{{#vardefine:spoilers|spoilers}}{{#vardefine:classes|class="notice-template"}}

"Oye... who do you think built this place? Seek, I mean. " - El Goblino (altered) Seek is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: Additional images and detailed information about hazards. The Dam Section. A LOT of Trivia and Notes are mixed together. Many of them are irrelevant. For example: "Shadow can spawn in the Seek chase" (this is not unexpected). |
"Tick tock goes the clock..." - Dead of Night's Achievement Description Seek is currently outdated. This page may not be entirely correct. Outdated content: The Sewage Pipes |
<infobox layout="stacked"> <title source="title"> <default>Seek</default> <format>Seek</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> <choose> <option>
"But you can't um... uhm... uhh.... "
- You Can Run achievement description
</option> <option>
"You seem to have gotten lost, and died to Seek... Look both ways before you progress!"
- Guiding Light
</option>
</choose>
Seek is a major entity in DOORS, serving as the secondary antagonist of The Hotel and the main antagonist in The Mines. Seek appears in two chase sequences in The Hotel (The Grand Hallway), two chase sequences in The Mines (The Caverns and The Sewage Pipes), a boss fight in The Dam, and during the ending cutscene in The Woods.
Appearance
Seek is an entity made of what appears to be black slime or goo with multiple eyes and can change forms at will, though it has no fixed shape[1][2]. Its body and eye(s) emit a faint red light. For mobile players, Seek appears as a slimy humanoid figure, while console or PC players may see it with a red outline from certain angles. On low graphics settings, Seek is entirely black and does not emit any red or white light.
During chase sequences, Seek starts as a small puddle and transforms into a featureless humanoid figure with a single eye. It also takes the appearance of long arms trying to grab the player in the final room.
In The Dam, a much larger amount of Seek forms a massive pool of goo, filling the reservoir at the center of the room. On its surface, a large mound of goo covered in eyes appears, along with debris and smaller, eyeless mounds. During the battle, arms, "Seek worms" (worm-like creatures made from Seek goo), and "Seek sludges" (A mound of seek with 3 eyes and scissor like arms), will form from the pool to attack.
Scrapped version
Seek had a more bent down and mangled form, seeming way more twisted and broken than the current one, the eye was 2D and would keep flashing red and it was slightly taller than the current Seek. It also used the Undead Zombie Mesh.
Behavior
Seek delivers a jumpscare when it kills the player. In the first-person perspective, it rushes toward the screen, quickly closing the distance until it’s directly in front of the player. The screen darkens around the edges, with a red hue surrounding Seek’s eye as it shakes in the center for a brief moment before the screen fades to red, signaling the player’s death. In the third-person perspective, it appears as though Seek crashes into the player, knocking them down as their body parts rapidly turn black. Upon killing the player, Seek lets out a distinctive, unsettling scream.
During Seek chases, players can use a Crucifix on Seek. However, the crucifix does not banish Seek; instead, it temporarily stuns it, slowing its movement for a few seconds. Once the stun wears off, Seek resumes its pursuit, killing any players who touch it or are caught behind it when entering a new room in the chase.
The Hotel
"Seek's crescendo" refers to the buildup that occurs before all Seek encounters. After March 15, 2024, this phase may also trigger the appearance of Rush, Ambush, or Halt. The crescendo lasts for 2-5 rooms before initiating a Seek chase.
When entering a room affected by Seek's crescendo, the lights will flicker (unless the room is dark) in a shorter version of Rush’s flicker. If Rush spawns during the crescendo, its flicker lasts longer. Seek eyes will appear on the walls, increasing in number as players advance toward the chase. Any paintings in the room will change to "This isn't a painting." In the final room of the crescendo, the lights will flicker for an extended period, similar to Halt’s flicker. When players reach The Grand Hallway, no eyes will appear on the walls.
The Grand Hallway
When a player reaches the end of The Grand Hallway, a cutscene will play. During this sequence, Seek transforms from a puddle of black goop into a humanoid form, prompting the chase. At this point, all players will be teleported to the exit of The Grand Hallway. This allows for players to be seen by other players in the cutscene as they are not teleported until the end of the cutscene. Therefore, if a player is near the location of Seek's spawn during the cutscene, they will be in the cutscene. However, this does not affect gameplay as seek will not be able to collide with them or kill them at this point and they are teleported at the end of the cutscene. The initial chase covers a distance of 6 rooms, taking place within rooms 29-44. It consists of the following sequence: a Grand Hallway variant with two crawlspaces, an octagonal "maze" room with three potential exits (only one of which is functional), a room containing a small crawlspace, a second maze room, and a final Grand Hallway variant.
During the chase, Guiding Light helps the player by illuminating the correct path during mazes and the correct location to crouch. At the last room of the chase, Seek's arms will burst out from the walls, while chandeliers that are fallen starts burning on the floor in the middle. Making contact with the hands will cause an instant death while failure to avoid the fires deals 40 damage to the player
At the end of the chase, Guiding Light shuts the door, putting its crescent symbol on it while Seek fails to break it open by banging on the door, with the chase coming to an end.
The Mines
In The Mines, Seek's crescendo is significantly reduced, only occasionally spawning a small cluster of eyes in a room prior to boss fights. The chases occur over predetermined doors before the boss fights. Guiding Light takes the form of a trail of blue particles, highlighting the correct paths and doors.
The first Seek chase commences in a room containing a long, flooded ravine with a pipe overhead that appears ready to leak Seek goop. When a player reaches the end of the room, the goop begins to leak from the pipe, taking the shape of Seek's humanoid body parts and falling into the water. Seek then emerges from the water and pursues the players, initiating the chase. The second Seek chase begins in a long sewer room. Once the end of it is reached, the Queen Grumble appears from the top and tries to attack, but it's way gets blocked by rocks Seek knocks out with one of its hands, then the chase starts.
The Caverns
The first chase, which takes place in The Caverns, always begins on Door 142 and ends on Door 149. It can be seen as a long hallway with a pipe above. Reaching the end, a cutscene plays where Seek's goop leaks from the pipe into the flooded cavern, before goop transforms into the humanoid then starts chasing players
The first half of the chase (Rooms 142-146) consists of rooms with broken bridges that players must jump over, failure to jump over or falling into the pit causes instant death. At Room 146, a cutscene plays where the player attempts to jump over shows him/her failing to jump and grabs onto a wooden plank. It then breaks and the player falls down, saved by a minecart spawned by Guiding Light
The second half of the chase (Rooms 146-149) occurs in a mineshaft, where players ride in a constantly moving minecart, and must navigate between different tracks and duck to avoid planks which deals damage and blurs vision if collided on. Tracks may split into two or three paths, and if players do not steer their cart onto the indicated correct track, the Minecart will automatically follow an incorrect track that will either crash into a wall or fall into a pit, resulting in instant death. Guiding Light illuminates and there are arrows shown to the right track.
At the end, the minecart brakes and stop, concluding the Seek chase, but then it continues to move, and that's when the player encounters the Queen Grumble
The Sewage Pipes
Outdated content. TBA.
The Dam
TBA.
The Woods
{{#vardefine:spoilers|spoilers}}

This content has {{#var:spoilers}} for the end of The Mines. To view it, click the button below.
Notes
General
- Due to the speed boost players are given during Seek chases, Seek will always run slower than players.
- Reduced speed caused by lag will not be taken into effect.
- All other players will be rendered invisible from a player's screen during Seek chases.
- If a player is holding an item, the item will still be visible and will appear to be floating.
- Seek does not actually "chase" players. Instead, it runs towards the next progressive door, and players behind its concurrent room are instantly killed. Seek doesn't follow players but rather follow nodes which are some sort of pathways leading to the end of the chase.
- Seek will run until it reaches the end of the chase, even if all players have died.
- Seek screams when it is in the first and last rooms of The Hotel chases.
- Seek does not scream in the last room of the first chase in The Mines.
- If players die during a Seek chase, they will not be able to revive until the chase concludes, preventing players from instantly dying.
- Seek's arms will go back into the windows and chandeliers will disappear after the chase.
- If a modifier that decreases movement speed is active, Seek's movement speed will be reduced in order to make it possible to survive Seek.
- After The Hunt update, the lights do flicker when Seek's Crescendo happens, but entities can spawn. This means that it is now possible for Rush to spawn during Seek's Crescendo and the light flickering of both can combine which can trick players.
- Between The Backdoor and The Mines updates, the second Seek chase used an eight-room format similar to the first chase, but with two maze rooms added before the corrupted Grand Hallway.
- Players couldn't hide from Seek during its chase as the closets would kick players out during the chase. As of right now, it will not kick the player out of the closet but Seek will kill them while hiding instead.
- Seek has a very small chance of not spawning in the Hotel. It is guaranteed to spawn in The Mines.
- This is likely a bug.
- Prior to The Mines update, Seek's octagon room was exclusive to the chase. After said update, it can generate as a normal room outside the chase; Dupe is usually present.
- Seek's final crescendo room may have a chance to be a dark room.
- As of The Mines Update, Rush does not stop at the next unopened door but instead goes through to the next, making it and the following one or two rooms dark. Therefore, if Rush spawns late enough during Seek's crescendo, it is possible that Seek's hallway or even the rooms in the chase will be dark rooms.
- This also means that it is possible (given the right circumstances) for Screech to spawn during Seek's chase.
- Jack can spawn during the Seek Chase in The Mines.
- In The Caverns, it is possible to only get the 2 way intersections, therefore not going into a similar area where the Queen Grumble cutscene takes place.
- If the player is next to the minecart section of the second Seek chase and have a crucifix, it will kill Seek after it goes through the ground to the minecart section.
- If the player gets far enough ahead of seek in the mines, if the room immediately after the chase ends is flooded, the water will be textured to seek until seek reaches the door.
- Seek's hands can kill a player with God Mode.
Others forms
<tabber> |-|Dam Seek=
The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.
<infobox layout="stacked"> <title source="title"> <default>Seek</default> <format>Dam Seek</format> </title> <image source="image"> |
The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.
<infobox layout="stacked"> <title source="title"> <default>Seek</default> <format>Seek Hands</format> </title> <image source="image"> |
The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.
<infobox layout="stacked"> <title source="title"> <default>Seek</default> <format>Seek Worm</format> </title> <image source="image"> |
The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.
<infobox layout="stacked"> <title source="title"> <default>Seek</default> <format>Seek Sludge</format> </title> <image source="image"> |
The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.
<infobox layout="stacked"> <title source="title"> <default>Seek</default> <format>Seek Eye</format> </title> <image source="image"> |
The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.
<infobox layout="stacked"> <title source="title"> <default>Seek</default> <format>Fallen Chandeliers</format> </title> <image source="image"> |
The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.
<infobox layout="stacked"> <title source="title"> <default>Seek</default> <format>Duck Boards</format> </title> <image source="image"> |
The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.
<infobox layout="stacked"> <title source="title"> <default>Seek</default> <format>Falling Boulders</format> </title> <image source="image"> |
The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.
<infobox layout="stacked"> <title source="title"> <default>Seek</default> <format>Dead Ends</format> </title> <image source="image"> |
Dead Ends (Rocks)=
The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.
<infobox layout="stacked"> <title source="title"> <default>Seek</default> <format>Dead Ends</format> </title> <image source="image"> |
Broken Bridges=
The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.
<infobox layout="stacked"> <title source="title"> <default>Seek</default> <format>Broken Bridges</format> </title> <image source="image"> |
</tabber>
Abilities
- Speed: Seek is shown to be extremely fast and adjusts its speed to not easily catch the players due to Seek wanting to play with them like a "game of cats and mouses".
- Shapeshifting: Seek can shape its mass of black goop into anything it desires and thinks that fits, with a few imperfections (gooey texture, multiple eyes and always being pitch-black).
SUPER HARD MODE!!!
- Seek drives a classic green ROBLOX jeep. Despite no visible model changes being present, the animation was changed to being stiff, resembling a Robloxian driving a car.
- Seek had a smaller hitbox, presumably for leniency if the player was too slow or took the wrong turn.
- Seek also had a higher speed than in the normal game.
- Both of its chase sequences were slightly longer.
- Guiding Light would not highlight the doors when approaching an intersection room but would still highlight crawl spaces.
- Its screams were replaced with the car's horn, and its muffled screams when killing a player were replaced with a louder car horn.
RETRO MODE
- Seek appears as a morph character in Door 0.
- Seek also appears as speeding wall in Door 12, it will go back and forth, and deals 95 damage when touched.
HOTEL-
- Seek is slightly slower.
- Seek's hitbox is slightly smaller.
Trivia
- If the "Power Shortage" or "Lights Out" modifier is enabled, rooms during Seek's Chase will be made significantly darker, including any blue aura emitted by Guiding Light anywhere during the chase.
- If the "It Can Run Too" modifier is enabled, Seek will be able to run much faster, meaning the player will have to be quicker, and more careful and vigilant during the chase sequence if they do not have Vitamins or a Crucifix. Lagging behind for even a split-second ticks down survivability, ensuring players always remain fluid with their movements.
- If the "Gone Fishing" modifier is enabled, Guiding Light is removed for the doors when approaching an intersection room but will still highlight crawl spaces.
- If the 'I'm Everywhere' modifier is enabled, Screech can attack during Seek chases.
- Seek has only 1 modifier available in the game as of The Mines update.
- This modifier is: It Can Run Too: Seek runs unfairly fast. (+5% Knobs)
- If the "Always Watching", "Seeing Double" or "Four Eyes" modifiers are enabled, Eyes will spawn in every room during the Seek chase.
- If the "Bad Ventilation" modifier is enabled, Seek's chase will be harder when trying to find the right door to enter, since Guiding Light is almost unseeable with the fog unless the player is good at finding Guiding Light's hints.
- For some reason, the modifier "It Can Run Too" doesn't have a badge requirement (e.g. Take a Breather), this essentially allows the player to use this modifier even if the player haven't used the Crucifix on Seek for the first time.
- The official soundtrack used for Seek's chase sequence is Here I Come. Seek's second OST is named Ready or Not.
- The name of the track is most likely a reference to the children's game Hide-and-Seek, where once the seeker has finished counting, they usually shout, "Ready or not, here I come!"
- During the Dam Seek fight, its hands will play a short riser with Seek's leitmotif (a leitmotif is a short musical phrase that is associated with a person/place/thing) before they land their attack. This can only be heard if the player has game music turned off, as the sound is intended to blend with the music.
- Seek is one of the six entities that have been featured in the game’s icon. With the others being Dupe, The Lookman, the Gloombats, Glitch, and Rush. Seek is featured with multiple red eyes and arms that are coming out of a dark doorway. It was thought that it was a separate entity, but it was confirmed by the developers as Seek itself.
- Dam Seek could be a reference to the Seek's form that shown in the original thumbnail.
- Seek is the second DOORS plush manufactured by Makeship, which was released on May 11.[3]
- Seek is also the first DOORS entity to have a Youtooz, which is based off of its crucifix achievement image.[4]
- Seek is also the first entity to have both Makeship and YouTooz merchandise.
- The Seek plush can be found sitting next to the Screech plush in the lobby, as it was added during the Tower Heroes Event. It was removed in The Hunt update.
- Seek has 5 UGC items: Seek's Eye, Seek Headphones, Seek's Eye 2.0 No Veins, Seek's Eye 2.0 With Veins, and Seek's New Whip.
- Seek's Eye is currently the least expensive UGC item compared to other LSPLASH products.
- Seek's New Whip is currently the only UGC item that references the 2023 April Fools Event.
- Seek is currently the entity with the most UGC items, the second before was Figure.
- Prior to The Hunt update, Seek's eyes can be seen in the Lobby, behind a barricaded section with wooden planks near the initial spawn point. Currently they are located near fireplace opposite The Backdoor part, emitting the same sound heard in the gamerun.
- They can also be seen above the Mining Elevator in The Electrical Room.
- Prior to The Content update, the first Seek chase in The Mines was a lot harder and more intense with more rocks falling from the ceiling and being used as obstacles.
- The player can still sometimes see this in action, but it is unlikely that they will encounter this now.
- Prior to the Hotel+ update, Seek's second chase lasted eight rooms, using a similar format to the current one.
- Seek was the first entity to be added to the game and that was created specifically for DOORS.
- Seek is one of the three entities only able to be stunned by the Crucifix, the others being Figure and Queen Grumble.
- Seek's crucifix achievement image is a reference to a meme from Sparkles And Champagne.
- Dam Seek is the only entity for which you won't be given a badge for using Crucifix[5] against it, beсause there isn't relevant badge in the game.
- The achievement description for Running Track is a reference to the "cart ride" genre of games on Roblox, in which the player typically rides a minecart into a giant version of a character.
- Seek's jumpscare sound effect is the same as Jack's jumpscare sound effect but high pitched.
- Seek is currently the only entity that can kill in 6 ways instead of 1, with those ways being hands, fire, slime, worms, blobs, and the entity itself.
- During the first Seek Chase, the player used to play an animation of crawling through the falling bookcases. This was changed, and now the player must manually crouch through them instead due to lag killing a lot of players.
- As of the Hotel+ update, the game no longer makes the player run automatically after the cutscene, forcing them to run on their own.
- Seek does not have an animation for jumping over the broken bridges or crouching in small crouch spaces during The Mines chase. It simply runs over the gap, or phases through the wall. It is likely that this is because under any normal circumstances, the player would not be looking back during the chase, meaning there would be no need to add any jump, fall, or crouch animations for Seek.
- Seek was supposed to chase the player in pitch darkness due to the Guiding Light not existing at the moment[citation needed].
- Seek's chase sequence animations were improved in the Hotel+ Update.[6]
- The old model for Seek was changed because the mesh was not created by the DOORS developers, nor were any of the appendage's moveable or poseable. Seek's old model was actually a retextured version of a character in a game called The Legend of Zelda: Ocarina of Time 3D, where its base origin was a recurring enemy called a ReDead, who is a tall zombie-like monster.
- Seek is named after how it 'Seeks' the player.[7]
- Seek is one of the few entities capable of altering a player's appearance upon death; another notable entity is Figure. The dead bodies of those killed in the chase sequence have a similar texture to Seek. Grumbles and Gloombats can also do this.
- In the Hotel+ Update, Seek can manifest paintings by showing a painting with Seek's eyes to hint at its arrival.
- Interacting with the "painting" will show a message that reads, "This isn't a painting."
- In The Hunt update, the "paintings" can appear after the chase.
- Seek is also one of the few entities to be shown in a painting "Nothing To Do", another being Jack in the painting Captain Jack.
- The player's screen will start to slightly shake while in the chase, possibly to make it harder to pass the crawlspaces easily, or to add realism.
- The dark-red aura of the chase can be a reference to the Ink Demon's chases and appearances from Bendy and The Ink Machine that is manifested through walls being filled with dark aura.
- Seek may be based off by the Lost Ones in the Bendy and Ink Machine franchise. Both of have humanoid and disproportionate bodies, is aggressive to the player, and is covered with Inky substance around their body.
- Specimen 2 from Spooky's Jumpscare Mansion may be Seek's main inspiration, as both of them appear as humanoids made of goo. Specimen 2 can also appear from the green mud in the HD Renovation of the game.
- Seek's appearance is based off of Shambling Mass from Undertale due to their appearance on MTT Resort.
- Seek's eyes' vein texture ID is 1935531878.
- The sound of footsteps may be an edited sound of Heavy Footstep Sound Effect.
- Seek could possibly even the main antagonist of DOORS, due to its major role in both floors.
- Although many people believe that Seek is the humanoid figure made of goop, Seek is actually just a black goop that can transform into any shape, and it uses eyes to find the players.
- There is no true form of Seek in any way, Seek is one large goop taking forms (blobs, arms, humanoid, etc) according to Redibles.
- Seek's "goop" is referred to as "Slime" by Guiding Light.
- Seek's eyes that appear before the chase make an ambient noise when they appear and blink.
- Seek's eyes, the "Seeks Eye" and "Seek Headphones" UGC items[8] and the eye on Seek's head are optical illusions. The eyes are indented inwards and create the illusion that they are always looking at the player (or more precisely, the camera, since most of the time the game is in first person). For this reason, the cameo eyes in the Lobby and during the pre-chase cutscene do not follow the player but the camera instead.
- The statue in the Courtyard creates the same illusion, which implies it has a connection with Seek.
- During the first chase cutscene in the Mines, Seek's eye is visible on one of the drops of slime.
- The bigger the eye, the louder the ambience is.
- Seek's eyes can sometimes overlap, making a fusion of 2 or 3 eyes.
- Seek's eyes do not blink in the mobile version.
- After the Seek chases, its eyes' ambient sound can still be heard if standing close to the wall and eye particles can be seen.
- Seek's jumpscare eye resembles the eye on its old model.
- Seek's eyes, the "Seeks Eye" and "Seek Headphones" UGC items[8] and the eye on Seek's head are optical illusions. The eyes are indented inwards and create the illusion that they are always looking at the player (or more precisely, the camera, since most of the time the game is in first person). For this reason, the cameo eyes in the Lobby and during the pre-chase cutscene do not follow the player but the camera instead.
- Before the Hotel+ update, Seek's eyes rarely used to appear in The Courtyard's walls or the middle of the room.
- This has now been changed, due to The Greenhouse and the fact that Seek's second chase sequence cannot appear that late now.
- Seek is not an anatomically correct human figure, but rather a mound of black slime that tried taking the shape of one, with one of Seek's eyes being planted on the face.[1][2]
- There is a theory, that the paintings during Seek's crescendo are its shapeshiftings and not actual paintings.
- During the fight in the dam, it can be theorized that Seek can clone itself or create minions to get the player, or they can also be a part of Seek similar to its arms.
- The minion/clone theory for humanoid Seek theory is inforced the Sewers Seek chase cutscene in which a giant hand breaks the wall and is followed by humanoid Seek, which also appears along with the arms in the Hotel chases.
- According to RediblesQW, Seek would struggle more to turn into objects that are constantly affected by collisions, such as a chair (that wouldn't work, due to it being made of black slime) and a pole, that would probably just fall.[9][10]
- Seek and the black slime used to be the same model, as was evidenced by the black slime peeking under Seeks feet.
- RediblesQW has stated that if Seek's body somehow got destroyed into pieces or if one of its body parts got cut off, Seek is able to regenerate it back if it wanted to.
- It may be the case that, canonically, Seek is constantly stalking the players and their progress.
- Seek's arms either kill the player by strangling them or pull them out of a window. However, for the latter to be true, the Grand Hallway has to be several yards above ground for fall height to be deadly.
- Seek does not scream so much as letting out a guttural noise, done by manipulating itself.[11]
- RediblesQW has also stated that Seek most likely could form a mouth if it wanted to.
- Seek is capable of shapeshifting into virtually anything, although it will likely always be imperfect in some form.[12]
- Seek is Wowzers' favorite major character.[13]
- Seek is one of Redibles' favorite entities.[14]
- Screech is most likely the result of a Giggle coming into contact with Seek’s slime, as the two have the same substance covering them.
- Seek in real life would have a height of 1.96 meters (7 studs).
- With 1000 MAX health, it takes about ~5.9 seconds to drown in Dam Seek's slime.
- Seek cannot take the commonly fan-represented form of it wearing furry ears as its goo would stain the furry accessories.[15]
- When the Player dies to the Queen Grumble in the second Seek chase, a special death message will be activated, this death message states that Seek and the Queen Grumble are fighting
Removed content
- If the modifier "You Really Can Run" was activated, Seek's Chase would have been longer (Makes the intersection rooms spawn more), and start earlier (usually door 18-21 in the first chase sequence, and door 67-70 in the second chase sequence, allowing it to occasionally spawn before The Infirmary). It was removed in The Hunt update (15th March 2024) because it made the game easier[16].
- This is because when the crescendo started, at the time, other entities were disabled from spawning. If modifiers such as “Rush Hour”, "Really Bad Time" or “Worst Time Ever” were activated, it would have been significantly easier.
- Additionally, Seek's Chase was longer, which gave more time where most entities could not spawn.
- The audio when opening a door in Seek's crescendo was louder than before.
- Since The Hunt Update, the player can now hear the sound made when opening a door during Seek's crescendo.
- After The Hotel+ Update, Seek's near footsteps sound was removed. The reason for this is unknown.
- However, players can still hear Seek's near footsteps until Seek leaves the first chase room.
Bugs
- There used to be a bug where if a player was in a closet and another player triggered the chase, they would be able to go behind Seek until it goes to the next room.
- In earlier versions of the game, if a player was using low graphics, the Guiding Light would not illuminate the crawlspaces that the player(s) had to run through, which caused quite a lot of confusion amongst them. This was later patched.
- Seek and its eyes on the wall may have red spots, while the correct render is pure black. This is due to the lighting in the game.
- Sometimes Seek's eyes will not load in, and the player will only be able to see them in paintings and flashing eyes around their screen.
- In the opening cutscene, when Seek starts to run, the player can hear that the audio for Seek's footsteps is not synchronized with the run animation.
- During the opening cutscene, it is possible to stand behind Seek during said cutscene with the help of other players, although the player will still be teleported to the normal position at the end of the hallway once the chase starts.
- If the player is standing on Seek's spawn point, they will hover above it in the cutscene.
- This is not the case anymore, as the player will just be automatically moved to the side.
- If the player is standing on Seek's spawn point, they will hover above it in the cutscene.
- At the end of Seek's chase sequences, if a player goes back into a corner, the door will close, but the player will be killed in the process. The only way the player can survive is with a crucifix. By sitting in the corner and holding it out, it will restrain Seek; therefore, it cannot kill the player. After Seek bangs on the door three times, it will proceed to reverse back into the previous room’s wall and despawn, along with the room after a few seconds.
- Because of this, the players are now stuck. The only way to move on is to go back to the previous room and fall into the void or wait for the Void to teleport the said players out, which will teleport players back to where they are supposed to be, but this can come with a price. The players ahead could possibly trigger Rush or Ambush; if so, they will spawn at the end of the hallway where Seek disappeared.
- If the player in question has bad internet, the door will delay opening. By the time the door opens, it’ll be too late to avoid Seek.
- The player can also do this glitch if they go back into the ending door after they go into the next room.
- Seek will sometimes T-Pose when spawning if the player has bad internet.
- This may also happen if a crucifix has been used just prior.
- There was a bug when the hands during Seek's chase sequence used to be unable to kill the player. This has now been patched.
- At the end of Seek's chases, the next progression door can be opened from a far vicinity. This is due to the fact that the chase usually increases the door opening range to prevent delays from opening doors. This effect will still go in action until the door after Seek chase sequence is opened.
- This does not apply to Dupe doors.
- This has been patched after The Mines update.
- There was a bug after the Hotel+ update where Seek would appear late (possibly doors 78-86), and because of The Greenhouse being added, players could not progress and would die to Seek. This has been patched.
- There is a bug where the player can block Seek with the automatic door closing feature. To do this, they must use a crucifix on Seek, then take vitamins and run through the doors quickly. If done on time, Seek will not be able to bang on the final door of the chase sequence due to it being stuck. This allows the player to freely explore the chase area up to the point where Seek got blocked.
- Since Seek is not able to bang on the final door of the chase sequence due to it being stuck, players will remain fast as long as they don't exit the room for a few seconds.
- There is a bug, where arms do not appear at the last corridor.
- There is also another bug where the chandeliers do not appear at the last corridor.
- There is a possible bug where Seek's eyes will not appear on the graphics less than two and will only appear in the next room when the graphics change, because the room the player is in is already loaded.
- When using exploits, there's a chance that Seek's animation does not play; therefore, the player does not get the speed when starting the cutscene.
- There is a bug where the crescendo can last only for two rooms, but when chase starts, Seek will not appear, and the player can freely explore the chase rooms. They will be considered normal rooms, and players will not get speed boosts.[17]
- Seek can very rarely kill the player even when they have finished the chase. This is due to the player's and Seek's hitboxes colliding the moment before the door closes.
- There is a bug where Seek will phase through the door after it closes, stopping right in front of it. It will idle while playing its running animation for a few seconds, before phasing back through the door.
- Seek's eyes can appear in Halt's Hallway.
- In Seek's bossfight in The Dam, there used to be a trick that allowed the player to climb over the boulders and stair railings, allowing them to completely avoid taking any form of damage from Seek. This has been patched as of 09/18/2024.
- When using a modifier for Eyes, usually one that will have it spawn in every room, the player can take damage from it during Seek's rising cutscene.
- If the player reaches door 146 and doesn't go near the bridge that will activate the minecart cutscene, Seek will go down when they trigger the minecart cutscene, Seek will be above them and will kill them when the minecart cutscene ends.
Related modifiers
"Seek runs unfairly faster."
Floors: The Hotel, The Mines
Related achievements
You Can Run
|
Take a Breather
|
Running Track
|
Down The Drain
|
See You Soon
|
History
Gallery
<tabber>
<tabber> Current= <tabber> The Hotel=
- Screenshot 2023-02-05 12.18.21 AM.png
Seek's eyes above the exit elevator in The Electrical Room.
- Seekpainting.png
A "painting" of Seek's eyes with an eye next to it.
- Seekhallway2.png
First half of Seek's chase.
- Error creating thumbnail: File missing
Ditto, but 2nd half.
- NewSeekCutscene.gif
Seek's Current Cutscene.
- SeekIntroCutscene.gif
Seek's cutscene static. (Behind The Scenes)
- SeekRunAnimation.gif
Seek's run animation.
- Seek Jumpscare better.gif
Seek's jumpscare.
- Seek Hands Jumpscare Hotel +.gif
Seek's hallway arms grabbing and killing a player.
- Seekdeath.png
A player who died to Seek.
- Jackseekeyes.webp
Seek's eyes after a hallway Jack jumpscare.
- Error creating thumbnail: File missing
Seek's chase after a hallway Jack jumpscare.
- Seek-bloodroom.png
Ditto, but with lower graphics.
- Seekcrucifixcloseddoor.jpg
Seek being crucified behind closed door.
- SeekBeingRestrained.png
Ditto but behind the door and the newer animation.
- What on earth.png
Seek being stretched due to a bug.
- Noarmscorr.jpg
Seek's corridor with no arms.
- Seekchasecloseddoor.jpg
A chase with a door that didn't have an opening animation due to lag.
- Slip.png
Seek going through the door.
- Seeingdouble.png
A small Seek eye inside of a bigger one.
- Smeyele.png
Ditto.
- Error creating thumbnail: File missing
Seek's eye spawned on door frame.
- Seekeyealmostoutofbounds.jpg
Seek's eye spawned almost out of bounds.
- SeekRoomInterior.png
The interior of the boarded up room in The Lobby that contains Seek's eyes.
- Mozzarella Seek.jpg
Seek not loading properly and appearing yellow with its head missing.
- SeekLibrary.png
Seek in The Library due to a bug.
- SeekwithRush.png
Rush passing by during Seek's cutscene.
- SeekBush.png
Ditto but with Ambush.
- Seek outside the door.png
Seek in a non-chase room.
The Mines=
- SeekRunning.gif
Seek seen outside of the map in The Mines.
- SeekMines.png
Seek in The Mines.
- SeekMines2.png
Seek in The Sewage Pipes.
- SeekBlob.png
Seek in The Dam.
- SeekonRails.png
Seek "chasing" a player on rails.
- The Caverns - Seek Chase Part 1.png
The bridges that fall during Seek's first chase in The Mines.
- The Caverns - Seek Chase Part 2.png
A player using a Minecart to escape Seek.
- Seek eye greenhouse.png
A Seek Eye in a sinkhole room.
- Seekeyes-floor-mines.png
Seek eyes spawning on the ground.
</tabber>
Old=
- Seek Render Image.webp
Seek's oldest full render image.
- Error creating thumbnail: File missing
A glitch that could occur when the player stands on Seek's spawn point during the cutscene. Eliminated after the Hotel+ update.
- Seek Rise Animation Static Old.webp
Seek's oldest and static rise animation.
- Seek-rise-old.gif
Seek's oldest rise animation.
- Seek's Crucification in Hotel-.gif
Seek's crucifix animation before the Hotel+ update through the use of exploits.
</tabber>
<tabber>Promotional Images=
- Seek Youtooz.jpg
Seek on the teaser image for the DOORS and Youtooz collab.
- Seek characterai rb-0x7j.webp
The Seek Youtooz's art.
- Error creating thumbnail: File missing
Seek's Youtooz being teased.
- Seek Youtooz Giveaway.png
Seek's Youtooz giveaway.
- SeekPlushBeforeBeingPurschased.png
Image of the Seek plush before the launch of its campaign.[18]
- Seek plushie teaser.png
The teaser for the Seek plush.[19]
- SeekPlushGivaway.jpg
The free Seek Plushie giveaway held on Twitter by the @DoorsRoblox account.[20]
- Seek Plush Released.jpg
The release of the Seek plushie.
- Seek plush 1 week left.png
Seek's plush being on sale for one more week.
- Static-assets-upload16632676993209435016.webp
Seek's plush campaign being extended to June 16th
- S&SPlushies.jpg
The Seek Plushie with the Screech Plushie.
- OldIcon Border.png
Seek's appearance in the First DOORS icon.
Assets=
<tabber>
Current=
- Seek Bugatti Full Body.png
Seek in SUPER HARD MODE.
- Seek Hands-Arms.png
One of "Seeks" giant arms.
- SeekJumpscareeye.png
Seek's jumpscare eye.
- Seek pupil.png
Seek's pupil.
- Seeksmile.png
The image for the slime used when Seek rises.
- Seek Candy.png
Seek Candy which gives an effect upon consumption.
- Seekandchampagne.jpeg
Full version of Seek's Take a Breather achievement image.
- Sparklesandchampane.jpg
The inspiration for Seek's Take a Breather achievement.
Seek's appearance in the "Hotel Hell" achievement.
- RunSeekAnim.gif
"run" animation. (Seek running)
- Raise.gif
"raise" animation. (Floor 1 cutscene)
- Minesintro.gif
"minesintro" animation. (Floor 2 cutscene in 1st chase)
- Minesintro2.gif
"minesintro2" animation. (Floor 2 cutscene in 2nd chase)
</tabber>
UGC/Merchandise=
- Veins.png
Seek's UGC item, called "Seek's Eye 2.0 (With Veins). A remake of the "Seek's Eye" UGC.
- No Veins?.png
Ditto but without the veins.
- Seek Headphones.png
Seek's UGC item, dubbed "Seek Headphones".
- Newbugatti.png
Seek's UGC item, dubbed "Seek's New Whip".
- Seek youtooz box.webp
Seek's Youtooz in its box.
- Seek Youtooz gif.gif
Seek's Youtooz on display.
- Seek plushy.webp
The Seek plush.
- Makeship Seek Plush.png
Seek plush standing up.
- Makeship Seek Plush Sitting Right.png
Seek plush sitting facing right.
- Makeship Seek Plush Sitting Left.png
Seek plush sitting slightly facing to the left.
- Makeship Seek Plush Sitting Backwards.png
Seek plush sitting facing backwards.
- SeekFigure.png
Seek's Phatmojo Figurine.
</tabber>
- Seekotherolddesign.webp
Seek's other old prototype.
- Originseekmodell.png
Seek's first prototype default textured mesh before it was scrapped.
- Seek Unused-Old eye.png
Seeks oldest wall eye.
- Spoopy.png
A unused particle for Seek. Colored black in-game.
- SeekSmiles.png
Ditto, but seen in-game.
- SeekBlood.png
Ditto, but seen in-game.
- Seekdrop.png
Seeks unused droplet particle.
</tabber>
References
- ↑ 1.0 1.1 "seek is just a mound of slime that took the shape of something slightly resembling a humanoid, with one of the wall eyes stuck right on the face." – RediblesQW, Twitter
- ↑ 2.0 2.1 "seek is not made of anything, seek IS the "goo", the goo only takes forms of things (such as a human, giant hands, eyes)" – RediblesQW, Twitter
- ↑ [1]
- ↑ https://twitter.com/youtooz/status/1645551411315261442
- ↑ Crucifix
- ↑ Q: "And another thing I really like is the seek chase." A: "theres a lot of improvements coming to both of those in the next update, i think you will be very pleased" – RediblesQW, Twitter
- ↑ "Seek seeks." – DoorsRoblox, Twitter
- ↑ "i gave the hat an optical illusion that makes it seem as if the eyes is always looking at you" – RediblesQW, Twitter
- ↑ https://discord.com/channels/458441314023899159/1006982064458960916/1110151453038886984
- ↑ https://discord.com/channels/458441314023899159/1006982064458960916/1110151477881749525
- ↑ "not necessarily a scream, more just a guttural like noise that it makes probably by manipulating itself in some way" – RediblesQW, Twitter
- ↑ "well while seek has the ability to shape itself into pretty much anything that doesnt necessarily mean its good at doing it perfectly or replicating things accurately" – RediblesQW, Twitter
- ↑ Q: "What is your favorite Boss Entity? (Figure, Seek)" A: "seek" - Wowzers
- ↑ "in no way did i think a solid black goo man with a cyclops eye would become one of my most beloved and iconic character designs lol" - RediblesQW, Twitter
- ↑ https://discord.com/channels/458441314023899159/1006982064458960916/1110140675321757817
- ↑ Q: "LSPLASH why you delete the other seek modifier" A: "made game easier, was a bad modifier" – Lightning_Splash, Discord
- ↑ https://www.youtube.com/watch?v=85vchf79EcM
- ↑ https://www.makeship.com/products/seek-plush
- ↑ https://twitter.com/DoorsRoblox/status/1653104571365875728
- ↑ https://twitter.com/DoorsRoblox/status/1654531405559525376