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Anormal
I played 1500 hours DOORS.
Favorite Entities
Louie
Dread
Favorite Hazard
Firedamp
Most Hated Entities
A-120
Ambush
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Alarm Clock
Most Hated Items
Straplight
I played 1500 hours DOORS.
Favorite Entities
Louie
Dread
Favorite Hazard
Firedamp
Most Hated Entities
A-120
Ambush
Favorite Item
Alarm Clock
Most Hated Items
Straplight
A-120 (Extremely detailed behavior)[edit | edit source]
- Natural A-120's can only spawn when a door to a new room is opened. The room must be one of the specifics where node entities can spawn (usually mentioned as "with hiding spots"). It has no delay. It doesn't produce any cues: no lights flickering and no earthquakes.
- When A-120 spawns, it will be idle for a few seconds, before starting to move, it is unable to attack players during that time.
- A-120 is a node (rusher) entity, following the normal path of each room, in reverse order, similar to Front Rush. But has a special behavior in its path. Moves horizontally at an approximate of 45 studs per second.
- We'll refer to the normal nodes originated from the common path of the rooms as "Path Nodes".
- Every time A-120 starts going towards the first node of a room, it will look for players in it.
- If there are no players in the room, it will continue following the Path Nodes.
- If there are players in the room, it will choose a player, the last one in the priority list if there are multiple.
- The priority list adds the players in the order they join the game, the first player to load in will the first one in the list, while the last one to load will be the last one in the list.
- A-120 will register the chosen player's position. The closest Path Node will become a special Path Node: a "Rebound Node". Rebound Nodes always have one player assigned, and will only disappear if another Rebound Node is created in the same room.
- When A-120 reaches a Rebound Node, it will go towards its assigned player (with a little offset: a few studs in front of them horizontally). When it reaches that point, it will go to the remaining Path Nodes as normal.
- These Rebound Nodes also apply for future A-120's.
- If an A-120 still hasn't registered a player's position when reaching a Rebound Node assigned to them, it will be treated as a normal Path Node.
- When A-120 reaches a Rebound Node, it will go towards its assigned player (with a little offset: a few studs in front of them horizontally). When it reaches that point, it will go to the remaining Path Nodes as normal.
- Now, with this information we can say the exact path A-120 takes, in summary:
- A-120 follows Path Nodes and Rebound Nodes, going to the assigned player of each Rebound Node when reaching it (if there is any and the player is alive).
- A-120 will despawn when reaching the last Node (when there isn't any remaining Node).
- If the last Node is a Rebound Node, it will despawn once it reaches its assigned player (if it is alive).
- A-120 will despawn when reaching the last Node (when there isn't any remaining Node).
- A-120 follows Path Nodes and Rebound Nodes, going to the assigned player of each Rebound Node when reaching it (if there is any and the player is alive).
- When a player enters its raycast, they will instantly die and get ragdolled and flinged towards it.
- God Mode avoids the instant death, but not the fling and ragdoll, which is permanent (until the player gets unragdolled through any other way).
All A-120 investigation made by me, supported by Box and others.