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Screech: Difference between revisions

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{{About|Screech|[[Glitch Fragment#SCJVEREECH|SCJVEREECH]], the glitched counterpart of Screech}}
{{Entities
{{Entities
|image = Screech.png
|title=Screech
|image=<gallery>
|attack = Will damage players who don't stare at it.
Screech2.png|Normal
|damage = {{Icons|Damage}} 40
ScreechPileRender2.png|Dead Piles
|date_added = August 10th, 2022
</gallery>
|creator(s) = RediblesQW
|attack=*Makes a "psst" sound and bites a player if they don't look at it fast enough. They scream and retreat into the darkness if they are stared at in time.
|floors=Canon Floors:
*[[The Hotel]]
*[[The Mines]]
*[[Floor 3]] (Very Likely)
Non-Canon Floors:
*[[SUPER HARD MODE!!!]]
*[[Retro Mode]]
*[[2025 April Fools Event|PARTY MODE]]
Other Floors
*HOTEL-
|damage=*{{Icons|Damage}} 40
|date_added=August 10, 2022
|creator(s)=*[[RediblesQW]]
|sound1=*'''Warnings'''
Sound Cue [[File:ScreechPsst.mp3]]
|sound2=*'''Caughts'''
Caught [[File:ScreechCaught.mp3]]
Caught (SUPER HARD MODE!!!)
[[File:Screech_New_Sound.mp3]]
Caught (Retro Mode)
[[File:CollideDotWav.MP3]]
|sound3=*'''Jumpscares'''
Attack [[File:Screech-Bite.mp3]]
Jumpscare [[File:ScreechKill.ogg]]
Kill [[File:FigureKill.wav]]
|sound4=*'''Miscellaneous'''
Dark Room Ambience [[File:Dark Room.wav]]
Fakeout [[File:screech fakeout.mp3]]
Crucified (WARNING: LOUD) [[File:ScreechCrucifix.mp3]]
|type=Hostile (Fatal)
}}
}}
<choose>
'''Screech''' is an entity that can only spawn inside [[Random Events|dark rooms]].
<option>{{Quote|Peek-a-boo!|'''I See You''' [[Achievement]] description}}</option>
<option>{{Quote|You died to Screech... It likes to lurk in dark rooms.|[[Guiding Light]]}}</option>
<option>{{Quote|Psst...|''Screech'' when warning a [[player]] of their presence.}}</option>
</choose>
'''Screech''' is a hostile [[List of Entities|entity]] in ''[[DOORS]]'' that resides in [[The Hotel]] and [[The Mines]]. In The Hotel, it has a chance to spawn in any dark room; in The Mines, it can spawn in almost any room, regardless of light level.
=={{Icons|Overview}} Appearance==
''Screech'' appears as a spherical entity with pale pink skin, with most of its body being coated in a pitch-black and lustrous substance that retains a slimy or gooey consistency. It possesses 6 tentacles that are attached around its body in a circular pattern, with a dry, sinister, yet unsettling smile with two glowing white eyes. It has pearly-white human-like teeth with red gums.


== '''{{Icons|Behavior}} Behavior''' ==
=={{Icons|Behavior}} Behavior==
''Screech'' is able to spawn in most dark rooms, including rooms darkened by entities like [[Rush]]. Upon spawning, it will fade in and float near the [[player]], and after a few moments, a player will hear a quiet static sound and a slight shaking of the screen. Following that, ''Screech'' will emit a "psst" sound. If players do not look directly at it within a certain amount of time, it will bite the player, dealing 40 [[damage]]. If players do look directly at it, ''Screech'' will scream, and quickly despawn. Actively using or being near any [[:Category:Light Sources|light sources]] decreases the chance of ''Screech'' spawning. Light sources can be shared with other players, and can be "stacked."
'''Screech''' will stalk its prey by quietly observing from a distance. The player can know of '''Screech's''' presence by listening closely to the very subtle sounds it makes. If the player is too late in spotting '''Screech''', it will jumpscare the player and chip away 40 [[health]]. Locating '''Screech''' in time will also jumpscare the player, though '''Screech''' will not cause any harm and only flee. The sound Screech makes before jumpscaring the player is "Psst", then you start looking for it and it only spawns in dark rooms.


In [[The Mines]], ''Screech'' can spawn in any room regardless of it being dark or not, and can attack as early as door 101. It will not spawn in [[Seek]] chases, [[Halt]]'s hallway, [[The Adit]], [[The Dam]] or [[The Woods]].
=== '''Notes''' ===
===Notes===
* You have to look directly at '''Screech''' in order to not take any damage; not a simple glimpse.
* It is possible for '''Screech''' to follow you out of a dark room, so you should always check around after exiting one.
*Light sources only reduce the chance of ''Screech'' appearing, but do not make it disappear entirely, so it can still spawn while using the light.
*''Screech'' can be banished by the [[crucifix]], but only if players do not look at it. ''Screech'' is chained in the air by the blue chains while flailing its tentacles and shrieking. It is then forcefully put into the hexagram below it with a disorienting, slimy-sounding smack.
* Having a [[Items|light source]] out reduces the chance of '''Screech''' from spawning in.
* The noises '''Screech''' makes can also occur outside of dark rooms, though this is solely to startle the player.
* It is possible for ''Screech'' to follow players into rooms where it can't spawn.
* Players can avoid and despawn ''Screech'' by [[hiding]] or [[climbing]] on a ladder.
**This is most likely due to balancing reasons as to make it more fair for a player.
**Before the [[The Hotel+ Update|Hotel+ Update]] it was also possible for ''Screech'' to spawn while [[hiding]].
*Since ''Screech'' is a client-sided entity, ping factor doesn't have any effect on how it attacks.
**Other players and spectators cannot see ''Screech'' spawn or attack you.
*It is possible to look at ''Screech'' before its sound cue plays.
*When ''Screech'' spawns, a very quiet static sound will play, which signals ''Screech'' is there before its "psst!" sound cue.
*A player's camera will shake slightly whenever ''Screech'' spawns in, which is more noticeable when standing still.
**The shake is related to the sound cue. During the static sound, the camera shakes, and right when Screech’s "psst" sound plays, the shaking will stop.
*''Screech'' spawns directly behind players, so it is recommended for players to proceed in a straight line or at a 90-degree angle to help detect where ''Screech'' is.
**''Screech'' is most prominently found either on the ceiling, at eye level, or on the floor. When dealing with ''Screech'', players should check those places first. Rarely, ''Screech'' will spawn directly beside players. As this is not common, players should only look next to them after they have confirmed ''Screech'' has not spawned behind.
*[[Eyes]] and [[The Backdoor|Lookman]] will be unable to damage the player if ''Screech'' is following them.
*''Screech'' can't spawn while [[Rush]] or [[Ambush]] are active.
**It can still spawn during [[The Backdoor#Blitz|Blitz]], [[The Rooms#A-60|A-60]], [[The Rooms#A-120|A-120]] and [[Glitch Fragment|glitched entities]] encounters, however.
*''Screech'' won't be able to spawn if the player is AFK since [[The Mines Update]].
*''Screech'' gradually spawns more frequently for the more time you spend in a dark room.
*The "psst" sound ''Screech'' makes can also occur outside of dark rooms, though this is solely to startle a player,<ref>[https://twitter.com/DoorsRoblox/status/1597699587367915520?cxt=HHwWgMDSrenTlawsAAAA "some ambience noises are made to trick the player (like for example Screech's 'psst')"] – DoorsRoblox, Twitter</ref> and ''Screech'' will not spawn.
**The fake audio cue is noticeably quieter and softer than the real one, allowing players to know if ''Screech'' has spawned or not.
***Players can easily confirm the audio cue as fake if they are not currently in a dark room ([[The Hotel|Hotel]] only).
**The fake audio cue is also not a player. But what or whoever made this sound, is truly unknown, but it is speculated that it is ''Screech'' faking out players solely to scare them, similarly to Rush.
***The fake audio cue also may have been made by [[El Goblino]], as he has stated he makes most of the noises throughout The Hotel, even though players shouldn’t really be able to hear it from very far away.
* In [[The Nest]], multiple piles of dead Screeches are scattered throughout.
* It's possible for ''Screech'' to appear while moving through crawlspaces. Players might not be able to see ''Screech'' in this scenario and it is therefore recommended to quickly get out of the crawlspace.
*''Screech'' will have a lower chance of spawning when there are more players.
*Despite [[The Basement]] being a dark room, ''Screech'' has a lower chance of spawning there.
**This is because players need more time to open the next door, compared to the average time needed to open the next door of a small basement.
*''Screech'' instantly despawns if a cutscene is activated.
*Before the [[Update Logs|Hotel+ Update]], ''Screech'' could not spawn in rooms that were darkened by Rush or Ambush, as they weren't considered dark rooms by the game.


=== [[2023 April Fools Event|SUPER HARD MODE!!!]] ===
== '''{{Icons|Overview}} Trivia''' ==
* '''Screech's''' design is slightly inspired by ''Bendy and The Ink Machine''.
* ''Screech'' appears more frequently in dark rooms.
* ''Screech''<nowiki/>'s caught sound is sped-up version of the woman yelling in the meme "Why are you running?".
* The slime covering '''Screech''' may hint at a connection to [[Seek]].


=== [[2024 April Fools Event|RETRO MODE]] ===
== '''{{Icons|Gallery}} Gallery''' ==
* ''Screech'' spawns more often and can spawn on any room.
* ''Screech'' will explode when caught in eye contact.

=== [[2025 April Fools Event|PARTY MODE]] ===
* ''Screech''<nowiki/>'s sound cue is slightly quieter.
* When ''Screech'' is following a player, other players will be able to see a 2D wiki render of ''Screech'' following that player.
** This is a placeholder considering that this feature may be implemented in the next update as a 3D model outside of PARTY MODE.

=== HOTEL- ===
* ''Screech'' gives less time to react.
* If [[Rush]] or [[Ambush]] passed in a room and broke the lights, ''Screech'' won't spawn.

=== [[Modifiers]] ===

*If the 'Bad Electrical Work', 'Power Shortage', or 'Lights Out' [[modifiers]] are enabled, Dark Rooms are more common, increasing the chances of ''Screech'' spawning. With the modifier 'Lights Out', every room will be a dark room, allowing ''Screech'' to spawn in most rooms.
*'I'm Everywhere' allows ''Screech'' to spawn in light rooms, exactly like in The Mines.
**''Screech'' can spawn during Seek's chases, Halt's Hallway, and The Electrical Room when this modifier is active.
***It will not be able to spawn in the [[The Reception|Reception]], however.
**It also allows ''Screech'' to spawn during minigames (such as the Door 50 combination lock and the Door 100 power box puzzle).
*'Think Fast' and it's extension, 'Think Faster' increases the chance of ''Screech'' spawning and decreases the window for players to look at it.
*In the past, if the modifier "Lights Out" was active, ''Screech'' would not spawn in any room, because the game was considering the rooms were not dark because the dark room sound never plays. After THE HUNT update, this does not apply anymore.
*If the modifier 'Trick or Treat' is active, and the player gets the "Psst" effect from a piece of candy, Screech will spawn regardless of what room the player is in, similar to "I'm Everywhere".

=={{Icons|Modifiers}} Modifiers==
{{Modifier|bordercolor=#BDC4D3|bgcolor=#45474C|textcolor=#BDC4D3|text=I'm Everywhere|textcolor2=#A7ACB7|text2=Screech can attack in any room.|increase=5|floors=[[The Hotel]]}}
{{Modifier|bordercolor=#BDC4D3|bgcolor=#45474C|textcolor=#BDC4D3|text=Think Fast|textcolor2=#A7ACB7|text2=Screech will attack more and give less time to react.|restrictedmodifiers='Think Faster'|increase=5}}
{{Modifier|bordercolor=#BDC4D3|bgcolor=#45474C|textcolor=#BDC4D3|text=Think Faster|textcolor2=#A7ACB7|text2=Screech will attack much more and give even less time to react.|textcolor3=#A7ACB7|text3=Requires 'I Hate You'|restrictedmodifiers='Think Fast'|increase=10}}

== {{Icons|Bugs}} Bugs ==
*''Screech'' can spawn right after the first [[Seek]] chase in [[The Mines]] while still riding the minecart when entering Door 150.
**''Screech'' will disappear if the [[Queen Grumble|Grumble]] cutscene ends before it is able to attack, but otherwise, it attacks as normal.
*''Screech'' can spawn in light rooms without the 'I'm Everywhere' [[Modifiers|modifier]], only by bugs however.
**This is possible if [[Shadow]] spawns in a dark room, having a chance to make the room light, but the game thinks the room is still dark so it allows ''Screech'' to spawn.
*If a player is immobilized by any entity or mechanic while ''Screech'' is following them, it will instantly damage the player with no jumpscare, even if it still didn't make its sound cue. This bug has been happening since [[The Hotel+ Update]]. These are all the cases where this bug can happen:
**When [[Void]] immobilizes the player right before teleporting them.
**When [[Glitch]] immobilizes the player right when its jumpscare starts.
**When [[Dread]] reaches the player and immobilizes them.
**When doing the [[Circuit Breaker|Circuit Breaker Puzzle]]. (Fixed in [[The Mines Update]] as ''Screech'' now despawns in this case).
*Since [[The Mines Update]], dodging the first ''Screech'' sometimes works with some delay, playing its sound and moving the player's camera some time after it was actually dodged.
*Since [[Update Logs#The Backdoor|The Hunt Update]], ''Screech'' was able to spawn while doing the [[Circuit Breaker|Circuit Breaker Puzzle]] if [[The Electrical Room]] was dark (or with the 'I'm Everywhere' modifier), being impossible to avoid. This was fixed in [[The Mines Update]], as ''Screech'' now despawns when doing the puzzle.
*Before [[The Hotel+ Update]], Screech used to attack immediately or give very little time to react to the "psst" sound. This has been fixed in The Hotel+ Update.
**However, this can still happen with "Think Faster" modifier which is not a bug as Screech attacks faster with this modifier.
*If ''Screech'' is around a player, and they interact with a hiding spot multiple times in quick succession, the text "Something is stopping you from hiding..." will appear (although players still can hide) for an unknown reason.<ref>https://youtu.be/fuOOL4U2AUc</ref>
*''Screech'' can very rarely spawn without the slime effect on it due to parts not loading in.
**The chances of this will increase if a player uses high graphics, due to the slime material being reflective.
*In some locations, the modifier 'Think Faster' will make ''Screech'' spawn and attack the player without them having time to look at it.

=={{Icons|Trivia}} Trivia==
*''Screech'' might be named after the fact that it makes loud screams other than its ''"psst"'' sound.
**''Screech'' was originally going to be named Screature<ref>https://doors-game.fandom.com/wiki/List_of_Entities?diff=next&oldid=649</ref>.
*''Screech,'' in its plushie form, was able to be seen on the fireplace in the [[Lobby]].
*''Screech'' is one of the [[List of Entities|entities]] to have been featured in a thumbnail ([[Tower Heroes Event]]). The others being [[Figure]] (Tower Heroes Event), [[Seek]] (Before Hotel+), [[Dupe]] (After Hotel+), [[The Backdoor|The Lookman]] (After The Hunt), and [[Gloombats]] (The Mines).
*When ''Screech'' spawns around a player, ''Screech'' is not shown for other players and spectators.
**This is because ''Screech'' is a client-sided entity, just like [[Dread]], [[Timothy]], [[Haste]], [[Halt]], [[A-90]] and [[Jack]], which means it is unique for each player that is alive.
*''Screech'' was added less than a week before release, due to [[RediblesQW]] getting the idea from a nightmare he had the night before.
**It is also implied that ''Screech'' resembles the actual monster Redibles's had in a nightmare, only with fewer tentacles.
**The ''"psst"'' that ''Screech'' makes was also from a nightmare RediblesQW had experienced.
*''Screech'' is one of the few entities with their own official [[Merchandise|Makeship]] plushie, the others being Seek, [[Figure]], and [[El Goblino]].
**During the Hotel+ Update, the plush was in the lobby.
*''Screech'' has 4 [[Merchandise|UGC]] items: the ''Screech'' Head, the ''Screech'' Bag, the ''Screech'' Headphones and the ''Screech'' Mask.
**Redibles stated that he may make a UGC item in reference to ''Screech''<nowiki/>'s bottom half.
***The reason this didn't originally exist was because RediblesQW wanted players to choose their skin tone and face to go along with the head.
*There are two [[codes]] that reference ''Screech''.
**The SCREECHSUCKS code is a reference to ''Screech''<nowiki/>'s notorious reputation in the DOORS Community.
**PSST is another code referencing the sound ''Screech'' makes before attacking an unsuspecting player.
*Like [[Timothy]], instead of latching onto a player, ''Screech'' jumpscares the screen.
*''Screech'' is one of the five entities that always turn player's camera to face them, the others being [[Glitch]], [[Dread]], [[The Backdoor|Haste]] and [[Giggle]].
*As long as players have light sources, it is possible to complete a successful run without encountering ''Screech'', although it may be very unlikely due to it being able to spawn in [[The Greenhouse]], all of which consists of dark rooms (excluding Door 99).
*''Screech''<nowiki/>'s audio in SUPER HARD MODE is also used in LSPLASH's other game, Ragdoll Universe, once a player joins a game, the audio will play but a short version will play.
*''Screech''’s "I See You" achievement description “Peek-a-boo!” might be a reference to a kids’ game called Peek-A-Boo, where someone will put their hands on their face, covering it up, then remove their hands saying: “Peek-a-boo!”.
*Banishing ''Screech'' with the [[Crucifix]] will prevent it from spawning for 2 minutes and 30 seconds, despite its achievement saying 5 minutes.
**The description of the “I Hate You” achievement references the onion carriage scene in Shrek 2. It is also a reference to ''Screech''<nowiki/>'s reputation among the ''DOORS'' community.
*''Screech'' is one of the only entities that can be banished with a unique animation. The others being [[Giggle]], [[Seek]], [[Grumble]], [[Figure]] and [[Gloombats]].
*When a player uses the Crucifix, the sound of ''Screech'' is low-pitched and distorted.
*''Screech'' doesn't appear in [[The Rooms]] and [[The Backdoor]], even in the darkest rooms.
*''Screech'' can appear during Seek's crescendo, only if a dark room occurs during its crescendo, but not during the chase itself.
*Because Dark Rooms can spawn as early as Door 9, and [[Rush]] can break the lights as early as Door 2, it is possible to encounter ''Screech'' before Dupe.
*RediblesQW has implied that [[Lightning Splash]] did the voice for ''Screech'', although he is unsure.
*The slime covering ''Screech'' might hint at a connection to Seek.
**Additionally, ''Screech''<nowiki/>'s anatomy is very similar to a Giggle, suggesting they are an identical species.
***This could be further proved at the fact that multiple ''Screech'' bodies appear during the boss fight against [[Grumble]] at [[The Nest]], in which a theory could be proposed about ''Screech'' and Giggle being one and the same species. However, this is simply a hypothesis.
*''Screech'' has the ability to watch a player in a dark room without going up to them.
**Prior to Hotel+, ''Screech'' was one of the only entities that could attack players while they were hiding.
***As of now, ''Screech'' will despawn whenever a player enters a hiding spot, and occasionally the game will display the text “Something is stopping you from hiding...” despite allowing players to enter.
*''Screech'' is vulnerable to heat. LSPLASH confirmed that it would "probably die" if put into an oven for six minutes at 500° F (260° C).<ref>https://x.com/LightningSplash/status/1648149138016485379?t=e9_B8W2B8WoRsPPmIVJvxQ&s=19</ref>
*A lot of people believe ''Screech'' is based off of a child, regarding the nightmare, the real inspiration of it. This is because ''Screech'' has a high-pitched voice and tricks players by sneaking up on them and making a sound behind them.
**This relates to a little game kids play on people by sneaking up on them by hiding and making a small noise to confuse them. This is called a sneak attack, but in a way the person about to sneak up wants to distract them before noticing them.
***This is a possible reason of why it screams when players find it, as if the person finds the child who is trying to trick them.
*''Screech'' was LSPLASH's favorite entity to work on because it scared his friends.
*El Goblino’s dialogue about the Tower Heroes Event which says "Had a dream last night, was being chased by those screechy-düds, uff... but I was saved! So it's okay." implies that there are multiple ''Screeches'', as he doesn’t refer to any of the other entities in plurals.
*[[RediblesQW]], a [[DOORS]] developer, said on Twitter that "the back of ''Screech'''s model isn't well designed at all and is quite disturbing..."<ref>[https://twitter.com/RediblesQW/status/1782100420137021863 "the back of screeches model isnt well designed at all and is quite disturbing but it doesnt matter cause you only see his face"] – RediblesQW, X</ref>
*When ''Screech'' appears there is a chance its goo/slime doesn't appear due to an error, this became a meme in ''DOORS'' community called "Bald ''Screech''".
*''Screech'' is considered "cute" by many people in the ''DOORS'' community.
*''Screech'' is LSPLASH's favourite entity in the game.

=={{Icons|Achievement}} Related achievements==
{{Achievement
|title=I See You
|image=I See You Badge.png
|text=Peek-a-boo!
|text2=Dodge ''Screech''<nowiki/>'s attack.}}
{{Achievement
|title=I Hate You
|image=I Hate You Badge.png
|text=Could you not be yourself for five minutes?!
|text2=Use a Crucifix against ''Screech''.}}

=={{Icons|History}} History==
{{Log
|1=August 30, 2024
|2=Remade Screech's animations and a new kill animation.}}
{{Log
|1=January 28, 2023
|2=''Screech'' can spawn in rooms darkened by [[Rush]] and previously [[Ambush]].}}
{{Log
|1=August 10, 2022
|2=Introduced.}}

=={{Icons|Gallery}} Gallery==
<tabber>
In-Game=
<gallery widths="190">
<gallery widths="190">
ScreechTowerNew2.png|A render for the Tower Heroes ''Screech''.
Screech Render.png|Render Image.
ScreechTower.png|The old render for the Tower Heroes ''Screech''.
ScreechJumpscare.gif|Screech's jumpscare
Bye bye.png|The [[crucifix]] restraining ''Screech''.
ScreechJumpscare1.gif|Scaring away Screech
Screech without his slime.png|''Screech'' without the slime loaded in.
Bald screech scream.jpeg|Ditto, but as the full image.
Bald screech Floor 2 clearer image.png|Ditto, but inside of Floor 2.
Screech without upper jaw.png|''Screech'' without the upper teeth loaded in, nor with the animations
Eyelessscreech.jpg|''Screech'' with unloaded eyes.
Ambush and screech.PNG|''Screech'' above a player hiding from [[Ambush]].
Glitchscreech.PNG|''Screech'' appearing behind a player while they're being jumpscared by [[Glitch]].
Screech dark library.png|Multiple Screeches attacking players in the Dark Library Weekly Challenge during the Door x Tower Heroes Event.
Screech off-camera.gif|''Screech'' spawning behind a player off-camera.
Screech during Retro Mode (a.k.a April Fools Event 2024.png|''Screech''’s design in Retro mode.
Screech Render.png|''Screech''’s old render.
Screech piles.png|What is presumably two piles of ''Screeches'' seen in [[The Nest]].
Screech from behind.png|''Screech'' seen from behind.
Screech elevator.jpg|''Screech'' briefly appearing in the electrical room elevator right before a player gets jumpscared by [[Dread]]
GlitchScreechNew.png|Screech's Glitch Fragment Counterpart, SCJVEREECH
</gallery>
</gallery>
|-|
Asset/Animation=
<gallery widths="190">
Loll.jpg|''Screech'' without any of it's animations loaded.
Screechnewidle.gif|''Screech's'' new idle from [[The Mines]] update.
Screechattack-new.gif|''Screech's'' new attack animation.
Screech-screechnew.gif|''Screech's'' new screech animation.
Screechkill-new.gif|''Screech's'' kill animation from The Mines update.
Screecg.gif|Idle animation. (Old)
Screecgscreecg.gif|Catching animation. (Old)
Screecgbite.gif|Biting animation. (Old)
Screech Tower Jumpscare.gif|Ditto, but Tower Heroes.
Screech crucifiy.gif|Using the crucifix on ''Screech''.
</gallery>
|-|
UGC/Merch=
<gallery widths="190">
Screech UGC.png|''Screech'''s UGC item, the ''Screech'' Mask.
Screech Headphones.png|''Screech'''s UGC item, the ''Screech'' Headphones.
Screech Bag.png|''Screech'''s UGC item, the ''Screech'' Bag.
F3dJsq6W8AA4MWY.webp|The redesigned "''Screech'' Head" UGC.
LSPLASH YOU SOULD DELETE SCREECH AND GIVE ME FREE ROBUX SLASH J.png|Ditto but with a transparent background.
Uh yeah.jpg|The redesigned ''Screech'' Head, but with the redesigned "Halt Cloak" UGC
F3dJmK9XQAADI1r.webp|Ditto, but the backside.
Screech plush front facing.png|''Screech'''s official plush.
Screech plush right facing.png|''Screech'' Plush, but a left view.
Screech plush back facing.png|''Screech'' Plush, but a back view.
Screech Plushie.png|A PNG of the plush used for promotional images.
Screech plush edition.png|A PNG of the plush used in the reveal video on YouTube.
Screech plush production design.png|''Screech'' Plush, but with the Production Design.
DOORS x Makeship Teaser Poster.png|''Screech'' on the teaser for the ''DOORS'' x ''Makeship'' collab.
Comingsoon 3b5634e4-20f4-40ed-93b8-47c234b28d6f 1000x.png.png|Image of ''Screech'' Plush prior to the launch of its campaign.
ScreechPlush.webp|''Screech'' plush in the official ''DOORS'' plush announcement.
Free Screech Plushie Giveaway.png|The ''Screech'' plush giveaway image.
Screech Plushie Funded Within 22 Minutes.png|''Screech'' Plush, but in the image celebrating the plush being 100% funded in 22 minutes.
Screech Plushie Announcement.png|''Screech'' Plush, but in the image informing that the campaign has started.
Screech plushie extended.png|''Screech'' Plush, but on the campaign extension image.
Screech plushie deadline.png|''Screech'' Plush, but in the final deadline image.
Plush Sitting On Shelf.jpg|The ''Screech'' Plush in the Lobby.
S&SPlushies.jpg|Ditto, but with the [[Seek]] Plush.
ScreechFigure.png|Screech's Phatmojo Figurine
</gallery>
</tabber>


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[[Category:3D Entities]]
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[[Category:Lethal Entities]]
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[[Category:Entities]]
[[Category:Hostile Entities]]
[[Category:The Hotel]]
[[Category:The Mines]]

[[es:Screech]]
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Latest revision as of 09:56, 11 July 2025

This article is about Screech. You may be looking for SCJVEREECH, the glitched counterpart of Screech.

<infobox layout="stacked"> <title source="title"> <default>Screech</default> <format>Screech</format> </title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> <choose> <option>

"Peek-a-boo!"
- I See You Achievement description

</option> <option>

"You died to Screech... It likes to lurk in dark rooms."
- Guiding Light

</option> <option>

"Psst..."
- Screech when warning a player of their presence.

</option>

</choose> Screech is a hostile entity in DOORS that resides in The Hotel and The Mines. In The Hotel, it has a chance to spawn in any dark room; in The Mines, it can spawn in almost any room, regardless of light level.

Overview Appearance

Screech appears as a spherical entity with pale pink skin, with most of its body being coated in a pitch-black and lustrous substance that retains a slimy or gooey consistency. It possesses 6 tentacles that are attached around its body in a circular pattern, with a dry, sinister, yet unsettling smile with two glowing white eyes. It has pearly-white human-like teeth with red gums.

Behavior Behavior

Screech is able to spawn in most dark rooms, including rooms darkened by entities like Rush. Upon spawning, it will fade in and float near the player, and after a few moments, a player will hear a quiet static sound and a slight shaking of the screen. Following that, Screech will emit a "psst" sound. If players do not look directly at it within a certain amount of time, it will bite the player, dealing 40 damage. If players do look directly at it, Screech will scream, and quickly despawn. Actively using or being near any light sources decreases the chance of Screech spawning. Light sources can be shared with other players, and can be "stacked."

In The Mines, Screech can spawn in any room regardless of it being dark or not, and can attack as early as door 101. It will not spawn in Seek chases, Halt's hallway, The Adit, The Dam or The Woods.

Notes

  • Light sources only reduce the chance of Screech appearing, but do not make it disappear entirely, so it can still spawn while using the light.
  • Screech can be banished by the crucifix, but only if players do not look at it. Screech is chained in the air by the blue chains while flailing its tentacles and shrieking. It is then forcefully put into the hexagram below it with a disorienting, slimy-sounding smack.
  • It is possible for Screech to follow players into rooms where it can't spawn.
  • Players can avoid and despawn Screech by hiding or climbing on a ladder.
    • This is most likely due to balancing reasons as to make it more fair for a player.
    • Before the Hotel+ Update it was also possible for Screech to spawn while hiding.
  • Since Screech is a client-sided entity, ping factor doesn't have any effect on how it attacks.
    • Other players and spectators cannot see Screech spawn or attack you.
  • It is possible to look at Screech before its sound cue plays.
  • When Screech spawns, a very quiet static sound will play, which signals Screech is there before its "psst!" sound cue.
  • A player's camera will shake slightly whenever Screech spawns in, which is more noticeable when standing still.
    • The shake is related to the sound cue. During the static sound, the camera shakes, and right when Screech’s "psst" sound plays, the shaking will stop.
  • Screech spawns directly behind players, so it is recommended for players to proceed in a straight line or at a 90-degree angle to help detect where Screech is.
    • Screech is most prominently found either on the ceiling, at eye level, or on the floor. When dealing with Screech, players should check those places first. Rarely, Screech will spawn directly beside players. As this is not common, players should only look next to them after they have confirmed Screech has not spawned behind.
  • Eyes and Lookman will be unable to damage the player if Screech is following them.
  • Screech can't spawn while Rush or Ambush are active.
  • Screech won't be able to spawn if the player is AFK since The Mines Update.
  • Screech gradually spawns more frequently for the more time you spend in a dark room.
  • The "psst" sound Screech makes can also occur outside of dark rooms, though this is solely to startle a player,[1] and Screech will not spawn.
    • The fake audio cue is noticeably quieter and softer than the real one, allowing players to know if Screech has spawned or not.
      • Players can easily confirm the audio cue as fake if they are not currently in a dark room (Hotel only).
    • The fake audio cue is also not a player. But what or whoever made this sound, is truly unknown, but it is speculated that it is Screech faking out players solely to scare them, similarly to Rush.
      • The fake audio cue also may have been made by El Goblino, as he has stated he makes most of the noises throughout The Hotel, even though players shouldn’t really be able to hear it from very far away.
  • In The Nest, multiple piles of dead Screeches are scattered throughout.
  • It's possible for Screech to appear while moving through crawlspaces. Players might not be able to see Screech in this scenario and it is therefore recommended to quickly get out of the crawlspace.
  • Screech will have a lower chance of spawning when there are more players.
  • Despite The Basement being a dark room, Screech has a lower chance of spawning there.
    • This is because players need more time to open the next door, compared to the average time needed to open the next door of a small basement.
  • Screech instantly despawns if a cutscene is activated.
  • Before the Hotel+ Update, Screech could not spawn in rooms that were darkened by Rush or Ambush, as they weren't considered dark rooms by the game.

SUPER HARD MODE!!!

  • Screech appears more frequently in dark rooms.
  • Screech's caught sound is sped-up version of the woman yelling in the meme "Why are you running?".

RETRO MODE

  • Screech spawns more often and can spawn on any room.
  • Screech will explode when caught in eye contact.

PARTY MODE

  • Screech's sound cue is slightly quieter.
  • When Screech is following a player, other players will be able to see a 2D wiki render of Screech following that player.
    • This is a placeholder considering that this feature may be implemented in the next update as a 3D model outside of PARTY MODE.

HOTEL-

  • Screech gives less time to react.
  • If Rush or Ambush passed in a room and broke the lights, Screech won't spawn.

Modifiers

  • If the 'Bad Electrical Work', 'Power Shortage', or 'Lights Out' modifiers are enabled, Dark Rooms are more common, increasing the chances of Screech spawning. With the modifier 'Lights Out', every room will be a dark room, allowing Screech to spawn in most rooms.
  • 'I'm Everywhere' allows Screech to spawn in light rooms, exactly like in The Mines.
    • Screech can spawn during Seek's chases, Halt's Hallway, and The Electrical Room when this modifier is active.
      • It will not be able to spawn in the Reception, however.
    • It also allows Screech to spawn during minigames (such as the Door 50 combination lock and the Door 100 power box puzzle).
  • 'Think Fast' and it's extension, 'Think Faster' increases the chance of Screech spawning and decreases the window for players to look at it.
  • In the past, if the modifier "Lights Out" was active, Screech would not spawn in any room, because the game was considering the rooms were not dark because the dark room sound never plays. After THE HUNT update, this does not apply anymore.
  • If the modifier 'Trick or Treat' is active, and the player gets the "Psst" effect from a piece of candy, Screech will spawn regardless of what room the player is in, similar to "I'm Everywhere".

Modifiers Modifiers

I'm Everywhere
"Screech can attack in any room."
Floors: The Hotel
Error creating thumbnail: File missing
 +5%
Think Fast
"Screech will attack more and give less time to react."
Cannot be used with: 'Think Faster'
Floors: The Hotel, The Mines
Error creating thumbnail: File missing
 +5%
Think Faster
"Screech will attack much more and give even less time to react."
Requires 'I Hate You'
Cannot be used with: 'Think Fast'
Floors: The Hotel, The Mines
Error creating thumbnail: File missing
 +10%

Bugs Bugs

  • Screech can spawn right after the first Seek chase in The Mines while still riding the minecart when entering Door 150.
    • Screech will disappear if the Grumble cutscene ends before it is able to attack, but otherwise, it attacks as normal.
  • Screech can spawn in light rooms without the 'I'm Everywhere' modifier, only by bugs however.
    • This is possible if Shadow spawns in a dark room, having a chance to make the room light, but the game thinks the room is still dark so it allows Screech to spawn.
  • If a player is immobilized by any entity or mechanic while Screech is following them, it will instantly damage the player with no jumpscare, even if it still didn't make its sound cue. This bug has been happening since The Hotel+ Update. These are all the cases where this bug can happen:
    • When Void immobilizes the player right before teleporting them.
    • When Glitch immobilizes the player right when its jumpscare starts.
    • When Dread reaches the player and immobilizes them.
    • When doing the Circuit Breaker Puzzle. (Fixed in The Mines Update as Screech now despawns in this case).
  • Since The Mines Update, dodging the first Screech sometimes works with some delay, playing its sound and moving the player's camera some time after it was actually dodged.
  • Since The Hunt Update, Screech was able to spawn while doing the Circuit Breaker Puzzle if The Electrical Room was dark (or with the 'I'm Everywhere' modifier), being impossible to avoid. This was fixed in The Mines Update, as Screech now despawns when doing the puzzle.
  • Before The Hotel+ Update, Screech used to attack immediately or give very little time to react to the "psst" sound. This has been fixed in The Hotel+ Update.
    • However, this can still happen with "Think Faster" modifier which is not a bug as Screech attacks faster with this modifier.
  • If Screech is around a player, and they interact with a hiding spot multiple times in quick succession, the text "Something is stopping you from hiding..." will appear (although players still can hide) for an unknown reason.[2]
  • Screech can very rarely spawn without the slime effect on it due to parts not loading in.
    • The chances of this will increase if a player uses high graphics, due to the slime material being reflective.
  • In some locations, the modifier 'Think Faster' will make Screech spawn and attack the player without them having time to look at it.

Trivia Trivia

  • Screech might be named after the fact that it makes loud screams other than its "psst" sound.
    • Screech was originally going to be named Screature[3].
  • Screech, in its plushie form, was able to be seen on the fireplace in the Lobby.
  • Screech is one of the entities to have been featured in a thumbnail (Tower Heroes Event). The others being Figure (Tower Heroes Event), Seek (Before Hotel+), Dupe (After Hotel+), The Lookman (After The Hunt), and Gloombats (The Mines).
  • When Screech spawns around a player, Screech is not shown for other players and spectators.
    • This is because Screech is a client-sided entity, just like Dread, Timothy, Haste, Halt, A-90 and Jack, which means it is unique for each player that is alive.
  • Screech was added less than a week before release, due to RediblesQW getting the idea from a nightmare he had the night before.
    • It is also implied that Screech resembles the actual monster Redibles's had in a nightmare, only with fewer tentacles.
    • The "psst" that Screech makes was also from a nightmare RediblesQW had experienced.
  • Screech is one of the few entities with their own official Makeship plushie, the others being Seek, Figure, and El Goblino.
    • During the Hotel+ Update, the plush was in the lobby.
  • Screech has 4 UGC items: the Screech Head, the Screech Bag, the Screech Headphones and the Screech Mask.
    • Redibles stated that he may make a UGC item in reference to Screech's bottom half.
      • The reason this didn't originally exist was because RediblesQW wanted players to choose their skin tone and face to go along with the head.
  • There are two codes that reference Screech.
    • The SCREECHSUCKS code is a reference to Screech's notorious reputation in the DOORS Community.
    • PSST is another code referencing the sound Screech makes before attacking an unsuspecting player.
  • Like Timothy, instead of latching onto a player, Screech jumpscares the screen.
  • Screech is one of the five entities that always turn player's camera to face them, the others being Glitch, Dread, Haste and Giggle.
  • As long as players have light sources, it is possible to complete a successful run without encountering Screech, although it may be very unlikely due to it being able to spawn in The Greenhouse, all of which consists of dark rooms (excluding Door 99).
  • Screech's audio in SUPER HARD MODE is also used in LSPLASH's other game, Ragdoll Universe, once a player joins a game, the audio will play but a short version will play.
  • Screech’s "I See You" achievement description “Peek-a-boo!” might be a reference to a kids’ game called Peek-A-Boo, where someone will put their hands on their face, covering it up, then remove their hands saying: “Peek-a-boo!”.
  • Banishing Screech with the Crucifix will prevent it from spawning for 2 minutes and 30 seconds, despite its achievement saying 5 minutes.
    • The description of the “I Hate You” achievement references the onion carriage scene in Shrek 2. It is also a reference to Screech's reputation among the DOORS community.
  • Screech is one of the only entities that can be banished with a unique animation. The others being Giggle, Seek, Grumble, Figure and Gloombats.
  • When a player uses the Crucifix, the sound of Screech is low-pitched and distorted.
  • Screech doesn't appear in The Rooms and The Backdoor, even in the darkest rooms.
  • Screech can appear during Seek's crescendo, only if a dark room occurs during its crescendo, but not during the chase itself.
  • Because Dark Rooms can spawn as early as Door 9, and Rush can break the lights as early as Door 2, it is possible to encounter Screech before Dupe.
  • RediblesQW has implied that Lightning Splash did the voice for Screech, although he is unsure.
  • The slime covering Screech might hint at a connection to Seek.
    • Additionally, Screech's anatomy is very similar to a Giggle, suggesting they are an identical species.
      • This could be further proved at the fact that multiple Screech bodies appear during the boss fight against Grumble at The Nest, in which a theory could be proposed about Screech and Giggle being one and the same species. However, this is simply a hypothesis.
  • Screech has the ability to watch a player in a dark room without going up to them.
    • Prior to Hotel+, Screech was one of the only entities that could attack players while they were hiding.
      • As of now, Screech will despawn whenever a player enters a hiding spot, and occasionally the game will display the text “Something is stopping you from hiding...” despite allowing players to enter.
  • Screech is vulnerable to heat. LSPLASH confirmed that it would "probably die" if put into an oven for six minutes at 500° F (260° C).[4]
  • A lot of people believe Screech is based off of a child, regarding the nightmare, the real inspiration of it. This is because Screech has a high-pitched voice and tricks players by sneaking up on them and making a sound behind them.
    • This relates to a little game kids play on people by sneaking up on them by hiding and making a small noise to confuse them. This is called a sneak attack, but in a way the person about to sneak up wants to distract them before noticing them.
      • This is a possible reason of why it screams when players find it, as if the person finds the child who is trying to trick them.
  • Screech was LSPLASH's favorite entity to work on because it scared his friends.
  • El Goblino’s dialogue about the Tower Heroes Event which says "Had a dream last night, was being chased by those screechy-düds, uff... but I was saved! So it's okay." implies that there are multiple Screeches, as he doesn’t refer to any of the other entities in plurals.
  • RediblesQW, a DOORS developer, said on Twitter that "the back of Screech's model isn't well designed at all and is quite disturbing..."[5]
  • When Screech appears there is a chance its goo/slime doesn't appear due to an error, this became a meme in DOORS community called "Bald Screech".
  • Screech is considered "cute" by many people in the DOORS community.
  • Screech is LSPLASH's favourite entity in the game.

Achievement Related achievements

I See You

I See You
"Peek-a-boo!"
Dodge Screech's attack.

I Hate You

I Hate You
"Could you not be yourself for five minutes?!"
Use a Crucifix against Screech.

History History

August 30, 2024
Remade Screech's animations and a new kill animation.
January 28, 2023
Screech can spawn in rooms darkened by Rush and previously Ambush.
August 10, 2022
Introduced.

Gallery Gallery

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Gallery References

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