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{{SpoilersWarning|content=1}} |
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{{Removed|for The Hunt: First Edition has been removed. This sub-floor is still in-game, but THE HUNT: First Edition badge is no longer obtainable, and THE HUNT event is permanently}} |
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{{Removed|still exists, but THE HUNT: First Edition badge and event are}}{{Stub}}{{FloorsNav}} |
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{{FloorsNav}} |
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{{About|The Backdoor|[[The Hunt Update]]}} |
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{{Floors |
{{Floors |
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|title = The Backdoor |
|title = The Backdoor |
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|image = |
|image = <gallery> |
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Backdoor2.jpg|The Backdoor |
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THE HUNT ENTRANCE HD.png|Lobby Entrance (During The Hunt) |
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LobbyBackdoorEntrance.png|Lobby Entrance (Current) |
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Backdoor logo.png|Logo |
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</gallery> |
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|rooms = 50 (51, if counting the spawn room) |
|rooms = 50 (51, if counting the spawn room) |
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|date_added = March 15, 2024 |
|date_added = March 15, 2024 |
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|sound_files = |
|sound_files = |
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*'''Backdoor Ambience''' |
* '''Backdoor Ambience''' |
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[[File:Audio loserredo2.ogg]] |
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*'''Time-Lever Pulled Down''' [[File:TimeLeverPullSound.mp3]] |
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*'''Time-Lever Pulled Down |
* '''Time-Lever Pulled Down''' |
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[[File:TimeLeverPullSound.mp3]] |
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* '''Time-Lever Pulled Down (Ambience)''' |
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*'''Side-Door Opened (Backdoor)''' [[File:BackdoorOpenSub.wav]] |
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[[File:Audio LoserEnd.ogg]] |
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* '''Door Opened (Backdoor)''' |
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*'''Bulb Flicker''' [[File:BulbFlicker.wav]] |
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[[File:Bwawgbwuwwiwing.mp3]] |
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* '''Side-Door Opened (Backdoor)''' |
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*'''Bulb Charge''' [[File:BulbCharge.wav]] |
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[[File:BackdoorOpenSub.wav]] |
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* '''Curious Light Ambience''' |
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*'''Dark Room''' [[File:Dark Room.wav]]}} |
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[[File:Audio loopsecret.ogg]] |
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* '''Bulb Flicker''' |
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[[File:BulbFlicker.wav]] |
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* '''Bulb Break''' |
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[[File:BulbBreak.wav]] |
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* '''Bulb Charge''' |
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[[File:BulbCharge.wav]] |
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* '''Bulb Ambience''' |
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[[File:BulbLoop.wav]] |
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* '''Dark Room Ambience''' |
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[[File:Dark Room.wav]] |
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}} |
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<choose> |
<choose> |
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<option>{{Quote|Yeah, I've got time.|'''Other Way Around''' [[Achievements|Achievement]] Description}}</option> |
<option>{{Quote|Yeah, I've got time.|'''Other Way Around''' [[Achievements|Achievement]] Description}}</option> |
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<option>{{Quote|Could you check the back?|'''Around Back''' [[Achievements|Achievement]] Description}}</option> |
<option>{{Quote|Could you check the back?|'''Around Back''' [[Achievements|Achievement]] Description}}</option> |
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</choose> |
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</choose>'''The Backdoor''' is a [[Floors|sub-floor]] that can be accessed from a side door in the exterior of the [[Lobby]], or through the "Create [[Elevator]]" Menu. As of March 30th, 2024, The Backdoor is only able to be entered if [[Player|players]] have previously obtained the Detour [[Achievements|achievement]] from entering ''[[The Rooms]].''[[File:Huntpromobetter.jpg|thumb|The poster used to promote The Backdoor that could be seen in-game from 3/15/24 - 3/30/24.]] |
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'''The Backdoor''' is a [[Floors|sub-floor]] that can be accessed from a side door in the exterior of the [[Lobby]], or through the "Create [[Elevator]]" Menu. As of March 30th, 2024, The Backdoor is only able to be entered if [[Player|players]] have previously obtained the Detour [[Achievements|achievement]] from entering ''[[The Rooms]].''[[File:Huntpromobetter.jpg|thumb|The poster used to promote The Backdoor that could be seen in-game from 3/15/24 - 3/30/24.]] |
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''The Backdoor'' was initially released on March 15, 2024 for the 2024 Roblox event, ''The Hunt: First Edition'', where it awarded players the "THE HUNT - First Edition" [[Achievements|achievement]] and a badge for the event. The [https://www.youtube.com/watch?v=ZU0owH2nxGk trailer] was uploaded to YouTube 1 day prior to the event. After the event concluded on March 30, 2024, the sub-floor remained in the game, although its entrance was changed, and also rewarded 2 different achievements, making "THE HUNT - First Edition" achievement unobtainable. |
''The Backdoor'' was initially released on March 15, 2024 for the 2024 Roblox event, ''The Hunt: First Edition'', where it awarded players the "THE HUNT - First Edition" [[Achievements|achievement]] and a badge for the event. The [https://www.youtube.com/watch?v=ZU0owH2nxGk trailer] was uploaded to YouTube 1 day prior to the event. After the event concluded on March 30, 2024, the sub-floor remained in the game, although its entrance was changed, and also rewarded 2 different achievements, making "THE HUNT - First Edition" achievement unobtainable. |
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''The Backdoor'' contains its own cast of unique [[List of Entities|entities]], with similar, yet different ways of attacking players compared to the entities that are found within [[The Hotel]]. [[Containers|Drawers]] can be found throughout ''The Backdoor,'' and may contain [[Gold]], [[Room Key (The Backdoor)|Room Keys]] (in rooms with locked doors), or [[Vial of Starlight|Vials of Starlight]]. |
''The Backdoor'' contains its own cast of unique [[List of Entities|entities]], with similar, yet different ways of attacking players compared to the entities that are found within [[The Hotel]]. [[Containers|Drawers]] can be found throughout ''The Backdoor,'' and may contain [[Gold]], [[Room Key (The Backdoor)|Room Keys]] (in rooms with locked doors), or [[Vial of Starlight|Vials of Starlight]]. |
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[[Hiding|Closets]] and [[ |
[[Hiding|Closets]] and Time [[Levers|Lever]]s also appear throughout ''The Backdoor''. |
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''The Backdoor'' features a unique timer mechanic. Once players open Door -50, they will be given one minute to complete the entire floor. The amount of time players will have to complete the floor can only be increased by players interacting with Timer Levers, which appear randomly throughout ''The Backdoor'', and will add either 30 or 60 seconds depending on the time remaining when the lever spawns. Door -50 will always have a Timer Lever. The amount of time players have remaining can be seen above Timer Levers and on the front of each opened numbered door. |
''The Backdoor'' features a unique timer mechanic. Once players open Door -50, they will be given one minute to complete the entire floor. The amount of time players will have to complete the floor can only be increased by players interacting with Timer Levers, which appear randomly throughout ''The Backdoor'', and will add either 30 or 60 seconds depending on the time remaining when the lever spawns. Door -50 will always have a Timer Lever. The amount of time players have remaining can be seen above Timer Levers and on the front of each opened numbered door. |
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''The Backdoor''<nowiki/>'s appearance is similar to The Hotel, with the most noticeable differences being that ''The Backdoor'' has lightbulbs instead of wall lamps, brighter lights and a different wood for its interior. |
''The Backdoor''<nowiki/>'s appearance is similar to The Hotel, with the most noticeable differences being that ''The Backdoor'' has lightbulbs instead of wall lamps, brighter lights and a different wood for its interior. |
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The final door, -01, contains the [[Bottle of Starlight]], which players can purchase for 100 Gold, as well as a |
The final door, -01, contains the [[Bottle of Starlight]], which players can purchase for 100 Gold, as well as a Time [[Levers|Lever]]. |
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Another numbered door, 0000, is located at the back of -01. Once any player interacts with it, a cutscene will play where the door will shatter into pieces, revealing a yellow glowing portal behind it. Then, all players (including those who are dead and spectating) will be granted the "Other Way Around" achievement (or "THE HUNT: Escape The Backdoor" if it's before THE HUNT event ended), if they do not own it already. After a 15-second skippable intermission, all players will be teleported to [[The Reception]] with the use of |
Another numbered door, 0000, is located at the back of -01. Once any player interacts with it, a cutscene will play where the door will shatter into pieces, revealing a yellow glowing portal behind it. Then, all players (including those who are dead and spectating) will be granted the "Other Way Around" achievement (or "THE HUNT: Escape The Backdoor" if it's before THE HUNT event ended), if they do not own it already. After a 15-second skippable intermission, all players will be teleported to [[The Reception]] with the use of an ancient rock portal, and will be able to continue their run in The Hotel. Players will retain their remaining [[health]], and any [[items]] in their inventory, but they will not be able to use the [[Shops|Pre-Run shop.]] |
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{{AnyIcons|EntityIcon.png|Entities|mobile=Yes|format===|caption=Entities}} |
{{AnyIcons|EntityIcon.png|Entities|mobile=Yes|format===|caption=Entities}} |
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Entities are unnatural beings that inhabit ''The Backdoor''. Most of them pose as roadblocks and threats to hinder players’ progress and usually attempt to kill or damage them in whatever ways they can. |
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=== Unique Entities === |
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<tabber> |
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|-| |
|-| |
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Blitz= |
Blitz= |
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Blitz_(Even_Rebound).png|Blitz (Rebound/Idle) |
Blitz_(Even_Rebound).png|Blitz (Rebound/Idle) |
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</gallery> |
</gallery> |
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|attack=Rushes through rooms killing any players in its line of sight, occasionally backtracking until it reaches an unopened door. |
|attack=* Rushes through rooms killing any players in its line of sight, occasionally backtracking until it reaches an unopened door. |
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|type=Hostile (Fatal) |
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|floors= |
|floors= |
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Canon Floors |
Canon Floors |
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* |
* '''The Backdoor''' |
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*[[The Hotel]] ( |
* [[The Hotel]] ([[Modifiers]]) |
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*[[The Mines]] ( |
* [[The Mines]] ([[Modifiers]]) |
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Non-Canon Floors |
Non-Canon Floors |
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*[[2025 April Fools Event| |
*[[2025 April Fools Event|PARTY MODE]] |
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|damage=*{{Icons|Damage}} 100 |
|damage=* {{Icons|Damage}} 100 |
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|date_added=March 15, 2024 |
|date_added=March 15, 2024 |
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|creator(s)=[[Lightning_Splash]] |
|creator(s)=[[Lightning_Splash]] |
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|sound1=*'''Ambients''' |
|sound1=* '''Ambients''' |
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Far (Normal Form) |
Far (Normal Form) |
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[[File:BlitzFar.mp3]] |
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Near (Normal Form) |
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Far (Idling Form) [[File:PissedBlitzFar.mp3]] |
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[[File:BlitzNear.mp3]] |
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Far (Idling Form) |
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|sound2=*'''Jumpscares''' |
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[[File:PissedBlitzFar.mp3]] |
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Near (Idling Form) |
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[[File:PissedBlitzNear.mp3]] |
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|sound2=* '''Jumpscares''' |
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Jumpscare |
Jumpscare |
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[[File:BlitzJumpscareNew.mp3]] |
[[File:BlitzJumpscareNew.mp3]] |
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|sound3=*'''Lights''' |
|sound3=* '''Lights''' |
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Bulb Flicker |
Bulb Flicker |
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[[File:BulbFlicker.wav]] |
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Bulb Break |
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|sound4=*'''Miscellaneous''' |
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[[File:BulbBreak.wav]] |
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|sound4=* '''Miscellaneous''' |
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Crucified |
Crucified |
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[[File:BlitzCrucifix.wav]] |
[[File:BlitzCrucifix.wav]] |
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}} |
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}}<choose><option>{{Quote|Blue light!|'''Red Light''' [[Achievement]] description}}</option> |
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<choose><option>{{Quote|Blue light!|'''Red Light''' [[Achievement]] description}}</option> |
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<option>{{Quote|Blitz got you again? Hmm... it's extremely hostile. It's best not to interact with it.|[[Curious Light]]}}</option> |
<option>{{Quote|Blitz got you again? Hmm... it's extremely hostile. It's best not to interact with it.|[[Curious Light]]}}</option> |
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</choose> |
</choose> |
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'''Blitz''' is a hostile entity that appears in |
'''Blitz''' is a hostile entity that appears in '''The Backdoor'''. |
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=={{Icons|Overview}} Appearance== |
== {{Icons|Overview}} Appearance == |
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''Blitz'' takes on the appearance of a distorted green face, similar to that of [[Rush]]. Its face turns pink and distorts further when rebounding, with wider eyes and smile, while still having a small green "aura." When crucified, Blitz will repeatedly switch between its rushing form and its rebounding form. |
''Blitz'' takes on the appearance of a distorted green face, similar to that of [[Rush]]. Its face turns pink and distorts further when rebounding, with wider eyes and smile, while still having a small green "aura." When crucified, Blitz will repeatedly switch between its rushing form and its rebounding form. |
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=={{Icons|Behavior}} Behavior== |
== {{Icons|Behavior}} Behavior == |
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''Blitz'' has a behavior nearly identical to that of [[Rush|Rush’s]]; when ''Blitz'' spawns, the lights in the current room will flicker to indicate its arrival. It will rush through and attack all players in its line of sight while producing a distorted screeching sound. This attack will deal fatal damage to targeted players, though those under the effect of a [[Vial of Starlight|Vial]] or [[Bottle of Starlight]] may survive the attack. |
''Blitz'' has a behavior nearly identical to that of [[Rush|Rush’s]]; when ''Blitz'' spawns, the lights in the current room will flicker to indicate its arrival. It will rush through and attack all players in its line of sight while producing a distorted screeching sound. This attack will deal fatal damage to targeted players, though those under the effect of a [[Vial of Starlight|Vial]] or [[Bottle of Starlight]] may survive the attack. |
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''Blitz'' will never rebound if the timer is below 30 seconds. |
''Blitz'' will never rebound if the timer is below 30 seconds. |
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=={{Icons|Trivia}} Strategy== |
== {{Icons|Trivia}} Strategy == |
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Because ''Blitz'' acts nearly the same way as Rush, hiding in a closet will guarantee a player's survival. Similar to [[Ambush]], players should be cautious of Blitz's rebounding until its screaming sounds can no longer be heard. This is because ''Blitz'' can still rebound after passing through the next unopened door. |
Because ''Blitz'' acts nearly the same way as Rush, hiding in a closet will guarantee a player's survival. Similar to [[Ambush]], players should be cautious of Blitz's rebounding until its screaming sounds can no longer be heard. This is because ''Blitz'' can still rebound after passing through the next unopened door. |
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** It is the only Doors entity to share the same jumpscare audio from another entity (which is Rush's but sped up). |
** It is the only Doors entity to share the same jumpscare audio from another entity (which is Rush's but sped up). |
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** The sound that Blitz makes while being crucified is almost, if not identical to the base speed of Rush and Blitz's distant and nearby audio cues. |
** The sound that Blitz makes while being crucified is almost, if not identical to the base speed of Rush and Blitz's distant and nearby audio cues. |
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* Whenever a player dies to ''Blitz'' for the first time, [[Curious Light]] says "She said we should call that one ''Blitz''." It's currently unknown who 'she' is |
* Whenever a player dies to ''Blitz'' for the first time, [[Curious Light]] says "She said we should call that one ''Blitz''." It's currently unknown who 'she' is. |
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*** There's a chance that it could also be [[Guiding Light]], due to its ability to know the entity's actual name, unlike Curious Light. |
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**** If this is true, then Guiding Light may be one of the only female entities, along with [[Sally]]. |
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* ''Blitz'' uses any pronouns. <ref>[https://x.com/LightningSplash/status/1834067067978330378?t=cu33gPzZ-KKx_1qDiCnc2A&s=19 Q: whats Blitz pronouns A: any] -Lsplash, Twitter</ref> |
* ''Blitz'' uses any pronouns. <ref>[https://x.com/LightningSplash/status/1834067067978330378?t=cu33gPzZ-KKx_1qDiCnc2A&s=19 Q: whats Blitz pronouns A: any] -Lsplash, Twitter</ref> |
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=={{Icons|Achievement}} Related |
== {{Icons|Achievement}} Related achievements == |
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{{Achievement |
{{Achievement |
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|title=Red Light |
|title=Red Light |
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|text=Blue light! |
|text=Blue light! |
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|text2=Use a Crucifix against ''Blitz''.}} |
|text2=Use a Crucifix against ''Blitz''.}} |
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=={{Icons|Modifiers}} Modifier(s)== |
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== {{Icons|Modifiers}} Modifier(s) == |
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{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Blitz, Oh|textcolor2=#c0a33d|text2=Blitz from The Backdoor has a chance to attack.|textcolor3=#c0a33d|text3=Requires 'Other Way Around'|increase=5}} |
{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Blitz, Oh|textcolor2=#c0a33d|text2=Blitz from The Backdoor has a chance to attack.|textcolor3=#c0a33d|text3=Requires 'Other Way Around'|increase=5}} |
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|} |
|} |
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|-| |
|-| |
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Lookman= |
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{|class="article-table" width="100%" ! |
{|class="article-table" width="100%" ! |
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|- |
|- |
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</gallery> |
</gallery> |
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|caption= |
|caption= |
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|attack=Damages and impairs vision when looked at. |
|attack=* Damages and impairs vision when looked at. |
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|type=Hostile (Fatal) |
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|floors= |
|floors= |
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Canon Floors |
Canon Floors |
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* |
* '''The Backdoor''' |
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*[[The Hotel]] |
* [[The Hotel]] ([[Modifiers]]) |
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*[[The Mines]] |
* [[The Mines]] ([[Modifiers]]) |
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Non-Canon Floors |
Non-Canon Floors |
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*[[2025 April Fools Event| |
* [[2025 April Fools Event|PARTY MODE]] |
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|damage=*{{Icons|Damage}} 20 |
|damage=* {{Icons|Damage}} 20 |
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|date_added=March 15, 2024 |
|date_added=March 15, 2024 |
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|creator(s)=[[Lightning_Splash]] |
|creator(s)=[[Lightning_Splash]] |
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|sound1=*'''Sounds''' |
|sound1=* '''Sounds''' |
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Ambience |
Ambience |
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[[File:LookmanAmbienceEffect.mp3]] |
[[File:LookmanAmbienceEffect.mp3]] |
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Teleport |
Teleport |
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[[File:Teleport.mp3]] |
[[File:Teleport.mp3]] |
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|sound2=*'''Jumpscares''' |
|sound2=* '''Jumpscares''' |
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Attack |
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Attack [[File:LookmanAttack.wav]] |
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[[File:LookmanAttack.wav]] |
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Kill |
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|sound3=*'''Lights''' |
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[[File:FigureKill.wav]] |
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|sound3=* '''Lights''' |
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Bulb Break [[File:BulbBreak.wav]] |
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Bulb Flicker |
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|sound4=*'''Miscellaneous''' |
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[[File:BulbFlicker.wav]] |
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Bulb Break |
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}}<choose> |
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[[File:BulbBreak.wav]] |
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|sound4=* '''Miscellaneous''' |
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Crucified |
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[[File:LookmanCrucifix1.ogg]] |
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}} |
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<choose> |
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<option>{{Quote|Oh man!|'''Lookman No Looking''' [[Achievement]] description}}</option> |
<option>{{Quote|Oh man!|'''Lookman No Looking''' [[Achievement]] description}}</option> |
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<option>{{Quote|The ''Lookman''? It's very similar to another entity you've definitely encountered.|[[Curious Light]]}}</option> |
<option>{{Quote|The ''Lookman''? It's very similar to another entity you've definitely encountered.|[[Curious Light]]}}</option> |
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</choose> |
</choose> |
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The '''Lookman''' is a hostile entity that appears in |
The '''Lookman''' is a hostile entity that appears in '''The Backdoor'''. |
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=={{Icons|Overview}} Appearance== |
== {{Icons|Overview}} Appearance == |
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The ''Lookman'' takes on the appearance of a tall, shadowy humanoid silhouette similar to [[Shadow]], but with glowing white eyes that turn purple when looked at. When crucified, The Lookman distorts, and its eyes become red and widen drastically, while also looking slightly upwards. |
The ''Lookman'' takes on the appearance of a tall, shadowy humanoid silhouette similar to [[Shadow]], but with glowing white eyes that turn purple when looked at. When crucified, The Lookman distorts, and its eyes become red and widen drastically, while also looking slightly upwards. |
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=={{Icons|Behavior}} Behavior== |
== {{Icons|Behavior}} Behavior == |
||
The ''Lookman'' behaves similarly to [[Eyes]] because the whole character is a reference to the beta version of Eyes, with the same name and design. The only difference is that the ''Lookman'' damages a player once, then teleports to a different position. Furthermore, its audio cues are very quiet, making it difficult for players to detect the presence of the ''Lookman''. |
The ''Lookman'' behaves similarly to [[Eyes]] because the whole character is a reference to the beta version of Eyes, with the same name and design. The only difference is that the ''Lookman'' damages a player once, then teleports to a different position. Furthermore, its audio cues are very quiet, making it difficult for players to detect the presence of the ''Lookman''. |
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It has a chance to spawn in most rooms and makes a low rumbling noise. If players look at its eyes, it will attack them, briefly darkening their vision and teleporting to a random place in the room while making a thumping noise and causing the lights to flicker. The ''Lookman'' will despawn when the next door is opened. |
It has a chance to spawn in most rooms and makes a low rumbling noise. If players look at its eyes, it will attack them, briefly darkening their vision and teleporting to a random place in the room while making a thumping noise and causing the lights to flicker. The ''Lookman'' will despawn when the next door is opened. |
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=={{Icons|Trivia}} Strategy== |
== {{Icons|Trivia}} Strategy == |
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The ''Lookman'' only attacks if players look directly at its eyes. Thankfully, the ''Lookman'' has a tall stature and thus can be easily avoided by looking down slightly to avoid eye contact. |
The ''Lookman'' only attacks if players look directly at its eyes. Thankfully, the ''Lookman'' has a tall stature and thus can be easily avoided by looking down slightly to avoid eye contact. |
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The ''Lookman'' has a tendency to spawn next to the exit door of a room. Players can use this to their advantage and save time by listening for its rumbling cue when in rooms that have multiple possible exits, such as the ''Maintenance Hallway'' rooms, and it is especially useful in navigating dark rooms. However, players will lose this navigational niche if it teleports away to a different location. |
The ''Lookman'' has a tendency to spawn next to the exit door of a room. Players can use this to their advantage and save time by listening for its rumbling cue when in rooms that have multiple possible exits, such as the ''Maintenance Hallway'' rooms, and it is especially useful in navigating dark rooms. However, players will lose this navigational niche if it teleports away to a different location. |
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=={{Icons|Trivia}} Trivia== |
== {{Icons|Trivia}} Trivia == |
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*The ''Lookman''<nowiki/>'s design is based off of ''Eyes'''<nowiki/> original design. |
* The ''Lookman''<nowiki/>'s design is based off of ''Eyes'''<nowiki/> original design. |
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**The ''Lookman''<nowiki/>'s name is derived from an older version of Eyes' name.<ref> [https://twitter.com/LightningSplash/status/1699829226470269179?t=0j58sJ5lGh9dFOa_BpaHJA&s=19 "also, 'Eyes' was originally called 'Lookman'" -LSPLASH, Twitter] </ref> |
** The ''Lookman''<nowiki/>'s name is derived from an older version of Eyes' name.<ref> [https://twitter.com/LightningSplash/status/1699829226470269179?t=0j58sJ5lGh9dFOa_BpaHJA&s=19 "also, 'Eyes' was originally called 'Lookman'" -LSPLASH, Twitter] </ref> |
||
*The ''Lookman'' is the third of six entities featured on the ''[[DOORS]]'' icon, the second being Dupe, the first being Seek, the fourth being the Gloombats, the fifth being Glitch, and the sixth being Rush. |
* The ''Lookman'' is the third of six entities featured on the ''[[DOORS]]'' icon, the second being Dupe, the first being Seek, the fourth being the Gloombats, the fifth being Glitch, and the sixth being Rush. |
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*The ''Lookman''<nowiki/>, like Eyes, can't hurt players while [[hiding]]. |
* The ''Lookman''<nowiki/>, like Eyes, can't hurt players while [[hiding]]. |
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*The ''Lookman'' <nowiki/>'s design looks similar to ''[[Shadow]]'', though this is probably a coincidence. |
* The ''Lookman'' <nowiki/>'s design looks similar to ''[[Shadow]]'', though this is probably a coincidence. |
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*When dying to the ''Lookman'' when spawned by [[Candy]] in the Hotel or Mines using the Trick or Treat Modifier, there will be no death message |
* When dying to the ''Lookman'' when spawned by [[Candy]] in the Hotel or Mines using the Trick or Treat Modifier, there will be no death message. |
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* When the player slowly moves the view camera at the Lookman, its eyes can be seen quickly lighting up. |
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**Theoretically, this would happen due to the fact that [[Curious Light]] isn't present at the Hotel. |
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* The ''Lookman'' <nowiki/>'s crucifix badge is a reference to Dora the Explorer, being a rephrase of the common quote “Swiper no swiping!” And Swiper saying “Oh man!” |
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*When the player slowly moves the view camera at the Lookman, its eyes can be seen quickly lighting up. |
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*The ''Lookman'' <nowiki/>'s crucifix badge is a reference to Dora the Explorer, being a rephrase of the common quote “Swiper no swiping!” And Swiper saying “Oh man!” |
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=={{Icons|Achievement}} Related |
== {{Icons|Achievement}} Related achievements == |
||
{{Achievement |
{{Achievement |
||
|title=Lookman No Looking |
|title=Lookman No Looking |
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Line 201: | Line 239: | ||
|text=Oh man! |
|text=Oh man! |
||
|text2=Use a Crucifix against ''Lookman''.}} |
|text2=Use a Crucifix against ''Lookman''.}} |
||
=={{Icons|Modifiers}} Modifier(s)== |
|||
== {{Icons|Modifiers}} Modifier(s) == |
|||
{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Look, Man|textcolor2=#c0a33d|text2=The Lookman from The Backdoor has a chance to appear.|textcolor3=#c0a33d|text3=Requires 'Other Way Around'|increase=10}} |
{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Look, Man|textcolor2=#c0a33d|text2=The Lookman from The Backdoor has a chance to appear.|textcolor3=#c0a33d|text3=Requires 'Other Way Around'|increase=10}} |
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|} |
|} |
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Line 217: | Line 256: | ||
HasteOld.png|Version 1 |
HasteOld.png|Version 1 |
||
</gallery> |
</gallery> |
||
|attack=When time runs out, turns player's screen red and gives chase, killing players on contact. |
|attack=* When the time runs out, turns player's screen red and gives chase, killing players on contact. |
||
|type=Hostile (Fatal) |
|||
|floors= |
|floors= |
||
* |
* '''The Backdoor''' |
||
*[[The Hotel]] |
* [[The Hotel]] ([[Modifiers]]) |
||
*[[The Mines]] |
* [[The Mines]] ([[Modifiers]]) |
||
|damage= |
|damage= |
||
*{{Icons|Instakill}} Instant Death |
* {{Icons|Instakill}} Instant Death |
||
|date_added=March 15, 2024 |
|date_added=March 15, 2024 |
||
|creator(s)=[https://www.roblox.com/users/17437100 NormallyAverage], [[Lightning_Splash]] |
|creator(s)=[https://www.roblox.com/users/17437100 NormallyAverage], [[Lightning_Splash]] |
||
|sound1=*'''Ambients''' |
|sound1=* '''Ambients''' |
||
Far ( |
Far (Warning: Somewhat Loud) |
||
[[File:HasteChasing.mp3]] |
[[File:HasteChasing.mp3]] |
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Near |
Near (Warning: Somewhat Loud) |
||
[[File:HasteClose.mp3]] |
[[File:HasteClose.mp3]] |
||
|sound2=*'''Jumpscares''' |
|sound2=* '''Jumpscares''' |
||
Jumpscare |
Jumpscare |
||
[[File:Haste Jumpscare.mp3]] |
[[File:Haste Jumpscare.mp3]] |
||
Kill |
|||
Kill [[File:FigureKill.wav]] |
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[[File:FigureKill.wav]] |
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|sound3=*'''Miscellaneous''' |
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|sound3=* '''Miscellaneous''' |
|||
Crucified (WARNING: EXTREMELY LOUD) |
|||
Crucified (Warning: Somewhat Loud) |
|||
[[File:HasteRepent.mp3]] |
[[File:HasteRepent.mp3]] |
||
Ambience (Old) |
Ambience (Old) |
||
[[File:HideWhispers.mp3]] |
|||
}}<choose> |
|||
}} |
|||
<choose> |
|||
<option>{{Quote|Hold up... wait a minute!|'''Time Out''' [[Achievement]] description}}</option> |
<option>{{Quote|Hold up... wait a minute!|'''Time Out''' [[Achievement]] description}}</option> |
||
<option>{{Quote|You ran out of time, and died to Haste. I've given you a method to add more time to the clock, though. You're welcome.|[[Curious Light]]}}</option> |
<option>{{Quote|You ran out of time, and died to Haste. I've given you a method to add more time to the clock, though. You're welcome.|[[Curious Light]]}}</option> |
||
</choose> |
</choose> |
||
'''Haste''' is the main antagonist of |
'''Haste''' is the main antagonist of '''The Backdoor''', and acts as a time limit. |
||
=={{Icons|Overview}} Appearance== |
== {{Icons|Overview}} Appearance == |
||
''Haste'' takes on the appearance of a red human skull with black, hollow eyes and a grainy 'skin' texture. Its colors are similar to that of a spectrogram image. When crucified, Haste's mouth opens wider. Its 'body' stretches and distorts during the process. |
''Haste'' takes on the appearance of a red human skull with black, hollow eyes and a grainy 'skin' texture. Its colors are similar to that of a spectrogram image. When crucified, Haste's mouth opens wider. Its 'body' stretches and distorts during the process. |
||
=={{Icons|Behavior}} Behavior== |
== {{Icons|Behavior}} Behavior == |
||
''Haste'' will spawn when the Backdoor's timer runs out. It will highlight a player's screen with a red haze and begin to approach from behind, killing a player instantly if caught. If a [[Timer Lever]] is activated to increase the time during ''Haste''<nowiki/>'s attack, it will immediately despawn. Do note that you can know how close ''Haste'' is to players by looking backwards, as you can see ''Haste'' through walls. |
''Haste'' will spawn when the Backdoor's timer runs out. It will highlight a player's screen with a red haze and begin to approach from behind, killing a player instantly if caught. If a [[Timer Lever]] is activated to increase the time during ''Haste''<nowiki/>'s attack, it will immediately despawn. Do note that you can know how close ''Haste'' is to players by looking backwards, as you can see ''Haste'' through walls. |
||
=={{Icons|Trivia}} Strategy== |
== {{Icons|Trivia}} Strategy == |
||
''Haste'' requires the most attention out of any entity in the Backdoor and is the main source of difficulty in the Backdoor. Players who do not look for or activate levers can very easily be killed by ''Haste''. It is important that players keep an eye out for hidden Time Levers, such as those in side rooms and out of plain sight, and prioritize their time both progressing through the [[Floors|floor]]'s rooms and collecting [[gold]] and [[items]]. |
''Haste'' requires the most attention out of any entity in the Backdoor and is the main source of difficulty in the Backdoor. Players who do not look for or activate levers can very easily be killed by ''Haste''. It is important that players keep an eye out for hidden Time Levers, such as those in side rooms and out of plain sight, and prioritize their time both progressing through the [[Floors|floor]]'s rooms and collecting [[gold]] and [[items]]. |
||
Even if players are being targeted by ''Haste'', they may still find Timer Levers by exploring rooms to extend their time. Any extension to the time by activating a switch will immediately despawn ''Haste''. |
Even if players are being targeted by ''Haste'', they may still find Timer Levers by exploring rooms to extend their time. Any extension to the time by activating a switch will immediately despawn ''Haste''. |
||
=={{Icons|Trivia}} Trivia== |
== {{Icons|Trivia}} Trivia == |
||
*''Haste'' is a reference to [https://spookys-jump-scare-mansion.fandom.com/wiki/Specimen_9?so=search Specimen 9] from ''Spooky's Jump Scare Mansion''. Both are red skulls, have near identical death screens with repeatedly-displayed mantras ("TO TAKE THE DEAD" and "NO TIME LEFT" for Specimen 9 and Haste respectively), both kill players in one hit, both can be seen through walls, and both appear under specific circumstances related to time. |
* ''Haste'' is a reference to [https://spookys-jump-scare-mansion.fandom.com/wiki/Specimen_9?so=search Specimen 9] from ''Spooky's Jump Scare Mansion''. Both are red skulls, have near identical death screens with repeatedly-displayed mantras ("TO TAKE THE DEAD" and "NO TIME LEFT" for Specimen 9 and Haste respectively), both kill players in one hit, both can be seen through walls, and both appear under specific circumstances related to time. |
||
*Haste's near sound bares similarities with Siberia Hell sounds, accompanied with streamer IShowSpeed screaming when it is near. |
*Haste's near sound bares similarities with Siberia Hell sounds, accompanied with streamer IShowSpeed screaming when it is near. |
||
*''Haste'' was planned to be added to ''[[DOORS]]'' since September 2022 but was scrapped. |
* ''Haste'' was planned to be added to ''[[DOORS]]'' since September 2022 but was scrapped. |
||
*''Haste'' is the loudest entity in ''[[DOORS]]''. |
* ''Haste'' is the loudest entity in ''[[DOORS]]''. |
||
*''Haste''<nowiki/>'s original mechanic was to attack players if they stalled in a room too long, forcing them to hide. The developers thought the mechanic made no sense, so the entity was shelved.<ref name="Haste Scrapped">[https://x.com/LightningSplash/status/1819832046627246295 LSPLASH on X: "@OGNface 3. after stalling in a room for too long it chased down players and made you hide... which fundamentally made absolutely 0 sense whatsoever, so it was shelved" / X]</ref> This feature seems to be used by Dread, albeit a bit differently |
* ''Haste''<nowiki/>'s original mechanic was to attack players if they stalled in a room too long, forcing them to hide. The developers thought the mechanic made no sense, so the entity was shelved.<ref name="Haste Scrapped">[https://x.com/LightningSplash/status/1819832046627246295 LSPLASH on X: "@OGNface 3. after stalling in a room for too long it chased down players and made you hide... which fundamentally made absolutely 0 sense whatsoever, so it was shelved" / X]</ref> This feature seems to be used by Dread, albeit a bit differently. |
||
*Similar to [[A-90]], ''Haste'' is a client-sided entity, meaning there will be a unique instance of ''Haste'' for every player. |
* Similar to [[A-90]], ''Haste'' is a client-sided entity, meaning there will be a unique instance of ''Haste'' for every player. |
||
**As a result, players who are dead and spectating the game will not see ''Haste'' and any of its effects. |
** As a result, players who are dead and spectating the game will not see ''Haste'' and any of its effects. |
||
** If a player crucifies ''Haste'', they will not kill other players even though they have already been caught and should be dead. |
|||
**Despite ''Haste'' being a client-sided entity, exploiters aren't able to bypass the time limit by disabling ''Haste'' on their client. |
|||
** Despite ''Haste'' being a client-sided entity, exploiters aren't able to bypass the time limit by disabling ''Haste'' on their client. |
|||
*If a player were to be killed by ''Haste'' during the intermission whilst returning to [[Hotel|The Hotel]], they will still be able to exit normally but will lose any items they had on them. |
|||
* If a player were to be killed by ''Haste'' during the intermission whilst returning to [[The Hotel]], they will still be able to exit normally but will lose any items they had on them. |
|||
*Haste's jumpscare sound consists of the default player death sound being played repeatedly. |
|||
* Haste's jumpscare sound consists of the default player death sound being played repeatedly. |
|||
*Curiously, players can still interact with time levers during ''Haste's jumpscare. This will despawn it and players won't die. |
|||
* Curiously, players can still interact with time levers during ''Haste's jumpscare. This will despawn it and players won't die. |
|||
*Before ''The Hunt'' event ended, when ''Haste'' was on your screen and it says "NO TIME LEFT", you were still able to move for a couple more seconds before ''Haste'' actually kills you. |
|||
* |
* Before ''The Hunt'' event ended, when ''Haste'' was on your screen and it says "NO TIME LEFT", you were still able to move for a couple more seconds before ''Haste'' actually kills you. |
||
** After ''The Hunt'' event ended, if ''Haste'' reaches you fully and on the screen it says "NO TIME LEFT", you are no longer be able to move. |
|||
*As of the Content Update, it is now possible to crucify ''Haste'' using the [[Modifiers|Make Haste]] modifier. |
|||
* As of the Content Update, it is now possible to crucify ''Haste'' using the [[Modifiers|Make Haste]] modifier. |
|||
**This will reset the timer to 1 minute. |
|||
** This will reset the timer to 1 minute. |
|||
**Interestingly enough, ''Haste'' doesn't require a [[Crucifix]] to be in player's hand, meaning you can hold any item or even not hold any, but still crucify it (if you have a [[Crucifix]] in the inventory). |
|||
** Interestingly enough, ''Haste'' doesn't require a [[Crucifix]] to be in player's hand, meaning you can hold any item or even not hold any, but still crucify it (if you have a [[Crucifix]] in the inventory). |
|||
*If Haste is brought to the hotel via the "Make Haste" modifier, players can outrun it with some of the speed modifiers. |
|||
* If Haste is brought to the hotel via the "Make Haste" modifier, players can outrun it with some of the speed modifiers. |
|||
**Although, if the floor's timer is left at 0 for too long, all players are automatically killed. |
|||
** Although, if the floor's timer is left at 0 for too long, all players are automatically killed. |
|||
=={{Icons|Achievement}} Related |
== {{Icons|Achievement}} Related achievements == |
||
{{Achievement |
{{Achievement |
||
|title=Time Out |
|title=Time Out |
||
Line 285: | Line 329: | ||
{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Make Haste|textcolor2=#c0a33d|text2=The Backdoor's timer and levers will appear. Haste attacks if the timer hits 0.|textcolor3=#c0a33d|text3=Requires 'Other Way Around'|increase=25|floors=[[The Hotel]]}} |
{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Make Haste|textcolor2=#c0a33d|text2=The Backdoor's timer and levers will appear. Haste attacks if the timer hits 0.|textcolor3=#c0a33d|text3=Requires 'Other Way Around'|increase=25|floors=[[The Hotel]]}} |
||
|} |
|} |
||
</tabber> |
|||
|-| |
|||
Curious Light= |
|||
{|class="article-table" width="100%" ! |
|||
|- |
|||
| |
|||
{{Entities |
|||
|title=Curious Light |
|||
|image= |
|||
<gallery> |
|||
CuriousLightRender3.png|The Rooms Entrance Render |
|||
Sparkles.png|Sparkles |
|||
Curious Light Symbol.png|Starlight Symbol |
|||
Starlightrift.png|Rift |
|||
</gallery> |
|||
|attack=Attempts to guide a player with hints in similar mannerisms to its counterpart, [[Guiding Light]], albeit vaguely. |
|||
|floors = |
|||
Canon Floors |
|||
* [[The Backdoor]] |
|||
* [[Hotel|The Hotel]] |
|||
* [[The Rooms]] |
|||
* [[The Mines]] |
|||
* [[The Garden]] <small>(Upcoming)</small> |
|||
* [[Floor 3]] <small>(Starlight Rift)</small><ref name=":0">[https://discord.com/channels/458441314023899159/1006982064458960916/1124623264036167830 "rift will be in the end of all main floors and will spawn in the beginning of all floors if there is an item in it as usual" - RediblesQW, Discord]</ref> |
|||
Non Canon Floors |
|||
*[[Lobby|The Lobby]] |
|||
*[[SUPER HARD MODE!!!]] |
|||
*[[Retro Mode]] |
|||
|date_added=January 28, 2023 |
|||
|creator(s)=Possibly LSPLASH |
|||
|sound1='''Theme''' [[File:Curious Light MP3 Version.mp3]] |
|||
|sound2='''Ambience''' [[File:Audio loopsecret.ogg]] |
|||
|sound3='''Item Shimmer''' [[File:Item Shimmer.ogg]]}} |
|||
''Main Article: [[Curious Light]]'' |
|||
<choose> |
|||
<option>{{Quote|One of The Three Architects marked by Celestials assists You.|speaker=Text seen on the Crucifix's hexagram, refers to the Curious Light}}</option> |
|||
<option>{{Quote|I usually don't give hints, but I'll admit that this one is a bit confusing.|Curious Light}}</option> |
|||
</choose> |
|||
'''Curious Light''' is a mysterious yellow aura and death messenger [[List of Entities|entity]] in ''[[DOORS]]'', appearing in The Backdoor. It is one of [[The Three Architects]] and its main purpose is to provide somewhat helpful messages after death, on top of highlighting areas of progression. |
|||
=== Non-Exclusive Entities === |
|||
=={{Icons|Overview}} Appearance== |
|||
* '''[[Curious Light]]''' - A death messenger to the player after dying in [[Floors|sub-floors]]. |
|||
'''Curious Light''' resembles the [[Guiding Light]], claiming the simplistic appearance of a downpour of rain, the only difference being the slight yellow hue of its color. |
|||
* '''[[Glitch]]''' - Acts as a failsafe and attacks players that are lagging too far back from the rest of the team when in multiplayer elevator. |
|||
* '''[[Glitch Fragment|Glitch Fragment Entities]]''' - Glitched variations of [[Screech]], [[Rush]] and [[Ambush]] that appear when interacting with a [[Glitch Fragment]]. |
|||
It can be further identified by its unique soundtrack, being a much more quiet and somber version of [[Soundtrack|''Guiding Light'']]’s, hinting at a possible affiliation between the entities. |
|||
=={{Icons|Behavior}} Behavior== |
|||
''Curious Light'' can be seen after dying in ''The Backdoor'' (or [[The Rooms]]) or when lighting up one of the naturally-spawning exit doors. It attempts to provide tips on surviving the entities but does not provide the same level of clarity as Guiding Light, seemingly stating the obvious or nothing substantial at all. |
|||
Unlike the Guiding Light, ''Curious Light'' does not actively light up dark environments, being only present in the [[Death Screen]], only lighting up certain doors, or while making shimmering noises when a player is near a [[Room Key (The Backdoor)|Room Key]]. |
|||
The Curious Light has its limits with players as dying numerous times to a specific entity in the Backdoor will cause Curious Light to slowly lose its patience, going as far as to sarcastically congratulating a player for dying to the Vacuum the fourth time. |
|||
=={{Icons|Trivia}} Trivia== |
|||
*The ''Curious Light''<nowiki/>'s name originates from a soundtrack by LSPLASH. |
|||
*''Curious Light''<nowiki/>'s color and sparkles can be seen at the end of ''The Backdoor'', indicating that ''Curious Light'' is technically also in the Hotel. |
|||
*It has been confirmed that the ''Curious Light'' will play a bigger role in the overall game in the future.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000117802#4400000000000488359 Q: "Will we be getting lore behind curious and guiding light?" A: "yes! major plans for them"] -GhostlyWowzers</ref> |
|||
*The ''Curious Light'' theme is pretty similar to "Last Breath" from ''Ultimate Custom Night'' and [[Guiding Light]]'s theme. |
|||
*According to ''Curious Light''<nowiki/>'s line, "Look around for the levers I placed for you," it is responsible for installing the levers found in ''The Backdoor''. |
|||
*At some point, ''Curious Light'' was not alone, as it was told by an unknown entity with feminine pronouns that it should call "that one" ''Blitz''. The identity of this entity has not been confirmed, although it may be Guiding Light. |
|||
=={{Icons|Speech}} Death Messages== |
|||
{|class="mw-collapsible mw-collapsed fandom-table" style="width: 100%" |
|||
!Addressal |
|||
!Entity |
|||
!Advice |
|||
|- |
|||
|rowspan="4"|So… You’ve found another one of these places. |
|||
I’m sure you remember me. |
|||
Let’s see who you died to. |
|||
|The Lookman |
|||
|Hmm... that one. |
|||
You could call it the Lookman, if you like... that's what I call it. |
|||
Maybe try a little harder next time. |
|||
You'll be back. See you later. |
|||
|- |
|||
|Vacuum |
|||
|Oh, looks like there wasn't anything behind that door... sorry. |
|||
Watch where you're going next time. |
|||
The vacuum is dangerous. |
|||
Well... I'll see you later, right? |
|||
You'll come back? |
|||
Haha... of course you will. |
|||
|- |
|||
|Blitz |
|||
|Oh, one of my favorites. |
|||
She said we should call that one Blitz. |
|||
Well... I'll see you later, right? |
|||
You'll come back? |
|||
Haha... of course you will. |
|||
|- |
|||
|Haste |
|||
|Hmm... looks like you ran out of time. |
|||
You must make haste... ooh, let's call that one Haste! |
|||
Well... I'll see you later, right? |
|||
You'll come back? |
|||
Haha... of course you will. |
|||
|- |
|||
|rowspan="4"|The Backdoor is a very old place. No older than The Hotel, but still old. |
|||
Somewhat forgotten, too. Some parts seem to be missing entirely. |
|||
Anyways... what got you this time? |
|||
|The Lookman |
|||
|The Lookman? |
|||
It's very similar to another entity you've definitely encountered. |
|||
You should have enough experience to deal with it. |
|||
Maybe try a little harder next time. |
|||
You'll be back. See you then |
|||
|- |
|||
|Vacuum |
|||
|You were pulled into the vacuum again. |
|||
It's very dangerous to go out there. |
|||
The vacuum has no oxygen, and I'm told you need oxygen to survive. |
|||
You'll be back. See you then. |
|||
|- |
|||
|Blitz |
|||
|Blitz got you again? |
|||
Hmm... it's extremely hostile. It's best not to interact with it. |
|||
You'll be back. See you then. |
|||
|- |
|||
|Haste |
|||
|You ran out of time, and died to Haste. |
|||
I've given you a method to add more time to the clock, though. |
|||
You're welcome. |
|||
You'll be back. See you then. |
|||
|- |
|||
|rowspan="8"|Dead again. |
|||
What got you this time? |
|||
|The Lookman |
|||
|Hmm... the Lookman again? |
|||
Try not looking at it next time. |
|||
Maybe try a little harder next time. |
|||
You'll be back. See you then. |
|||
|- |
|||
|Vacuum |
|||
|You were sucked out into the vacuum. |
|||
Try to avoid falling out of reality next time. |
|||
Maybe try a little harder next time. |
|||
You'll be back. See you then. |
|||
|- |
|||
|Blitz |
|||
|Wow... Blitz yet again. |
|||
It attacks anyone it can find... |
|||
…which you should really know by now. |
|||
Maybe try a little harder next time. |
|||
You'll be back. See you then. |
|||
|- |
|||
|Haste |
|||
|You ran out of time, and died to Haste. |
|||
Look around for the levers I placed for you... they can be anywhere. |
|||
Maybe try a little harder next time. |
|||
You'll be back. See you then. |
|||
|} |
|||
|} |
|||
|-| |
|||
Glitch= |
|||
{|class="article-table" width="100%" ! |
|||
|- |
|||
| |
|||
{{Entities |
|||
|title=Glitch |
|||
|image=GlitchRenderNew.png |
|||
|attack=Attacks a player when room generation fails, unloads all rooms behind and teleports a player to the next room. |
|||
|floors=*[[Hotel|The Hotel]] |
|||
*[[The Mines]] |
|||
*[[The Rooms]] |
|||
*[[The Backdoor]] |
|||
|damage=*{{Icons|Damage}} 0 |
|||
*{{Icons|Damage}} 40 (Hotel-) |
|||
|date_added=August 10, 2022 |
|||
|creator(s)=[[RediblesQW]] |
|||
|sound1='''Sound 1 (WARNING: LOUD)''' [[File:Glitch-Sound1.mp3]] |
|||
|sound2='''Sound 2''' [[File:Glitch-Sound2.mp3]] |
|||
|sound3='''Jumpscare''' [[File:Glitch-Jumpscare.mp3]]|sound4=}} |
|||
<choose> |
|||
<option>{{Quote|Well that just happened.|'''Error''' [[Achievement]] description}}</option> |
|||
<option>{{Quote|That is odd. I cannot figure out who you died to.|[[Guiding Light]]}}</option> |
|||
''Main Article: [[Glitch]]'' |
|||
</choose> |
|||
'''Glitch''' is a pivotal and mysterious [[List of Entities|entity]] in ''[[DOORS]]'', residing in the [[Hotel]], [[The Rooms]], and [[The Backdoor]]. It acts as a failsafe for players if a room fails to generate correctly as well as teleport players who are lagging behind back to their group. |
|||
=={{Icons|Overview}} Appearance== |
|||
''Glitch'' is a distinct dark-purple-colored humanoid similar to [[Seek]], with multiple purple cubes and protrusions sticking out of its body. It passively emits an aura of pixelated and colored squares around its body. |
|||
=={{Icons|Behavior}} Behavior== |
|||
''Glitch'' is a failsafe implemented to ensure players can progress if room generation fails; for example, when a new room overlaps with a previous one. It appears on players' screens and sends them to the next room, without dealing damage. All rooms behind the new room are then unloaded to fix the issue. It will indicate its approach by producing glitch effects on players' screens and closing all opened doors. |
|||
In The Backdoor, Glitch also teleports players who are 4 rooms behind the leader back to their group. |
|||
=={{Icons|Trivia}} Trivia== |
|||
*''Glitch'' was non-canon before the content update <ref>[https://twitter.com/RediblesQW/status/1587558190908145665 "glitch is non canon so it can do whatever you want it to"] – RediblesQW, Twitter</ref> <ref>[https://www.youtube.com/watch?v=hKwdSvY4s_o "this update was our way to canonizing glitch im glad you mentioned that cause i wanted to make a tweet about it"] – RediblesQW, on cheddar balls video named "Glitch's Lore Is ABSOLUTELY CRAZY! (Doors CONTENT UPDATE Lore / Theory)"</ref> |
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**The [[Guiding Light]] said it didn't know who killed a player if ''Glitch'' teleported them to the group. However, this message was removed in the Hotel+ Update and the statement was seemingly retconned when [[El Goblino]] claimed to have seen someone that looked similar to [[Seek]], but purple and weird, inferring it encountered ''Glitch''. However, it was confirmed that this will be updated for consistency with what is canon to ''DOORS''.<ref>Q: "[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000117491 El goblino mentions something like seek but purple and weird. Glitch fits the most, but Glitch isn't canon. Does this mean theres a new entity?]" A: "[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000117491#4400000000000488342 it'll be updated as to not have any inconcistency]" — [[User:WowzersItsMe|WowzersItsMe]]</ref> |
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**It is possible this has already been updated and ''Glitch'' being canon, as the dialogue from El Goblino has been updated to refer to Seek as "That eyeball guy" rather than removing the possible mention of ''Glitch''. |
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*''Glitch'' will always turn player's camera to face it when encountered. |
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*Prior to the Hotel+ Update, ''Glitch'' also teleported players that lagged behind in the [[Hotel]] back to the group and dealt 10-40 damage when doing so. This function has now been given to [[Void]]. |
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**Ironically, this was ''Glitch''<nowiki/>'s original purpose. The room generation failsafe functionality was added later on. |
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**However, ''Glitch'' can still teleport players who are behind in [[The Rooms]] or [[The Backdoor]] or falling out of the map into the void. |
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*''Glitch'' is the only entity to appear in every [[Floors|Floor]]. This might have something to do with the fact that it is non-canon. |
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**After being turned canon it might be because it can follow the players and it might be stronger than, or can go undetected by [[The Three Architects|The Architects]]. |
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*''Glitch'' can jumpscare twice in a row. |
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*Despite popular belief, ''Glitch'' cannot kill or damage players. (After Hotel+) |
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*In the [[Tower Heroes Event]], ''Glitch'' seems to shapeshift into/possess other [[List of Entities|entities]], albeit still showing its glitch particles. |
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**It is probably only capable of this because because both it and the Tower Heroes Event are non-canon. |
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***With the release of the Content Update, it is possible that the glitch fragment intentionally parallels this behavior, though it is only speculation as of now. |
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**This also may be tied to its glitchy nature, as many popular glitches involves characters being where they aren’t supposed to, or messing with the appearance of a character. |
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*''Glitch'' is taller than [[Figure]]. |
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*''Glitch'' changed the release date of [[The Mines]] from January 2025 to August 30 2024, causing people to mention that it "saved" them from waiting more time. |
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|} |
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|-| |
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Glitch Fragment Entities= |
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{|class="article-table" width="100%" ! |
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|- |
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| |
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*[[RNIUSHCg==]] |
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*[[AR0xMBUSH]] |
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*[[SCJVEREECH]] |
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</tabber> |
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=={{Icons|Behavior}} Hazards== |
== {{Icons|Behavior}} Hazards == |
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<tabber> |
<tabber> |
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Vacuum= |
Vacuum= |
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{{Hazard |
{{Hazard |
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|title=The Vacuum |
|title=The Vacuum |
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|image= |
|image=VacuumRender2.png |
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VacuumRender2.png| |
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</gallery> |
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|date_added=March 15, 2024 |
|date_added=March 15, 2024 |
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|attack=Sucks players in when they open the door within a |
|attack=*Sucks players in when they open the door within a certain proximity. |
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certain proximity. |
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|floors=Canon Floors |
|floors=Canon Floors |
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*The Backdoor |
* '''The Backdoor''' |
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*The Hotel (Modifiers) |
* [[The Hotel]] ([[Modifiers]]) |
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*The Mines (Modifiers) |
* [[The Mines]] ([[Modifiers]]) |
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Non-Canon Floors |
Non-Canon Floors |
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*[[2025 April Fools Event| |
* [[2025 April Fools Event|PARTY MODE]] |
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|damage=*{{Icons|Instakill}} Instant Death |
|damage=* {{Icons|Instakill}} Instant Death |
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|rooms_present=Random |
|rooms_present=Random |
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|sound_1=*'''Ambiences''' |
|sound_1=* '''Ambiences''' |
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Ambience |
Ambience |
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[[File:Vacuum - Ambience.ogg]] |
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|sound_2=*'''Jumpscares''' |
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|sound_2=* '''Jumpscares''' |
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Sucked In [[File:Vaccum - Sucked In.ogg]] |
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Sucked In |
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Kill [[File:FigureKill.wav]]}} |
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[[File:Vacuum fall sound.mp3]] |
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Kill |
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[[File:FigureKill.wav]] |
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}} |
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{{Quote|The vacuum has no oxygen, and I'm told you need oxygen to survive.|[[Curious Light]] referring to the vacuum.}} |
{{Quote|The vacuum has no oxygen, and I'm told you need oxygen to survive.|[[Curious Light]] referring to the vacuum.}} |
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'''The Vacuum''' is a major hazard in [[The Backdoor]]. |
'''The Vacuum''' is a major hazard in [[The Backdoor]]. |
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=={{Icons|Overview}} Appearance== |
== {{Icons|Overview}} Appearance == |
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The |
The Vacuum's exterior appears to look like a regular door, indiscernible from the outside, similar to [[Dupe]], though it differs in the fact that its interior appears to be a hollow vacuum, which, as described by [[Curious Light]], "has no oxygen." The vacuum presumably surrounds the entirety of the Backdoor. It is unknown if it could also surround [[The Hotel]] although it is unlikely as there is a courtyard and rain on it. Also, given the existence of [[The Mines]] and [[Floor 3]], this seems to be a feature exclusive to the Backdoor. |
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=={{Icons|Behavior}} Behavior== |
== {{Icons|Behavior}} Behavior == |
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''The |
''The Vacuum'' is not openly hostile, and is only triggered when one opens a side door of one of the rooms. Upon doing so, the vacuum will start pulling nearby players toward the door, and if entered, they will be instantly killed. Players can still walk away from the door before getting sucked in to escape. The way to detect Vacuum is by looking at the screens, if the door has a screen then it is real, if it does not then it could be a door with Vacuum. |
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In addition to the vacuum doors, some rooms may have a giant hole in them, exposing players to the vacuum. However, players cannot die to |
In addition to the vacuum doors, some rooms may have a giant hole in them, exposing players to the vacuum. However, players cannot die to The Vacuum from these holes as there will always be objects preventing the player from being sucked in. |
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=={{Icons|Trivia}} Trivia== |
== {{Icons|Trivia}} Trivia == |
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*A line of the [[Curious Light]]'s dialogue saying "...[The Backdoor is] somewhat forgotten, too. Some parts seem to be missing entirely." seems to imply that the doors leading out to |
* A line of the [[Curious Light]]'s dialogue saying "...[The Backdoor is] somewhat forgotten, too. Some parts seem to be missing entirely." seems to imply that the doors leading out to The Vacuum were created as a result of parts of the Backdoor being "forgotten". It is currently uncertain what the word "forgotten" means in this context. |
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*''The |
* ''The Vacuum'' is thought to be based off of [[Dupe]] and [[Subspace Tripmine]] in some fashion. |
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*''The |
* ''The Vacuum'' may also be possibly connected in some way to Void, though this is purely speculation. |
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*A [[Giggle]]’s body can be thrown into |
* A [[Giggle]]’s body can be thrown into The Vacuum, shortly revealing that The Vacuum is a box room, similar to [[Dupe]] and side rooms. |
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=={{Icons|Modifiers}} Modifier(s)== |
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== {{Icons|Modifiers}} Modifier(s) == |
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{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Vacuum Sealed|textcolor2=#c0a33d|text2=Some doors will lead... nowhere (like in The Backdoor).|textcolor3=#c0a33d|text3=Requires 'Other Way Around'|increase=10}} |
{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Vacuum Sealed|textcolor2=#c0a33d|text2=Some doors will lead... nowhere (like in The Backdoor).|textcolor3=#c0a33d|text3=Requires 'Other Way Around'|increase=10}} |
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</tabber> |
</tabber> |
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=={{Icons|Behavior}} Room Mechanics== |
== {{Icons|Behavior}} Room Mechanics == |
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===Guaranteed Rooms === |
=== Guaranteed Rooms === |
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*Door -51, Storage Room |
* Door -51, Storage Room |
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*Door -50, Two Gates Room |
* Door -50, Two Gates Room |
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*Door -01, [[Bottle of Starlight|Starlight Bottle]] Room |
* Door -01, [[Bottle of Starlight|Starlight Bottle]] Room |
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[[File:Lockbackdoor icon.png|thumb|125x125px| The Backdoor padlock.]] |
[[File:Lockbackdoor icon.png|thumb|125x125px| The Backdoor padlock.]] |
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===Locked Rooms=== |
=== Locked Rooms === |
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Locked Rooms require a [[Room Key|''Backdoor'' Room Key]] to progress into the next room. The required Room Key may be found in or on top of [[Containers|drawers]] or on the floor. |
Locked Rooms require a [[Room Key|''Backdoor'' Room Key]] to progress into the next room. The required Room Key may be found in or on top of [[Containers|drawers]] or on the floor. |
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===Dark Rooms=== |
=== Dark Rooms === |
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Occasionally, rooms may spawn without any light, accompanied by a mysterious sound cue (similar to the one present in |
Occasionally, rooms may spawn without any light, accompanied by a mysterious sound cue (similar to the one present in [[The Hotel]]). However, unlike The Hotel, there is no entity (e.g. [[Screech]]) that spawns exclusively in dark rooms. This only causes a visual hindrance. |
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===Timer Lever Rooms=== |
=== Timer Lever Rooms === |
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Rooms that contain a [[ |
Rooms that contain a Time [[Levers|Lever]], which can be activated to add to the timer of ''Haste'' spawning. They can be found in normal rooms or in side rooms. |
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=={{Icons|Door}}Special Locations== |
== {{Icons|Door}} Special Locations == |
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[[File:RobloxScreenShot20240321 174908037.png|thumb|The Elevator's exterior during The Hunt.]] |
[[File:RobloxScreenShot20240321 174908037.png|thumb|The Elevator's exterior during The Hunt.]] |
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===Entrances=== |
=== Entrances === |
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====Elevator (Removed)==== |
==== Elevator (Removed) ==== |
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{{Main|Elevator}} |
{{Main|Elevator}} |
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Before ''The Hunt: First Edition'' ended, when starting a run, an Elevator teleported players to Room -51. It opened itself once all players have loaded into the game and closed automatically. This Elevator did not feature the [[Shops#Pre-Run Shop|Pre-Run Shop]], and the song [[Soundtrack|''Elevator Jam'']] did not play. Whilst in the [[Lobby]], the elevator doorframe had a blue outline, the same as the event area entrance, as that was the brand color for the ''The Hunt: First Edition'' event. |
Before ''The Hunt: First Edition'' ended, when starting a run, an Elevator teleported players to Room -51. It opened itself once all players have loaded into the game and closed automatically. This Elevator did not feature the [[Shops#Pre-Run Shop|Pre-Run Shop]], and the song [[Soundtrack|''Elevator Jam'']] did not play. Whilst in the [[Lobby]], the elevator doorframe had a blue outline, the same as the event area entrance, as that was the brand color for the ''The Hunt: First Edition'' event. |
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[[File:BackdoorEntrance.png|thumb|The Backdoor Entrance after The Hunt.]] |
[[File:BackdoorEntrance.png|thumb|The Backdoor Entrance after The Hunt.]] |
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====Backdoor Entrance==== |
==== Backdoor Entrance ==== |
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At present, provided they have the [[Achievements|Detour achievement]], players can go outside the Lobby's doors, take a right, and pass through to enter ''The Backdoor''. Once players are loaded in, they appear just on the doorstep of the Lobby's backdoor. The door will shut after a few seconds, like the [[Elevator]]. Similar to the elevator, it does not feature the Pre-Run Shop, and the song Elevator Jam does not play.[[File:The Backdoor.png|thumb|Room -51.]] |
At present, provided they have the [[Achievements|Detour achievement]], players can go outside the Lobby's doors, take a right, and pass through to enter ''The Backdoor''. Once players are loaded in, they appear just on the doorstep of the Lobby's backdoor. The door will shut after a few seconds, like the [[Elevator]]. Similar to the elevator, it does not feature the Pre-Run Shop, and the song Elevator Jam does not play.[[File:The Backdoor.png|thumb|Room -51.]] |
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===Room -51=== |
=== Room -51 === |
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Room -51 is the first room in ''The Backdoor''. Tables, [[Containers|drawers]], [[Hiding|closets]], and decorative boxes may generate within the room. A [[Room Key]] generates on top of a table or set of drawers behind a fenced-off corner. Players must crouch beneath the fence and collect the Room Key to progress to Room -50. This is the only room in The Backdoor where there is no time limit, as the timer does not start until the door to Room -50 opens. |
Room -51 is the first room in ''The Backdoor''. Tables, [[Containers|drawers]], [[Hiding|closets]], and decorative boxes may generate within the room. A [[Room Key]] generates on top of a table or set of drawers behind a fenced-off corner. Players must crouch beneath the fence and collect the Room Key to progress to Room -50. This is the only room in The Backdoor where there is no time limit, as the timer does not start until the door to Room -50 opens. |
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[[File:The Two Gates Room.png|thumb|The Two Gates Room.]] |
[[File:The Two Gates Room.png|thumb|The Two Gates Room.]] |
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===Two Gates Room (Room -50) === |
=== Two Gates Room (Room -50) === |
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The Two Gates Room, or Room -50, is guaranteed to be the first room to generate after Room -51. The Two Gates Room consists of two gates (one of which may be closed), with a wall running between them. A guaranteed [[ |
The Two Gates Room, or Room -50, is guaranteed to be the first room to generate after Room -51. The Two Gates Room consists of two gates (one of which may be closed), with a wall running between them. A guaranteed Time [[Levers|Lever]] is attached to the front of said wall, and upon a player interacting with it, one minute will be added to the in-game timer. |
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The Two Gates Room after Room -50 can reappear, however it usually will have a difference (such as a lack/different position of a Timer Lever, or one of the gates may be opened or closed). [[File:The BackDoor Final.png|thumb|Room -01.]] |
The Two Gates Room after Room -50 can reappear, however it usually will have a difference (such as a lack/different position of a Timer Lever, or one of the gates may be opened or closed). [[File:The BackDoor Final.png|thumb|Room -01.]] |
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===Room -01 === |
=== Room -01 === |
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Room -01 is the final room in ''The Backdoor''. This room will generate a |
Room -01 is the final room in ''The Backdoor''. This room will generate a Time [[Levers|Lever]] next to the entrance. The room's centerpiece is the [[Bottle of Starlight]], which floats above a pedestal surrounded by a pile of bricks. Players can purchase it for {{Gold|100}} [[gold]]. There is a staircase on each side of the pedestal, leading to a raised floor. Door 0000 is situated behind an open gate on the back wall. Once a player opens Door 0000, all players (whether dead or alive) will be teleported to [[The Reception]] after a skippable 15-second intermission. An empty doorway will appear behind them presenting signs of [[Curious Light]], this empty doorway also appears when a player enters or exits [[The Rooms]]. |
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===Secondary Locations=== |
=== Secondary Locations === |
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====Multi Gate Room==== |
==== Multi Gate Room ==== |
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[[File:The Several Gates Room.png|thumb|The Multi Gate Room.]] |
[[File:The Several Gates Room.png|thumb|The Multi Gate Room.]] |
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The Multi Gate Room is a room with many gates, which spawns frequently throughout a run. The room consists of up to eight gates, with a door behind each of them. Only one of these doors will allow progression to the next room. This room may spawn as a dark room, and Timer Levers may spawn in this room. |
The Multi Gate Room is a room with many gates, which spawns frequently throughout a run. The room consists of up to eight gates, with a door behind each of them. Only one of these doors will allow progression to the next room. This room may spawn as a dark room, and Timer Levers may spawn in this room. |
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[[File:Low room BackDoor.png|thumb|The Wall Room.]] |
[[File:Low room BackDoor.png|thumb|The Wall Room.]] |
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==== The Wall Room==== |
==== The Wall Room ==== |
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The Wall Room is a room that players are likely to encounter during a run. It is a large room blocked by a low wall. Players will have to crouch for an extended period of time underneath the wall, which contains many scattered boxes. This room may spawn as a dark room. |
The Wall Room is a room that players are likely to encounter during a run. It is a large room blocked by a low wall. Players will have to crouch for an extended period of time underneath the wall, which contains many scattered boxes. This room may spawn as a dark room. |
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* |
* Time [[Levers]] can't spawn in this room. |
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[[File:Room with pipes BackDoor.png|thumb|The Maintenance Hallway.]] |
[[File:Room with pipes BackDoor.png|thumb|The Maintenance Hallway.]] |
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====The Maintenance Hallway==== |
==== The Maintenance Hallway ==== |
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The Maintenance Hallway is a room that players are likely to encounter during a run. It consists of 4–12 doors, with only one door leading to the next room. There will be yellow and black tape at each doorway, and pipes at both ends of the room. This room may spawn as a dark room, and Timer Levers may spawn in this room. |
The Maintenance Hallway is a room that players are likely to encounter during a run. It consists of 4–12 doors, with only one door leading to the next room. There will be yellow and black tape at each doorway, and pipes at both ends of the room. This room may spawn as a dark room, and Timer Levers may spawn in this room. |
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[[File:Ladder room BackDoor.png|thumb|The Staircase Room.]] |
[[File:Ladder room BackDoor.png|thumb|The Staircase Room.]] |
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== {{Icons|Bugs}} Bugs == |
== {{Icons|Bugs}} Bugs == |
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*Players may be able to hide in drawers to avoid ''Blitz'' (this is not consistent) unless the drawer has a coin. |
* Players may be able to hide in drawers to avoid ''Blitz'' (this is not consistent) unless the drawer has a coin. |
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*There is a rare bug that can cause a fake door to have 2 handles.<ref>https://doors-game.fandom.com/wiki/File:Capture_d'écran_2024-03-22_210528.png?_rcid=51120</ref> This can also happen in |
* There is a rare bug that can cause a fake door to have 2 handles.<ref>https://doors-game.fandom.com/wiki/File:Capture_d'écran_2024-03-22_210528.png?_rcid=51120</ref> This can also happen in [[The Hotel]] and [[The Mines]]. |
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*Sometimes, even when ''Blitz'' is not rebounding, it will still show the rebound animation and sound. |
* Sometimes, even when ''Blitz'' is not rebounding, it will still show the rebound animation and sound. |
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*There is a bug where the ''Lookman'' can spawn slightly lowered in the ground.<ref>https://doors-game.fandom.com/wiki/File:Lookman_in_the_ground.png</ref> |
* There is a bug where the ''Lookman'' can spawn slightly lowered in the ground.<ref>https://doors-game.fandom.com/wiki/File:Lookman_in_the_ground.png</ref> |
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*If a player has a weak internet connection or is playing on low graphics, ''Blitz'''s glow may remain in rooms until lighting updates. |
* If a player has a weak internet connection or is playing on low graphics, ''Blitz'''s glow may remain in rooms until lighting updates. |
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*If a player does not have the Detour achievement and glitches through the barrier blocked by Curious Light and clip some invisible walls, a private error message will pop up saying "You need to unlock "Detour" to access elevators in the Backdoor!". |
* If a player does not have the "Detour" [[Achievements|achievement]] and glitches through the barrier blocked by Curious Light and clip some invisible walls, a private error message will pop up saying "You need to unlock "Detour" to access elevators in the Backdoor!". |
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*''Blitz'' can leave a lamp lit even after breaking it, although the glitched lamp will not emit any light. |
* ''Blitz'' can leave a lamp lit even after breaking it, although the glitched lamp will not emit any light. |
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*There is a bug where when entering a room with unnumbered doors fails to generate the door to the next room, which is replaced by a regular unnumbered door or a giant black box, softlocking players until ''Haste'' spawns. |
* There is a bug where when entering a room with unnumbered doors fails to generate the door to the next room, which is replaced by a regular unnumbered door or a giant black box, softlocking players until ''Haste'' spawns. |
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*On low graphics settings, one can semi-accurately spot whether or not a door is an instance of |
* On low graphics settings, one can semi-accurately spot whether or not a door is an instance of Vacuum or not due to light pouring out from under the door and nearby walls. Though, this only works when the room behind the door has lights, therefore it is not fully accurate when searching for splinter rooms. |
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* If a player goes forward just as they opened a locked door, they can go up through the ceiling and end up outside the room, softlocking them unless they fall into a position where they can fall off the map, and then [[Glitch]] will teleport them back. |
* If a player goes forward just as they opened a locked door, they can go up through the ceiling and end up outside the room, softlocking them unless they fall into a position where they can fall off the map, and then [[Glitch]] will teleport them back. |
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**However, in some cases, they won't go through the ceiling and be stuck in mid-air. For this to happen, the next room has to have one or more closets. In this situation, the player has to walk backwards to the closet and hide into it. After exiting the closet, they are back to the floor and can progress again. |
** However, in some cases, they won't go through the ceiling and be stuck in mid-air. For this to happen, the next room has to have one or more closets. In this situation, the player has to walk backwards to the closet and hide into it. After exiting the closet, they are back to the floor and can progress again. |
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* If a player stalls/runs away from Haste for too long, it will kill them instantly with no jumpscare, bypassing god mode and crucifixes. |
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=={{Icons|Trivia}}Trivia== |
== {{Icons|Trivia}} Trivia == |
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*''The Backdoor'' is the second [[Floors|sub-floor]] to be added to ''[[DOORS]]'', with the first being [[The Rooms]]. |
* ''The Backdoor'' is the second [[Floors|sub-floor]] to be added to ''[[DOORS]]'', with the first being [[The Rooms]]. |
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*Before the post-Hunt update, the ''Backdoor'' was in [[Lobby|the Lobby]], did not require the [[Achievements|"Detour" achievement]], and had an elevator. |
* Before the post-Hunt update, the ''Backdoor'' was in [[Lobby|the Lobby]], did not require the [[Achievements|"Detour" achievement]], and had an elevator. |
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**There was a sign in the Hunt lobby which notified players that once the event was over, the ''Backdoor'' would become more difficult, although no major changes seem to have been made. |
** There was a sign in the Hunt lobby which notified players that once the event was over, the ''Backdoor'' would become more difficult, although no major changes seem to have been made. |
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*[[RediblesQW|Redibles]] confirmed that |
* [[RediblesQW|Redibles]] confirmed that ''The Backdoor'' was fully planned, developed, and released in 2 weeks and most of the ideas used in the Backdoor are recycled scrapped ideas.<ref>[https://x.com/RediblesQW/status/1837818747463041381?t=6PRGkyjy1BG1aY-5jPNxTg&s=19 "fully planned, developed, and released in two weeks...] -Redibles, X</ref> |
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*''The Backdoor'' is canonical to the ''DOORS''' ''Lore''.<ref>[https://twitter.com/LightningSplash/status/1768703678943199463 "..the floor itself is canon!"] -LightningSplash, X</ref> |
* ''The Backdoor'' is canonical to the ''DOORS''' ''Lore''.<ref>[https://twitter.com/LightningSplash/status/1768703678943199463 "..the floor itself is canon!"] -LightningSplash, X</ref> |
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* The exit door in -01 is an unlabeled -00 door. This can only be seen using exploits or by looking through the game files.{{Exploiting Inline}} |
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**Due to this, it's implied that the ''Backdoor'' is how players had arrived at the Hotel in the first place. |
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* The achievement description for "Other Way Around", reading "Yeah, I've got time." is a reference to The Incredibles, to the Bob Parr's line. |
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*The exit door in -01 is an unlabeled -00 door. This can only be seen using exploits or by looking through the game files.{{Exploiting Inline}} |
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* ''The Backdoor'' is currently the fastest floor to clear, including [[2024 April Fools Event|RETRO Mode]]. (April Fools 2024 Event) The average time to clear the ''Backdoor'' is around 7 minutes and 40 seconds, whereas the average time to beat [[2024 April Fools Event|RETRO Mode]] is between 9 1/2 minutes to 10 1/2 minutes. Ten minutes is impossible as the Drakobloxxers arrive in 600 seconds, which is 10 minutes. |
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*The achievement description for "Other Way Around", reading "Yeah, I've got time." is a reference to The Incredibles, to the Bob Parr's line. |
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* If the timer has over 2 minutes, the main ambience will not play, due to the fact it is a soundtrack last for almost only 2 minutes. |
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*''The Backdoor'' is currently the fastest floor to clear, including [[2024 April Fools Event|RETRO Mode]]. (April Fools 2024 Event) The average time to clear the ''Backdoor'' is around 7 minutes and 40 seconds, whereas the average time to beat [[2024 April Fools Event|RETRO Mode]] is between 9 1/2 minutes to 10 1/2 minutes. Ten minutes is impossible as the Drakobloxxers arrive in 600 seconds, which is 10 minutes. |
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*If the timer has over 2 minutes, the main ambience will not play, due to the fact it is a soundtrack last for almost only 2 minutes. |
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* Time remaining on the timer affects some odds: |
* Time remaining on the timer affects some odds: |
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**If there is less than 1 minute left, ''Blitz'' will rebound less. |
** If there is less than 1 minute left, ''Blitz'' will rebound less. |
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**If there is less than 30 seconds left, ''Blitz'' will never rebound, so players can keep going and find a lever faster. This is also the same when there is literally NO time left. |
** If there is less than 30 seconds left, ''Blitz'' will never rebound, so players can keep going and find a lever faster. This is also the same when there is literally NO time left. |
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**Levers also are affected if there is less time left. |
** Time [[Levers]] also are affected if there is less time left. |
||
***If more than 2 minutes remain, no levers will spawn, because players have enough time. |
*** If more than 2 minutes remain, no time [[Levers|levers]] will spawn, because players have enough time. |
||
***If a lever that spawns when there are more than ~65s left, it will add 30 seconds. |
*** If a lever that spawns when there are more than ~65s left, it will add 30 seconds. |
||
*** Otherwise, if there are less than ~65s left upon spawning, it will add 60 seconds. However, if the timer goes below 65 seconds when the time lever spawned before it was 65 seconds, it can still have 30 seconds. |
*** Otherwise, if there are less than ~65s left upon spawning, it will add 60 seconds. However, if the timer goes below 65 seconds when the time lever spawned before it was 65 seconds, it can still have 30 seconds. |
||
*Only one Timer Lever may be loaded at a time. The next Timer Lever may generate as soon as the previous one unloads given it meets the time constraint for it to spawn. |
* Only one Timer Lever may be loaded at a time. The next Timer Lever may generate as soon as the previous one unloads given it meets the time constraint for it to spawn. |
||
**Since [[The Glitch|Glitch]] unloads 4 rooms behind player, and the game always generates 1 room ahead, |
** Since [[The Glitch|Glitch]] unloads 4 rooms behind player, and the game always generates 1 room ahead, Time [[Levers]] will spawn at minimum 5 rooms apart from each other (excluding the guaranteed spawns at Doors -50 and -01). Therefore, if a player flipped a Time [[Levers|Lever]] in the current room or in the previous 3 rooms, there is no need to scour the side rooms for more levers. |
||
**'''As of |
** '''As of [[The Content Update]], this is no longer the case. '''Time [[Levers]] will now spawn more frequently, possibly every room, until one lever is flipped, at which point generation goes back to every 5 rooms. |
||
*The ambient sounds will play when the timer hits a multiple of 15, excluding the "tension" audio that plays on the last 30 seconds. |
* The ambient sounds will play when the timer hits a multiple of 15, excluding the "tension" audio that plays on the last 30 seconds. |
||
**This will only happen if there are less than 2 minutes left, as the audio only starts at that time. |
** This will only happen if there are less than 2 minutes left, as the audio only starts at that time. |
||
*''The Backdoor'' might get a touch up in the future.<ref>[https://x.com/LightningSplash/status/1768703678943199463 Q: "Will you expand the backdoor to a full floor with 100 doors?" A: "Nah, we might touch up the backdoor just a bit though"] - Lsplash, Twitter</ref> |
* ''The Backdoor'' might get a touch up in the future.<ref>[https://x.com/LightningSplash/status/1768703678943199463 Q: "Will you expand the backdoor to a full floor with 100 doors?" A: "Nah, we might touch up the backdoor just a bit though"] - Lsplash, Twitter</ref> |
||
*Like [[The Rooms]], players are not able to use revives in ''The Backdoor''. |
* Like [[The Rooms]], players are not able to use revives in ''The Backdoor''. |
||
**Prior to [[The Mines]] |
** Prior to [[The Mines Update]] however, players could still revive as long as the timer is above 00:15. |
||
*''The Backdoor'' will not receive any modifiers directly.{{Cite X|link=https://x.com/LightningSplash/status/1840942845315694897|author=LightningSplash|quote=no, Backdoors is meant to not have modifiers}} However, certain mechanics from ''The Backdoor'' are modifiers. |
* ''The Backdoor'' will not receive any modifiers directly.{{Cite X|link=https://x.com/LightningSplash/status/1840942845315694897|author=LightningSplash|quote=no, Backdoors is meant to not have modifiers}} However, certain mechanics from ''The Backdoor'' are modifiers. |
||
*If a player escapes ''The Backdoor,'' they will be granted 50 [[knobs]]. |
* If a player escapes ''The Backdoor,'' they will be granted 50 [[knobs]]. |
||
*It is almost guaranteed to get all room types in a single run. |
* It is almost guaranteed to get all room types in a single run. |
||
*Similarly to [[The Rooms]], when exiting ''The |
* Similarly to [[The Rooms]], when exiting ''The Backdoor'', the game counts it as a floor, with a parenthesized "1" next to it. |
||
**As of now, The Rooms no longer has a parenthesized "2", because it was changed to "1", so that people won't get confused about The Mines and The Rooms. |
** As of now, The Rooms no longer has a parenthesized "2", because it was changed to "1", so that people won't get confused about The Mines and The Rooms. |
||
*Similar to [[The Rooms]], [[Hide]] is not present in ''The Backdoor'', so players can hide for as long as they wish (until Haste spawns). |
* Similar to [[The Rooms]], [[Hide]] is not present in ''The Backdoor'', so players can hide for as long as they wish (until Haste spawns). |
||
*When exiting ''The Backdoor'', it plays the same animation as when exiting [[The Rooms]]. |
* When exiting ''The Backdoor'', it plays the same animation as when exiting [[The Rooms]]. |
||
*Miscellaneous entities don't spawn in ''The Backdoor'', such as [[Jack]], [[Timothy]], and [[Shadow]] (excluding [[Glitch]]). |
* Miscellaneous entities don't spawn in ''The Backdoor'', such as [[Jack]], [[Timothy]], and [[Shadow]] (excluding [[Glitch]]). |
||
*When ''Haste'' spawns, it will print "erm.. hello bro" into the console. |
* When ''Haste'' spawns, it will print "erm.. hello bro" into the console. |
||
*Judging by the ''Backdoor's'' design and location, the floor is most likely the Basement floor of the Hotel. This is proven by stairs that lead down to an area with ''Backdoor'' decorations, including a blocked door with a broken timer, in the [[Lobby]]. |
* Judging by the ''Backdoor's'' design and location, the floor is most likely the Basement floor of the Hotel. This is proven by stairs that lead down to an area with ''Backdoor'' decorations, including a blocked door with a broken timer, in the [[Lobby]]. |
||
*A quote from [[Curious Light]] states that The Backdoor is a very old place, however, not any older than [[ |
* A quote from [[Curious Light]] states that The Backdoor is a very old place, however, not any older than [[The Hotel]], despite being in much worse shape and almost forgotten, and some things missing within it.<ref>https://youtu.be/Uq2yRbbCR0I?si=1rpZnB04j9k0h1FG&start=65</ref> |
||
* The ''Blitz, Oh'' modifier is most likely a reference to the character ''Blitzø'' from [https://en.wikipedia.org/wiki/Helluva_Boss ''Helluva Boss'']. |
|||
*With admin panel enabled, if a player stalls/runs away from Haste for too long, it will kill them instantly with no jumpscare, bypassing god mode and crucifixes. |
|||
*The ''Blitz, Oh'' modifier is most likely a reference to the character ''Blitzø'' from [https://en.wikipedia.org/wiki/Helluva_Boss ''Helluva Boss'']. |
|||
=={{Icons|Achievement}} Related |
== {{Icons|Achievement}} Related achievements == |
||
{{Achievement |
{{Achievement |
||
|image=Around Back.png |
|image=Around Back.png |
||
Line 737: | Line 526: | ||
== {{Icons|Modifiers}} Related Modifiers == |
== {{Icons|Modifiers}} Related Modifiers == |
||
{{Modifier|bgcolor=#564c22|bordercolor=#ffdc4f|textcolor=#ffdc4f|text=Blitz, Oh|text2=Blitz from The Backdoor has a chance to attack.|text3=Requires 'Other Way Around'|floors=[[The Hotel]], [[The Mines]]|increase=5 |
{{Modifier|bgcolor=#564c22|bordercolor=#ffdc4f|textcolor=#ffdc4f|text=Blitz, Oh|text2=Blitz from The Backdoor has a chance to attack.|text3=Requires 'Other Way Around'|floors=[[The Hotel]], [[The Mines]]|increase=5}} |
||
{{Modifier|bgcolor=#564c22|bordercolor=#ffdc4f|textcolor=#ffdc4f|text=Look, Man|text2=The Lookman from The Backdoor has a chance to attack.|text3=Requires 'Other Way Around'|floors=[[The Hotel]], [[The Mines]]|increase=10}} |
|||
{{Modifier|bgcolor=#564c22|bordercolor=#ffdc4f|textcolor=#ffdc4f|text=Vacuum Sealed|text2=Some doors will lead to... nowhere (like in The Backdoor).|text3=Requires 'Other Way Around'|floors=[[The Hotel]], [[The Mines]]|increase=10}} |
{{Modifier|bgcolor=#564c22|bordercolor=#ffdc4f|textcolor=#ffdc4f|text=Vacuum Sealed|text2=Some doors will lead to... nowhere (like in The Backdoor).|text3=Requires 'Other Way Around'|floors=[[The Hotel]], [[The Mines]]|increase=10}} |
||
{{Modifier|bgcolor=#564c22|bordercolor=#ffdc4f|textcolor=#ffdc4f|text=Make Haste|text2=The Backdoor's timer and levers will appear. Haste attacks if timer hits 0.|text3=Requires 'Other Way Around'|floors=[[The Hotel]]|increase=25}} |
{{Modifier|bgcolor=#564c22|bordercolor=#ffdc4f|textcolor=#ffdc4f|text=Make Haste|text2=The Backdoor's timer and levers will appear. Haste attacks if timer hits 0.|text3=Requires 'Other Way Around'|floors=[[The Hotel]]|increase=25}} |
||
=={{Icons|Gallery}}Gallery== |
== {{Icons|Gallery}} Gallery == |
||
<tabber> |
<tabber> |
||
In-game= |
In-game= |
||
Line 827: | Line 619: | ||
The Hunt DOORS.png|A special badge for The Hunt. |
The Hunt DOORS.png|A special badge for The Hunt. |
||
Hunt.webp|The Hunt's Teaser. |
Hunt.webp|The Hunt's Teaser. |
||
Screenshot_20240314-234331_YouTube.jpg| |
Screenshot_20240314-234331_YouTube.jpg|[[The Hotel]] with a blue glow, presumably from the elevators in the teaser. |
||
Backdoorsthehuntcover.jpg|''The Backdoor'' cover on the Roblox page during The Hunt event. (No longer in use.) |
Backdoorsthehuntcover.jpg|''The Backdoor'' cover on the Roblox page during The Hunt event. (No longer in use.) |
||
Huntpromobetter.jpg|The poster used to promote The Backdoor that could be seen in-game from 3/15/24 - 3/30/24. |
Huntpromobetter.jpg|The poster used to promote The Backdoor that could be seen in-game from 3/15/24 - 3/30/24. |
||
Line 837: | Line 629: | ||
<gallery widths="195"> |
<gallery widths="195"> |
||
The Backdoor.png|Room -51. |
The Backdoor.png|Room -51. |
||
The Two Gates Room.png|The |
The Two Gates Room.png|The 2-Gate Room. |
||
4SubroomB.png|Ditto, but it has no gates, but instead 4 sub-rooms. |
|||
The Several Gates Room.png|The Multi Gates Room. |
|||
The Several Gates Room.png|The 4-Gate room. |
|||
4GateRoomB.png|Ditto, but it's l-shaped. |
|||
Low room BackDoor.png|The wall room. |
|||
LRoomB.png|An L-Shaped Room. |
|||
TroomB.png|A T-Shaped room. |
|||
Room with pipes BackDoor.png|The Maintenance Hallway. |
Room with pipes BackDoor.png|The Maintenance Hallway. |
||
VMHallwayB.png|Ditto, but it's being destroyed by ''Vacuum''. |
|||
DeadEnd.webp|Ditto. |
|||
Ladder room BackDoor.png|The Staircase Room. |
Ladder room BackDoor.png|The Staircase Room. |
||
Backdoorroom.webp| |
Backdoorroom.webp|Hallway room. |
||
Room.webp|Ditto. |
Room.webp|Ditto. |
||
Storageroom.webp|Ditto |
Storageroom.webp|Ditto. |
||
HallwayRoomVacuumed.png|Ditto, but it's being destroyed by ''Vacuum''. |
|||
LongHallwayB.png|Long hallway room. |
|||
LockedRoomB.png|Locked room. |
|||
The BackDoor Final.png|Room -01. |
The BackDoor Final.png|Room -01. |
||
</gallery> |
</gallery> |
||
Line 852: | Line 650: | ||
Decorations= |
Decorations= |
||
<gallery> |
<gallery> |
||
Backdoor Lamp.png|Lamp. |
|||
Backdoor Table.png|Table. |
Backdoor Table.png|Table. |
||
BackdoorSmallTable.png|Small Table. |
|||
Cardboard Box (Normal).png|Cardboard Box. (Normal) |
Cardboard Box (Normal).png|Cardboard Box. (Normal) |
||
Cardboard Box (Wide).png|Cardboard Box. (Wide) |
Cardboard Box (Wide).png|Cardboard Box. (Wide) |
||
Cardboard Box (Small).png|Cardboard Box. (Small) |
|||
BackdoorDecoration1.png|2 Cardboards. |
BackdoorDecoration1.png|2 Cardboards. |
||
BackdoorDecoration2.png|Ditto, but only one. |
BackdoorDecoration2.png|Ditto, but only one. |
||
Line 865: | Line 666: | ||
Old/Unused= |
Old/Unused= |
||
<gallery> |
<gallery> |
||
Old Modern Flashlight.png|A |
Old Modern Flashlight.png|A Flashlight in ''The Backdoor'', seen in old footage of the sub-floor. |
||
BackdoorDoorsOld.PNG|An old door in ''The Backdoor'', seen in old footage. |
BackdoorDoorsOld.PNG|An old door in ''The Backdoor'', seen in old footage. |
||
</gallery> |
</gallery> |
||
</tabber> |
</tabber> |
||
== {{Icons|Gallery}} References == |
|||
=={{Icons|Gallery}} References== |
|||
{{Scroll Box|{{Reflist}}}} |
{{Scroll Box|{{Reflist}}}} |
||
=={{Icons|History}} Navigation== |
|||
{{Navigation}} |
{{Navigation}} |
||
[[Category:Events]] |
[[Category:Events]] |
||
Line 881: | Line 680: | ||
[[Category:Lethal Entities]] |
[[Category:Lethal Entities]] |
||
[[Category:Instakill Entities]] |
[[Category:Instakill Entities]] |
||
[[Category:Instakill Hazards]] |
|||
[[Category:Mini-Bosses]] |
[[Category:Mini-Bosses]] |
||
[[es:The Backdoor]] |
|||
[[ru:Задверье]] |
|||
[[pt-br:A Porta dos Fundos]] |
|||
[[Category:Shops]] |
[[Category:Shops]] |
||
[[Category:The Backdoor]] |
[[Category:The Backdoor]] |
||
[[Category:Hotel]] |
|||
[[Category:Hazards]] |
|||
[[Category:Items]] |
[[Category:Items]] |
||
[[Category:The Three Architects]] |
|||
[[Category:Sub-Floors]] |
[[Category:Sub-Floors]] |
||
[[es:The Backdoor]] |
|||
[[ru:Задверье]] |
|||
[[pt-br:A Porta dos Fundos]] |
Latest revision as of 06:23, 18 July 2025
{{#vardefine:spoilers|spoilers}}{{#vardefine:classes|class="mw-collapsible notice-template" id="mw-customcollapsible-SpoilersWarning"}}

"Hmm... I'm terribly sorry. I'm not sure what happened to you. You just... died." - Guiding Light The Backdoor still exists, but THE HUNT: First Edition badge and event are no longer in-game. This article serves as a record for something that was removed or archived. |
"Oye... who do you think built this place? The Backdoor, I mean. " - El Goblino (altered) The Backdoor is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: N/A |
<infobox layout="stacked"> <title source="title"><default>The Backdoor</default><format>The Backdoor</format></title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>Floor Information</header> <label>Rooms</label> <label>Date Added</label> <label>Sound Files</label> </group> <group layout="horizontal" collapse="open"> <header>UPDATES</header> <label>← Previous</label> <label>Next →</label> </group> </infobox> <choose> <option>
"Yeah, I've got time."
- Other Way Around Achievement Description
</option> <option>
"Could you check the back?"
- Around Back Achievement Description
</option>
</choose>
The Backdoor is a sub-floor that can be accessed from a side door in the exterior of the Lobby, or through the "Create Elevator" Menu. As of March 30th, 2024, The Backdoor is only able to be entered if players have previously obtained the Detour achievement from entering The Rooms.
The Backdoor was initially released on March 15, 2024 for the 2024 Roblox event, The Hunt: First Edition, where it awarded players the "THE HUNT - First Edition" achievement and a badge for the event. The trailer was uploaded to YouTube 1 day prior to the event. After the event concluded on March 30, 2024, the sub-floor remained in the game, although its entrance was changed, and also rewarded 2 different achievements, making "THE HUNT - First Edition" achievement unobtainable.
Overview
The Backdoor entrance can be found by exiting The Lobby via the front doors, taking a right, and proceeding until a player reaches an opening in the gate. If a player has not entered The Rooms yet, a glowing Curious Light themed barrier will be seen blocking the opening and text will appear stating that players need the Detour achievement (which is obtainable by entering The Rooms for the first time) to proceed. Behind the gate is a door acting as an elevator, which holds up to four players. During The Hunt: First Edition, players could've instead accessed The Backdoor by entering any of the elevators in the once-barricaded corridor in The Lobby, which contained a sign which explained how players could've obtained "THE HUNT: First Edition" achievement.
The Backdoor contains its own cast of unique entities, with similar, yet different ways of attacking players compared to the entities that are found within The Hotel. Drawers can be found throughout The Backdoor, and may contain Gold, Room Keys (in rooms with locked doors), or Vials of Starlight.
Closets and Time Levers also appear throughout The Backdoor.
The Backdoor features a unique timer mechanic. Once players open Door -50, they will be given one minute to complete the entire floor. The amount of time players will have to complete the floor can only be increased by players interacting with Timer Levers, which appear randomly throughout The Backdoor, and will add either 30 or 60 seconds depending on the time remaining when the lever spawns. Door -50 will always have a Timer Lever. The amount of time players have remaining can be seen above Timer Levers and on the front of each opened numbered door.
As players' remaining time decreases, the background music changes accordingly, becoming more intense and frantic. If players run out of time, Haste will spawn and begin chasing them, instantly killing any players it reaches. Haste will disappear immediately if players pull a Timer Lever before it succeeds in killing them.
The Backdoor's appearance is similar to The Hotel, with the most noticeable differences being that The Backdoor has lightbulbs instead of wall lamps, brighter lights and a different wood for its interior.
The final door, -01, contains the Bottle of Starlight, which players can purchase for 100 Gold, as well as a Time Lever.
Another numbered door, 0000, is located at the back of -01. Once any player interacts with it, a cutscene will play where the door will shatter into pieces, revealing a yellow glowing portal behind it. Then, all players (including those who are dead and spectating) will be granted the "Other Way Around" achievement (or "THE HUNT: Escape The Backdoor" if it's before THE HUNT event ended), if they do not own it already. After a 15-second skippable intermission, all players will be teleported to The Reception with the use of an ancient rock portal, and will be able to continue their run in The Hotel. Players will retain their remaining health, and any items in their inventory, but they will not be able to use the Pre-Run shop.
Entities
Entities are unnatural beings that inhabit The Backdoor. Most of them pose as roadblocks and threats to hinder players’ progress and usually attempt to kill or damage them in whatever ways they can.
Unique Entities
<tabber> |-| Blitz=
<infobox layout="stacked"> <title source="title"> <default>The Backdoor</default> <format>Blitz</format> </title> <image source="image"> |
Red Light
|
Modifiers Modifier(s)
|-| Lookman=
<infobox layout="stacked"> <title source="title"> <default>The Backdoor</default> <format>The Lookman</format> </title> <image source="image"> |
Lookman No Looking
|
Modifiers Modifier(s)
|-| Haste=
<infobox layout="stacked"> <title source="title"> <default>The Backdoor</default> <format>Haste</format> </title> <image source="image"> |
Time Out
|
Modifiers Modifier(s)
"The Backdoor's timer and levers will appear. Haste attacks if the timer hits 0."
Requires 'Other Way Around'
Floors: The Hotel
</tabber>
Non-Exclusive Entities
- Curious Light - A death messenger to the player after dying in sub-floors.
- Glitch - Acts as a failsafe and attacks players that are lagging too far back from the rest of the team when in multiplayer elevator.
- Glitch Fragment Entities - Glitched variations of Screech, Rush and Ambush that appear when interacting with a Glitch Fragment.
Hazards
<tabber> Vacuum=
<infobox layout="stacked"> <title source="title"> <default>The Backdoor</default> <format>The Vacuum</format> </title> <image source="image"> |
Around Back
|
Other Way Around
|
THE HUNT: First Edition
|
Error
|
Modifiers Related Modifiers
"Blitz from The Backdoor has a chance to attack."
Requires 'Other Way Around'
Floors: The Hotel, The Mines
"The Lookman from The Backdoor has a chance to attack."
Requires 'Other Way Around'
Floors: The Hotel, The Mines
"Some doors will lead to... nowhere (like in The Backdoor)."
Requires 'Other Way Around'
Floors: The Hotel, The Mines
"The Backdoor's timer and levers will appear. Haste attacks if timer hits 0."
Requires 'Other Way Around'
Floors: The Hotel
Gallery
<tabber> In-game=
A Barricaded door in the Lobby after the Backdoor update.
- Error creating thumbnail: File missing
a glitch where the door to the backdoor shuts while player is outside.
Ditto again, but in the Lobby.
- Nobackdoor.png
The Backdoor being blocked by Curious light due to a player not owning Detour.
- The Backdoor-to-Hotel doorframe.png
The doorframe that appears in the The Reception when players continue their run after escaping The Backdoor.
- Error creating thumbnail: File missing
Ditto, with sigil and the "Other Way Around" achievement.
- Screenshot 2024-03-16 104158.png
The lever seen in room -50, -49, -48, -47, -46, etc.
- Room -01 lever.png
A wide view of Room -01 and the main centerpiece as the Bottle of Starlight floating on a pedestal surrounded by a pile of bricks.
- Players leave Door -01 and arrive at Door 00.png
Players leaving room -01 and arriving at Door 0.
- Screenshot 2024-03-16 104613.png
Haste, less then a second away from killing a player in room -01.
- Screenshot 2024-03-16 104338.png
Haste's death screen.
- Jumphasteloop.gif
Haste's death screen loop.
- Vacuumingvacuum.gif
The Vacuum's death animation.
- Vacuum death.gif
Ditto, but unloaded.
- The player survived using Vial of Starlight in the attack of Blitz (under the highest health condition).gif
A player using the Vial of Starlight to survive Blitz (under the highest health condition)
- Right in time Haste.gif
Player pulling the lever during the jumpscare, nearly dying to Haste.
- LookManBeingAbleTobeLookedAt.png
A player looking directly at the Lookman through a metal gate without taking any damage.
- Pink Blitz Gif.gif
Ditto.
- THE HUNT ENTRANCE HD.png
The entrance to The Backdoor's elevators during THE HUNT: First Edition.
- Ripbackdoors.png
Ditto, but during the post-Hunt update.
- Error creating thumbnail: File missing
Blitz, about to damage a player.
- Error creating thumbnail: File missing
Haste soon about to kill a player.
- Error creating thumbnail: File missing
The entrance to the Backdoor.
- Vacuum .jpg
A Vacuum Door.
- Vacuumboarded.jpg
Ditto, but blocked by boards.
- Succ.gif
A player being sucked into the Vacuum.
- Screenshot 2025-05-03 12.09.48 PM.png
A room with a broken celling revealing the Vacuum.
- Vacuum blocked by a closet.png
A closet blocking a hole that leads to the Vacuum.
- Vacuum blocked by a desk.png
Ditto, but blocked by a desk.
- Lobbynewroom2.png
The Backdoor-type area of the Lobby.
- Rush brother LORE LORE LORE.png
What Blitz looks like closer up.
- LookmanintheHotelFar.png
The Lookman spawned in the Hotel in the far by the candy.
- VacuumHole1 Backdoor.png
A hole in a room in The Backdoor.
- MaintenanceHall VacuumHole Backdoor.png
Ditto, in the Maintenance Hallway.
- Puke2.png
Blitz particle. Colored green ingame.
- Puke2 (1).png
Ditto, but pink.
- Wind.png
Vacuum Particle.
- The Lookman.png
The Lookman without eyes.
- LookmanEyes.webp
The Lookman's eyes.
- ModifierPageBackdoor.png
The Modifier page for The Backdoor prior to the Content Update.
- ModifierPageBackdoorNew.png
Ditto, but after the Content Update.
- Error creating thumbnail: File missing
An image comparing Haste and Specimen 9's death screens.
- NOTIMELEFTNOTIMELEFT.png
Haste's "NO TIME LEFT" text.
Promotional Images=
- Redthing.jpg
Haste, seen in the announcement video for DOORS: The Backdoor.
- Static-assets-upload13440251386121724243.webp
A room with the Lookman.
- The Hunt DOORS.png
A special badge for The Hunt.
- Screenshot 20240314-234331 YouTube.jpg
The Hotel with a blue glow, presumably from the elevators in the teaser.
- Error creating thumbnail: File missing
The Backdoor cover on the Roblox page during The Hunt event. (No longer in use.)
- Error creating thumbnail: File missing
The poster used to promote The Backdoor that could be seen in-game from 3/15/24 - 3/30/24.
- Newbackdoorbanner.png
The Backdoor cover on the Roblox page after The Hunt event ended.
Rooms=
- The Backdoor.png
Room -51.
- The Two Gates Room.png
The 2-Gate Room.
- The Several Gates Room.png
The 4-Gate room.
- Low room BackDoor.png
The wall room.
- LRoomB.png
An L-Shaped Room.
- TroomB.png
A T-Shaped room.
- Room with pipes BackDoor.png
The Maintenance Hallway.
- VMHallwayB.png
Ditto, but it's being destroyed by Vacuum.
- Ladder room BackDoor.png
The Staircase Room.
- Room.webp
Ditto.
- Storageroom.webp
Ditto.
- LongHallwayB.png
Long hallway room.
- LockedRoomB.png
Locked room.
- The BackDoor Final.png
Room -01.
Decorations=
Old/Unused=
- Old Modern Flashlight.png
A Flashlight in The Backdoor, seen in old footage of the sub-floor.
</tabber>
References
- ↑ Q: whats Blitz pronouns A: any -Lsplash, Twitter
- ↑ "also, 'Eyes' was originally called 'Lookman'" -LSPLASH, Twitter
- ↑ LSPLASH on X: "@OGNface 3. after stalling in a room for too long it chased down players and made you hide... which fundamentally made absolutely 0 sense whatsoever, so it was shelved" / X
- ↑ https://doors-game.fandom.com/wiki/File:Capture_d'écran_2024-03-22_210528.png?_rcid=51120
- ↑ https://doors-game.fandom.com/wiki/File:Lookman_in_the_ground.png
- ↑ "fully planned, developed, and released in two weeks... -Redibles, X
- ↑ "..the floor itself is canon!" -LightningSplash, X
- ↑ Q: "Will you expand the backdoor to a full floor with 100 doors?" A: "Nah, we might touch up the backdoor just a bit though" - Lsplash, Twitter
- ↑ LightningSplash on Twitter: "no, Backdoors is meant to not have modifiers" (link)
- ↑ https://youtu.be/Uq2yRbbCR0I?si=1rpZnB04j9k0h1FG&start=65