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The Three Architects: Difference between revisions

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{{Disclaimer|Please do not change the Red Architect's name to Mischievous light|It's a fan-made name and lacks any source for it unlike the other two Lights. The name will be reverted if added back.}}
{{Disclaimer|Please do not change the Red Architect's name to Mischievous light!|It's a fan-made name and lacks any source for it unlike the other two Lights. If you rename it, it will be reverted and you will also receive an instant 1 day block. This is your only warning.}}
[[de:Drei Architekten]]{{Conjecture}}
{{Conjecture}}
{{Quote|One of The Three Architects marked by Celestials assists You.|Text seen on the [[Crucifix]]'s hexagram}}
{{Quote|One of The Three Architects marked by Celestials assists You.|Text seen on the [[Crucifix]]'s hexagram}}
<!-- Please do not change Red Light to Mischievous Light. -->
<!-- Please do not change Red Light to Mischievous Light. -->


'''The Three Architects''' (also referred to as '''The Three Lights''') are known as ''[[Guiding Light]]'', ''[[Curious Light]]'', and an ''Unnamed'' ''Red Architect''. These 'light' [[List of Entities|entities]] can be observed throughout ''[[DOORS]]'' in: [[Lobby|The Lobby]], [[The Backdoor]], [[Hotel|The Hotel]], [[The Rooms]], [[The Mines]], [[Castle|The Castle]] and likely future [[floors]].<!-- THIS IS YOUR LAST WARNING. PLEASE DO NOT CHANGE RED LIGHT TO MISCHIEVOUS LIGHT. -->
'''The Three Architects''' (also referred to as '''The Three Lights''') are known as ''[[Guiding Light]]'', ''[[Curious Light]]'', and an Unnamed Red Architect. These 'light' [[List of Entities|entities]] can be observed throughout ''[[DOORS]]'' in [[Lobby|The Lobby]], [[The Backdoor]], [[Hotel|The Hotel]], [[The Rooms]], [[The Mines]], [[The Outdoors ]], [[Castle|Floor 3]] and likely future [[floors]].


<tabber>
<tabber>
Line 12: Line 12:
|title=
|title=
Guiding Light
Guiding Light
|image=GuidingLightRender3.png
|image=Guiding_Light_Symbol.png
|floors=
|floors=
Canon Floors:
Canon Floors:
*[[The Hotel]]
*[[The Hotel]]
*[[The Mines]]
*[[The Mines]]
*[[Floor 3]]<ref name=":0" />
*[[The Castle]]
Non Canon Floors:
Non-Canon Floors:
*[[SUPER HARD MODE!!!]]
*[[SUPER HARD MODE!!!]]
*[[Retro Mode]] (Rift)
*[[RETRO MODE]] (Rift)
*[[2025 April Fools Event|PARTY MODE]]
|date_added=August 10, 2022
|date_added=August 10, 2022
|creator(s)=[[LSPLASH|LSPLASH]]
|creator(s)=[[LSPLASH|LSPLASH]]
|sound1='''Shimmer''' [[File:Item Shimmer.ogg]]
|sound1=*'''Sounds'''
|sound2='''Death Screen''' [[File:Guiding Light.ogg]]}}
Death Screen Theme
''{{Main|Guiding Light}}
[[File:Guiding Light.ogg]]
Rift Ambience
{{Quote|My lights shall guide you.|Guiding Light referring to itself}}
[[File:Rift.ogg]]
''Guiding Light'' is the "main" light that assists players in The Hotel and The Mines by highlighting progressive [[items]] and locations and distributing death messages to players upon [[Death Screen|death]]. ''Guiding Light'' is only present in The Hotel, [[Lobby|The Lobby]] (during the [[Tower Heroes Event]] only) and The Mines.
Item Shimmer
[[File:Item Shimmer.ogg]]}}
{{Main|Guiding Light}}
'''Guiding Light''' is the "main" light that assists players in The Hotel and The Mines by highlighting progressive [[items]] and locations and distributing death messages to players upon [[Death Screen|death]]. ''Guiding Light'' is only present in The Hotel, [[Lobby|The Lobby]] (during the [[Tower Heroes Event]] only) and The Mines.


The [[Crucifix]] and [[Moonlight Candle]] are implied to be "powered" by ''Guiding Light, due to their blue glow seen when in use.''
The [[Crucifix]] and [[Moonlight Candle]] are implied to be "powered" by ''Guiding Light'', due to their blue glow seen when in use.


''Guiding Light'' is represented by the "Moonlight' symbol that is seen in death messages screen after dying in The Hotel or The Mines, the "Spacetime" [[Paintings|painting]], the full trailer of The Mines, and Crucifix sigil; ''Guiding Light'' is implied as being "marked by [a] celestial". The "Moonlight" symbol can also be found on doors in rooms in the form of a barrier, where [[Figure]] resides, preventing it from leaving the room, and after the [[Seek]] chase sequence, closing the door behind the player, as well creating a barrier.
''Guiding Light'' is represented by the "Moonlight' symbol that is seen in death messages screen after dying in The Hotel or The Mines, the "Spacetime" [[Paintings|painting]], the full trailer of The Mines, and Crucifix sigil; ''Guiding Light'' is implied as being "marked by [a] celestial". The "Moonlight" symbol can also be found on doors in rooms in the form of a barrier, where [[Figure]] resides, preventing it from leaving the room, and after the [[Seek]] chase sequence, closing the door behind the player, as well creating a barrier.

===Found in:===
#[[The Hotel]]
#[[The Mines]]
#[[The Castle]]
}}
}}
|-|Curious Light=
|-|Curious Light=
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|floors=
|floors=
Canon Floors
Canon Floors
*[[Lobby]]
*[[The Backdoor]]
*[[The Backdoor]]
*[[Hotel|The Hotel]]
*[[The Hotel]]
*[[The Rooms]]
*[[The Rooms]]
*[[The Outdoors]] <small>(Certain)</small>
*[[The Mines]]
*[[The Mines]]
*[[The Castle]] <small>(Starlight Rift)</small><ref name=":0">[https://discord.com/channels/458441314023899159/1006982064458960916/1124623264036167830 "rift will be in the end of all main floors and will spawn in the beginning of all floors if there is an item in it as usual" - RediblesQW, Discord]</ref>
*[[Floor 3]] <small>(Starlight Rift)</small><ref name=":0">[https://discord.com/channels/458441314023899159/1006982064458960916/1124623264036167830 "rift will be in the end of all main floors and will spawn in the beginning of all floors if there is an item in it as usual" - RediblesQW, Discord]</ref>
Non Canon Floors
Non-Canon Floors
*[[Lobby|The Lobby]]
*[[SUPER HARD MODE!!!]]
*[[SUPER HARD MODE!!!]]
*[[RETRO MODE]]
|image=CuriousLightRender3.png
*[[2025 April Fools Event|PARTY MODE]]
|attack=Attempts to guide the player with hints in similar mannerisms to its counterpart, the [[Guiding Light]], albeit more vaguely.
|image=CuriousLightSymbolFROMGAMEFILES.png
|attack=*Attempts to guide the player with hints in similar mannerisms to its counterpart, the [[Guiding Light]], albeit more vaguely.
|damage=*Random (Trick Or Treat Modifier)
|date_added=January 28, 2023
|date_added=January 28, 2023
|creator(s)=Possibly LSPLASH
|creator(s)=Possibly LSPLASH
|sound1='''Theme''' [[File:Curious Light MP3 Version.mp3]]
|sound1=*'''Sounds'''
Main Ambience
|sound2='''Ambience''' [[File:Audio loopsecret.ogg]]
[[File:Audio loopsecret.ogg]]
|sound3='''Item Shimmer''' [[File:Item Shimmer.ogg]]|damage=Random (Trick Or Treat Modifier activated)}}
Death Screen Theme
''{{Main|Curious Light}}
[[File:Curious Light MP3 Version.mp3]]
{{Quote|This one is a bit confusing.|Curious Light}}
Rift Ambience
''Curious Light'' is the second light who is between ''[[Guiding Light]]'' and the ''Red Light''. Curious Light is mostly a neutral behaved light compared to ''Guiding Light'', who helps indefinitely, and the ''Red Light'', who appears to interfere with the players (from very small pieces of evidence). Curious Light only gives very vague information on sub-floor entities and does not highlight any items. Also, if a [[player]] dies to a certain entity too much (mainly Backdoor Entities), ''Curious Light'' will start to get more and more agitated as more times the player dies to them.
[[File:StarlightRiftOst.mp3]]
Item Shimmer
[[File:Item Shimmer.ogg]]}}
{{Main|Curious Light}}
'''Curious Light''' is a seemingly neutral entity compared to ''Guiding Light'', who helps the player, and the ''Red Light'', who appears to interfere or challenge players. Curious Light gives vague information on sub-floor entities and does not help in ways that ''Guiding Light'' does, such as highlighting items. Also, if a [[player]] dies to a specific entity many times, ''Curious Light'' can get agitated the more times the player dies to them.


''Curious Light'' emits sound and light similar to ''Guiding Light'' while the ''Red Light'' doesn't.
''Curious Light'' emits sound and light similar to ''Guiding Light'' while the ''Red Light'' does not.


''Curious Light''<nowiki/>'s symbol seems to be the Starlight symbol, seen on its death message screen after dying in [[The Backdoor]] or [[The Rooms]]. on both versions of the "Spacetime" [[Paintings|painting]], and in the [[Vial of Starlight|Vial]]/[[Bottle of Starlight|Bottle]]/[[Jug of Starlight|Jug]] of Starlight.
''Curious Light''<nowiki/>'s symbol seems to be the Starlight symbol, seen on its death message screen after dying in [[The Backdoor]] or [[The Rooms]] and on both versions of the "Spacetime" [[Paintings|painting]]. This symbol can also be found on the [[Starlight|Starlight items]].


''Curious Light'' appears as one of the light candies in the [[2024 Trick Or Treat Event|2024 Trick or Treat]] update. Eating its candy casts the effect "Volatile Starlight" which can either (over)heal the player or damage the player randomly, and will always give a short [[Movement Speed|speed]] boost. This shows that this light is mostly neutral, sometimes helping the player and sometimes not.
''Curious Light'' appears as one of the light candies in the [[2024 Trick Or Treat Event|2024 Trick or Treat]] update. Eating its candy casts the effect "Volatile Starlight" which can either (over)heal the player or damage the player randomly, and will always give a short [[Movement Speed|speed]] boost. This could imply that this light is neutral, sometimes helping the player and sometimes not.


===Found in:===
#[[Lobby]] (Backdoor Gate)
#[[The Backdoor]]
#[[The Hotel]] (Entrances and exits to subfloors, Rift)
#[[The Rooms]]
#[[The Mines]] (Entrances and exits to subfloors, Rift)
#[[The Castle]] (Entrances and exits to subfloors, Rift)
}}
}}
|-|Unnamed Red Architect=
|-|Unnamed Red Architect=
Line 83: Line 85:
|image=RedLightSymbol.png
|image=RedLightSymbol.png
|attack=
|attack=
*Controls the [[modifiers]].
*Controls [[modifiers]] (presumably).
*Blocks the entrance to [[The Rooms]] when [[modifiers]] are activated.
*Blocks the entrance to [[The Rooms]] when [[modifiers]] are activated.
*Causes the [[Crucifix]] to fail when used on a boss entity.
*Watches over you during [[seek]] encounters
|floors=
|floors=
*[[The Hotel]]
*[[The Hotel]]
*[[The Mines]]
*[[The Mines]]
|damage={{Icons|Damage}} 100 (Trick Or Treat Modifier activated)
|damage=*{{Icons|Damage}} 100 (Trick Or Treat Modifier, Can-Die Candy)
|date_added=January 28, 2024}}
|date_added=January 28, 2024}}


The ''Red Architect'' is theorized to be focused on indirectly challenging players or could possibly be a threat instead of helping as ''Guiding Light'' and, arguably, ''Curious Light'' too. It blocks [[The Rooms]]' entrance when [[Modifiers]] are enabled. The ''Red Architect'' has not spoken to the player at all yet (except certain nudges, or the Tower Heroes event), but it is possible for communication in the near future (although the way it will try to communicate, like how ''Curious Light'' only appears in subfloors, or how ''Guiding Light'' is normally encountered, is completely unknown).
The '''Red Architect''' (also known as the ''Red Light'') is presumed to be focused on indirectly challenging players or could possibly be a threat instead of helping as ''Guiding Light'' and, arguably, ''Curious Light'' too. It blocks [[The Rooms]]'s entrance when [[Modifiers]] are enabled. The ''Red Architect'' has not interacted directly with the player at all yet. The community has also given the Red Architect a fanmade name, Mischievous Light.


At the moment, The ''Red Architect'' doesn't emit any sound or a glow like ''Curious Light'' and ''Guiding Light'' do, but you can see particle effects if you attempt to go to [[The Rooms]] with [[modifiers]].
At the moment, The ''Red Architect'' doesn't have a sound or a glow like ''Curious Light'' and ''Guiding Light'' do, but the player can see particle effects if they attempt to go to [[The Rooms]] with [[modifiers]].


The ''Red Architect's'' symbol is believed to be the Modifier symbol seen in the top right of the screen when they're enabled, which is also seen in the modified "Spacetime" [[Paintings|painting]]. This implies that the Modifiers are, at least slightly, canon to the architect.
The ''Red Architect''<nowiki/>'s symbol is believed to be the Modifier symbol seen in the top right of the screen when they're enabled, which is also seen in the modified "Spacetime" [[Paintings|painting]]. This implies that the Modifiers are, at least slightly, canon.


The ''Red Architect'' appears as one of the architect candies in the [[2024 Trick Or Treat Event|2024 Trick or Treat]] update. Eating its candy casts the effect "Can-die" which deals 100 damage (usually instantly killing players).
A possible reference to the ''Red'' ''light'' is that once the player dies in the hotel while modifiers are active, when ''Guiding Light'' would normally appear, the screen instead turns static-red for a few seconds, as if the ''Red Architect'' is incompatible with instances of ''Guiding Light'' (however this is disproven since "Guiding Light" can still provide hints for the player) similar to how "Curious Light" and "Guiding Light" is incompatible. The red static can still be seen when killed in non-modified runs for just a few moments prior to ''Guiding Light''<nowiki/>'s or ''Curious Light''<nowiki/>'s speeches.


Even though the [[Tower Heroes Collab|Tower Heroes Event]] is not canon, it is worth noting that this ''Red Architect'' alerts you (playing as the Figure) when enemies begin flooding into [[The Library]]. This may hint at the idea that it assists the [[Figure]] in some way. Especially when trying to crucify the [[Figure]].
The ''Red Architect'' appears as one of the light candies in the [[2024 Trick Or Treat Event|2024 Trick or Treat]] update. Eating its candy casts the effect "Can-die" which deals 100 damage (usually instantly killing players). This might indicator that the ''Red Architect'' could have malicious intent however is also disproven since it never pursues in trying to kill the player, instead it rather provides the player with challenge ([[modifiers]]) or indirectly attempts at making the player's journey harder without unfair gameplay. This is only but a theory but its highly unlikely that the architect wants to kill the player. It is even possible the architect does this for its own pleasure since the architects have some sort of intellect.

Even though the [[Tower Heroes Collab|Tower Heroes Event]] is not canon, it is worth noting that this ''Red Light'' alerts you (playing as the Figure) when enemies begin flooding into [[The Library]]. This may hint at the idea that it assists the [[Figure]] in some way.
Directly in the game, with or without [[modifiers]] there will always be a red particle effect on the walls whenever you encounter [[seek]] directly indicating that the "Red Architect" could have a connection with [[seek]]. Some speculation on this might indicate that the "Red Architect" could have created seek and maybe even some non-main [[entities]] hence the title of one of [[The Three Architects]] since all of them contributed to creating [[The Hotel]] in some way. However even that hasn't fully been proven yet.

Found in:
#[[The Hotel]]
#[[The Mines]]
#[[The Castle]] <small>(Maybe)</small>
}}
}}
</tabber>
</tabber>


=={{Icons|Trivia}}Trivia==
== {{Icons|Trivia}} Trivia ==
*The title "''The Three Architects''" is derived from the encrypted message seen on the [[Crucifix]]'s banishing sigil when it is used against an entity (decoded from the Wingdings font): "OneOfTheThreeArchitectsMarkedByCelestialsAssistsYou" (without spaces). With spaces: "One Of the Three Architects Marked by Celestials Assists You".
* The title "''The Three Architects''" is derived from the encrypted message seen on the [[Crucifix]]'s banishing sigil when it is used against an entity (decoded from the Wingdings font): "OneOfTheThreeArchitectsMarkedByCelestialsAssistsYou" (without spaces). With spaces and proper capitalization: "One of ''The Three Architects'' marked by celestials assists you".
**''The Three Architects'' being "Marked by Celestials" seems to imply that the symbols for all of the Architects are meant to resemble celestial bodies, which clearly lines up with ''[[Guiding Light]]''<nowiki/>'s moon and ''[[Curious Light]]''<nowiki/>'s star. It's not entirely clear what the ''Red Archiect's'' symbol is meant to be, but it could resemble a spiral-like celestial body such as a black hole, nebula, or galaxy. Out of the three, it's more likely to be a black hole, seeing as the symbol would only resemble spiral galaxies, which are just one of many types of galaxies. There's also the fact that all discovered spiral galaxies have a supermassive black hole at the center of them such as our own galaxy, the Milky Way.
** ''The Three Architects'' being "Marked by celestials" seems to imply that the symbols for all of the Architects are meant to resemble celestial bodies, which clearly lines up with ''[[Guiding Light]]''<nowiki/>'s moon and ''[[Curious Light]]''<nowiki/>'s star. It's not entirely clear what the ''Red Archiect's'' symbol is meant to be, but it could resemble a spiral-like celestial body such as a black hole, nebula, or galaxy. Out of the three, it's more likely to be a black hole, seeing as the symbol would only resemble spiral galaxies, which are just one of many types of galaxies. There's also the fact that all discovered spiral galaxies have a supermassive black hole at the center of them such as our own galaxy, the Milky Way.
*''The Three Architects'' are the three primary colors.
* ''The Three Architects'' are the three primary colors.
**This is the [[wikipedia:RYB color model|RYB]] color model, which applies to paint and pigments. The [[wikipedia:RGB color model|RGB]] color model applies to light, which is ironic given the ''Architects''' association with light.
** This is the [[wikipedia:RYB color model|RYB]] color model, which applies to paint and pigments. The [[wikipedia:RGB color model|RGB]] color model applies to light, which is ironic given the ''Architects''' association with light.
*During the [[The Library|Library]] cutscene, ''Guiding Light'' breaks the lamp to distract [[Figure]]. This is easily noticeable due to ''Guiding Light''<nowiki/>'s sparkles nearby the lamp after the cutscene finishes.
* During the [[The Library|Library]] cutscene, ''Guiding Light'' breaks the lamp to distract [[Figure]]. This is easily noticeable due to ''Guiding Light''<nowiki/>'s sparkles nearby the lamp after the cutscene finishes.
**''Guiding Light'' also closes and holds the door at the end of the Seek chase sequence and the [[Library]] to protect the [[player]].
** ''Guiding Light'' also closes and protects various other doors, such as after the player completes the Library's puzzle, or at the end of [[Seek]]'s chases.
* The filenames for the icons of the ''Red Architect'' and ''Guiding Light'' on the "Spacetime" painting are "scarylittlelight".
**It also closes and holds the door at Door 151 (after the Nest), Figure's Room (110-114, 120-123, 160-184)
* In the Spacetime Painting, certain knob bonus milestones from [[Modifiers]] will change ''Guiding Light''<nowiki/>'s icon and the ''Red Architect''<nowiki/>'s icon to different brightness levels and sizes.
*The filenames for the icons of the ''Red Architect'' and ''Guiding Light'' on the "Spacetime" painting are "scarylittlelight".
*In the Spacetime Painting, certain knob bonus milestones from [[Modifiers]] will change ''Guiding Light''<nowiki/>'s icon and the ''Red Light''<nowiki/>'s icon to different brightness levels and sizes.
** The ''Red Architect''<nowiki/>'s icon gets brighter from higher knob bonuses, while ''Guiding Light''<nowiki/>'s icon gets dimmer and smaller.
** While playing without modifiers, the "Spacetime" [[Paintings|painting]] still has the ''Guiding Light''<nowiki/>’s and the ''Red Architect'', but they're extremely small (most likely to hide it with the other celestial assets in the painting).
**The ''Red Light''<nowiki/>'s icon gets brighter from higher knob bonuses, while ''Guiding Light''<nowiki/>'s icon gets dimmer and smaller.
* The ''Curious Light''<nowiki/>'s block to [[The Backdoor]] for when the player doesn't have the "Detour" [[Achievements|achievement]] represents its star symbol, although the ''Red Architect''<nowiki/>'s block to [[The Rooms]] when the player has Modifiers enabled doesn't have the Modifiers symbol.
*While playing without modifiers, the [[Paintings|“Spacetime” painting]] still has the ''Guiding Light''<nowiki/>’s and the ''Red Architect'', but they're extremely small (most likely to hide it with the other celestial assets in the painting).
*The ''Curious Light''<nowiki/>'s block to [[The Backdoor]] for when the player doesn't have the "Detour" [[Achievements|achievement]] represents its star symbol, although the ''Red Light'''s block to [[The Rooms]] when the player has Modifiers enabled doesn't have the Modifiers symbol.
** The ''Red Architect''<nowiki/>'s block is similar to the cracks in the walls of the [[Rift]] room and the Rift itself in [[The Electrical Room]]. They share a triangle particle that ''Curious Light''<nowiki/>'s block lacks, but the ''Red Architect''<nowiki/>'s block uses the forcefield material like ''Curious Light''<nowiki/>'s block does, instead of neon like the Rift cracks.
*** The sky of the [[Lobby]] and [[The Rooms#A-1000|A-1000]], [[Bottle of Starlight|Starlight]], the blocked A-000 door, and both ''Guiding Light''<nowiki/>'s and ''Curious Light''<nowiki/>'s Rifts all use similar triangle particles.
**The ''Red Architect's'' block is similar to the cracks in the walls of the [[Rift]] room and the Rift itself in [[The Electrical Room]]. They share a triangle particle that ''Curious L''<nowiki/>''ight'''s block lacks, but the ''Red A''<nowiki/>''rchitect'''s block uses the forcefield material like '''''<nowiki/>'''Curio''<nowiki/>''us Light'''s block does, instead of neon like the Rift cracks.
* The generators in [[The Mines]] have their [[fuses]] glowing blue, yellow, and red. It is speculated that the fuses represent ''The Three Architects''.
***The sky of the [[Lobby]] and [[The Rooms#A-1000|A-1000]], [[Bottle of Starlight|Starlight]], the blocked A-000 door<nowiki/>, and both ''Guiding'' ''L''<nowiki/>''ight'''s and ''Curious Light'''s Rifts all use similar triangle particles.
* The reason why the ''Red Architect'' blocks off the gates to The Rooms is likely because the Rooms are incompatible with The Hotel modifiers.<ref>https://twitter.com/LightningSplash/status/1699830533578977640</ref>
*The generators in [[The Mines]] have their [[fuses]] glowing blue, yellow, and red. It is speculated that the fuses represent ''the Three Architects''.
** Also, in the tweet where LSPLASH says this, he also says "also um.... l... lo... nevermind". This likely implies there was another reason too, probably something related to the ''Red Architect''.
*The reason why the ''Red Architect'' blocks off the gates to The Rooms is likely because the Rooms are incompatible with The Hotel modifiers.<ref>https://twitter.com/LightningSplash/status/1699830533578977640?t=fZ2Kc0jXAeSRSBb1K_QIag&s=19</ref>
* Underneath the crucifix sigil and on the "entity door block barrier", there is a moonlight symbol, referencing Guiding Light. Similarly, when the player escapes the Backdoor and the Rooms, they are teleported to the Hotel, and the door that took them there is suspended in the middle of the room. Underneath this door, they can see a starlight symbol, referencing ''Curious Light''.
**Also, in the tweet where LSPLASH says this, he also says "also um.... l... lo... nevermind". This likely implies there was another reason too, probably something related to ''Red Archi''<nowiki/>''tect'''s intentions.
* ''The Three Architects'' have their own background color in the icons for [[DOORS]], ''Guiding Light'' in the [[Update Logs|Hotel+ update]], ''Curious Light'' in the Post-Hunt update, and The ''Red Architect'' in the Modifiers update. This was hinting that the three light characters would be influenced in their own updates.
*Underneath the crucifix sigil and on the “entity door block barrier”, there is a moonlight symbol, referencing Guiding Light. Similarly, when the player escapes the Backdoor and the Rooms, they are teleported to the Hotel, and the door that took them there is suspended in the middle of the room. Underneath this door, they can see a starlight symbol, referencing ''Curious Light''.
* A teaser on X by [[RediblesQW]] in March 2021, one of the first teasers ever of DOORS, showed a window in the Hotel, where three lights could be seen from the distance. They seem to have the same exact colors as the ''Three Architects''.<ref>https://x.com/i/status/1372629719556972549</ref>
*The symbol of three chairs lined up next to each other at the entrance to the Rooms may be referencing the ''Three Architects'' who once resided there.
* The only friendly entity ''Guiding Light'' can crucify is [[Louie]].
**It could also be possible ''the Three Architects'' are/used to be living beings.
*It is unknown if the ''Red Architect'' will play a major role in the game outside of modifiers and the crucifix however it remains mystery as in for modifiers.
*''The Three Architects'' have their own background color in the icons for [[DOORS]], ''Guiding Light'' in the [[Update Logs|Hotel+ update]], ''Curious Light'' in the Post-Hunt update, and The ''Red Architect'' in the Modifiers update. This was hinting that the three light characters would be influenced in their own updates.
*A teaser on X by [[RediblesQW]] in March 2021, one of the first teasers ever of [[DOORS]], showed a window in the Hotel, where three lights could be seen from the distance. They seem to have the same exact colors as the ''Three Architects''.<ref>https://x.com/i/status/1372629719556972549</ref>
*The only friendly entity ''Guiding Light'' crucifies is [[Louie]]. It is unknown why it crucifies them.
*A theory suggests that the Red Architect could possibly be related to [[Hide]], [[Seek]], and [[The Backdoor|Haste]].
*Since objects made by Guiding Light and Curious Light are named "Starlight" and "Moonlight", it is likely that Red Light's object could be named "Galaxylight" because of resembling a galaxy, 'Spiralight because of its symbol, or maybe "Modifier Light" because of how it works. Alternatively, it could be called "Darklight", as you would see the red light but ''never'' the exact source of where it came from, only appearing during ''Seek's Chase,'' ''Dam Bossfight,'' and active modifiers. (Especially the red barrier in Door 60, usually there is a symbol on the door to show which architect is doing it.) Making it seem like the ''Red Architect'' came from an entity and the modifier mechanic, and not ''The Third Architect'' themselves.
*The ''Red Architect'' has been named by the community a lot of times and in different ways (ex: ''Mischievous Light''), but none of those names are canon or official.
*The -HOTEL [[Modifier]] any people used crucifixes there and the sigil was red and a type of star<ref>


=={{Icons|Gallery}}Gallery==
== {{Icons|Gallery}} Gallery ==
<tabber>
<tabber>
|-|In-game=
|-|In-game=
Line 148: Line 134:
-90%.png|The Spacetime Painting but with a -90% knobs bonus
-90%.png|The Spacetime Painting but with a -90% knobs bonus
+193%.png|Ditto but with a +150% knobs bonus
+193%.png|Ditto but with a +150% knobs bonus
File:OldWindow???....jpg|[[DOORS]] teaser, with a window with three lights with the same colors as ''The Three Architects''.
OldWindow???....jpg|''[[DOORS]]'' teaser, with a window with three lights with the same colors as ''The Three Architects''.
Room Key in a Bedside Dresser.png|''Guiding Light'' highlighting a [[Room Key]].
Room Key in a Bedside Dresser.png|''Guiding Light'' highlighting a [[Room Key]].
GlowingBook.png|''Guiding Light'' highlighting a [[Library Book]].
GlowingBook.png|''Guiding Light'' highlighting a [[Library Book]].
Line 180: Line 166:
|-|Assets=
|-|Assets=
<gallery>
<gallery>
Guiding Light Symbol.png|Moonlight symbol, seen during the crucifying process.
Guiding Light Symbol.png|Moonlight symbol, seen during the [[Crucifix|crucifying]] process.
CuriousLightSymbolFROMGAMEFILES.png|Starlight symbol, seen on the [[Vial of Starlight|Vial]], [[Bottle of Starlight|Bottle]] and [[Barrel of Starlight]].
CuriousLightSymbolFROMGAMEFILES.png|Starlight symbol, seen on the [[Vial of Starlight|Vial]], [[Bottle of Starlight|Bottle]] and [[Barrel of Starlight]].
RedLightSymbol.png|Modifier symbol, seen when enabling Modifiers.
RedLightSymbol.png|Modifier symbol, seen when enabling Modifiers.
Cruc middle.png|"One Of The Three Architects Marked By Celestials Assists You".
Cruc middle.png|"One Of The Three Architects Marked By Celestials Assists You".
A1000triangles.png|Uncolored triangles when there is a light in the area (Rift, A-1000, Rooms Barrier)
A1000triangles.png|Uncolored triangles when there is a light in the area (Rift, A-1000, Rooms Barrier)
Guiding Light Candy.png|A ''Guiding Light''-themed [[Candy]] added in [[The Haunt]] event.
Guiding Light Candy.png|A ''Guiding Light''-themed [[Candy]] added in [[The Haunt]] event. (Gives you Gudance effect)
Starlight Candy.png|A ''Curious Light''-themed candy added in The Haunt event.
Starlight Candy.png|A ''Curious Light''-themed candy added in The Haunt event. (Gives you Volatile Starlight effect)
Modifiers Candy.png|A ''Red Light''-themed candy added in The Haunt event.
Modifiers Candy.png|A ''Red Light''-themed candy added in The Haunt event. (Gives you Can-Die effect)
</gallery>
</gallery>
</tabber>
</tabber>


=={{Icons|Gallery}} References==
== {{Icons|Gallery}} References ==
{{Reflist}}
{{Reflist}}

{{Navigation}}
{{Navigation}}
[[Category:Entities]]
[[Category:Entities]]
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[[Category:Unconfirmed]]
[[Category:Unconfirmed]]
[[Category:The Three Architects]]
[[Category:The Three Architects]]
[[de:Drei Architekten]]

Latest revision as of 06:21, 6 July 2025

Deathicon.png "Oye, hombre... I had the weirdest dream. I was m- muy pequeño, and I was fighting dat macho-meat-düd! Weird, right? Eheehee!"
- El Goblino
Disclaimer: Please do not change the Red Architect's name to Mischievous light!!
It's a fan-made name and lacks any source for it unlike the other two Lights. If you rename it, it will be reverted and you will also receive an instant 1 day block. This is your only warning.
The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.
"One of The Three Architects marked by Celestials assists You."
- Text seen on the Crucifix's hexagram

The Three Architects (also referred to as The Three Lights) are known as Guiding Light, Curious Light, and an Unnamed Red Architect. These 'light' entities can be observed throughout DOORS in The Lobby, The Backdoor, The Hotel, The Rooms, The Mines, The Outdoors , Floor 3 and likely future floors.

<tabber> |-|Guiding Light=

<infobox layout="stacked"> <title source="title"> <default>The Three Architects</default> <format>Guiding Light</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
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Guiding Light is the "main" light that assists players in The Hotel and The Mines by highlighting progressive items and locations and distributing death messages to players upon death. Guiding Light is only present in The Hotel, The Lobby (during the Tower Heroes Event only) and The Mines.

The Crucifix and Moonlight Candle are implied to be "powered" by Guiding Light, due to their blue glow seen when in use.

Guiding Light is represented by the "Moonlight' symbol that is seen in death messages screen after dying in The Hotel or The Mines, the "Spacetime" painting, the full trailer of The Mines, and Crucifix sigil; Guiding Light is implied as being "marked by [a] celestial". The "Moonlight" symbol can also be found on doors in rooms in the form of a barrier, where Figure resides, preventing it from leaving the room, and after the Seek chase sequence, closing the door behind the player, as well creating a barrier.

|-|Curious Light=

<infobox layout="stacked"> <title source="title"> <default>The Three Architects</default> <format>Curious Light</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
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Curious Light is a seemingly neutral entity compared to Guiding Light, who helps the player, and the Red Light, who appears to interfere or challenge players. Curious Light gives vague information on sub-floor entities and does not help in ways that Guiding Light does, such as highlighting items. Also, if a player dies to a specific entity many times, Curious Light can get agitated the more times the player dies to them.

Curious Light emits sound and light similar to Guiding Light while the Red Light does not.

Curious Light's symbol seems to be the Starlight symbol, seen on its death message screen after dying in The Backdoor or The Rooms and on both versions of the "Spacetime" painting. This symbol can also be found on the Starlight items.

Curious Light appears as one of the light candies in the 2024 Trick or Treat update. Eating its candy casts the effect "Volatile Starlight" which can either (over)heal the player or damage the player randomly, and will always give a short speed boost. This could imply that this light is neutral, sometimes helping the player and sometimes not.


|-|Unnamed Red Architect=

<infobox layout="stacked"> <title source="title"> <default>The Three Architects</default> <format>Unnamed Red Architect</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> The Red Architect (also known as the Red Light) is presumed to be focused on indirectly challenging players or could possibly be a threat instead of helping as Guiding Light and, arguably, Curious Light too. It blocks The Rooms's entrance when Modifiers are enabled. The Red Architect has not interacted directly with the player at all yet. The community has also given the Red Architect a fanmade name, Mischievous Light. At the moment, The Red Architect doesn't have a sound or a glow like Curious Light and Guiding Light do, but the player can see particle effects if they attempt to go to The Rooms with modifiers. The Red Architect's symbol is believed to be the Modifier symbol seen in the top right of the screen when they're enabled, which is also seen in the modified "Spacetime" painting. This implies that the Modifiers are, at least slightly, canon. The Red Architect appears as one of the architect candies in the 2024 Trick or Treat update. Eating its candy casts the effect "Can-die" which deals 100 damage (usually instantly killing players). Even though the Tower Heroes Event is not canon, it is worth noting that this Red Architect alerts you (playing as the Figure) when enemies begin flooding into The Library. This may hint at the idea that it assists the Figure in some way. Especially when trying to crucify the Figure.

</tabber>

Trivia Trivia[edit | edit source]

  • The title "The Three Architects" is derived from the encrypted message seen on the Crucifix's banishing sigil when it is used against an entity (decoded from the Wingdings font): "OneOfTheThreeArchitectsMarkedByCelestialsAssistsYou" (without spaces). With spaces and proper capitalization: "One of The Three Architects marked by celestials assists you".
    • The Three Architects being "Marked by celestials" seems to imply that the symbols for all of the Architects are meant to resemble celestial bodies, which clearly lines up with Guiding Light's moon and Curious Light's star. It's not entirely clear what the Red Archiect's symbol is meant to be, but it could resemble a spiral-like celestial body such as a black hole, nebula, or galaxy. Out of the three, it's more likely to be a black hole, seeing as the symbol would only resemble spiral galaxies, which are just one of many types of galaxies. There's also the fact that all discovered spiral galaxies have a supermassive black hole at the center of them such as our own galaxy, the Milky Way.
  • The Three Architects are the three primary colors.
    • This is the RYB color model, which applies to paint and pigments. The RGB color model applies to light, which is ironic given the Architects' association with light.
  • During the Library cutscene, Guiding Light breaks the lamp to distract Figure. This is easily noticeable due to Guiding Light's sparkles nearby the lamp after the cutscene finishes.
    • Guiding Light also closes and protects various other doors, such as after the player completes the Library's puzzle, or at the end of Seek's chases.
  • The filenames for the icons of the Red Architect and Guiding Light on the "Spacetime" painting are "scarylittlelight".
  • In the Spacetime Painting, certain knob bonus milestones from Modifiers will change Guiding Light's icon and the Red Architect's icon to different brightness levels and sizes.
    • The Red Architect's icon gets brighter from higher knob bonuses, while Guiding Light's icon gets dimmer and smaller.
    • While playing without modifiers, the "Spacetime" painting still has the Guiding Light’s and the Red Architect, but they're extremely small (most likely to hide it with the other celestial assets in the painting).
  • The Curious Light's block to The Backdoor for when the player doesn't have the "Detour" achievement represents its star symbol, although the Red Architect's block to The Rooms when the player has Modifiers enabled doesn't have the Modifiers symbol.
    • The Red Architect's block is similar to the cracks in the walls of the Rift room and the Rift itself in The Electrical Room. They share a triangle particle that Curious Light's block lacks, but the Red Architect's block uses the forcefield material like Curious Light's block does, instead of neon like the Rift cracks.
      • The sky of the Lobby and A-1000, Starlight, the blocked A-000 door, and both Guiding Light's and Curious Light's Rifts all use similar triangle particles.
  • The generators in The Mines have their fuses glowing blue, yellow, and red. It is speculated that the fuses represent The Three Architects.
  • The reason why the Red Architect blocks off the gates to The Rooms is likely because the Rooms are incompatible with The Hotel modifiers.[1]
    • Also, in the tweet where LSPLASH says this, he also says "also um.... l... lo... nevermind". This likely implies there was another reason too, probably something related to the Red Architect.
  • Underneath the crucifix sigil and on the "entity door block barrier", there is a moonlight symbol, referencing Guiding Light. Similarly, when the player escapes the Backdoor and the Rooms, they are teleported to the Hotel, and the door that took them there is suspended in the middle of the room. Underneath this door, they can see a starlight symbol, referencing Curious Light.
  • The Three Architects have their own background color in the icons for DOORS, Guiding Light in the Hotel+ update, Curious Light in the Post-Hunt update, and The Red Architect in the Modifiers update. This was hinting that the three light characters would be influenced in their own updates.
  • A teaser on X by RediblesQW in March 2021, one of the first teasers ever of DOORS, showed a window in the Hotel, where three lights could be seen from the distance. They seem to have the same exact colors as the Three Architects.[2]
  • The only friendly entity Guiding Light can crucify is Louie.

Gallery Gallery[edit | edit source]

<tabber> |-|In-game=

|-|Images=

|-|Assets=

</tabber>

Gallery References[edit | edit source]

{{#vardefine:columns|1}}

vte
DOORS Wiki
Behavior Entities
Overview
The Lobby
Curious LightSeekTimothySally
Hiding
The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoid
Usage
The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoid
Door
The Backdoor
Curious LightBlitzHasteLookman
Puzzles
The Rooms
Curious LightA-60A-90A-120
Trivia
Miscellaneous
The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCgSCJVEREECH)
Door Locations
Overview
The Lobby
InteriorExterior
Hiding
The Hotel
Floor 1
ElevatorThe ReceptionThe Meeting RoomThe Grand HallwayThe LibraryJeff ShopThe BasementsThe Dining HallThe InfirmaryThe CourtyardThe GreenhouseThe Electrical Room
Usage
The Mines
Floor 2
ElevatorThe AditThe ShaftsThe BridgesThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage CellsThe Sewage PipesThe DamThe Woods
Achievement
Floor 3, Upcoming
Elevator
Door
The Backdoor
Room -51Two Gates RoomRoom -01
Puzzles
The Rooms
A-0000Exit RoomsA-1000
Health
The Outdoors
Upcoming
Unknown
Usage Mechanics
Interact
General

Achievement.png Achievements

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Admin Panel

File:Laddre.png ClimbingDresser.png ContainersFile:Xbox Button X.png ControlsDeathicon.png Death ScreenFile:Speech.png DialogueDoors Info.png DoorsFile:STAIR.png FloorsHEARTBEAT CONTROL MINIGAME.png Heartbeat Control MinigameHIDING.png HidingINTERACTED.png InteractablesIgnite Button.svg ItemsINTERACT.png LootingFile:MODIFIERS.png ModifiersReviveicon.png RevivesFile:RiftIcon.svg RiftFile:LockiconSVG.svg Room MechanicsSeed.png SeedsCURRENCY.png Shops

Player
Player

DAMAGE.png DamageHEALTH.png HealthBetterInventorySVG.svg InventoryFile:Speedboosticonicon.png Movement SpeedFile:StatusEffectNewIcon.png Status Effects

Currency
Currencies
File:KnobBoost.png BoostsCodes.png CodesGold.png Gold
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KnobsFile:Stardust.png Stardust
Usage
Items

File:Stopi.webp A-90's Stop SignALARMCLOCK.png Alarm ClockHDBandage.png BandagesImages-icon bandagepack.png Bandage PackHDBattery.png BatteriesBatteryPackORIGINAL.png Battery PackBigbombi.webp Big BombBombi.webp BombBreadIcon.webp BreadCandleimage.png CandleFile:PlaceholderUnofficialCandyCornItem.png CandyCheese.png CheeseBreakerSwitch.png Circuit Breaker SwitchesCrucifiximage.png CrucifixElectrical Room Key.png Electrical Room KeyFlashlight backdoor update.png FlashlightFuse icon.png FusesGFRender.png Glitch FragmentGlowstick Icon2.png GlowstickGoldguni.webp Golden BlasterGween Soda.png Gween SodaBoxi.webp Hiding BoxCrucifixApril.webp Holy Hand GrenadeFile:Knockbombi.webp KnockbombFile:LaserPointerIcon.webp Laser PointerLibrary Book.png Library BookIcon lighter2.png LighterIcon lockpick2.png LockpickFile:Mini shield icon real.png Mini Shield PotionFile:MoonlightCandleIcon.webp Moonlight CandleFile:Moonlight Float.png Moonlight FloatFile:Nanai.webp NannerFile:The peel.png Nanner PeelFile:Scanner Icon.png NVCS-3000Puzzle Painting.png Puzzle PaintingFile:Keyimage.png Room KeyIcon Shakelight.png ShakelightFile:ShearsIcon.webp ShearsBig sheild pot.png Shield PotionFile:Skeletonkeyimage.png Skeleton KeyFile:SmoothieTransparent.png SmoothieSolution Paper.png Solution PaperIcon Handheld Flashlight.png SpotlightBottleStarLightNew.png Starlight BottleChug Jug of Starlight Icon.png Starlight JugFile:Star Vial.png Starlight VialAnglehead Icon.png StraplightChair item.png Throwable PropHackers Favorite Items.png Tip JarIcon vitamins.png Vitamins

Puzzles Miscellaneous
History
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Lists
AchievementsCodesContainersDamageFeaturesFloorsGame MechanicsGame SettingsHealthHidingInteractablesItemsLeversList of EntitiesList of HazardsList of LocationsList of Room MechanicsMerchandiseModifiersPadlocksPaintingsRemoved ContentSecretsSoundtracksStatus EffectsUpcoming ContentUpdate Logs
Trivia
Game Development
DOORSEchidenpaiGhostly Wowzersjasper_creationsLightning_SplashLSPLASH (Group)NormallyAverageRediblesQW
Gallery
Game Updates
The Hotel+ UpdateThe Modifiers UpdateThe Hunt UpdateThe Mines UpdateThe Content Update
Overview
Collaborations
MakeshipThe RoomsPLS DONATEYoutoozTower Heroes CollabUntitled Tag Game CollabTales Of Tanorio Collab