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{{Entities |
{{Entities |
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|title=The Eyes |
|title = The Eyes |
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|image=<gallery> |
|image = <gallery> |
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Eyes.png|Version 3 (Current) |
Eyes.png|Version 3 (Current) |
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UnusedEyesBGNO.png|Version 2 (Scrapped) |
UnusedEyesBGNO.png|Version 2 (Scrapped) |
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Lookman.png|Version 1 (The Lookman) |
Lookman.png|Version 1 (The Lookman) |
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</gallery> |
</gallery> |
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|attack= |
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*Spawn in a random position, damage players who stare at them. Also teleports to another position to increase difficulty. ([[The Mines]]) |
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|floors= |
|floors= |
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Canon Floors |
Canon Floors |
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*[[The Hotel]] |
* [[The Hotel]] |
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*[[The Mines]] |
* [[The Mines]] |
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*[[Floor 3]] (Very Likely) |
* [[Floor 3]] (Very Likely) |
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Non-Canon Floors |
Non-Canon Floors |
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*[[SUPER HARD MODE!!!]] |
* [[SUPER HARD MODE!!!]] |
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*[[Retro Mode]] |
* [[Retro Mode]] |
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*[[2025 April Fools Event| |
* [[2025 April Fools Event|PARTY MODE]] |
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Other Floors |
Other Floors |
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*HOTEL- |
* HOTEL- |
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|damage=*{{Icons|Damage}} 3-10 per tick |
|damage = * {{Icons|Damage}} 3-10 per tick |
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⚫ | |||
*{{Icons|Damage}} 5-15 per tick (SUPER HARD MODE!!!, HOTEL-) |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
Spawn |
Spawn |
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[[File:EyesInitiate.MP3]] |
[[File:EyesInitiate.MP3]] |
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Teleport |
Teleport |
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[[File:Eyes Official Teleport Sound.mp3]] |
[[File:Eyes Official Teleport Sound.mp3]] |
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|sound2=*'''Attacks''' |
|sound2 = * '''Attacks''' |
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Attack |
Attack |
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[[File:EyesAttack.MP3]] |
[[File:EyesAttack.MP3]] |
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|sound3=*'''Jumpscares''' |
|sound3=* '''Jumpscares''' |
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Jumpscare (Warning: LOUD) |
Jumpscare (Warning: LOUD) |
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[[File:EyesJumpscareSound.wav]] |
[[File:EyesJumpscareSound.wav]] |
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Kill |
Kill |
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[[File:Eyes-HeadPop.ogg]] |
[[File:Eyes-HeadPop.ogg]] |
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|sound4=*'''Miscellaneous''' |
|sound4 = * '''Miscellaneous''' |
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Repent (Before Being Crucified, Warning: LOUD) |
Repent (Before Being Crucified, Warning: LOUD) |
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[[File:Eyes Repent.wav]] |
[[File:Eyes Repent.wav]] |
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Crucified (Unedited) |
Crucified (Unedited) |
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[[File:EyesScream.MP3]] |
[[File:EyesScream.MP3]] |
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|health = * 3 (Repents) |
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|sound5= |
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|type = Hostile (Fatal) |
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|sound6= |
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}} |
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|sound7= |
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|sound8= |
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|sound9=|health=*3 (Repents)|type=Hostile (Fatal)}} |
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<choose uncached=""> |
<choose uncached=""> |
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<option>{{Quote|Last chance to look at me.|'''Look At Me''' [[Achievement]] description}}</option> |
<option>{{Quote|Last chance to look at me.|'''Look At Me''' [[Achievement]] description}}</option> |
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<option>{{Quote|You died to the ''Eyes''.. They don't like to be stared at.|[[Guiding Light]]}}</option> |
<option>{{Quote|You died to the ''Eyes''.. They don't like to be stared at.|[[Guiding Light]]}}</option> |
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</choose> |
</choose> |
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<!-- if you put the quote and the speaker on different lines, the " is on a different line, please don't revert this again --> |
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'''The Eyes''' are a supporting hostile [[List of Entities|entity]] in ''[[DOORS]]'', appearing in [[ |
'''The Eyes''' are a supporting hostile [[List of Entities|entity]] in ''[[DOORS]]'', appearing in [[The Hotel]] and [[The Mines]]. ''Eyes'' have a chance to spawn once the [[player]] opens the door to a new room. |
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=={{Icons|Overview}} Appearance== |
== {{Icons|Overview}} Appearance == |
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<tabber> |
<tabber> |
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|-|Version 3= |
|-|Version 3= |
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''Eyes'' appear as a cluster of different colored eyes in the shape of a giant human eye, emitting a vivid bluish-purple glow. |
''Eyes'' appear as a cluster of 38 different colored eyes in the shape of a giant human eye, emitting a vivid bluish-purple glow. |
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|-|Version 2= |
|-|Version 2= |
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[[File:Bandicam-2023-02-09-19-13-03-664.gif|thumb|''Eyes''<nowiki/>' V2 animation.]] |
[[File:Bandicam-2023-02-09-19-13-03-664.gif|thumb|''Eyes''<nowiki/>' V2 animation.]] |
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|-|Version 1= |
|-|Version 1= |
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The Lookman/Version 1 of ''Eyes'' bears a resemblance to the entity [[Halt]], only taller and with a grey color. This design was later used for Halt, and was changed into the current version sometime afterwards. |
The Lookman/Version 1 of ''Eyes'' bears a resemblance to the entity [[Halt]], only taller and with a grey color. This design was later used for Halt, and was changed into the current version sometime afterwards. |
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|-|Tower Heroes Event = |
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They are the same as version 3, with the only exception being their sparks/glow having a different rate in movement and rotation. They also still have the light surrounding them. |
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</tabber> |
</tabber> |
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=={{Icons|Behavior}} Behavior== |
== {{Icons|Behavior}} Behavior == |
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''Eyes'' have a chance to spawn when a [[player]] opens a door to the next room. Upon spawning, they will emit a bluish-purple glow. There is a brief grace period to give players time to react, after which they will rapidly damage any player that looks at them. |
''Eyes'' have a chance to spawn when a [[player]] opens a door to the next room. Upon spawning, they will emit a bluish-purple glow. There is a brief grace period to give players time to react, after which they will rapidly damage any player that looks at them. |
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=== Notes === |
=== Notes === |
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*''Eyes''' au<nowiki/>ra color is randomized, it can be either purple or blue. |
* ''Eyes''' au<nowiki/>ra color is randomized, it can be either purple or blue. |
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*''Eyes''' am<nowiki/>bience sound will become sped up when jumpscaring the player. |
* ''Eyes''' am<nowiki/>bience sound will become sped up when jumpscaring the player. |
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*During a lag spike, if the player is looking at a door that ''Eyes'' are behind, they can die instantly or take a lot of damage due to the intense lag slowing down FPS. This can commonly happen if ''Eyes'' appear when a player exits [[The Library]]. |
* During a lag spike, if the player is looking at a door that ''Eyes'' are behind, they can die instantly or take a lot of damage due to the intense lag slowing down FPS. This can commonly happen if ''Eyes'' appear when a player exits [[The Library]]. |
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*''Eyes'' can spawn in [[the Courtyard]], [[the Dining Room]], [[the Greenhouse]], and [[the Infirmary]]. |
* ''Eyes'' can spawn in [[the Courtyard]], [[the Dining Room]], [[the Greenhouse]], and [[the Infirmary]]. |
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** ''Eyes'' cannot spawn in [[the Reception]], the Library, [[the Electrical Room]] or during [[Seek]]'s crescendo. |
** ''Eyes'' cannot spawn in [[the Reception]], the Library, [[the Electrical Room]] or during [[Seek]]'s crescendo. |
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***If the player is using the 'Always Watching' [[Modifiers|modifier]], they will spawn in every room, including Seek's chases and [[Figure]]'s rooms. |
*** If the player is using the 'Always Watching' [[Modifiers|modifier]], they will spawn in every room, including Seek's chases and [[Figure]]'s rooms. |
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****They won't spawn in The Reception, however. |
**** They won't spawn in The Reception, however. |
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*It is possible to complete the game without encountering ''Eyes'', but it is unlikely due to them having a higher chance of spawning in The Greenhouse. |
* It is possible to complete the game without encountering ''Eyes'', but it is unlikely due to them having a higher chance of spawning in The Greenhouse. |
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*''Eyes'' emit a slight scream whenever they damage a player. |
* ''Eyes'' emit a slight scream whenever they damage a player. |
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*''Eyes'' won't damage the player in different situations, closing their eyes to indicate this. [[The Backdoor#Entities|Lookman]] acts the same way but without visual changes. |
* ''Eyes'' won't damage the player in different situations, closing their eyes to indicate this. [[The Backdoor#Entities|Lookman]] acts the same way but without visual changes. |
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** If the player is [[hiding]] in a hiding spot. |
** If the player is [[hiding]] in a hiding spot. |
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** If the player is [[climbing]] a [[Climbing|ladder]]. |
** If the player is [[climbing]] a [[Climbing|ladder]]. |
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** If [[Void]] is jumpscaring the player, although they can still damage the player (likely a bug). |
** If [[Void]] is jumpscaring the player, although they can still damage the player (likely a bug). |
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** If [[Glitch]] is jumpscaring the player, although they can still damage the player (likely a bug). |
** If [[Glitch]] is jumpscaring the player, although they can still damage the player (likely a bug). |
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*''Eyes'' have a very large range of damaging players, they can damage and kill the player if they look at them from the farthest not deleted room. |
* ''Eyes'' have a very large range of damaging players, they can damage and kill the player if they look at them from the farthest not deleted room. |
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*''Eyes'' can sometimes spawn behind doors, making them (mostly) friendly. |
* ''Eyes'' can sometimes spawn behind doors, making them (mostly) friendly. |
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*When using the [[Crucifix]] on ''Eyes,'' there will be a delay before the crucifix is activated. This is likely to prevent accidentally wasting the crucifix if the player accidentally looks at ''Eyes.'' |
* When using the [[Crucifix]] on ''Eyes,'' there will be a delay before the crucifix is activated. This is likely to prevent accidentally wasting the crucifix if the player accidentally looks at ''Eyes.'' |
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**''Eyes'' screams before the Crucifix is activated. |
** ''Eyes'' screams before the Crucifix is activated. |
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*[[Rush]] |
* Other entities (commonly [[Rush]]) can despawn ''Eyes'' by opening the next door. |
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* The chance of ''Eyes'' spawning is 3%, or <math>\frac {3}{100}</math>. |
* The chance of ''Eyes'' spawning is 3%, or <math>\frac {3}{100}</math>. |
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**The chances of ''Eyes'' spawning in the Painting Puzzle Room is 0. |
** The chances of ''Eyes'' spawning in the Painting Puzzle Room is 0.0606060606% or <math>\frac {1}{1650}</math>.{{Fact}} |
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***However, ''Eyes'' have a higher chance of spawning in the dining room in [[2023 April Fools Event|SUPER HARD MODE]]. |
*** However, ''Eyes'' have a higher chance of spawning in the dining room in [[2023 April Fools Event|SUPER HARD MODE]]. |
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**''Eyes'' can spawn right after Seek's chase. |
** ''Eyes'' can spawn right after Seek's chase. |
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**''Eyes'' can also spawn right after exiting [[Halt]]'s hallway. |
** ''Eyes'' can also spawn right after exiting [[Halt]]'s hallway. |
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*As of [[Update Logs|The Hunt update]], ''Eyes'' can now spawn in dark rooms (if you don't count the Greenhouse), therefore working as a light source. |
* As of [[Update Logs|The Hunt update]], ''Eyes'' can now spawn in dark rooms (if you don't count the Greenhouse), therefore working as a light source. |
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*''Eyes'' can spawn at the same time with Rush, [[Ambush]] and [[The Rooms|A-60]] (with modifiers). |
* ''Eyes'' can spawn at the same time with Rush, [[Ambush]] and [[The Rooms|A-60]] (with modifiers). |
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**When using the "Room for More" modifier, ''Eyes'' can spawn at the same time with A-60, making it hard to hear because of their whispers. |
** When using the "Room for More" modifier, ''Eyes'' can spawn at the same time with A-60, making it hard to hear because of their whispers. |
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*If ''Eyes'' spawn in a [[Dupe]] room, they will almost always spawn closest to the real door. |
* If ''Eyes'' spawn in a [[Dupe]] room, they will almost always spawn closest to the real door. |
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** This can happen with any of the ''Eyes''-based Modifiers activated. |
** This can happen with any of the ''Eyes''-based Modifiers activated. |
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***Keep in mind that they will still spawn closer to the correct door in the Seek chase, even though these rooms do not contain Dupe doors. |
*** Keep in mind that they will still spawn closer to the correct door in the Seek chase, even though these rooms do not contain Dupe doors. |
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**This can also occur with Subspace Tripmine doors in SUPER HARD MODE. |
** This can also occur with Subspace Tripmine doors in SUPER HARD MODE. |
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*''Eyes'' can act like a light source in the Greenhouse and dark rooms. |
* ''Eyes'' can act like a light source in the Greenhouse and dark rooms. |
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*''Eyes''<nowiki/>' light is not seen in blood rooms made by Jack. |
* ''Eyes''<nowiki/>' light is not seen in blood rooms made by Jack. |
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*''Eyes'' may sometimes spawn in the Infirmary, although this is likely a bug. |
* ''Eyes'' may sometimes spawn in the Infirmary, although this is likely a bug. |
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*''Eyes'' will teleport more frequently the longer the player is in a room with them. |
* ''Eyes'' will teleport more frequently the longer the player is in a room with them. |
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===[[2023 April Fools Event| |
=== [[2023 April Fools Event|SUPER HARD MODE!!!]] === |
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*The chance of ''Eyes'' spawning in is significantly greater. |
* The chance of ''Eyes'' spawning in is significantly greater. |
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**They can even spawn in the following rooms: |
** They can even spawn in the following rooms: |
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***[[Jeff Shop]]. |
*** [[Jeff Shop]]. |
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***Any room during Seek's crescendo. |
*** Any room during Seek's crescendo. |
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===[[2024 April Fools Event| |
=== [[2024 April Fools Event|RETRO MODE]] === |
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*''Eyes'' spawn more often. |
* ''Eyes'' spawn more often. |
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*''Eyes'' don't have an aura, making it harder to detect ''Eyes'' |
* ''Eyes'' don't have an aura, making it harder to detect ''Eyes'' |
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*''Eyes'' can attack the [[player]] if the player is inside a closet |
* ''Eyes'' can attack the [[player]] if the player is inside a closet |
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=== [[2025 April Fools Event| |
=== [[2025 April Fools Event|PARTY MODE]] === |
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* ''Eyes'' despawn after 3 doors are opened after the room they spawned in, instead of 1. |
* ''Eyes'' despawn after 3 doors are opened after the room they spawned in, instead of 1. |
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* ''Eyes'' have the ability to teleport as in [[The Mines]]. |
* ''Eyes'' have the ability to teleport as in [[The Mines]]. |
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=== HOTEL- === |
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* ''Eyes'' deals more damage. |
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* ''Eyes'' will still deal damage even if the player is very far away. |
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== {{Icons|Bugs}} Bugs == |
== {{Icons|Bugs}} Bugs == |
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*''Eyes''<nowiki/>' whispers can appear before the spawn sound. |
* ''Eyes''<nowiki/>' whispers can appear before the spawn sound. |
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*There is currently a bug with the "Seeing Double" and "Four Eyes" modifier that allows the player to select this modifier, if the player has "Not Five Stars" and "Hotel Hell" [[Achievements|achievement]], even if the player does not have the "You Can't See Me" achievement. |
* There is currently a bug with the "Seeing Double" and "Four Eyes" modifier that allows the player to select this modifier, if the player has "Not Five Stars" and "Hotel Hell" [[Achievements|achievement]], even if the player does not have the "You Can't See Me" achievement. |
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*If player continues walking after taking damage from ''Eyes'' with "Injuries" modifier their walk speed will not change until player stops moving. |
* If player continues walking after taking damage from ''Eyes'' with "Injuries" modifier their walk speed will not change until player stops moving. |
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* There is a bug since The Backdoor update, where the player is forced to look at ''Eyes'' after [[Seek]]'s cutscene, being completely unavoidable, as the player takes damage before being able to move the camera. This only happens with modifiers ("Always Watching", "Seeing Double" and "Four Eyes"). |
* There is a bug since The Backdoor update, where the player is forced to look at ''Eyes'' after [[Seek]]'s cutscene, being completely unavoidable, as the player takes damage before being able to move the camera. This only happens with modifiers ("Always Watching", "Seeing Double" and "Four Eyes"). |
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**This, together with "Last Breath" can make the game completely impossible unless ''Eyes'' don't spawn right in front of the door, with enough luck. |
** This, together with "Last Breath" can make the game completely impossible unless ''Eyes'' don't spawn right in front of the door, with enough luck. |
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*If ''Eyes'' spawn and the next door is opened extremely fast, they won't despawn. Two sets of ''Eyes'' can be active at the same time because of this bug. It is a lot more common with speed modifiers. |
* If ''Eyes'' spawn and the next door is opened extremely fast, they won't despawn. Two sets of ''Eyes'' can be active at the same time because of this bug. It is a lot more common with speed modifiers. |
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*''Eyes'' have a chance of spawning outside of the room, but their lights and sounds can still be heard. |
* ''Eyes'' have a chance of spawning outside of the room, but their lights and sounds can still be heard. |
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*There is currently a bug with the 'Nosey' modifier where ''Eyes'' spawns in every room except the first 5 rooms, the seek chase, the infirmary, the [[The Library|Library]], [[Jeff Shop]] and Halts sequence. |
* There is currently a bug with the 'Nosey' modifier where ''Eyes'' spawns in every room except the first 5 rooms, the seek chase, the infirmary, the [[The Library|Library]], [[Jeff Shop]] and Halts sequence. |
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* When "Seeing Double" or "Four Eyes" modifiers are active, you can crucify 2 ''Eyes'' at the same time |
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** It's unknown why you can't crucify 4 however |
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=={{Icons|Trivia}} Trivia== |
== {{Icons|Trivia}} Trivia == |
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*''Eyes'' were originally going to be named "Lookman."<ref>[https://twitter.com/LightningSplash/status/1699829226470269179?t=0j58sJ5lGh9dFOa_BpaHJA&s=19 "also, 'Eyes' was originally called 'Lookman'" -LSPLASH, Twitter]</ref> |
* ''Eyes'' were originally going to be named "Lookman."<ref>[https://twitter.com/LightningSplash/status/1699829226470269179?t=0j58sJ5lGh9dFOa_BpaHJA&s=19 "also, 'Eyes' was originally called 'Lookman'" -LSPLASH, Twitter]</ref> |
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**[[LSPLASH]] wanted to rename ''Eyes'' to "Stare" because they were often confused with [[Seek]]'s eyes and didn't follow the same naming scheme as the other entities, but he didn't because he thought it was too late.<ref>[https://twitter.com/LightningSplash/status/1699829226470269179?t=hDGO3yENx3RzfV0nAIOuzQ&s=19 "i really wanted to rename 'Eyes' to 'Stare'" -LSPLASH, Twitter]</ref> |
** [[LSPLASH]] wanted to rename ''Eyes'' to "Stare" because they were often confused with [[Seek]]'s eyes and didn't follow the same naming scheme as the other entities, but he didn't because he thought it was too late.<ref>[https://twitter.com/LightningSplash/status/1699829226470269179?t=hDGO3yENx3RzfV0nAIOuzQ&s=19 "i really wanted to rename 'Eyes' to 'Stare'" -LSPLASH, Twitter]</ref> |
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**An entity in [[The Backdoor]] with a nearly identical mechanic was later named "the Lookman." |
** An entity in [[The Backdoor]] with a nearly identical mechanic was later named "the Lookman." |
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**In ''The Mines, Eyes'' behave even more like the [[The Lookman|Lookman]], as they can now teleport. However, the Lookman will only teleport after damaging a player, while ''Eyes'' will teleport randomly every few seconds. |
** In ''The Mines, Eyes'' behave even more like the [[The Lookman|Lookman]], as they can now teleport. However, the Lookman will only teleport after damaging a player, while ''Eyes'' will teleport randomly every few seconds. |
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*[[RediblesQW|Redibles]] has expressed interest in a UGC hat/face accessory based on ''Eyes''.<ref>[https://twitter.com/RediblesQW/status/1580669414168723456?cxt=HHwWgIDQraOd1e8rAAAA Q: "Eyes hat, basically a face accessorie based off eycs" A: "good idea"] – RediblesQW, Twitter</ref> |
* [[RediblesQW|Redibles]] has expressed interest in a UGC hat/face accessory based on ''Eyes''.<ref>[https://twitter.com/RediblesQW/status/1580669414168723456?cxt=HHwWgIDQraOd1e8rAAAA Q: "Eyes hat, basically a face accessorie based off eycs" A: "good idea"] – RediblesQW, Twitter</ref> |
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*''Eyes''<nowiki/>' texture is made of 38 individual eyes. |
* ''Eyes''<nowiki/>' texture is made of 38 individual eyes. |
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**However, their [[Achievements|achievement]] icon features more eyes than the entity has in-game, with a total of 60 eyes, and in their [[crucifix]] achievement, only 21. |
** However, their [[Achievements|achievement]] icon features more eyes than the entity has in-game, with a total of 60 eyes, and in their [[crucifix]] achievement, only 21. |
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***The remaining 17 eyes are barely visible due to how dark the achievement icon is. |
*** The remaining 17 eyes are barely visible due to how dark the achievement icon is. |
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*''Eyes'' and [[Giggle]] are the only entities to attack using repeated, rapid-fire damage, unlike most entities which typically instantly kill or do a set of damage. |
* ''Eyes'' and [[Giggle]] are the only entities to attack using repeated, rapid-fire damage, unlike most entities which typically instantly kill or do a set of damage. |
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*''Eyes'' used to be able to spawn behind the blocked doors in ventilation (vent) rooms, which would result in players completely avoiding them due to it being impossible to enter through such doors. |
* ''Eyes'' used to be able to spawn behind the blocked doors in ventilation (vent) rooms, which would result in players completely avoiding them due to it being impossible to enter through such doors. |
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**In the Hotel+ update, vent rooms with blocked doors were [[Removed Content|removed]], making this no longer an issue. |
** In the Hotel+ update, vent rooms with blocked doors were [[Removed Content|removed]], making this no longer an issue. |
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*Upon using the crucifix on ''Eyes'', the entity will play a noise called "Repent," an edited version of Seek's unused repent noise. |
* Upon using the crucifix on ''Eyes'', the entity will play a noise called "Repent," an edited version of Seek's unused repent noise. |
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*When using a crucifix on ''Eyes'', their bluish-purple glow will turn dark red. |
* When using a crucifix on ''Eyes'', their bluish-purple glow will turn dark red. |
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* ''Eyes'' cannot spawn on a firedamp room |
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*In Tower Heroes, ''Eyes''' death sound is the same as the sound emitted when they are being crucified. |
* In Tower Heroes, ''Eyes''' death sound is the same as the sound emitted when they are being crucified. |
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*The player is actually able to look at ''Eyes'', but only once the crucifix process has started. |
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* |
* The player is actually able to look at ''Eyes'', but only once the crucifix process has started. |
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** It is also possible to look at ''Eyes'' when the next door is opened but ''Eyes'' haven't disappeared yet. The entity stops dealing damage immediately after the next door is opened. |
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*Before The Backdoor was added, ''Eyes'' didn't have a jumpscare; the player would just fall into the void. This also happened in Super Hard Mode. |
* Before The Backdoor was added, ''Eyes'' didn't have a jumpscare; the player would just fall into the void. This also happened in Super Hard Mode. |
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** As of the Backdoor event, ''Eyes'' do have a jumpscare, in which the camera gets quickly pulled towards them. |
** As of the Backdoor event, ''Eyes'' do have a jumpscare, in which the camera gets quickly pulled towards them. |
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***From a third-person point of view, the dying player grabs their head for a few seconds. Then, the player's head pops off, and they fall to the ground. |
*** From a third-person point of view, the dying player grabs their head for a few seconds. Then, the player's head pops off, and they fall to the ground. |
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*It is believed that ''Eyes''<nowiki/>''<nowiki/>''' crucifix badge title is a reference to John Cena's "[https://www.google.com/search?q=you+can%27t+see+me+meme&rlz=1C1GCEA_en&sxsrf=AJOqlzUczNqOeRwElPYDXTB7jRZuhnUgvg:1679338340174&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjD5eTpluv9AhXKkmoFHV39Bi4Q_AUoAXoECAEQAw&biw=1920&bih=937&dpr=1 You Can't See Me]" meme. |
* It is believed that ''Eyes''<nowiki/>''<nowiki/>''' crucifix badge title is a reference to John Cena's "[https://www.google.com/search?q=you+can%27t+see+me+meme&rlz=1C1GCEA_en&sxsrf=AJOqlzUczNqOeRwElPYDXTB7jRZuhnUgvg:1679338340174&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjD5eTpluv9AhXKkmoFHV39Bi4Q_AUoAXoECAEQAw&biw=1920&bih=937&dpr=1 You Can't See Me]" meme. |
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*The badge for crucifying<nowiki/>''<nowiki/>'' Eyes had a different description. Before It was "That probably wasn't the best use of one of these.", but |
* The badge for crucifying<nowiki/>''<nowiki/>'' Eyes had a different description. Before It was "That probably wasn't the best use of one of these.", but it was changed in The Hunt update to "Stop staring at me with them big ol' eyes!". |
||
**The new achievement desc<nowiki/>''<nowiki/>''ription a reference to [https://youtu.be/EJcIyGIS3UA this clip] from SpongeBob SquarePants. |
** The new achievement desc<nowiki/>''<nowiki/>''ription a reference to [https://youtu.be/EJcIyGIS3UA this clip] from SpongeBob SquarePants. |
||
*''Eyes''<nowiki/>' badge description is a reference to a line in "Face Off", an episode of [https://en.wikipedia.org/wiki/Breaking_Bad Breaking Bad]. |
* ''Eyes''<nowiki/>' badge description is a reference to a line in "Face Off", an episode of [https://en.wikipedia.org/wiki/Breaking_Bad Breaking Bad]. |
||
*''Eyes''<nowiki/>' sparkles use a texture called "[https://www.roblox.com/library/2581223252 sanseyelol]". |
* ''Eyes''<nowiki/>' sparkles use a texture called "[https://www.roblox.com/library/2581223252 sanseyelol]". |
||
**This texture is also used for [[Halt]] and [[Guiding Light]]. |
** This texture is also used for [[Halt]] and [[Guiding Light]]. |
||
***The texture's name was changed to "[https://www.roblox.com/library/2581223252 why are you guys commenting on this]" after an influx of users commented on the texture. |
*** The texture's name was changed to "[https://www.roblox.com/library/2581223252 why are you guys commenting on this]" after an influx of users commented on the texture. |
||
*''Eyes''<nowiki/>' whispers come from [https://www.roblox.com/library/1228230799 this audio]. This audio is also used by Halt. |
* ''Eyes''<nowiki/>' whispers come from [https://www.roblox.com/library/1228230799 this audio]. This audio is also used by Halt. |
||
*''Eyes''' attack sound <nowiki/>comes from this [https://www.roblox.com/library/9126213993/Whisper-Bursts-Unintelligible-Eerie-Evil-Gho-SFX sound effect]. |
* ''Eyes''' attack sound <nowiki/>comes from this [https://www.roblox.com/library/9126213993/Whisper-Bursts-Unintelligible-Eerie-Evil-Gho-SFX sound effect]. |
||
*''Eyes'' can spawn as early as Door 5 and as late as door 98. |
* ''Eyes'' can spawn as early as Door 5 and as late as door 98. |
||
*Very rarely, ''Eyes'' can spawn outside of the map. |
* Very rarely, ''Eyes'' can spawn outside of the map. |
||
*''Eyes'' have spawned during the Seek chase multiple times when the developers were trolling [https://www.youtube.com/@KreekCraft KreekCraft]. |
* ''Eyes'' have spawned during the Seek chase multiple times when the developers were trolling [https://www.youtube.com/@KreekCraft KreekCraft]. |
||
*''Eyes'' are one of the only entities that Guiding Light and [[El Goblino]] refer to with a different set of pronouns, using they/them when mentioning them instead of "it". The other such entity is [[Snare]], although this could be due to multiple Snares often appearing in the same room. |
* ''Eyes'' are one of the only entities that Guiding Light and [[El Goblino]] refer to with a different set of pronouns, using they/them when mentioning them instead of "it". The other such entity is [[Snare]], although this could be due to multiple Snares often appearing in the same room. |
||
**This implies that ''Eyes'' are actually a group of entities instead of one singular entity. However, this hasn't been confirmed and is only speculation. |
** This implies that ''Eyes'' are actually a group of entities instead of one singular entity. However, this hasn't been confirmed and is only speculation. |
||
*''Eyes'' were once in combat with [[Bob]], according to El Goblino, who referred to them as "those eye thingies". |
* ''Eyes'' were once in combat with [[Bob]], according to El Goblino, who referred to them as "those eye thingies". |
||
* There's an ambient sound similar to ''Eyes''<nowiki/>' attack sound that can be heard in the ''Hotel''. |
* There's an ambient sound similar to ''Eyes''<nowiki/>' attack sound that can be heard in the ''Hotel''. |
||
Line 204: | Line 197: | ||
The player will do an animation. This animation shows the player holding their head with two hands, step back, and their head will explode from their body and ragdoll onto the floor. |
The player will do an animation. This animation shows the player holding their head with two hands, step back, and their head will explode from their body and ragdoll onto the floor. |
||
=={{Icons|Trivia}} Strategy== |
== {{Icons|Trivia}} Strategy == |
||
*As soon as you hear their spawn cue, look down or away from the purple light. ''Eyes'' will disappear once the next door is opened. |
* As soon as you hear their spawn cue, look down or away from the purple light. ''Eyes'' will disappear once the next door is opened. |
||
*As ''Eyes'' are rather easy to deal with, it is best to not waste a [[Crucifix]] on them, unless a player encounters [[Void]] at the same time ''Eyes'' spawn. |
* As ''Eyes'' are rather easy to deal with, it is best to not waste a [[Crucifix]] on them, unless a player encounters [[Void]] at the same time ''Eyes'' spawn. |
||
*If you are lagging in multiplayer, it's best to keep looking down while not moving and let your teammate open the next door to despawn ''Eyes''. |
* If you are lagging in multiplayer, it's best to keep looking down while not moving and let your teammate open the next door to despawn ''Eyes''. |
||
=={{Icons|Achievement}} Related achievements== |
== {{Icons|Achievement}} Related achievements == |
||
{{Achievement |
{{Achievement |
||
|image=Look at Me Badge.png |
|image=Look at Me Badge.png |
||
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|text2=Use a Crucifix against the ''Eyes''.}} |
|text2=Use a Crucifix against the ''Eyes''.}} |
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=={{Icons| |
== {{Icons|Modifiers}} Related modifiers == |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
{{Log|August 30th, 2024|''Eyes'' can teleport around the room in The Mines. Also now has a third person jumpscare.}}{{Log|1=April 1, 2024 |
{{Log|August 30th, 2024|''Eyes'' can teleport around the room in The Mines. Also now has a third person jumpscare.}}{{Log|1=April 1, 2024 |
||
|2= |
|2= |
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Introduced.}} |
Introduced.}} |
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=={{Icons|Gallery}} Gallery == |
== {{Icons|Gallery}} Gallery == |
||
<tabber> |
<tabber> |
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|-|In-game= |
|-|In-game= |
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Eyes UGC.webp|Eyes's UGC: Eyes |
Eyes UGC.webp|Eyes's UGC: Eyes |
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EyesFigure.png|Eyes's Phatmojo Mini Figure |
EyesFigure.png|Eyes's Phatmojo Mini Figure |
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EyesHolographicSticker.webp|Eyes Holographic Sticker |
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Eyes Holographic Sticker Teaser.jpeg|Teaser for Eyes's Holographic Sticker |
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</gallery> |
</gallery> |
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}} |
}} |
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</tabber> |
</tabber> |
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=={{Icons|Gallery}} References== |
== {{Icons|Gallery}} References == |
||
{{Reflist}} |
{{Reflist}} |
||
{{Navigation}} |
{{Navigation}} |
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⚫ | |||
⚫ | |||
⚫ | |||
[[Category:Entities]] |
[[Category:Entities]] |
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[[Category:2D Entities]] |
[[Category:2D Entities]] |
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[[Category:Hostile Entities]] |
[[Category:Hostile Entities]] |
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[[Category:Lethal Entities]] |
[[Category:Lethal Entities]] |
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[[Category:Hotel]] |
[[Category:The Hotel]] |
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[[Category:The Mines]] |
[[Category:The Mines]] |
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⚫ | |||
⚫ | |||
⚫ |
Latest revision as of 15:29, 11 July 2025
<infobox layout="stacked"> <title source="title"> <default>Eyes</default> <format>The Eyes</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> <choose uncached=""> <option>
"Last chance to look at me."
- Look At Me Achievement description
</option> <option>
"You died to the Eyes.. They don't like to be stared at."
- Guiding Light
</option>
</choose>
The Eyes are a supporting hostile entity in DOORS, appearing in The Hotel and The Mines. Eyes have a chance to spawn once the player opens the door to a new room.
Appearance
<tabber> |-|Version 3= Eyes appear as a cluster of 38 different colored eyes in the shape of a giant human eye, emitting a vivid bluish-purple glow. |-|Version 2=
Eyes appeared as a cluster of a floating eyes that open and close randomly. They have no aura or glow unlike their newer version. |-|Version 1= The Lookman/Version 1 of Eyes bears a resemblance to the entity Halt, only taller and with a grey color. This design was later used for Halt, and was changed into the current version sometime afterwards. </tabber>
Behavior
Eyes have a chance to spawn when a player opens a door to the next room. Upon spawning, they will emit a bluish-purple glow. There is a brief grace period to give players time to react, after which they will rapidly damage any player that looks at them.
Eyes deals damage to the player ranging from 3 to 10 points of damage-per-shoot. The amount of damage depends on its position on the player's screen. The closer Eyes are to the center of the screen, the more damage they inflict. Conversely, when Eyes are positioned near the edges of the screen, it deals less damage.
Within The Mines, Eyes were given the ability to teleport, with the chance to appear in front of the player and give them damage, (this is also found in one of the scrapped modifiers for Eyes). Eyes will despawn when the next door is opened, but have a chance to spawn twice (or more) in a row, swiftly move to the next room, leaving a trail behind.
Eyes will flash white aura upon damaging the player. In first person, if the player dies they will pull the player's eyes towards them. In third person, while Eyes damages the player, said player will attempt to cover their eyes before looking at them one more time before they decapitate the player.
Notes
- Eyes' aura color is randomized, it can be either purple or blue.
- Eyes' ambience sound will become sped up when jumpscaring the player.
- During a lag spike, if the player is looking at a door that Eyes are behind, they can die instantly or take a lot of damage due to the intense lag slowing down FPS. This can commonly happen if Eyes appear when a player exits The Library.
- Eyes can spawn in the Courtyard, the Dining Room, the Greenhouse, and the Infirmary.
- Eyes cannot spawn in the Reception, the Library, the Electrical Room or during Seek's crescendo.
- It is possible to complete the game without encountering Eyes, but it is unlikely due to them having a higher chance of spawning in The Greenhouse.
- Eyes emit a slight scream whenever they damage a player.
- Eyes won't damage the player in different situations, closing their eyes to indicate this. Lookman acts the same way but without visual changes.
- If the player is hiding in a hiding spot.
- If the player is climbing a ladder.
- If a cutscene is playing.
- If Screech is present around the player.
- If Giggle is on the player's face.
- If the player is stuck on a Snare.
- If Dupe is attacking the player.
- If Void is jumpscaring the player, although they can still damage the player (likely a bug).
- If Glitch is jumpscaring the player, although they can still damage the player (likely a bug).
- Eyes have a very large range of damaging players, they can damage and kill the player if they look at them from the farthest not deleted room.
- Eyes can sometimes spawn behind doors, making them (mostly) friendly.
- When using the Crucifix on Eyes, there will be a delay before the crucifix is activated. This is likely to prevent accidentally wasting the crucifix if the player accidentally looks at Eyes.
- Eyes screams before the Crucifix is activated.
- Other entities (commonly Rush) can despawn Eyes by opening the next door.
- The chance of Eyes spawning is 3%, or .
- The chances of Eyes spawning in the Painting Puzzle Room is 0.0606060606% or .[citation needed]
- However, Eyes have a higher chance of spawning in the dining room in SUPER HARD MODE.
- Eyes can spawn right after Seek's chase.
- Eyes can also spawn right after exiting Halt's hallway.
- The chances of Eyes spawning in the Painting Puzzle Room is 0.0606060606% or .[citation needed]
- As of The Hunt update, Eyes can now spawn in dark rooms (if you don't count the Greenhouse), therefore working as a light source.
- Eyes can spawn at the same time with Rush, Ambush and A-60 (with modifiers).
- When using the "Room for More" modifier, Eyes can spawn at the same time with A-60, making it hard to hear because of their whispers.
- If Eyes spawn in a Dupe room, they will almost always spawn closest to the real door.
- This can happen with any of the Eyes-based Modifiers activated.
- Keep in mind that they will still spawn closer to the correct door in the Seek chase, even though these rooms do not contain Dupe doors.
- This can also occur with Subspace Tripmine doors in SUPER HARD MODE.
- This can happen with any of the Eyes-based Modifiers activated.
- Eyes can act like a light source in the Greenhouse and dark rooms.
- Eyes' light is not seen in blood rooms made by Jack.
- Eyes may sometimes spawn in the Infirmary, although this is likely a bug.
- Eyes will teleport more frequently the longer the player is in a room with them.
SUPER HARD MODE!!!
- The chance of Eyes spawning in is significantly greater.
- They can even spawn in the following rooms:
- Jeff Shop.
- Any room during Seek's crescendo.
- They can even spawn in the following rooms:
RETRO MODE
- Eyes spawn more often.
- Eyes don't have an aura, making it harder to detect Eyes
- Eyes can attack the player if the player is inside a closet
PARTY MODE
- Eyes despawn after 3 doors are opened after the room they spawned in, instead of 1.
- Eyes are moving constantly and will bounce off the walls.
- Eyes have the ability to teleport as in The Mines.
HOTEL-
- Eyes deals more damage.
- Eyes will still deal damage even if the player is very far away.
Bugs
- Eyes' whispers can appear before the spawn sound.
- There is currently a bug with the "Seeing Double" and "Four Eyes" modifier that allows the player to select this modifier, if the player has "Not Five Stars" and "Hotel Hell" achievement, even if the player does not have the "You Can't See Me" achievement.
- If player continues walking after taking damage from Eyes with "Injuries" modifier their walk speed will not change until player stops moving.
- There is a bug since The Backdoor update, where the player is forced to look at Eyes after Seek's cutscene, being completely unavoidable, as the player takes damage before being able to move the camera. This only happens with modifiers ("Always Watching", "Seeing Double" and "Four Eyes").
- This, together with "Last Breath" can make the game completely impossible unless Eyes don't spawn right in front of the door, with enough luck.
- If Eyes spawn and the next door is opened extremely fast, they won't despawn. Two sets of Eyes can be active at the same time because of this bug. It is a lot more common with speed modifiers.
- Eyes have a chance of spawning outside of the room, but their lights and sounds can still be heard.
- There is currently a bug with the 'Nosey' modifier where Eyes spawns in every room except the first 5 rooms, the seek chase, the infirmary, the Library, Jeff Shop and Halts sequence.
- When "Seeing Double" or "Four Eyes" modifiers are active, you can crucify 2 Eyes at the same time
- It's unknown why you can't crucify 4 however
Trivia
- Eyes were originally going to be named "Lookman."[1]
- LSPLASH wanted to rename Eyes to "Stare" because they were often confused with Seek's eyes and didn't follow the same naming scheme as the other entities, but he didn't because he thought it was too late.[2]
- An entity in The Backdoor with a nearly identical mechanic was later named "the Lookman."
- In The Mines, Eyes behave even more like the Lookman, as they can now teleport. However, the Lookman will only teleport after damaging a player, while Eyes will teleport randomly every few seconds.
- Redibles has expressed interest in a UGC hat/face accessory based on Eyes.[3]
- Eyes' texture is made of 38 individual eyes.
- However, their achievement icon features more eyes than the entity has in-game, with a total of 60 eyes, and in their crucifix achievement, only 21.
- The remaining 17 eyes are barely visible due to how dark the achievement icon is.
- However, their achievement icon features more eyes than the entity has in-game, with a total of 60 eyes, and in their crucifix achievement, only 21.
- Eyes and Giggle are the only entities to attack using repeated, rapid-fire damage, unlike most entities which typically instantly kill or do a set of damage.
- Eyes used to be able to spawn behind the blocked doors in ventilation (vent) rooms, which would result in players completely avoiding them due to it being impossible to enter through such doors.
- In the Hotel+ update, vent rooms with blocked doors were removed, making this no longer an issue.
- Upon using the crucifix on Eyes, the entity will play a noise called "Repent," an edited version of Seek's unused repent noise.
- When using a crucifix on Eyes, their bluish-purple glow will turn dark red.
- Eyes cannot spawn on a firedamp room
- In Tower Heroes, Eyes' death sound is the same as the sound emitted when they are being crucified.
- The player is actually able to look at Eyes, but only once the crucifix process has started.
- It is also possible to look at Eyes when the next door is opened but Eyes haven't disappeared yet. The entity stops dealing damage immediately after the next door is opened.
- Before The Backdoor was added, Eyes didn't have a jumpscare; the player would just fall into the void. This also happened in Super Hard Mode.
- As of the Backdoor event, Eyes do have a jumpscare, in which the camera gets quickly pulled towards them.
- From a third-person point of view, the dying player grabs their head for a few seconds. Then, the player's head pops off, and they fall to the ground.
- As of the Backdoor event, Eyes do have a jumpscare, in which the camera gets quickly pulled towards them.
- It is believed that Eyes' crucifix badge title is a reference to John Cena's "You Can't See Me" meme.
- The badge for crucifying Eyes had a different description. Before It was "That probably wasn't the best use of one of these.", but it was changed in The Hunt update to "Stop staring at me with them big ol' eyes!".
- The new achievement description a reference to this clip from SpongeBob SquarePants.
- Eyes' badge description is a reference to a line in "Face Off", an episode of Breaking Bad.
- Eyes' sparkles use a texture called "sanseyelol".
- This texture is also used for Halt and Guiding Light.
- The texture's name was changed to "why are you guys commenting on this" after an influx of users commented on the texture.
- This texture is also used for Halt and Guiding Light.
- Eyes' whispers come from this audio. This audio is also used by Halt.
- Eyes' attack sound comes from this sound effect.
- Eyes can spawn as early as Door 5 and as late as door 98.
- Very rarely, Eyes can spawn outside of the map.
- Eyes have spawned during the Seek chase multiple times when the developers were trolling KreekCraft.
- Eyes are one of the only entities that Guiding Light and El Goblino refer to with a different set of pronouns, using they/them when mentioning them instead of "it". The other such entity is Snare, although this could be due to multiple Snares often appearing in the same room.
- This implies that Eyes are actually a group of entities instead of one singular entity. However, this hasn't been confirmed and is only speculation.
- Eyes were once in combat with Bob, according to El Goblino, who referred to them as "those eye thingies".
- There's an ambient sound similar to Eyes' attack sound that can be heard in the Hotel.
Jumpscares
1st Person
The camera will be forced to look at Eyes, and the screen will zoom into Eyes while the screen turning purple until it is bigger than the screen, and die.
3rd Person
The player will do an animation. This animation shows the player holding their head with two hands, step back, and their head will explode from their body and ragdoll onto the floor.
Strategy
- As soon as you hear their spawn cue, look down or away from the purple light. Eyes will disappear once the next door is opened.
- As Eyes are rather easy to deal with, it is best to not waste a Crucifix on them, unless a player encounters Void at the same time Eyes spawn.
- If you are lagging in multiplayer, it's best to keep looking down while not moving and let your teammate open the next door to despawn Eyes.
Related achievements
Look at Me
|
You Can't See Me
|
Modifiers Related modifiers
"Eyes will spawn more."
Cannot be used with: 'Always Watching', 'Seeing Double', and 'Four Eyes'
Floors: The Hotel, The Mines
"Eyes will always spawn."
Requires 'You Can't See Me'
Cannot be used with: 'Nosey', 'Seeing Double', and 'Four Eyes'
Floors: The Hotel, The Mines
"Two sets of Eyes will always spawn."
Requires 'Not Five Stars'
Cannot be used with: 'Nosey', 'Always Watching', and 'Four Eyes'
Floors: The Hotel, The Mines
"Four sets of Eyes will always spawn."
Requires 'Hotel Hell'
Cannot be used with: 'Nosey', 'Always Watching', and 'Seeing Double'
Floors: The Hotel, The Mines
"Eyes will teleport around the room."
Requires 'See You Soon'
Floors: The Hotel
History
Gallery
<tabber> |-|In-game= <tabber>Screenshots=
- Error creating thumbnail: File missing
The unused "Bite" particle of the Eyes in-game.
- Screenshot 20230129 044116.png
Eyes aura seen right after disappearing.
- Error creating thumbnail: File missing
A player getting damaged by Eyes with the overheal effect from the Bottle of Starlight.
- PlayerReallyCloseTodyingToeyesNewJumpscare.png
Eyes less than a second away from killing a player.
|-| Unique Appearances=
Eyes spawning right after a Rush attack.
Eyes behind a barricaded door in the Vent Room.
Eyes in The Meeting Room.
- Error creating thumbnail: File missing
Eyes clipping through a wall.
- Error creating thumbnail: File missing
The player looking directly at Eyes through the glass without taking any damage.
Eyes spawning in the Mini-Library.
- MinesEyes1.PNG
Eyes in The Mines.
- MinesEyes2.PNG
Ditto, but teleporting.
- Error creating thumbnail: File missing
Eyes spawning in the floor in The Greenhouse.
- Error creating thumbnail: File missing
Eyes in The Infirmary.
- Screenshot 2023-03-30-16-00-38-903 com.roblox.client.jpg
Eyes spawning upstairs.
- Error creating thumbnail: File missing
A player looking at Eyes halfway without taking damage.
- Error creating thumbnail: File missing
A Player inside of Eyes.
- Staring At Eyes (Real).png
Eyes getting stuck in a wall, making them safe to look at.
- Error creating thumbnail: File missing
Eyes spawned behind the sub-room's door.
- Sneakys screenshot not mine.jpg
Two of Eyes in one room.
- RobloxScreenShot20230918 164408290.png
Eyes in a fireplace.
- Error creating thumbnail: File missing
Eyes spawned through a wall.
- Error creating thumbnail: File missing
Eyes spawning in a toolshed.
- Error creating thumbnail: File missing
Eyesin a wall, making it impossible to get damaged.
- Error creating thumbnail: File missing
Eyes spawning in the courtyard, seen behind a door while taking no damage.
- Error creating thumbnail: File missing
Eyes seen glitched inside a wardrobe.
Eyes in the same room as Dread.
- SpawnAlongSeek.png
Eyes, spawning Alongside seek
- Error creating thumbnail: File missing
Ditto, but without being above the ground.
- Static-assets-upload16088316151071591730.webp
Eyes behind a door in The Greenhouse
|-| Crucifix=
Eyes turning darker while being restrained by the crucifix.
Ditto, but in The Greenhouse.
- Error creating thumbnail: File missing
Eye's crucifixion on table.
</tabber> |-|Assets= <tabber>2D Assets=
- Spark.webp
Eyes' uncolored particles.
- TrailGarbled.webp
The image used for Eyes' trail once it teleports.
|-| Unused=
- UnusedEyesJumpscare.png
Eyes' unused jumpscare.
Unused file categorized under "Eyes" called "Bite".[4]
- Scared eyes.jpeg
The original image of the You Can't See Me badge.
- UnusedEyesWithRedEyes.png
Old Eyes with red eyes.
|-| Older versions=
- Lookman.png
Eyes's Version 1 and scrapped model.
- UnusedEyesBGNO.png
Eyes's Version 2
|-| UGC=
- Error creating thumbnail: File missing
Teaser for Eyes's Holographic Sticker
</tabber> </tabber>
References
{{#vardefine:columns|1}}