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m (Changed the border color for the Mines tab to match the in-game custom elevator color for the Mines.) |
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<div class="hoverimg-dim"><gallery navigation="true" captionalign="center" widths="320" bordercolor="#D0AE82" bordersize="medium" position="center"> |
<div class="hoverimg-dim"><gallery navigation="true" captionalign="center" widths="320" bordercolor="#D0AE82" bordersize="medium" position="center"> |
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Figure Icon2.png|link=Figure|'''[[Figure| |
Figure Icon2.png|link=Figure|'''[[Figure|FIGURE]]''' |
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Seek Icon2.png|link=Seek|'''[[Seek|SEEK]]''' |
Seek Icon2.png|link=Seek|'''[[Seek|SEEK]]''' |
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Guiding Light List of entities.png|link=Guiding Light|'''[[Guiding Light|GUIDING LIGHT]]''' |
Guiding Light List of entities.png|link=Guiding Light|'''[[Guiding Light|GUIDING LIGHT]]''' |
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<div class="hoverimg-dim"><gallery navigation="true" captionalign="center" widths="320" bordercolor="# |
<div class="hoverimg-dim"><gallery navigation="true" captionalign="center" widths="320" bordercolor="#E5FFFF" bordersize="medium" position="center"> |
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Seek Icon2.png|link=Seek|'''[[Seek|SEEK]]''' |
Seek Icon2.png|link=Seek|'''[[Seek|SEEK]]''' |
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Figure Icon2.png|link=Figure|'''[[Figure|FIGURE]]''' |
Figure Icon2.png|link=Figure|'''[[Figure|FIGURE]]''' |
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<div class="hoverimg-dim"><gallery navigation="true" captionalign="center" widths="300" bordercolor="# |
<div class="hoverimg-dim"><gallery navigation="true" captionalign="center" widths="300" bordercolor="#E5FFFF" bordersize="medium" position="center"> |
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Giggle icon.png|link=Giggle|'''[[Giggle|GIGGLE]]''' |
Giggle icon.png|link=Giggle|'''[[Giggle|GIGGLE]]''' |
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BatmothRender.png|link=Gloombats|'''[[Gloombats|GLOOMBATS]]''' |
BatmothRender.png|link=Gloombats|'''[[Gloombats|GLOOMBATS]]''' |
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<div class="hoverimg-dim"> |
<div class="hoverimg-dim"> |
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<gallery navigation="true" captionalign="center" widths="320" bordercolor="# |
<gallery navigation="true" captionalign="center" widths="320" bordercolor="#E5FFFF" bordersize="medium" position="center"> |
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Halt Icon2.png|link=Halt|'''[[Halt|HALT]]''' |
Halt Icon2.png|link=Halt|'''[[Halt|HALT]]''' |
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Screenshot 20221211 114502.png|link=Custom Entities|'''[[Custom Entities|CUSTOM ENTITIES]]''' |
Screenshot 20221211 114502.png|link=Custom Entities|'''[[Custom Entities|CUSTOM ENTITIES]]''' |
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</gallery> |
</gallery> |
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</div> |
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|} |
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|-| Upcoming= |
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{| style="width:100%; text-align:center; padding:20px" |
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! colspan=5 style="font-size:170%" | |
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<p style="margin:0">'''[[The Outdoors|THE OUTDOORS]]'''</p> |
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|} |
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{| class="table home-container" style="width:100%; border-radius:1em; text-align:center; padding:5px" |
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! colspan=5 | |
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{| style="width:100%; text-align:center; padding:20px" |
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! colspan=5 style="font-size:130%" | |
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<p style="margin:0">'''MAIN'''</p> |
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|} |
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<div class="hoverimg-dim"><gallery navigation="true" captionalign="center" widths="320" bordercolor="#D0AE82" bordersize="medium" position="center"> |
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Snareicon3.png|link=Snare|'''[[Snare|SNARE]]''' |
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Groundskeeper icon.png|link=The Outdoors#Groundskeeper|'''[[The Outdoors#Groundskeeper|GROUNDSKEEPER]]''' |
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Crows icon.png|link=The Outdoors#Crows/Ravens|'''[[The Outdoors#Crows/Ravens|'''CAWS''']] |
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Curious Light Icon.png|link=Curious Light|'''[[Curious Light|CURIOUS LIGHT]]''' |
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</gallery> |
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</div> |
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|} |
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{| style="width:100%; text-align:center; padding:20px" |
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! colspan=5 style="font-size:170%" | |
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<p style="margin:0">'''[[Floor 3|FLOOR 3]]'''</p> |
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|} |
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{| class="table home-container" style="width:100%; border-radius:1em; text-align:center; padding:5px" |
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! colspan=5 | |
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{| style="width:100%; text-align:center; padding:20px" |
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! colspan=5 style="font-size:130%" | |
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<p style="margin:0">'''Unknown'''</p> |
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|} |
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<div class="hoverimg-dim"><!--<gallery navigation="true" captionalign="center" widths="320" bordercolor="#D0AE82" bordersize="medium" position="center"> |
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Groundskeeper icon.png|link=The Outdoors#Groundskeeper|'''[[The Outdoors#Groundskeeper|GROUNDSKEEPER]]''' |
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Crows icon.png|link=The Outdoors#Crows/Ravens|'''[[The Outdoors#Crows/Ravens|'''CROWS/RAVENS''']] |
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Curious Light Icon.png|link=Curious Light|'''[[Curious Light|CURIOUS LIGHT]]''' |
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</gallery>--> |
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Unknown |
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</div> |
</div> |
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|} |
|} |
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== {{Icons|Overview}} Overview == |
== {{Icons|Overview}} Overview == |
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''Entities'' are the main antagonists of the [[DOORS|''game'']]. Most of them try to [[Damage|kill]] [[ |
''Entities'' are the main antagonists of the [[DOORS|''game'']]. Most of them try to [[Damage|kill]] the [[players]] in different ways, however, some, like [[Jeff]] or [[Guiding Light]], are friendly towards the player. Some ''entities'' instantly kill the player, these are: |
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* [[Seek]] |
* [[Seek]] |
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* [[Rush]] ([[2023 April Fools Event|SUPER HARD MODE!!!]], HOTEL-) |
* [[Rush]] ([[2023 April Fools Event|SUPER HARD MODE!!!]], HOTEL-) |
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* [[Ambush]] (SUPER HARD MODE!!!, HOTEL-) |
* [[Ambush]] (SUPER HARD MODE!!!, HOTEL-) |
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* Bob (SUPER HARD MODE!!!) |
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* Rush Clones |
* Rush Clones |
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* Jeep Seek |
* Jeep Seek |
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== {{Icons|Trivia}} Trivia == |
== {{Icons|Trivia}} Trivia == |
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* During the development stages for the game, the word "Cryptids" was a potential candidate for the name of the ''entities''. |
* During the development stages for the game, the word "Cryptids" was a potential candidate for the name of the ''entities''. |
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⚫ | |||
⚫ | * ''Entities'' are named by [[player]], they don't possess real names.<ref>[https://twitter.com/RediblesQW/status/1604347883074883584 fun fact: the entities in DOORS don't really have names. all of their "names" are given to them by the player, which is hinted at through some of the death screens. (e.g. "the one you call ___")] – RediblesQW, Twitter</ref> |
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⚫ | |||
⚫ | |||
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* The only hostile entities that are unable to kill the player(s) without modifiers are [[Sally]], [[Timothy]] and [[Snare]]. |
* The only hostile entities that are unable to kill the player(s) without modifiers are [[Sally]], [[Timothy]] and [[Snare]]. |
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* In [[2024 April Fools Event|Retro Mode]] and [[2023 April Fools Event|SUPER HARD MODE!!!]], some ''entities'' have reskins. |
* In [[2024 April Fools Event|Retro Mode]] and [[2023 April Fools Event|SUPER HARD MODE!!!]], some ''entities'' have reskins. |
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** The [[Figure]], [[Rush]], [[Seek]], [[Jack]], [[Ambush]], [[Screech]], the [[Eyes]], Jeff, Bob, and El Goblino are currently the only ''entities'' that have reskins. |
** The [[Figure]], [[Rush]], [[Seek]], [[Jack]], [[Ambush]], [[Screech]], the [[Eyes]], Jeff, Bob, and El Goblino are currently the only ''entities'' that have reskins. |
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⚫ | |||
* Haste, [[Dread]], Jack and [[Shadow]] are the only ''entities'' that use billboard-GUI. |
* Haste, [[Dread]], Jack and [[Shadow]] are the only ''entities'' that use billboard-GUI. |
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** Rush, Ambush, Eyes, the [[Guiding Light]] and [[Hide]] use particle-emitter, while 3D ''entities'' use meshes. |
** Rush, Ambush, Eyes, the [[Guiding Light]] and [[Hide]] use particle-emitter, while 3D ''entities'' use meshes. |
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* Despite popular belief, Snare is not a [[List of Hazards|hazard]], but an ''entity.'' |
* Despite popular belief, Snare is not a [[List of Hazards|hazard]], but an ''entity.'' |
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** This includes [[The Backdoor#Hazards|Vacuum]] being a hazard. |
** This includes [[The Backdoor#Hazards|Vacuum]] being a hazard. |
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* The [[Update Logs|Modifiers Update]] is the only major update that didn't add any new ''entities,'' unless you count [[The Three Architects|the third architect]] that is related to the modifiers. |
* The [[Update Logs|Modifiers Update]] is the only major update that didn't add any new ''entities,'' unless you count [[The Three Architects|the third unkown architect]] that is related to the modifiers. |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
* Players can only obtain the "[[Achievements|In Plain Sight]]" Badge through Rush and Ambush. This is likely an oversight by the [[developers]]. |
* Players can only obtain the "[[Achievements|In Plain Sight]]" Badge through Rush and Ambush. This is likely an oversight by the [[developers]]. |
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⚫ | |||
⚫ | * ''Entities'' are named by the [[player]], they don't possess real names.<ref>[https://twitter.com/RediblesQW/status/1604347883074883584 fun fact: the entities in DOORS don't really have names. all of their "names" are given to them by the player, which is hinted at through some of the death screens. (e.g. "the one you call ___")] – RediblesQW, Twitter</ref> |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
** [[Eyes]] are referred to as "they". |
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⚫ | |||
* Some ''entities'' appear to look like animals, such as [[Louie]], [[Timothy]] and the future entities, the Caws. |
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** Snare is similar and possibly related to plants. |
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** ''Entities'' such as [[Grumble|Grumbles]] and [[Gloombats]] are species that are capable of reproducing. |
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* [[Lightning_Splash]]'s favorite ''entity'' in [[DOORS|the game]] is [[Screech]]. |
* [[Lightning_Splash]]'s favorite ''entity'' in [[DOORS|the game]] is [[Screech]]. |
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⚫ | |||
⚫ | |||
== {{Icons|Achievement}} Related achievements == |
== {{Icons|Achievement}} Related achievements == |
Latest revision as of 23:42, 17 July 2025
Entities are the main roadblocks in DOORS. Many of them try to kill players and they must face them in order to advance. They all differ in mechanics and difficulty, along with some being encountered more rarely than others. Certain audio cues or visual imagery can warn the player before an entity spawns in.
List of Entities
<tabber> |-| The Hotel =
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|-| The Mines =
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|-| The Backdoor =
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|-| The Rooms =
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|-| April Fools =
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|-| Miscellaneous =
ALL FLOORS |
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|-| Upcoming=
|
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Unknown |
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</tabber>
Overview
Entities are the main antagonists of the game. Most of them try to kill the players in different ways, however, some, like Jeff or Guiding Light, are friendly towards the player. Some entities instantly kill the player, these are:
- Seek
- Figure
- Dread
- A-120
- Haste
- Seek Hands (Hotel - Grand Hallway only)
- Seek Sludge
- Seek Worm
- Rush (SUPER HARD MODE!!!, HOTEL-)
- Ambush (SUPER HARD MODE!!!, HOTEL-)
- Bob (SUPER HARD MODE!!!)
- Rush Clones
- Jeep Seek
Trivia
- During the development stages for the game, the word "Cryptids" was a potential candidate for the name of the entities.
- Seek is the first entity that was created for the game.
- Glitch wasn't canon before the Content Update.
- The only hostile entities that are unable to kill the player(s) without modifiers are Sally, Timothy and Snare.
- In Retro Mode and SUPER HARD MODE!!!, some entities have reskins.
- Haste, Dread, Jack and Shadow are the only entities that use billboard-GUI.
- Rush, Ambush, Eyes, the Guiding Light and Hide use particle-emitter, while 3D entities use meshes.
- Despite popular belief, Snare is not a hazard, but an entity.
- This includes Vacuum being a hazard.
- The Modifiers Update is the only major update that didn't add any new entities, unless you count the third unkown architect that is related to the modifiers.
- Players can only obtain the "In Plain Sight" Badge through Rush and Ambush. This is likely an oversight by the developers.
- There is a scrapped achievement with the title "Thousand Of Many". To obtain it, you must be killed 1000 times by any entity.
- Entities are named by the player, they don't possess real names.[1]
- This doesn't include Jeff, Bob and El Goblino[2].
- This also seemingly excludes entities in sub-floors, as the Curious Light will either name entities itself (such as the Lookman and Haste), or name entities according to an unknown "she" entity, like for Blitz's name.
- For most of the entities, any pronouns can be used.[3]
- Some entities appear to look like animals, such as Louie, Timothy and the future entities, the Caws.
- Lightning_Splash's favorite entity in the game is Screech.
Related achievements
History
References
{{#vardefine:columns|1}}
- ↑ fun fact: the entities in DOORS don't really have names. all of their "names" are given to them by the player, which is hinted at through some of the death screens. (e.g. "the one you call ___") – RediblesQW, Twitter
- ↑ the 3 entities in jeff shop are the only characters with real names - RediblesQW, Twitter
- ↑ https://x.com/LightningSplash/status/1875735744674939126