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Doors: Difference between revisions

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{{DISPLAYTITLE:Doors}}
{{DISPLAYTITLE:Doors}}
{{Stub|Page establishment, more pics for the gallery}}
{{Stub|Page establishment, more pics for the gallery, unviversals renders for doors/variations and better description. (whole overhaul)}}
{{About|Doors, the mechanic|[[DOORS]], the game, or [[Grate Doors]]}}
{{About|Doors, the mechanic|[[DOORS]], the game, or [[Grate Doors]]}}
{{Conjecture}}
{{Mechanics
{{Mechanics
|title = Doors
|title = Doors
Line 9: Line 10:
BackdoorDoor.png|The Backdoor
BackdoorDoor.png|The Backdoor
RoomsDoor.png|The Rooms
RoomsDoor.png|The Rooms
</gallery>|Hotel Door
</gallery>
|type = [[Features|Features]]
|type = [[Features]]
|usage = Has to be opened to progress through the floors.
|usage = Has to be opened to progress through the floors.
|sound1 = '''Hotel Doors'''
|sound1 = '''Hotel Doors'''
Labeled Doors
*Labeled Door Opened
[[File:DoorsDoorlabledopen.mp3]]
[[File:DoorsDoorlabledopen.mp3]]
*Side-Door Opened
Seek Chase Labeled Doors
[[File:Figuredoorpound.mp3]]
[[File:DoorOpen.mp3]]
*Labeled Door Slam (Seek Chase)
Sub-rooms Doors
[[File:DoorOpen.mp3]]
[[File:Figuredoorpound.mp3]]
Office Doors
*Office Door Opened
[[File:OfficeRoomOpen.wav]]
[[File:OfficeRoomOpen.wav]]
Library Doors
*Library Door Opened
[[File:LibraryDoor.wav]]
[[File:LibraryDoor.wav]]
Greenhouse and High Voltage Doors
*Greenhouse/High Voltage Door Opened
[[File:Courtyard Door.wav]]
[[File:Courtyard Door.wav]]
Labeled Doors before Hotel+ update
[[File:OldDoorOpening.mp3]]
|sound2 = '''Mines Doors'''
|sound2 = '''Mines Doors'''
Labeled Doors
*Labeled Door Opened
[[File:DoorOpen-Mines.ogg]]
[[File:DoorOpen-Mines.ogg]]
*Generator Gate Opened
Seek Chase Labeled Doors
[[File:Audio_gateOpen_(1).ogg]]
*Side-Door Opened
[[File:MinesSideRoom.wav]]
*Labeled Door Slam (Seek Chase)
[[File:MinecartDoorOpen.mp3]]
[[File:MinecartDoorOpen.mp3]]
Grate Doors Push
*Grate Door Push
[[File:DoorSlamOne.ogg]]
[[File:DoorSlamOne.ogg]]
Grate Doors Break
*Grate Door Break
[[File:DoorSlamTwo.ogg]]
[[File:DoorSlamTwo.ogg]]
*Wooden Boards Break
[[File:MinecartBreak.wav]]
|sound3 = '''Skeleton Doors'''
|sound3 = '''Skeleton Doors'''
*Infirmary Door Opened
[[File:SkeletonKeyOpen.mp3]]
[[File:SkeletonKeyOpen.mp3]]
|sound4 = '''Sub-Floor Doors'''
|sound4 = '''Sub-Floors Doors'''
*Labeled Door Opened (Backdoor)
Backdoor Doors
[[File:Bwawgbwuwwiwing.mp3]]
[[File:Bwawgbwuwwiwing.mp3]]
*Side-Door Opened (Backdoor)
Rooms Doors
[[File:RoomsCreak.wav]]
[[File:BackdoorOpenSub.wav]]
*Labeled Door Opened (Rooms)
}}'''Doors''' are [[Features]] located in all [[floors]]. They work as a essential progression mechanic for the [[player]]. [[Dupe]] can also spawn fake Labeled ''Doors'' in [[The Hotel]] and [[The Mines]]. Doors, being the core progression mechanic of the game, are a very important. When a main labeled door is opened, a new room loads in. This is what makes the layout of doors different every time. However, this is just one type of door! there are many different types of doors, as seen in the overview section.
[[File:RoomsDoorOpen.mp3]]
=={{Icons|Overview}} Overview==
|caption=A door in All of The Floors.|sound5='''Other Floors Doors'''
''Doors'' have a unique appearance on each [[floors|floor]].<tabber>
*Labeled Door Opened (Retro Mode)
|-|The Hotel=
[[File:RetroDoorSoundFixed.mp3]]
{{#tag:tabber|
Labeled Doors=
*Labeled Door Opened (HOTEL-)
[[File:Hotel- door.mp3]]

*Labeled Door Top Light (HOTEL-)
[[File:DoorNormal.png]]
[[File:Hotel- Light.mp3]]

|sound6='''All Floors'''

*Door Closed
Labeled Wooden Doors are the most common type of doors that a player will encounter in The Hotel, their design consists of a wooden door, with a pull handle and a label on it displaying the number of the door. They are found in two floors, The Backdoor and The Hotel, in The Hotel, there are approximately eighty-eight labeled wooden doors that a player would find. There is also a secret labeled wooden door outside of the map at the hundredth door of The Hotel labeled “0101”, though this is outside of the map and is just a placeholder; so it does not count as a Labeled Wooden Door; in The Backdoor, there is only one singular Labeled Wooden Door, that is at Room -01. This labeled wooden door is the last door of The Backdoor and acts like a portal to The Hotel. Additionally, it is labeled “0000”. Some Labeled Wooden Doors may have a padlock on them, where the player must find a room key to open the locked Labeled Wooden Door. These types of doors only spawn in a type of room called “Locked Rooms” where the next door would be locked and players would have to search for a key in order to open the door. Labeled Wooden Doors have two separate sound files for them, one for opening them and the other for pounding them. The one for opening them, plays when the player opens a door while not being chased by Seek, which sounds like a wooden door opening while the one for pounding them is played for when the player opens a door while being chased by Seek which sounds like the door being bursted through.
[[File:VoidClosedDoor.ogg]]

There is a chance where an entity called Dupe, will reside behind a Labeled Wooden Door and attack the player if they go in. They can reside in locked rooms and normal rooms. Labeled Wooden Doors are the most common type of door for Dupes to reside in The Hotel. Also, when Dupe spawns, the door label of the Labeled Wooden Door is scrambled so players can not just look back at the door label of the previous Labeled Wooden Door to figure out which door is next.
{{!}}-{{!}}
Unlabeled Doors=

[[File:SideRoom Door.png|thumb|A wooden side-room door]]
Unlabeled Wooden Doors are secondary doors that appear in several types of rooms. They appear as a wooden door with no label attached to them along with a pull handle. These doors can lead to two types of rooms, they can lead into side-rooms which are rooms that most of the time lack decoration but have some form of loot and have a container in them, or, if they spawn in a locked room, most of them will lead to several different rooms that may contain the key to open the next door in the locked room. Unlabeled Wooden Doors sound very similar to Labeled Wooden Doors, but sound slightly different from their labeled counterparts.
{{!}}-{{!}}
Office Doors=

[[File:Office Door Angle.png|thumb|An office door from an angle]]
Office Doors are doors that do not have a handle to open, and are opened by the player pushing them. Office Doors are not singular doors, but rather two separate doors on each side of the wall to create one full door. Office Doors are the only type of doors that are not guaranteed to spawn in a run of The Hotel, this is because Office Doors only spawn in one room type, which is the room that has an office inside of it, a rolltop desk next to a lamp, a guaranteed item, and a broken window that the player has to crouch through to get to the next room. It is also the only room to have a mat at the entrance of the Office Door saying “WELCOME”, which is the same mat seen at the doors of The Lobby. Also, the Office Doors design strikingly resemble the doors of The Lobby.

The pathfinding of several Node Entities are a bit strange; Rush, Ambush, Blitz & A-60 all phase through the windows and go through the next room instead of opening the Office Door and going the route that the players go through. Because of this, players can hide in plain sight by crouching next to the plant and where the bookshelves and other structures are.
{{!}}-{{!}}
Library Doors=

[[File:LockedDoor49.png|alt=The library grand doors|thumb|The library grand doors (Locked with modifiers)]]
Library Grand Doors are doors that, while are guaranteed to spawn in a run; there are only two of in the entire game; Library Grand Doors appear to be two big doors with both having pull handles. Library Grand Doors only spawn in The Library; where Figure first spawns in The Hotel; they appear at door number fifty and door number fifty-one. The Grand Door at Door 50 is never locked (unless modifiers are enabled) while the Grand Door at Door 51 is always locked requiring a passcode to open. Library Grand Doors are considered by the community to be called “Door 50” and “Door 51”, due to the significance of both of those rooms, which is why there are two different types of doors for those significant rooms. When opening Library Grand Doors, they make a door opening sound very similar to the original sound effect for opening Labeled Wooden Doors before the Hotel+ Update.
{{!}}-{{!}}
Greenhouse Doors=

[[File:A-120 Greenhouse Door.png|thumb|A greenhouse door with A-120 behind it due to the [[Admin Panel]]]]
Greenhouse Doors, hence their name, only spawn in The Greenhouse section of The Hotel, which starts at Door 90 and ends at Door 99. They resemble a design of an all black and transparent door with several vertical rods coming down from the top to bottom, as well as a black bar in the middle containing the door number and the pull handle. Also, when beating a run of The Hotel, the player would have opened approximately ten Greenhouse Doors in one playthrough. Greenhouse Doors have a chance to spawn with Dupe inside of them, who will attack the player for going into their room. However, it is very easy to detect if Dupe is inside the Greenhouse Door due to the fact that the Greenhouse Doors are transparent, and if the next door has a room on the other side, it is the correct door, however, if it is all black, it means Dupe is inside the door. When opening Greenhouse Doors, they make a high-pitched door opening sound. This sound is also used for when the player opens the “High Voltage” door in The Electrical Room. Greenhouse Doors weren’t always located in The Greenhouse, in fact, their locations have been changed throughout several updates; When the game first released to the public, there were three Greenhouse Doors in the whole floor, there were two at The Courtyard, and one at The Electrical Room. After the Hotel+ Update, there were now only two Greenhouse Doors in the whole floor, those two only being in The Courtyard and none in The Electrical Room. Then, in The Mines Update, there were now ten Greenhouse Doors, all residing in The Greenhouse. Also, before The Mines Update, Greenhouse Doors never had a label on them.
{{!}}-{{!}}
High Voltage Doors=

[[File:Electric door.png|thumb|The electrical door]]
High Voltage Doors are doors that only appear in The Electrical Room, there are only two of them in The Electrical Room, one that is interactable and necessary to unlock to access the Elevator Power Panel, and the other door hidden from the player, that is only able to be seen through exploits or the Admin Panel; to see it, before doing the Circuit Breaker puzzle, turn on Freecam and look behind the door behind the Circuit Breaker Puzzle. High Voltage Doors are always locked and the only way to open them is either; Figure bashes them, the player uses a lockpick or the player uses the Electrical Room Key. Also, when opening the High Voltage Doors, they make the same door open sound effect as the Greenhouse Doors. The design of the High Voltage Doors are gray doors that have a dark gray bar at the bottom and have two locks, with only one of them able to be interactable, there is also a white square at the top that has text that says: WARNING: HIGH VOLTAGE; ELECTRICAL ROOM. Also, High Voltage Doors do not have handles on them, which is why when a player inserts a Lockpick or the Electrical Room Key, they do not open until the player pushes it.

{{!}}-{{!}}
Barricaded Doors=

[[File:Broken door in the entrance of the library..png|thumb|A barricaded door]]
Barricaded Doors are doors that are barricaded or unable to be opened due to the door either being scratched, broken, or missing a handle. These types of doors take on the appearance of an Unlabeled Wooden Door, but with barricades, scratches, or broken or missing parts. These doors have a chance to replace Dupe.
{{!}}-{{!}}
Infirmary Door=
In The Infirmary, there is a door that is locked by a skeleton key, its design is a wooden door with a skeleton key lock on it. When opened, it reveals a room with several tables and drawers with lots of gold in them. On one of the tables, the Herb of Viridis is located.
}}
}}
'''Doors''' are [[Features|features]] located on all [[floors]]. They work as an essential progression mechanic for the [[player]]. They are the core progression mechanic of the game, as they allow the player to progress deeper into their run.
|-|The Mines=
{{#tag:tabber|
Labeled Wooden Doors=
[[File:DoorMines.png]]


== Types of Doors ==


* Main/Labeled - Leads to the next room, there's one of these in every room (even without a number such a door is still "Labeled"), all labeled doors can spawn with a timer if on a main floor
Labeled Wooden Doors are the most common type of doors that a player will encounter, their design consists of a door made out of vertical wooden planks, two horizontal wooden bars with one having a label on it displaying the number of the door, and a circular flush pull handle to open it. They are only found in one floor, The Mines, in The Mines, these doors appear from the very start of the game and start appearing alot less after Door 151, where there are Sewer Doors instead of Labeled Wooden Doors, as after the Nest, the players go down to the Sewers, however, there are still some Labeled Wooden Doors in the Sewers, albielty, a lot less. In a playthough of the Mines, the player will find (this is a rough estimate) approximately sixty-three Labeled Wooden Doors that a player would find. When a player opens the Labeled Wooden Door, it makes a noise similar to an old wooden door opening, when players pound the doors (during the Seek Chases), they make a sound of the door being bursted open.
* Side/Unlabeled - can either lead to another section of the current room or a random side room depending on where it is
** Specific Side - Leads to another section of the current room
** Random Side - Leads to a random side room (or into the [[The Backdoor|vacuum]]), sometimes replaced by Damaged doors
* Decorative - Does nothing
** Damaged/Blocked - replaces Random Side doors sometimes
* Elevator/Ending - Leads to another Floor


== {{Icons|Door}} List of Doors ==
There is a chance where an entity called Dupe, will reside behind a Labeled Wooden Door and attack the player if they open it. They can reside in any room and only reside inside of Labeled Wooden Doors and Sewer Doors. When Dupe spawns, the door label of the previous Labeled Wooden Door is scrambled so players can not just look back at the door label of the previous Labeled Wooden Door to figure out which door is next.
''Doors'' tend to have a unique appearance on each [[floors|floor]], below is a list of all doors organized by initial floor.
{{!}}-{{!}}
=== The Hotel ===


{| class="article-table" cellspacing="2" cellpadding="2" width="100%"
Minecart Labeled Wooden Doors=
!Image
!Name
!Design
!Type
!Location
!More Info
|-
|<gallery type="slideshow" widths"300px"="" position="right">
DoorNormal.png|center|thumb|Normal
Photoroom1.png|center|thumb|Locked
RobloxScreenShot20250212 083315356-Photoroom (1).png|center|thumb|Firedamp
Photoroom3.png|center|thumb|Locked Firedamp
Photoroom2.png|center|thumb|Timer
Photoroom4.png|center|thumb|Timer Locked
Photoroom5.png|center|thumb|Firedamp Timer
</gallery><!-- Locked Firedamp Timer-->
|Labeled Hotel Doors
|A wooden door with a pull handle and a label on it displaying the number of the door.
|Main
|Labeled Wooden Doors appear in most of the rooms in The Hotel, the first forty-six doors of The Mines and in several rooms after The Nest, and in the last room of The Backdoor.
|can spawn locked/firedamp
|-
|[[File:UnNumberedDoor.png|center|thumb|307x307px]]
|Unlabeled Hotel Doors
|They appear as a wooden door with no label attached to them along with a pull handle.
|Side
|Unlabeled Hotel Doors are secondary doors that appear in several types of rooms.
|n/a
|-
|[[File:HotelOfficeDoors.png|center|thumb|300x300px]]
|Office Doors
|Office Doors are not singular doors, but rather two separate doors on each side of the wall to create one full door. Also, the Office Doors design strikingly resemble the doors of The Lobby. They do not have a handle to open, and are opened by the player pushing them.
|Specific Side
|Office Doors only spawn in one room type, which is the room that has an office inside of it, a rolltop desk next to a lamp, a guaranteed item, and a broken window that the player has to crouch through to get to the next room.
|n/a
|-
|<gallery type="slideshow" widths"300px"="" position="right">
LibraryDoor2.png|center|thumb|Combination Lock
Photoroom2.1.png|center|thumb|Normal
Photoroom2.2.png|center|thumb|Locked
</gallery><!-- Timer, Combination Lock Timer, Locked Timer -->
|Library Doors
|Library Grand Doors appear to be two big doors with both having pull handles.
|Main
|Library Grand Doors only spawn in The Library; where Figure first spawns in The Hotel; they appear at door number fifty and door number fifty-one.
|when spawning at room 49 it can only be locked with Modifiers but at room 50 it'll always have a combination lock
|-
|<gallery type="slideshow" widths"300px"="" position="right">
CDoor.png|center|thumb|Normal
PhotoroomC1.png|center|thumb|Numbered
PhotoroomC2.png|center|thumb|Timer
</gallery><!-- Firedamp, Firedamp Timer -->
|Greenhouse Doors
|They resemble a design of an all black and transparent door with several vertical rods coming down from the top to bottom, as well as a black bar in the middle containing the door number and the pull handle.
|Main
|Greenhouse Doors; hence their name, only spawn in The Greenhouse
|can spawn with a firedamp behind it
|-
|[[File:HighVoltageDoor.png|center|thumb]]
|High Voltage Doors
|The design of the High Voltage Doors are gray doors that have a dark gray bar at the bottom and have two locks, with only one of them able to be interactable, there is also a white square at the top that has text that says: WARNING: HIGH VOLTAGE; ELECTRICAL ROOM. Also, High Voltage Doors do not have handles on them, which is why when a player inserts a Lockpick or the Electrical Room Key, they do not open until the player pushes it.
|Specific Side
|High Voltage Doors are only found in the Electrical Room.
|always locked needing an [[Electrical Room Key]] (or Lockpick) but can also be opened by Figure bashing on it.
|-
|[[File:BarrierDoor.png|center|thumb|212x212px]] Variations TBA
|Barricaded Doors
|These types of doors take on the appearance of an Unlabeled Wooden Door, but with barricades, scratches, or broken or missing parts.
|Damaged
|Barricaded Doors appear in several types of rooms and three of them are guaranteed in the Lobby.
|Replaces Unlabeled Hotel Doors.
|-
|[[File:SkullDoor.png|center|thumb]]
|Infirmary Doors
|Infirmary Doors consist of a design of wooden door with a skeleton key lock on it.
|Specific Side
|This door is only found in [[The Infirmary]] in a corridor.
|Always locked needing a Skeleton Key.
|-
|<gallery type="slideshow" widths"300px"="" position="right">
CourtyardBasementDoor2.png|center|thumb|With Vines
CourtyardBasementDoor1.png|center|thumb|Without Vines
CourtyardBasementDoor3.png|center|thumb|Opened
</gallery><!-- Locked Firedamp Timer-->
|Courtyard Basement Door
|A wooden square door with two handles.
|Specific Side
|The Courtyard
|Always covered by vines.
|-
|TBA
|Lever Doors
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ -->
|Specific Side
|Basement Rooms in [[The Hotel]] and Mini Libraries in Hotel-. Also appears decoratively in the Lobby.
|Can only be opened by levers.
|-
|[[File:A-000.png|center|thumb]]
|The Rooms Entrance
|The design consists of a regular [[The Rooms|Rooms]] Door, but with a skeleton key lock on it, two chains requiring lockpicks to unlock, and a label labelled “A-000”.
|Elevator
|At Door 60 in The Hotel.
|Leads to The Rooms, this door is guarded by two chains and a skeleton key lock, requiring players to get two lockpicks and a skeleton key.
|}


=== The Mines ===
Minecart Labeled Wooden Doors are a type of door that only appear in some locations inside of The Mines, their design consists of two separate doors made out of vertical wooden planks with both having two horizontal wooden bars and a circular flush handle, on the left side of the door, is where the label of the door number goes. When a player opens a Minecart Labeled Wooden Door whilst in a Minecart, they make a sound of the door being bursted open (similar to the sound of Labeled Wooden Doors being pounded during the Seek Chase), however, when the player opens the Minecart Labeled Doors without being inside of a Minecart, they make a similar sound to a Labeled Wooden Door opening; an old wooden door opening. In one playthrough of The Mines, the player is guaranteed to only see five Minecart Labeled Wooden Doors, with three of them being in the first Seek Chase (147, 148, 149), and the other two being in the Nest (150, 151).


{| class="article-table" cellspacing="2" cellpadding="2" width="100%"
Dupe will never spawn behind Minecart Labeled Wooden Doors, due to them only spawning in important locations.
!Image
{{!}}-{{!}}
!Name
Unlabeled Doors=
!Design
Unlabeled Wooden Doors are secondary doors that appear in several types of rooms within The Mines. They appear of a door made out of vertical wooden planks, two horizontal wooden bars and a circular flush pull handle to open it. These doors can lead to two types of rooms, they can lead into side-rooms which are rooms that most of the time lack decoration but have some form of loot and have a container(s) in them, however sometimes, these doors can lead to a different type of side room, those being Lush Rooms, which are rooms that are exposed to the outside which can spawn with a cupboard containing Shears and/or green-vine chests that can be opened with them, giving players rare loot; However, if the Unlabeled Wooden Doors spawn in a generator room, most of them will lead to several different side rooms that may contain fuses to open the gate in the generator room. Unlabeled Wooden Doors sound exactly the same as their labeled counterparts.
!Type
{{!}}-{{!}}
!Location
Sewer Doors=
!More Info
Sewer Doors are a type of door in The Mines that only appear after The Nest, they are the most common type of door that a player will encounter after they have escaped The Nest. The Sewer Doors design consists of a metal door, with a darker outer layer containing the pull handle and a lighter inner layer with the door label, the door also has one vertical bar on the left side of the lighter layer and three horizontal bars on the right side of the door. When the player opens the Sewer Door, it makes the same sound as opening Labeled Wooden Doors in The Mines; but interestingly, when the player pounds on them (during the Seek Chase), they make the same sound as a Labeled Wooden Door in The Hotel being pounded in the Seek Chase. In one playthrough of The Mines, the player will find (this is a rough estimate) approximately thirty-seven Sewer Doors that a player would find.
|-
|[[File:DoorMines.png|center|thumb]] <!-- Firedamp, Locked Firedamp-->
|Labeled Wooden Doors
|A door made out of vertical wooden planks, two horizontal wooden bars with one having a label on it displaying the number of the door, and a circular flush pull handle to open it.
|Main
|They are only found in one floor, The Mines, in The Mines, these doors appear from the very start of the game and start appearing a lot less after Door 151, however, there are still some Labeled Wooden Doors in the Sewers, albielty, a lot less.
|can spawn locked/firedamp
|-
|[[File:PhotoroomDD.png|center|thumb|330x330px]]
|Labeled Minecart Doors
|Two separate doors made out of vertical wooden planks with both having two horizontal wooden bars and a circular flush handle, on the left side of the door, is where the label of the door number goes.
|Main
|They only appear in some locations inside of The Mines. In one playthrough of The Mines, the player is guaranteed to only see five Minecart Labeled Wooden Doors, with three of them being in the first Seek Chase (147, 148, 149), and the other two being in the Nest (150, 151).
|opened via ramming into it while riding in a minecart
|-
|[[File:LockedPhotoroom.png|center|thumb|322x322px]] <!-- Vine Covered -->
|Unlabeled Wooden Doors
|They appear of a door made out of vertical wooden planks, two horizontal wooden bars and a circular flush pull handle to open it.
|Side
|Several types of rooms within The Mines.
|can spawn covered in vines
|-
|[[File:GeneratorDoor.png|center|thumb|322x322px]]
|Generator Doors
|TBA
|Specific Side
|TBA
|Can only be opened via a Generator button.
|-
|[[File:PhotoroomS.png|center|thumb|575x575px]]<!-- I'm sure this has variations but i never got that far in game -->
|Sewer Doors
|The design consists of a metal door, with a darker outer layer containing the pull handle and a lighter inner layer with the door label, the door also has one vertical bar on the left side of the lighter layer and three horizontal bars on the right side of the door.
|Main
|They are the most common type of door that a player will encounter after they have escaped The Nest.
|TBA
|-
|[[File:GrateDoorRender.png|center|thumb]]
|Grate Doors
|The design consists of a metal grate door with eight openings and two large handles.
|Specific Side
|The are found during the [[Seek]] chase in [[The Sewage Pipes]].
|[[Player]]s will have to continuously strike the grate in order to knock it down and keep running. It takes players three strikes to knock a grate over and proceed.
|-
|[[File:DPhotoroom2.png|center|thumb|416x416px]] variations TBA
|Damaged Wooden Doors
|These doors resemble Unlabeled Doors but with added visual signs of damage, they may appear scratched, damaged, or missing key components
|Damaged
|They sometimes replace Unlabeled Wooden Doors in certain rooms.
|Replaces Unlabeled Wooden Doors.
|-
|[[File:DPhotoroom1.png|center|thumb|371x371px]] variations TBA
|Damaged Sewer Door
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ -->
|Damaged
|They sometimes replace Dupe in certain rooms.
| Replaces Unlabeled Sewer Doors
|-
|TBA
|Castle Entrance
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ -->
|Decorative
|The end of [[The Mines]].
|n/a
|-
|[[File:PlanksBreatavled21.png|center|thumb]]
|Wooden Boards
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ -->
|Specific Side
|various rooms throughout The Mines
|opened by minecarts instead of players
|}


=== The Rooms ===
There is a chance where an entity called Dupe, will reside behind a Sewer Door and attack the player if they open it. They can reside in any room and only reside inside of Sewer Doors and Labeled Wooden Doors. When Dupe spawns, the door label of the previous door is scrambled so players can not just look back at the door label of the previous door to figure out which door is next.
{{!}}-{{!}}
Grate Doors=
''Main Article: [[Grate Doors]]''
Grate Doors are found during the [[Seek]] chase in [[The Sewage Pipes]]. They act as obstacles to slow down [[Player|players]] during the chase and to prevent them from progressing. [[Player|Players]] will have to continuously strike the grate in order to knock it down and keep running. It takes players three strikes to knock a grate over and proceed.
{{!}}-{{!}}
Damaged Doors=
Damaged Doors are broken or obstructed doors that aren't able to be opened. They may appear scratched, damaged, or missing key components, and they sometimes replace Dupe in certain rooms. These doors resemble Unlabeled Doors but with added visual signs of damage.
}}
|-|The Rooms=
{{#tag:tabber|
Entrance Door (A-000)=
[[File:A-000.png|thumb|The entrance to the rooms]]
At Door 60 in The Hotel, there is a secret door labeled “A-000” which is the door that leads to The Rooms, this door is guarded by two chains and a skeleton key lock, requiring players to get two lockpicks and a skeleton key.


{| class="article-table" cellspacing="2" cellpadding="2" width="100%"
The design consists of a regular Rooms Door, but with a skeleton key lock on it, two chains requiring lockpicks to unlock, and a label labeled “A-000”. When opening the door, it makes a noise similar to that of a door creaking slowly.
!Image
{{!}}-{{!}}
!Name
Handleless Doors=
!Design
!Function
!Location
|-
|TBA
| Handleless Doors
|Their design is very simple, just being a wooden door with no handle to open it and a yellow label on top of it displaying the room number.
|The way that a player opens these doors is by simply pushing them.
|The most common type of door that a player will find in The Rooms.
|-
|TBA
|Exit Doors
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ -->
|Exit Doors serve as portals to exit The Rooms.
|the Exit Rooms
|-
|TBA
|Locked Metal Doors{{Exploiting Inline}}
|The design of a big metal door with a hallway behind it that is only accessible with exploits.
|Does nothing other than to serve as a decoration.
|Spawns in only one room, that being A-001.
|-
|TBA
| Curious Gateways
|TBA<!-- I've left enough of the exact same comment for this to be implied by now right? -GloriousJ -->
|A portal from subfloor to main floor and vice versa.
|Appears when entering The Rooms or exiting The Backdoor.
|-
|TBA
|The Rooms Ending Doors (placeholder name)
|Just a Wooden rectangle.
|Teleports the player back to The Hotel.
|Spawns in the last room of The Rooms.
|}


=== The Backdoor ===
Handleless Doors are the most common type of door that a player will find in The Rooms, their design is very simple, just being a wooden door with no handle to open it and a yellow label on top of it displaying the room number. The way that a player opens these doors is by simply pushing them.


{| class="article-table" cellspacing="2" cellpadding="2" width="100%"
The sound that Handleless Doors make is a unique sound, that being a door creaking slowly.
!Image
!Name
!Design
!Function
!Location
|-
|[[File:BackdoorDoor.png|center|thumb]]<!-- Locked -->
|Labeled Backdoor Doors
|Their design consists of a wooden door, with a pull handle, the timer panel above and the door number below.
|Used to enter the next room.
|The most common type of doors that a player will encounter in The Backdoor.
|-
|TBA
|Unlabeled Backdoor Doors
|They appear as a wooden door with no timer or label attached to them along with a pull handle.
|They can lead into side-rooms which are rooms that most of the time lack decoration but have some form of loot and have a container/closet in them.
|Appears in several types of rooms.
|-
|TBA
|Damaged Backdoor Doors
|TBA
|Sometimes replaces Unlabeled Backdoor Doors.
|The Backdoor.
|-
|TBA
|Hotel Portal Door
|Their design consists of a normal door in The Hotel, but with several sparkles of Curious Light's light and the label being numbered as “0000”.
|The Hotel Portal Door is the last door in The Backdoor and serves as a portal to The Hotel. The Hotel Portal Door is opened by holding the Interact button, suggesting that the player is pushing to open the door.
|This door will only spawn in Door -01 of The Backdoor.
|}


=== The Lobby ===
There are 1,000 Handleless Doors inside of The Rooms subfloor.
{{!}}-{{!}}
Exit Doors=


{| class="article-table" cellspacing="2" cellpadding="2" width="100%"
Exit Doors are doors that only spawn in two locations, those being the Exit Rooms and Room A-1000, they are very similar to Handleless Doors with the only exception being that players will have to hold a button to open the door; this implies that the player has to push hard to open the door. Also, Exit Doors serve as portals to exit The Rooms.
!Image
{{!}}-{{!}}
!Name
Locked Metal Door=
!Design
The Locked Door is a door that does nothing other than to serve as a decoration. The Locked Door spawns in only one room, that being A-001.
!Function
!Location
|-
| TBA
|Lobby Entrance Doors
|Very similar to the Office Doors found in The Hotel because of both designs looking very similar, both doors being split into two to make one full door, both having a “WELCOME” mat next to them, and they also open just from the players pushing them. However, unlike Office Doors, they have handles and have different windows.
|TBA
|Directly behind spawn in The Lobby.
|-
|TBA
|Elevator Doors
|TBA
|Used to start a run from The Hotel.
|TBA
|-
|[[File:IntenseDoor2.png|center|thumb]]
| Backdoor Entrance Doors
|The Backdoor Entrance Door has a design of a dark brown door with a panic-bar to open the door, as well as a yellow exit sign above the door; this implies that the door was used for emergency exits, as the door has a panic bar to quickly push the door and enter The Backdoor, to further prove this, it also has an exit sign, meaning that this was an exit or an emergency one.
|Functions like the elevator to the Backdoor subfloor. In order to access it, players must have the “Detour” badge to enter the elevator.
|outside of the Lobby.
|-
|TBA
|PLAY Doors.
|TBA
|Used to start a run from The Backdoor, The Hotel, or The Mines (also can use modifiers)
|TBA
|-
|TBA
|Curious Barrier
|A wall of yellow light.
|Preventing players without a specific achievement from going to The Backdoor.
|Outside The Lobby if the player does not have the Detour achievement.
|-
|TBA
|Broken Timer Doors
|TBA
|Decoration.
|In the lobby.
|-
|TBA
|FNaF Door
|Looks identical to Unlabeled Hotel Door but emits ambient sounds from FNaF 2.
|Cannot be opened.
|The left of spawn in The Lobby.
|}


=== Modifiers ===
The Locked Door has the design of a big metal door with a hallway behind it that is only accessible with exploits.
}}
|-|The Backdoor=
{{#tag:tabber|
Entrance Door=
[[File:IntenseDoor2.png]]
Backdoor Entrance Doors are found outside of the Lobby and function like the elevator to the Backdoor subfloor. In order to access it, players must have the “Detour” badge to enter the elevator. The Backdoor Entrance Door has a design of a dark brown door with a panic-bar to open the door, as well as a yellow exit sign above the door; this implies that the door was used for emergency exits, as the door has a panic bar to quickly push the door and enter The Backdoor, to further prove this, it also has an exit sign, meaning that this was an exit or an emergency one.
{{!}}-{{!}}
Labeled Wooden Timer Doors=
[[File:BackdoorDoor.png]]
Labeled Wooden Timer Doors are the most common type of doors that a player will encounter in The Backdoor, their design consists of a wooden door, with a pull handle, the timer panel above and the door number below. They are found in only one floor, The Backdoor. In The Backdoor, there are fifty Labeled Wooden Timer Doors that a player would find. When the player opens Labeled Wooden Timer Doors, they make a unique sound which sounds like a basement door being opened. All the Labeled Wooden Timer Doors door numbers are in the negatives, due to The Backdoor being the prelude to The Hotel.


{| class="article-table" cellspacing="2" cellpadding="2" width="100%"
Sometimes, there may be a Labeled Wooden Timer Doors that may have a padlock on it, where the player must find a room key to open the locked Labeled Wooden Timer Door. These types of doors only spawn in a type of room called “Locked Rooms” where the next door would be locked and players would have to search for a key in order to open the door.
!Image
{{!}}-{{!}}
!Name
Unlabeled Wooden Doors=
!Design
Unlabeled Wooden Doors are secondary doors that appear in several types of rooms. They appear as a wooden door with no timer or label attached to them along with a pull handle. These doors can lead to two types of rooms, they can lead into side-rooms which are rooms that most of the time lack decoration but have some form of loot and have a container/closet in them, or, if they spawn in a locked room, one of them may contain the key inside them. Unlabeled Wooden Doors sound very similar to Labeled Wooden Doors, but have a lower pitch.
!Function
!Location
|-
| [[File:WeirdDoor.png|center|thumb|416x416px]]
| Weird Door<ref>In-game file name is "WeirdDoor".</ref>
|Design consisting of a flat wooden door with six squares and a blocky handle, the door number's label is missing and its font changes and is located in the top right corner of the door.
|Functions like any other labeled door.
|Door only found in the two [[SUPER HARD MODE!!!]] rare excusive rooms: the "Hedge Maze" and the "Take a Seat" room.
|-
|TBA<!-- locked -->
|Retro Labeled Doors
|Their design consists of a brown rectangle with several squares on them, a basic yellow knob and the label of the door number made of white squares.
|Used to enter the next room.
|The only type of doors that a player will encounter in Retro Mode.
|-
|TBA
|Labeled Hotel- Door
|TBA
|Used to enter the next room.
|HOTEL-
|}


== {{Icons|Trivia}} Trivia ==
Sometimes, when entering a new room, some of the Unlabeled Wooden Doors would be replaced with a hazard known as Vacuum, whom is a black void that has a strong wind that can suck in any player and kill them if they go in. Also, multiple of them can spawn inside of a singular room.
* Before Hotel+, there would be a light on top of every door that would beep when opened. This was probably removed due to the fact that it didn't fit the hotel at all and crucifixes could spawn on the doors now.

* An extra labeled door appears in every floor floating in the void. Opening this door does nothing, and likely just exists to avoid bugs.
Vacuum will only appear behind Unlabeled Wooden Doors.
* Prior to The Hunt update, there was a low chance that a room would not load correctly or overlapped with another room, making [[Glitch]] appear. The door would immediately close and Glitch would unload all the previous rooms, fixing the room.
{{!}}-{{!}}
* [[The Greenhouse|The Old Greenhouse]] entrance Door was just the one we have now just without the number.
Hotel Portal Door=
* The [[The Greenhouse|Greenhouse]] Entrance used to be in The Electrical Room above the stairwell. This was removed without reason, probably due to The Figure glitching.
The Hotel Portal Door is the last door in The Backdoor and serves as a portal to The Hotel. Their design consists of a normal door in The Hotel, but with several sparkles of Curious Light and the label being numbered as “0000”. The Hotel Portal Door is opened by holding the Interact button, suggesting that the player is pushing to open the door.
* Labeled non-locked doors can be opened by [[List of Entities|entities]], currently the only entities that can do this are [[Rush]] (and its clones), [[Gloombats]] and [[Seek]].

** [[The Rooms|A-60]] and [[2023 April Fools Event#Entities|Jeff the Killer]] used to be able to do this previously, but they can't anymore
This door will only spawn in Door -01.
* If an opened room is still not fully loaded, somehow the door to the next room will appear visually as locked. However, the [[Room Key|key]] won't exist and [[lockpick]]s don't work. When the room is completely loaded, the padlock will disappear.
{{!}}-{{!}}
* The labeled door behind the metal gate that requires a [[generator]] to be activated (with all three [[fuses]]) can't be opened until the gate button is pressed, likely to avoid exploiters opening the door before finishing the puzzle.
}}
|-|The Lobby=
{{#tag:tabber|
Lobby Entrance Doors=
Lobby Doors are very similar to the Office Doors found in The Hotel because of both designs looking very similar, both doors being split into two to make one full door, both having a “WELCOME” mat next to them, and they also open just from the players pushing them. However, unlike Office Doors, they have handles and have different windows. They do not make any noise when opening them.
{{!}}-{{!}}
Backdoor Entrance Door=
The Backdoor Entrance Door are found outside of the Lobby and function like the elevator to the Backdoor subfloor. In order to access it, players must have the “Detour” badge to enter the elevator. The Backdoor Entrance Door has a design of a dark brown door with a panic-bar to open the door, as well as a yellow exit sign above the door; this implies that the door was used for emergency exits, as the door has a panic bar to quickly push the door and enter The Backdoor, to further prove this, it also has an exit sign, meaning that this was an exit or an emergency exit.
}}
|-|Other=
{{#tag:tabber|
Super Hard Mode: Take a Seat Door=
The "Take a Seat" Door is a secret door that is only found in one of the rare rooms in “SUPER HARD MODE!!!”, more specifically, the “Take a Seat” room. The room itself has a door that functions like any other, but has a different design consisting of a flat wooden door with six squares and a blocky handle, the door number’s label is missing and its font changes and is located in the top right corner of the door.

When opening the door, it interestingly makes the same sound as Unlabeled Doors in The Hotel before the Hotel+ update.
{{!}}-{{!}}
Retro Mode: Labeled Doors=
Labeled Doors are the only type of doors that a player will encounter in Retro Mode, their design consists of a brown rectangle with several squares on them, a basic yellow knob and the label of the door number made of white squares. There are only fourty-four Labeled Doors that a player will find normally and fifty-seven more outside of the map.

Some Labeled Doors may have a padlock on them, where the player must find a room key to open the locked Labeled Door. These types of doors only spawn in a type of room called “Locked Rooms” where the next door would be locked and players would have to search for a key in order to open the door.

When players open Labeled Doors in Retro Mode, they make a sound similar to a soft “BOOM” sound.
}}

</tabber>
=={{Icons|Trivia}} Trivia==
*Before Hotel+, there would be a light on top of every door that would beep when opened. This was probably removed due to the fact that it didn't fit the hotel at all and crucifixes could spawn on the doors now.
*An extra labeled door appears in every floor floating in the void. Opening this door does nothing, and likely just exists to avoid bugs.
*Prior to The Hunt update, there was a low chance that a room would not load correctly or overlapped with another room, making [[Glitch]] appear. The door would immediately close and Glitch would unload all the previous rooms, fixing the room.
* [[The Greenhouse|The Old Greenhouse]] entrance Door was just the one we have now just without the number.
* The [[The Greenhouse|Greenhouse]] Entrance used to be in The Electrial Room above the stairwell. This was removed without reason, probably due to The Figure gliching.
* Labeled non-locked doors can be opened by [[List of Entities|entities]], currently the only entities that can do this are [[Rush]] (and its clones), [[Gloombats]] and [[Seek]].
**[[The Rooms|A-60]] and [[2023 April Fools Event#Entities|Jeff the Killer]] used to be able to do this previously, but they can't anymore
*If an opened room is still not fully loaded, somehow the door to the next room will appear visually as locked. However, the [[Room Key|key]] won't exist and [[Lockpick|lockpicks]] don't work. When the room is completely loaded, the padlock will disappear.
*The labeled door behind the metal gate that requires a [[generator]] to be activated (with all three [[fuses]]) can't be opened until the gate button is pressed, likely to avoid exploiters opening the door before finishing the puzzle.
* There is a door exclusive to two very rare rooms in [[2023 April Fools Event|SUPER HARD MODE!!!]], the "Take a seat" room and the "Hedge Maze" room. This door curiously has the same sound as sub-doors from The Hotel before the Hotel+ Update.<ref>https://youtu.be/8wGQTnTi3rI?si=gqGrFPkt82ptWoF9&t=133</ref>
* There is a door exclusive to two very rare rooms in [[2023 April Fools Event|SUPER HARD MODE!!!]], the "Take a seat" room and the "Hedge Maze" room. This door curiously has the same sound as sub-doors from The Hotel before the Hotel+ Update.<ref>https://youtu.be/8wGQTnTi3rI?si=gqGrFPkt82ptWoF9&t=133</ref>
=={{Icons|Gallery}} Gallery==
== {{Icons|Gallery}} Gallery ==


# <gallery>
<gallery>
Door -002.png|[[Dupe]] posing as a door with a negative door number.
<tabber>
Doorwayseekeye.jpg|A door in The Hotel, but with one of Seek's eyes on it.
|-|The Hotel: Doors=
File:Door -002.png|[[Dupe]] posing as a door with a negative door number.
Door80jack.png|A door after a [[Jack]] Attack.
SideRoom Door.png|An Unlabeled Hotel Door.
File:Doorwayseekeye.jpg|A door in The Hotel, but with one of Seek's eyes on it.
Normal Door.png|A Hotel Door.
File:Door80jack.png|A door after a [[Jack]] Attack.
File:SideRoom Door.png|An Unlabeled Hotel Door.
Locked Door.png|Ditto, but Locked.
First door.png|A door in [[The Backdoor]].
|-|The Mines: Doors=
Electric door.png|The [[The Electrical Room]]'s Battery Input door.
Second tab content goes here.
Vine-covered door, Room 99.png|Pre-[[Mines]] Secret Room 99 Door.
|-|The Rooms: Doors=
LobbyDoorCurrent.png|The current ''Doors'' in [[Lobby|The Lobby]].
Third tab content goes here.
Mysterious post-hunt barricaded door.png|A blocked off door in [[The Backdoor]].
|-|The Backdoor: Doors=
Gratedoor-slammed.gif|A [[Grate Doors]] being kicked and destroyed.
First tab sample text.
RoomsEntranceViaPortal.webp|A Rooms Door.
|-|Super Hard Mode: Doors=
VineDoor-2.png|A sidedoor covered by vines.
Second tab content goes here.
Door Covered in Vines but Open.png|Ditto, but cut.
|-|Retro Mode: Doors=
Screenshot 2024-04-01 175952.png|A locked [[2024 April Fools Event|Retro Mode]] door.
Third tab content goes here.
SHM Take a Seat door.png|The exit door in the rare Take a Seat room in [[SUPER HARD MODE!!!]].
|-|Other Doors=
Reception door.png|Door 0000 at The Backdoor.
Third tab content goes here.
SewerTimer.png|A [[The Sewers|sewer]] door in [[The Mines]] with a timer on it due to a [[Players|Player]] choosing a random modifier and the [[DOORS|game]] selecting 'Make Haste'.
</tabber>
</gallery>


== {{Icons|Gallery}} References ==
{{Reflist}}




File:Normal Door.png|A Hotel Door.
File:Locked Door.png|Ditto, but Locked.
File:First door.png|A door in [[The Backdoor]].
File:Electric door.png|The [[The Electrical Room]]'s Battery Input door.
File:Broken door in the entrance of [[The Library]]..png|A Hotel Door that is blocked.
File:[[Players]] leave Door -01 and arrive at Door 00.png|The door in the cutscene for escaping [[The Backdoor]].
File:Vine-covered door, Room 99.png|Pre-[[Mines]] Secret Room 99 Door.
File:LobbyDoorCurrent.png|The current ''Doors'' in [[Lobby|The Lobby]].
File:Mysterious post-hunt barricaded door.png|A blocked off door in [[The Backdoor]].
File:Gratedoor-slammed.gif|A [[Grate Doors]] being kicked and destroyed.
File:RoomsEntranceViaPortal.webp|A Rooms Door.
File:VineDoor-2.png|A sidedoor covered by vines.
File:Door Covered in Vines but Open.png|Ditto, but cut.
Screenshot 2024-04-01 175952.png|A locked [[2024 April Fools Event|Retro Mode]] door.
File:SHM Take a Seat door.png|The exit door in the rare Take a Seat room in [[SUPER HARD MODE!!!]].
</gallery>
{{Navigation}}
{{Navigation}}
[[Category:The Backdoor]]

[[Category:The Hotel]]
<references />
[[Category:The Rooms]]
[[Category:The Mines]]
[[Category:Features]]
[[Category:Game Mechanics]]

Latest revision as of 17:24, 13 July 2025

"Oye... who do you think built this place? Doors, I mean. "
- El Goblino (altered)
Doors is currently a stub. Help the wiki by expanding it! The article will be finished soon.
Content needed: Page establishment, more pics for the gallery, unviversals renders for doors/variations and better description. (whole overhaul)
This article is about Doors, the mechanic. You may be looking for DOORS, the game, or Grate Doors.
The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.

<infobox layout="stacked"> <title source="title"><default>Doors</default><format>Doors</format></title>

<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Type</label> <label>Time</label> <label>Essential</label> <label>Price</label> <label>Usage</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> Doors are features located on all floors. They work as an essential progression mechanic for the player. They are the core progression mechanic of the game, as they allow the player to progress deeper into their run.

Types of Doors[edit | edit source]

  • Main/Labeled - Leads to the next room, there's one of these in every room (even without a number such a door is still "Labeled"), all labeled doors can spawn with a timer if on a main floor
  • Side/Unlabeled - can either lead to another section of the current room or a random side room depending on where it is
    • Specific Side - Leads to another section of the current room
    • Random Side - Leads to a random side room (or into the vacuum), sometimes replaced by Damaged doors
  • Decorative - Does nothing
    • Damaged/Blocked - replaces Random Side doors sometimes
  • Elevator/Ending - Leads to another Floor

Door List of Doors[edit | edit source]

Doors tend to have a unique appearance on each floor, below is a list of all doors organized by initial floor.

The Hotel[edit | edit source]

Image Name Design Type Location More Info
Labeled Hotel Doors A wooden door with a pull handle and a label on it displaying the number of the door. Main Labeled Wooden Doors appear in most of the rooms in The Hotel, the first forty-six doors of The Mines and in several rooms after The Nest, and in the last room of The Backdoor. can spawn locked/firedamp
Unlabeled Hotel Doors They appear as a wooden door with no label attached to them along with a pull handle. Side Unlabeled Hotel Doors are secondary doors that appear in several types of rooms. n/a
HotelOfficeDoors.png
Office Doors Office Doors are not singular doors, but rather two separate doors on each side of the wall to create one full door. Also, the Office Doors design strikingly resemble the doors of The Lobby. They do not have a handle to open, and are opened by the player pushing them. Specific Side Office Doors only spawn in one room type, which is the room that has an office inside of it, a rolltop desk next to a lamp, a guaranteed item, and a broken window that the player has to crouch through to get to the next room. n/a
Library Doors Library Grand Doors appear to be two big doors with both having pull handles. Main Library Grand Doors only spawn in The Library; where Figure first spawns in The Hotel; they appear at door number fifty and door number fifty-one. when spawning at room 49 it can only be locked with Modifiers but at room 50 it'll always have a combination lock
Greenhouse Doors They resemble a design of an all black and transparent door with several vertical rods coming down from the top to bottom, as well as a black bar in the middle containing the door number and the pull handle. Main Greenhouse Doors; hence their name, only spawn in The Greenhouse can spawn with a firedamp behind it
HighVoltageDoor.png
High Voltage Doors The design of the High Voltage Doors are gray doors that have a dark gray bar at the bottom and have two locks, with only one of them able to be interactable, there is also a white square at the top that has text that says: WARNING: HIGH VOLTAGE; ELECTRICAL ROOM. Also, High Voltage Doors do not have handles on them, which is why when a player inserts a Lockpick or the Electrical Room Key, they do not open until the player pushes it. Specific Side High Voltage Doors are only found in the Electrical Room. always locked needing an Electrical Room Key (or Lockpick) but can also be opened by Figure bashing on it.
BarrierDoor.png
Variations TBA
Barricaded Doors These types of doors take on the appearance of an Unlabeled Wooden Door, but with barricades, scratches, or broken or missing parts. Damaged Barricaded Doors appear in several types of rooms and three of them are guaranteed in the Lobby. Replaces Unlabeled Hotel Doors.
Infirmary Doors Infirmary Doors consist of a design of wooden door with a skeleton key lock on it. Specific Side This door is only found in The Infirmary in a corridor. Always locked needing a Skeleton Key.
Courtyard Basement Door A wooden square door with two handles. Specific Side The Courtyard Always covered by vines.
TBA Lever Doors TBA Specific Side Basement Rooms in The Hotel and Mini Libraries in Hotel-. Also appears decoratively in the Lobby. Can only be opened by levers.
A-000.png
The Rooms Entrance The design consists of a regular Rooms Door, but with a skeleton key lock on it, two chains requiring lockpicks to unlock, and a label labelled “A-000”. Elevator At Door 60 in The Hotel. Leads to The Rooms, this door is guarded by two chains and a skeleton key lock, requiring players to get two lockpicks and a skeleton key.

The Mines[edit | edit source]

Image Name Design Type Location More Info
DoorMines.png
Labeled Wooden Doors A door made out of vertical wooden planks, two horizontal wooden bars with one having a label on it displaying the number of the door, and a circular flush pull handle to open it. Main They are only found in one floor, The Mines, in The Mines, these doors appear from the very start of the game and start appearing a lot less after Door 151, however, there are still some Labeled Wooden Doors in the Sewers, albielty, a lot less. can spawn locked/firedamp
Labeled Minecart Doors Two separate doors made out of vertical wooden planks with both having two horizontal wooden bars and a circular flush handle, on the left side of the door, is where the label of the door number goes. Main They only appear in some locations inside of The Mines. In one playthrough of The Mines, the player is guaranteed to only see five Minecart Labeled Wooden Doors, with three of them being in the first Seek Chase (147, 148, 149), and the other two being in the Nest (150, 151). opened via ramming into it while riding in a minecart
Unlabeled Wooden Doors They appear of a door made out of vertical wooden planks, two horizontal wooden bars and a circular flush pull handle to open it. Side Several types of rooms within The Mines. can spawn covered in vines
Error creating thumbnail: File missing
Generator Doors TBA Specific Side TBA Can only be opened via a Generator button.
Sewer Doors The design consists of a metal door, with a darker outer layer containing the pull handle and a lighter inner layer with the door label, the door also has one vertical bar on the left side of the lighter layer and three horizontal bars on the right side of the door. Main They are the most common type of door that a player will encounter after they have escaped The Nest. TBA
Error creating thumbnail: File missing
Grate Doors The design consists of a metal grate door with eight openings and two large handles. Specific Side The are found during the Seek chase in The Sewage Pipes. Players will have to continuously strike the grate in order to knock it down and keep running. It takes players three strikes to knock a grate over and proceed.
DPhotoroom2.png
variations TBA
Damaged Wooden Doors These doors resemble Unlabeled Doors but with added visual signs of damage, they may appear scratched, damaged, or missing key components Damaged They sometimes replace Unlabeled Wooden Doors in certain rooms. Replaces Unlabeled Wooden Doors.
DPhotoroom1.png
variations TBA
Damaged Sewer Door TBA Damaged They sometimes replace Dupe in certain rooms. Replaces Unlabeled Sewer Doors
TBA Castle Entrance TBA Decorative The end of The Mines. n/a
Wooden Boards TBA Specific Side various rooms throughout The Mines opened by minecarts instead of players

The Rooms[edit | edit source]

Image Name Design Function Location
TBA Handleless Doors Their design is very simple, just being a wooden door with no handle to open it and a yellow label on top of it displaying the room number. The way that a player opens these doors is by simply pushing them. The most common type of door that a player will find in The Rooms.
TBA Exit Doors TBA Exit Doors serve as portals to exit The Rooms. the Exit Rooms
TBA Locked Metal Doors[exploits] The design of a big metal door with a hallway behind it that is only accessible with exploits. Does nothing other than to serve as a decoration. Spawns in only one room, that being A-001.
TBA Curious Gateways TBA A portal from subfloor to main floor and vice versa. Appears when entering The Rooms or exiting The Backdoor.
TBA The Rooms Ending Doors (placeholder name) Just a Wooden rectangle. Teleports the player back to The Hotel. Spawns in the last room of The Rooms.

The Backdoor[edit | edit source]

Image Name Design Function Location
BackdoorDoor.png
Labeled Backdoor Doors Their design consists of a wooden door, with a pull handle, the timer panel above and the door number below. Used to enter the next room. The most common type of doors that a player will encounter in The Backdoor.
TBA Unlabeled Backdoor Doors They appear as a wooden door with no timer or label attached to them along with a pull handle. They can lead into side-rooms which are rooms that most of the time lack decoration but have some form of loot and have a container/closet in them. Appears in several types of rooms.
TBA Damaged Backdoor Doors TBA Sometimes replaces Unlabeled Backdoor Doors. The Backdoor.
TBA Hotel Portal Door Their design consists of a normal door in The Hotel, but with several sparkles of Curious Light's light and the label being numbered as “0000”. The Hotel Portal Door is the last door in The Backdoor and serves as a portal to The Hotel. The Hotel Portal Door is opened by holding the Interact button, suggesting that the player is pushing to open the door. This door will only spawn in Door -01 of The Backdoor.

The Lobby[edit | edit source]

Image Name Design Function Location
TBA Lobby Entrance Doors Very similar to the Office Doors found in The Hotel because of both designs looking very similar, both doors being split into two to make one full door, both having a “WELCOME” mat next to them, and they also open just from the players pushing them. However, unlike Office Doors, they have handles and have different windows. TBA Directly behind spawn in The Lobby.
TBA Elevator Doors TBA Used to start a run from The Hotel. TBA
IntenseDoor2.png
Backdoor Entrance Doors The Backdoor Entrance Door has a design of a dark brown door with a panic-bar to open the door, as well as a yellow exit sign above the door; this implies that the door was used for emergency exits, as the door has a panic bar to quickly push the door and enter The Backdoor, to further prove this, it also has an exit sign, meaning that this was an exit or an emergency one. Functions like the elevator to the Backdoor subfloor. In order to access it, players must have the “Detour” badge to enter the elevator. outside of the Lobby.
TBA PLAY Doors. TBA Used to start a run from The Backdoor, The Hotel, or The Mines (also can use modifiers) TBA
TBA Curious Barrier A wall of yellow light. Preventing players without a specific achievement from going to The Backdoor. Outside The Lobby if the player does not have the Detour achievement.
TBA Broken Timer Doors TBA Decoration. In the lobby.
TBA FNaF Door Looks identical to Unlabeled Hotel Door but emits ambient sounds from FNaF 2. Cannot be opened. The left of spawn in The Lobby.

Modifiers[edit | edit source]

Image Name Design Function Location
Weird Door[1] Design consisting of a flat wooden door with six squares and a blocky handle, the door number's label is missing and its font changes and is located in the top right corner of the door. Functions like any other labeled door. Door only found in the two SUPER HARD MODE!!! rare excusive rooms: the "Hedge Maze" and the "Take a Seat" room.
TBA Retro Labeled Doors Their design consists of a brown rectangle with several squares on them, a basic yellow knob and the label of the door number made of white squares. Used to enter the next room. The only type of doors that a player will encounter in Retro Mode.
TBA Labeled Hotel- Door TBA Used to enter the next room. HOTEL-

Trivia Trivia[edit | edit source]

  • Before Hotel+, there would be a light on top of every door that would beep when opened. This was probably removed due to the fact that it didn't fit the hotel at all and crucifixes could spawn on the doors now.
  • An extra labeled door appears in every floor floating in the void. Opening this door does nothing, and likely just exists to avoid bugs.
  • Prior to The Hunt update, there was a low chance that a room would not load correctly or overlapped with another room, making Glitch appear. The door would immediately close and Glitch would unload all the previous rooms, fixing the room.
  • The Old Greenhouse entrance Door was just the one we have now just without the number.
  • The Greenhouse Entrance used to be in The Electrical Room above the stairwell. This was removed without reason, probably due to The Figure glitching.
  • Labeled non-locked doors can be opened by entities, currently the only entities that can do this are Rush (and its clones), Gloombats and Seek.
  • If an opened room is still not fully loaded, somehow the door to the next room will appear visually as locked. However, the key won't exist and lockpicks don't work. When the room is completely loaded, the padlock will disappear.
  • The labeled door behind the metal gate that requires a generator to be activated (with all three fuses) can't be opened until the gate button is pressed, likely to avoid exploiters opening the door before finishing the puzzle.
  • There is a door exclusive to two very rare rooms in SUPER HARD MODE!!!, the "Take a seat" room and the "Hedge Maze" room. This door curiously has the same sound as sub-doors from The Hotel before the Hotel+ Update.[2]

Gallery Gallery[edit | edit source]

Gallery References[edit | edit source]

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File:Laddre.png ClimbingDresser.png ContainersFile:Xbox Button X.png ControlsDeathicon.png Death ScreenFile:Speech.png DialogueDoors Info.png DoorsFile:STAIR.png FloorsHEARTBEAT CONTROL MINIGAME.png Heartbeat Control MinigameHIDING.png HidingINTERACTED.png InteractablesIgnite Button.svg ItemsINTERACT.png LootingFile:MODIFIERS.png ModifiersReviveicon.png RevivesFile:RiftIcon.svg RiftFile:LockiconSVG.svg Room MechanicsSeed.png SeedsCURRENCY.png Shops

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DAMAGE.png DamageHEALTH.png HealthBetterInventorySVG.svg InventoryFile:Speedboosticonicon.png Movement SpeedFile:StatusEffectNewIcon.png Status Effects

Currency
Currencies
File:KnobBoost.png BoostsCodes.png CodesGold.png Gold
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KnobsFile:Stardust.png Stardust
Usage
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File:Stopi.webp A-90's Stop SignALARMCLOCK.png Alarm ClockHDBandage.png BandagesImages-icon bandagepack.png Bandage PackHDBattery.png BatteriesBatteryPackORIGINAL.png Battery PackBigbombi.webp Big BombBombi.webp BombBreadIcon.webp BreadCandleimage.png CandleFile:PlaceholderUnofficialCandyCornItem.png CandyCheese.png CheeseBreakerSwitch.png Circuit Breaker SwitchesCrucifiximage.png CrucifixElectrical Room Key.png Electrical Room KeyFlashlight backdoor update.png FlashlightFuse icon.png FusesGFRender.png Glitch FragmentGlowstick Icon2.png GlowstickGoldguni.webp Golden BlasterGween Soda.png Gween SodaBoxi.webp Hiding BoxCrucifixApril.webp Holy Hand GrenadeFile:Knockbombi.webp KnockbombFile:LaserPointerIcon.webp Laser PointerLibrary Book.png Library BookIcon lighter2.png LighterIcon lockpick2.png LockpickFile:Mini shield icon real.png Mini Shield PotionFile:MoonlightCandleIcon.webp Moonlight CandleFile:Moonlight Float.png Moonlight FloatFile:Nanai.webp NannerFile:The peel.png Nanner PeelFile:Scanner Icon.png NVCS-3000Puzzle Painting.png Puzzle PaintingFile:Keyimage.png Room KeyIcon Shakelight.png ShakelightFile:ShearsIcon.webp ShearsBig sheild pot.png Shield PotionFile:Skeletonkeyimage.png Skeleton KeyFile:SmoothieTransparent.png SmoothieSolution Paper.png Solution PaperIcon Handheld Flashlight.png SpotlightBottleStarLightNew.png Starlight BottleChug Jug of Starlight Icon.png Starlight JugFile:Star Vial.png Starlight VialAnglehead Icon.png StraplightChair item.png Throwable PropHackers Favorite Items.png Tip JarIcon vitamins.png Vitamins

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