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{{DISPLAYTITLE:Doors}} |
{{DISPLAYTITLE:Doors}} |
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{{Stub|Page establishment, more pics for the gallery, unviversals renders for doors/variations and better description. (whole overhaul)}} |
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{{Exploiting}} <!-- blame the Locked Metal Door --> |
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{{Stub|Page establishment, more pics for the gallery, renders for more doors/variations (see comments)}} |
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{{About|Doors, the mechanic|[[DOORS]], the game, or [[Grate Doors]]}} |
{{About|Doors, the mechanic|[[DOORS]], the game, or [[Grate Doors]]}} |
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{{Conjecture}} |
{{Conjecture}} |
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Line 11: | Line 10: | ||
BackdoorDoor.png|The Backdoor |
BackdoorDoor.png|The Backdoor |
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RoomsDoor.png|The Rooms |
RoomsDoor.png|The Rooms |
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</gallery> |
</gallery> |
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|type = [[ |
|type = [[Features]] |
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|usage = Has to be opened to progress through the floors. |
|usage = Has to be opened to progress through the floors. |
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|sound1 = '''Hotel Doors''' |
|sound1 = '''Hotel Doors''' |
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Labeled |
*Labeled Door Opened |
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[[File:DoorsDoorlabledopen.mp3]] |
[[File:DoorsDoorlabledopen.mp3]] |
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*Side-Door Opened |
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Labeled Doors Slam Open (Seek Chase) |
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[[File: |
[[File:DoorOpen.mp3]] |
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*Labeled Door Slam (Seek Chase) |
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Side-rooms Doors |
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[[File: |
[[File:Figuredoorpound.mp3]] |
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Office |
*Office Door Opened |
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[[File:OfficeRoomOpen.wav]] |
[[File:OfficeRoomOpen.wav]] |
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Library |
*Library Door Opened |
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[[File:LibraryDoor.wav]] |
[[File:LibraryDoor.wav]] |
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Greenhouse |
*Greenhouse/High Voltage Door Opened |
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[[File:Courtyard Door.wav]] |
[[File:Courtyard Door.wav]] |
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Labeled Doors (Pre-HOTEL+) |
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[[File:OldDoorOpening.mp3]] |
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|sound2 = '''Mines Doors''' |
|sound2 = '''Mines Doors''' |
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Labeled |
*Labeled Door Opened |
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[[File:DoorOpen-Mines.ogg]] |
[[File:DoorOpen-Mines.ogg]] |
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*Generator Gate Opened |
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Labeled Doors Slam Open (Seek Chase) |
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[[File:Audio_gateOpen_(1).ogg]] |
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*Side-Door Opened |
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[[File:MinesSideRoom.wav]] |
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*Labeled Door Slam (Seek Chase) |
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[[File:MinecartDoorOpen.mp3]] |
[[File:MinecartDoorOpen.mp3]] |
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Grate |
*Grate Door Push |
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[[File:DoorSlamOne.ogg]] |
[[File:DoorSlamOne.ogg]] |
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Grate |
*Grate Door Break |
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[[File:DoorSlamTwo.ogg]] |
[[File:DoorSlamTwo.ogg]] |
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*Wooden Boards Break |
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[[File:MinecartBreak.wav]] |
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|sound3 = '''Skeleton Doors''' |
|sound3 = '''Skeleton Doors''' |
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*Infirmary Door Opened |
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[[File:SkeletonKeyOpen.mp3]] |
[[File:SkeletonKeyOpen.mp3]] |
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|sound4 = '''Sub- |
|sound4 = '''Sub-Floors Doors''' |
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*Labeled Door Opened (Backdoor) |
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Backdoor Doors |
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[[File:Bwawgbwuwwiwing.mp3]] |
[[File:Bwawgbwuwwiwing.mp3]] |
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*Side-Door Opened (Backdoor) |
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[[File:BackdoorOpenSub.wav]] |
[[File:BackdoorOpenSub.wav]] |
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*Labeled Door Opened (Rooms) |
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Rooms Doors |
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[[File: |
[[File:RoomsDoorOpen.mp3]] |
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|caption=A door in All of The Floors.|sound5='''Other Floors Doors''' |
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|caption=A door in All of The Floors.}}'''Doors''' are [[Features]] located in all [[floors]]. They work as a essential progression mechanic for the [[player]]. [[Dupe]] can also spawn fake Labeled ''Doors'' in [[The Hotel]] and [[The Mines]]. They are the core progression mechanic of the game, and are very important. When a Labeled Door is opened, a new room loads in. This is what makes the layout of the map different every time. There are over 1,250 doors in all of the subfloors and floors, which means, there are different types of doors for each different subfloor and floor! |
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*Labeled Door Opened (Retro Mode) |
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[[File:RetroDoorSoundFixed.mp3]] |
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*Labeled Door Opened (HOTEL-) |
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[[File:Hotel- door.mp3]] |
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*Labeled Door Top Light (HOTEL-) |
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[[File:Hotel- Light.mp3]] |
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|sound6='''All Floors''' |
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*Door Closed |
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[[File:VoidClosedDoor.ogg]] |
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}} |
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'''Doors''' are [[Features|features]] located on all [[floors]]. They work as an essential progression mechanic for the [[player]]. They are the core progression mechanic of the game, as they allow the player to progress deeper into their run. |
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== Types of Doors == |
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* Main/Labeled - Leads to the next room, there's one of these in every room (even without a number such a door is still "Labeled"), all labeled doors can spawn with a timer if on a main floor |
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* Side/Unlabeled - can either lead to another section of the current room or a random side room depending on where it is |
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** Specific Side - Leads to another section of the current room |
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** Random Side - Leads to a random side room (or into the [[The Backdoor|vacuum]]), sometimes replaced by Damaged doors |
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* Decorative - Does nothing |
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** Damaged/Blocked - replaces Random Side doors sometimes |
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* Elevator/Ending - Leads to another Floor |
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=={{Icons|Door}} List of Doors== |
== {{Icons|Door}} List of Doors == |
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''Doors'' tend to have a unique appearance on each [[floors|floor]], below is a list of all doors organized by initial floor. |
''Doors'' tend to have a unique appearance on each [[floors|floor]], below is a list of all doors organized by initial floor. |
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===The Hotel=== |
=== The Hotel === |
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{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
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!Name |
!Name |
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!Design |
!Design |
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!Type |
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!Function |
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!Location |
!Location |
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!More Info |
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|- |
|- |
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|<gallery type="slideshow" widths"300px"="" position="right"> |
|<gallery type="slideshow" widths"300px"="" position="right"> |
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|Labeled Hotel Doors |
|Labeled Hotel Doors |
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|A wooden door with a pull handle and a label on it displaying the number of the door. |
|A wooden door with a pull handle and a label on it displaying the number of the door. |
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|Main |
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|Used to enter the next room. |
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|Labeled Wooden Doors appear in most of the rooms in The Hotel, the first forty-six doors of The Mines and in several rooms after The Nest, and in the last room of The Backdoor. |
|Labeled Wooden Doors appear in most of the rooms in The Hotel, the first forty-six doors of The Mines and in several rooms after The Nest, and in the last room of The Backdoor. |
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|can spawn locked/firedamp |
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|- |
|- |
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|[[File:UnNumberedDoor.png|center|thumb|307x307px]] |
|[[File:UnNumberedDoor.png|center|thumb|307x307px]] |
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|Unlabeled Hotel Doors |
|Unlabeled Hotel Doors |
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|They appear as a wooden door with no label attached to them along with a pull handle. |
|They appear as a wooden door with no label attached to them along with a pull handle. |
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|Side |
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|These doors can lead to two types of rooms, they can lead into side-rooms which are rooms that most of the time lack decoration but have some form of loot and have a container in them, or, if they spawn in a locked room, most of them will lead to several different rooms that may contain the key to open the next door in the locked room. |
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|Unlabeled Hotel Doors are secondary doors that appear in several types of rooms. |
|Unlabeled Hotel Doors are secondary doors that appear in several types of rooms. |
||
| |
|n/a |
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|- |
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|[[File:Office Door Angle.png|center|thumb]] |
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|[[File:HotelOfficeDoors.png|center|thumb|300x300px]] |
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|Office Doors |
|Office Doors |
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|Office Doors are not singular doors, but rather two separate doors on each side of the wall to create one full door. Also, the Office Doors design strikingly resemble the doors of The Lobby. |
|Office Doors are not singular doors, but rather two separate doors on each side of the wall to create one full door. Also, the Office Doors design strikingly resemble the doors of The Lobby. They do not have a handle to open, and are opened by the player pushing them. |
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|Specific Side |
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|Office Doors are doors that do not have a handle to open, and are opened by the player pushing them. |
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|Office Doors only spawn in one room type, which is the room that has an office inside of it, a rolltop desk next to a lamp, a guaranteed item, and a broken window that the player has to crouch through to get to the next room. |
|Office Doors only spawn in one room type, which is the room that has an office inside of it, a rolltop desk next to a lamp, a guaranteed item, and a broken window that the player has to crouch through to get to the next room. |
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|n/a |
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|- |
|- |
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|<gallery type="slideshow" widths"300px"="" position="right"> |
|<gallery type="slideshow" widths"300px"="" position="right"> |
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|Library Doors |
|Library Doors |
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|Library Grand Doors appear to be two big doors with both having pull handles. |
|Library Grand Doors appear to be two big doors with both having pull handles. |
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|Main |
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|The Grand Door at Door 50 is never locked (unless modifiers are enabled) while the Grand Door at Door 51 is always locked requiring a passcode to open. |
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|Library Grand Doors only spawn in The Library; where Figure first spawns in The Hotel; they appear at door number fifty and door number fifty-one. |
|Library Grand Doors only spawn in The Library; where Figure first spawns in The Hotel; they appear at door number fifty and door number fifty-one. |
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|when spawning at room 49 it can only be locked with Modifiers but at room 50 it'll always have a combination lock |
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|- |
|- |
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|<gallery type="slideshow" widths"300px"="" position="right"> |
|<gallery type="slideshow" widths"300px"="" position="right"> |
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|Greenhouse Doors |
|Greenhouse Doors |
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|They resemble a design of an all black and transparent door with several vertical rods coming down from the top to bottom, as well as a black bar in the middle containing the door number and the pull handle. |
|They resemble a design of an all black and transparent door with several vertical rods coming down from the top to bottom, as well as a black bar in the middle containing the door number and the pull handle. |
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|Main |
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|To progress through the Greenhouse |
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|Greenhouse Doors; hence their name, only spawn in The Greenhouse |
|Greenhouse Doors; hence their name, only spawn in The Greenhouse |
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|can spawn with a firedamp behind it |
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|- |
|- |
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|[[File:HighVoltageDoor.png|center|thumb]] |
|[[File:HighVoltageDoor.png|center|thumb]] |
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|High Voltage Doors |
|High Voltage Doors |
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|The design of the High Voltage Doors are gray doors that have a dark gray bar at the bottom and have two locks, with only one of them able to be interactable, there is also a white square at the top that has text that says: WARNING: HIGH VOLTAGE; ELECTRICAL ROOM. Also, High Voltage Doors do not have handles on them, which is why when a player inserts a Lockpick or the Electrical Room Key, they do not open until the player pushes it. |
|The design of the High Voltage Doors are gray doors that have a dark gray bar at the bottom and have two locks, with only one of them able to be interactable, there is also a white square at the top that has text that says: WARNING: HIGH VOLTAGE; ELECTRICAL ROOM. Also, High Voltage Doors do not have handles on them, which is why when a player inserts a Lockpick or the Electrical Room Key, they do not open until the player pushes it. |
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|Specific Side |
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|High Voltage Doors are always locked and the only way to open them is either; Figure bashes them, the player uses a lockpick or the player uses the Electrical Room Key. |
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|High Voltage Doors are only found in the Electrical Room. |
|High Voltage Doors are only found in the Electrical Room. |
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|always locked needing an [[Electrical Room Key]] (or Lockpick) but can also be opened by Figure bashing on it. |
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|- |
|- |
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|[[File:BarrierDoor.png|center|thumb|212x212px]] Variations TBA |
|[[File:BarrierDoor.png|center|thumb|212x212px]] Variations TBA |
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|Barricaded Doors |
|Barricaded Doors |
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|These types of doors take on the appearance of an Unlabeled Wooden Door, but with barricades, scratches, or broken or missing parts. |
|These types of doors take on the appearance of an Unlabeled Wooden Door, but with barricades, scratches, or broken or missing parts. |
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|Damaged |
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|Barricaded Doors are doors that are barricaded or unable to be opened due to the door either being scratched, broken, or missing a handle. |
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| |
|Barricaded Doors appear in several types of rooms and three of them are guaranteed in the Lobby. |
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|Replaces Unlabeled Hotel Doors. |
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|- |
|- |
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|[[File:SkullDoor.png|center|thumb]] |
|[[File:SkullDoor.png|center|thumb]] |
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|Infirmary Doors |
|Infirmary Doors |
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|Infirmary Doors consist of a design of wooden door with a skeleton key lock on it. |
|Infirmary Doors consist of a design of wooden door with a skeleton key lock on it. |
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|Specific Side |
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|A door that is locked by a skeleton key, When opened, it reveals a room with several tables and drawers with lots of gold in them. On one of the tables, the Herb of Viridis is located. |
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|This door is only found in [[The Infirmary]] in a corridor. |
|This door is only found in [[The Infirmary]] in a corridor. |
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|Always locked needing a Skeleton Key. |
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|- |
|- |
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|<gallery type="slideshow" widths"300px"="" position="right"> |
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|TBA |
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CourtyardBasementDoor2.png|center|thumb|With Vines |
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|the way to the lower part of the courtyard (placeholder name) |
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CourtyardBasementDoor1.png|center|thumb|Without Vines |
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|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ --> |
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CourtyardBasementDoor3.png|center|thumb|Opened |
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|TBA<!-- that comment applies to this box too -GloriousJ --> |
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</gallery><!-- Locked Firedamp Timer--> |
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|the courtyard |
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|Courtyard Basement Door |
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|A wooden square door with two handles. |
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|Specific Side |
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|The Courtyard |
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|Always covered by vines. |
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|- |
|- |
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|TBA |
|TBA |
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|Lever Doors |
|Lever Doors |
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|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ --> |
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ --> |
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|Specific Side |
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|TBA<!-- that comment applies to this box too -GloriousJ --> |
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|Basement Rooms in The Hotel and Mini Libraries in Hotel-. |
|Basement Rooms in [[The Hotel]] and Mini Libraries in Hotel-. Also appears decoratively in the Lobby. |
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|Can only be opened by levers. |
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|- |
|- |
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|[[File:A-000.png|center|thumb]] |
|[[File:A-000.png|center|thumb]] |
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|The Rooms Entrance |
|The Rooms Entrance |
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|The design consists of a regular Rooms Door, but with a skeleton key lock on it, two chains requiring lockpicks to unlock, and a label |
|The design consists of a regular [[The Rooms|Rooms]] Door, but with a skeleton key lock on it, two chains requiring lockpicks to unlock, and a label labelled “A-000”. |
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|Elevator |
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|leads to The Rooms, this door is guarded by two chains and a skeleton key lock, requiring players to get two lockpicks and a skeleton key. |
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|At Door 60 in The Hotel |
|At Door 60 in The Hotel. |
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|Leads to The Rooms, this door is guarded by two chains and a skeleton key lock, requiring players to get two lockpicks and a skeleton key. |
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|} |
|} |
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===The Mines === |
=== The Mines === |
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{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
||
!Image |
!Image |
||
!Name |
!Name |
||
! |
!Design |
||
!Type |
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!Function |
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!Location |
!Location |
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!More Info |
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|- |
|- |
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|[[File:DoorMines.png|center|thumb]] <!-- Firedamp, Locked Firedamp--> |
|[[File:DoorMines.png|center|thumb]] <!-- Firedamp, Locked Firedamp--> |
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|Labeled Wooden Doors |
|Labeled Wooden Doors |
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| |
|A door made out of vertical wooden planks, two horizontal wooden bars with one having a label on it displaying the number of the door, and a circular flush pull handle to open it. |
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|Main |
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|Used to enter the next room. |
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|They are only found in one floor, The Mines, in The Mines, these doors appear from the very start of the game and start appearing |
|They are only found in one floor, The Mines, in The Mines, these doors appear from the very start of the game and start appearing a lot less after Door 151, however, there are still some Labeled Wooden Doors in the Sewers, albielty, a lot less. |
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|can spawn locked/firedamp |
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|- |
|- |
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|[[File:PhotoroomDD.png|center|thumb|330x330px]] |
|[[File:PhotoroomDD.png|center|thumb|330x330px]] |
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|Labeled Minecart Doors |
|Labeled Minecart Doors |
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| |
|Two separate doors made out of vertical wooden planks with both having two horizontal wooden bars and a circular flush handle, on the left side of the door, is where the label of the door number goes. |
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|Main |
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|To progress to the next room while riding a minecart |
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|only appear in some locations inside of The Mines. In one playthrough of The Mines, the player is guaranteed to only see five Minecart Labeled Wooden Doors, with three of them being in the first Seek Chase (147, 148, 149), and the other two being in the Nest (150, 151). |
|They only appear in some locations inside of The Mines. In one playthrough of The Mines, the player is guaranteed to only see five Minecart Labeled Wooden Doors, with three of them being in the first Seek Chase (147, 148, 149), and the other two being in the Nest (150, 151). |
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|opened via ramming into it while riding in a minecart |
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|- |
|- |
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|[[File:LockedPhotoroom.png|center|thumb|322x322px]] <!-- Vine Covered --> |
|[[File:LockedPhotoroom.png|center|thumb|322x322px]] <!-- Vine Covered --> |
||
|Unlabeled Wooden Doors |
|Unlabeled Wooden Doors |
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|They appear of a door made out of vertical wooden planks, two horizontal wooden bars and a circular flush pull handle to open it. |
|They appear of a door made out of vertical wooden planks, two horizontal wooden bars and a circular flush pull handle to open it. |
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|Side |
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|These doors can lead to two types of rooms, they can lead into side-rooms which are rooms that most of the time lack decoration but have some form of loot and have a container(s) in them, however sometimes, these doors can lead to a different type of side room, those being Lush Rooms, which are rooms that are exposed to the outside which can spawn with a cupboard containing Shears and/or green-vine chests that can be opened with them, giving players rare loot; However, if the Unlabeled Wooden Doors spawn in a generator room, most of them will lead to several different side rooms that may contain fuses to open the gate in the generator room. |
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| |
|Several types of rooms within The Mines. |
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|can spawn covered in vines |
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|- |
|- |
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|[[File: |
|[[File:GeneratorDoor.png|center|thumb|322x322px]] |
||
| |
|Generator Doors |
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|TBA |
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|Specific Side |
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|TBA |
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|Can only be opened via a Generator button. |
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|- |
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|[[File:PhotoroomS.png|center|thumb|575x575px]]<!-- I'm sure this has variations but i never got that far in game --> |
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|Sewer Doors |
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|The design consists of a metal door, with a darker outer layer containing the pull handle and a lighter inner layer with the door label, the door also has one vertical bar on the left side of the lighter layer and three horizontal bars on the right side of the door. |
|The design consists of a metal door, with a darker outer layer containing the pull handle and a lighter inner layer with the door label, the door also has one vertical bar on the left side of the lighter layer and three horizontal bars on the right side of the door. |
||
|Main |
|||
|Used to enter the next room. |
|||
| |
|They are the most common type of door that a player will encounter after they have escaped The Nest. |
||
|TBA |
|||
|- |
|- |
||
|[[File: |
|[[File:GrateDoorRender.png|center|thumb]] |
||
| |
|Grate Doors |
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|The design consists of a metal grate door with eight openings and two large handles. |
|||
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ --> |
|||
|Specific Side |
|||
|They act as obstacles to slow down [[Player|players]] during the chase and to prevent them from progressing. [[Player|Players]] will have to continuously strike the grate in order to knock it down and keep running. It takes players three strikes to knock a grate over and proceed. |
|||
|found during the [[Seek]] chase in [[The Sewage Pipes]]. |
|The are found during the [[Seek]] chase in [[The Sewage Pipes]]. |
||
|[[Player]]s will have to continuously strike the grate in order to knock it down and keep running. It takes players three strikes to knock a grate over and proceed. |
|||
|- |
|- |
||
|[[File:DPhotoroom2.png|center|thumb|416x416px]] variations TBA |
|[[File:DPhotoroom2.png|center|thumb|416x416px]] variations TBA |
||
|Damaged Doors |
|Damaged Wooden Doors |
||
|These doors resemble Unlabeled Doors but with added visual signs of damage, they may appear scratched, damaged, or missing key components |
|These doors resemble Unlabeled Doors but with added visual signs of damage, they may appear scratched, damaged, or missing key components |
||
|Damaged |
|||
|broken or obstructed doors that aren't able to be opened. |
|||
| |
|They sometimes replace Unlabeled Wooden Doors in certain rooms. |
||
|Replaces Unlabeled Wooden Doors. |
|||
|- |
|- |
||
|[[File:DPhotoroom1.png|center|thumb|371x371px]] variations TBA |
|[[File:DPhotoroom1.png|center|thumb|371x371px]] variations TBA |
||
|Damaged Sewer Door |
|Damaged Sewer Door |
||
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ --> |
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ --> |
||
|Damaged |
|||
|Broken or obstructed doors that aren't able to be opened. |
|||
| |
|They sometimes replace Dupe in certain rooms. |
||
| Replaces Unlabeled Sewer Doors |
|||
|- |
|- |
||
|TBA |
|TBA |
||
|Castle Entrance |
|Castle Entrance |
||
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ --> |
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ --> |
||
|Decorative |
|||
|TBA<!-- that comment applies to this box too -GloriousJ --> |
|||
|The end of [[The Mines]]. |
|The end of [[The Mines]]. |
||
|n/a |
|||
|- |
|||
|[[File:PlanksBreatavled21.png|center|thumb]] |
|||
|Wooden Boards |
|||
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ --> |
|||
|Specific Side |
|||
|various rooms throughout The Mines |
|||
|opened by minecarts instead of players |
|||
|} |
|} |
||
===The Rooms=== |
=== The Rooms === |
||
{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
||
!Image |
!Image |
||
!Name |
!Name |
||
! |
!Design |
||
!Function |
!Function |
||
!Location |
!Location |
||
|- |
|- |
||
|TBA |
|TBA |
||
|Handleless Doors |
| Handleless Doors |
||
|Their design is very simple, just being a wooden door with no handle to open it and a yellow label on top of it displaying the room number. |
|Their design is very simple, just being a wooden door with no handle to open it and a yellow label on top of it displaying the room number. |
||
|The way that a player opens these doors is by simply pushing them. |
|The way that a player opens these doors is by simply pushing them. |
||
| |
|The most common type of door that a player will find in The Rooms. |
||
|- |
|- |
||
|TBA |
|TBA |
||
|Exit Doors |
|Exit Doors |
||
|TBA |
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ --> |
||
|Exit Doors serve as portals to exit The Rooms. |
|Exit Doors serve as portals to exit The Rooms. |
||
|the Exit Rooms |
|the Exit Rooms |
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|- |
|- |
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|TBA |
|TBA |
||
|Locked Metal Doors |
|Locked Metal Doors{{Exploiting Inline}} |
||
|The design of a big metal door with a hallway behind it that is only accessible with exploits. |
|The design of a big metal door with a hallway behind it that is only accessible with exploits. |
||
|Does nothing other than to serve as a decoration. |
|Does nothing other than to serve as a decoration. |
||
|Spawns in only one room, that being A-001. |
|Spawns in only one room, that being A-001. |
||
|- |
|- |
||
|TBA |
|TBA |
||
|Curious Gateways |
| Curious Gateways |
||
|TBA |
|TBA<!-- I've left enough of the exact same comment for this to be implied by now right? -GloriousJ --> |
||
| |
|A portal from subfloor to main floor and vice versa. |
||
| |
|Appears when entering The Rooms or exiting The Backdoor. |
||
|- |
|- |
||
|TBA |
|TBA |
||
|The Rooms Ending Doors (placeholder name) |
|The Rooms Ending Doors (placeholder name) |
||
|Just a Wooden rectangle |
|Just a Wooden rectangle. |
||
| |
|Teleports the player back to The Hotel. |
||
| |
|Spawns in the last room of The Rooms. |
||
|} |
|} |
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<tabber> |
|||
The Backdoor= |
=== The Backdoor === |
||
{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
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{{#tag:tabber| |
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!Image |
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Entrance Door= |
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!Name |
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[[File:IntenseDoor2.png]] |
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!Design |
|||
Backdoor Entrance Doors are found outside of the Lobby and function like the elevator to the Backdoor subfloor. In order to access it, players must have the “Detour” badge to enter the elevator. The Backdoor Entrance Door has a design of a dark brown door with a panic-bar to open the door, as well as a yellow exit sign above the door; this implies that the door was used for emergency exits, as the door has a panic bar to quickly push the door and enter The Backdoor, to further prove this, it also has an exit sign, meaning that this was an exit or an emergency one. |
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!Function |
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{{!}}-{{!}} |
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!Location |
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Labeled Backdoor Doors= |
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|- |
|||
[[File:BackdoorDoor.png]] |
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|[[File:BackdoorDoor.png|center|thumb]]<!-- Locked --> |
|||
Labeled Wooden Timer Doors are the most common type of doors that a player will encounter in The Backdoor, their design consists of a wooden door, with a pull handle, the timer panel above and the door number below. They are found in only one floor, The Backdoor. In The Backdoor, there are fifty Labeled Wooden Timer Doors that a player would find. When the player opens Labeled Wooden Timer Doors, they make a unique sound which sounds like a basement door being opened. All the Labeled Wooden Timer Doors door numbers are in the negatives, due to The Backdoor being the prelude to The Hotel. |
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|Labeled Backdoor Doors |
|||
|Their design consists of a wooden door, with a pull handle, the timer panel above and the door number below. |
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|Used to enter the next room. |
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|The most common type of doors that a player will encounter in The Backdoor. |
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|- |
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|TBA |
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|Unlabeled Backdoor Doors |
|||
|They appear as a wooden door with no timer or label attached to them along with a pull handle. |
|||
|They can lead into side-rooms which are rooms that most of the time lack decoration but have some form of loot and have a container/closet in them. |
|||
|Appears in several types of rooms. |
|||
|- |
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|TBA |
|||
|Damaged Backdoor Doors |
|||
|TBA |
|||
|Sometimes replaces Unlabeled Backdoor Doors. |
|||
|The Backdoor. |
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|- |
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|TBA |
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|Hotel Portal Door |
|||
|Their design consists of a normal door in The Hotel, but with several sparkles of Curious Light's light and the label being numbered as “0000”. |
|||
|The Hotel Portal Door is the last door in The Backdoor and serves as a portal to The Hotel. The Hotel Portal Door is opened by holding the Interact button, suggesting that the player is pushing to open the door. |
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|This door will only spawn in Door -01 of The Backdoor. |
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|} |
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=== The Lobby === |
|||
Sometimes, there may be a Labeled Wooden Timer Doors that may have a padlock on it, where the player must find a room key to open the locked Labeled Wooden Timer Door. These types of doors only spawn in a type of room called “Locked Rooms” where the next door would be locked and players would have to search for a key in order to open the door. |
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{{!}}-{{!}} |
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Unlabeled Backdoor Doors= |
|||
Unlabeled Wooden Doors are secondary doors that appear in several types of rooms. They appear as a wooden door with no timer or label attached to them along with a pull handle. These doors can lead to two types of rooms, they can lead into side-rooms which are rooms that most of the time lack decoration but have some form of loot and have a container/closet in them, or, if they spawn in a locked room, one of them may contain the key inside them. Unlabeled Wooden Doors sound very similar to Labeled Wooden Doors, but have a lower pitch. |
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{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
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Sometimes, when entering a new room, some of the Unlabeled Wooden Doors would be replaced with a hazard known as Vacuum, whom is a black void that has a strong wind that can suck in any player and kill them if they go in. Also, multiple of them can spawn inside of a singular room. |
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!Image |
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!Name |
|||
!Design |
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!Function |
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!Location |
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|- |
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| TBA |
|||
|Lobby Entrance Doors |
|||
|Very similar to the Office Doors found in The Hotel because of both designs looking very similar, both doors being split into two to make one full door, both having a “WELCOME” mat next to them, and they also open just from the players pushing them. However, unlike Office Doors, they have handles and have different windows. |
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|TBA |
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|Directly behind spawn in The Lobby. |
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|- |
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|TBA |
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|Elevator Doors |
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|TBA |
|||
|Used to start a run from The Hotel. |
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|TBA |
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|- |
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|[[File:IntenseDoor2.png|center|thumb]] |
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| Backdoor Entrance Doors |
|||
|The Backdoor Entrance Door has a design of a dark brown door with a panic-bar to open the door, as well as a yellow exit sign above the door; this implies that the door was used for emergency exits, as the door has a panic bar to quickly push the door and enter The Backdoor, to further prove this, it also has an exit sign, meaning that this was an exit or an emergency one. |
|||
|Functions like the elevator to the Backdoor subfloor. In order to access it, players must have the “Detour” badge to enter the elevator. |
|||
|outside of the Lobby. |
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|- |
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|TBA |
|||
|PLAY Doors. |
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|TBA |
|||
|Used to start a run from The Backdoor, The Hotel, or The Mines (also can use modifiers) |
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|TBA |
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|- |
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|TBA |
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|Curious Barrier |
|||
|A wall of yellow light. |
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|Preventing players without a specific achievement from going to The Backdoor. |
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|Outside The Lobby if the player does not have the Detour achievement. |
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|- |
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|TBA |
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|Broken Timer Doors |
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|TBA |
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|Decoration. |
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|In the lobby. |
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|- |
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|TBA |
|||
|FNaF Door |
|||
|Looks identical to Unlabeled Hotel Door but emits ambient sounds from FNaF 2. |
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|Cannot be opened. |
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|The left of spawn in The Lobby. |
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|} |
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=== Modifiers === |
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Vacuum will only appear behind Unlabeled Wooden Doors. |
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{{!}}-{{!}} |
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Hotel Portal Door= |
|||
The Hotel Portal Door is the last door in The Backdoor and serves as a portal to The Hotel. Their design consists of a normal door in The Hotel, but with several sparkles of Curious Light and the label being numbered as “0000”. The Hotel Portal Door is opened by holding the Interact button, suggesting that the player is pushing to open the door. |
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{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
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This door will only spawn in Door -01. |
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!Image |
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{{!}}-{{!}} |
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!Name |
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}} |
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!Design |
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|-|The Lobby= |
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!Function |
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{{#tag:tabber| |
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!Location |
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Lobby Entrance Doors= |
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|- |
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Lobby Doors are very similar to the Office Doors found in The Hotel because of both designs looking very similar, both doors being split into two to make one full door, both having a “WELCOME” mat next to them, and they also open just from the players pushing them. However, unlike Office Doors, they have handles and have different windows. They do not make any noise when opening them. |
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| [[File:WeirdDoor.png|center|thumb|416x416px]] |
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{{!}}-{{!}} |
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| Weird Door<ref>In-game file name is "WeirdDoor".</ref> |
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Backdoor Entrance Door= |
|||
|Design consisting of a flat wooden door with six squares and a blocky handle, the door number's label is missing and its font changes and is located in the top right corner of the door. |
|||
The Backdoor Entrance Door are found outside of the Lobby and function like the elevator to the Backdoor subfloor. In order to access it, players must have the “Detour” badge to enter the elevator. The Backdoor Entrance Door has a design of a dark brown door with a panic-bar to open the door, as well as a yellow exit sign above the door; this implies that the door was used for emergency exits, as the door has a panic bar to quickly push the door and enter The Backdoor, to further prove this, it also has an exit sign, meaning that this was an exit or an emergency exit. |
|||
|Functions like any other labeled door. |
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{{!}}-{{!}} |
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|Door only found in the two [[SUPER HARD MODE!!!]] rare excusive rooms: the "Hedge Maze" and the "Take a Seat" room. |
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Curious Barrier= |
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|- |
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a wall of yellow light preventing players without a specific achievement from going to The Backdoor |
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|TBA<!-- locked --> |
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{{!}}-{{!}} |
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|Retro Labeled Doors |
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|Their design consists of a brown rectangle with several squares on them, a basic yellow knob and the label of the door number made of white squares. |
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decoration in the lobby |
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|Used to enter the next room. |
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{{!}}-{{!}} |
|||
|The only type of doors that a player will encounter in Retro Mode. |
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Elevator Doors= |
|||
|- |
|||
Used to start a run from The Hotel |
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|TBA |
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{{!}}-{{!}} |
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|Labeled Hotel- Door |
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PLAY Doors= |
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|TBA |
|||
Used to start a run from The Backdoor, The Hotel, or The Mines (also can use modifiers) |
|||
|Used to enter the next room. |
|||
{{!}}-{{!} |
|||
|HOTEL- |
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FNaF Door= |
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|} |
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Looks identical to Unlabeled Hotel Door but cannot be opened and emits ambient sounds from FNaF 2 |
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}} |
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|-|Modifiers= |
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{{#tag:tabber| |
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Super Hard Mode: Take a Seat Door= |
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The "Take a Seat" Door is a secret door that is only found in one of the rare rooms in “SUPER HARD MODE!!!”, more specifically, the “Take a Seat” room. The room itself has a door that functions like any other, but has a different design consisting of a flat wooden door with six squares and a blocky handle, the door number’s label is missing and its font changes and is located in the top right corner of the door. |
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== {{Icons|Trivia}} Trivia == |
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When opening the door, it interestingly makes the same sound as Unlabeled Doors in The Hotel before the Hotel+ update. |
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* Before Hotel+, there would be a light on top of every door that would beep when opened. This was probably removed due to the fact that it didn't fit the hotel at all and crucifixes could spawn on the doors now. |
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{{!}}-{{!}} |
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* An extra labeled door appears in every floor floating in the void. Opening this door does nothing, and likely just exists to avoid bugs. |
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Retro Mode: Retro Labeled Doors= |
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* Prior to The Hunt update, there was a low chance that a room would not load correctly or overlapped with another room, making [[Glitch]] appear. The door would immediately close and Glitch would unload all the previous rooms, fixing the room. |
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Labeled Doors are the only type of doors that a player will encounter in Retro Mode, their design consists of a brown rectangle with several squares on them, a basic yellow knob and the label of the door number made of white squares. There are only fourty-four Labeled Doors that a player will find normally and fifty-seven more outside of the map. |
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* [[The Greenhouse|The Old Greenhouse]] entrance Door was just the one we have now just without the number. |
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* The [[The Greenhouse|Greenhouse]] Entrance used to be in The Electrical Room above the stairwell. This was removed without reason, probably due to The Figure glitching. |
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Some Labeled Doors may have a padlock on them, where the player must find a room key to open the locked Labeled Door. These types of doors only spawn in a type of room called “Locked Rooms” where the next door would be locked and players would have to search for a key in order to open the door. |
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* Labeled non-locked doors can be opened by [[List of Entities|entities]], currently the only entities that can do this are [[Rush]] (and its clones), [[Gloombats]] and [[Seek]]. |
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** [[The Rooms|A-60]] and [[2023 April Fools Event#Entities|Jeff the Killer]] used to be able to do this previously, but they can't anymore |
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When players open Labeled Doors in Retro Mode, they make a sound similar to a soft “BOOM” sound. |
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* If an opened room is still not fully loaded, somehow the door to the next room will appear visually as locked. However, the [[Room Key|key]] won't exist and [[lockpick]]s don't work. When the room is completely loaded, the padlock will disappear. |
|||
{{!}}-{{!}} |
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* The labeled door behind the metal gate that requires a [[generator]] to be activated (with all three [[fuses]]) can't be opened until the gate button is pressed, likely to avoid exploiters opening the door before finishing the puzzle. |
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Hotel-: Labeled Hotel- Door |
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* There is a door exclusive to two very rare rooms in [[2023 April Fools Event|SUPER HARD MODE!!!]], the "Take a seat" room and the "Hedge Maze" room. This door curiously has the same sound as sub-doors from The Hotel before the Hotel+ Update.<ref>https://youtu.be/8wGQTnTi3rI?si=gqGrFPkt82ptWoF9&t=133</ref> |
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}} |
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== {{Icons|Gallery}} Gallery == |
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</tabber> |
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=={{Icons|Trivia}} Trivia== |
|||
*Before Hotel+, there would be a light on top of every door that would beep when opened. This was probably removed due to the fact that it didn't fit the hotel at all and crucifixes could spawn on the doors now. |
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*An extra labeled door appears in every floor floating in the void. Opening this door does nothing, and likely just exists to avoid bugs. |
|||
*Prior to The Hunt update, there was a low chance that a room would not load correctly or overlapped with another room, making [[Glitch]] appear. The door would immediately close and Glitch would unload all the previous rooms, fixing the room. |
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*[[The Greenhouse|The Old Greenhouse]] entrance Door was just the one we have now just without the number. |
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*The [[The Greenhouse|Greenhouse]] Entrance used to be in The Electrial Room above the stairwell. This was removed without reason, probably due to The Figure gliching. |
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*Labeled non-locked doors can be opened by [[List of Entities|entities]], currently the only entities that can do this are [[Rush]] (and its clones), [[Gloombats]] and [[Seek]]. |
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**[[The Rooms|A-60]] and [[2023 April Fools Event#Entities|Jeff the Killer]] used to be able to do this previously, but they can't anymore |
|||
*If an opened room is still not fully loaded, somehow the door to the next room will appear visually as locked. However, the [[Room Key|key]] won't exist and [[Lockpick|lockpicks]] don't work. When the room is completely loaded, the padlock will disappear. |
|||
*The labeled door behind the metal gate that requires a [[generator]] to be activated (with all three [[fuses]]) can't be opened until the gate button is pressed, likely to avoid exploiters opening the door before finishing the puzzle. |
|||
*There is a door exclusive to two very rare rooms in [[2023 April Fools Event|SUPER HARD MODE!!!]], the "Take a seat" room and the "Hedge Maze" room. This door curiously has the same sound as sub-doors from The Hotel before the Hotel+ Update.<ref>https://youtu.be/8wGQTnTi3rI?si=gqGrFPkt82ptWoF9&t=133</ref> |
|||
=={{Icons|Gallery}} Gallery == |
|||
<gallery> |
<gallery> |
||
Door -002.png|[[Dupe]] posing as a door with a negative door number. |
|||
Doorwayseekeye.jpg|A door in The Hotel, but with one of Seek's eyes on it. |
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Door80jack.png|A door after a [[Jack]] Attack. |
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SideRoom Door.png|An Unlabeled Hotel Door. |
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Normal Door.png|A Hotel Door. |
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Locked Door.png|Ditto, but Locked. |
|||
First door.png|A door in [[The Backdoor]]. |
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Electric door.png|The [[The Electrical Room]]'s Battery Input door. |
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Vine-covered door, Room 99.png|Pre-[[Mines]] Secret Room 99 Door. |
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LobbyDoorCurrent.png|The current ''Doors'' in [[Lobby|The Lobby]]. |
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Mysterious post-hunt barricaded door.png|A blocked off door in [[The Backdoor]]. |
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Gratedoor-slammed.gif|A [[Grate Doors]] being kicked and destroyed. |
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RoomsEntranceViaPortal.webp|A Rooms Door. |
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VineDoor-2.png|A sidedoor covered by vines. |
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Door Covered in Vines but Open.png|Ditto, but cut. |
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Screenshot 2024-04-01 175952.png|A locked [[2024 April Fools Event|Retro Mode]] door. |
Screenshot 2024-04-01 175952.png|A locked [[2024 April Fools Event|Retro Mode]] door. |
||
SHM Take a Seat door.png|The exit door in the rare Take a Seat room in [[SUPER HARD MODE!!!]]. |
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Reception door.png|Door 0000 at The Backdoor. |
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SewerTimer.png|A [[The Sewers|sewer]] door in [[The Mines]] with a timer on it due to a [[Players|Player]] choosing a random modifier and the [[DOORS|game]] selecting 'Make Haste'. |
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</gallery> |
</gallery> |
||
{{Navigation}} |
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== {{Icons|Gallery}} References == |
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<references /> |
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{{Reflist}} |
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{{Navigation}} |
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[[Category:The Backdoor]] |
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[[Category:The Hotel]] |
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[[Category:The Rooms]] |
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[[Category:The Mines]] |
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[[Category:Features]] |
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[[Category:Game Mechanics]] |
Latest revision as of 17:24, 13 July 2025
"Oye... who do you think built this place? Doors, I mean. " - El Goblino (altered) Doors is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: Page establishment, more pics for the gallery, unviversals renders for doors/variations and better description. (whole overhaul) |
<infobox layout="stacked"> <title source="title"><default>Doors</default><format>Doors</format></title>
<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Type</label> <label>Time</label> <label>Essential</label> <label>Price</label> <label>Usage</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> Doors are features located on all floors. They work as an essential progression mechanic for the player. They are the core progression mechanic of the game, as they allow the player to progress deeper into their run.
Types of Doors[edit | edit source]
- Main/Labeled - Leads to the next room, there's one of these in every room (even without a number such a door is still "Labeled"), all labeled doors can spawn with a timer if on a main floor
- Side/Unlabeled - can either lead to another section of the current room or a random side room depending on where it is
- Specific Side - Leads to another section of the current room
- Random Side - Leads to a random side room (or into the vacuum), sometimes replaced by Damaged doors
- Decorative - Does nothing
- Damaged/Blocked - replaces Random Side doors sometimes
- Elevator/Ending - Leads to another Floor
List of Doors[edit | edit source]
Doors tend to have a unique appearance on each floor, below is a list of all doors organized by initial floor.
The Hotel[edit | edit source]
Image | Name | Design | Type | Location | More Info |
---|---|---|---|---|---|
|
Labeled Hotel Doors | A wooden door with a pull handle and a label on it displaying the number of the door. | Main | Labeled Wooden Doors appear in most of the rooms in The Hotel, the first forty-six doors of The Mines and in several rooms after The Nest, and in the last room of The Backdoor. | can spawn locked/firedamp |
Unlabeled Hotel Doors | They appear as a wooden door with no label attached to them along with a pull handle. | Side | Unlabeled Hotel Doors are secondary doors that appear in several types of rooms. | n/a | |
Office Doors | Office Doors are not singular doors, but rather two separate doors on each side of the wall to create one full door. Also, the Office Doors design strikingly resemble the doors of The Lobby. They do not have a handle to open, and are opened by the player pushing them. | Specific Side | Office Doors only spawn in one room type, which is the room that has an office inside of it, a rolltop desk next to a lamp, a guaranteed item, and a broken window that the player has to crouch through to get to the next room. | n/a | |
|
Library Doors | Library Grand Doors appear to be two big doors with both having pull handles. | Main | Library Grand Doors only spawn in The Library; where Figure first spawns in The Hotel; they appear at door number fifty and door number fifty-one. | when spawning at room 49 it can only be locked with Modifiers but at room 50 it'll always have a combination lock |
|
Greenhouse Doors | They resemble a design of an all black and transparent door with several vertical rods coming down from the top to bottom, as well as a black bar in the middle containing the door number and the pull handle. | Main | Greenhouse Doors; hence their name, only spawn in The Greenhouse | can spawn with a firedamp behind it |
High Voltage Doors | The design of the High Voltage Doors are gray doors that have a dark gray bar at the bottom and have two locks, with only one of them able to be interactable, there is also a white square at the top that has text that says: WARNING: HIGH VOLTAGE; ELECTRICAL ROOM. Also, High Voltage Doors do not have handles on them, which is why when a player inserts a Lockpick or the Electrical Room Key, they do not open until the player pushes it. | Specific Side | High Voltage Doors are only found in the Electrical Room. | always locked needing an Electrical Room Key (or Lockpick) but can also be opened by Figure bashing on it. | |
Variations TBA | Barricaded Doors | These types of doors take on the appearance of an Unlabeled Wooden Door, but with barricades, scratches, or broken or missing parts. | Damaged | Barricaded Doors appear in several types of rooms and three of them are guaranteed in the Lobby. | Replaces Unlabeled Hotel Doors. |
Infirmary Doors | Infirmary Doors consist of a design of wooden door with a skeleton key lock on it. | Specific Side | This door is only found in The Infirmary in a corridor. | Always locked needing a Skeleton Key. | |
|
Courtyard Basement Door | A wooden square door with two handles. | Specific Side | The Courtyard | Always covered by vines. |
TBA | Lever Doors | TBA | Specific Side | Basement Rooms in The Hotel and Mini Libraries in Hotel-. Also appears decoratively in the Lobby. | Can only be opened by levers. |
The Rooms Entrance | The design consists of a regular Rooms Door, but with a skeleton key lock on it, two chains requiring lockpicks to unlock, and a label labelled “A-000”. | Elevator | At Door 60 in The Hotel. | Leads to The Rooms, this door is guarded by two chains and a skeleton key lock, requiring players to get two lockpicks and a skeleton key. |
The Mines[edit | edit source]
Image | Name | Design | Type | Location | More Info |
---|---|---|---|---|---|
Labeled Wooden Doors | A door made out of vertical wooden planks, two horizontal wooden bars with one having a label on it displaying the number of the door, and a circular flush pull handle to open it. | Main | They are only found in one floor, The Mines, in The Mines, these doors appear from the very start of the game and start appearing a lot less after Door 151, however, there are still some Labeled Wooden Doors in the Sewers, albielty, a lot less. | can spawn locked/firedamp | |
Labeled Minecart Doors | Two separate doors made out of vertical wooden planks with both having two horizontal wooden bars and a circular flush handle, on the left side of the door, is where the label of the door number goes. | Main | They only appear in some locations inside of The Mines. In one playthrough of The Mines, the player is guaranteed to only see five Minecart Labeled Wooden Doors, with three of them being in the first Seek Chase (147, 148, 149), and the other two being in the Nest (150, 151). | opened via ramming into it while riding in a minecart | |
Unlabeled Wooden Doors | They appear of a door made out of vertical wooden planks, two horizontal wooden bars and a circular flush pull handle to open it. | Side | Several types of rooms within The Mines. | can spawn covered in vines | |
Generator Doors | TBA | Specific Side | TBA | Can only be opened via a Generator button. | |
Sewer Doors | The design consists of a metal door, with a darker outer layer containing the pull handle and a lighter inner layer with the door label, the door also has one vertical bar on the left side of the lighter layer and three horizontal bars on the right side of the door. | Main | They are the most common type of door that a player will encounter after they have escaped The Nest. | TBA | |
Grate Doors | The design consists of a metal grate door with eight openings and two large handles. | Specific Side | The are found during the Seek chase in The Sewage Pipes. | Players will have to continuously strike the grate in order to knock it down and keep running. It takes players three strikes to knock a grate over and proceed. | |
variations TBA | Damaged Wooden Doors | These doors resemble Unlabeled Doors but with added visual signs of damage, they may appear scratched, damaged, or missing key components | Damaged | They sometimes replace Unlabeled Wooden Doors in certain rooms. | Replaces Unlabeled Wooden Doors. |
variations TBA | Damaged Sewer Door | TBA | Damaged | They sometimes replace Dupe in certain rooms. | Replaces Unlabeled Sewer Doors |
TBA | Castle Entrance | TBA | Decorative | The end of The Mines. | n/a |
Wooden Boards | TBA | Specific Side | various rooms throughout The Mines | opened by minecarts instead of players |
The Rooms[edit | edit source]
Image | Name | Design | Function | Location |
---|---|---|---|---|
TBA | Handleless Doors | Their design is very simple, just being a wooden door with no handle to open it and a yellow label on top of it displaying the room number. | The way that a player opens these doors is by simply pushing them. | The most common type of door that a player will find in The Rooms. |
TBA | Exit Doors | TBA | Exit Doors serve as portals to exit The Rooms. | the Exit Rooms |
TBA | Locked Metal Doors[exploits] | The design of a big metal door with a hallway behind it that is only accessible with exploits. | Does nothing other than to serve as a decoration. | Spawns in only one room, that being A-001. |
TBA | Curious Gateways | TBA | A portal from subfloor to main floor and vice versa. | Appears when entering The Rooms or exiting The Backdoor. |
TBA | The Rooms Ending Doors (placeholder name) | Just a Wooden rectangle. | Teleports the player back to The Hotel. | Spawns in the last room of The Rooms. |
The Backdoor[edit | edit source]
Image | Name | Design | Function | Location |
---|---|---|---|---|
Labeled Backdoor Doors | Their design consists of a wooden door, with a pull handle, the timer panel above and the door number below. | Used to enter the next room. | The most common type of doors that a player will encounter in The Backdoor. | |
TBA | Unlabeled Backdoor Doors | They appear as a wooden door with no timer or label attached to them along with a pull handle. | They can lead into side-rooms which are rooms that most of the time lack decoration but have some form of loot and have a container/closet in them. | Appears in several types of rooms. |
TBA | Damaged Backdoor Doors | TBA | Sometimes replaces Unlabeled Backdoor Doors. | The Backdoor. |
TBA | Hotel Portal Door | Their design consists of a normal door in The Hotel, but with several sparkles of Curious Light's light and the label being numbered as “0000”. | The Hotel Portal Door is the last door in The Backdoor and serves as a portal to The Hotel. The Hotel Portal Door is opened by holding the Interact button, suggesting that the player is pushing to open the door. | This door will only spawn in Door -01 of The Backdoor. |
The Lobby[edit | edit source]
Image | Name | Design | Function | Location |
---|---|---|---|---|
TBA | Lobby Entrance Doors | Very similar to the Office Doors found in The Hotel because of both designs looking very similar, both doors being split into two to make one full door, both having a “WELCOME” mat next to them, and they also open just from the players pushing them. However, unlike Office Doors, they have handles and have different windows. | TBA | Directly behind spawn in The Lobby. |
TBA | Elevator Doors | TBA | Used to start a run from The Hotel. | TBA |
Backdoor Entrance Doors | The Backdoor Entrance Door has a design of a dark brown door with a panic-bar to open the door, as well as a yellow exit sign above the door; this implies that the door was used for emergency exits, as the door has a panic bar to quickly push the door and enter The Backdoor, to further prove this, it also has an exit sign, meaning that this was an exit or an emergency one. | Functions like the elevator to the Backdoor subfloor. In order to access it, players must have the “Detour” badge to enter the elevator. | outside of the Lobby. | |
TBA | PLAY Doors. | TBA | Used to start a run from The Backdoor, The Hotel, or The Mines (also can use modifiers) | TBA |
TBA | Curious Barrier | A wall of yellow light. | Preventing players without a specific achievement from going to The Backdoor. | Outside The Lobby if the player does not have the Detour achievement. |
TBA | Broken Timer Doors | TBA | Decoration. | In the lobby. |
TBA | FNaF Door | Looks identical to Unlabeled Hotel Door but emits ambient sounds from FNaF 2. | Cannot be opened. | The left of spawn in The Lobby. |
Modifiers[edit | edit source]
Image | Name | Design | Function | Location |
---|---|---|---|---|
Weird Door[1] | Design consisting of a flat wooden door with six squares and a blocky handle, the door number's label is missing and its font changes and is located in the top right corner of the door. | Functions like any other labeled door. | Door only found in the two SUPER HARD MODE!!! rare excusive rooms: the "Hedge Maze" and the "Take a Seat" room. | |
TBA | Retro Labeled Doors | Their design consists of a brown rectangle with several squares on them, a basic yellow knob and the label of the door number made of white squares. | Used to enter the next room. | The only type of doors that a player will encounter in Retro Mode. |
TBA | Labeled Hotel- Door | TBA | Used to enter the next room. | HOTEL- |
Trivia[edit | edit source]
- Before Hotel+, there would be a light on top of every door that would beep when opened. This was probably removed due to the fact that it didn't fit the hotel at all and crucifixes could spawn on the doors now.
- An extra labeled door appears in every floor floating in the void. Opening this door does nothing, and likely just exists to avoid bugs.
- Prior to The Hunt update, there was a low chance that a room would not load correctly or overlapped with another room, making Glitch appear. The door would immediately close and Glitch would unload all the previous rooms, fixing the room.
- The Old Greenhouse entrance Door was just the one we have now just without the number.
- The Greenhouse Entrance used to be in The Electrical Room above the stairwell. This was removed without reason, probably due to The Figure glitching.
- Labeled non-locked doors can be opened by entities, currently the only entities that can do this are Rush (and its clones), Gloombats and Seek.
- A-60 and Jeff the Killer used to be able to do this previously, but they can't anymore
- If an opened room is still not fully loaded, somehow the door to the next room will appear visually as locked. However, the key won't exist and lockpicks don't work. When the room is completely loaded, the padlock will disappear.
- The labeled door behind the metal gate that requires a generator to be activated (with all three fuses) can't be opened until the gate button is pressed, likely to avoid exploiters opening the door before finishing the puzzle.
- There is a door exclusive to two very rare rooms in SUPER HARD MODE!!!, the "Take a seat" room and the "Hedge Maze" room. This door curiously has the same sound as sub-doors from The Hotel before the Hotel+ Update.[2]
Gallery[edit | edit source]
Dupe posing as a door with a negative door number.
- Error creating thumbnail: File missing
A door in The Hotel, but with one of Seek's eyes on it.
A door after a Jack Attack.
- SideRoom Door.png
An Unlabeled Hotel Door.
- Normal Door.png
A Hotel Door.
- Locked Door.png
Ditto, but Locked.
A door in The Backdoor.
The The Electrical Room's Battery Input door.
- Vine-covered door, Room 99.png
Pre-Mines Secret Room 99 Door.
- LobbyDoorCurrent.png
The current Doors in The Lobby.
- Mysterious post-hunt barricaded door.png
A blocked off door in The Backdoor.
A Grate Doors being kicked and destroyed.
- RoomsEntranceViaPortal.webp
A Rooms Door.
- VineDoor-2.png
A sidedoor covered by vines.
- Screenshot 2024-04-01 175952.png
A locked Retro Mode door.
- SHM Take a Seat door.png
The exit door in the rare Take a Seat room in SUPER HARD MODE!!!.
- Reception door.png
Door 0000 at The Backdoor.
References[edit | edit source]
{{#vardefine:columns|1}}
- ↑ In-game file name is "WeirdDoor".
- ↑ https://youtu.be/8wGQTnTi3rI?si=gqGrFPkt82ptWoF9&t=133