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{{Player |
{{Player |
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|image=NewPlayerRender.png |
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|title1=The Players |
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|caption=The player standing up with a [[Spotlight]] in their hand and a [[Straplight]] on their chest. |
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|image= |
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<gallery> |
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PlayerRenderFix.png|Render |
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GLRevive.png|Render (Being Revived) |
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PLAYER.png|Icon |
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</gallery> |
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|caption= |
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|image1= |
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<gallery> |
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NewPlayerRender.png|Standing |
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PlayerRenderNew.png|Minecart |
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brodiedtoseeklmao.png|Seek-Infected |
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Player Gloombat Egss Infested.png|Gloombat Egg-Infested |
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RevivePlayer.png|Revived |
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PLAYER.png|Icon |
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</gallery> |
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|floors= |
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All Floors |
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|date_added= |
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|damage= |
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|objective=Escaping ''[[DOORS]]'' |
|objective=Escaping ''[[DOORS]]'' |
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|allies= |
|allies= |
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*[[Guiding Light]] |
*[[Guiding Light]] |
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*[[Curious Light]] |
*[[Curious Light]] (Neutral) |
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*[[Void]] (Neutral) |
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*[[Glitch]] (Neutral) |
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*[[Jeff]] |
*[[Jeff]] |
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*[[El Goblino]] |
*[[El Goblino]] |
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*[[Bob]] (Neutral) |
*[[Bob]] (Neutral) |
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[[The Mines|Mines]]: |
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*[[Louie]] |
*[[Louie]] |
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|opposition=Hostile [[Entities]]/[[Hazards]]. |
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'''[[2024 April Fools Event|Retro Mode]]:''' |
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|sounds=See [[{{PAGENAME}}#Audio|Audio]] section|floors=All Floors}}{{Quote|quote="Doors, doors, doors all around me."|speaker=The player when opening a door, [[2024 April Fools Event]] or the [[Modifiers#List_of_Modifiers|Voice Acting Modifier]]}} |
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*[[2024 April Fools Event|Retro Figure]] (Neutral) |
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The '''player''' is the character that the person playing ''DOORS'' controls. |
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|enemies= |
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__TOC__{{Clear}} |
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{{Scroll Box| |
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== {{Icons|Door}} Voice Lines == |
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*'''''Hostile [[Entities]]''''' |
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Voice lines were a part of the [[2024 April Fools Event]]. They were added permanently as a [[Modifiers|Modifier]]. |
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'''[[The Hotel|Hotel]]:''' |
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<div class="article-table" style="width:100%"> |
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*[[Seek]] |
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<tabber> |
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*[[Screech|Screeches]] |
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|-|Grabbing a Key= |
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*[[Rush]] |
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[[File:Key_pickup.ogg]] |
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*[[Ambush]] |
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Noises heard when player picks up a key |
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*[[Dread]] |
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* "Guys! Guys! Guys! I found the key!" |
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*[[Hide]] |
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* "Ah, I got a key!" |
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*[[Snare]] |
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* "Guys, I found the key!" |
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*[[Jack]] (Neutral) |
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* "I just found the key, key, key, key!" |
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*[[Shadow]] (Neutral) |
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* "Yeah! I got the key." |
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*[[Sally]] |
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* "Aw man, got the key, now I can unlock the door." |
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*[[Timothy]] |
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* "No locks can stop me!" |
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*[[Dupe]] |
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* "I got a key!" |
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*[[Eyes]] |
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* "Guess who just got a key?" |
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*[[Halt]] |
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|-|Opening a Door= |
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[[The Mines|Mines]]: |
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[[File:opening_a_door.ogg]] |
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*[[Giggle|Giggles]] |
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The sounds that can be heard by opening the doors. |
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*[[Grumbles]] |
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* "Welcome to a new room!" |
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*[[Queen Grumble]] |
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* "Eeerk!" |
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*[[Gloombats]] |
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* "New room alert!" |
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'''[[The Backdoor|Backdoor]]:''' |
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* "Ladies first!" |
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*[[The Backdoor|Haste]] |
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* "Oh, after you." |
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*[[The Backdoor|Blitz]] |
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* "New room." |
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*[[The Backdoor|Lookman]] |
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* "Follow me!" |
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[[The Rooms|Rooms]]: |
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* "Follow me!" (different tone) |
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*[[The Rooms|A-60]] |
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* "This way everybody!" |
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*[[The Rooms|A-90]] |
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* "C'mon everybody!" |
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*[[The Rooms|A-120]] |
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* "Knock knock, anybody in here?" |
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'''[[2023 April Fools Event|SUPER HARD MODE!!!]]:''' |
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* "Eeerrk!" |
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*[[2023 April Fools Event|Jeff the Killer]] |
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* "Rev up those fryers!" |
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*[[2023 April Fools Event|Greed]] |
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* "Make way, I'm entering the room!" |
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*[[2023 April Fools Event|Subspace Tripmine]] |
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* "Hello?" |
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'''[[2024 April Fools Event|Retro Mode]]:''' |
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* "Make way, here I come!" |
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*[[2024 April Fools Event|SEEKING WALL!!!!]] |
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* "Let me get the door for you." |
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*[[2024 April Fools Event|DRAKKOBLOXXERS]] |
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* "Open sesame!" |
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}} |
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* "I'm coming in!" |
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|creator(s)= |
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* "Door's open." |
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|sound_1='''Main Sounds''' |
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* "Eeeerk!" |
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* "Eeeeerrrk.." |
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'''Damage''' |
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* "Errrk! You like my door impression?" |
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[[File:DamageNoise.mp3]] |
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* "A door! That's the name of the game!" |
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'''Ear Ringing (Extremely Quiet) |
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* "I hope there's something cool in here!" |
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[[File:Ringing.mp3]] |
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* "Eeerrk! (Uuurk!)" |
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'''Death''' |
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* "What I want hides behind another door!" |
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[[File:FigureKill.wav]] |
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* "Oh boy, another door! (Oh boy, another door!)" |
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'''Death 2''' |
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* "One step closer to victory!" |
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[[File:PlayerFigureKill.mp3]] |
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* "Heheheheah! New room. (Eeh!)" |
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'''Death 3''' |
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* "Any creatures in here?" |
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[[File:DeathScreenTransition.ogg]] |
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* "I hope there's nothing scary in here. (Oh, uh.. door?)" |
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'''Eyes Head Pop''' |
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* "Knock knock! Who's there? The door." |
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[[File:Eyes-HeadPop.ogg]] |
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* "New door time!" |
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'''Losing Oxygen''' |
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* "I wonder when Floor 2 is coming out." |
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[[File:LosingOxygen.ogg]] |
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* "I hope I don't die in here!" |
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'''Explode''' |
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* "Live, laugh, new room." |
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[[File:Explode.mp3]] |
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* "Eerk. Er-errr-rk!" |
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|sound_2='''Consumable Items Use''' |
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* "I hope nothing kills me in here." |
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'''[[Bread]]/[[Cheese]] Eat''' |
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* "Guess who just opened a door?" |
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[[File:Eatfood.ogg]] |
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* "Papa's opening a brand new door!" |
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'''[[Smoothie]] Drink''' |
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* "Mmm, door." |
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[[File:SmoothieDrink.mp3]] |
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* "Ding ding!" |
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'''[[Moonlight Float]] Drink''' |
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* "Open for business!" |
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[[File:MoonlightFloatDrink.mp3]] |
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* "The life of the party has arrived!" |
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'''[[Starlight Vial]] Drink''' |
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* "I'm-I'm entering the room?" |
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[[File:Vial of Starlight Use.mp3]] |
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* "Wait, we can go this way." |
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'''[[Starlight Bottle]] Drink''' |
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* "Another open door." |
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[[File:Bottle of Starlight.mp3]] |
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* "(puh) I just (puh) op-ened the door! (puh, puh)" |
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'''[[Starlight Jug]] Drink''' |
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* "Door noise." |
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[[File:Starlight Jug sounds.mp3]] |
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* "Eeerk" |
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|sound_3= |
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* "Rrrreerrk!" |
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|sound_4=}} |
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* "Eerre eerre!" (record scratching) |
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{{Quote|quote="Another room down!"|speaker=The player when opening a door, [[2024 April Fools Event]] or the [[Modifiers#List_of_Modifiers|Voice Acting Modifier]]}} |
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* "Ladies first!" (different tone) |
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* "Oh, after you!" |
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The '''Player''' serves as the main character in ''[[DOORS]]'', who progresses throughout the game. They survive numerous [[List of Entities|entities]] throughout their path, which grows to be more difficult the farther on they get. |
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* "Opening the door!" |
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=={{Icons|Trivia}}Trivia== |
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* "It's this way!" |
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*It’s heavily implied that the ''player'' has died many times but keeps coming back judging by both the [[Curious Light]]'s and the [[Guiding Light]]'s dialogues,<ref>"Anyways, I hope you don't mind trying again. It would be helpful." "Alright, hurry back. We're not done yet." "See you next time." "Well… I’ll see you later, right? You’ll come back? Haha.. of course you will. You always do." - [[Curious Light]]</ref> as well as with how the [[Revives|Reviving]] feature appears to be strongly connected to the Guiding Light. |
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* "Last one to the door is a rotten egg!" |
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*The ''player'' names every entity themselves, besides those who can name themselves, being [[El Goblino]], [[Jeff]], [[Bob]], and [[Timothy]].<ref>[https://discord.com/channels/458441314023899159/1006982064458960916/1110146470759374909 "as preestablished 99% of entities do not have names and are just dubbed things by the player (other than ones that name themselves like el goblino, bob, jeff, timothy)"] – RediblesQW, Discord</ref> |
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* "Anybody in here?" |
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**This can be seen when dying to an entity for the first time, as the [[Guiding Light]] will state that "You died to who you call..." |
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* "Errrrrrk!" |
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***Surprisingly, this only happens with [[Halt]], [[Figure]], [[Ambush]], [[Dread]], [[Gloombats]], and [[Grumble]]. This may imply that Guiding Light may name the other entities or that it doesn't acknowledge that the ''player'' named it. |
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* "Open sesame!" |
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**This seemingly excludes [[Floors|subfloor]] entities, as the Curious Light only tells names that were either thought of by itself ([[The Rooms|A-60]], [[The Rooms|A-90]], [[The Rooms|A-120]], the [[The Backdoor|Lookman]], and [[The Backdoor|Haste]]), or in the unique case of [[The Backdoor|Blitz]], were thought of by someone else who it simply refers to as "she". |
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* "I'm opening the door..?" |
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* "Hey, these hinges are a little rusty." |
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* There is a [[Secrets|secret]] where if a ''player'' takes too long to load, they get a custom "I ❤ DOORS" merch skin. |
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* "Another room down!" |
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*There are many times where the ''player'' will think to themselves: |
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* "Doors, doors, doors all around me." |
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**Prior to the Floor 2 update, interacting with the radio in [[Jeff Shop|Jeff's Shop]] would cause the ''player'' to state that "Pressing and twisting all the buttons and knobs seems to do nothing." |
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* "Knock knock, who's there? The door." (different tone) |
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**When interacting with a normal [[Paintings|painting]], the ''player'' will state the title said painting, E.g. "This painting is titled "Perch"". |
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* "New room time!" |
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***An exception to this painting rule is the paintings leading up to [[Seek]]'s chase, which, when interacted, results in the ''player'' stating: "This isn't a painting." |
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* "Let me in here!" |
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***Another exception to this painting rule is the painting depicting "[[The Three Architects]]", which, when interacted, results in the ''player'' stating that "This painting doesn't seem to have a title." |
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* "Ooopenin' the doooorr!!" |
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* "Doooooooor!" |
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*There is a possibility that the ''player'' is not the first to arrive at [[Hotel|The Hotel]], as there are clumps of meat found throughout [[Hotel|The Hotel]] and [[The Mines]], potentially meaning that other people had been here and got killed.<ref>#[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000115089#4400000000000465418 Q:"Is the brown stuff around the hotel supposed to be flesh or shit" A:"meat-like substance" -WowzersItsMe]</ref> |
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* "Hellooooo?" |
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**Although a more popular theory about this substance is that this meat is from [[Figure]]. |
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* "Hellooooooo!" |
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**[[El Goblino|el goblino]] also once said "Oye... why do all you humans come through here anyway? What- what's so important about room 100, düd?" |
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* "Door, door, door, door, door-door-door, door, door." |
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*Certain badge descriptions might be seen as how the ''player'' feels about entities and gameplay. |
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* "Door noise." |
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**The ''player'' finds [[Ambush]] loud and obnoxious as seen in the "Unbound" achievement description. |
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|-|Grabbing an Item= |
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**The ''player'' doesn't like dealing with [[Halt]] as seen in the "Two Steps Ahead" achievement description. |
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[[File:Grab_item.ogg]] |
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**The ''player'' hates [[Screech]] as seen in the "I Hate You" achievement description, in which they scream at it. |
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Noises heard when player picks up an item |
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**The ''player'' figured out that the [[Crucifix]] wouldn't work on Figure for long in the "All Figured Out" achievement description. |
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* "Aw yeah, I got an item!" |
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** The ''player'' doesn't find [[Giggle]]'s pranks funny as seen in the "Not Funny" achievement description. |
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* "Item get." |
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**The ''player'' shows fatigue and experience of pain and numbness in their legs as seen in the "A-1000" achievement description, as they claim that "they can't feel their legs". |
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* "Papa's got a brand new bag!" |
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*The ''player'' appears to be ambidextrous, as they pick up [[gold]] and unlock doors with their left hand while holding and using [[items]] in their right. |
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* "Oh yeah!" |
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*The ''players'' have a certain amount of oxygen, if this value is under 0, they will die. The oxygen decreases in the next scenarios: |
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* "Uhh, new item alert!" |
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**Inside a [[firedamp]] room, the ''player'' can survive for ~52.7 seconds before running out of oxygen. |
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* "I just got something!" |
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**Underwater, in a [[Floods|flood]], the player can survive for ~21.25 seconds before running out of oxygen. |
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* "Oh shoot! What's this?" |
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**Touching Seek's Goop in [[the Dam]], the player can survive for ~3.35 seconds before running out of oxygen, (although, the ''player'' will die from [[damage]] in most cases before running out of oxygen). |
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* "Awesome! An item!" |
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***If the player isn't in any of these scenarios, the oxygen will increase up to 100 slowly (~15.4 seconds to go from 0 to 100). |
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* "Oh yeah! Got an item!" |
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* "Got a brand new bag!" |
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Voice lines are a part of the [[2024 April Fools Event]]. They were added back as a [[Modifiers|Modifier]]. |
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* "I wonder what THIS does?" |
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{| class="sortable mw-collapsible mw-collapsed fandom-table article-table" width="100%" ! |
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* "Got a new item!" |
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|- {| |
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* "Oh yeah! Item." |
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!{{Icons|Door}} Voicelines |
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* "Got a brand new item." |
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|- |
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|-|Taking damage= |
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|<tabber> |
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[[File:Player_hurt.ogg]] |
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|-|Player= |
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Noises that can be heard when a player takes damage. |
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===Opening a Door=== |
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* "Ouuch!" |
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[[File:opening_a_door.ogg|middle||262x262px]] |
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* "Ouch!" |
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<p><i>The sounds that can heard by opening the doors.</p></i> |
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* "Ouch!" |
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*"Welcome to a new room!" |
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*" |
* "Uugh!" |
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*" |
* "Owie!" |
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* |
* "Uugh!" |
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* "Ugh!" |
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*"Oh, after you." |
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* |
* "Ow!" |
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* |
* "Eugh!" |
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* "Uughh!!" |
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*"Follow me!" (different tone) |
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* "Ouch!" |
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*"This way everybody!" |
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* "That hurt." |
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*"C'mon everybody!" |
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* "Eeeouuch!!" |
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*"Knock knock, anybody in here?" |
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*" |
* "Eeeouch!" |
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* "Eeeouch!!" |
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*"Rev up those fryers!" |
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* "Eouch!" |
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*"Make way, I'm entering the room!" |
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*" |
* "Owie!" |
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|-|Dying= |
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*"Make way, here I come!" |
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[[File:Player_die.ogg]] |
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*"Let me get the door for you." |
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Noises that can be heard when a player dies. |
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*"Open sesame!" |
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*" |
* "Owwwww!" |
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* "Owww!" |
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*"Door's open." |
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*" |
* "Uuhh!" |
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* "Eughh!" |
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*"Eeeeerrrk.." |
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* "Bleh!" |
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*"Errrk! You like my door impression?" |
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* "I'm dead!" |
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*"A door! That's the name of the game!" |
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* "DOwwww!" |
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*"I hope there's something cool in here!" |
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* "Dude I just died." |
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*"Eeerrk! (Uuurk!)" |
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* "Ohhh no I'm dead!" |
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*"What I want hides behind another door!" |
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* "Bro, no, bro! I'm dead!" |
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*"Oh boy, another door! (Oh boy, another door!)" |
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* |
* "Oh no, oh nooo!" |
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*" |
* "Eek! I died." |
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* "Oh my gosh I got killed!" |
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*"Any creatures in here?" |
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* "Dude this game sucks!" |
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*"I hope there's nothing scary in here. (Oh, uh.. door?)" |
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* "Bruh!" |
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*"Knock knock! Who's there? The door." |
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*" |
* "BrUh!" |
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* "BrUh!" |
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*"I wonder when Floor 2 is coming out." |
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|-|Reviving= |
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*"I hope I don't die in here!" |
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[[File:Player_revive.ogg]] |
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*"Live, laugh, new room." |
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Noises that can be heard when a player revives. |
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*"Eerk. Er-errr-rk!" |
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* "I'm back." |
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*"I hope nothing kills me in here." |
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* "I'm back from the dead." |
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*"Guess who just opened a door?" |
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* "Just spent some robux." |
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*"Papa's opening a brand new door!" |
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* "I bought a revive!" |
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*"Mmm, door." |
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*" |
* "Waaahaa... hoo!!" |
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* "Did you guys miss me? (I'm back!)" |
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*"Open for business!" |
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*" |
* "Back from the dead." |
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*"I |
* "I.. I'm alive!" |
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* "OOOOOO.." |
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*"Wait, we can go this way." |
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* "OOOOOO.." (higher tone) |
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*"Another open door." |
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* "I have risen." |
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*"(puh) I just (puh) op-ened the door! (puh, puh)" |
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*"Door noise." |
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*"Eeerk" |
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*"Rrrreerrk!" |
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*"Eerre eerre!" (record scratching) |
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*"Ladies first!" (different tone) |
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*"Oh, after you!" |
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*"Opening the door!" |
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*"It's this way!" |
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*"Last one to the door is a rotten egg!" |
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*"Anybody in here?" |
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*"Errrrrrk!" |
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*"Open sesame!" |
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*"I'm opening the door..?" |
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*"Hey, these hinges are a little rusty." |
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*"Another room down!" |
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*"Doors, doors, doors all around me." |
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*"Knock knock, who's there? The door." (different tone) |
|||
*"New room time!" |
|||
*"Let me in here!" |
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*"Ooopenin' the doooorr!!" |
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*"Doooooooor!" |
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*"Hellooooo?" |
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*"Hellooooooo!" |
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*"Door, door, door, door, door-door-door, door, door." |
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*"Door noise." |
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===Grabbing an Item=== |
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[[File:Grab_item.ogg|middle||262x262px]] |
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<p><i>Noises heard when player picks up an item</p></i> |
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*"Aw yeah, I got an item!" |
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*"Item get." |
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*"Papa's got a brand new bag!" |
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*"Oh yeah!" |
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*"Uhh, new item alert!" |
|||
*"I just got something!" |
|||
*"Oh shoot! What's this?" |
|||
*"Awesome! An item!" |
|||
*"Oh yeah! Got an item!" |
|||
*"Got a brand new bag!" |
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*"I wonder what THIS does?" |
|||
*"Got a new item!" |
|||
*"Oh yeah! Item." |
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*"Got a brand new item." |
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===Grabbing a Key=== |
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[[File:Key_pickup.ogg|middle||262x262px]] |
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<p><i>Noises heard when player picks up a key</p></i> |
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*"Guys! Guys! Guys! I found the key!" |
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*"Ah, I got a key!" |
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*"Guys, i found the key!" |
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*"I just found the key, key, key, key!" |
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*"Yeah! I got the key." |
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*"Aw man, got the key, now I can unlock the door." |
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*"No locks can stop me!" |
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*"I got a key!" |
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*"Guess who just got a key?" |
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===Hurt=== |
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[[File:Player_hurt.ogg|middle||262x262px]] |
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<p><i>Noises that can be heard when a player takes damage.</p></i> |
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*"Ouuch!" |
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*"Ouch!" |
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*"Ouch!" |
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*"Uugh!" |
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*"Owie!" |
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*"Uugh!" |
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*"Ugh!" |
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*"Ow!" |
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*"Eugh!" |
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*"Uughh!!" |
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*"Ouch!" |
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*"That hurt." |
|||
*"Eeeouuch!!" |
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*"Eeeouch!" |
|||
*"Eeeouch!!" |
|||
*"Eouch!" |
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*"Owie!" |
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===Dying=== |
|||
[[File:Player_die.ogg|middle||262x262px]] |
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<p><i>Noises that can be heard when a player dies.</p></i> |
|||
*"Owwwww!" |
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*"Owww!" |
|||
*"Uuhh!" |
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*"Eughh!" |
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*"Bleh!" |
|||
*"I'm dead!" |
|||
*"DOwwww!" |
|||
*"Dude I just died." |
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*"Ohhh no I'm dead!" |
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*"Bro, no, bro! I'm dead!" |
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*"Oh no, oh nooo!" |
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*"Eek! I died." |
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*"Oh my gosh I got killed!" |
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*"Dude this game sucks!" |
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*"Bruh!" |
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*"BrUh!" |
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*"BrUh!" |
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===Revival=== |
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[[File:Player_revive.ogg|middle||262x262px]] |
|||
<p><i>Noises that can be heard when a player revives.</p></i> |
|||
*"I'm back." |
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*"I'm back from the dead." |
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*"Just spent some robux." |
|||
*"I bought a revive!" |
|||
*"Waaa |
|||
haa... hoo!!" |
|||
*"Did you guys miss me? (I'm back!)" |
|||
*"Back from the dead." |
|||
*"I.. I'm alive!" |
|||
*"OOOOOO.." |
|||
*"OOOOOO.." (higher tone) |
|||
*"I have risen." |
|||
</tabber> |
</tabber> |
||
</div> |
|||
|} |
|||
{{Icons|Modifiers}} Modifiers== |
== {{Icons|Modifiers}} Modifiers == |
||
{{Scroll Box|height=400px| |
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{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Tripped|textcolor2=#c1786e|text2=Enter with 50% health. It can be healed back.|restrictedmodifiers='Tripped And Fell', 'Last Few Breaths', and 'Last Breath'|increase=5}} |
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Tripped|textcolor2=#c1786e|text2=Enter with 50% health. It can be healed back.|restrictedmodifiers='Tripped And Fell', 'Last Few Breaths', and 'Last Breath'|increase=5}} |
||
{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Tripped And Fell|textcolor2=#c16e6e|text2=Enter with 10% health. It can be healed back.|restrictedmodifiers='Tripped', 'Last Few Breaths', and 'Last Breath'|increase=10}} |
{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Tripped And Fell|textcolor2=#c16e6e|text2=Enter with 10% health. It can be healed back.|restrictedmodifiers='Tripped', 'Last Few Breaths', and 'Last Breath'|increase=10}} |
||
Line 327: | Line 193: | ||
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=My Legs Are Killing Me|textcolor2=#c1786e|text2=Movement speed is significantly slower.|textcolor3=#96b3bc|restrictedmodifiers='Didn't Skip Leg Day', 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', and 'My Knees Are Killing Me'|increase=10}} |
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=My Legs Are Killing Me|textcolor2=#c1786e|text2=Movement speed is significantly slower.|textcolor3=#96b3bc|restrictedmodifiers='Didn't Skip Leg Day', 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', and 'My Knees Are Killing Me'|increase=10}} |
||
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Injuries|textcolor2=#c1786e|text2=Missing health will also reduce speed.|textcolor3=#96b3bc|increase=5}} |
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Injuries|textcolor2=#c1786e|text2=Missing health will also reduce speed.|textcolor3=#96b3bc|increase=5}} |
||
}} |
|||
=={{Icons|Achievement}}Related |
== {{Icons|Achievement}} Related achievements == |
||
These are badges that are centered around the ''player'' only. |
These are badges that are centered around the ''player'' only. |
||
Line 359: | Line 225: | ||
}} |
}} |
||
=={{Icons| |
== {{Icons|Trivia}} Trivia == |
||
* It's heavily implied that the ''player'' has died many times but keeps coming back judging by both the [[Curious Light]]'s and the [[Guiding Light]]'s dialogues,<ref>"Anyways, I hope you don't mind trying again. It would be helpful." "Alright, hurry back. We're not done yet." "See you next time." "Well… I’ll see you later, right? You’ll come back? Haha.. of course you will. You always do." - [[Curious Light]]</ref> as well as with how the feature appears to be strongly connected to the Guiding Light in various ways. |
|||
* The ''player'' names every entity themselves, besides those who can name themselves, being [[El Goblino]], [[Jeff]], [[Bob]], and [[Timothy]].<ref>[https://discord.com/channels/458441314023899159/1006982064458960916/1110146470759374909 "as preestablished 99% of entities do not have names and are just dubbed things by the player (other than ones that name themselves like el goblino, bob, jeff, timothy)"] – RediblesQW, Discord</ref> |
|||
** This can be seen when dying to an entity for the first time, as the Guiding Light will state that "You died to who you call..." |
|||
*** Surprisingly, this only happens with [[Halt]], [[Figure]], [[Ambush]], [[Dread]], [[Gloombats]], Rush, and [[Grumble]]. This may imply that Guiding Light may name the other entities or that it doesn't acknowledge that the ''player'' named it. |
|||
** This seemingly excludes [[Floors|subfloor]] entities, as the Curious Light only tells names that were either thought of by itself ([[The Rooms|A-60]], [[The Rooms|A-90]], [[The Rooms|A-120]], the [[The Backdoor|Lookman]], and [[The Backdoor|Haste]]), or in the unique case of [[The Backdoor|Blitz]], were thought of by someone else who it simply refers to as "she". |
|||
* There is a [[Secrets|secret]] where if a ''player'' either takes too long to load or the game chooses not to load their avatar (most commonly because of big avatars), they get a custom "I ❤ DOORS" merch skin. |
|||
* There are many times where the ''player'' will think to themselves: |
|||
** Prior to the Floor 2 update, interacting with the radio in [[Jeff Shop|Jeff's Shop]] would cause the ''player'' to state that "Pressing and twisting all the buttons and knobs seems to do nothing." |
|||
** When interacting with a normal [[Paintings|painting]], the ''player'' will state the title of the said painting, e.g. "This painting is titled "Perch"". |
|||
*** An exception to this painting rule is the paintings leading up to [[Seek]]'s chase, which, when interacted with, results in the ''player'' stating: "This isn't a painting." |
|||
*** Another exception to this painting rule is the painting "Spacetime" (the Door 60 painting) which, when interacted with, results in the ''player'' stating that "This painting doesn't seem to have a title." |
|||
* There is a possibility that the ''player'' is not the first to arrive at [[Hotel|The Hotel]], as there are clumps of meat found throughout the Hotel and [[The Mines]], potentially meaning that other people had been here and got killed.<ref>#[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000115089#4400000000000465418 Q:"Is the brown stuff around the hotel supposed to be flesh or crap?" A:"meat-like substance" -WowzersItsMe]</ref> |
|||
** El Goblino also once said "Oye... why do all you humans come through here anyway? What- what's so important about room 100, düd?". |
|||
* Certain badge descriptions might be seen as how the ''player'' feels about entities and gameplay. |
|||
** The ''player'' finds [[Ambush]] loud and obnoxious as seen in the "Unbound" [[Achievements|achievement]] description. |
|||
** The ''player'' doesn't like dealing with [[Halt]] as seen in the "Two Steps Ahead" achievement description. |
|||
** The ''player'' hates [[Screech]] as seen in the "I Hate You" achievement description, in which they scream at it. |
|||
** The ''player'' figured out that the [[Crucifix]] wouldn't work on Figure for long in the "All Figured Out" achievement description. |
|||
** The ''player'' doesn't find [[Giggle]]'s pranks funny as seen in the "Not Funny" achievement description. |
|||
** The ''player'' shows fatigue and experience of pain and numbness in their legs as seen in the "A-1000" achievement description, as they claim that they “can't feel their legs". |
|||
* The ''player'' appears to be ambidextrous, as they pick up [[gold]] and use essential items with their left hand while holding and using non-essential [[items]] in their right. |
|||
* The ''players'' have a certain amount of oxygen, if this value is under 0, they will die. The oxygen decreases in the next scenarios: |
|||
** Inside a [[firedamp]] room, the ''player'' can survive for 52.7 seconds before running out of oxygen. |
|||
** Underwater, in a [[Floods|flood]], the ''player'' can survive for 21.25 seconds before running out of oxygen. |
|||
** Touching Seek's Goop in [[the Dam]], the ''player'' can survive for 3.35 seconds before running out of oxygen, (although, the ''player'' will die from [[damage]] in most cases before running out of oxygen). |
|||
** If the player gets damaged by [[Sally]]. However, Sally only removes some oxygen, and the ''player'' will always survive. |
|||
*** If the ''player'' isn't in any of these scenarios, the oxygen will increase up to 100 slowly (15.4 seconds to go from 0 to 100). |
|||
** The ambience of losing oxygen and after Sally's jumpscare sounds similar to [https://www.youtube.com/watch?v=Q4Ju0QkDW1o ambience] from Tattletail when Mama Tattletail is active. |
|||
* According to Guiding Light and Curious Light's death messages, the ''player'' starts hallucinating when picking up [[Glitch Fragment|Glitch Fragments]], causing them to see glitched entities. If glitched entities "kill" the player successfully, death messages can reveal to us that we actually died to a heart attack. |
|||
== {{Icons|Gallery}} Gallery == |
|||
<tabber> |
<tabber> |
||
|-|In-game= |
|-|In-game= |
||
<gallery> |
<gallery> |
||
Unloadedcharacter.png|The placeholder DOORS character the player gets, after the game takes too long to load their avatar. |
Unloadedcharacter.png|The placeholder DOORS character the player gets, after the game takes too long to load their avatar. |
||
I forgot is this riker?.png|Ditto, but in The Adit and with another player nearby. |
|||
Guiding Light revive no animation.png|Ditto, with a bug where the animation doesn't play. |
Guiding Light revive no animation.png|Ditto, with a bug where the animation doesn't play. |
||
Guiding Light revive.gif|The ''Player'' being [[Revives|revived]] by [[Guiding Light]]. |
Guiding Light revive.gif|The ''Player'' being [[Revives|revived]] by [[Guiding Light]]. |
||
Line 377: | Line 275: | ||
He sees you.png|A ''player'' which is somehow on top of a [[Drawer]]. |
He sees you.png|A ''player'' which is somehow on top of a [[Drawer]]. |
||
A Player At The Muro During Seek's Old Cutscene.webp|A ''player'' behind [[Seek]] (Hotel- version of the game). |
A Player At The Muro During Seek's Old Cutscene.webp|A ''player'' behind [[Seek]] (Hotel- version of the game). |
||
NewPlayerRender.png|A ''player'' standing. |
|||
PlayerRenderNew.png|A ''player'' in a minecart. |
|||
RevivePlayer.png|A ''player'' being revived. |
|||
PLAYER.png|The icon for the ''player''. |
|||
</gallery> |
</gallery> |
||
|-| |
|-|Animations= |
||
<gallery> |
<gallery> |
||
PIdle.gif|Idle Animation. |
|||
PRunning.gif|Run Animation. |
PRunning.gif|Run Animation. |
||
PRunningBackward.gif|Running backwards Animation. |
|||
Jumpanimplayer1.gif|Jump Animation. |
Jumpanimplayer1.gif|Jump Animation. |
||
Land-anim1.gif|Land Animation. |
Land-anim1.gif|Land Animation. |
||
Line 400: | Line 304: | ||
SnareLoop2.gif|Ditto. |
SnareLoop2.gif|Ditto. |
||
</gallery> |
</gallery> |
||
|-|Asset Images= |
|||
<gallery> |
|||
11991721847.png|The image that appears on the screen whenever the ''Player'' uses any [[Curious Light|Starlight]] items or the [[Green Herb|Herb Of Viridis]]. In-game, it is colored Yellow for [[Curious Light|Starlight Items]] and Green for the [[Green Herb|Herb of Viridis]]. ID Number is 11991721847. |
|||
16492673033.png|The image that appears on the screen whenever the ''Player'' is getting attacked by [[The Backdoor|Haste]] or [[Dread]]. In-game, it is colored Black whenever getting attacked from either [[List of Entities|entities]]. ID Number is 1649267033. |
|||
6100076320.png|The image that appears on the screen whenever the ''Player'' takes [[damage]]. In-game, it is colored red to fit the color of blood, to give the feeling that the ''Player'' is bleeding from the [[damage]] they took. This image also appears on the screen whenever the ''Player'' is [[hiding]] inside of a [[Hiding|Hiding Spot]]. ID Number is 6100076320. |
|||
11702660971.png|The image that appears on the screen during the [[Eyes]] jumpscare. In-game, it is colored Blue, White, Gray and Purple. This image was also originally used for the scrapped version of [[The Backdoor|Haste]]. |
|||
6529387545.png|An unused image titled "Vignette Seek" in the game files, implying that it would be on the screen whenever the player is getting attacked by Seek. |
|||
</gallery> |
|||
|-|Audio= |
|||
{{#tag:tabber|General= |
|||
=== Damage === |
|||
[[File:DamageNoise.mp3]] |
|||
=== Shield Damage === |
|||
[[File:ShieldDamage.wav]] |
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=== Ear Ringing === |
|||
[[File:Ringing.mp3]] |
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=== Death (Default) === |
|||
[[File:FigureKill.wav]] |
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=== Death ([[Figure]]) === |
|||
[[File:PlayerFigureKill.mp3]] |
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=== Death 3 ([[Grumble]]) === |
|||
[[File: GrumblePlayerKill.mp3]] |
|||
=== Death 4 ([[Eyes]]) === |
|||
[[File:Eyes-HeadPop.ogg]] |
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=== Losing Oxygen/Hit by Sally === |
|||
[[File:LosingOxygen.ogg]] |
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=== Explode === |
|||
[[File:Explode.mp3]] |
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=== Breathing === |
|||
[[File:Player Breath (Dread).mp3]] |
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{{!}}-{{!}}Consumable Items Use= |
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=== [[Bread]]/[[Cheese]] Eat === |
|||
[[File:Eatfood.ogg]] |
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=== [[Smoothie]] Drink === |
|||
[[File:SmoothieDrink.mp3]] |
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=== [[Moonlight Float]] Drink === |
|||
[[File:MoonlightFloatDrink.mp3]] |
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=== [[Starlight Vial]] Drink === |
|||
[[File:Vial of Starlight Use.mp3]] |
|||
=== [[Starlight Bottle]] Drink === |
|||
[[File:Bottle of Starlight.mp3]] |
|||
=== [[Starlight Jug]] Drink === |
|||
[[File:Starlight Jug sounds.mp3]] |
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{{!}}-{{!}}Footsteps= |
|||
===Brick=== |
|||
[[File:FootstepHandlerBrick1.wav]] |
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[[File:FootstepHandlerBrick2.wav]] |
|||
[[File:FootstepHandlerBrick3.wav]] |
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=== Diamond Plate === |
|||
[[File:FootstepHandlerDiamondPlate1.wav]] |
|||
[[File:FootstepHandlerDiamondPlate2.wav]] |
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=== Fabric === |
|||
[[File:FootstepHandlerFabric1.wav]] |
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[[File:FootstepHandlerFabric2.wav]] |
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[[File:FootstepHandlerFabric3.wav]] |
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[[File:FootstepHandlerFabric4.wav]] |
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[[File:FootstepHandlerFabric5.wav]] |
|||
[[File:FootstepHandlerFabric6.wav]] |
|||
[[File:FootstepHandlerFabric7.wav]] |
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=== Marble === |
|||
[[File:FootstepHandlerMarble1.wav]] |
|||
[[File:FootstepHandlerMarble2.wav]] |
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=== Glass === |
|||
[[File:FootstepHandlerGlass1.wav]] |
|||
[[File:FootstepHandlerGlass2.wav]] |
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=== Grass === |
|||
[[File:FootstepHandlerGrass1.wav]] |
|||
[[File:FootstepHandlerGrass2.wav]] |
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=== Metal === |
|||
[[File:FootstepHandlerMetal1.wav]] |
|||
[[File:FootstepHandlerMetal2.wav]] |
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=== Neon === |
|||
[[File:FootstepHandlerNeon1.wav]] |
|||
[[File:FootstepHandlerNeon2.wav]] |
|||
=== Plastic === |
|||
[[File:FootstepHandlerPlastic1.wav]] |
|||
[[File:FootstepHandlerPlastic2.wav]] |
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=== Sand === |
|||
[[File:FootstepHandlerSand1.wav]] |
|||
[[File:FootstepHandlerSand2.wav]] |
|||
=== Water === |
|||
[[File:FootstepHandlerWater1.wav]] |
|||
[[File:FootstepHandlerWater2.wav]] |
|||
=== Wood === |
|||
[[File:FootstepHandlerWoodl1.wav]] |
|||
[[File:FootstepHandlerWood2.wav]] |
|||
[[File:FootstepHandlerWood3.wav]] |
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[[File:FootstepHandlerWood4.wav]] |
|||
[[File:FootstepHandlerWood5.wav]] |
|||
[[File:FootstepHandlerWood6.wav]] |
|||
[[File:FootstepHandlerWood7.wav]] |
|||
[[File:FootstepHandlerWood8.wav]] |
|||
[[File:FootstepHandlerWood9.wav]] |
|||
[[File:FootstepHandlerWood10.wav]] |
|||
[[File:FootstepHandlerWood11.wav]] |
|||
=== Clown Shoes === |
|||
[[File:FootstepHandlerClown1.wav]] |
|||
[[File:FootstepHandlerClown2.mp3]] |
|||
}} |
|||
</tabber> |
</tabber> |
||
=={{Icons|Gallery}} References== |
== {{Icons|Gallery}} References == |
||
{{Reflist}} |
|||
<references /> |
|||
{{Navigation}} |
{{Navigation}} |
||
{{DEFAULTSORT:Players}} |
|||
[[es:Jugador]] |
|||
[[Category:Miscellaneous]] |
[[Category:Miscellaneous]] |
||
[[Category:DOORS]] |
[[Category:DOORS]] |
||
Line 414: | Line 417: | ||
[[Category:The Rooms]] |
[[Category:The Rooms]] |
||
[[Category:The Backdoor]] |
[[Category:The Backdoor]] |
||
[[es:Jugador]] |
Latest revision as of 16:01, 11 July 2025
<infobox>
<title source="title"> <default>Players</default> </title> <image source="image">
</image> <group> <header source="information">INFORMATION</header> <label>Floors</label> <label>Objective</label> </group> <group> <header source="additional_information">ADDITIONAL INFORMATION</header> <label>Allies</label> <label>Opposition</label> </group> <group collapse="closed"> <header source="sound_files">SOUND FILES</header> <label>Sounds</label> </group> </infobox>
"Doors, doors, doors all around me."
- The player when opening a door, 2024 April Fools Event or the Voice Acting Modifier
The player is the character that the person playing DOORS controls.
Voice Lines[edit | edit source]
Voice lines were a part of the 2024 April Fools Event. They were added permanently as a Modifier.
<tabber> |-|Grabbing a Key= File:Key pickup.ogg Noises heard when player picks up a key
- "Guys! Guys! Guys! I found the key!"
- "Ah, I got a key!"
- "Guys, I found the key!"
- "I just found the key, key, key, key!"
- "Yeah! I got the key."
- "Aw man, got the key, now I can unlock the door."
- "No locks can stop me!"
- "I got a key!"
- "Guess who just got a key?"
|-|Opening a Door= File:Opening a door.ogg The sounds that can be heard by opening the doors.
- "Welcome to a new room!"
- "Eeerk!"
- "New room alert!"
- "Ladies first!"
- "Oh, after you."
- "New room."
- "Follow me!"
- "Follow me!" (different tone)
- "This way everybody!"
- "C'mon everybody!"
- "Knock knock, anybody in here?"
- "Eeerrk!"
- "Rev up those fryers!"
- "Make way, I'm entering the room!"
- "Hello?"
- "Make way, here I come!"
- "Let me get the door for you."
- "Open sesame!"
- "I'm coming in!"
- "Door's open."
- "Eeeerk!"
- "Eeeeerrrk.."
- "Errrk! You like my door impression?"
- "A door! That's the name of the game!"
- "I hope there's something cool in here!"
- "Eeerrk! (Uuurk!)"
- "What I want hides behind another door!"
- "Oh boy, another door! (Oh boy, another door!)"
- "One step closer to victory!"
- "Heheheheah! New room. (Eeh!)"
- "Any creatures in here?"
- "I hope there's nothing scary in here. (Oh, uh.. door?)"
- "Knock knock! Who's there? The door."
- "New door time!"
- "I wonder when Floor 2 is coming out."
- "I hope I don't die in here!"
- "Live, laugh, new room."
- "Eerk. Er-errr-rk!"
- "I hope nothing kills me in here."
- "Guess who just opened a door?"
- "Papa's opening a brand new door!"
- "Mmm, door."
- "Ding ding!"
- "Open for business!"
- "The life of the party has arrived!"
- "I'm-I'm entering the room?"
- "Wait, we can go this way."
- "Another open door."
- "(puh) I just (puh) op-ened the door! (puh, puh)"
- "Door noise."
- "Eeerk"
- "Rrrreerrk!"
- "Eerre eerre!" (record scratching)
- "Ladies first!" (different tone)
- "Oh, after you!"
- "Opening the door!"
- "It's this way!"
- "Last one to the door is a rotten egg!"
- "Anybody in here?"
- "Errrrrrk!"
- "Open sesame!"
- "I'm opening the door..?"
- "Hey, these hinges are a little rusty."
- "Another room down!"
- "Doors, doors, doors all around me."
- "Knock knock, who's there? The door." (different tone)
- "New room time!"
- "Let me in here!"
- "Ooopenin' the doooorr!!"
- "Doooooooor!"
- "Hellooooo?"
- "Hellooooooo!"
- "Door, door, door, door, door-door-door, door, door."
- "Door noise."
|-|Grabbing an Item= File:Grab item.ogg Noises heard when player picks up an item
- "Aw yeah, I got an item!"
- "Item get."
- "Papa's got a brand new bag!"
- "Oh yeah!"
- "Uhh, new item alert!"
- "I just got something!"
- "Oh shoot! What's this?"
- "Awesome! An item!"
- "Oh yeah! Got an item!"
- "Got a brand new bag!"
- "I wonder what THIS does?"
- "Got a new item!"
- "Oh yeah! Item."
- "Got a brand new item."
|-|Taking damage= File:Player hurt.ogg Noises that can be heard when a player takes damage.
- "Ouuch!"
- "Ouch!"
- "Ouch!"
- "Uugh!"
- "Owie!"
- "Uugh!"
- "Ugh!"
- "Ow!"
- "Eugh!"
- "Uughh!!"
- "Ouch!"
- "That hurt."
- "Eeeouuch!!"
- "Eeeouch!"
- "Eeeouch!!"
- "Eouch!"
- "Owie!"
|-|Dying= File:Player die.ogg Noises that can be heard when a player dies.
- "Owwwww!"
- "Owww!"
- "Uuhh!"
- "Eughh!"
- "Bleh!"
- "I'm dead!"
- "DOwwww!"
- "Dude I just died."
- "Ohhh no I'm dead!"
- "Bro, no, bro! I'm dead!"
- "Oh no, oh nooo!"
- "Eek! I died."
- "Oh my gosh I got killed!"
- "Dude this game sucks!"
- "Bruh!"
- "BrUh!"
- "BrUh!"
|-|Reviving= File:Player revive.ogg Noises that can be heard when a player revives.
- "I'm back."
- "I'm back from the dead."
- "Just spent some robux."
- "I bought a revive!"
- "Waaahaa... hoo!!"
- "Did you guys miss me? (I'm back!)"
- "Back from the dead."
- "I.. I'm alive!"
- "OOOOOO.."
- "OOOOOO.." (higher tone)
- "I have risen."
</tabber>
Modifiers Modifiers[edit | edit source]
"Enter with 50% health. It can be healed back."
Cannot be used with: 'Tripped And Fell', 'Last Few Breaths', and 'Last Breath'
Floors: The Hotel, The Mines
"Enter with 10% health. It can be healed back."
Cannot be used with: 'Tripped', 'Last Few Breaths', and 'Last Breath'
Floors: The Hotel, The Mines
"Enter with 50% MAX health."
Cannot be used with: 'Tripped', 'Tripped And Fell', and 'Last Breath'
Floors: The Hotel, The Mines
"All damage (except for non-fatal) results in an immediate death."
Requires 'Not Five Stars'
Cannot be used with: 'Tripped', 'Tripped And Fell', and 'Last Few Breaths'
Floors: The Hotel, The Mines
"Movement speed is faster."
Cannot be used with: 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'
Floors: The Hotel, The Mines
"Movement speed is significantly faster."
Requires 'Not Five Stars', File:NOPROGRESS.png No Progress, File:NORIFT.png No Rift
Cannot be used with: 'Didn't Skip Leg Day', 'MAXIMUM OVERDRIVE', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'
Floors: The Hotel, The Mines
"Movement speed is incredibly fast."
Requires 'Hotel Hell', File:NOPROGRESS.png No Progress, File:NORIFT.png No Rift
Cannot be used with: 'Didn't Skip Leg Day', 'Faster, Faster, Faster', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'
Floors: The Hotel, The Mines
"Crouching is significantly slower."
Cannot be used with: 'Didn't Skip Leg Day', 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', and 'My Legs Are Killing Me'
Floors: The Hotel, The Mines
Related achievements[edit | edit source]
These are badges that are centered around the player only.
Welcome
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Welcome Back
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Group Member
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Buddy System
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Trivia[edit | edit source]
- It's heavily implied that the player has died many times but keeps coming back judging by both the Curious Light's and the Guiding Light's dialogues,[1] as well as with how the feature appears to be strongly connected to the Guiding Light in various ways.
- The player names every entity themselves, besides those who can name themselves, being El Goblino, Jeff, Bob, and Timothy.[2]
- This can be seen when dying to an entity for the first time, as the Guiding Light will state that "You died to who you call..."
- This seemingly excludes subfloor entities, as the Curious Light only tells names that were either thought of by itself (A-60, A-90, A-120, the Lookman, and Haste), or in the unique case of Blitz, were thought of by someone else who it simply refers to as "she".
- There is a secret where if a player either takes too long to load or the game chooses not to load their avatar (most commonly because of big avatars), they get a custom "I ❤ DOORS" merch skin.
- There are many times where the player will think to themselves:
- Prior to the Floor 2 update, interacting with the radio in Jeff's Shop would cause the player to state that "Pressing and twisting all the buttons and knobs seems to do nothing."
- When interacting with a normal painting, the player will state the title of the said painting, e.g. "This painting is titled "Perch"".
- An exception to this painting rule is the paintings leading up to Seek's chase, which, when interacted with, results in the player stating: "This isn't a painting."
- Another exception to this painting rule is the painting "Spacetime" (the Door 60 painting) which, when interacted with, results in the player stating that "This painting doesn't seem to have a title."
- There is a possibility that the player is not the first to arrive at The Hotel, as there are clumps of meat found throughout the Hotel and The Mines, potentially meaning that other people had been here and got killed.[3]
- El Goblino also once said "Oye... why do all you humans come through here anyway? What- what's so important about room 100, düd?".
- Certain badge descriptions might be seen as how the player feels about entities and gameplay.
- The player finds Ambush loud and obnoxious as seen in the "Unbound" achievement description.
- The player doesn't like dealing with Halt as seen in the "Two Steps Ahead" achievement description.
- The player hates Screech as seen in the "I Hate You" achievement description, in which they scream at it.
- The player figured out that the Crucifix wouldn't work on Figure for long in the "All Figured Out" achievement description.
- The player doesn't find Giggle's pranks funny as seen in the "Not Funny" achievement description.
- The player shows fatigue and experience of pain and numbness in their legs as seen in the "A-1000" achievement description, as they claim that they “can't feel their legs".
- The player appears to be ambidextrous, as they pick up gold and use essential items with their left hand while holding and using non-essential items in their right.
- The players have a certain amount of oxygen, if this value is under 0, they will die. The oxygen decreases in the next scenarios:
- Inside a firedamp room, the player can survive for 52.7 seconds before running out of oxygen.
- Underwater, in a flood, the player can survive for 21.25 seconds before running out of oxygen.
- Touching Seek's Goop in the Dam, the player can survive for 3.35 seconds before running out of oxygen, (although, the player will die from damage in most cases before running out of oxygen).
- If the player gets damaged by Sally. However, Sally only removes some oxygen, and the player will always survive.
- If the player isn't in any of these scenarios, the oxygen will increase up to 100 slowly (15.4 seconds to go from 0 to 100).
- The ambience of losing oxygen and after Sally's jumpscare sounds similar to ambience from Tattletail when Mama Tattletail is active.
- According to Guiding Light and Curious Light's death messages, the player starts hallucinating when picking up Glitch Fragments, causing them to see glitched entities. If glitched entities "kill" the player successfully, death messages can reveal to us that we actually died to a heart attack.
Gallery[edit | edit source]
<tabber> |-|In-game=
- Unloadedcharacter.png
The placeholder DOORS character the player gets, after the game takes too long to load their avatar.
The Player being revived by Guiding Light.
- RushNewbadge.png
The Player, as seen in the "In Plain Sight" Achievement.
- YoureIt.png
The player as seen in the "You're It" achievement.
- Seek’s victim.jpeg
A player who has been infected by Seek.
A player's corpse after dying from a swarm of Gloombats.
A player being decapitated by Figure.
- Error creating thumbnail: File missing
Ditto, but old.
A player which is somehow on top of a Drawer.
A player behind Seek (Hotel- version of the game).
- NewPlayerRender.png
A player standing.
- PlayerRenderNew.png
A player in a minecart.
- RevivePlayer.png
A player being revived.
|-|Animations=
- PIdle.gif
Idle Animation.
- PRunning.gif
Run Animation.
- PRunningBackward.gif
Running backwards Animation.
- Jumpanimplayer1.gif
Jump Animation.
- Land-anim1.gif
Land Animation.
Climbing Animation.
- ReviveAnimation.gif
Revive Animation.
A Player being killed by Figure.
- Minecartfall1.gif
A Player falling out of a minecart onto stalagmites.
- Minecartfall2.gif
Ditto.
A Player being eaten by a Grumble.
- Playerdie-to-queengrumble.gif
An unused/scrapped animation for a Player being eaten by the Queen Grumble.
- Queenanimplayer2.gif
Ditto.
- Sludge-eat.gif
A Player being dragged down and consumed by a Seek Sludge.
- Sludge-eat2.gif
Ditto.
- Vacuum-animation1.gif
A Player falling into the Vacuum.
- SnareStart.gif
A Player stepping on Snare.
- SnareStart2.gif
Ditto.
- SnareLoop.gif
A Player stuck on Snare.
- SnareLoop2.gif
Ditto.
|-|Asset Images=
The image that appears on the screen whenever the Player uses any Starlight items or the Herb Of Viridis. In-game, it is colored Yellow for Starlight Items and Green for the Herb of Viridis. ID Number is 11991721847.
The image that appears on the screen whenever the Player takes damage. In-game, it is colored red to fit the color of blood, to give the feeling that the Player is bleeding from the damage they took. This image also appears on the screen whenever the Player is hiding inside of a Hiding Spot. ID Number is 6100076320.
|-|Audio= <tabber>General=
Damage
Shield Damage
Ear Ringing
Death (Default)
Death (Figure)
Death 3 (Grumble)
Death 4 (Eyes)
Losing Oxygen/Hit by Sally
Explode
Breathing
File:Player Breath (Dread).mp3 |-|Consumable Items Use=
Bread/Cheese Eat
Smoothie Drink
Moonlight Float Drink
Starlight Vial Drink
File:Vial of Starlight Use.mp3
Starlight Bottle Drink
Starlight Jug Drink
File:Starlight Jug sounds.mp3 |-|Footsteps=
Brick
File:FootstepHandlerBrick1.wav File:FootstepHandlerBrick2.wav File:FootstepHandlerBrick3.wav
Diamond Plate
File:FootstepHandlerDiamondPlate1.wav File:FootstepHandlerDiamondPlate2.wav
Fabric
File:FootstepHandlerFabric1.wav File:FootstepHandlerFabric2.wav File:FootstepHandlerFabric3.wav File:FootstepHandlerFabric4.wav File:FootstepHandlerFabric5.wav File:FootstepHandlerFabric6.wav File:FootstepHandlerFabric7.wav
Marble
File:FootstepHandlerMarble1.wav File:FootstepHandlerMarble2.wav
Glass
File:FootstepHandlerGlass1.wav File:FootstepHandlerGlass2.wav
Grass
File:FootstepHandlerGrass1.wav File:FootstepHandlerGrass2.wav
Metal
File:FootstepHandlerMetal1.wav File:FootstepHandlerMetal2.wav
Neon
File:FootstepHandlerNeon1.wav File:FootstepHandlerNeon2.wav
Plastic
File:FootstepHandlerPlastic1.wav File:FootstepHandlerPlastic2.wav
Sand
File:FootstepHandlerSand1.wav File:FootstepHandlerSand2.wav
Water
File:FootstepHandlerWater1.wav File:FootstepHandlerWater2.wav
Wood
File:FootstepHandlerWoodl1.wav File:FootstepHandlerWood2.wav File:FootstepHandlerWood3.wav File:FootstepHandlerWood4.wav File:FootstepHandlerWood5.wav File:FootstepHandlerWood6.wav File:FootstepHandlerWood7.wav File:FootstepHandlerWood8.wav File:FootstepHandlerWood9.wav File:FootstepHandlerWood10.wav File:FootstepHandlerWood11.wav
Clown Shoes
File:FootstepHandlerClown1.wav File:FootstepHandlerClown2.mp3 </tabber> </tabber>
References[edit | edit source]
{{#vardefine:columns|1}}
- ↑ "Anyways, I hope you don't mind trying again. It would be helpful." "Alright, hurry back. We're not done yet." "See you next time." "Well… I’ll see you later, right? You’ll come back? Haha.. of course you will. You always do." - Curious Light
- ↑ "as preestablished 99% of entities do not have names and are just dubbed things by the player (other than ones that name themselves like el goblino, bob, jeff, timothy)" – RediblesQW, Discord
- ↑ #Q:"Is the brown stuff around the hotel supposed to be flesh or crap?" A:"meat-like substance" -WowzersItsMe