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{{About|Rush|[[RNIUSHCg==]], the glitched counterpart of Rush}} |
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[[Category:2D Entities]] |
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{{Entities |
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|title = Rush |
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|image = Rush1.png |
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|attack = Rushes through multiple rooms, killing anyone who is not hiding and in its sight. |
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|damage = {{Icons|Damage}} 125 |
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|date_added = August 10, 2022 |
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|creator(s) = [[Ghostly_Wowzers]] |
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|floors = |
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* [[The Hotel]] |
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* [[The Mines]] |
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|sound1 = *'''Ambients''' |
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Far [[File:RushFarSound.mp3]] |
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Near [[File:RushSoundNear.mp3]] |
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|sound2 = *'''Jumpscares''' |
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Static Used In Jumpscare |
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[[File:RushJumpscareStatic.mp3]] |
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Jumpscare (WARNING: EXTREMELY LOUD!) |
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[[File:RushScare.mp3]] |
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Kill |
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[[File:RushKill.mp3]] |
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|sound3 = *'''Miscellaneous''' |
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Crucified (WARNING: LOUD!) [[File:RUSHCRUCIFIX.MP3]] |
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Fakeouts [[File:FakeoutRushMerged.mp3]] |
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Arrival Tease [[File:AmbienceRushTease.mp3]] |
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Scream (Unused, Warning: Somewhat Loud) |
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[[File:2D Entities Scream.wav]] |
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Earthquake (Mines) [[File:EarthquakeSFX.ogg]] |
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|sound4 = *'''Lights''' |
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Bulb Flicker |
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[[File:BulbFlicker.wav]] |
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Bulb Break [[File:BulbBreak.wav]] |
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|type = Hostile (Lethal) |
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|spawnRate = <!--TBA--> |
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}} |
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<choose> |
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<option>{{Quote|I'm walkin' here!|'''Out Of My Way''' [[Achievement]] description}}</option> |
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<option>{{Quote|You died to who you call Rush... Pay attention to any cues that may hint at its attack.|[[Guiding Light]]}}</option> |
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</choose> |
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'''Rush''' is a major hostile [[List of Entities|entity]] in ''[[DOORS]]''. It is one of the most frequent threats in both [[The Hotel]] and [[The Mines]]. |
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'''Pizza''' (<small>Italian:</small> [ˈpittsa], <small>Neapolitan:</small> [ˈpittsə]) is a dish of Italian origin consisting of a usually round, flat base of leavened wheat-based dough topped with tomatoes, cheese, and often various other ingredients (such as various types of sausage, anchovies, mushrooms, onions, olives, vegetables, meat, ham, etc.), which is then baked at a high temperature, traditionally in a wood-fired oven. A small pizza is sometimes called a pizzetta. A person who makes pizza is known as a '''pizzaiolo'''. |
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== {{Icons|Overview}} Appearance == |
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In Italy, pizza served in a restaurant is presented unsliced, and is eaten with the use of a knife and fork. In casual settings, however, it is cut into wedges to be eaten while held in the hand. |
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''Rush'' appears as a dark gray skull-like face shrouded in a thick dark blue/black smoke with a dense aura. It has a large open smile, and parts of its face are distorted and hollowed out. Two black holes in the center of its face depict eyes, and it has a distorted nose that also fuses itself with other holes. Its lower jaw is also fully broken with its teeth randomly aligned. |
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== {{Icons|Behavior}} Behavior == |
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The term ''pizza'' was first recorded in the 10th century in a Latin manuscript from the Southern Italian town of Gaeta in Lazio, on the border with Campania. Modern pizza was invented in Naples, and the dish and its variants have since become popular in many countries. It has become one of the most popular foods in the world and a common fast food item in Europe, North America and Australasia; available at pizzerias (restaurants specializing in pizza), restaurants offering Mediterranean cuisine, via pizza delivery, and as street food. Various food companies sell ready-baked pizzas, which may be frozen, in grocery stores, to be reheated in a home oven. |
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In The Hotel, ''Rush''<nowiki/>'s spawn is signaled by the lights flickering for approximately 1.5 seconds. After a few seconds, ''Rush'' will begin to quickly dash through rooms, shattering most of the lights that it passes (rooms ''Rush'' darkens are considered dark rooms, meaning that Screech can spawn in them) while emitting a unique scream/audio, which progressively increases in volume as it approaches a player. When ''Rush'' is near a room that a player is in, the lighting will dim slightly. A player entering ''Rush's'' "line of sight" at any point will result in an instant [[Death Screen|death]]<ref>Formerly, in main game gameplay</ref>; the intended and guaranteed method to survive ''Rush'' is for players to be [[hiding]] when it passes them. |
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When ''Rush'' reaches an unopened door, it will open that door, travel through the subsequent room, and despawn once it reaches the unopened door of that room (in [[The Greenhouse]] (Doors 90-98) or locked rooms, ''Rush'' does not despawn like this; instead, it immediately despawns upon reaching an unopened door). |
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In 2017, the world pizza market was US$128 billion, and in the US it was $44 billion spread over 76,000 pizzerias. Overall, 13% of the U.S. population aged 2 years and over consumed pizza on any given day. |
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In The Hotel, ''Rush'' can spawn as early as Door 3 and as late as Door 98,{{Fact}} with its typical first spawn being between doors 10-15. Once players pass [[The Library]] (Door 50), ''Rush''<nowiki/>'s spawn chance will increase slighty, and increase significantly in [[The Greenhouse]], where it travels at a faster pace.<ref>3 rooms will remain unclosed until being closed off.</ref> ''Rush'' is able to spawn during [[Seek|Seek's]] crescendo. |
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The ''Associazione Verace Pizza Napoletana'' (lit. True Neapolitan Pizza Association) is a non-profit organization founded in 1984 with headquarters in Naples that aims to promote traditional Neapolitan pizza. In 2009, upon Italy's request, Neapolitan pizza was registered with the European Union as a Traditional Speciality Guaranteed dish, and in 2017 the art of its making was included on UNESCO's list of intangible cultural heritage. |
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In [[The Mines]], ''Rush's'' behavior is similar to that of The Hotel, with some key differences. For example, in addition to flickering lights, earthquakes will also signal ''Rush's'' spawn. When an earthquake occurs, the room will shake, and an audible rumbling sound can be heard. The another difference is that ''Rush'' is able to attack from ahead of players; it will spawn behind an unopened door, wait for several seconds, and then open that door, traveling through rooms in reverse order. |
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Raffaele Esposito is often considered to be the father of modern pizza. |
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== |
=== Notes === |
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* ''Rush''<nowiki/>'s hitbox operates off of [https://create.roblox.com/docs/workspace/raycasting raycasting], meaning that players are able to avoid ''Rush'' by staying out of its line of sight, such as keeping a safe distance or positioning yourself behind specific objects. |
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** The [[achievement]] "In Plain Sight" is granted when a player dodges ''Rush'' (or [[Ambush]], who operates off of similar raycasting) this way for the first time. |
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* After [[The Hunt Update]], ''Rush'' can spawn in [[Seek|Seek's]] Crescendo. |
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* ''Rush'' cannot spawn in the following areas: |
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** Rooms without hiding spots (Can spawn with certain [[Modifiers]]) |
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** On [[The Hotel]] 1, 2, 49, 51, 62, 90, 99. |
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** On [[The Mines]] 101, 102, 137, 138, 139, 140, 141, 151, 198, 199. |
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** Safe rooms: |
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*** [[The Reception]], Door 0 |
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*** Hotel's Small library room |
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*** Hotel's Skinny Hallway |
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*** Pre-Jeff shop room hallway ([[The Hotel]] & [[The Mines]]). |
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*** [[Jeff Shop]], Door 53 - 59. 153-162 |
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*** [[The Rooms]]'s subfloor entrance. Door 60 |
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*** Mega Gate Basement, Door 61 |
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*** Pre-Infirmary room |
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*** [[The Infirmary]], Around door 67 |
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*** Pre-Courtyard room, Door 88 |
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*** [[The Courtyard]], Door 89 |
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*** [[The Adit]], Door 100.5 |
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** [[Seek]]'s chases |
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*** The room previous from Seek intro chase room (The Hotel & The Mines). |
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*** The room after the Seek chase (The Hotel & The Mines). |
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*** [[The Grand Hallway]], variable |
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*** [[The Caverns]], Doors 142-149 |
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*** [[The Sewage Pipes]], Doors 170-180 |
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** [[Halt]]'s sequences |
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*** The next and previous room from a [[Halt]] encounter. (The Hotel & The Mines). |
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*** [[The Dining Hall]], variable |
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*** [[The Bridges]], variable |
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** Bossfight sequences |
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*** [[The Library]], Door 50 |
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*** [[The Electrical Room]], Door 100 |
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*** [[The Shafts]], variable |
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*** [[The Nest]], Door 150 |
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*** [[The Dam]], Door 200 |
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* It is recommended to hide when hearing ''Rush's'' scream, so that the player can have enough time to wait for ''Rush'' to pass and do not have to worry about [[Hide]]. |
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* ''Rush'', when spawning, will take 11-15 seconds to rush through any [[The Greenhouse|Greenhouse]] room. |
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** Given this, you know to pay attention the most around 10 seconds after opening a door, and when hearing ''Rush'', quickly getting inside a locker. |
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*** There is a 3 second interval between being able to hear ''Rush'' and the entity roaming through the room you're in. |
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*** Keep in mind that [[Hide]] has been slightly buffed in [[2024 Trick Or Treat Event|the Haunt update]], and it won't let you hide any longer than 4.5 seconds in the Greenhouse. |
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** This wasn't the case before the Haunt update, where ''Rush'' would take exactly 10 seconds from opening a door to attack. The time window between hearing ''Rush'' and it attacking used to be significantly smaller, but hiding on the 9th second from opening the door would result in guaranteed success. |
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*Sometimes, the lights will flicker but ''Rush'' wouldn't spawn, likely to startle players or it is Seek's eyes that blink |
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* ''Rush'' is one of the many entities capable of breaking lights. ''Rush'' will break the lights of the rooms as it rushes through them. |
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** There are a few exceptions where ''Rush'' is uncapable of breaking the lights. Some of them are [[The Reception]], [[The Library]] and [[The Electrical Room]]. |
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* ''Rush'' is one of the few entities capable of opening [[doors]], this can sometimes cause other entities to spawn and/or despawn or certain events to trigger. |
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** However, ''Rush'' can't open locked doors, the [[The Library|Library]] entrance, [[The Greenhouse|Greenhouse]] doors, [[The Electrical Room]] Door, and generator rooms in [[The Mines]]. |
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*** ''Rush'' could open the entrance to The Library before The Mines Update (and therefore, in Super Hard Mode and with the Hotel- modifier). |
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*** ''Rush'' could open Greenhouse doors before The Mines Update (and therefore, in Super Hard Mode and with the Hotel- modifier), as they had the same appearance as other Hotel doors. |
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* ''Rush'' travels slower the more players there are in a game. |
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* Players can use the [[Crucifix]] to "banish" ''Rush''. |
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** This does not permanently stop ''Rush,'' as it can still spawn later in the run. |
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* Rush deals 125 [[damage]], meaning it is possible to survive ''Rush'' having enough [[health]] and/or star shield while still being in its sight. |
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* ''Rush'' "modifies" the room where it spawn, making it capable of having hiding spots, and therefore, having hiding spots. |
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** The same applies to other node entities. |
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** Before [[The Hunt Update]], the next two rooms after the room that caused it to spawn were additionally "modified" in a very similar way, making them extremely likely to contain hiding spots too. |
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*** This was made so the players could keep walking into next rooms with a practically almost guaranteed survival instead of having to wait for ''Rush'' to come. It also made delayed ''Rushes'' less unfair. |
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*** However, this caused some bugs, like delaying certain guaranteed rooms or making them just not spawn. This might be the reason why it was changed. |
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*** This still happens in Super Hard Mode and with the Hotel- modifier. |
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* Fakeouts occasionally occur, where ''Rush's'' audio plays quickly but stops right after to scare players. |
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* When Sally spawns with ''Rush'', Sally will flicker and break all the lights in every room, sometimes making ''Rush'' harder to detect since the lights have broke and it can be delayed sometimes. |
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=== [[2023 April Fools Event|SUPER HARD MODE!!!]] === |
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* 1 Etymology |
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* Though it may still spawn in its "normal" state, ''Rush'' has a high chance of spawning with a custom decal and emitting alternative audio. |
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* 2 History |
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* ''Rush'' has a rare chance to rebound similar to [[The Backdoor|Blitz]]; this does not occur in [[The Greenhouse]]. |
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* 3 Preparation |
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* ''Rush''<nowiki/>'s damage will be fatal, no matter how much health and shield you have. |
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** 3.1 Baking |
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** 3.2 Crust |
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** 3.3 Cheese |
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* 4 Varieties and styles |
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** 4.1 Varieties |
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** 4.2 Styles |
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** 4.3 By region of origin |
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*** 4.3.1 Italy |
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*** 4.3.2 United States |
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*** 4.3.3 Argentina |
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* 5 Records |
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* 6 Pizza and health |
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* 7 Similar dishes |
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* 8 Gallery |
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* 9 See also |
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* 10 References |
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* 11 Further reading |
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* 12 External links |
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=== [[2024 April Fools Event|RETRO MODE]] === |
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== Etymology == |
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* ''Rush'' spawns way more often and when it kills, a red screen will be shown for a few seconds before its normal jumpscare cutscene. |
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Home-made Neapolitan-style pizza with cheese and toppings |
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* ''Rush'' can still instantly jumpscare the player on this mode. |
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=== [[2025 April Fools Event|PARTY MODE]] === |
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The word "pizza" first appeared in a Latin text from the town of Gaeta, then still part of the Byzantine Empire, in 997 AD; the text states that a tenant of certain property is to give the bishop of Gaeta ''duodecim pizze'' ("twelve pizzas") every Christmas Day, and another twelve every Easter Sunday. |
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* ''Rush'' moves faster and can start appearing earlier. |
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* ''Rush'' deals 100 damage instead of 125. |
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=== HOTEL- === |
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Suggested etymologies include: |
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* ''Rush''<nowiki/>'s ambient sounds are slightly quieter. |
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* ''Rush'' moves faster. |
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* If ''Rush'' passed in a room and broke the lights, [[Screech]] won't spawn. |
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== {{Icons|Trivia}} Strategy == |
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* Byzantine Greek and Late Latin ''pitta'' > ''pizza,'' ''cf.'' Modern Greek pitta bread and the Apulia and Calabrian (then Byzantine Italy) ''pitta,'' a round flat bread baked in the oven at high temperature sometimes with toppings. The word ''pitta'' can in turn be traced to either Ancient Greek πικτή (''pikte''), "fermented pastry", which in Latin became "picta", or Ancient Greek πίσσα (''pissa'', Attic πίττα, ''pitta''), "pitch", or πήτεα (''pḗtea''), "bran" (πητίτης ''pētítēs'', "bran bread"). |
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* As of [[The Content Update]], in [[The Hotel]], ''Rush'' can spawn as early as Door 3 and as late as Door 98. |
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* The Etymological Dictionary of the Italian Language explains it as coming from dialectal ''pinza'' "clamp", as in modern Italian ''pinze'' "pliers, pincers, tongs, forceps". Their origin is from Latin ''pinsere'' "to pound, stamp". |
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** In [[The Mines]], ''Rush'' (and other natural node entities) can spawn as early as Door 103 and as late as Door 197. |
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* The Lombardic word ''bizzo'' or ''pizzo'' meaning "mouthful" (related to the English words "bit" and "bite"), which was brought to Italy in the middle of the 6th century AD by the invading Lombards. The shift b>p could be explained by the High German consonant shift, and it has been noted in this connection that in German the word ''Imbiss'' means "snack". |
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** Although the most common first spawn is (around) the 13th door of the floor. |
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* When the lights flicker when first entering a room, it is a signal that ''Rush'' is close. Players are able to survive ''Rush'''s attack by [[hiding]]. However, hiding too early can result in [[Hide]] kicking the [[player]] out. This risk also increases the further you progress, as [[Hide]] becomes noticeably more aggressive as the game progresses. |
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** A good strategy to avoid Hide is to go to the nearest hiding spot as soon as ''Rush'' spawns and wait for ''Rush''<nowiki/>'s audio to get louder, indicating that ''Rush'' is getting closer, to [[hiding|hide]]. |
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*** This strategy can also be effectively used when facing [[Ambush]], as it can be difficult to deal with since it rebounds, and is risky if you are using the Afterimage modifier. |
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*** Doing this in multiplayer might be a little bit riskier, as other [[players]] might steal the closet you choose to hide in. |
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*** If the "Rent's Due" modifier is active, the player may consider waiting until the screen shakes and then hiding. Screen shaking indicates that ''Rush'' is even closer, but ''Rush''<nowiki/>'s hitbox is quite small, so the player should have enough time to react. This is especially useful with I'm Runnin' Here, where ''Rush'' just flies into the next door faster than Hide can trigger, but you are required to have a fast connection and no lag, or else ''Rush'' will kill you while hiding or without even triggering the hiding animation. |
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*** [[Jack]] makes this a little risky; if it spawns in a closet, the player will be unable to hide for a few seconds. Depending on how early they tried to hide, the player may not have enough time to recover and react before ''Rush'' comes. |
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* ''Rush'' spawns in a specific spawn area; however, this may backfire. The spawning goes as follows: 2–4 times between [[The Reception]] and the first Seek chase, 0–2 times between the first Seek chase and the [[Jeff Shop]], 2–3 times between the Jeff Shop and the second Seek chase, 1–2 times between the second Seek chase and the Greenhouse, and 2–4 times in [[The Greenhouse]]. |
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* When progressing through The Greenhouse, ''Rush'' is more difficult due to the fact that The Greenhouse has no lights to alert the appearance of ''Rush''. |
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** There are multiple [[Snare|Snares]] scattered around [[The Greenhouse]]. Stepping on one of these can cause players to get stuck in ''Rush'''s path. A [[crucifix]] will not work as items cannot be held during Snare's animation. Using a light source will help detect these traps as well. |
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** When entering the Greenhouse, you should always stay close to an available closet due to ''Rush'''s unpredictable cue anytime around Doors 91–98. |
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* If you can't find a [[Hiding|hiding spot]] before ''Rush'' arrives, you should consider using a [[Starlight Bottle]] or a [[Starlight Jug]] as this [[items]] could overheal you and makes you survive a ''Rush'' attach which deals 125 damage. |
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* After The Hunt Update, and also applying for [[The Content Update]], ''Rush'' and [[Ambush]] can only appear between each other or themselves (not including [[The Rooms]] or [[The Backdoor]] node entities) every time at least 2 doors are opened, most often between the last encounter spawn and the next encounter, if players are using timer spawn rate modifiers such as Worst Time Ever, Rush Hour, and Back for Seconds, with all previous modifiers enabled at the same time. |
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** This does not apply for [[The Rooms|A-60]], [[The Rooms|A-120]] and [[The Backdoor|Blitz]]. In this case, there is a chance of having another node entity spawn, or even the same entity again after opening the next door from the last encounter spawn. This can also trigger [[Ambush]] and ''Rush'' to spawn if the Worst Time Ever, Room for More, and Blitz, Oh modifiers are enabled at the same time. |
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* ''Rush'' will never use a delayed attack in [[The Greenhouse]], which means that ''Rush'' will attack the player at a certain and predictable period of time even if the "Rush Around" modifier is used. This can be a great advantage if the player is using the "I'm Tip-Toein' Here" or/and "I'm Runnin' Here" modifiers. |
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== {{Icons|Trivia}} Trivia == |
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== History == |
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* ''Rush'' is named after how it "Rushes" or is "Rushing" through rooms.<ref>[https://twitter.com/DoorsRoblox/status/1566604418761605121 "Rush rushes."] – DoorsRoblox, X</ref> |
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Main article: History of pizza |
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* ''Rush'' is first seen in the [https://youtu.be/me_w3eDtYRo Teaser Trailer] for ''[[DOORS]]''. |
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* An old picture of ''Rush'' was uploaded on July 20, 2022 by [[Ghostly Wowzers]] with the name of "[https://doors-game.fandom.com/wiki/File:SUP.png SUP]". |
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** It is speculated that this is the old version of ''Rush''. However, this is not true as it is used as a placeholder image for the Entities list. |
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** Similarly, a image with the name of "[https://doors-game.fandom.com/wiki/File:SeeYou.png SeeYou]" was uploaded even before that, with the only difference being the image's proportions. |
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* ''Rush'''s gameplay is based on the entity A-60 from [https://www.roblox.com/games/5076734934 Rooms] by nicorocks5555. Rooms was one of the inspirations for ''DOORS''. |
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* ''Rush''<nowiki/>'s placeholder/origin design was inspired by an emoji smiling unsettlingly.{{Fact}} |
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** The origin of the image was from a company named "The Smiley Company". It is also seen in a terminated YouTube channel which was titled "Smiley Archive". |
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** ''Rush''<nowiki/>'s design is likely inspired by the Hidden Trollface from a game developed by [[RediblesQW]] called "[https://www.roblox.com/games/7768149183 Find The Trollfaces]".{{Fact}} This game was discontinued after a game-breaking Roblox update, and can no longer be played. A view of the Hidden Trollface can be seen [https://www.roblox.com/badges/2124866584/Hidden-Trollface here]. |
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** ''Rush''<nowiki/>''<nowiki/>'''s design was not hard to draw, being mostly drawn in under a day.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000089547#4400000000000270713 Q: "Also, How hard was it designing the Characters (Rush, Ambush and Jack)?" A: "not that hard, they were mostly finished in under a day"] – Ghostly_Wowzers</ref> |
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* ''Rush''<nowiki/>'s far [https://www.roblox.com/library/530591527 audio] was distorted and slowed down for around 47 seconds. Its nearby sound is the same audio, slowed down only for 11 seconds. |
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** Both audios are technically played and looped simultaneously but the nearby audio is unmuted when ''Rush'' draws closer. |
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** ''Rush'' is quieter after [[The Hotel+ Update]], with players only being able to hear it from around two rooms before the room they are in. |
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*** This is due to an audio change; Roblox archived/deleted the original audio file, forcing the ''DOORS'' developers to create a new version by recording two pre-modified copies, which are the far and near audio. |
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**** The creator of the original audio noticed and changed its description to say: "EDIT: ROBLOX KILLED THE ORIGINAL DOORS ''Rush'' SOUND!!! NOOOOOOOO". |
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*** ''Rush'' is one of the two [[List of Entities|entities]] to have their audio changed. The other was [[Ambush]], for the same reason. |
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** ''Rush''<nowiki/>'s near sound is used for its clones in [[2023 April Fools Event|Super Hard Mode]]. |
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* ''Rush''<nowiki/>'s outer particles can be found [https://www.roblox.com/library/84277812 here]. |
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** The image is originally green, however it was turned blackish dark blue to fit ''Rush''. |
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** The rest of ''Rush'' is actually another set of particles, which means ''Rush'' is a particle emitter rather than a static image, and ''Rush'' actually is two particle emitters, one for the outer particles, and the other for the main body. (The main body can be seen by either watching it via hallway, or banishing ''Rush'' to get a close look.) |
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* ''Rush'' is one of the 3 hostile entities in [[The Hotel]] guaranteed to spawn in every run, the others being [[Seek]] and [[Figure]]. |
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* Before The Mines Update, if [[Dupe]] was present, ''Rush'' would not knock off the number plaques on any of Dupe's doors when it passed through a room. |
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** Now, it just leaves them unopened, not even scratching the number sign on them. |
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* The first ''Rush'' encounter can be as early as Door 3, since The Hunt Update. |
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** Even after Ambush spawns late in a run, ''Rush'' can still spawn after it leaves. |
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*** If the player passed too many doors while Ambush is active and the light activates, both ''Rush'' and Ambush will be present. |
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* Prior to The Hotel+ Update, ''Rush''<nowiki/>'s sequence would begin immediately when the next room's door is opened. As of now, there can be a significant delay before it spawns. The same goes for Ambush. |
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** Sometimes, this delay can make ''Rush'' slower, and make the volume go higher, but after decrease it. |
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* ''Rush'' will spawn behind the last closed door, after flickering the lights. |
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* Originally, the player could hide from ''Rush'' by hiding in a corner. This was unintentional and was later patched by [[Lightning Splash]] with a hitbox enlargement. |
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** Players are still able to do this, if the player[s] are in corners that are far <nowiki/>from ''Rush'''s path. (For example, the corner of the L-shaped rooms in The Greenhouse.) |
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* Prior to The Hotel+ Update, rooms that ''Rush'' had destroyed would not become dark rooms. This means that [[Screech]] could not spawn. They were still dark because the lights would be destroyed, but they would not have the pitch black effect that Dark Rooms have. |
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* If ''Rush'' rushes through [[The Courtyard]], all the lights in The Courtyard will no longer work, but will not shatter. |
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* Redibles has expressed interest making a UGC item for ''Rush''.<ref>[https://twitter.com/RediblesQW/status/1572970317232082949A Q: "Will you make a ugc item related to rush?" A: "maybe, i saw a really cool 3d model of rush the other day so i know its possible"] – RediblesQW, Twitter</ref> |
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* ''Rush'' can activate [[Glitch]] and/or [[Void]] in single-player. |
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* The [[Achievements|badge]] description for successfully surviving ''Rush'' "I'm walkin' here!" is a reference to a scene in the [https://www.youtube.com/watch?v=_Z-tCU-sULA Midnight Cowboy] movie. |
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* ''Rush''<nowiki/>''<nowiki/>'''s crucifixion badge ''"You're not that guy, pal."'' description is a reference to a [https://www.youtube.com/watch?v=5FNHSiPFtvA meme video] titled the same. |
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* ''Rush''<nowiki/>'s "In Plain Sight" badge "Quick, behind that conveniently shaped lamp!" description is a reference to one of the lines [[w:c:undertale:Sans|Sans]] from the indie game "Undertale" says when trying to hide the protagonist from his brother, [[w:c:undertale:Papyrus|Papyrus]]. |
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* Ironically, ''Rush'' has the longest jumpscare in the game, despite being the 3rd fastest entity behind A-60, and Ambush. It is faster than A-120, however. |
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** However, in [[The Modifiers Update]], ''Rush'''s jumpscare cue can most likely be immediate. |
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* ''Rush'' makes a sound when it damages or kills a player. However, this sound is quiet and can only be heard when close or having high volume. |
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* When it is active, ''Rush'' moves at 70 studs per second (or at 120 studs per second with I'm Runnin' Here).{{Fact}} |
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* ''Rush'' is the tallest entity in the game because of the aura it emits at 4.48 meters (16 studs). |
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* According to Lightning_Splash, a ''DOORS'' developer, ''Rush'''s favorite food is spaghetti.<ref>[https://twitter.com/LightningSplash/status/1768702759929253893 "Q: whats rushes favorite food" A: "spaghetti"] – LightningSplash, X</ref> |
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* LSPLASH confirmed that ''Rush'' is aromantic asexual and has no reproductive organs.<ref>[https://x.com/LightningSplash/status/1799320015872971125 "rush is aro ace and has no reproductive organs"] – LightningSplash, X</ref> |
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* Sometimes, the lights may flicker, but ''Rush'' won't come. This usually happens if they flicker more quietly and less frequently than usual. |
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* It was confirmed by [[RediblesQW]] that some entities work together, such as ''Rush'' and [[Snare]]. |
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* As of March 18 2025, ''Rush'' is in the game icon and a certain preview image.<ref>https://www.roblox.com/games/6516141723/DOORS</ref> |
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* After The Mines update, ''Rush'' can travel two doors ahead, making the subsequent room dark and potentially leading to unusual scenarios, such as Screech spawning during the Seek Chase or the entrance to the Library being a dark room. This is no longer the case after The Content Update. |
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== {{Icons|Bugs}} Bugs == |
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A ''pizzaiolo'' in 1830 |
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* ''Rush'' and [[The Rooms|A-60]] are the only canonical entities capable to deal the highest damage (125 damage) in normal situations out of any non-instakill entity. |
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** [[2023 April Fools Event|Subspace Tripmine]] deals 190 damage, however, it isn't canon. |
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** [[Sally]] can deal a higher amount of damage in very specific conditions, and very likely the [[minecart]] at a insanely high speed. However the [[minecart]] is not considered as an entity. |
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* ''Rush'' can leave a chandelier lit even after breaking it, although the glitched chandelier will not emit any light. |
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** ''Rush'' can also leave a light or nightstand lit if a room it passed through did not generate quickly enough. |
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* If the player(s) opened 4 rooms past the room that triggered ''Rush's'' spawn, ''Rush'' would stop moving and would freeze completely for a few seconds when reaching the fourth door, and eventually despawn after these seconds. |
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** This was patched in [[The Mines Update]]. |
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*** The bug still works in Super Hard Mode and with the Hotel- modifier. |
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** This bug still affects [[The Backdoor#Blitz|Blitz]] in a very similar way, but instead of freezing and then despawning, it just despawns instantly once it reaches the door. |
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* It was possible for ''Rush'' to spawn on Door 89, even if it had no hiding spots or if the room was dark. The same could also happen on Door 60. |
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** The same applied to other node entities. |
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** This bug started happening in [[The Hotel+ Update]] and was patched in [[The Hunt Update]]. |
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*** The bug still happens in Super Hard Mode. |
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* The [[Death Screen]] may appear during ''Rush''<nowiki/>'s jumpscare. |
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* If a player dies to ''Rush'', their death screen may not list the door ''Rush'' attacked from, but rather the next door ''Rush'' opened. |
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* ''Rush'' won't open the next numbered door if an odd amount of doors (1, 3, 5...) were opened after its spawn. |
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** This bug started happening in The Mines Update. |
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*** The bug doesn't happen in Super Hard Mode or with the Hotel- modifier. |
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* There have been multiple non-intentional ways to avoid ''Rush''<nowiki/>'s ray-casting, most of them are currently patched on the current version of the game and also worked against every other node ray-casting entity. |
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** [[Gold]] in open drawers could protect players from dying to ''Rush'' and other ray-casting entities. |
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*** This was patched in [[The Mines Update]]. |
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**** The bug still works in Super Hard Mode and with the Hotel- modifier. |
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** Certain [[Containers|drawers]] could protect players from dying to ''Rush'' and other ray-casting entities. |
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*** Only drawers in [[The Backdoor]] and in [[The Mines]] were capable of doing this. |
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*** This was patched in [[The Content Update]]. |
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** Standing on a [[Snare]] after it attacked a player could protect players from dying to ''Rush'' and other ray-casting entities. |
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*** This was patched in [[The Mines Update]]. |
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**** The bug still works in Super Hard Mode. |
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** [[Items]] in open containers or naturally on the floor could protect players from dying to ''Rush'' and other ray-casting entities. |
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*** This bug started working in [[The Mines Update]], but was patched in [[The Content Update]]. |
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** In [[2025 April Fools Event|Ranked Mode]], ray-casting from node entities can be blocked just by holding a Hiding Box or a Throwable Prop. |
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*** The Hiding Box is able to block ray-casting from both the front and the back of the player, but not their sides. |
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*** Throwable Props are able to block ray-casting only from the front of the player, being vulnerable from every other direction. |
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*** Being ragdolled might sometimes break the item's hitbox causing it to not block the ray-casting correctly. |
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* There is a bug when the player is experiencing lag, that sometimes causes ''Rush'' to take very long to arrive or make noise. |
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* ''Rush'' may suddenly disappear and then suddenly appear again, especially in The Mines. This can also affect other node entities. |
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** This is most likely due to Roblox path-finding bugs. |
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* If the room ahead was locked, ''Rush'' became extremely less likely to spawn. |
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** This started happening in [[The Mines Update]] and was patched in [[The Content Update]]. |
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** Because of this bug, using modifiers like "Key Key Key Key" decreased the amount of Rushes per run heavily, even with modifiers that increased its spawn rate. |
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* If ''Rush'' opens the door into [[Halt]]'s room, the player(s) will normally get teleported into it and die instantly to ''Rush''. |
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** This started happening in [[The Mines Update]]. |
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*** The bug doesn't happen in Super Hard Mode and with the Hotel- modifier, as ''Rush'' despawns instantly once he opens a door in these versions. |
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* ''Rush'' could stay stuck forever if it was triggered just a few doors right after a [[Seek]] chase in The Hotel. |
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** This bug started happening in [[The Mines Update]], but became much more common in [[The Content Update]] due to changes in node entities spawn rates. |
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** This was fixed on a patch that released on 12/27/2024: some days after The Content Update. |
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** This also could affect other node entities (except [[The Backdoor|Blitz]] and [[The Rooms|A-120]]). |
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* Since [[The Content Update]], ''Rush'' does not break the lights of rooms that were opened after its spawn. |
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* There was a temporal bug where ''Rush'' became invisible, didn't emit any sound and couldn't damage nor kill players. However, it could still break lights and open the next door. |
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** This was very likely caused by a temporal Roblox issue. |
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* ''Rush'' might sometimes skip the rooms path and start clipping through walls. This especially happens when opening doors while it is active. |
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** The same can sometimes happen to [[Ambush]]. |
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** This started happening in [[The Mines Update]]. |
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*** The bug doesn't happen in Super Hard Mode and with the Hotel- modifier. |
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* ''Rush'' is capable of opening the next door the moment it is crucified, even if it hasn't reached it. |
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== {{Icons|Modifiers}} Related modifiers == |
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Foods similar to pizza have been made since the Neolithic Age. Records of people adding other ingredients to bread to make it more flavorful can be found throughout ancient history. In the 6th century BC, the Persian soldiers of the Achaemenid Empire during the rule of Darius the Great baked flatbreads with cheese and dates on top of their battle shields and the ancient Greeks supplemented their bread with oils, herbs, and cheese. An early reference to a pizza-like food occurs in the ''Aeneid'', when Celaeno, queen of the Harpies, foretells that the Trojans would not find peace until they are forced by hunger to eat their tables (Book III). In Book VII, Aeneas and his men are served a meal that includes round cakes (like pita bread) topped with cooked vegetables. When they eat the bread, they realize that these are the "tables" prophesied by Celaeno. The first mention of the word "pizza" comes from a notarial document written in Latin and dating to May 997 AD from Gaeta, demanding a payment of "twelve pizzas, a pork shoulder, and a pork kidney on Christmas Day, and 12 pizzas and a couple of chickens on Easter Day." |
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{{Modifier|bordercolor=#BFBBD4|bgcolor=#434349|textcolor=#BFBBD4|text=Rush Around|textcolor2=#ABA7BC|text2=Rush can attack from the door ahead, instead of the last door.|textcolor3=#ABA7BC|text3=Requires 'See You Soon'|increase=5|floors=[[The Hotel]]}} |
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{{Modifier|bordercolor=#BFBBD4|bgcolor=#434349|textcolor=#BFBBD4|text=Rush Hour|textcolor2=#ABA7BC|text2=Rush will attack more often.|increase=10}} |
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{{Modifier|bordercolor=#BFBBD4|bgcolor=#434349|textcolor=#BFBBD4|text=I'm Runnin' Here|textcolor2=#ABA7BC|text2=Rush will move quicker.|increase=10}} |
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{{Modifier|bordercolor=#BFBBD4|bgcolor=#434349|textcolor=#BFBBD4|text=I'm Tip-Toein' Here|textcolor2=#ABA7BC|text2=Rush will emit no sound.|textcolor3=#ABA7BC|text3=Requires 'Stay Out Of My Way'|increase=10}} |
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=={{Icons|Achievement}} Related achievements== |
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Modern pizza evolved from similar flatbread dishes in Naples, Italy, in the 18th or early 19th century. Before that time, flatbread was often topped with ingredients such as garlic, salt, lard, and cheese. It is uncertain when tomatoes were first added and there are many conflicting claims. Until about 1830, pizza was sold from open-air stands and out of pizza bakeries. |
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<div style="overflow-y:scroll; height:320px; width:100%;"> |
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{{Achievement |
|||
|title = Out Of My Way |
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|image = Out Of My Way Badge.png |
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|text = I'm walkin' here! |
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|text2 = Successfully survive ''Rush''. |
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}} |
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{{Achievement |
|||
|title = Stay Out Of My Way |
|||
|image = Stay Out Of My Way Badge.png |
|||
|text = You're not that guy, pal. |
|||
|text2 = Use a Crucifix against ''Rush''. |
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}} |
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{{Achievement |
|||
|title = In Plain Sight |
|||
|image = In Plain Sight Badge.png |
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|text = Quick, behind that conveniently shaped lamp! |
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|text2 = Hide from an entity by staying out of sight.}}{{Achievement|image=Betrayal Badge.png|title=Betrayal|text=Dibs!|text2=Steal a hiding spot from someone right before they die. |
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}} |
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</div> |
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== {{Icons|History}} History == |
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A popular contemporary legend holds that the archetypal pizza, ''pizza Margherita'', was invented in 1889, when the Royal Palace of Capodimonte commissioned the Neapolitan pizzaiolo (pizza maker) Raffaele Esposito to create a pizza in honor of the visiting Queen Margherita. Of the three different pizzas he created, the Queen strongly preferred a pizza swathed in the colors of the Italian flag — red (tomato), green (basil), and white (mozzarella). Supposedly, this kind of pizza was then named after the Queen, although later research cast doubt on this legend. An official letter of recognition from the Queen's "head of service" remains on display in Esposito's shop, now called the Pizzeria Brandi. |
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<div style="overflow-y:scroll; height:200px; width:100%;"> |
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{{Log|August 30, 2024| |
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Rush can start attacking ahead of the current room. (The Mines only) <br> Rush can now damage players in idle mode (when spawning) and is not collidable anymore.}} |
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{{Log|March 15, 2024|Rush can now attack during Seek's Crescendo (When Seek's eyes are present)}} |
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{{Log |
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|1 = January 28, 2023 |
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|2 = Fixed spawning & pathing acting weird. Spawn can be delayed now. |
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}} |
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{{Log |
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|1 = January 11, 2023 |
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|2 = Fixed audio. |
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}} |
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{{Log |
|||
|1 = September 10, 2022 |
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|2 = Increased hitbox. (Undocumented) |
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}} |
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{{Log |
|||
|1 = August 10, 2022 |
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|2 = Introduced. |
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}} |
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</div> |
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=={{Icons|Gallery}} Gallery== |
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Pizza was taken to the United States by Italian immigrants in the late nineteenth century and first appeared in areas where they concentrated. The country's first pizzeria, Lombardi's, opened in New York City in 1905. Following World War II, veterans returning from the Italian Campaign, who were introduced to Italy's native cuisine, proved a ready market for pizza in particular. |
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<tabber> |
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|-|In-game= |
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<gallery widths="190"> |
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Rush jumpscare.gif|Rush’s jumpscare. |
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RushJumpscareBlack.png|''Rush'''s jumpscare in black. |
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RushTowerJumpscare.gif|Ditto, but the jumpscare in Tower Heroes. |
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Chained Rush.png|''Rush'' being chained by the crucifix. |
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DIE FATTY!.png|Rush being chained by the crucifix in the Reception. |
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GREENHOUSERUSH.png|''Rush'' being chained by the crucifix in the Greenhouse. |
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RushRestrained.png|''Rush'' being restrained by the Crucifix, as seen in the Hotel+ Update Teaser Trailer. |
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CrucifixRush.gif|''Rush'' being crucified in the Hotel+ Trailer. |
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RushInTrailer.webp|''Rush'' appearing in the game's trailer. |
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Rush in teaser.png|Ditto. |
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RushRushing.gif|''Rush'' Rushing towards the player in the game's trailer. |
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RuSh.png|''Rush'' about to kill a player. |
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U not completing no hiding challenge dummy.png|Ditto but with a clear aura. |
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Rush7.webp|''Rush'' in front of a door during a run. |
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Glitched Chandelier.png|A glitched chandelier that ''Rush'' did not knock out. |
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Rushspawn.jpg|''Rush'' spawning in the Reception. |
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RushImgSpr.png|A close-up of ''Rush'''s face in game. |
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RushInTheUpdateTrailer.png|''Rush'' being crucified in one of the trailers for the Hotel + Update. |
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RushMines.jpg|''Rush'' about to kill a player in [[The Mines]]. |
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RushMinesJumpscare.gif|Ditto, but animated. |
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R-90.jpg|[[A-90]] appearing alongside ''Rush'' in it's jumpscare. |
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RushChair.jpg|''Rush'' somehow stuck below a chair. |
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RushComing.jpg|A player accidentally exiting a wardrobe, about to die to ''Rush''. |
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Rush's long lost brother rash.jpg|''Rush'', somehow appearing alongside another ''Rush''. |
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Crucified-Rush.png|Rush being crucified, but in [[Jeff Shop|Jeff's shop]]. |
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Rush unbroken light.png|A glitched light fixture in a multiplayer game that ''Rush'' strangely did not break. Only visible to this specific player. |
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</gallery> |
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|-|Assets/Animations/UGC= |
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<gallery widths="190"> |
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Rush Moving.gif|''Rush''<nowiki/>'s in-game animation. |
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RushCrucifyRemasterSped.gif|Ditto, but being crucified. |
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RushNEW.png|''Rush''<nowiki/>'s transparent version used in game. |
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RushJumpscareScream.png|''Rush'' with its mouth and eyes widened, shown in the jumpscare. |
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RushTowerNew2.png|''Rush''<nowiki/>'s design in the Doors x Tower Heroes |
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RushTowerConflict.webp|Ditto, but with no particles. |
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Rushretrorender.png|''Rush'''s design in Retro Mode. |
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RushChainV2.png|A transparent render of ''Rush'' being chained by the Crucifix. |
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RushMask.webp|''Rush'' Mask UGC. |
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RushBandana.webp|''Rush'' Bandana UGC. |
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RushFigure.png|''Rush'''s Phatmojo Mini Figure |
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RNIUSHCg== HD.png|''Rush'''s Glitch Fragment Counterpart |
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</gallery> |
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|-|Other= |
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<gallery> |
|||
ORIGIN RUSH.png|''Rush''<nowiki/>'s design origin. |
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Rush Particles.png|''Rush''<nowiki/>'s original particles [https://www.roblox.com/library/84277812 decal named Vines] by Dinotooth009. |
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Rush's Particle as seen in The Crucification.png|''Rush'''s original particle used for when it's being crucified [a Decal uploaded by zedguyz named "idk", in-game, it takes on a more dark bluish tint]. |
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11517183096.png| ''Rush'''s current particle used for when it's being crucified [a Decal uploaded by LSPLASH with the ID being: 11517183096]. |
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SUP.png|An image of ''Rush'' that was previously a placeholder for the List of entities page icons. |
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SeeYou.png|Ditto but cropped. |
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DOORS 2025 Icon.png|''Rush''<nowiki/>'s appearance in the Post-Content Update Icon |
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DOORS 2025 Icon 2.png|''Rush''<nowiki/>'s appearance in the second Post-Content Update Icon |
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DOORS Thumbnail 1.png|''Rush''<nowiki/>'s appearance in DOORS' First Thumbnail. |
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Game Thumbnail.png|Ditto, but with device compatibility. |
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DOORS 2025 Thumbnail 1.png|''Rush''<nowiki/>'s appearance in DOORS' Nineteenth Thumbnail. |
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DOORS 2025 Thumbnail 5.png|''Rush''<nowiki/>'s appearance in DOORS' Twenty-third Thumbnail. |
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DailyTeaser33.jpeg|''Rush'' shown in the 33rd daily teaser. |
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</gallery> |
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|-| |
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Clones= |
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{{#tag:tabber|April Fools= |
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<gallery> |
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....better.png|.... Clone |
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Bald man.png|Bald Kreek Clone |
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Banana thump.png|banana thump Clone |
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Barrage.png|barrage Clone |
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CreakAprilFools.png|creak Clone |
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Depth.png|DEPTH Clone |
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GoblinoJumpscare.png|El Goblino Real Clone |
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Free Robloxian Outfit.png|Free Robloxian Outfit Clone |
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Matcher.png|matcher Clone |
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Nachovarga temp.png|nacho varga Clone |
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NIGHTMARE RUSH.png|NIGHTMARE RUSH Clone |
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Rahhh!!!.png|rahhh!!! Clone |
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Rsu h better.png|Rsu h Clone |
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Glitch rush.png|ru sh Clone |
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RUSHOREOFUNNY.png|RUSH!!! Clone |
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Screenshot 20221211 114502.png|rushy Clone |
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Rushaprilfoolsfunny.png|rr.r.ruhhs Clone |
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Scary red face.png|Scary red face Clone |
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Another rush clone.png|scary red face Clone |
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Shiny Teeth.png|Shiny Teeth Clone |
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SteamHappyRush.png |steamhappy Clone |
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Trollface.png|Trollface Clone |
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</gallery> |
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{{!}}-{{!}} |
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Stream Integration= |
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<gallery> |
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HORSE.webp|STUPID HORSE Clone |
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Rush + Ambush.png|The symbiote Clone |
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Ao Oni.png|ao oni Clone |
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Steeth.png|steeth Clone |
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Ambush V1 Og.png|is... is that ambush? Clone |
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Grabber.png|grabber Clone |
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Clayguy.webp|Klayman Clone |
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Boiled rush clone.webp|boiled Clone |
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</gallery> |
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{{!}}-{{!}} |
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Other= |
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<gallery> |
|||
RNIUSHCg== HD.png|RNIUSHCg== Glitch Fragment Clone |
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Rushretrorender.png|Retro Clone |
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RushTowerNew2.png|Tower Heroes Clone |
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</gallery> |
|||
}} |
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</tabber> |
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=={{Icons|Gallery}} References== |
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== Preparation == |
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{{Scroll Box|{{Reflist}}}} |
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Pizza is sold fresh or frozen, and whole or in portion-size slices. Methods have been developed to overcome challenges such as preventing the sauce from combining with the dough, and producing a crust that can be frozen and reheated without becoming rigid. There are frozen pizzas with raw ingredients and self-rising crusts. |
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=={{Icons|History}} Navigation== |
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Another form of pizza is available from take and bake pizzerias. This pizza is assembled in the store, then sold unbaked to customers to bake in their own ovens. Some grocery stores sell fresh dough along with sauce and basic ingredients, to assemble at home before baking in an oven. |
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{{Navigation}} |
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[[Category:Entities]] |
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* Pizza preparation |
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[[Category:2D Entities]] |
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* Pizza dough being kneaded before being left undisturbed and allowed time to proof |
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[[Category:Lethal Entities]] |
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* Traditional pizza dough being tossed |
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[[Category:Hostile Entities]] |
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* Toppings being placed on pan pizzas |
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[[Category:Instakill Entities]] |
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* An unbaked Neapolitan pizza on a metal peel, ready for the oven |
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[[Category:The Hotel]] |
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* A wrapped, mass-produced frozen pizza to be baked at home |
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[[Category:The Mines]] |
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=== Baking === |
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In restaurants, pizza can be baked in an oven with fire bricks above the heat source, an electric deck oven, a conveyor belt oven, or, in traditional style in a wood or coal-fired brick oven. The pizza is slid into the oven on a long paddle, called a peel, and baked directly on hot bricks, a screen (a round metal grate, typically aluminum), or whatever the oven surface is. Before use, a peel is typically sprinkled with cornmeal to allow the pizza to easily slide on and off it. When made at home, a pizza can be baked on a pizza stone in a regular oven to reproduce some of the heating effect of a brick oven. Cooking directly on a metal surface results in too rapid heat transfer to the crust, burning it. Some home chefs use a wood-fired pizza oven, usually installed outdoors. As in restaurants, these are often dome-shaped, as pizza ovens have been for centuries, in order to achieve even heat distribution. Another variation is grilled pizza, in which the pizza is baked directly on a barbecue grill. Greek pizza, like deep dish Chicago and Sicilian style pizza, is baked in a pan rather than directly on the bricks of the pizza oven. |
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Most restaurants use standard and purpose-built pizza preparation tables to assemble their pizzas. Mass production of pizza by chains can be completely automated. |
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* Pizza baking |
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* Pizzas baking in a traditional wood-fired brick oven |
|||
* A pizza being removed with a wooden peel |
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* Charred crust on a Pizza Margherita, an acceptable trait in artisanal pizza |
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* Pizza grilling on an outdoor gas range |
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=== Crust === |
|||
Caramelised crust – its ''cornicione'' (the outer edge) – of slices of New York-style pizza |
|||
The bottom of the pizza, called the "crust", may vary widely according to style – thin as in a typical hand-tossed Neapolitan pizza or thick as in a deep-dish Chicago-style. It is traditionally plain, but may also be seasoned with garlic or herbs, or stuffed with cheese. The outer edge of the pizza is sometimes referred to as the ''cornicione''. Some pizza dough contains sugar, to help its yeast rise and enhance browning of the crust. |
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Dipping sauce specifically for pizza was invented by American pizza chain Papa John's Pizza in 1984 and has since been adopted by some when eating pizza, especially the crust. |
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=== Cheese === |
|||
Main article: Pizza cheese |
|||
Mozzarella cheese is commonly used on pizza, with the buffalo mozzarella produced in the surroundings of Naples. Other cheeses are also used, particularly Italian cheeses including provolone, pecorino romano, ricotta, and scamorza. Less expensive processed cheeses or cheese analogues have been developed for mass-market pizzas to produce desirable qualities like browning, melting, stretchiness, consistent fat and moisture content, and stable shelf life. This quest to create the ideal and economical pizza cheese has involved many studies and experiments analyzing the impact of vegetable oil, manufacturing and culture processes, denatured whey proteins, and other changes in manufacture. In 1997, it was estimated that annual production of pizza cheese was 1 million metric tons (1,100,000 short tons) in the U.S. and 100,000 metric tons (110,000 short tons) in Europe. |
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== Varieties and styles == |
|||
Main article: List of pizza varieties by country |
|||
A great number of pizza varieties exist, defined by the choice of toppings and sometimes also crust. There are also several styles of pizza, defined by their preparation method. The following lists feature only the notable ones. |
|||
=== Varieties === |
|||
{| class="sortable fandom-table" |
|||
|+Pizza varieties |
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!Image |
|||
!Name |
|||
!Characteristic ingredients |
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!Origin |
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!First attested |
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!Notes |
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|- |
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| |
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|Pizza capricciosa |
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|Ham, mushrooms, artichokes, egg |
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|Italy |
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| |
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|Similar to Pizza quattro stagioni, but with toppings mixed rather than separated. |
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|- |
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| |
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|Clam pie |
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|Clams |
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|New England |
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|1950s |
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|Pizza version of the covered pie served in New England since colonial times. |
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|- |
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| |
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|Hawaiian pizza |
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|Pineapple, ham or bacon |
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|Canada |
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|1962 |
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|Famously controversial. |
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|- |
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| |
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|Pizza Margherita |
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|Tomatoes, mozzarella, basil |
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|Naples, Italy |
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|1800s |
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|The archetypical Neapolitan pizza. |
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|- |
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| |
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|Pizza marinara |
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|Tomato sauce, olive oil, oregano, garlic. No cheese. |
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|Naples, Italy |
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|1734 |
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|One of the oldest Neapolitan pizze. |
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|- |
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| |
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|Pizza pugliese |
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|Tomato, onion, mozzarella |
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|Apulia, Italy |
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| |
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| |
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|- |
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| |
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|Pizza quattro formaggi |
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|Prepared using four kinds of cheese (<small>Italian:</small> [ˈkwattro forˈmaddʒi], "four cheeses"): Mozzarella, Gorgonzola and two others depending on the region |
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|Lazio, Italy |
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|1700s |
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| |
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|- |
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| |
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|Pizza quattro stagioni |
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|Artichokes, mushroom, ham, tomatoes |
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|Italy |
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| |
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|The toppings are separated by quarter, representing the cycle of the seasons. |
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|- |
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| |
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|Seafood pizza |
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|Seafood, such as fish, shellfish or squid |
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| |
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| |
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|Subvarieties include ''Pizza frutti di mare'' (no cheese) and ''Pizza pescatore'' (with mussels or squid). |
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|} |
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=== Styles === |
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{| class="sortable fandom-table" |
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|+Pizza styles |
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!Image |
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!Name |
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!Characteristics |
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!Origin |
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!First attested |
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|- |
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| |
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|Calzone |
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|Pizza folded in half turnover-style. |
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|Naples, Italy |
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|1700s |
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|- |
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| |
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|Chicago-style pizza |
|||
|Baked in a pan with a high edge that holds in a thick layer of toppings. The crust is sometimes stuffed with cheese or other ingredients. |
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|Chicago, USA |
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|c. 1940s |
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|- |
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| |
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|Deep-fried pizza |
|||
|The pizza is deep-fried (cooked in oil) instead of baked. |
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|Scotland and Italy |
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| |
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|- |
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| |
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|Detroit-style pizza |
|||
|The cheese is spread to the edges and caramelizes against the high-sided heavyweight rectangular pan, giving the crust a lacy, crispy edge. |
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|Detroit, USA |
|||
|1946 |
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|- |
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| |
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|Grandma pizza |
|||
|Thin, square, baked in a sheet pan, "reminiscent of pizzas cooked at home by Italian housewives without a pizza oven". |
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|Long Island, USA |
|||
|Early 1900s |
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|- |
|||
| |
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|Greek pizza |
|||
|Proofed and baked in a shallow pan; the crust is light and similar to foccaccia. |
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|Connecticut, USA |
|||
|1955 |
|||
|- |
|||
| |
|||
|Italian tomato pie |
|||
|Made from thick dough covered by tomato paste; a variation on Sicilian pizza''.'' Also called pizza strips (when cut as in the image), gravy pie, church pie, red bread, party pizza, etc. |
|||
|USA |
|||
|early 1900s |
|||
|- |
|||
| |
|||
|Jumbo slice |
|||
|Very large slice of pizza sold as street food. |
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|New York and Washington D.C., USA |
|||
|1981 |
|||
|- |
|||
| |
|||
|New York–style pizza |
|||
|Neapolitan-derived pizza with a characteristic thin foldable crust |
|||
|New York metropolitan area (and beyond) |
|||
|early 1900s |
|||
|- |
|||
| |
|||
|Pizzetta |
|||
|Small pizza served as an hors d'oeuvre or snack. |
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| |
|||
| |
|||
|} |
|||
=== By region of origin === |
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==== Italy ==== |
|||
Authentic Neapolitan pizza (''pizza napoletana'') is made with San Marzano tomatoes, grown on the volcanic plains south of Mount Vesuvius, and either mozzarella di bufala Campana, made with milk from water buffalo raised in the marshlands of Campania and Lazio or Fior-di-latte. Buffalo mozzarella is protected with its own European protected designation of origin. Other traditional pizzas include ''pizza alla marinara'', which is topped with marinara sauce and is supposedly the most ancient tomato-topped pizza, pizza capricciosa, which is prepared with mozzarella cheese, baked ham, mushroom, artichoke, and tomato, and pizza pugliese, prepared with tomato, mozzarella, and onions. |
|||
A popular variant of pizza in Italy is Sicilian pizza (locally called ''sfincione'' or ''sfinciuni''), a '''thick-crust''' or '''deep-dish pizza''' originating during the 17th century in Sicily: it is essentially a focaccia that is typically topped with tomato sauce and other ingredients. Until the 1860s, ''sfincione'' was the type of pizza usually consumed in Sicily, especially in the Western portion of the island. Other variations of pizzas are also found in other regions of Italy, for example ''pizza al padellino'' or ''pizza al tegamino'', a small-sized, thick-crust, deep-dish pizza typically served in Turin, Piedmont. |
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==== United States ==== |
|||
Main article: Pizza in the United States |
|||
Pizza banquet in the White House (2009) |
|||
The first pizzeria in the U.S. was opened in New York City's Little Italy in 1905. Common toppings for pizza in the United States include anchovies, ground beef, chicken, ham, mushrooms, olives, onions, peppers, pepperoni, pineapple, salami, sausage, spinach, steak, and tomatoes. Distinct regional types developed in the 20th century, including Buffalo, California, Chicago, Detroit, Greek, New Haven, New York, and St. Louis styles. These regional variations include deep-dish, stuffed, pockets, turnovers, rolled, and pizza-on-a-stick, each with seemingly limitless combinations of sauce and toppings. |
|||
Thirteen percent of the United States population consumes pizza on any given day. Pizza chains such as Domino's Pizza, Pizza Hut, and Papa John's, pizzas from take and bake pizzerias, and chilled or frozen pizzas from supermarkets make pizza readily available nationwide. |
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==== Argentina ==== |
|||
Argentina, and more specifically Buenos Aires, saw significant Italian immigration at the end of the 19th century. Immigrants from Naples and Genoa opened the first pizza bars, though over time Spanish residents came to own the majority of the pizza businesses. |
|||
Standard Argentine pizza has a thicker crust, called "media masa" (half dough) than traditional Italian style pizza and uses more cheese. In Argentina pizza slices are often served topped with fainá, a Genoese chickpea-flour pancake, and accompanied by moscato wine. The most popular variety of pizza is called "muzzarella" (mozzarella), similar to Neapolitan pizza (bread, tomato sauce and cheese) but made with a thicker "media masa" crust, triple cheese and tomato sauce, usually also with olives. It can be found in nearly every corner of the country; Buenos Aires is considered the city with the most pizza bars per person of the world. Other popular varieties include ham, tomato slices, red pepper and longaniza. Two Argentine-originated varieties of pizza with onion, are also very popular: fugazza with cheese, a regular pizza crust topped with cheese and onions, and fugazzetta, with the cheese between two pizza crusts, with onions on top. |
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== Records == |
|||
As of 2021 according to ''Guinness World Records'': |
|||
* The world's largest pizza was prepared in Rome in December 2012, and measured 1,261 square meters (13,570 square feet). The pizza was named "Ottavia" in homage to the first Roman emperor Octavian Augustus, and was made with a gluten-free base. |
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* The world's longest pizza was 1,930.39 meters (6,333 feet 3+1⁄2 inches) long; it was made in Fontana, California in 2017. |
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* The world's most expensive commercially available pizza recognised by ''Guinness World Records'' costs US$2,700, and was sold at Industry Kitchen (USA) in New York, New York, USA, as of 24 April 2017. It is made of black squid ink dough, and topped with UK white Stilton cheese, French foie gras and truffles, Ossetra caviar from the Caspian Sea, Almas caviar, and 24K gold leaves. |
|||
* More expensive pizzas have been reported, but are not recognised by ''Guinness World Records'', such as the £4,200 "Pizza Royale 007" at Haggis restaurant in Glasgow, Scotland, which is topped with caviar, lobster, and 24-carat gold dust, and the US$1,000 caviar pizza made by Nino's Bellissima pizzeria in New York City, New York. |
|||
* A pizza made by the restaurateur Domenico Crolla that included toppings such as sunblush-tomato sauce, Scottish smoked salmon, medallions of venison, edible gold, lobster marinated in cognac, and champagne-soaked caviar. The pizza was auctioned for charity in 2007, raising £2,150. |
|||
== Pizza and health == |
|||
Boy Scouts with pizza |
|||
Some pizzas mass-produced by pizza chains have been criticized as having an unhealthy balance of ingredients. Pizza can be high in salt and fat, and is high in calories. The USDA reports an average sodium content of 5,101 mg per 36 cm (14 in) pizza in fast food chains. There are concerns about undesirable health effects. |
|||
== Similar dishes == |
|||
* Calzone and stromboli are similar dishes that are often made of pizza dough folded (calzone) or rolled (stromboli) around a filling. |
|||
* Panzerotti are similar to calzones, but fried rather than baked. |
|||
* Piadina is a thin Italian flatbread, typically prepared in the Romagna historical region. |
|||
* Focaccia is a flat leavened oven-baked Italian bread, similar in style and texture to pizza; in some places, it is called ''pizza bianca'' ("white pizza"). |
|||
* "Farinata" or "cecina". A Ligurian (farinata) and Tuscan (cecina) regional dish made from chickpea flour, water, salt, and olive oil. Also called ''socca'' in the Provence region of France. Often baked in a brick oven, and typically weighed and sold by the slice. |
|||
* The Alsatian ''Flammekueche'' (Standard German: ''Flammkuchen'', French: ''Tarte flambée)'' is a thin disc of dough covered in crème fraîche, onions, and bacon. |
|||
* Garlic fingers is an Atlantic Canadian dish, similar to a pizza in shape and size, and made with similar dough. It is garnished with melted butter, garlic, cheese, and sometimes bacon. |
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* The Anatolian ''Lahmacun'' (Arabic: ''laḥm bi'ajīn''; Armenian: ''lahmajoun''; also ''Turkish pizza'' or ''Armenian pizza'') is a meat-topped dough round. The base is very thin, and the layer of meat often includes chopped vegetables. |
|||
* The Levantine ''Manakish'' (Arabic: ''ma'ujnāt'') and ''Sfiha'' (Arabic: ''laḥm bi'ajīn''; also ''Arab pizza'') are dishes similar to pizza. |
|||
* Panizza is half a stick of bread (often baguette), topped with the usual pizza ingredients, baked in an oven. |
|||
* The Macedonian ''Pastrmajlija'' is a bread pie made from dough and meat. It is usually oval-shaped with chopped meat on top of it. |
|||
* The Provençal ''Pissaladière'' is similar to an Italian pizza, with a slightly thicker crust and a topping of cooked onions, anchovies, and olives. |
|||
* Pizza bagel is a bagel with toppings similar to that of traditional pizzas. |
|||
* Pizza bread is an open-faced sandwich made of bread, tomato sauce, cheese, and various toppings. |
|||
* Pizza sticks are baked with pizza dough and pizza ingredients. Bread dough may also be used in their preparation, and some versions are fried. |
|||
* Pizza Rolls are a trade-marked commercial product. |
|||
* Okonomiyaki, a Japanese dish cooked on a hotplate, is often referred to as "Japanese pizza". |
|||
* "Zanzibar pizza" is a street food served in Stone Town, Zanzibar, Tanzania. It uses a dough much thinner than pizza dough, almost like filo dough, filled with minced beef, onions, and an egg, similar to Moroccan basṭīla. |
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* Zwiebelkuchen, a German onion tart, often baked with diced bacon and caraway seeds. |
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== Gallery == |
|||
* Pizza capricciosa |
|||
* A tarte flambée |
|||
* A vegetarian pizza |
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* Garlic fingers, the archetype of Canadian pizza |
|||
* A hamburger pizza served at a Kotipizza restaurant in Finland |
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* A |
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[[de:Rush]] |
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* |
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[[pt-br:Rush]] |
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[[ru:Раш]] |
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[[es:Rush]] |
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[[fr:Rush]] |
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[[fi:Rush]] |
Latest revision as of 10:53, 18 July 2025
<infobox layout="stacked"> <title source="title"> <default>Rush</default> <format>Rush</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> <choose> <option>
"I'm walkin' here!"
- Out Of My Way Achievement description
</option> <option>
"You died to who you call Rush... Pay attention to any cues that may hint at its attack."
- Guiding Light
</option>
</choose>
Rush is a major hostile entity in DOORS. It is one of the most frequent threats in both The Hotel and The Mines.
Appearance
Rush appears as a dark gray skull-like face shrouded in a thick dark blue/black smoke with a dense aura. It has a large open smile, and parts of its face are distorted and hollowed out. Two black holes in the center of its face depict eyes, and it has a distorted nose that also fuses itself with other holes. Its lower jaw is also fully broken with its teeth randomly aligned.
Behavior
In The Hotel, Rush's spawn is signaled by the lights flickering for approximately 1.5 seconds. After a few seconds, Rush will begin to quickly dash through rooms, shattering most of the lights that it passes (rooms Rush darkens are considered dark rooms, meaning that Screech can spawn in them) while emitting a unique scream/audio, which progressively increases in volume as it approaches a player. When Rush is near a room that a player is in, the lighting will dim slightly. A player entering Rush's "line of sight" at any point will result in an instant death[1]; the intended and guaranteed method to survive Rush is for players to be hiding when it passes them.
When Rush reaches an unopened door, it will open that door, travel through the subsequent room, and despawn once it reaches the unopened door of that room (in The Greenhouse (Doors 90-98) or locked rooms, Rush does not despawn like this; instead, it immediately despawns upon reaching an unopened door).
In The Hotel, Rush can spawn as early as Door 3 and as late as Door 98,[citation needed] with its typical first spawn being between doors 10-15. Once players pass The Library (Door 50), Rush's spawn chance will increase slighty, and increase significantly in The Greenhouse, where it travels at a faster pace.[2] Rush is able to spawn during Seek's crescendo.
In The Mines, Rush's behavior is similar to that of The Hotel, with some key differences. For example, in addition to flickering lights, earthquakes will also signal Rush's spawn. When an earthquake occurs, the room will shake, and an audible rumbling sound can be heard. The another difference is that Rush is able to attack from ahead of players; it will spawn behind an unopened door, wait for several seconds, and then open that door, traveling through rooms in reverse order.
Notes
- Rush's hitbox operates off of raycasting, meaning that players are able to avoid Rush by staying out of its line of sight, such as keeping a safe distance or positioning yourself behind specific objects.
- The achievement "In Plain Sight" is granted when a player dodges Rush (or Ambush, who operates off of similar raycasting) this way for the first time.
- After The Hunt Update, Rush can spawn in Seek's Crescendo.
- Rush cannot spawn in the following areas:
- Rooms without hiding spots (Can spawn with certain Modifiers)
- On The Hotel 1, 2, 49, 51, 62, 90, 99.
- On The Mines 101, 102, 137, 138, 139, 140, 141, 151, 198, 199.
- Safe rooms:
- The Reception, Door 0
- Hotel's Small library room
- Hotel's Skinny Hallway
- Pre-Jeff shop room hallway (The Hotel & The Mines).
- Jeff Shop, Door 53 - 59. 153-162
- The Rooms's subfloor entrance. Door 60
- Mega Gate Basement, Door 61
- Pre-Infirmary room
- The Infirmary, Around door 67
- Pre-Courtyard room, Door 88
- The Courtyard, Door 89
- The Adit, Door 100.5
- Seek's chases
- The room previous from Seek intro chase room (The Hotel & The Mines).
- The room after the Seek chase (The Hotel & The Mines).
- The Grand Hallway, variable
- The Caverns, Doors 142-149
- The Sewage Pipes, Doors 170-180
- Halt's sequences
- The next and previous room from a Halt encounter. (The Hotel & The Mines).
- The Dining Hall, variable
- The Bridges, variable
- Bossfight sequences
- The Library, Door 50
- The Electrical Room, Door 100
- The Shafts, variable
- The Nest, Door 150
- The Dam, Door 200
- It is recommended to hide when hearing Rush's scream, so that the player can have enough time to wait for Rush to pass and do not have to worry about Hide.
- Rush, when spawning, will take 11-15 seconds to rush through any Greenhouse room.
- Given this, you know to pay attention the most around 10 seconds after opening a door, and when hearing Rush, quickly getting inside a locker.
- There is a 3 second interval between being able to hear Rush and the entity roaming through the room you're in.
- Keep in mind that Hide has been slightly buffed in the Haunt update, and it won't let you hide any longer than 4.5 seconds in the Greenhouse.
- This wasn't the case before the Haunt update, where Rush would take exactly 10 seconds from opening a door to attack. The time window between hearing Rush and it attacking used to be significantly smaller, but hiding on the 9th second from opening the door would result in guaranteed success.
- Given this, you know to pay attention the most around 10 seconds after opening a door, and when hearing Rush, quickly getting inside a locker.
- Sometimes, the lights will flicker but Rush wouldn't spawn, likely to startle players or it is Seek's eyes that blink
- Rush is one of the many entities capable of breaking lights. Rush will break the lights of the rooms as it rushes through them.
- There are a few exceptions where Rush is uncapable of breaking the lights. Some of them are The Reception, The Library and The Electrical Room.
- Rush is one of the few entities capable of opening doors, this can sometimes cause other entities to spawn and/or despawn or certain events to trigger.
- However, Rush can't open locked doors, the Library entrance, Greenhouse doors, The Electrical Room Door, and generator rooms in The Mines.
- Rush could open the entrance to The Library before The Mines Update (and therefore, in Super Hard Mode and with the Hotel- modifier).
- Rush could open Greenhouse doors before The Mines Update (and therefore, in Super Hard Mode and with the Hotel- modifier), as they had the same appearance as other Hotel doors.
- However, Rush can't open locked doors, the Library entrance, Greenhouse doors, The Electrical Room Door, and generator rooms in The Mines.
- Rush travels slower the more players there are in a game.
- Players can use the Crucifix to "banish" Rush.
- This does not permanently stop Rush, as it can still spawn later in the run.
- Rush deals 125 damage, meaning it is possible to survive Rush having enough health and/or star shield while still being in its sight.
- Rush "modifies" the room where it spawn, making it capable of having hiding spots, and therefore, having hiding spots.
- The same applies to other node entities.
- Before The Hunt Update, the next two rooms after the room that caused it to spawn were additionally "modified" in a very similar way, making them extremely likely to contain hiding spots too.
- This was made so the players could keep walking into next rooms with a practically almost guaranteed survival instead of having to wait for Rush to come. It also made delayed Rushes less unfair.
- However, this caused some bugs, like delaying certain guaranteed rooms or making them just not spawn. This might be the reason why it was changed.
- This still happens in Super Hard Mode and with the Hotel- modifier.
- Fakeouts occasionally occur, where Rush's audio plays quickly but stops right after to scare players.
- When Sally spawns with Rush, Sally will flicker and break all the lights in every room, sometimes making Rush harder to detect since the lights have broke and it can be delayed sometimes.
SUPER HARD MODE!!!
- Though it may still spawn in its "normal" state, Rush has a high chance of spawning with a custom decal and emitting alternative audio.
- Rush has a rare chance to rebound similar to Blitz; this does not occur in The Greenhouse.
- Rush's damage will be fatal, no matter how much health and shield you have.
RETRO MODE
- Rush spawns way more often and when it kills, a red screen will be shown for a few seconds before its normal jumpscare cutscene.
- Rush can still instantly jumpscare the player on this mode.
PARTY MODE
- Rush moves faster and can start appearing earlier.
- Rush deals 100 damage instead of 125.
HOTEL-
- Rush's ambient sounds are slightly quieter.
- Rush moves faster.
- If Rush passed in a room and broke the lights, Screech won't spawn.
Strategy
- As of The Content Update, in The Hotel, Rush can spawn as early as Door 3 and as late as Door 98.
- In The Mines, Rush (and other natural node entities) can spawn as early as Door 103 and as late as Door 197.
- Although the most common first spawn is (around) the 13th door of the floor.
- When the lights flicker when first entering a room, it is a signal that Rush is close. Players are able to survive Rush's attack by hiding. However, hiding too early can result in Hide kicking the player out. This risk also increases the further you progress, as Hide becomes noticeably more aggressive as the game progresses.
- A good strategy to avoid Hide is to go to the nearest hiding spot as soon as Rush spawns and wait for Rush's audio to get louder, indicating that Rush is getting closer, to hide.
- This strategy can also be effectively used when facing Ambush, as it can be difficult to deal with since it rebounds, and is risky if you are using the Afterimage modifier.
- Doing this in multiplayer might be a little bit riskier, as other players might steal the closet you choose to hide in.
- If the "Rent's Due" modifier is active, the player may consider waiting until the screen shakes and then hiding. Screen shaking indicates that Rush is even closer, but Rush's hitbox is quite small, so the player should have enough time to react. This is especially useful with I'm Runnin' Here, where Rush just flies into the next door faster than Hide can trigger, but you are required to have a fast connection and no lag, or else Rush will kill you while hiding or without even triggering the hiding animation.
- Jack makes this a little risky; if it spawns in a closet, the player will be unable to hide for a few seconds. Depending on how early they tried to hide, the player may not have enough time to recover and react before Rush comes.
- A good strategy to avoid Hide is to go to the nearest hiding spot as soon as Rush spawns and wait for Rush's audio to get louder, indicating that Rush is getting closer, to hide.
- Rush spawns in a specific spawn area; however, this may backfire. The spawning goes as follows: 2–4 times between The Reception and the first Seek chase, 0–2 times between the first Seek chase and the Jeff Shop, 2–3 times between the Jeff Shop and the second Seek chase, 1–2 times between the second Seek chase and the Greenhouse, and 2–4 times in The Greenhouse.
- When progressing through The Greenhouse, Rush is more difficult due to the fact that The Greenhouse has no lights to alert the appearance of Rush.
- There are multiple Snares scattered around The Greenhouse. Stepping on one of these can cause players to get stuck in Rush's path. A crucifix will not work as items cannot be held during Snare's animation. Using a light source will help detect these traps as well.
- When entering the Greenhouse, you should always stay close to an available closet due to Rush's unpredictable cue anytime around Doors 91–98.
- If you can't find a hiding spot before Rush arrives, you should consider using a Starlight Bottle or a Starlight Jug as this items could overheal you and makes you survive a Rush attach which deals 125 damage.
- After The Hunt Update, and also applying for The Content Update, Rush and Ambush can only appear between each other or themselves (not including The Rooms or The Backdoor node entities) every time at least 2 doors are opened, most often between the last encounter spawn and the next encounter, if players are using timer spawn rate modifiers such as Worst Time Ever, Rush Hour, and Back for Seconds, with all previous modifiers enabled at the same time.
- This does not apply for A-60, A-120 and Blitz. In this case, there is a chance of having another node entity spawn, or even the same entity again after opening the next door from the last encounter spawn. This can also trigger Ambush and Rush to spawn if the Worst Time Ever, Room for More, and Blitz, Oh modifiers are enabled at the same time.
- Rush will never use a delayed attack in The Greenhouse, which means that Rush will attack the player at a certain and predictable period of time even if the "Rush Around" modifier is used. This can be a great advantage if the player is using the "I'm Tip-Toein' Here" or/and "I'm Runnin' Here" modifiers.
Trivia
- Rush is named after how it "Rushes" or is "Rushing" through rooms.[3]
- Rush is first seen in the Teaser Trailer for DOORS.
- An old picture of Rush was uploaded on July 20, 2022 by Ghostly Wowzers with the name of "SUP".
- It is speculated that this is the old version of Rush. However, this is not true as it is used as a placeholder image for the Entities list.
- Similarly, a image with the name of "SeeYou" was uploaded even before that, with the only difference being the image's proportions.
- Rush's gameplay is based on the entity A-60 from Rooms by nicorocks5555. Rooms was one of the inspirations for DOORS.
- Rush's placeholder/origin design was inspired by an emoji smiling unsettlingly.[citation needed]
- The origin of the image was from a company named "The Smiley Company". It is also seen in a terminated YouTube channel which was titled "Smiley Archive".
- Rush's design is likely inspired by the Hidden Trollface from a game developed by RediblesQW called "Find The Trollfaces".[citation needed] This game was discontinued after a game-breaking Roblox update, and can no longer be played. A view of the Hidden Trollface can be seen here.
- Rush's design was not hard to draw, being mostly drawn in under a day.[4]
- Rush's far audio was distorted and slowed down for around 47 seconds. Its nearby sound is the same audio, slowed down only for 11 seconds.
- Both audios are technically played and looped simultaneously but the nearby audio is unmuted when Rush draws closer.
- Rush is quieter after The Hotel+ Update, with players only being able to hear it from around two rooms before the room they are in.
- This is due to an audio change; Roblox archived/deleted the original audio file, forcing the DOORS developers to create a new version by recording two pre-modified copies, which are the far and near audio.
- The creator of the original audio noticed and changed its description to say: "EDIT: ROBLOX KILLED THE ORIGINAL DOORS Rush SOUND!!! NOOOOOOOO".
- Rush is one of the two entities to have their audio changed. The other was Ambush, for the same reason.
- This is due to an audio change; Roblox archived/deleted the original audio file, forcing the DOORS developers to create a new version by recording two pre-modified copies, which are the far and near audio.
- Rush's near sound is used for its clones in Super Hard Mode.
- Rush's outer particles can be found here.
- The image is originally green, however it was turned blackish dark blue to fit Rush.
- The rest of Rush is actually another set of particles, which means Rush is a particle emitter rather than a static image, and Rush actually is two particle emitters, one for the outer particles, and the other for the main body. (The main body can be seen by either watching it via hallway, or banishing Rush to get a close look.)
- Rush is one of the 3 hostile entities in The Hotel guaranteed to spawn in every run, the others being Seek and Figure.
- Before The Mines Update, if Dupe was present, Rush would not knock off the number plaques on any of Dupe's doors when it passed through a room.
- Now, it just leaves them unopened, not even scratching the number sign on them.
- The first Rush encounter can be as early as Door 3, since The Hunt Update.
- Even after Ambush spawns late in a run, Rush can still spawn after it leaves.
- If the player passed too many doors while Ambush is active and the light activates, both Rush and Ambush will be present.
- Even after Ambush spawns late in a run, Rush can still spawn after it leaves.
- Prior to The Hotel+ Update, Rush's sequence would begin immediately when the next room's door is opened. As of now, there can be a significant delay before it spawns. The same goes for Ambush.
- Sometimes, this delay can make Rush slower, and make the volume go higher, but after decrease it.
- Rush will spawn behind the last closed door, after flickering the lights.
- Originally, the player could hide from Rush by hiding in a corner. This was unintentional and was later patched by Lightning Splash with a hitbox enlargement.
- Players are still able to do this, if the player[s] are in corners that are far from Rush's path. (For example, the corner of the L-shaped rooms in The Greenhouse.)
- Prior to The Hotel+ Update, rooms that Rush had destroyed would not become dark rooms. This means that Screech could not spawn. They were still dark because the lights would be destroyed, but they would not have the pitch black effect that Dark Rooms have.
- If Rush rushes through The Courtyard, all the lights in The Courtyard will no longer work, but will not shatter.
- Redibles has expressed interest making a UGC item for Rush.[5]
- Rush can activate Glitch and/or Void in single-player.
- The badge description for successfully surviving Rush "I'm walkin' here!" is a reference to a scene in the Midnight Cowboy movie.
- Rush's crucifixion badge "You're not that guy, pal." description is a reference to a meme video titled the same.
- Rush's "In Plain Sight" badge "Quick, behind that conveniently shaped lamp!" description is a reference to one of the lines Sans from the indie game "Undertale" says when trying to hide the protagonist from his brother, Papyrus.
- Ironically, Rush has the longest jumpscare in the game, despite being the 3rd fastest entity behind A-60, and Ambush. It is faster than A-120, however.
- However, in The Modifiers Update, Rush's jumpscare cue can most likely be immediate.
- Rush makes a sound when it damages or kills a player. However, this sound is quiet and can only be heard when close or having high volume.
- When it is active, Rush moves at 70 studs per second (or at 120 studs per second with I'm Runnin' Here).[citation needed]
- Rush is the tallest entity in the game because of the aura it emits at 4.48 meters (16 studs).
- According to Lightning_Splash, a DOORS developer, Rush's favorite food is spaghetti.[6]
- LSPLASH confirmed that Rush is aromantic asexual and has no reproductive organs.[7]
- Sometimes, the lights may flicker, but Rush won't come. This usually happens if they flicker more quietly and less frequently than usual.
- It was confirmed by RediblesQW that some entities work together, such as Rush and Snare.
- As of March 18 2025, Rush is in the game icon and a certain preview image.[8]
- After The Mines update, Rush can travel two doors ahead, making the subsequent room dark and potentially leading to unusual scenarios, such as Screech spawning during the Seek Chase or the entrance to the Library being a dark room. This is no longer the case after The Content Update.
Bugs
- Rush and A-60 are the only canonical entities capable to deal the highest damage (125 damage) in normal situations out of any non-instakill entity.
- Subspace Tripmine deals 190 damage, however, it isn't canon.
- Sally can deal a higher amount of damage in very specific conditions, and very likely the minecart at a insanely high speed. However the minecart is not considered as an entity.
- Rush can leave a chandelier lit even after breaking it, although the glitched chandelier will not emit any light.
- Rush can also leave a light or nightstand lit if a room it passed through did not generate quickly enough.
- If the player(s) opened 4 rooms past the room that triggered Rush's spawn, Rush would stop moving and would freeze completely for a few seconds when reaching the fourth door, and eventually despawn after these seconds.
- This was patched in The Mines Update.
- The bug still works in Super Hard Mode and with the Hotel- modifier.
- This bug still affects Blitz in a very similar way, but instead of freezing and then despawning, it just despawns instantly once it reaches the door.
- This was patched in The Mines Update.
- It was possible for Rush to spawn on Door 89, even if it had no hiding spots or if the room was dark. The same could also happen on Door 60.
- The same applied to other node entities.
- This bug started happening in The Hotel+ Update and was patched in The Hunt Update.
- The bug still happens in Super Hard Mode.
- The Death Screen may appear during Rush's jumpscare.
- If a player dies to Rush, their death screen may not list the door Rush attacked from, but rather the next door Rush opened.
- Rush won't open the next numbered door if an odd amount of doors (1, 3, 5...) were opened after its spawn.
- This bug started happening in The Mines Update.
- The bug doesn't happen in Super Hard Mode or with the Hotel- modifier.
- This bug started happening in The Mines Update.
- There have been multiple non-intentional ways to avoid Rush's ray-casting, most of them are currently patched on the current version of the game and also worked against every other node ray-casting entity.
- Gold in open drawers could protect players from dying to Rush and other ray-casting entities.
- This was patched in The Mines Update.
- The bug still works in Super Hard Mode and with the Hotel- modifier.
- This was patched in The Mines Update.
- Certain drawers could protect players from dying to Rush and other ray-casting entities.
- Only drawers in The Backdoor and in The Mines were capable of doing this.
- This was patched in The Content Update.
- Standing on a Snare after it attacked a player could protect players from dying to Rush and other ray-casting entities.
- This was patched in The Mines Update.
- The bug still works in Super Hard Mode.
- This was patched in The Mines Update.
- Items in open containers or naturally on the floor could protect players from dying to Rush and other ray-casting entities.
- This bug started working in The Mines Update, but was patched in The Content Update.
- In Ranked Mode, ray-casting from node entities can be blocked just by holding a Hiding Box or a Throwable Prop.
- The Hiding Box is able to block ray-casting from both the front and the back of the player, but not their sides.
- Throwable Props are able to block ray-casting only from the front of the player, being vulnerable from every other direction.
- Being ragdolled might sometimes break the item's hitbox causing it to not block the ray-casting correctly.
- Gold in open drawers could protect players from dying to Rush and other ray-casting entities.
- There is a bug when the player is experiencing lag, that sometimes causes Rush to take very long to arrive or make noise.
- Rush may suddenly disappear and then suddenly appear again, especially in The Mines. This can also affect other node entities.
- This is most likely due to Roblox path-finding bugs.
- If the room ahead was locked, Rush became extremely less likely to spawn.
- This started happening in The Mines Update and was patched in The Content Update.
- Because of this bug, using modifiers like "Key Key Key Key" decreased the amount of Rushes per run heavily, even with modifiers that increased its spawn rate.
- If Rush opens the door into Halt's room, the player(s) will normally get teleported into it and die instantly to Rush.
- This started happening in The Mines Update.
- The bug doesn't happen in Super Hard Mode and with the Hotel- modifier, as Rush despawns instantly once he opens a door in these versions.
- This started happening in The Mines Update.
- Rush could stay stuck forever if it was triggered just a few doors right after a Seek chase in The Hotel.
- This bug started happening in The Mines Update, but became much more common in The Content Update due to changes in node entities spawn rates.
- This was fixed on a patch that released on 12/27/2024: some days after The Content Update.
- This also could affect other node entities (except Blitz and A-120).
- Since The Content Update, Rush does not break the lights of rooms that were opened after its spawn.
- There was a temporal bug where Rush became invisible, didn't emit any sound and couldn't damage nor kill players. However, it could still break lights and open the next door.
- This was very likely caused by a temporal Roblox issue.
- Rush might sometimes skip the rooms path and start clipping through walls. This especially happens when opening doors while it is active.
- The same can sometimes happen to Ambush.
- This started happening in The Mines Update.
- The bug doesn't happen in Super Hard Mode and with the Hotel- modifier.
- Rush is capable of opening the next door the moment it is crucified, even if it hasn't reached it.
Modifiers Related modifiers
"Rush can attack from the door ahead, instead of the last door."
Requires 'See You Soon'
Floors: The Hotel
"Rush will attack more often."
Floors: The Hotel, The Mines
Related achievements
Out Of My Way
|
Stay Out Of My Way
|
In Plain Sight
|
Betrayal
|
History
Rush can now damage players in idle mode (when spawning) and is not collidable anymore.
Gallery
<tabber> |-|In-game=
- Rush jumpscare.gif
Rush’s jumpscare.
- RushJumpscareBlack.png
Rush's jumpscare in black.
- RushTowerJumpscare.gif
Ditto, but the jumpscare in Tower Heroes.
- RushRestrained.png
Rush being restrained by the Crucifix, as seen in the Hotel+ Update Teaser Trailer.
- Rush in teaser.png
Ditto.
- RushRushing.gif
Rush Rushing towards the player in the game's trailer.
- RuSh.png
Rush about to kill a player.
- U not completing no hiding challenge dummy.png
Ditto but with a clear aura.
- Rushspawn.jpg
Rush spawning in the Reception.
- RushImgSpr.png
A close-up of Rush's face in game.
- RushInTheUpdateTrailer.png
Rush being crucified in one of the trailers for the Hotel + Update.
- RushMines.jpg
Rush about to kill a player in The Mines.
- RushMinesJumpscare.gif
Ditto, but animated.
- R-90.jpg
A-90 appearing alongside Rush in it's jumpscare.
- RushChair.jpg
Rush somehow stuck below a chair.
- RushComing.jpg
A player accidentally exiting a wardrobe, about to die to Rush.
- Rush's long lost brother rash.jpg
Rush, somehow appearing alongside another Rush.
- Error creating thumbnail: File missing
Rush being crucified, but in Jeff's shop.
- Rush unbroken light.png
A glitched light fixture in a multiplayer game that Rush strangely did not break. Only visible to this specific player.
|-|Assets/Animations/UGC=
- RushCrucifyRemasterSped.gif
Ditto, but being crucified.
- RushTowerNew2.png
Rush's design in the Doors x Tower Heroes
- RushTowerConflict.webp
Ditto, but with no particles.
- Rushretrorender.png
Rush's design in Retro Mode.
- RushChainV2.png
A transparent render of Rush being chained by the Crucifix.
- RushMask.webp
Rush Mask UGC.
- RushBandana.webp
Rush Bandana UGC.
- RushFigure.png
Rush's Phatmojo Mini Figure
- RNIUSHCg== HD.png
Rush's Glitch Fragment Counterpart
|-|Other=
Rush's original particles decal named Vines by Dinotooth009.
- Rush's Particle as seen in The Crucification.png
Rush's original particle used for when it's being crucified [a Decal uploaded by zedguyz named "idk", in-game, it takes on a more dark bluish tint].
- Error creating thumbnail: File missing
Rush shown in the 33rd daily teaser.
|-| Clones= <tabber>April Fools=
- Matcher.png
matcher Clone
- Nachovarga temp.png
nacho varga Clone
- NIGHTMARE RUSH.png
NIGHTMARE RUSH Clone
- Rahhh!!!.png
rahhh!!! Clone
- Rsu h better.png
Rsu h Clone
- RUSHOREOFUNNY.png
RUSH!!! Clone
- Screenshot 20221211 114502.png
rushy Clone
- Rushaprilfoolsfunny.png
rr.r.ruhhs Clone
- Scary red face.png
Scary red face Clone
- Shiny Teeth.png
Shiny Teeth Clone
- SteamHappyRush.png
steamhappy Clone
- Trollface.png
Trollface Clone
|-| Stream Integration=
- Rush + Ambush.png
The symbiote Clone
- Steeth.png
steeth Clone
- Error creating thumbnail: File missing
grabber Clone
|-| Other=
- RNIUSHCg== HD.png
RNIUSHCg== Glitch Fragment Clone
- Rushretrorender.png
Retro Clone
- RushTowerNew2.png
Tower Heroes Clone
</tabber> </tabber>
References
- ↑ Formerly, in main game gameplay
- ↑ 3 rooms will remain unclosed until being closed off.
- ↑ "Rush rushes." – DoorsRoblox, X
- ↑ Q: "Also, How hard was it designing the Characters (Rush, Ambush and Jack)?" A: "not that hard, they were mostly finished in under a day" – Ghostly_Wowzers
- ↑ Q: "Will you make a ugc item related to rush?" A: "maybe, i saw a really cool 3d model of rush the other day so i know its possible" – RediblesQW, Twitter
- ↑ "Q: whats rushes favorite food" A: "spaghetti" – LightningSplash, X
- ↑ "rush is aro ace and has no reproductive organs" – LightningSplash, X
- ↑ https://www.roblox.com/games/6516141723/DOORS