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|image = <gallery> |
|image = <gallery> |
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Backdoor2.jpg|The Backdoor |
Backdoor2.jpg|The Backdoor |
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THE HUNT ENTRANCE HD.png|Lobby Entrance (During The Hunt) |
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LobbyBackdoorEntrance.png|Lobby Entrance (Current) |
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Backdoor logo.png|Logo |
Backdoor logo.png|Logo |
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</gallery> |
</gallery> |
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* '''Bulb Ambience''' |
* '''Bulb Ambience''' |
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[[File:BulbLoop.wav]] |
[[File:BulbLoop.wav]] |
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* '''Dark Room''' |
* '''Dark Room Ambience''' |
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[[File:Dark Room.wav]] |
[[File:Dark Room.wav]] |
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}} |
}} |
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The final door, -01, contains the [[Bottle of Starlight]], which players can purchase for 100 Gold, as well as a Time [[Levers|Lever]]. |
The final door, -01, contains the [[Bottle of Starlight]], which players can purchase for 100 Gold, as well as a Time [[Levers|Lever]]. |
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Another numbered door, 0000, is located at the back of -01. Once any player interacts with it, a cutscene will play where the door will shatter into pieces, revealing a yellow glowing portal behind it. Then, all players (including those who are dead and spectating) will be granted the "Other Way Around" achievement (or "THE HUNT: Escape The Backdoor" if it's before THE HUNT event ended), if they do not own it already. After a 15-second skippable intermission, all players will be teleported to [[The Reception]] with the use of |
Another numbered door, 0000, is located at the back of -01. Once any player interacts with it, a cutscene will play where the door will shatter into pieces, revealing a yellow glowing portal behind it. Then, all players (including those who are dead and spectating) will be granted the "Other Way Around" achievement (or "THE HUNT: Escape The Backdoor" if it's before THE HUNT event ended), if they do not own it already. After a 15-second skippable intermission, all players will be teleported to [[The Reception]] with the use of an ancient rock portal, and will be able to continue their run in The Hotel. Players will retain their remaining [[health]], and any [[items]] in their inventory, but they will not be able to use the [[Shops|Pre-Run shop.]] |
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{{AnyIcons|EntityIcon.png|Entities|mobile=Yes|format===|caption=Entities}} |
{{AnyIcons|EntityIcon.png|Entities|mobile=Yes|format===|caption=Entities}} |
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Entities are unnatural beings that inhabit ''The Backdoor''. Most of them pose as roadblocks and threats to hinder players’ progress and usually attempt to kill or damage them in whatever ways they can. |
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=== Unique Entities === |
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<tabber> |
<tabber> |
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|-| |
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** It is the only Doors entity to share the same jumpscare audio from another entity (which is Rush's but sped up). |
** It is the only Doors entity to share the same jumpscare audio from another entity (which is Rush's but sped up). |
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** The sound that Blitz makes while being crucified is almost, if not identical to the base speed of Rush and Blitz's distant and nearby audio cues. |
** The sound that Blitz makes while being crucified is almost, if not identical to the base speed of Rush and Blitz's distant and nearby audio cues. |
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* Whenever a player dies to ''Blitz'' for the first time, [[Curious Light]] says "She said we should call that one ''Blitz''." It's currently unknown who 'she' is |
* Whenever a player dies to ''Blitz'' for the first time, [[Curious Light]] says "She said we should call that one ''Blitz''." It's currently unknown who 'she' is. |
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*** There's a chance that it could also be [[Guiding Light]], due to its ability to know the entity's actual name, unlike Curious Light. |
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**** If this is true, then Guiding Light may be one of the only female entities, along with [[Sally]]. |
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* ''Blitz'' uses any pronouns. <ref>[https://x.com/LightningSplash/status/1834067067978330378?t=cu33gPzZ-KKx_1qDiCnc2A&s=19 Q: whats Blitz pronouns A: any] -Lsplash, Twitter</ref> |
* ''Blitz'' uses any pronouns. <ref>[https://x.com/LightningSplash/status/1834067067978330378?t=cu33gPzZ-KKx_1qDiCnc2A&s=19 Q: whats Blitz pronouns A: any] -Lsplash, Twitter</ref> |
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* The ''Lookman''<nowiki/>, like Eyes, can't hurt players while [[hiding]]. |
* The ''Lookman''<nowiki/>, like Eyes, can't hurt players while [[hiding]]. |
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* The ''Lookman'' <nowiki/>'s design looks similar to ''[[Shadow]]'', though this is probably a coincidence. |
* The ''Lookman'' <nowiki/>'s design looks similar to ''[[Shadow]]'', though this is probably a coincidence. |
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* When dying to the ''Lookman'' when spawned by [[Candy]] in the Hotel or Mines using the Trick or Treat Modifier, there will be no death message |
* When dying to the ''Lookman'' when spawned by [[Candy]] in the Hotel or Mines using the Trick or Treat Modifier, there will be no death message. |
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** Theoretically, this would happen due to the fact that [[Curious Light]] isn't present at the Hotel. |
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* When the player slowly moves the view camera at the Lookman, its eyes can be seen quickly lighting up. |
* When the player slowly moves the view camera at the Lookman, its eyes can be seen quickly lighting up. |
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* The ''Lookman'' <nowiki/>'s crucifix badge is a reference to Dora the Explorer, being a rephrase of the common quote “Swiper no swiping!” And Swiper saying “Oh man!” |
* The ''Lookman'' <nowiki/>'s crucifix badge is a reference to Dora the Explorer, being a rephrase of the common quote “Swiper no swiping!” And Swiper saying “Oh man!” |
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* ''Haste'' was planned to be added to ''[[DOORS]]'' since September 2022 but was scrapped. |
* ''Haste'' was planned to be added to ''[[DOORS]]'' since September 2022 but was scrapped. |
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* ''Haste'' is the loudest entity in ''[[DOORS]]''. |
* ''Haste'' is the loudest entity in ''[[DOORS]]''. |
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* ''Haste''<nowiki/>'s original mechanic was to attack players if they stalled in a room too long, forcing them to hide. The developers thought the mechanic made no sense, so the entity was shelved.<ref name="Haste Scrapped">[https://x.com/LightningSplash/status/1819832046627246295 LSPLASH on X: "@OGNface 3. after stalling in a room for too long it chased down players and made you hide... which fundamentally made absolutely 0 sense whatsoever, so it was shelved" / X]</ref> This feature seems to be used by Dread, albeit a bit differently |
* ''Haste''<nowiki/>'s original mechanic was to attack players if they stalled in a room too long, forcing them to hide. The developers thought the mechanic made no sense, so the entity was shelved.<ref name="Haste Scrapped">[https://x.com/LightningSplash/status/1819832046627246295 LSPLASH on X: "@OGNface 3. after stalling in a room for too long it chased down players and made you hide... which fundamentally made absolutely 0 sense whatsoever, so it was shelved" / X]</ref> This feature seems to be used by Dread, albeit a bit differently. |
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* Similar to [[A-90]], ''Haste'' is a client-sided entity, meaning there will be a unique instance of ''Haste'' for every player. |
* Similar to [[A-90]], ''Haste'' is a client-sided entity, meaning there will be a unique instance of ''Haste'' for every player. |
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** As a result, players who are dead and spectating the game will not see ''Haste'' and any of its effects. |
** As a result, players who are dead and spectating the game will not see ''Haste'' and any of its effects. |
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{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Make Haste|textcolor2=#c0a33d|text2=The Backdoor's timer and levers will appear. Haste attacks if the timer hits 0.|textcolor3=#c0a33d|text3=Requires 'Other Way Around'|increase=25|floors=[[The Hotel]]}} |
{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Make Haste|textcolor2=#c0a33d|text2=The Backdoor's timer and levers will appear. Haste attacks if the timer hits 0.|textcolor3=#c0a33d|text3=Requires 'Other Way Around'|increase=25|floors=[[The Hotel]]}} |
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|} |
|} |
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</tabber> |
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Curious Light= |
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{|class="article-table" width="100%" ! |
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|- |
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| |
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{{Entities |
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|title=Curious Light |
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|image=CuriousLightRender3.png |
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|attack=* Attempts to guide a player with hints in similar mannerisms to its counterpart, [[Guiding Light]], albeit vaguely. |
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|type=Friendly/Neutral |
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|floors= |
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Canon Floors |
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* [[Lobby]] |
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* [[The Backdoor]] |
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* [[The Hotel]] |
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* [[The Rooms]] |
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* [[The Mines]] |
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* [[The Outdoors]] <small>(Upcoming)</small> |
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* [[Floor 3]] <small>(Starlight Rift)</small><ref name=":0">[https://discord.com/channels/458441314023899159/1006982064458960916/1124623264036167830 "rift will be in the end of all main floors and will spawn in the beginning of all floors if there is an item in it as usual" - RediblesQW, Discord]</ref> |
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Non-Canon Floors |
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* [[SUPER HARD MODE!!!]] |
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* [[RETRO MODE]] |
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|date_added=January 28, 2023 |
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|creator(s)=Possibly LSPLASH |
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|sound1=*'''Sounds''' |
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Main Ambience |
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[[File:Audio loopsecret.ogg]] |
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Rift Ambience |
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[[File:StarlightRiftOst.mp3]] |
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Death Screen Theme |
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[[File:Curious Light MP3 Version.mp3]] |
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Item Shimmer |
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[[File:Item Shimmer.ogg]] |
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}} |
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{{Main|Curious Light}} |
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<choose> |
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<option>{{Quote|One of The Three Architects marked by Celestials assists You.|speaker=Text seen on the Crucifix's hexagram, refers to the Curious Light}}</option> |
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<option>{{Quote|I usually don't give hints, but I'll admit that this one is a bit confusing.|Curious Light}}</option> |
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</choose> |
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'''Curious Light''' is a mysterious yellow aura and death messenger [[List of Entities|entity]] in ''[[DOORS]]'', appearing in The Backdoor and in [[The Rooms]]. It is one of [[The Three Architects]] and its main purpose is to provide somewhat helpful messages after death, on top of highlighting areas of progression. |
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=== Non-Exclusive Entities === |
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== {{Icons|Overview}} Appearance == |
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* '''[[Curious Light]]''' - A death messenger to the player after dying in [[Floors|sub-floors]]. |
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'''Curious Light''' resembles the [[Guiding Light]], claiming the simplistic appearance of a downpour of rain, the only difference being the slight yellow hue of its color. |
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* '''[[Glitch]]''' - Acts as a failsafe and attacks players that are lagging too far back from the rest of the team when in multiplayer elevator. |
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* '''[[Glitch Fragment|Glitch Fragment Entities]]''' - Glitched variations of [[Screech]], [[Rush]] and [[Ambush]] that appear when interacting with a [[Glitch Fragment]]. |
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It can be further identified by its unique soundtrack, being a much more quiet and somber version of [[Soundtrack|''Guiding Light'']]’s, hinting at a possible affiliation between the entities. |
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== {{Icons|Behavior}} Behavior == |
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''Curious Light'' can be seen after dying in ''The Backdoor'' (and in [[The Rooms]]) or when lighting up one of the naturally-spawning exit doors. It attempts to provide tips on surviving the entities but does not provide the same level of clarity as Guiding Light, seemingly stating the obvious or nothing substantial at all. |
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Unlike the Guiding Light, ''Curious Light'' does not actively light up dark environments, being only present in the [[Death Screen]], only lighting up certain doors, or while making shimmering noises when a player is near a [[Room Key (The Backdoor)|Room Key]]. |
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The Curious Light has its limits with players as dying numerous times to a specific entity in the Backdoor will cause Curious Light to slowly lose its patience, going as far as to sarcastically congratulating a player for dying to the Vacuum the fourth time. |
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== {{Icons|Trivia}} Trivia == |
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* The ''Curious Light''<nowiki/>'s name originates from a soundtrack by LSPLASH. |
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* ''Curious Light''<nowiki/>'s color and sparkles can be seen at the end of ''The Backdoor'', indicating that ''Curious Light'' is technically also in the Hotel. |
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* It has been confirmed that the ''Curious Light'' will play a bigger role in the overall game in the future.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000117802#4400000000000488359 Q: "Will we be getting lore behind curious and guiding light?" A: "yes! major plans for them"] -GhostlyWowzers</ref> |
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* The ''Curious Light'' theme is pretty similar to "Last Breath" from ''Ultimate Custom Night'' and [[Guiding Light]]'s theme. |
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* According to ''Curious Light''<nowiki/>'s line, "Look around for the levers I placed for you," it is responsible for installing the levers found in ''The Backdoor''. |
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* At some point, ''Curious Light'' was not alone, as it was told by an unknown entity with feminine pronouns that it should call "that one" ''Blitz''. The identity of this entity has not been confirmed, although it may be Guiding Light. |
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== {{Icons|Speech}} Death Messages == |
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{|class="mw-collapsible mw-collapsed fandom-table" style="width: 100%" |
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!Addressal |
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!Entity |
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!Advice |
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|- |
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|rowspan="4"|So… You’ve found another one of these places. |
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I’m sure you remember me. |
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Let’s see who you died to. |
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|The Lookman |
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|Hmm... that one. |
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You could call it the Lookman, if you like... that's what I call it. |
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Maybe try a little harder next time. |
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You'll be back. See you later. |
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|- |
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|Vacuum |
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|Oh, looks like there wasn't anything behind that door... sorry. |
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Watch where you're going next time. |
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The vacuum is dangerous. |
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Well... I'll see you later, right? |
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You'll come back? |
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Haha... of course you will. |
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|- |
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|Blitz |
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|Oh, one of my favorites. |
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She said we should call that one Blitz. |
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Well... I'll see you later, right? |
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You'll come back? |
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Haha... of course you will. |
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|- |
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|Haste |
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|Hmm... looks like you ran out of time. |
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You must make haste... ooh, let's call that one Haste! |
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Well... I'll see you later, right? |
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You'll come back? |
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Haha... of course you will. |
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|- |
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|rowspan="4"|The Backdoor is a very old place. No older than The Hotel, but still old. |
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Somewhat forgotten, too. Some parts seem to be missing entirely. |
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Anyways... what got you this time? |
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|The Lookman |
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|The Lookman? |
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It's very similar to another entity you've definitely encountered. |
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You should have enough experience to deal with it. |
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Maybe try a little harder next time. |
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You'll be back. See you then |
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|- |
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|Vacuum |
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|You were pulled into the vacuum again. |
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It's very dangerous to go out there. |
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The vacuum has no oxygen, and I'm told you need oxygen to survive. |
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You'll be back. See you then. |
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|- |
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|Blitz |
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|Blitz got you again? |
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Hmm... it's extremely hostile. It's best not to interact with it. |
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You'll be back. See you then. |
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|- |
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|Haste |
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|You ran out of time, and died to Haste. |
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I've given you a method to add more time to the clock, though. |
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You're welcome. |
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You'll be back. See you then. |
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|- |
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|rowspan="8"|Dead again. |
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What got you this time? |
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|The Lookman |
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|Hmm... the Lookman again? |
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Try not looking at it next time. |
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Maybe try a little harder next time. |
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You'll be back. See you then. |
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|- |
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|Vacuum |
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|You were sucked out into the vacuum. |
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Try to avoid falling out of reality next time. |
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Maybe try a little harder next time. |
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You'll be back. See you then. |
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|- |
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|Blitz |
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|Wow... Blitz yet again. |
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It attacks anyone it can find... |
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…which you should really know by now. |
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Maybe try a little harder next time. |
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You'll be back. See you then. |
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|- |
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|Haste |
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|You ran out of time, and died to Haste. |
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Look around for the levers I placed for you... they can be anywhere. |
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Maybe try a little harder next time. |
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You'll be back. See you then. |
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|} |
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|} |
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|-| |
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Glitch= |
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{|class="article-table" width="100%" ! |
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|- |
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{{Entities |
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|title=Glitch |
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|image=GlitchRenderNew.png |
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|attack=* Attacks a player when room generation fails, unloads all rooms behind and teleports a player to the next room. |
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|floors=Canon Floors |
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* '''The Backdoor''' |
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* [[The Hotel]] |
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* [[The Rooms]] |
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* [[The Mines]] |
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* [[The Outdoors]] |
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* [[Floor 3]] |
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Non-Canon Floors |
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* [[SUPER HARD MODE!!!]] |
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* [[RETRO MODE]] |
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* [[2025 April Fools Event|PARTY MODE]] |
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Other Floors |
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* HOTEL- |
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|damage=* None |
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* {{Icons|Damage}} 20-40 (HOTEL-) |
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|date_added=August 10, 2022 |
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|creator(s)=[[RediblesQW]] |
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|sound1=* '''Jumpscares''' |
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Jumpscare |
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[[File:Glitch-Jumpscare.mp3]] |
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|sound2=* '''Miscellaneous''' |
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Jumpscare Sound #1 (WARNING: LOUD) |
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[[File:Glitch-Sound1.mp3]] |
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Jumpscare Sound #2 |
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[[File:Glitch-Sound2.mp3]] |
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}} |
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<choose> |
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<option>{{Quote|Well that just happened.|'''Error''' [[Achievement]] description}}</option> |
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<option>{{Quote|That is odd. I cannot figure out who you died to.|[[Guiding Light]]}}</option> |
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''Main Article: [[Glitch]]'' |
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</choose> |
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'''Glitch''' is a pivotal and mysterious [[List of Entities|entity]] in ''[[DOORS]]'', residing in all floors. It acts as a failsafe for players if a room fails to generate correctly as well as teleport players who are lagging behind back to their group. |
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== {{Icons|Overview}} Appearance == |
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''Glitch'' is a distinct dark-purple-colored humanoid similar to [[Seek]], with multiple purple cubes and protrusions sticking out of its body. It passively emits an aura of pixelated and colored squares around its body. |
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== {{Icons|Behavior}} Behavior == |
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''Glitch'' is a failsafe implemented to ensure players can progress if room generation fails; for example, when a new room overlaps with a previous one. It appears on players' screens and sends them to the next room, without dealing damage. All rooms behind the new room are then unloaded to fix the issue. It will indicate its approach by producing glitch effects on players' screens and closing all opened doors. |
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In The Backdoor, Glitch also teleports players who are 4 rooms behind the leader back to their group. |
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== {{Icons|Trivia}} Trivia == |
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* ''Glitch'' was non-canon before the content update <ref>[https://twitter.com/RediblesQW/status/1587558190908145665 "glitch is non canon so it can do whatever you want it to"] – RediblesQW, Twitter</ref> <ref>[https://www.youtube.com/watch?v=hKwdSvY4s_o "this update was our way to canonizing glitch im glad you mentioned that cause i wanted to make a tweet about it"] – RediblesQW, on cheddar balls video named "Glitch's Lore Is ABSOLUTELY CRAZY! (Doors CONTENT UPDATE Lore / Theory)"</ref> |
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** The [[Guiding Light]] said it didn't know who killed a player if ''Glitch'' teleported them to the group. However, this message was removed in the Hotel+ Update and the statement was seemingly retconned when [[El Goblino]] claimed to have seen someone that looked similar to [[Seek]], but purple and weird, inferring it encountered ''Glitch''. However, it was confirmed that this will be updated for consistency with what is canon to ''DOORS''.<ref>Q: "[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000117491 El goblino mentions something like seek but purple and weird. Glitch fits the most, but Glitch isn't canon. Does this mean theres a new entity?]" A: "[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000117491#4400000000000488342 it'll be updated as to not have any inconcistency]" — [[User:WowzersItsMe|WowzersItsMe]]</ref> |
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** It is possible this has already been updated and ''Glitch'' being canon, as the dialogue from El Goblino has been updated to refer to Seek as "That eyeball guy" rather than removing the possible mention of ''Glitch''. |
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* ''Glitch'' will always turn player's camera to face it when encountered. |
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* Prior to the Hotel+ Update, ''Glitch'' also teleported players that lagged behind in the [[Hotel]] back to the group and dealt 10-40 damage when doing so. This function has now been given to [[Void]]. |
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** Ironically, this was ''Glitch''<nowiki/>'s original purpose. The room generation failsafe functionality was added later on. |
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** However, ''Glitch'' can still teleport players who are behind in [[The Rooms]] or [[The Backdoor]] or falling out of the map into the void. |
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* ''Glitch'' is the only entity to appear in every [[Floors|Floor]]. This might have something to do with the fact that it is non-canon. |
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** After being turned canon it might be because it can follow the players and it might be stronger than, or can go undetected by [[The Three Architects|The Architects]]. |
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* ''Glitch'' can jumpscare twice in a row. |
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* Despite popular belief, ''Glitch'' cannot kill or damage players. (After Hotel+) |
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* In the [[Tower Heroes Event]], ''Glitch'' seems to shapeshift into/possess other [[List of Entities|entities]], albeit still showing its glitch particles. |
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** It is probably only capable of this because because both it and the Tower Heroes Event are non-canon. |
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*** With the release of the Content Update, it is possible that the glitch fragment intentionally parallels this behavior, though it is only speculation as of now. |
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**This also may be tied to its glitchy nature, as many popular glitches involves characters being where they aren’t supposed to, or messing with the appearance of a character. |
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* ''Glitch'' is taller than [[Figure]]. |
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* ''Glitch'' changed the release date of [[The Mines]] from January 2025 to August 30 2024, causing people to mention that it "saved" them from waiting more time. |
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|} |
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|-| |
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Glitch Fragment Entities= |
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{|class="article-table" width="100%" ! |
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|- |
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| |
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* [[RNIUSHCg==]] |
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* [[AR0xMBUSH]] |
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* [[SCJVEREECH]] |
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</tabber> |
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== {{Icons|Behavior}} Hazards == |
== {{Icons|Behavior}} Hazards == |
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'''The Vacuum''' is a major hazard in [[The Backdoor]]. |
'''The Vacuum''' is a major hazard in [[The Backdoor]]. |
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== {{Icons|Overview}} Appearance == |
== {{Icons|Overview}} Appearance == |
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The Vacuum's exterior appears to look like a regular door, indiscernible from the outside, similar to [[Dupe]], though it differs in the fact that its interior appears to be a hollow vacuum, which, as described by [[Curious Light]], "has no oxygen." The vacuum presumably surrounds the entirety of the Backdoor. It is unknown if it could also surround [[The Hotel]] although it is unlikely as there is a courtyard and rain on it. Also, given the existence of |
The Vacuum's exterior appears to look like a regular door, indiscernible from the outside, similar to [[Dupe]], though it differs in the fact that its interior appears to be a hollow vacuum, which, as described by [[Curious Light]], "has no oxygen." The vacuum presumably surrounds the entirety of the Backdoor. It is unknown if it could also surround [[The Hotel]] although it is unlikely as there is a courtyard and rain on it. Also, given the existence of [[The Mines]] and [[Floor 3]], this seems to be a feature exclusive to the Backdoor. |
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== {{Icons|Behavior}} Behavior == |
== {{Icons|Behavior}} Behavior == |
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== {{Icons|Bugs}} Bugs == |
== {{Icons|Bugs}} Bugs == |
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* Players may be able to hide in drawers to avoid ''Blitz'' (this is not consistent) unless the drawer has a coin. |
* Players may be able to hide in drawers to avoid ''Blitz'' (this is not consistent) unless the drawer has a coin. |
||
* There is a rare bug that can cause a fake door to have 2 handles.<ref>https://doors-game.fandom.com/wiki/File:Capture_d'écran_2024-03-22_210528.png?_rcid=51120</ref> This can also happen in |
* There is a rare bug that can cause a fake door to have 2 handles.<ref>https://doors-game.fandom.com/wiki/File:Capture_d'écran_2024-03-22_210528.png?_rcid=51120</ref> This can also happen in [[The Hotel]] and [[The Mines]]. |
||
* Sometimes, even when ''Blitz'' is not rebounding, it will still show the rebound animation and sound. |
* Sometimes, even when ''Blitz'' is not rebounding, it will still show the rebound animation and sound. |
||
* There is a bug where the ''Lookman'' can spawn slightly lowered in the ground.<ref>https://doors-game.fandom.com/wiki/File:Lookman_in_the_ground.png</ref> |
* There is a bug where the ''Lookman'' can spawn slightly lowered in the ground.<ref>https://doors-game.fandom.com/wiki/File:Lookman_in_the_ground.png</ref> |
||
Line 889: | Line 619: | ||
The Hunt DOORS.png|A special badge for The Hunt. |
The Hunt DOORS.png|A special badge for The Hunt. |
||
Hunt.webp|The Hunt's Teaser. |
Hunt.webp|The Hunt's Teaser. |
||
Screenshot_20240314-234331_YouTube.jpg| |
Screenshot_20240314-234331_YouTube.jpg|[[The Hotel]] with a blue glow, presumably from the elevators in the teaser. |
||
Backdoorsthehuntcover.jpg|''The Backdoor'' cover on the Roblox page during The Hunt event. (No longer in use.) |
Backdoorsthehuntcover.jpg|''The Backdoor'' cover on the Roblox page during The Hunt event. (No longer in use.) |
||
Huntpromobetter.jpg|The poster used to promote The Backdoor that could be seen in-game from 3/15/24 - 3/30/24. |
Huntpromobetter.jpg|The poster used to promote The Backdoor that could be seen in-game from 3/15/24 - 3/30/24. |
||
Line 899: | Line 629: | ||
<gallery widths="195"> |
<gallery widths="195"> |
||
The Backdoor.png|Room -51. |
The Backdoor.png|Room -51. |
||
The Two Gates Room.png|The |
The Two Gates Room.png|The 2-Gate Room. |
||
4SubroomB.png|Ditto, but it has no gates, but instead 4 sub-rooms. |
|||
The Several Gates Room.png|The Multi Gates Room. |
|||
The Several Gates Room.png|The 4-Gate room. |
|||
4GateRoomB.png|Ditto, but it's l-shaped. |
|||
Low room BackDoor.png|The wall room. |
|||
LRoomB.png|An L-Shaped Room. |
|||
TroomB.png|A T-Shaped room. |
|||
Room with pipes BackDoor.png|The Maintenance Hallway. |
Room with pipes BackDoor.png|The Maintenance Hallway. |
||
VMHallwayB.png|Ditto, but it's being destroyed by ''Vacuum''. |
|||
DeadEnd.webp|Ditto. |
|||
Ladder room BackDoor.png|The Staircase Room. |
Ladder room BackDoor.png|The Staircase Room. |
||
Backdoorroom.webp| |
Backdoorroom.webp|Hallway room. |
||
Room.webp|Ditto. |
Room.webp|Ditto. |
||
Storageroom.webp|Ditto |
Storageroom.webp|Ditto. |
||
HallwayRoomVacuumed.png|Ditto, but it's being destroyed by ''Vacuum''. |
|||
LongHallwayB.png|Long hallway room. |
|||
LockedRoomB.png|Locked room. |
|||
The BackDoor Final.png|Room -01. |
The BackDoor Final.png|Room -01. |
||
</gallery> |
</gallery> |
||
Line 916: | Line 652: | ||
Backdoor Lamp.png|Lamp. |
Backdoor Lamp.png|Lamp. |
||
Backdoor Table.png|Table. |
Backdoor Table.png|Table. |
||
BackdoorSmallTable.png|Small Table. |
|||
Cardboard Box (Normal).png|Cardboard Box. (Normal) |
Cardboard Box (Normal).png|Cardboard Box. (Normal) |
||
Cardboard Box (Wide).png|Cardboard Box. (Wide) |
Cardboard Box (Wide).png|Cardboard Box. (Wide) |
Latest revision as of 06:23, 18 July 2025
{{#vardefine:spoilers|spoilers}}{{#vardefine:classes|class="mw-collapsible notice-template" id="mw-customcollapsible-SpoilersWarning"}}

"Hmm... I'm terribly sorry. I'm not sure what happened to you. You just... died." - Guiding Light The Backdoor still exists, but THE HUNT: First Edition badge and event are no longer in-game. This article serves as a record for something that was removed or archived. |
"Oye... who do you think built this place? The Backdoor, I mean. " - El Goblino (altered) The Backdoor is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: N/A |
<infobox layout="stacked"> <title source="title"><default>The Backdoor</default><format>The Backdoor</format></title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>Floor Information</header> <label>Rooms</label> <label>Date Added</label> <label>Sound Files</label> </group> <group layout="horizontal" collapse="open"> <header>UPDATES</header> <label>← Previous</label> <label>Next →</label> </group> </infobox> <choose> <option>
"Yeah, I've got time."
- Other Way Around Achievement Description
</option> <option>
"Could you check the back?"
- Around Back Achievement Description
</option>
</choose>
The Backdoor is a sub-floor that can be accessed from a side door in the exterior of the Lobby, or through the "Create Elevator" Menu. As of March 30th, 2024, The Backdoor is only able to be entered if players have previously obtained the Detour achievement from entering The Rooms.
The Backdoor was initially released on March 15, 2024 for the 2024 Roblox event, The Hunt: First Edition, where it awarded players the "THE HUNT - First Edition" achievement and a badge for the event. The trailer was uploaded to YouTube 1 day prior to the event. After the event concluded on March 30, 2024, the sub-floor remained in the game, although its entrance was changed, and also rewarded 2 different achievements, making "THE HUNT - First Edition" achievement unobtainable.
Overview
The Backdoor entrance can be found by exiting The Lobby via the front doors, taking a right, and proceeding until a player reaches an opening in the gate. If a player has not entered The Rooms yet, a glowing Curious Light themed barrier will be seen blocking the opening and text will appear stating that players need the Detour achievement (which is obtainable by entering The Rooms for the first time) to proceed. Behind the gate is a door acting as an elevator, which holds up to four players. During The Hunt: First Edition, players could've instead accessed The Backdoor by entering any of the elevators in the once-barricaded corridor in The Lobby, which contained a sign which explained how players could've obtained "THE HUNT: First Edition" achievement.
The Backdoor contains its own cast of unique entities, with similar, yet different ways of attacking players compared to the entities that are found within The Hotel. Drawers can be found throughout The Backdoor, and may contain Gold, Room Keys (in rooms with locked doors), or Vials of Starlight.
Closets and Time Levers also appear throughout The Backdoor.
The Backdoor features a unique timer mechanic. Once players open Door -50, they will be given one minute to complete the entire floor. The amount of time players will have to complete the floor can only be increased by players interacting with Timer Levers, which appear randomly throughout The Backdoor, and will add either 30 or 60 seconds depending on the time remaining when the lever spawns. Door -50 will always have a Timer Lever. The amount of time players have remaining can be seen above Timer Levers and on the front of each opened numbered door.
As players' remaining time decreases, the background music changes accordingly, becoming more intense and frantic. If players run out of time, Haste will spawn and begin chasing them, instantly killing any players it reaches. Haste will disappear immediately if players pull a Timer Lever before it succeeds in killing them.
The Backdoor's appearance is similar to The Hotel, with the most noticeable differences being that The Backdoor has lightbulbs instead of wall lamps, brighter lights and a different wood for its interior.
The final door, -01, contains the Bottle of Starlight, which players can purchase for 100 Gold, as well as a Time Lever.
Another numbered door, 0000, is located at the back of -01. Once any player interacts with it, a cutscene will play where the door will shatter into pieces, revealing a yellow glowing portal behind it. Then, all players (including those who are dead and spectating) will be granted the "Other Way Around" achievement (or "THE HUNT: Escape The Backdoor" if it's before THE HUNT event ended), if they do not own it already. After a 15-second skippable intermission, all players will be teleported to The Reception with the use of an ancient rock portal, and will be able to continue their run in The Hotel. Players will retain their remaining health, and any items in their inventory, but they will not be able to use the Pre-Run shop.
Entities
Entities are unnatural beings that inhabit The Backdoor. Most of them pose as roadblocks and threats to hinder players’ progress and usually attempt to kill or damage them in whatever ways they can.
Unique Entities
<tabber> |-| Blitz=
<infobox layout="stacked"> <title source="title"> <default>The Backdoor</default> <format>Blitz</format> </title> <image source="image"> |
Red Light
|
Modifiers Modifier(s)
|-| Lookman=
<infobox layout="stacked"> <title source="title"> <default>The Backdoor</default> <format>The Lookman</format> </title> <image source="image"> |
Lookman No Looking
|
Modifiers Modifier(s)
|-| Haste=
<infobox layout="stacked"> <title source="title"> <default>The Backdoor</default> <format>Haste</format> </title> <image source="image"> |
Time Out
|
Modifiers Modifier(s)
"The Backdoor's timer and levers will appear. Haste attacks if the timer hits 0."
Requires 'Other Way Around'
Floors: The Hotel
</tabber>
Non-Exclusive Entities
- Curious Light - A death messenger to the player after dying in sub-floors.
- Glitch - Acts as a failsafe and attacks players that are lagging too far back from the rest of the team when in multiplayer elevator.
- Glitch Fragment Entities - Glitched variations of Screech, Rush and Ambush that appear when interacting with a Glitch Fragment.
Hazards
<tabber> Vacuum=
<infobox layout="stacked"> <title source="title"> <default>The Backdoor</default> <format>The Vacuum</format> </title> <image source="image"> |
Around Back
|
Other Way Around
|
THE HUNT: First Edition
|
Error
|
Modifiers Related Modifiers
"Blitz from The Backdoor has a chance to attack."
Requires 'Other Way Around'
Floors: The Hotel, The Mines
"The Lookman from The Backdoor has a chance to attack."
Requires 'Other Way Around'
Floors: The Hotel, The Mines
"Some doors will lead to... nowhere (like in The Backdoor)."
Requires 'Other Way Around'
Floors: The Hotel, The Mines
"The Backdoor's timer and levers will appear. Haste attacks if timer hits 0."
Requires 'Other Way Around'
Floors: The Hotel
Gallery
<tabber> In-game=
A Barricaded door in the Lobby after the Backdoor update.
- Error creating thumbnail: File missing
a glitch where the door to the backdoor shuts while player is outside.
Ditto again, but in the Lobby.
- Nobackdoor.png
The Backdoor being blocked by Curious light due to a player not owning Detour.
- The Backdoor-to-Hotel doorframe.png
The doorframe that appears in the The Reception when players continue their run after escaping The Backdoor.
- Error creating thumbnail: File missing
Ditto, with sigil and the "Other Way Around" achievement.
- Screenshot 2024-03-16 104158.png
The lever seen in room -50, -49, -48, -47, -46, etc.
- Room -01 lever.png
A wide view of Room -01 and the main centerpiece as the Bottle of Starlight floating on a pedestal surrounded by a pile of bricks.
- Players leave Door -01 and arrive at Door 00.png
Players leaving room -01 and arriving at Door 0.
- Screenshot 2024-03-16 104613.png
Haste, less then a second away from killing a player in room -01.
- Screenshot 2024-03-16 104338.png
Haste's death screen.
- Jumphasteloop.gif
Haste's death screen loop.
- Vacuumingvacuum.gif
The Vacuum's death animation.
- Vacuum death.gif
Ditto, but unloaded.
- The player survived using Vial of Starlight in the attack of Blitz (under the highest health condition).gif
A player using the Vial of Starlight to survive Blitz (under the highest health condition)
- Right in time Haste.gif
Player pulling the lever during the jumpscare, nearly dying to Haste.
- LookManBeingAbleTobeLookedAt.png
A player looking directly at the Lookman through a metal gate without taking any damage.
- Pink Blitz Gif.gif
Ditto.
- THE HUNT ENTRANCE HD.png
The entrance to The Backdoor's elevators during THE HUNT: First Edition.
- Ripbackdoors.png
Ditto, but during the post-Hunt update.
- Error creating thumbnail: File missing
Blitz, about to damage a player.
- Error creating thumbnail: File missing
Haste soon about to kill a player.
- Error creating thumbnail: File missing
The entrance to the Backdoor.
- Vacuum .jpg
A Vacuum Door.
- Vacuumboarded.jpg
Ditto, but blocked by boards.
- Succ.gif
A player being sucked into the Vacuum.
- Screenshot 2025-05-03 12.09.48 PM.png
A room with a broken celling revealing the Vacuum.
- Vacuum blocked by a closet.png
A closet blocking a hole that leads to the Vacuum.
- Vacuum blocked by a desk.png
Ditto, but blocked by a desk.
- Lobbynewroom2.png
The Backdoor-type area of the Lobby.
- Rush brother LORE LORE LORE.png
What Blitz looks like closer up.
- LookmanintheHotelFar.png
The Lookman spawned in the Hotel in the far by the candy.
- VacuumHole1 Backdoor.png
A hole in a room in The Backdoor.
- MaintenanceHall VacuumHole Backdoor.png
Ditto, in the Maintenance Hallway.
- Puke2.png
Blitz particle. Colored green ingame.
- Puke2 (1).png
Ditto, but pink.
- Wind.png
Vacuum Particle.
- The Lookman.png
The Lookman without eyes.
- LookmanEyes.webp
The Lookman's eyes.
- ModifierPageBackdoor.png
The Modifier page for The Backdoor prior to the Content Update.
- ModifierPageBackdoorNew.png
Ditto, but after the Content Update.
- Error creating thumbnail: File missing
An image comparing Haste and Specimen 9's death screens.
- NOTIMELEFTNOTIMELEFT.png
Haste's "NO TIME LEFT" text.
Promotional Images=
- Redthing.jpg
Haste, seen in the announcement video for DOORS: The Backdoor.
- Static-assets-upload13440251386121724243.webp
A room with the Lookman.
- The Hunt DOORS.png
A special badge for The Hunt.
- Screenshot 20240314-234331 YouTube.jpg
The Hotel with a blue glow, presumably from the elevators in the teaser.
- Error creating thumbnail: File missing
The Backdoor cover on the Roblox page during The Hunt event. (No longer in use.)
- Error creating thumbnail: File missing
The poster used to promote The Backdoor that could be seen in-game from 3/15/24 - 3/30/24.
- Newbackdoorbanner.png
The Backdoor cover on the Roblox page after The Hunt event ended.
Rooms=
- The Backdoor.png
Room -51.
- The Two Gates Room.png
The 2-Gate Room.
- The Several Gates Room.png
The 4-Gate room.
- Low room BackDoor.png
The wall room.
- LRoomB.png
An L-Shaped Room.
- TroomB.png
A T-Shaped room.
- Room with pipes BackDoor.png
The Maintenance Hallway.
- VMHallwayB.png
Ditto, but it's being destroyed by Vacuum.
- Ladder room BackDoor.png
The Staircase Room.
- Room.webp
Ditto.
- Storageroom.webp
Ditto.
- LongHallwayB.png
Long hallway room.
- LockedRoomB.png
Locked room.
- The BackDoor Final.png
Room -01.
Decorations=
Old/Unused=
- Old Modern Flashlight.png
A Flashlight in The Backdoor, seen in old footage of the sub-floor.
</tabber>
References
- ↑ Q: whats Blitz pronouns A: any -Lsplash, Twitter
- ↑ "also, 'Eyes' was originally called 'Lookman'" -LSPLASH, Twitter
- ↑ LSPLASH on X: "@OGNface 3. after stalling in a room for too long it chased down players and made you hide... which fundamentally made absolutely 0 sense whatsoever, so it was shelved" / X
- ↑ https://doors-game.fandom.com/wiki/File:Capture_d'écran_2024-03-22_210528.png?_rcid=51120
- ↑ https://doors-game.fandom.com/wiki/File:Lookman_in_the_ground.png
- ↑ "fully planned, developed, and released in two weeks... -Redibles, X
- ↑ "..the floor itself is canon!" -LightningSplash, X
- ↑ Q: "Will you expand the backdoor to a full floor with 100 doors?" A: "Nah, we might touch up the backdoor just a bit though" - Lsplash, Twitter
- ↑ LightningSplash on Twitter: "no, Backdoors is meant to not have modifiers" (link)
- ↑ https://youtu.be/Uq2yRbbCR0I?si=1rpZnB04j9k0h1FG&start=65