Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
DOORS Site Logo

Welcome to the Official DOORS Wiki!
Please read the Wiki Rules the Manual of Style and familiarise yourself with our Wiki Policies before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly, if you need help don't hesitate to reach out to a DOORS Wiki Staff Member.

Doors: Difference between revisions

From DOORS Wiki
No edit summary
Tag: 2017 source edit
No edit summary
Tag: 2017 source edit
 
(147 intermediate revisions by 43 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:Doors}}
{{DISPLAYTITLE:Doors}}
{{Stub|Page establishment, more pics for the gallery}}
{{Stub|Page establishment, more pics for the gallery, unviversals renders for doors/variations and better description. (whole overhaul)}}
{{About|Doors, the mechanic|[[DOORS]], the game, or [[Grate Doors]]}}
{{About|Doors, the mechanic|[[DOORS]], the game, or [[Grate Doors]]}}
{{Conjecture}}
{{Mechanics
{{Mechanics
|title = Doors
|title = Doors
Line 7: Line 8:
DoorNormal.png|The Hotel
DoorNormal.png|The Hotel
DoorMines.png|The Mines
DoorMines.png|The Mines
BackdoorDoor.png|The Backdoor
</gallery>|Hotel Door
RoomsDoor.png|The Rooms
|type = [[Features|Features]]
</gallery>
|type = [[Features]]
|usage = Has to be opened to progress through the floors.
|usage = Has to be opened to progress through the floors.
|sound1 = '''Hotel Doors'''
|sound1 = '''Hotel Doors'''
Labeled Doors
*Labeled Door Opened
[[File:DoorsDoorlabledopen.mp3]]
[[File:DoorsDoorlabledopen.mp3]]
*Side-Door Opened
Seek Chase Labeled Doors
[[File:Figuredoorpound.mp3]]
[[File:DoorOpen.mp3]]
*Labeled Door Slam (Seek Chase)
Sub-rooms Doors
[[File:DoorOpen.mp3]]
[[File:Figuredoorpound.mp3]]
Office Doors
*Office Door Opened
[[File:OfficeRoomOpen.wav]]
[[File:OfficeRoomOpen.wav]]
Library Doors
*Library Door Opened
[[File:LibraryDoor.wav]]
[[File:LibraryDoor.wav]]
Greenhouse and High Voltage Doors
*Greenhouse/High Voltage Door Opened
[[File:Courtyard Door.wav]]
[[File:Courtyard Door.wav]]
Labeled Doors before Hotel+ update
[[File:OldDoorOpening.mp3]]
|sound2 = '''Mines Doors'''
|sound2 = '''Mines Doors'''
*Labeled Door Opened
Doors
[[File:DoorOpen-Mines.ogg]]
[[File:DoorOpen-Mines.ogg]]
*Generator Gate Opened
Seek Chase Labeled Doors
[[File:Audio_gateOpen_(1).ogg]]
*Side-Door Opened
[[File:MinesSideRoom.wav]]
*Labeled Door Slam (Seek Chase)
[[File:MinecartDoorOpen.mp3]]
[[File:MinecartDoorOpen.mp3]]
Grate Doors Push
*Grate Door Push
[[File:DoorSlamOne.ogg]]
[[File:DoorSlamOne.ogg]]
Grate Doors Break
*Grate Door Break
[[File:DoorSlamTwo.ogg]]
[[File:DoorSlamTwo.ogg]]
*Wooden Boards Break
[[File:MinecartBreak.wav]]
|sound3 = '''Skeleton Doors'''
|sound3 = '''Skeleton Doors'''
*Infirmary Door Opened
[[File:SkeletonKeyOpen.mp3]]
[[File:SkeletonKeyOpen.mp3]]
|sound4 = '''Sub-Floor Doors'''
|sound4 = '''Sub-Floors Doors'''
*Labeled Door Opened (Backdoor)
Backdoor Doors
[[File:Bwawgbwuwwiwing.mp3]]
[[File:Bwawgbwuwwiwing.mp3]]
*Side-Door Opened (Backdoor)
Rooms Doors
[[File:RoomsCreak.wav]]
[[File:BackdoorOpenSub.wav]]
*Labeled Door Opened (Rooms)
}}'''Doors''' are [[Features]] located in all [[floors]]. They work as a essential progression mechanic for the [[player]] during all the run.
[[File:RoomsDoorOpen.mp3]]
=={{Icons|Overview}} Overview==
|caption=A door in All of The Floors.|sound5='''Other Floors Doors'''
''Doors'' have a unique appearance on each [[floors|floor]].<tabber>
*Labeled Door Opened (Retro Mode)
|-|The Hotel=
[[File:RetroDoorSoundFixed.mp3]]
{{#tag:tabber|
Labeled Doors=
*Labeled Door Opened (HOTEL-)
[[File:Hotel- door.mp3]]
*Labeled Door Top Light (HOTEL-)
[[File:Hotel- Light.mp3]]
|sound6='''All Floors'''
*Door Closed
[[File:VoidClosedDoor.ogg]]
}}
'''Doors''' are [[Features|features]] located on all [[floors]]. They work as an essential progression mechanic for the [[player]]. They are the core progression mechanic of the game, as they allow the player to progress deeper into their run.


== Types of Doors ==
[[File:DoorNormal.png]]
Labeled Doors are the most frequently encountered, featuring numerical labels that guide players through The Hotel. However, the introduction of [[Dupe]] adds an extra layer of challenge, as it can disguise itself behind these doors and trick players by scrambling the numbers. Players must pay close attention to their surroundings and recall the correct sequence to avoid unnecessary damage. A labeled door can also found at the end of [[The Backdoor]], with the last door labeled "0000," serving as a portal to The Hotel.
{{!}}-{{!}}
Unlabeled Doors=


* Main/Labeled - Leads to the next room, there's one of these in every room (even without a number such a door is still "Labeled"), all labeled doors can spawn with a timer if on a main floor
[[File:SideRoom Door.png|thumb|A wooden side-room door]]
* Side/Unlabeled - can either lead to another section of the current room or a random side room depending on where it is
Unlabeled Wooden Doors serve as secondary doors without labels, often leading to side rooms with loot or key items. They are frequently found in locked rooms and play a supporting role in exploration. These doors have a similar sound to their labeled counterparts but with slight variations.
** Specific Side - Leads to another section of the current room
{{!}}-{{!}}
** Random Side - Leads to a random side room (or into the [[The Backdoor|vacuum]]), sometimes replaced by Damaged doors
Office Doors=
* Decorative - Does nothing
** Damaged/Blocked - replaces Random Side doors sometimes
* Elevator/Ending - Leads to another Floor


== {{Icons|Door}} List of Doors ==
[[File:Office Door Angle.png|thumb|An office door from an angle]]
''Doors'' tend to have a unique appearance on each [[floors|floor]], below is a list of all doors organized by initial floor.
Office Doors add realism and complexity to the environment. These doors require players to push them open rather than interacting with a handle. This subtle change affects how players move through rooms, especially when being pursued by entities. Interestingly, the "WELCOME" mat outside Office Doors mirrors the same one found in The Lobby, hinting at deeper connections within the game's setting. These doors only spawn in office rooms featuring a rolltop desk and a broken window that players must crouch through.
=== The Hotel ===
{{!}}-{{!}}
Library Doors=


{| class="article-table" cellspacing="2" cellpadding="2" width="100%"
[[File:LockedDoor49.png|alt=The library grand doors|thumb|The library grand doors (Locked with modifiers)]]
!Image
Library Doors are unique to The Library and mark important checkpoints in the game. Appearing at Doors 50 and 51, they are large, double doors that remain unlocked at Door 50 but require a passcode to proceed at Door 51. The sound effect of opening Library Grand Doors is reminiscent of the Pre-Hotel+ update sound.
!Name
{{!}}-{{!}}
!Design
Greenhouse Doors=
!Type
!Location
!More Info
|-
|<gallery type="slideshow" widths"300px"="" position="right">
DoorNormal.png|center|thumb|Normal
Photoroom1.png|center|thumb|Locked
RobloxScreenShot20250212 083315356-Photoroom (1).png|center|thumb|Firedamp
Photoroom3.png|center|thumb|Locked Firedamp
Photoroom2.png|center|thumb|Timer
Photoroom4.png|center|thumb|Timer Locked
Photoroom5.png|center|thumb|Firedamp Timer
</gallery><!-- Locked Firedamp Timer-->
|Labeled Hotel Doors
|A wooden door with a pull handle and a label on it displaying the number of the door.
|Main
|Labeled Wooden Doors appear in most of the rooms in The Hotel, the first forty-six doors of The Mines and in several rooms after The Nest, and in the last room of The Backdoor.
|can spawn locked/firedamp
|-
|[[File:UnNumberedDoor.png|center|thumb|307x307px]]
|Unlabeled Hotel Doors
|They appear as a wooden door with no label attached to them along with a pull handle.
|Side
|Unlabeled Hotel Doors are secondary doors that appear in several types of rooms.
|n/a
|-
|[[File:HotelOfficeDoors.png|center|thumb|300x300px]]
|Office Doors
|Office Doors are not singular doors, but rather two separate doors on each side of the wall to create one full door. Also, the Office Doors design strikingly resemble the doors of The Lobby. They do not have a handle to open, and are opened by the player pushing them.
|Specific Side
|Office Doors only spawn in one room type, which is the room that has an office inside of it, a rolltop desk next to a lamp, a guaranteed item, and a broken window that the player has to crouch through to get to the next room.
|n/a
|-
|<gallery type="slideshow" widths"300px"="" position="right">
LibraryDoor2.png|center|thumb|Combination Lock
Photoroom2.1.png|center|thumb|Normal
Photoroom2.2.png|center|thumb|Locked
</gallery><!-- Timer, Combination Lock Timer, Locked Timer -->
|Library Doors
|Library Grand Doors appear to be two big doors with both having pull handles.
|Main
|Library Grand Doors only spawn in The Library; where Figure first spawns in The Hotel; they appear at door number fifty and door number fifty-one.
|when spawning at room 49 it can only be locked with Modifiers but at room 50 it'll always have a combination lock
|-
|<gallery type="slideshow" widths"300px"="" position="right">
CDoor.png|center|thumb|Normal
PhotoroomC1.png|center|thumb|Numbered
PhotoroomC2.png|center|thumb|Timer
</gallery><!-- Firedamp, Firedamp Timer -->
|Greenhouse Doors
|They resemble a design of an all black and transparent door with several vertical rods coming down from the top to bottom, as well as a black bar in the middle containing the door number and the pull handle.
|Main
|Greenhouse Doors; hence their name, only spawn in The Greenhouse
|can spawn with a firedamp behind it
|-
|[[File:HighVoltageDoor.png|center|thumb]]
|High Voltage Doors
|The design of the High Voltage Doors are gray doors that have a dark gray bar at the bottom and have two locks, with only one of them able to be interactable, there is also a white square at the top that has text that says: WARNING: HIGH VOLTAGE; ELECTRICAL ROOM. Also, High Voltage Doors do not have handles on them, which is why when a player inserts a Lockpick or the Electrical Room Key, they do not open until the player pushes it.
|Specific Side
|High Voltage Doors are only found in the Electrical Room.
|always locked needing an [[Electrical Room Key]] (or Lockpick) but can also be opened by Figure bashing on it.
|-
|[[File:BarrierDoor.png|center|thumb|212x212px]] Variations TBA
|Barricaded Doors
|These types of doors take on the appearance of an Unlabeled Wooden Door, but with barricades, scratches, or broken or missing parts.
|Damaged
|Barricaded Doors appear in several types of rooms and three of them are guaranteed in the Lobby.
|Replaces Unlabeled Hotel Doors.
|-
|[[File:SkullDoor.png|center|thumb]]
|Infirmary Doors
|Infirmary Doors consist of a design of wooden door with a skeleton key lock on it.
|Specific Side
|This door is only found in [[The Infirmary]] in a corridor.
|Always locked needing a Skeleton Key.
|-
|<gallery type="slideshow" widths"300px"="" position="right">
CourtyardBasementDoor2.png|center|thumb|With Vines
CourtyardBasementDoor1.png|center|thumb|Without Vines
CourtyardBasementDoor3.png|center|thumb|Opened
</gallery><!-- Locked Firedamp Timer-->
|Courtyard Basement Door
|A wooden square door with two handles.
|Specific Side
|The Courtyard
|Always covered by vines.
|-
|TBA
|Lever Doors
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ -->
|Specific Side
|Basement Rooms in [[The Hotel]] and Mini Libraries in Hotel-. Also appears decoratively in the Lobby.
|Can only be opened by levers.
|-
|[[File:A-000.png|center|thumb]]
|The Rooms Entrance
|The design consists of a regular [[The Rooms|Rooms]] Door, but with a skeleton key lock on it, two chains requiring lockpicks to unlock, and a label labelled “A-000”.
|Elevator
|At Door 60 in The Hotel.
|Leads to The Rooms, this door is guarded by two chains and a skeleton key lock, requiring players to get two lockpicks and a skeleton key.
|}


=== The Mines ===
[[File:A-120 Greenhouse Door.png|thumb|A greenhouse door with A-120 behind it due to the [[Admin Panel]]]]
Greenhouse Doors are a type of door that allows them to detect Dupe very easily as their transparency allows players to peek inside and anticipate Dupe. The strategic use of transparency helps skilled players progress more safely. These doors have undergone several changes throughout updates, with their placement shifting from The Courtyard to The Greenhouse.
Originally, there were only a few Greenhouse Doors located in The Courtyard and The Electrical Room. However, with the Mines Update, ten Greenhouse Doors were added exclusively to The Greenhouse section, spanning from Door 90 to Door 99. Each of these doors has a unique design featuring vertical rods and a label bar in the middle. Players can distinguish the correct door from a Dupe-occupied one by checking for visible pathways beyond the transparent door.
Greenhouse Doors make a distinct high-pitched sound when opened, which is the same sound effect used when accessing the High Voltage Door in The Electrical Room. Additionally, before the Mines Update, Greenhouse Doors lacked labels.
{{!}}-{{!}}
High Voltage Doors=


{| class="article-table" cellspacing="2" cellpadding="2" width="100%"
[[File:Electric door.png|thumb|The electrical door]]
!Image
The High Voltage Doors in The Electrical Room are always locked and require either a key, lockpick, or the intervention of Figure to gain access. Notably, they are a key part of the final escape sequence. The doors are gray with warning signs and are marked with "WARNING: HIGH VOLTAGE ELECTRICAL ROOM." They use the same sound effect as the Greenhouse Doors when opened.
!Name
!Design
!Type
!Location
!More Info
|-
|[[File:DoorMines.png|center|thumb]] <!-- Firedamp, Locked Firedamp-->
|Labeled Wooden Doors
|A door made out of vertical wooden planks, two horizontal wooden bars with one having a label on it displaying the number of the door, and a circular flush pull handle to open it.
|Main
|They are only found in one floor, The Mines, in The Mines, these doors appear from the very start of the game and start appearing a lot less after Door 151, however, there are still some Labeled Wooden Doors in the Sewers, albielty, a lot less.
|can spawn locked/firedamp
|-
|[[File:PhotoroomDD.png|center|thumb|330x330px]]
|Labeled Minecart Doors
|Two separate doors made out of vertical wooden planks with both having two horizontal wooden bars and a circular flush handle, on the left side of the door, is where the label of the door number goes.
|Main
|They only appear in some locations inside of The Mines. In one playthrough of The Mines, the player is guaranteed to only see five Minecart Labeled Wooden Doors, with three of them being in the first Seek Chase (147, 148, 149), and the other two being in the Nest (150, 151).
|opened via ramming into it while riding in a minecart
|-
|[[File:LockedPhotoroom.png|center|thumb|322x322px]] <!-- Vine Covered -->
|Unlabeled Wooden Doors
|They appear of a door made out of vertical wooden planks, two horizontal wooden bars and a circular flush pull handle to open it.
|Side
|Several types of rooms within The Mines.
|can spawn covered in vines
|-
|[[File:GeneratorDoor.png|center|thumb|322x322px]]
|Generator Doors
|TBA
|Specific Side
|TBA
|Can only be opened via a Generator button.
|-
|[[File:PhotoroomS.png|center|thumb|575x575px]]<!-- I'm sure this has variations but i never got that far in game -->
|Sewer Doors
|The design consists of a metal door, with a darker outer layer containing the pull handle and a lighter inner layer with the door label, the door also has one vertical bar on the left side of the lighter layer and three horizontal bars on the right side of the door.
|Main
|They are the most common type of door that a player will encounter after they have escaped The Nest.
|TBA
|-
|[[File:GrateDoorRender.png|center|thumb]]
|Grate Doors
|The design consists of a metal grate door with eight openings and two large handles.
|Specific Side
|The are found during the [[Seek]] chase in [[The Sewage Pipes]].
|[[Player]]s will have to continuously strike the grate in order to knock it down and keep running. It takes players three strikes to knock a grate over and proceed.
|-
|[[File:DPhotoroom2.png|center|thumb|416x416px]] variations TBA
|Damaged Wooden Doors
|These doors resemble Unlabeled Doors but with added visual signs of damage, they may appear scratched, damaged, or missing key components
|Damaged
|They sometimes replace Unlabeled Wooden Doors in certain rooms.
|Replaces Unlabeled Wooden Doors.
|-
|[[File:DPhotoroom1.png|center|thumb|371x371px]] variations TBA
|Damaged Sewer Door
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ -->
|Damaged
|They sometimes replace Dupe in certain rooms.
| Replaces Unlabeled Sewer Doors
|-
|TBA
|Castle Entrance
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ -->
|Decorative
|The end of [[The Mines]].
|n/a
|-
|[[File:PlanksBreatavled21.png|center|thumb]]
|Wooden Boards
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ -->
|Specific Side
|various rooms throughout The Mines
|opened by minecarts instead of players
|}


=== The Rooms ===
{{!}}-{{!}}
Barricaded Doors=


{| class="article-table" cellspacing="2" cellpadding="2" width="100%"
[[File:Broken door in the entrance of the library..png|thumb|A barricaded door]]
!Image
Barricaded Doors are broken or obstructed doors that aren't able to be opened. They may appear scratched, damaged, or missing key components, and they sometimes replace Dupe in certain rooms. These doors resemble Unlabeled Doors but with added visual signs of damage.
!Name
{{!}}-{{!}}
!Design
Damaged Doors=
!Function
TBA
!Location
}}
|-
|-|The Mines=
|TBA
{{#tag:tabber|
Labeled Doors=
| Handleless Doors
|Their design is very simple, just being a wooden door with no handle to open it and a yellow label on top of it displaying the room number.
|The way that a player opens these doors is by simply pushing them.
|The most common type of door that a player will find in The Rooms.
|-
|TBA
|Exit Doors
|TBA<!-- i hate writing descriptions can somebody else? -GloriousJ -->
|Exit Doors serve as portals to exit The Rooms.
|the Exit Rooms
|-
|TBA
|Locked Metal Doors{{Exploiting Inline}}
|The design of a big metal door with a hallway behind it that is only accessible with exploits.
|Does nothing other than to serve as a decoration.
|Spawns in only one room, that being A-001.
|-
|TBA
| Curious Gateways
|TBA<!-- I've left enough of the exact same comment for this to be implied by now right? -GloriousJ -->
|A portal from subfloor to main floor and vice versa.
|Appears when entering The Rooms or exiting The Backdoor.
|-
|TBA
|The Rooms Ending Doors (placeholder name)
|Just a Wooden rectangle.
|Teleports the player back to The Hotel.
|Spawns in the last room of The Rooms.
|}


=== The Backdoor ===
[[File:DoorMines.png]]
Labeled Mines Doors are the most frequently encountered, featuring numerical labels that guide players through The Mines. However, the introduction of Dupe adds an extra layer of challenge, as it can disguise itself behind these doors and trick players by scrambling the numbers. Players must pay close attention to their surroundings and recall the correct sequence to avoid unnecessary damage.
{{!}}-{{!}}
Unlabeled Doors=


{| class="article-table" cellspacing="2" cellpadding="2" width="100%"
TBA
!Image
{{!}}-{{!}}
!Name
Grate Doors=
!Design
[[File:GraterDor2.png]]
!Function
}}
!Location
|-|The Rooms=
|-
{{#tag:tabber|
|[[File:BackdoorDoor.png|center|thumb]]<!-- Locked -->
Entrance Door (A-000)=
|Labeled Backdoor Doors
[[File:A-000.png|thumb|The entrance to the rooms]]
|Their design consists of a wooden door, with a pull handle, the timer panel above and the door number below.
At Door 60 in The Hotel, there is a secret door labeled “A-000” which is the door that leads to The Rooms, this door is guarded by two chains and a skeleton key lock, requiring players to get two lockpicks and a skeleton key.
|Used to enter the next room.
|The most common type of doors that a player will encounter in The Backdoor.
|-
|TBA
|Unlabeled Backdoor Doors
|They appear as a wooden door with no timer or label attached to them along with a pull handle.
|They can lead into side-rooms which are rooms that most of the time lack decoration but have some form of loot and have a container/closet in them.
|Appears in several types of rooms.
|-
|TBA
|Damaged Backdoor Doors
|TBA
|Sometimes replaces Unlabeled Backdoor Doors.
|The Backdoor.
|-
|TBA
|Hotel Portal Door
|Their design consists of a normal door in The Hotel, but with several sparkles of Curious Light's light and the label being numbered as “0000”.
|The Hotel Portal Door is the last door in The Backdoor and serves as a portal to The Hotel. The Hotel Portal Door is opened by holding the Interact button, suggesting that the player is pushing to open the door.
|This door will only spawn in Door -01 of The Backdoor.
|}


=== The Lobby ===
The design consists of a regular Rooms Door, but with a skeleton key lock on it, two chains requiring lockpicks to unlock, and a label labeled “A-000”. When opening the door, it makes a noise similar to that of a door creaking slowly.
{{!}}-{{!}}
Handleless Doors=


{| class="article-table" cellspacing="2" cellpadding="2" width="100%"
Handleless Doors are the most common type of door that a player will find in The Rooms, their design is very simple, just being a wooden door with no handle to open it and a yellow label on top of it displaying the room number. The way that a player opens these doors is by simply pushing them.
!Image
!Name
!Design
!Function
!Location
|-
| TBA
|Lobby Entrance Doors
|Very similar to the Office Doors found in The Hotel because of both designs looking very similar, both doors being split into two to make one full door, both having a “WELCOME” mat next to them, and they also open just from the players pushing them. However, unlike Office Doors, they have handles and have different windows.
|TBA
|Directly behind spawn in The Lobby.
|-
|TBA
|Elevator Doors
|TBA
|Used to start a run from The Hotel.
|TBA
|-
|[[File:IntenseDoor2.png|center|thumb]]
| Backdoor Entrance Doors
|The Backdoor Entrance Door has a design of a dark brown door with a panic-bar to open the door, as well as a yellow exit sign above the door; this implies that the door was used for emergency exits, as the door has a panic bar to quickly push the door and enter The Backdoor, to further prove this, it also has an exit sign, meaning that this was an exit or an emergency one.
|Functions like the elevator to the Backdoor subfloor. In order to access it, players must have the “Detour” badge to enter the elevator.
|outside of the Lobby.
|-
|TBA
|PLAY Doors.
|TBA
|Used to start a run from The Backdoor, The Hotel, or The Mines (also can use modifiers)
|TBA
|-
|TBA
|Curious Barrier
|A wall of yellow light.
|Preventing players without a specific achievement from going to The Backdoor.
|Outside The Lobby if the player does not have the Detour achievement.
|-
|TBA
|Broken Timer Doors
|TBA
|Decoration.
|In the lobby.
|-
|TBA
|FNaF Door
|Looks identical to Unlabeled Hotel Door but emits ambient sounds from FNaF 2.
|Cannot be opened.
|The left of spawn in The Lobby.
|}


=== Modifiers ===
The sound that Handleless Doors make is a unique sound, that being a door creaking slowly.


{| class="article-table" cellspacing="2" cellpadding="2" width="100%"
There are 1,000 Handleless Doors inside of The Rooms subfloor.
!Image
{{!}}-{{!}}
!Name
Exit Doors=
!Design
!Function
!Location
|-
| [[File:WeirdDoor.png|center|thumb|416x416px]]
| Weird Door<ref>In-game file name is "WeirdDoor".</ref>
|Design consisting of a flat wooden door with six squares and a blocky handle, the door number's label is missing and its font changes and is located in the top right corner of the door.
|Functions like any other labeled door.
|Door only found in the two [[SUPER HARD MODE!!!]] rare excusive rooms: the "Hedge Maze" and the "Take a Seat" room.
|-
|TBA<!-- locked -->
|Retro Labeled Doors
|Their design consists of a brown rectangle with several squares on them, a basic yellow knob and the label of the door number made of white squares.
|Used to enter the next room.
|The only type of doors that a player will encounter in Retro Mode.
|-
|TBA
|Labeled Hotel- Door
|TBA
|Used to enter the next room.
|HOTEL-
|}


== {{Icons|Trivia}} Trivia ==
Exit Doors are doors that only spawn in two locations, those being the Exit Rooms and Room A-1000, they are very similar to Handleless Doors with the only exception being that players will have to hold a button to open the door; this implies that the player has to push hard to open the door. Also, Exit Doors serve as portals to exit The Rooms.
* Before Hotel+, there would be a light on top of every door that would beep when opened. This was probably removed due to the fact that it didn't fit the hotel at all and crucifixes could spawn on the doors now.
{{!}}-{{!}}
* An extra labeled door appears in every floor floating in the void. Opening this door does nothing, and likely just exists to avoid bugs.
Locked Metal Door=
* Prior to The Hunt update, there was a low chance that a room would not load correctly or overlapped with another room, making [[Glitch]] appear. The door would immediately close and Glitch would unload all the previous rooms, fixing the room.
The Locked Door is a door that does nothing other than to serve as a decoration. The Locked Door spawns in only one room, that being A-001.
* [[The Greenhouse|The Old Greenhouse]] entrance Door was just the one we have now just without the number.
* The [[The Greenhouse|Greenhouse]] Entrance used to be in The Electrical Room above the stairwell. This was removed without reason, probably due to The Figure glitching.
* Labeled non-locked doors can be opened by [[List of Entities|entities]], currently the only entities that can do this are [[Rush]] (and its clones), [[Gloombats]] and [[Seek]].
** [[The Rooms|A-60]] and [[2023 April Fools Event#Entities|Jeff the Killer]] used to be able to do this previously, but they can't anymore
* If an opened room is still not fully loaded, somehow the door to the next room will appear visually as locked. However, the [[Room Key|key]] won't exist and [[lockpick]]s don't work. When the room is completely loaded, the padlock will disappear.
* The labeled door behind the metal gate that requires a [[generator]] to be activated (with all three [[fuses]]) can't be opened until the gate button is pressed, likely to avoid exploiters opening the door before finishing the puzzle.
* There is a door exclusive to two very rare rooms in [[2023 April Fools Event|SUPER HARD MODE!!!]], the "Take a seat" room and the "Hedge Maze" room. This door curiously has the same sound as sub-doors from The Hotel before the Hotel+ Update.<ref>https://youtu.be/8wGQTnTi3rI?si=gqGrFPkt82ptWoF9&t=133</ref>
== {{Icons|Gallery}} Gallery ==


<gallery>
The Locked Door has the design of a big metal door with a hallway behind it that is only accessible with exploits.
Door -002.png|[[Dupe]] posing as a door with a negative door number.
}}
Doorwayseekeye.jpg|A door in The Hotel, but with one of Seek's eyes on it.
|-|The Backdoor=
Door80jack.png|A door after a [[Jack]] Attack.
{{#tag:tabber|
SideRoom Door.png|An Unlabeled Hotel Door.
Entrance Door=
Normal Door.png|A Hotel Door.
[[File:BackdoorDoor.png]]
Locked Door.png|Ditto, but Locked.
First door.png|A door in [[The Backdoor]].
Electric door.png|The [[The Electrical Room]]'s Battery Input door.
Vine-covered door, Room 99.png|Pre-[[Mines]] Secret Room 99 Door.
LobbyDoorCurrent.png|The current ''Doors'' in [[Lobby|The Lobby]].
Mysterious post-hunt barricaded door.png|A blocked off door in [[The Backdoor]].
Gratedoor-slammed.gif|A [[Grate Doors]] being kicked and destroyed.
RoomsEntranceViaPortal.webp|A Rooms Door.
VineDoor-2.png|A sidedoor covered by vines.
Door Covered in Vines but Open.png|Ditto, but cut.
Screenshot 2024-04-01 175952.png|A locked [[2024 April Fools Event|Retro Mode]] door.
SHM Take a Seat door.png|The exit door in the rare Take a Seat room in [[SUPER HARD MODE!!!]].
Reception door.png|Door 0000 at The Backdoor.
SewerTimer.png|A [[The Sewers|sewer]] door in [[The Mines]] with a timer on it due to a [[Players|Player]] choosing a random modifier and the [[DOORS|game]] selecting 'Make Haste'.
</gallery>


== {{Icons|Gallery}} References ==
{{!}}-{{!}}
{{Reflist}}
Labeled Doors=
[[File:IntenseDoor2.png]]


{{!}}-{{!}}
{{Navigation}}
[[Category:The Backdoor]]
Unlabeled Doors=
[[Category:The Hotel]]
TBA
[[Category:The Rooms]]

[[Category:The Mines]]
}}
[[Category:Features]]
|-|Other=
[[Category:Game Mechanics]]
{{#tag:tabber|
Skeleton Door=
[[File:SkeleDoor.png|thumb|The infirmary's skeleton door]]
The Skeleton Door is locked with a skeleton key. It can leads to a room containing valuable loot and the Herb of Viridis, which grants health regeneration, in [[The Infirmary]] or to [[The Rooms]]. Its design consists of a wooden door with a skeleton key lock.
}}
</tabber>
=={{Icons|Trivia}} Trivia==
*Before Hotel+, there would be a light on top of every door that would beep when opened. This was probably removed due to the fact that it didn't fit the hotel at all and crucifixes could spawn on the doors now.
*An extra labeled door appears in every floor floating in the void. Opening this door does nothing, and likely just exists to avoid bugs.
*Prior to The Hunt update, there was a low chance that a room would not load correctly or overlapped with another room, making [[Glitch]] appear. The door would immediately close and Glitch would unload all the previous rooms, fixing the room.
*Labeled non-locked doors can be opened by [[List of Entities|entities]], currently the only entities that can do this are [[Rush]] (and its clones), [[Gloombats]] and [[Seek]].
**[[The Rooms|A-60]] and [[2023 April Fools Event#Entities|Jeff the Killer]] used to be able to do this previously, but they can't anymore.
*If an opened room is still not fully loaded, somehow the door to the next room will appear visually as locked. However, the [[Room Key|key]] won't exist and [[Lockpick|lockpicks]] don't work. When the room is completely loaded, the padlock will disappear.
*The labeled door behind the metal gate that requires a [[generator]] to be activated (with all three [[fuses]]) can't be opened until the gate button is pressed, likely to avoid exploiters opening the door before finishing the puzzle.
*There is a door exclusive to a very rare room in [[2023 April Fools Event|SUPER HARD MODE!!!]], the "Take a seat" room. This door curiously has the same sound as doors from The Hotel before the Hotel+ Update.<ref>https://youtu.be/8wGQTnTi3rI?si=gqGrFPkt82ptWoF9&t=133</ref>
=={{Icons|Gallery}} Gallery==
<gallery>
File:Door -002.png|Dupe posing as a Negative Door.
File:Doorwayseekeye.jpg|A Hotel Door, but with a Seek Eye on it.
File:Door80jack.png|A Door after a Jack Attack.
File:SideRoom Door.png|A Side Room-Hotel Door.
File:Normal Door.png|A Hotel Door.
File:Locked Door.png|Ditto, but Locked.
File:First door.png|A door in The Backdoor.
File:Electric door.png|The Electric Room's Battery Input door.
File:Broken door in the entrance of the library..png|A Hotel Door that is blocked.
File:Players leave Door -01 and arrive at Door 00.png|The door in the cutsence for escaping the Backdoor.
File:Vine-covered door, Room 99.png|Pre-Mines Secret Room 99 Door.
File:Mysterious post-hunt barricaded door.png|A blocked off door in the Backdoor.
File:Gratedoor-slammed.gif|A grate door being kicked and destroyed.
File:RoomsEntranceViaPortal.webp|A Rooms Door.
File:VineDoor-2.png|A sidedoor covered by vines.
File:Door Covered in Vines but Open.png|Ditto, but unlocked.
Screenshot 2024-04-01 175952.png|A [[2024 April Fools Event|Retro Mode]] door.
File:SHM Take a Seat door.png|The exit door in the rare Take a Seat room in [[SUPER HARD MODE!!!]].
</gallery>{{Navigation}}

Latest revision as of 17:24, 13 July 2025

"Oye... who do you think built this place? Doors, I mean. "
- El Goblino (altered)
Doors is currently a stub. Help the wiki by expanding it! The article will be finished soon.
Content needed: Page establishment, more pics for the gallery, unviversals renders for doors/variations and better description. (whole overhaul)
This article is about Doors, the mechanic. You may be looking for DOORS, the game, or Grate Doors.
The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.

<infobox layout="stacked"> <title source="title"><default>Doors</default><format>Doors</format></title>

<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Type</label> <label>Time</label> <label>Essential</label> <label>Price</label> <label>Usage</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> Doors are features located on all floors. They work as an essential progression mechanic for the player. They are the core progression mechanic of the game, as they allow the player to progress deeper into their run.

Types of Doors[edit | edit source]

  • Main/Labeled - Leads to the next room, there's one of these in every room (even without a number such a door is still "Labeled"), all labeled doors can spawn with a timer if on a main floor
  • Side/Unlabeled - can either lead to another section of the current room or a random side room depending on where it is
    • Specific Side - Leads to another section of the current room
    • Random Side - Leads to a random side room (or into the vacuum), sometimes replaced by Damaged doors
  • Decorative - Does nothing
    • Damaged/Blocked - replaces Random Side doors sometimes
  • Elevator/Ending - Leads to another Floor

Door List of Doors[edit | edit source]

Doors tend to have a unique appearance on each floor, below is a list of all doors organized by initial floor.

The Hotel[edit | edit source]

Image Name Design Type Location More Info
Labeled Hotel Doors A wooden door with a pull handle and a label on it displaying the number of the door. Main Labeled Wooden Doors appear in most of the rooms in The Hotel, the first forty-six doors of The Mines and in several rooms after The Nest, and in the last room of The Backdoor. can spawn locked/firedamp
Unlabeled Hotel Doors They appear as a wooden door with no label attached to them along with a pull handle. Side Unlabeled Hotel Doors are secondary doors that appear in several types of rooms. n/a
HotelOfficeDoors.png
Office Doors Office Doors are not singular doors, but rather two separate doors on each side of the wall to create one full door. Also, the Office Doors design strikingly resemble the doors of The Lobby. They do not have a handle to open, and are opened by the player pushing them. Specific Side Office Doors only spawn in one room type, which is the room that has an office inside of it, a rolltop desk next to a lamp, a guaranteed item, and a broken window that the player has to crouch through to get to the next room. n/a
Library Doors Library Grand Doors appear to be two big doors with both having pull handles. Main Library Grand Doors only spawn in The Library; where Figure first spawns in The Hotel; they appear at door number fifty and door number fifty-one. when spawning at room 49 it can only be locked with Modifiers but at room 50 it'll always have a combination lock
Greenhouse Doors They resemble a design of an all black and transparent door with several vertical rods coming down from the top to bottom, as well as a black bar in the middle containing the door number and the pull handle. Main Greenhouse Doors; hence their name, only spawn in The Greenhouse can spawn with a firedamp behind it
HighVoltageDoor.png
High Voltage Doors The design of the High Voltage Doors are gray doors that have a dark gray bar at the bottom and have two locks, with only one of them able to be interactable, there is also a white square at the top that has text that says: WARNING: HIGH VOLTAGE; ELECTRICAL ROOM. Also, High Voltage Doors do not have handles on them, which is why when a player inserts a Lockpick or the Electrical Room Key, they do not open until the player pushes it. Specific Side High Voltage Doors are only found in the Electrical Room. always locked needing an Electrical Room Key (or Lockpick) but can also be opened by Figure bashing on it.
BarrierDoor.png
Variations TBA
Barricaded Doors These types of doors take on the appearance of an Unlabeled Wooden Door, but with barricades, scratches, or broken or missing parts. Damaged Barricaded Doors appear in several types of rooms and three of them are guaranteed in the Lobby. Replaces Unlabeled Hotel Doors.
Infirmary Doors Infirmary Doors consist of a design of wooden door with a skeleton key lock on it. Specific Side This door is only found in The Infirmary in a corridor. Always locked needing a Skeleton Key.
Courtyard Basement Door A wooden square door with two handles. Specific Side The Courtyard Always covered by vines.
TBA Lever Doors TBA Specific Side Basement Rooms in The Hotel and Mini Libraries in Hotel-. Also appears decoratively in the Lobby. Can only be opened by levers.
A-000.png
The Rooms Entrance The design consists of a regular Rooms Door, but with a skeleton key lock on it, two chains requiring lockpicks to unlock, and a label labelled “A-000”. Elevator At Door 60 in The Hotel. Leads to The Rooms, this door is guarded by two chains and a skeleton key lock, requiring players to get two lockpicks and a skeleton key.

The Mines[edit | edit source]

Image Name Design Type Location More Info
DoorMines.png
Labeled Wooden Doors A door made out of vertical wooden planks, two horizontal wooden bars with one having a label on it displaying the number of the door, and a circular flush pull handle to open it. Main They are only found in one floor, The Mines, in The Mines, these doors appear from the very start of the game and start appearing a lot less after Door 151, however, there are still some Labeled Wooden Doors in the Sewers, albielty, a lot less. can spawn locked/firedamp
Labeled Minecart Doors Two separate doors made out of vertical wooden planks with both having two horizontal wooden bars and a circular flush handle, on the left side of the door, is where the label of the door number goes. Main They only appear in some locations inside of The Mines. In one playthrough of The Mines, the player is guaranteed to only see five Minecart Labeled Wooden Doors, with three of them being in the first Seek Chase (147, 148, 149), and the other two being in the Nest (150, 151). opened via ramming into it while riding in a minecart
Unlabeled Wooden Doors They appear of a door made out of vertical wooden planks, two horizontal wooden bars and a circular flush pull handle to open it. Side Several types of rooms within The Mines. can spawn covered in vines
Error creating thumbnail: File missing
Generator Doors TBA Specific Side TBA Can only be opened via a Generator button.
Sewer Doors The design consists of a metal door, with a darker outer layer containing the pull handle and a lighter inner layer with the door label, the door also has one vertical bar on the left side of the lighter layer and three horizontal bars on the right side of the door. Main They are the most common type of door that a player will encounter after they have escaped The Nest. TBA
Error creating thumbnail: File missing
Grate Doors The design consists of a metal grate door with eight openings and two large handles. Specific Side The are found during the Seek chase in The Sewage Pipes. Players will have to continuously strike the grate in order to knock it down and keep running. It takes players three strikes to knock a grate over and proceed.
DPhotoroom2.png
variations TBA
Damaged Wooden Doors These doors resemble Unlabeled Doors but with added visual signs of damage, they may appear scratched, damaged, or missing key components Damaged They sometimes replace Unlabeled Wooden Doors in certain rooms. Replaces Unlabeled Wooden Doors.
DPhotoroom1.png
variations TBA
Damaged Sewer Door TBA Damaged They sometimes replace Dupe in certain rooms. Replaces Unlabeled Sewer Doors
TBA Castle Entrance TBA Decorative The end of The Mines. n/a
Wooden Boards TBA Specific Side various rooms throughout The Mines opened by minecarts instead of players

The Rooms[edit | edit source]

Image Name Design Function Location
TBA Handleless Doors Their design is very simple, just being a wooden door with no handle to open it and a yellow label on top of it displaying the room number. The way that a player opens these doors is by simply pushing them. The most common type of door that a player will find in The Rooms.
TBA Exit Doors TBA Exit Doors serve as portals to exit The Rooms. the Exit Rooms
TBA Locked Metal Doors[exploits] The design of a big metal door with a hallway behind it that is only accessible with exploits. Does nothing other than to serve as a decoration. Spawns in only one room, that being A-001.
TBA Curious Gateways TBA A portal from subfloor to main floor and vice versa. Appears when entering The Rooms or exiting The Backdoor.
TBA The Rooms Ending Doors (placeholder name) Just a Wooden rectangle. Teleports the player back to The Hotel. Spawns in the last room of The Rooms.

The Backdoor[edit | edit source]

Image Name Design Function Location
BackdoorDoor.png
Labeled Backdoor Doors Their design consists of a wooden door, with a pull handle, the timer panel above and the door number below. Used to enter the next room. The most common type of doors that a player will encounter in The Backdoor.
TBA Unlabeled Backdoor Doors They appear as a wooden door with no timer or label attached to them along with a pull handle. They can lead into side-rooms which are rooms that most of the time lack decoration but have some form of loot and have a container/closet in them. Appears in several types of rooms.
TBA Damaged Backdoor Doors TBA Sometimes replaces Unlabeled Backdoor Doors. The Backdoor.
TBA Hotel Portal Door Their design consists of a normal door in The Hotel, but with several sparkles of Curious Light's light and the label being numbered as “0000”. The Hotel Portal Door is the last door in The Backdoor and serves as a portal to The Hotel. The Hotel Portal Door is opened by holding the Interact button, suggesting that the player is pushing to open the door. This door will only spawn in Door -01 of The Backdoor.

The Lobby[edit | edit source]

Image Name Design Function Location
TBA Lobby Entrance Doors Very similar to the Office Doors found in The Hotel because of both designs looking very similar, both doors being split into two to make one full door, both having a “WELCOME” mat next to them, and they also open just from the players pushing them. However, unlike Office Doors, they have handles and have different windows. TBA Directly behind spawn in The Lobby.
TBA Elevator Doors TBA Used to start a run from The Hotel. TBA
IntenseDoor2.png
Backdoor Entrance Doors The Backdoor Entrance Door has a design of a dark brown door with a panic-bar to open the door, as well as a yellow exit sign above the door; this implies that the door was used for emergency exits, as the door has a panic bar to quickly push the door and enter The Backdoor, to further prove this, it also has an exit sign, meaning that this was an exit or an emergency one. Functions like the elevator to the Backdoor subfloor. In order to access it, players must have the “Detour” badge to enter the elevator. outside of the Lobby.
TBA PLAY Doors. TBA Used to start a run from The Backdoor, The Hotel, or The Mines (also can use modifiers) TBA
TBA Curious Barrier A wall of yellow light. Preventing players without a specific achievement from going to The Backdoor. Outside The Lobby if the player does not have the Detour achievement.
TBA Broken Timer Doors TBA Decoration. In the lobby.
TBA FNaF Door Looks identical to Unlabeled Hotel Door but emits ambient sounds from FNaF 2. Cannot be opened. The left of spawn in The Lobby.

Modifiers[edit | edit source]

Image Name Design Function Location
Weird Door[1] Design consisting of a flat wooden door with six squares and a blocky handle, the door number's label is missing and its font changes and is located in the top right corner of the door. Functions like any other labeled door. Door only found in the two SUPER HARD MODE!!! rare excusive rooms: the "Hedge Maze" and the "Take a Seat" room.
TBA Retro Labeled Doors Their design consists of a brown rectangle with several squares on them, a basic yellow knob and the label of the door number made of white squares. Used to enter the next room. The only type of doors that a player will encounter in Retro Mode.
TBA Labeled Hotel- Door TBA Used to enter the next room. HOTEL-

Trivia Trivia[edit | edit source]

  • Before Hotel+, there would be a light on top of every door that would beep when opened. This was probably removed due to the fact that it didn't fit the hotel at all and crucifixes could spawn on the doors now.
  • An extra labeled door appears in every floor floating in the void. Opening this door does nothing, and likely just exists to avoid bugs.
  • Prior to The Hunt update, there was a low chance that a room would not load correctly or overlapped with another room, making Glitch appear. The door would immediately close and Glitch would unload all the previous rooms, fixing the room.
  • The Old Greenhouse entrance Door was just the one we have now just without the number.
  • The Greenhouse Entrance used to be in The Electrical Room above the stairwell. This was removed without reason, probably due to The Figure glitching.
  • Labeled non-locked doors can be opened by entities, currently the only entities that can do this are Rush (and its clones), Gloombats and Seek.
  • If an opened room is still not fully loaded, somehow the door to the next room will appear visually as locked. However, the key won't exist and lockpicks don't work. When the room is completely loaded, the padlock will disappear.
  • The labeled door behind the metal gate that requires a generator to be activated (with all three fuses) can't be opened until the gate button is pressed, likely to avoid exploiters opening the door before finishing the puzzle.
  • There is a door exclusive to two very rare rooms in SUPER HARD MODE!!!, the "Take a seat" room and the "Hedge Maze" room. This door curiously has the same sound as sub-doors from The Hotel before the Hotel+ Update.[2]

Gallery Gallery[edit | edit source]

Gallery References[edit | edit source]

{{#vardefine:columns|1}}

vte
DOORS Wiki
Behavior Entities
Overview
The Lobby
Curious LightSeekTimothySally
Hiding
The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoid
Usage
The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoid
Door
The Backdoor
Curious LightBlitzHasteLookman
Puzzles
The Rooms
Curious LightA-60A-90A-120
Trivia
Miscellaneous
The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCgSCJVEREECH)
Door Locations
Overview
The Lobby
InteriorExterior
Hiding
The Hotel
Floor 1
ElevatorThe ReceptionThe Meeting RoomThe Grand HallwayThe LibraryJeff ShopThe BasementsThe Dining HallThe InfirmaryThe CourtyardThe GreenhouseThe Electrical Room
Usage
The Mines
Floor 2
ElevatorThe AditThe ShaftsThe BridgesThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage CellsThe Sewage PipesThe DamThe Woods
Achievement
Floor 3, Upcoming
Elevator
Door
The Backdoor
Room -51Two Gates RoomRoom -01
Puzzles
The Rooms
A-0000Exit RoomsA-1000
Health
The Outdoors
Upcoming
Unknown
Usage Mechanics
Interact
General

Achievement.png Achievements

Error creating thumbnail: File missing
Admin Panel

File:Laddre.png ClimbingDresser.png ContainersFile:Xbox Button X.png ControlsDeathicon.png Death ScreenFile:Speech.png DialogueDoors Info.png DoorsFile:STAIR.png FloorsHEARTBEAT CONTROL MINIGAME.png Heartbeat Control MinigameHIDING.png HidingINTERACTED.png InteractablesIgnite Button.svg ItemsINTERACT.png LootingFile:MODIFIERS.png ModifiersReviveicon.png RevivesFile:RiftIcon.svg RiftFile:LockiconSVG.svg Room MechanicsSeed.png SeedsCURRENCY.png Shops

Player
Player

DAMAGE.png DamageHEALTH.png HealthBetterInventorySVG.svg InventoryFile:Speedboosticonicon.png Movement SpeedFile:StatusEffectNewIcon.png Status Effects

Currency
Currencies
File:KnobBoost.png BoostsCodes.png CodesGold.png Gold
Error creating thumbnail: File missing
KnobsFile:Stardust.png Stardust
Usage
Items

File:Stopi.webp A-90's Stop SignALARMCLOCK.png Alarm ClockHDBandage.png BandagesImages-icon bandagepack.png Bandage PackHDBattery.png BatteriesBatteryPackORIGINAL.png Battery PackBigbombi.webp Big BombBombi.webp BombBreadIcon.webp BreadCandleimage.png CandleFile:PlaceholderUnofficialCandyCornItem.png CandyCheese.png CheeseBreakerSwitch.png Circuit Breaker SwitchesCrucifiximage.png CrucifixElectrical Room Key.png Electrical Room KeyFlashlight backdoor update.png FlashlightFuse icon.png FusesGFRender.png Glitch FragmentGlowstick Icon2.png GlowstickGoldguni.webp Golden BlasterGween Soda.png Gween SodaBoxi.webp Hiding BoxCrucifixApril.webp Holy Hand GrenadeFile:Knockbombi.webp KnockbombFile:LaserPointerIcon.webp Laser PointerLibrary Book.png Library BookIcon lighter2.png LighterIcon lockpick2.png LockpickFile:Mini shield icon real.png Mini Shield PotionFile:MoonlightCandleIcon.webp Moonlight CandleFile:Moonlight Float.png Moonlight FloatFile:Nanai.webp NannerFile:The peel.png Nanner PeelFile:Scanner Icon.png NVCS-3000Puzzle Painting.png Puzzle PaintingFile:Keyimage.png Room KeyIcon Shakelight.png ShakelightFile:ShearsIcon.webp ShearsBig sheild pot.png Shield PotionFile:Skeletonkeyimage.png Skeleton KeyFile:SmoothieTransparent.png SmoothieSolution Paper.png Solution PaperIcon Handheld Flashlight.png SpotlightBottleStarLightNew.png Starlight BottleChug Jug of Starlight Icon.png Starlight JugFile:Star Vial.png Starlight VialAnglehead Icon.png StraplightChair item.png Throwable PropHackers Favorite Items.png Tip JarIcon vitamins.png Vitamins

Puzzles Miscellaneous
History
Events
2023 April Fools Event2024 April Fools EventTHE HUNT - First Edition2024 Trick Or Treat Event2025 April Fools Event
Gallery
Lists
AchievementsCodesContainersDamageFeaturesFloorsGame MechanicsGame SettingsHealthHidingInteractablesItemsLeversList of EntitiesList of HazardsList of LocationsList of Room MechanicsMerchandiseModifiersPadlocksPaintingsRemoved ContentSecretsSoundtracksStatus EffectsUpcoming ContentUpdate Logs
Trivia
Game Development
DOORSEchidenpaiGhostly Wowzersjasper_creationsLightning_SplashLSPLASH (Group)NormallyAverageRediblesQW
Gallery
Game Updates
The Hotel+ UpdateThe Modifiers UpdateThe Hunt UpdateThe Mines UpdateThe Content Update
Overview
Collaborations
MakeshipThe RoomsPLS DONATEYoutoozTower Heroes CollabUntitled Tag Game CollabTales Of Tanorio Collab