindowsEncounter.png|A footage of ''Sally'' before immediately disappearing.
WindowsEncounter.png|A footage of ''Sally'' before immediately disappearing.
WindowFootage.jpg|''Sally'', but with background.
WindowFootage.jpg|''Sally'', but with background.
OldWindow???....jpg|The first ever teaser of [[DOORS]], possibly teasing ''Sally''. This image is lost media and cannot be found anymore.
VerScaryWindow.png|''Sally'' during [[The Haunt]] event.
EvilSally.png|Ditto, but higher quality.
WindowHaunrFACEREVEAL.png|Ditto, but the full model, revealing a black jack-o-lantern mask in front of a white glowing block.
</gallery>
</gallery>
}}
}}
|-|Assets/Animations/UGC=
|-|
Assets=
<gallery>
<gallery>
2DSally.webp|''Sally'' as seen in a window in The Hotel (ID:[https://create.roblox.com/store/asset/135881119955480/ImagesWORSTIMGEVER 135881119])
2DSally.webp|''Sally'' as seen in a window in The Hotel (ID:[https://create.roblox.com/store/asset/135881119955480/ImagesWORSTIMGEVER 135881119])
WindowPng.png|''Sally'''s Model in-game.
SallyRenderUpdate.png|''Sally'''s model.
s_break_window.gif|''Sally'''s breaking the window animation. (ID:[https://create.roblox.com/store/asset/71939260651324/sbreakwindow 71939260651324])
DoorsWindow.png|''Sally'' in the [[Tower Heroes Event]].
s_walk.gif|''Sally'''s running animation. (ID:[https://create.roblox.com/store/asset/88027537788494/swalk 88027537788494])
s_sit.gif|''Sally'''s sitting animation. (ID:[https://create.roblox.com/store/asset/108969454285548/ssit 108969454285548])
s_play_with_item.gif|''Sally'''s playing with an item animation. (ID:[https://create.roblox.com/store/asset/138018972013772/splaywithitem 138018972013772])
s_jump.gif|''Sally'''s jumping animation. (ID:[https://create.roblox.com/store/asset/80395458685884/sjump 80395458685884])
WindowPng.png|''Sally'''s Old Model.
Eyesmeshsally.png|Eyes Mesh (ID:[https://create.roblox.com/store/asset/6329522484/RenderMesh 6329522484])
Eyesmeshsally.png|Eyes Mesh (ID:[https://create.roblox.com/store/asset/6329522484/RenderMesh 6329522484])
Teethmeshsally.png|Teeth Mesh (ID:[https://create.roblox.com/store/asset/6329522551/RenderMesh 6329522551])
Teethmeshsally.png|Teeth Mesh (ID:[https://create.roblox.com/store/asset/6329522551/RenderMesh 6329522551])
WindowParticleEdited.png|''Sally'''s particles as seen in the Tower Heroes Collab (colored black as seen in-game).
DoorsWindow.png|''Window'' from the [[Tower Heroes Event]].
WindowParticleEdited.png|''Window'''s particles as seen in the Tower Heroes Collab.
WindowParticleUnedited.webp|Ditto, but the unedited version <ref>https://create.roblox.com/store/asset/6956634044</ref>.
Windows.png|A side-by-side size comparison of the old ''Sally'' model and it's Tower Heroes counterpart.
Muhahaha.png|''Sally's'' face during [[The Haunt]].
Muhahaha.png|''Sally's'' face during [[The Haunt]].
SallyRenderUpdate.png|''Sally'''s model.
Sally's Skirt.webp|Sally's Skirt UGC
Sally's Head.webp|Sally's Head UGC
Sally's Head (Happy).webp|Sally's Head (Happy) UGC
</gallery>
</gallery>
|-|Other=
|-|Other=
<gallery>
<gallery>
OldWindow???....jpg|The first ever teaser of [[DOORS]], possibly teasing ''Sally''.
CutelyJumpscaresYou.gif|''Sally'''s jumpscare in Roblox Studio.
VerScaryWindow.png|''Sally'' during [[The Haunt]] event.
EvilSally.png|Ditto, but higher quality.
WindowHaunrFACEREVEAL.png|Ditto, but the full model, revealing a black jack-o-lantern mask in front of a white glowing block.
WindowParticleUnedited.webp|''Sally'''s particles as seen in the Tower Heroes Collab (Unedited).
</gallery>
</gallery>

</tabber>
</tabber>


=={{Icons|Gallery}} References ==
{{Reflist}}


=={{Icons|Gallery}} References==
<references />

=={{Icons|History}} Navigation==
{{Navigation}}
{{Navigation}}
[[Category:Entities]]
[[Category:Entities]]
[[Category:Hostile Entities]]
[[Category:Hostile Entities]]
[[Category:3D Entities]]
[[Category:3D Entities]]
[[Category:Non-lethal Entities]]
[[Category:The Hotel]]
[[Category:Hotel]]
[[Category:Miscellaneous Entities]]
[[Category:Miscellaneous Entities]]
[[Category:Miscellaneous]]
[[Category:Non-lethal Entities]]

[[ru:Салли]]
[[ru:Салли]]
[[pt-br:Window]]
[[pt-br:Window]]
[[es:Window]]
[[es:Window]]
[[pl:Window]]
[[pl:Window]]
[[tr:Sally]]
[[Category:Miscellaneous]]
[[Category:Hotel]]

Latest revision as of 19:06, 15 July 2025

<infobox layout="stacked"> <title source="title"> <default>Sally</default> <format>Sally</format> </title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

"Let's play!"
- Playtime Achievement description

Sally[1] is a minor entity in DOORS. Before The Hotel+ Update, she could randomly appear during your run in The Hotel briefly on the windows as a rare easter egg. As of The Content Update, she can now hop out the windows and chase players across the map.

Overview Appearance

<tabber> Version 2 (Current)= Sally's appearance seems to be that of a short girl wearing a skirt and a belt with spiky hair. Her entire body is cloaked in a pitch black color, except for her white, glowing and smiling face.

|-| Version 1 (Lobby)= In the Lobby, Sally takes an appearance of photonic matter manifesting as a smiling face with two eyes and two rows of 6 teeth. The shape of her face is hexagon-like, and her left eye is bigger than her right eye.

|-| The Haunt= in The Haunt event, her face was replaced with a jack-o-lantern mask.

</tabber>

Behavior Behavior

Sally, often in The Hotel, has a chance to pop out of a medium-sized window, before breaking into it. Players can simply know if Sally is spawning if they hear her laugh, before a window breaking sound then the lights flickering similarly to Rush.

Sally will then proceed to jump out, start giggling and chase the player slightly above their default walking speed. If Sally is close enough to the player, she will jump on their face, leaving Sally's face marked on the screen, dealing damage to the player, before fading away and cause the player's vision to blur for a few seconds. Take note that hiding cannot shield the players from Sally and the entity will only despawn if all players are attacked by her, meaning she can chase you through multiple doors just like Seek.

If a player was holding an item when Sally jumped on them, she will steal the item and play with it, before despawning. Also, if Sally finds an item (including items dropped by players) while chasing a player, she will stop and play with the item, and eventually disappear, without damaging the player.

Sally's damage is very unique: When being jumpscared by Sally, she removes two thirds of the victim's current HP (capped to a minimum of 3 HP) and divides their current max HP by 1.3 (capped to a minimum of 50 max HP). This also means it is impossible to die to Sally.[2]

Additionally, she sets the player's oxygen to 5% when jumpscaring them, being extremely lethal inside Firedamp rooms.

Notes

  • When Sally is seen outside the window, the lights will start to flicker in every room. When she enters through the window, all the lights will break, making every room dark.
    • These effects on the lights could also hide or make less noticeable important cues from other entities like Rush.
  • Sally will always chase the nearest player or item. When she reaches a player, she jumpscares them and steals their equipped item if they have one. She will continue this behavior with other players until she finds and gets an item to play with (either by stealing it from a player through her jumpscare, finding it naturally spawned in containers or on tables, or picking it up after a player drops it).
    • During this period, Sally can be seen through walls and objects at any distance, until she gets an item.
    • Sally won't chase already jumpscared players. This means she will despawn after jumpscaring every player, as she will have no objectives.
    • If Sally's objective is too far from her at any moment, she will teleport next to it.
    • Sally ignores Glitch Fragments,[3] and essential items.
      • Things that aren't technically counted as "dropped", like thrown Glowsticks or placed Alarm Clocks are also ignored.
  • When a player is jumpscared by Sally, their health will be divided by 3 and their max health will be divided by 1.3, with some limitations. She'll additionally set the player's oxygen to 5%.
    • Health won't be able to go below 3 HP.
    • Max health won't be able to go below 50 HP.
    • This also means Star shield won't be affected when being jumpscared by Sally.
  • Sally can be crucified as of The Content Update.[4]
    • Making Sally try to play with a Crucifix in any way will crucify her. By either holding it when being jumpscared or by dropping it so she gets it.
      • Previous to the 12/22/2024 patch, Sally could play with dropped Crucifixes without being crucified.[5]
    • She can also be interacted with after she starts playing with any item. Triggering this interaction while holding a Crucifix will crucify her.
  • Sally can spawn as long as there is any medium-sized window in the room, excluding the one in The Reception.
    • This means Sally's earliest spawn is Door 1, and her latest possible spawn is Door 88.
      • An example of a seed with its earliest possible spawn is 2367898.
        • Seeds define the room where she spawns, but the window is random (if there is more than one in the room).
  • Sally can't spawn more than once during a run, and isn't guaranteed to spawn.
  • Modifiers that increase overall enemy spawn chance ("Bad Time", "Really Bad Time", "Worst Time Ever") also work on Sally's spawn.

HOTEL-

  • Sally will appear in windows (very rarely) and will disappear in the next thunder struck, she will not attack the player.

Jumpscares

1st Person

Sally will jump on the player's camera and her smile will be stuck on the screen before fading away, bluring player's vision

3rd Person

Sally will dive onto the player. This can only be visually seen in multiplayer.

Bugs Bugs

  • Sally will disappear after the animation of her breaking into the hotel if every alive player has God Mode at that moment.
    • This is due to Sally not having anyone to attack, because God Mode gets rid of any entity interaction whatsoever.
  • The player's health bar normally becomes invisible after being jumpscared by Sally despite no longer being at 100% health.
  • There was a currently patched bug where picking up an item right before Sally got it would make her keep walking in a straight line forever.[6]
    • Doing this, players wouldn't lose any item and wouldn't receive any damage at the same time.
  • An interaction indicator appears when a player stands near Sally and points the camera toward her while she's playing with an item. However, interacting with her seemingly does nothing other than crucifying her (only if a Crucifix is held).
  • The animation of Sally playing with items is broken because of the different shapes and sizes, but RediblesQW confirmed Sally will get more polish in future updates.
  • If Sally is crucified while having another Crucifix (not involved in the crucifixion), the Crucifix in the player's inventory will disappear too.

Strategy

  • If any player has an item, they can drop it so Sally gets it and stops chasing players. If the run is in multiplayer, any item dropped from anyone will cancel Sally completely.
    • If the players have no items to drop, it is very hard to avoid her jumpscare and damage.
      • If this is the case, the safest thing they can do is trying to run away from her, so she finds another item in the way while being chased, as she will also get distracted by items that are naturally spawned.
    • A Crucifix is useful against Sally if players are in a critical situation.
  • Sally moves quickly, so it is recommended for players to use speed boosting Items and not come close to her.
  • Attempting to "juke" Sally will not work, since she phases through walls and move in a straight line towards the player.
    • Although if fast enough, players can outrun her to avoid being catched for an extended period of time.
  • Players need to make sure to not get jumpscared inside a Firedamp room (or presumably Floods), as Sally will heavily decrease the player's oxygen, making them die almost instantly. There is almost no chance of survival unless the player is right by the door.

Trivia Trivia

  • RediblesQW and Ghostly_Wowzers, who are DOORS developers, had originally stated that Sally's filename is "Sally". [7][1]
    • Sally's filename was never referenced in-game.
    • Ghostly_Wowzers previously stated that it is simply the name she is referred to as.[8]
    • Before Sally's "official" name was known, the DOORS community nicknamed her as "Window", due to her spawn location.
  • Sally's original model is the oldest model created for the game, even older than the Figure, being created on January 31st, 2021.[9][10]
  • Sally's lobby model is a 3D model, not a decal or a particle emitter.
    • This is almost unnoticeable in-game without the use of free-camera exploits.
    • Sally's model when outside a window is 2D. However, once she jumps out, it is seen as a 3D model.
  • If Sally finds an item on a table or in a container, the whole table or container with the item will move when Sally starts playing with it, as both models are attached.
  • According to the meshes used for the old version of Sally, her eyes weigh 29 grams and her full mouth weighs 35 grams. This equals to her weight in real life being 64 grams.
    • However, in the Tower Heroes Collab, the eyes mesh is separated into two meshes, the same goes for her mouth; her left eye weights 16 grams, the right eye weighs 19 grams, her upper jaw weighs 13 grams and her lower jaw weights 18; thus, even though her Tower Heroes counterpart is smaller, she weighs more (66 grams).
  • Ghostly_Wowzers previously confirmed that Sally would never be related to any in-game achievements, because she is "only an easter egg".[11] Wowzers has also stated and that Sally would likely remain an easter egg "for now",[12] but that she possibly would have an in-game mechanic in the future.[13][14] With the addition of the "Playtime" and "Playtime's Over" badges, this statement is now outdated.
  • RediblesQW has implied the existence of a UGC Sally-themed backpack. [15]
  • Sally's design was inspired by a Charlie shadow from Don't Starve.[16]
    • Sally's design also resembles Frenzy from Spooky's Jump Scare Mansion.
  • While it was thought that Sally was a reference to The Backrooms' Smiler Entity, RediblesQW confirmed that this was only a coincidence.[citation needed]
  • The jump animation for Sally right before her jumpscare and her face fading away right after might be a reference to Phantom Foxy from Five Nights at Freddy's 3, as their jumpscares are both very similar.
  • Sally's jumpscare may be inspired by this video since the lights flicker when they are encountered and they both jump at the player. This video has also been referenced before in the 2023 April Fools event.
  • Sally existed in-game before The Hotel+ Update as an easter egg. She appeared very rarely in the windows just as a smile, and she would disappear after the next clap of thunder. After the update, she could only be seen in the Lobby, as she previously was, but gone from the main game.
    • Sally, in her old behavior, just like most rare entities, could 'kill' players indirectly by distracting players to their window and giving them less time to react to a possible threat.
    • Eventually, after a long time, Sally was re-implemented in The Content Update to the game, with her current behavior.
  • Sally is one of the two entities from The Hotel to not appear in The Mines, likely due to the fact that there are no windows for her to appear in. The other entity is Snare.
  • When she damages the player, she also divides their max HP by 1.3, however, if the result of this operation is under 50, it will be set to 50. This gives a huge advantage with the Modifier "Last Breath", as the player's max HP will go from 2 HP to 50 HP.
  • Sally is one of five entities that can be found inside the Lobby, the other four being Seek (in the form of its eyes), Timothy, Curious Light (seen outside, lighting up The Backdoor entrance), and Figure (festering meat).
  • Before The Content Update, a user on Twitter asked if Sally was removed from the game, and Lightning Splash simply replied with "Fair be prepared", which hinted towards her current mechanic.[17]
  • The "Playtime" achievement's name and description is a reference to Playtime from Baldi's Basics.
    • The achievement "Playtime's Over" description might be a reference to Andy in Toy Story 2.
  • Sally is currently the only confirmed female entity in the game.
  • Sally is the only entity capable of changing players' maximum health.

History History

December 23, 2024
Officially introduced and increased the spawn chances.
December 20, 2024
Re-introduced with revamped mechanic.
January 29, 2023
Temporarily removed.
August 10, 2022
Introduced as an easter egg.

Achievement Related Achievements

Playtime
"Let's play!"
Give Sally a new toy.

Playtime's Over
"I don't want to play with you anymore."
Use a Crucifix against Sally.

Gallery Gallery

<tabber> In-Game= <tabber>Current=

|-| Item Interactions=

|-| Old=

</tabber> |-|Assets/Animations/UGC=

|-|Other=

</tabber>

Gallery References

{{#vardefine:columns|1}}

  1. 1.0 1.1 Q: "What is the actual name of the smiling thing on the windows?" A: "sally" – Ghostly_Wowzers
  2. https://youtu.be/HzMGSRapU7E - Video testing Sally's damage and explaining how it works.
  3. https://youtu.be/IH2YtSYSMq4?si=FmcQvWWZxDJZ6Cd7&t=38
  4. Crucifying Sally YouTube - Crucifying Window Doors Content Update
  5. https://www.youtube.com/watch?v=TFRmj7I0gX8
  6. https://www.youtube.com/watch?v=TFCOMa9fsg0
  7. "the filename is Sally" – RediblesQW, Twitter
  8. "they dont have official names but windows is referred to sally" – Ghostly_Wowzers
  9. https://create.roblox.com/store/asset/6485058099/RenderMesh Notice how Figure's head mesh was uploaded way after Window's meshes.Also, the extension "RoSeal" is needed in order to inspect these in-game meshes in thr creator marketplace due to them bring private.
  10. https://create.roblox.com/store/asset/6329522484/RenderMesh https://create.roblox.com/store/asset/6329522484/RenderMesh
  11. Q: "Will Window/Shadow/Guiding Light get their own achievements in the next update since they are the only entities that don’t have any?" A: "no they wont have their own achievements" – Ghostly_Wowzers
  12. "window and shadow will probably just serve as easter eggs for now" – Ghostly_Wowzers
  13. Q: "Is Sally going to have a function in-game?" A: "maybe" – Ghostly_Wowzers
  14. https://x.com/ZaySlob/status/1840943750689755205
  15. Q: "can we get a ugc backpack item of the lil guy in the window" A: "yse," – RediblesQW, Twitter
  16. [1]
  17. https://x.com/ZaySlob/status/1840943750689755205
vte
DOORS Wiki
Behavior Entities
Overview
The Lobby
Curious LightSeekTimothySally
Hiding
The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoid
Usage
The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoid
Door
The Backdoor
Curious LightBlitzHasteLookman
Puzzles
The Rooms
Curious LightA-60A-90A-120
Trivia
Miscellaneous
The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCgSCJVEREECH)
Door Locations
Overview
The Lobby
InteriorExterior
Hiding
The Hotel
Floor 1
ElevatorThe ReceptionThe Meeting RoomThe Grand HallwayThe LibraryJeff ShopThe BasementsThe Dining HallThe InfirmaryThe CourtyardThe GreenhouseThe Electrical Room
Usage
The Mines
Floor 2
ElevatorThe AditThe ShaftsThe BridgesThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage CellsThe Sewage PipesThe DamThe Woods
Achievement
Floor 3, Upcoming
Elevator
Door
The Backdoor
Room -51Two Gates RoomRoom -01
Puzzles
The Rooms
A-0000Exit RoomsA-1000
Health
The Outdoors
Upcoming
Unknown
Usage Mechanics
Interact
General

Achievement.png Achievements

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Admin Panel

File:Laddre.png ClimbingDresser.png ContainersFile:Xbox Button X.png ControlsDeathicon.png Death ScreenFile:Speech.png DialogueDoors Info.png DoorsFile:STAIR.png FloorsHEARTBEAT CONTROL MINIGAME.png Heartbeat Control MinigameHIDING.png HidingINTERACTED.png InteractablesIgnite Button.svg ItemsINTERACT.png LootingFile:MODIFIERS.png ModifiersReviveicon.png RevivesFile:RiftIcon.svg RiftFile:LockiconSVG.svg Room MechanicsSeed.png SeedsCURRENCY.png Shops

Player
Player

DAMAGE.png DamageHEALTH.png HealthBetterInventorySVG.svg InventoryFile:Speedboosticonicon.png Movement SpeedFile:StatusEffectNewIcon.png Status Effects

Currency
Currencies
File:KnobBoost.png BoostsCodes.png CodesGold.png Gold
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KnobsFile:Stardust.png Stardust
Usage
Items

File:Stopi.webp A-90's Stop SignALARMCLOCK.png Alarm ClockHDBandage.png BandagesImages-icon bandagepack.png Bandage PackHDBattery.png BatteriesBatteryPackORIGINAL.png Battery PackBigbombi.webp Big BombBombi.webp BombBreadIcon.webp BreadCandleimage.png CandlePlaceholderUnofficialCandyCornItem.png CandyCheese.png CheeseBreakerSwitch.png Circuit Breaker SwitchesCrucifiximage.png CrucifixElectrical Room Key.png Electrical Room KeyFlashlight backdoor update.png FlashlightFuse icon.png FusesGFRender.png Glitch FragmentGlowstick Icon2.png GlowstickGoldguni.webp Golden BlasterGween Soda.png Gween SodaBoxi.webp Hiding BoxCrucifixApril.webp Holy Hand GrenadeFile:Knockbombi.webp KnockbombFile:LaserPointerIcon.webp Laser PointerLibrary Book.png Library BookIcon lighter2.png LighterIcon lockpick2.png LockpickFile:Mini shield icon real.png Mini Shield PotionFile:MoonlightCandleIcon.webp Moonlight CandleFile:Moonlight Float.png Moonlight FloatFile:Nanai.webp NannerFile:The peel.png Nanner PeelFile:Scanner Icon.png NVCS-3000Puzzle Painting.png Puzzle PaintingFile:Keyimage.png Room KeyIcon Shakelight.png ShakelightFile:ShearsIcon.webp ShearsBig sheild pot.png Shield PotionFile:Skeletonkeyimage.png Skeleton KeyFile:SmoothieTransparent.png SmoothieSolution Paper.png Solution PaperIcon Handheld Flashlight.png SpotlightBottleStarLightNew.png Starlight BottleChug Jug of Starlight Icon.png Starlight JugFile:Star Vial.png Starlight VialAnglehead Icon.png StraplightChair item.png Throwable PropHackers Favorite Items.png Tip JarIcon vitamins.png Vitamins

Puzzles Miscellaneous
History
Events
2023 April Fools Event2024 April Fools EventTHE HUNT - First Edition2024 Trick Or Treat Event2025 April Fools Event
Gallery
Lists
AchievementsCodesContainersDamageFeaturesFloorsGame MechanicsGame SettingsHealthHidingInteractablesItemsLeversList of EntitiesList of HazardsList of LocationsList of Room MechanicsMerchandiseModifiersPadlocksPaintingsRemoved ContentSecretsSoundtracksStatus EffectsUpcoming ContentUpdate Logs
Trivia
Game Development
DOORSEchidenpaiGhostly Wowzersjasper_creationsLightning_SplashLSPLASH (Group)NormallyAverageRediblesQW
Gallery
Game Updates
The Hotel+ UpdateThe Modifiers UpdateThe Hunt UpdateThe Mines UpdateThe Content Update
Overview
Collaborations
MakeshipThe RoomsPLS DONATEYoutoozTower Heroes CollabUntitled Tag Game CollabTales Of Tanorio Collab