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Glitch Fragment

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Revision as of 02:38, 12 July 2025 by Koblan75wasTAKEN (talk | contribs)
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This article is about the Glitch Fragment. You may be looking for other glitch-related things.

<infobox layout="stacked"> <title source="title"><default>Glitch Fragment</default><format>Glitch Fragment</format></title>

<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Status</label> <label>Type</label> <label>Fuel Time</label> <label>Maximum Stack</label> <label>Shop Description</label> <label>Shop Price</label> <label>Usage</label> <label>Damage</label> <label>Size</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

""I.. I think I'm seeing things." "
- Trial And Error Achievement description

The Glitch Fragment is an item that can be found on any Floor (excluding SUPER HARD MODE!!!, HOTEL-, and PARTY MODE). The Glitch Fragment's spawn rate is very low, but it increases if the player is jumpscared by Glitch.

Overview Appearance[edit | edit source]

The Glitch Fragment is a fusion of a few black cubes and a purple-pink glow surrounding it, which moves around in a blocky way. It has random pixelated glitchy particles, and an aura surrounding it. It primarily has the colors yellow, black, purple, white, blue, pink, red, and green.

Usage Usage[edit | edit source]

Upon use, it summons Glitch to jumpscare the player, afterwards it will black out the player's screen and show some glitchy imagery and dialogue for a few frames joined by glitchy noises. After the glitching subsides, summons one of three types of hallucinations in the form of "Glitched" entities to attack the player. Surviving one of these encounters will give the player the Trial and Error Achievement along with 402 Gold and a random positive effect. These positive effects can be as follows:

  • Duplicates all of their current items and drops the duplicates on the floor.
  • Recharges all of their current items to 100%.
  • Grants a permanent +4 movement speed boost.
  • Increases the player's maximum health by 77 HP and heals them by 77 HP. (although really unnoticeable until damage is taken)
  • Grants them God Mode for 20 seconds.

Notes[edit | edit source]

  • The Glitch Fragment is not able to be held in the players inventory, instead disappearing upon interaction, similar to a bandage or batteries, all of which are resources.
  • The Glitch Fragment can spawn in any drawer or container in any floor, replacing a regular item or resource.
  • Encountering the entity Glitch increases the chances of a Glitch Fragment spawning.
    • Encountering Glitch five times will guarantee a Glitch Fragment spawn, as encountering Glitch increases the spawn chance drastically.
    • The Glitch encounters must be considered "natural", so using the Admin Panel to spawn glitch does not count as a "natural" encounter, nor does the encounter forced by picking up a Glitch Fragment.
      • While directly summoning Glitch with the Admin Panel is artificial, the player can simply noclip into the void to force a "natural" encounter.
  • It is recommended for players to locate nearby potential hiding spots before usage, as all entities summoned can be countered using one.
    • The player may take advantage of subfloors such as The Rooms and The Backdoor, as they lack Hide, allowing them to hide throughout the entire encounter. This also applies to Retro Mode
    • It is recommended to use The Rooms to acquire the item, as Void is replaced by Glitch, letting the player manually summon Glitch to increase their chances.
    • If the player wishes to encounter it in The Hotel or The Mines, they may use a glitch with Void when they enter or exit a hiding spot while they're being attacked. Since the closet animation changes the player's position, Void's teleport fails and they fall out of the map, which causes Glitch to appear to teleport them.

Entities Entities

One of these three "glitched" entities will appear when using the Glitch Fragment: <tabber> |-|RNIUSHCg=

<infobox layout="stacked"> <title source="title"> <default>Glitch Fragment</default> <format>RNIUSHCg==</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
"I.. I think I'm seeing things."
- Trial And Error Achievement description

RNIUSHCg==, also known as 'Glitched Rush' is a rare entity that was added in the Content Update. It has a chance to be summoned when a Glitch Fragment is interacted with or if "SPAWN ?????" is voted for while the Chat Control modifier is enabled.[1]

Overview Appearance[edit | edit source]

It has been described as a multi-colored and distorted Rush with a wide gaping mouth and glitchy particles surrounding it.

Behavior Behavior[edit | edit source]

Once a player finds a Glitch Fragment, they can interact with it. There is a chance that RNIUSHCg== will spawn and rush through all generated rooms. There have also been instances where RNIUSHCg== has rebounded a few times.

Jumpscares[edit | edit source]

The player falls over slowly and dies.

This might be because RNIUSHCg== is supposed to be a "unintentional" glitch and wouldn't have a jumpscare.

Trivia Strategy[edit | edit source]

The same strategy as Rush should also work for RNIUSHCg==. However, RNIUSHCg== can rebound as well, but this won't be much of a problem if hiding in The Rooms's lockers orThe Backdoor's wardrobes/closets.

Notes[edit | edit source]

RNIUSHCg== will indicate its spawn when the player's screen glitches, similar to all other entities spawned by the Glitch Fragment.

Trivia Trivia[edit | edit source]

  • This is one of the three "glitched" entities that can be spawned by the Glitch Fragment.
    • The other two are SCJVEREECH and AR0xMBUSH.
  • Each glitched entity's name is the name of their non-glitched counterparts, but with letters of a Base64 code injected into them.
    • The letters from RNIUSHCg=='s name are "NI" and "Cg==".
    • Assembled correctly, the code is "R0xJVENICg==", and it translates into "GLITCH".
  • Due to being a local entity, RNIUSHCg== has attributes on its model to tell the code how to handle it.
    • Said attributes have a "Speed" attribute, revealing RNIUSHCg=='s exact speed value is 50.
  • RNIUSHCg== can be crucified.[2]
  • RNIUSHCg== can spawn in The Rooms and in The Backdoor.
  • Due to the glitchy particles, this may be a form of the entity Glitch taking over Rush.
  • RNIUSHCg== is Rush's third counterpart. The second being Blitz and the first being the Rush Clones.
  • RNIUSHCg== was originally called "Armageddon" before its "official" name of glitch rush was found. (NOTE: The name Armageddon is NOT official and should not be used!)

Gallery Gallery[edit | edit source]

Gallery References[edit | edit source]

|-|AR0xMBUSH=

<infobox layout="stacked"> <title source="title"> <default>Glitch Fragment</default> <format>AR0xMBUSH</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
"I.. I think I'm seeing things."
- Trial And Error Achievement description

AR0xMBUSH, also known as 'Glitched Ambush' is a rare entity that was added in the Content Update. It has a chance to be summoned when a Glitch Fragment is interacted with or if "SPAWN ?????" is voted for during a run while the Chat Control modifier is enabled.[1]

Overview Appearance[edit | edit source]

AR0xMBUSH appears as a distorted red version of Ambush. It is a bright white face that is constantly surrounded by glitch effects and particles. AR0xMBUSH has bright red effects around its face similar to its Older versions of the original Ambush, wide space-like eyes and a large gaping mouth that takes up almost it's entire face.

Behavior Behavior[edit | edit source]

Upon interacting with a Glitch Fragment, AR0xMBUSH is one of the 3 glitched entities that can spawn. Once spawned in, it will make noises similar to Ambush, but at a higher pitch, and rebound several times at a high speed before despawning. As usual, surviving will give the Trial and Error achievement.

Trivia Strategy[edit | edit source]

AR0xMBUSH can be dealt with in the same way normal Ambush can by jumping in and out of the closet every time it passes in The Hotel. Be careful of Hide in The Mines as you need to switch lockers every time AR0xMBUSH passes, instead of jumping in and out of the same one. However, if you get AR0xMBUSH to spawn in The Backdoor or in The Rooms, you will not need to worry about Hide at all, and you can just stay in the locker until the encounter ends. You could use the Afterimage modifier to practice as AR0xMBUSH moves around the same speed as Ambush with that modifier.

Trivia Trivia[edit | edit source]

  • This is one of the three "glitched" entities that can be spawned by the Glitch Fragment.
    • The other two are RNIUSHCg== and SCJVEREECH.
  • Each glitched entity's name is the name of their non-glitched counterparts, but with letters of a Base64 code injected into them.
    • The letters from AR0xMBUSH's name are "R0x".
    • Assembled correctly, the code is "R0xJVENICg==", and it translates into "GLITCH".
  • Due to being a local entity, AR0xMBUSH has attributes on its model to tell the code how to handle it.
    • Said attributes have a "Speed" attribute, revealing AR0xMBUSH's exact speed value is 200.
  • AR0xMBUSH is likely based on off the scrapped original design for Ambush with both of them being red.
  • Certain screenshots make AR0xMBUSH look like a 3D model. However, it is just a 2D image in which the lighting affects the visual.
  • The player is able to revive during AR0xMBUSH's attack, as with most of the glitch entities.
  • AR0xMBUSH can be crucified, however, it has no animation and just disappears after a few seconds.[2][3]
  • AR0xMBUSH can be survived by using the Starlight Jug, Starlight Bottle, and Starlight Vial.
  • AR0xMBUSH was originally called Doomsday before its "official" name of Glitch ambush was found. (NOTE: The name Doomsday is NOT official and this entity should not be called by that name to avoid confusion and misinformation!)

Gallery Gallery[edit | edit source]

Gallery References[edit | edit source]

  1. https://youtu.be/6-00rxDCqMU?t=30854
  2. https://youtu.be/qYDGui1HqUk?si=BaF7gnwZ2KxAoZRV&t=48
  3. https://youtu.be/PJzCILGKf7c - A player crucifying AR0xMBUSH after spawning it via the Chat Control Modifier.

|-|SCJVEREECH=

<infobox layout="stacked"> <title source="title"> <default>Glitch Fragment</default> <format>SCJVEREECH</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
"I.. I think I'm seeing things."
- Trial And Error Achievement description

SCJVEREECH, also known as 'Glitched Screech', is a rare entity that was added in the Content Update. It has a chance to be summoned when a Glitch Fragment is interacted with or if "SPAWN ?????" is voted for during a run while the Chat Control modifier is enabled.[1]

Overview Appearance[edit | edit source]

SCJVEREECH looks like the normal Screech, but with black eyes and glitchy effects all around it, and a tongue that varies from pink to gray or purple hue (sometimes blue).

Behavior Behavior[edit | edit source]

If a player interacts with a Glitch Fragment, the SCJVEREECH will have a 1 in 3 chance to spawn. If they spawn, they will spawn in a group of around 20. Similarly to the normal Screech, you will need to look at them to survive. If they are left looking at you for a few seconds, they will start glowing purple as a warning they are about to attack. If you take too long to look at one of them, you will be bitten and dealt damage.

Strategy[edit | edit source]

Unlike normal Screech, hiding in a closet will not despawn the SCJVEREECH, and you are required to look at all of them to get rid of them. However, if you are in a closet, although the entities won't despawn, they will not deal damage to you while in the closet either. This means you can keep entering closets to stay safe until you either look at all of the Glitch Screeches or they all bite you and go away. If there is no hiding spot, then look at those Glitched Screeches that have glowing purple eyes first as it is a sign that they are about to attack.

Trivia Trivia[edit | edit source]

  • This is one of the three "glitched" entities that can be spawned by the Glitch Fragment.
    • The other two are RNIUSHCg== and AR0xMBUSH.
  • Each glitched entity's name is the name of their non-glitched counterparts, but with letters of a Base64 code injected into them.
    • The letters from SCJVEREECH's name are "JVE".
    • Assembled correctly, the code is "R0xJVENICg==", and it translates into "GLITCH".
  • Inside of SCJVEREECH's model are unused textures for their eyes.
  • SCJVEREECH might be based on when exploiters/admins spawn tons of Screeches.

Gallery Gallery[edit | edit source]

Gallery References[edit | edit source]

</tabber>

Pros and Cons Pros and Cons

Positive Pros[edit | edit source]

  • Allows the player to get the "Error" and "Trial and Error" achievement, with the latter being hidden from the achievements menu if unobtained.
  • Always rewards the player with specifically 402 Gold.
  • Can give the player various powerups after surviving an encounter.
    • These include: more speed, temporary god mode effect, more health, and filling up/duplicating all items.
  • Can spawn in every Floor and Sub-floor (including floors like Retro Mode, but excluding floors like SUPER HARD MODE!!!).
  • Modifiers do not disable the spawning of the item (except "Out Of Stuff").

Negative Cons[edit | edit source]

  • Requires the player to encounter Glitch several times to be a common occurrence, which is a monotonous task.
  • Extremely rare to appear in normal player progression.
  • Summons entities which could hinder the player's progress.
  • It is very easy to misclick and accidentally pick it up while looting containers, leading to a premature entity spawn.
  • It may be difficult to communicate during multiplayer after picking it up, as it spawns enemies only for the person who picked it up.
    • This may cause issues such as teammates running through rooms while other players are stuck dealing with glitched entities.
  • Can leave players susceptible to Haste if activated in The Backdoor.
  • Wastes time to escape the DRAKOBLOXXERS in RETRO MODE.

Bugs Bugs[edit | edit source]

  • When the Glitch Fragment spawns in the The Reception and is interacted with, if RNIUSHCg== or AR0xMBUSH spawns they will be stuck on the first door.

TriviaTrivia[edit | edit source]

  • The Glitch Fragment is the rarest item in the game, being the lowest chance to spawn out of any item.[citation needed]
  • Glitch Fragments can spawn in any room with containers or tables.
  • Each "glitched" entity's name is the name of their non-glitched counterparts, but with letters of a Base64 code injected into them.
    • Assembled correctly, the code is "R0xJVENICg==", and it translates into "GLITCH".
  • Base 64 translations:
    • Red, Green & Blue: CACHE REFRESH
    • GlitchTrialScreen: 404: NOT FOUND
    • Console: I AM HERE
  • Glitched entities are client-sided, meaning only the person who picked up the Glitch Fragment can see them.
    • In The Mines, however, earthquakes caused by RNIUSHCg== or AR0xMBUSH can be seen by everyone.
  • When the player survives the entity spawned by the Glitch Fragment, they will recieve 402 Gold. This is a reference to a 402 Error, also known as the Payment Required error.
  • The Gold that is given to the player by the Glitch Fragment does not count towards Knobs.
  • Each player has an attribute called Glitch Level, related to Glitch and Glitch Fragments.[1]
    • This number is set to 0 at the start for every player.
    • Every time a player encounters Glitch naturally, their counter will go up by 1.
    • The chance of the Glitch Fragment spawning increases exponentially as the Glitch Level does.
      • When the Glitch Level reaches 5, the spawn chance is guaranteed.
    • As the attribute is in each player, the Glitch Fragment corresponding to each player will only spawn if the container is opened by that player (unless it spawns in a place that doesn't require interaction, like tables).
    • Once the Glitch Fragment that corresponds to that player spawns, that player's value will reset back to 0 again.
  • The Admin Panel can't delete glitch entities.
  • Multiple Glitch Fragments can spawn in the same room, but only one can spawn per container.
  • Sally can't interact with Glitch Fragments.[2]
  • Before the patch that made it easier to get the item, the Glitch Fragment chances were 1/10,000 (0.01%) as "confirmed" by a supposed QA tester[citation needed], this may or may not be true, because QA testers don't have access to the code and legally cannot leak anything from the game.
  • In the console, when the player activates a Glitch Fragment, a message in the developer console will be printed, stating "SSBBTSBIRVJF" which decoded says "I AM HERE", and when the entity despawns it prints out "Destroyed hallucination" (as a Roblox warning) which may be implying the Player is hallucinating and that's why other players can't see the glitched entities.[3]
  • After dying multiple times to glitched entities, Guiding (and Curious) Light will come to the conclusion that something is causing us to see things and that seems to have induced a heart attack.
  • The survival green screen that gives the player gold and the positive effect actually doesn't detect when the entity despawns. It always appears 20 seconds after the entity is spawned.
  • Upon activation, if a RNIUSHCg== or a AR0xMBUSH spawns in, a message will be printed on the developer console that states "Hello friend...".
  • When hovering over a Glitch Fragment, the interaction indicator has a different appearance, with the hand being cyan and the button being a pink non-rounded square. This unique alteration of the indicator resembles the one used in Retro Mode, albeit with an outline.
  • Glitch Fragments are found in every floor (Aside from SUPER HARD MODE!!! due to it not being updated since the Modifiers update and Hotel- Modifier that it uses much older version/build of the game)
  • The Glitch Fragment might be inspired by the scrapped Glitched Bandage.
  • Before the patch that made it easier to get the item, picking up Glitch Fragment didn't summon Glitch teleport effect itself.
  • None of the Glitch Fragment entities have crucifix animations. This is most likely due to them being “unintentional”, the same reason they don’t have jumpscares. Instead, RNIUSHCg== floats into the air, AR0xMBUSH simply disappears, and SCJVEREECH completely ignores the crucifix.

Achievement Related achievements[edit | edit source]

Trial And Error

Trial And Error
"I.. I think I'm seeing things."
Encounter and survive an activated Glitch Fragment.

Error

Error
"Well that just happened."
Encounter the Glitch.

Gallery Gallery[edit | edit source]

<tabber> |-| In-game=

|-| Other=

</tabber>

Gallery References[edit | edit source]

{{#vardefine:columns|1}}

  1. Error creating thumbnail: File missing
  2. https://youtu.be/IH2YtSYSMq4?si=FmcQvWWZxDJZ6Cd7&t=38
  3. Test.png
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