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Revives: Difference between revisions

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Reviveicon.png|Icon
Reviveicon.png|Icon
ReviveRender.png|Model
ReviveRender.png|Model
Reviveguicropped.png|Gamepass Button
RevGamePassNew.png|Death Screen Button
RevGiftButton.png|Gift Revive Button
</gallery>
</gallery>
|caption=The icon for a ''Revive''.
|caption=The icon for a ''Revive''.
|type=Mechanic
|type=Mechanic
|time=30 seconds after death.
|time=5 minutes after death.
|price=* {{Robux}} 30 (1 {{Revives}})
|essential=Be dead for at most 30 seconds.
|price={{Robux}} 30 for 1 revive or 120 for 5 revives
* {{Robux}} 120 (5 {{Revives}}; for the price of 4)
* {{Robux}} 199 (10 {{Revives}}); for the price of 7) <small>(Upcoming)</small>
|usage=Revive during a run.
** This could be a placeholder.
|sound1='''Increase''' (Quiet)
* {{Robux}} 449 (25 {{Revives}}); for the price of 15) <small>(Upcoming)</small>
[[File:RevivesIncrease.mp3]]|sound2='''Decrease''' (Quiet)
** This could be a placeholder.
[[File:RevivesDecrease.mp3]]}}
|usage=Revive after dying in a run.
{{Quote|I have unfinished business.|'''Back From The Dead''' [[Achievements|Achievement]] description}}
|sound1='''Increase & Decrease Sounds'''
* Revive Increase
[[File:RevivesIncrease.mp3]]
* Revive Decrease
[[File:RevivesDecrease.mp3]]
}}
{{Quote
|I have unfinished business.
|'''Back From The Dead''' [[Achievements|Achievement]] description}}


'''Revives''' are a [[Game Mechanics|game mechanic]] which allow dead players to respawn once per run.
'''Revives''' are a [[Game Mechanics|game mechanic]] which allows dead [[players]] to come back to life after dying, with a limit of doing this once per run.
=={{Icons|Overview}} Overview==
''Revives'' are usually obtained by purchasing them from the [[Shops#Lobby Shop|Lobby Shop]] for {{Robux}} '''120''' Robux at an offer of 5 for the price of 4, or 1 on the [[Death Screen]] for {{Robux}} '''30''' Robux (activates instantly). While players can purchase multiple ''revives'', only one ''revive'' can be used per run.


== {{Icons|Overview}} Overview ==
After a player's death, there will be a 5-minute window for players to use (or purchase) a ''revive'' before they are prevented from respawning. This timer has been increased in DOORS: THE CONTENT UPDATE.
''Revives'' are usually obtained by purchasing them from the [[Shops#Lobby Shop|Lobby Shop]] for {{Robux}} 120 Robux at an offer of 5 for the price of 4, or 1 on the [[Death Screen]] for {{Robux}} 30 Robux (activates instantly). While players can purchase multiple ''revives'', only one ''revive'' can be used per run.


After a player's death, there will be a 5-minute window for players to use (or purchase) a ''revive'' before they are prevented from respawning. This timer was increased in The Content Update.
{{Icons|Negative}} ''Revives'' cannot be used if (with following pop ups):
*If a player has already used a ''revive'' in that run. (You can only ''revive'' in a run once.)
*If the 5-minute timer has run out. (Your time to ''revive'' ran out.)
*[[Rush]], [[Ambush]], [[Seek]] or [[A-120]] ("Room For More" [[Modifiers|modifier]] only) are in effect. (Please wait until it is safe.)
*If a player died in (or other players in that run reached) [[The Greenhouse]], [[The Electrical Room]] or from rooms 190-200 in [[The Mines]]. (You cannot ''revive'' past this point.)
*If a player is in [[The Rooms]] or [[The Backdoor]]. (You cannot ''revive'' here.)
*Running out of time in [[The Backdoor]], also in the Hotel and Mines with Modifiers. (The floor's timer ran out.)
*if a player is playing with [[Admin Panel]]. (Admin Panel is enabled.)
*Getting jumpscared by Anticheat Ambush, leaving a player with negative ''revives'' and unable to ''revive''.
**If a player has over 100, if this happens, a player can still revive.


{{Icons|Health}} ''Revives'' can be obtained by:
<b>{{Icons|Negative}} ''Revives'' cannot be used if (with following pop ups): </b>
* If a player has already used a ''revive'' in that run. (You can only ''revive'' in a run once.)
* If the reviving timer has run out. (Your time to ''revive'' ran out.)
* [[Rush]], [[Ambush]], [[Seek]] or [[A-120]] ("Room For More" [[Modifiers|modifier]] only) are in effect. (Please wait until it is safe.)
* If a player died in (or other players in that run reached) [[The Greenhouse]], [[The Electrical Room]] or from Rooms 190-200 in [[The Mines]]. (You cannot ''revive'' past this point.)
* If a player is in [[The Rooms]] or [[The Backdoor]]. (You cannot ''revive'' here.)
* Running out of time in [[The Backdoor]], also in [[The Hotel]] and [[The Mines]] with Modifiers. (The floor's timer ran out.)
* If a player is playing with [[Admin Panel]]. (Admin Panel is enabled.)
* Getting jumpscared by Anti-Cheat Ambush, leaving a player with negative ''revives'' and unable to ''revive''.
** If a player has over 100, if this happens, a player can still revive.


<b>{{Icons|Health}} ''Revives'' can be obtained by:</b>
* Buying ''Revives'' with {{Robux}}Robux in the Lobby Shop or on the Death Screen ({{Robux}}120 Robux {{Revives|5}} ''revives''/30 Robux {{Revives|1}} ''revive'').
* Buying ''Revives'' with {{Robux}} Robux in the Lobby Shop ({{Robux}} 120 -> {{Revives}} 5) or on the Death Screen ({{Robux}} 30 -> {{Revives}} 1).
* Joining the [https://www.roblox.com/groups/3049798/LSPLASH#!/about LSPLASH group] for one free ''revive and achievement'' (one-time obtainment method).
* Joining the [https://www.roblox.com/groups/3049798/LSPLASH#!/about LSPLASH group] for one free ''Revive'' and achievement (one-time obtainment method).
* Redeeming certain [[codes|''codes'']] (one-time usage for each code).
* Redeeming certain [[codes|codes]] (one-time usage for each code).
* Buying any official DOORS-related UGC items.
* Buying any official DOORS-related Roblox UGC items in-game.
* Players must either buy them in-game or wear them if bought from the catalog.
** Players must either buy them in-game or wear them if bought from the catalog.
* Earning any ''[[achievements]]'' in the ''[[Tower Heroes Event]]'' or the ''[[Untitled Tag Game Collab|Untitled Tag Game Event]]''.
* Earning certain [[achievements]].
* If popup found with: (Don't worry; you kept your revive!)
* Being gifted a ''Revive'' by another player.
* Eating 100 candies and then 500 candies during [[The Haunt]] event.
* Being gifted a Revive by another player.


=={{Icons|Trivia}} Trivia==
== {{Icons|Bugs}} Bugs ==
* After the code SIX2025 was released there is currently an infinite revive glitch using alt accounts and the gifting feature.<ref>[https://www.youtube.com/watch?v=un3Ar2DYIWk https://www.youtube.com/watch?v=xqfTpT2Ji4U] - Video showing how to do the revive glitch by Piano</ref>
*If a player dies within 20 seconds after reviving, a message will pop up saying that their ''revive'' wasn't lost. (Don't worry; you kept your revive!)
* There is currently an on-going bug with the HOTEL- where players can't use revives at all, giving a message "Please wait until it is safe", even if no entities are attacking.
**After The Mines update, revives are only used after The Player(s) open a new door. This is useful for people who are having trouble getting past a certain boss room, like The Library, or the Nest.
* For some reason, when you join LSPLASH's community group and join the game, you will not get a revive.
***This also happens if a player dies during the first [[Seek]] Chase in The Mines, then dies again in [[The Nest]], despite opening Door 150.
* If you get revived several times on [[Admin Panel]], you may end up getting stuck in the void.
***This also happens if a player dies twice in [[The Nest]].
**Players cannot revive in the last 10 rooms of [[The Hotel]] and [[The Mines]].
*If a player is jumpscared by the Anticheat [[Ambush]], they will be given 100 "negative ''revives'' (-100)", which can stack. This results in a player having to get their ''revives'' back to a positive number before they are able to use another ''revive.''
*After The Hunt update, a new ''revive'' animation would play after a player uses their ''revive''.
*After The Hunt update, if a player dies before the first door has been opened, they will instantly and automatically ''revive''.
**If the player spawned with certain items (buying them in the Shop, or coming from another floor with items), dying would ''revive'' the player with those items again. So if the player dropped them before dying, they would be duplicated; however, this was patched in The Haunt update: the player won't respawn with those items.
**This happens to avoid unfair deaths, as there was a bug where the player could instantly die after spawning.
***Currently, with the addition of the [[Admin Panel]] this can be easily seen dying to Figure, Dread, A-120...
****Before, the only 2 ways to do this were dying to [[Dread]] and [[Floods|drowning]] using bugs<ref>https://youtu.be/eM4DsDpsyhg?si=Fvz00cjGMZ4-QtIM&t=99 - Video showing how a player dies in the Adit by drowning, using a bug to play in 3rd person.</ref>.
*****Previously there were other ways to die, but all of them are patched in the Haunt update. The Player's HP won't be able to go under 2 HP from any kind of damage (except to instakill entities or hazards, like Dread) until the first door is opened.
******Players could die to [[Timothy]] before opening the first room with the [[modifiers|modifier]] "Itchy" (and preferably "Last Breath").<ref>A player using the modifiers Itchy and Last Breath. Dying to Timothy in the first room to get auto-revived:


== {{Icons|Trivia}} Trivia ==
https://youtu.be/DsFzKJvTZPc</ref>
{{Trivia|text=<nowiki/>
******Players could also die to a glitched [[Snare]] using the modifier "I Love Pancakes!!!".<ref>A player using the modifiers I Love Pancakes!!! and Last Breath. Dying to Snare in the first room to get auto-revived: https://www.youtube.com/watch?v=jhVFdB_T3S0</ref>
* If a player dies within 20 seconds after reviving, a message will pop up saying that their ''revive'' was not used. (Don't worry; you kept your revive!)
******It was possible to die to the minecart in the first room in The Mines, interacting with the minecart many times before the game registered the inputs, so it moved extremely fast, killing any player in its path.
** After the [[The Mines Update|September 18th, 2024 Patch]], revives are only used after the player(s) opens next door. This is useful for people who are having trouble getting past a certain boss room, like The Library, or [[The Nest]].
*Before [[The Mines]] update, reviving in The Backdoor was permitted so long as the timer had more than 15 seconds left.
*** This also happens if a player dies during the first [[Seek]] Chase in The Mines, then dies again in [[The Nest]], despite opening Door 150.
**If the timer was at or below 15 seconds, players were unable to revive ("The floor's timer ran out.")
* Players cannot revive in the last 10 rooms of [[The Hotel]] and [[The Mines]].
***However, this message is still present even after the update.
* If a player is jumpscared by the Anti-Cheat [[Ambush]], they will be given -100 ''revives'', which can stack. This results in a player having to get their ''revives'' back to a positive number before they are able to use another ''revive''.
*Players will have [[Status Effects#Positive|God Mode]] for a few seconds after ''reviving''.
* After [[The Hunt Update]], a new ''revive'' animation would play after a player uses their ''revive''.
*The top donators for ''Revives'' will be shown on the leaderboard in the [[Lobby]].
* After The Hunt Update, if a player dies before the first door has been opened, they will instantly and automatically ''revive''.
*With the [[2023 April Fools Event|Super Hard Mode]] modifier, players will always start the run with 999 ''revives''. Also, using a ''revive'' doesn't take away a ''revive''.
** If the player spawned with certain items (buying them in the Shop, or coming from another floor with items), dying would ''revive'' the player with those items again. So if the player dropped them before dying, they would be duplicated; however, this was patched in The Haunt Update: the player will respawn with no items.
*Two developer's products about ''revives'' weren't used: "[https://www.roblox.com/developer-products/14708516/REVIVE-YOURSELF-INSTANTLY-AGAIN?fromExperienceId=2440500124 ''REVIVE'' YOURSELF INSTANTLY ( AGAIN )]" and "[https://www.roblox.com/developer-products/14708518/REVIVE-YOURSELF-INSTANTLY-YET-AGAIN?fromExperienceId=2440500124 ''REVIVE'' YOURSELF INSTANTLY ( YET AGAIN )]".
** This happens to avoid unfair deaths, as there was a bug where the player could instantly die after spawning.
**These two products were likely going to be used to ''revive'' twice and three times in the same run, but this was later discarded.
* Before [[The Mines Update]], reviving in The Backdoor was permitted so long as the timer had more than 15 seconds left.
*It is likely that [[Guiding Light]] is the reason players are able to revive, based on the new revival animation added in the Mines Update and the fact that it is not possible to revive in The Rooms and The Backdoor, where Guiding Light is not present.
** If the timer was at or below 15 seconds, players were unable to revive ("The floor's timer ran out.")
*If you have the Trick or Treat [[Modifiers|modifier]] on, when reviving, if the player picks up a [[Candy]], the Candy will go unknown.
*** However, this message is still present even after the update.
*A black outline was added on November 15th, 2024 to some texts in the <nowiki>''</nowiki>Revive<nowiki>''</nowiki> button while spectating: to the "Revive" text and to the text with the amount of <nowiki>''</nowiki>revives<nowiki>''</nowiki> left.
* Players will have [[Status Effects#Positive|God Mode]] for a few seconds after ''reviving''.
*Some badges reward you with ''Revives''. Examples of this are: Sugar Rush and Sugar Crash (Each give 1 and 2 ''revives'' respectively), and the You're It [[Achievements|badge]] (Awards you with 1 ''revive'')
* The top donators for ''Revives'' will be shown on the leaderboard in the [[Lobby]].
* With the [[2023 April Fools Event|SUPER HARD MODE!!!]] modifier, players will always start the run with 999 ''revives''. Also, using a ''revive'' doesn't take away a ''revive''.
* Two developer's products about ''revives'' weren't used: "[https://www.roblox.com/developer-products/14708516/REVIVE-YOURSELF-INSTANTLY-AGAIN?fromExperienceId=2440500124 ''REVIVE'' YOURSELF INSTANTLY ( AGAIN )]" and "[https://www.roblox.com/developer-products/14708518/REVIVE-YOURSELF-INSTANTLY-YET-AGAIN?fromExperienceId=2440500124 ''REVIVE'' YOURSELF INSTANTLY ( YET AGAIN )]".
** These two products were likely going to be used to ''revive'' twice and three times in the same run, but this was later discarded.
* It is likely that [[Guiding Light]] is the reason players are able to revive, based on the new revival animation added in [[The Mines Update]] and the fact that it is not possible to revive in The Rooms and The Backdoor, where Guiding Light is not present.
* If the Trick or Treat [[Modifiers|modifier]] is enabled, and the player ''revives'', their knowledge of all the previous candy they've eaten will be lost. However, the candy will still retain its effects.
* A black outline was added on November 15th, 2024 to some texts in the ''"Revive"'' button while spectating: to the "Revive" text and to the text with the amount of ''revives'' left.
* ''Reviving'' with the Make Haste [[Modifiers|modifier]] while the timer is under 1 minute will add 1 extra minute to it.
* In the first days of The Content Update, a special message appears when in the Gift Revives menu when dead players that hadn’t revived once who left the game, it will say, “Nobody can take a Revive! Awkward…”
* Before [[The Content Update]], the time window for reviving was only 30 seconds.
}}


=={{Icons|Achievement}} Related Achievements==
== {{Icons|Achievement}} Related achievements ==
{{Achievement
{{Achievement
|image=Back From The Dead Badge.png
|image=Back From The Dead Badge.png
|title=Back From The Dead
|title=Back From The Dead
|text=I have unfinished business.
|text=I have unfinished business.
|text2=Revive yourself.}}
|text2=Revive yourself.
}}


{{Achievement
=={{Icons|Gallery}}Gallery==
|image=Join The Group Badge.png
|title=Group Member
|text=You're one with the cool kids now!
|text2=Join the LSPLASH group (and get a free revive)!
}}

== {{Icons|Gallery}} Gallery ==
<gallery>
<gallery>
Revive.jpg|The message that appears if a player revives then dies before opening another door.
Revive.jpg|The message that appears if a player revives then dies before opening another door.
Reviveicon.png|The ''Revive'' icon.
Reviveicon.png|The ''Revive'' icon.
Reviveguicropped.png|The GUI button to ''revive''.
RevGamePassNew.png|The GUI button to ''revive''.
ReviveGuiRanOut.png|The GUI button to ''revive'' when the timer has run out.
ReviveGuiRanOut.png|The GUI button to ''revive'' when the timer has run out.
WaitUntilSafetyRevive.png|The GUI button to ''revive'' when there is an actively attacking entity.
WaitUntilSafetyRevive.png|The GUI button to ''revive'' when there is an actively attacking entity.
ReviveGuiTooFarIntoGame.png|The GUI button to ''revive'' when a player has reached [[The Greenhouse]] or further.
ReviveGuiTooFarIntoGame.png|The GUI button to ''revive'' when a player has reached [[The Greenhouse]] or Door 190-200 in the Mines.
ReviveCannotReviveHere.png|The GUI button to ''revive'' when a player has died in [[The Rooms]].
ReviveCannotReviveHere.png|The GUI button to ''revive'' when a player has died in a sub-floor.
Skill issue exploiter.jpg|The GUI button to ''revive'' after dying to Anticheat Ambush.
Skill issue exploiter.jpg|The GUI button to ''revive'' after dying to Anticheat Ambush.
Backdoorevivetimeout.png|The GUI button to ''revive'' after a player has died with the timer ran out in [[The Backdoor]].
Backdoorevivetimeout.png|The GUI button to ''revive'' after a player has died with the timer ran out in [[The Backdoor]].
Line 99: Line 116:
RobloxScreenShot20250107 111412468.png|A ''revive'' heart appearing on top of a dead [[player]], making a choice if they want to gift a ''revive'' to them.
RobloxScreenShot20250107 111412468.png|A ''revive'' heart appearing on top of a dead [[player]], making a choice if they want to gift a ''revive'' to them.
Reviveanimation.gif|The new ''revive'' animation that plays once a player uses their ''revive''.
Reviveanimation.gif|The new ''revive'' animation that plays once a player uses their ''revive''.
File:Guiding Light revive.gif|The player's design and animation when reviving.
Guiding Light revive.gif|The player's design and animation when reviving.
File:Guiding Light revive no animation.png|Ditto, but the animation failed to load.
Guiding Light revive no animation.png|Ditto, but the animation fails to load.
File:Screenshot 20241223-000957 Roblox.png|Ditto. But man bundle and glitched outside.
Screenshot 20241223-000957 Roblox.png|Ditto, but man bundle and glitched outside.
</gallery>
</gallery>

== {{Icons|Gallery}} References ==
{{Reflist}}

{{Navigation}}
{{Navigation}}
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Miscellaneous]]
[[Category:Miscellaneous]]
[[Category:One-Time Items]]
[[ru:Оживление]]
__FORCETOC__


[[ru:Оживление]]
<references />
[[Category:Achievements]]

Latest revision as of 02:43, 10 July 2025

<infobox layout="stacked"> <title source="title"><default>Revives</default><format>Revives</format></title>

<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Type</label> <label>Time</label> <label>Essential</label> <label>Price</label> <label>Usage</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

"I have unfinished business. "
- Back From The Dead Achievement description

Revives are a game mechanic which allows dead players to come back to life after dying, with a limit of doing this once per run.

Overview Overview

Revives are usually obtained by purchasing them from the Lobby Shop for Robux 120 Robux at an offer of 5 for the price of 4, or 1 on the Death Screen for Robux 30 Robux (activates instantly). While players can purchase multiple revives, only one revive can be used per run.

After a player's death, there will be a 5-minute window for players to use (or purchase) a revive before they are prevented from respawning. This timer was increased in The Content Update.

Negative Revives cannot be used if (with following pop ups):

  • If a player has already used a revive in that run. (You can only revive in a run once.)
  • If the reviving timer has run out. (Your time to revive ran out.)
  • Rush, Ambush, Seek or A-120 ("Room For More" modifier only) are in effect. (Please wait until it is safe.)
  • If a player died in (or other players in that run reached) The Greenhouse, The Electrical Room or from Rooms 190-200 in The Mines. (You cannot revive past this point.)
  • If a player is in The Rooms or The Backdoor. (You cannot revive here.)
  • Running out of time in The Backdoor, also in The Hotel and The Mines with Modifiers. (The floor's timer ran out.)
  • If a player is playing with Admin Panel. (Admin Panel is enabled.)
  • Getting jumpscared by Anti-Cheat Ambush, leaving a player with negative revives and unable to revive.
    • If a player has over 100, if this happens, a player can still revive.

Health Revives can be obtained by:

  • Buying Revives with Robux Robux in the Lobby Shop (Robux 120 -> Revives 5) or on the Death Screen (Robux 30 -> Revives 1).
  • Joining the LSPLASH group for one free Revive and achievement (one-time obtainment method).
  • Redeeming certain codes (one-time usage for each code).
  • Buying any official DOORS-related Roblox UGC items in-game.
    • Players must either buy them in-game or wear them if bought from the catalog.
  • Earning certain achievements.
  • Being gifted a Revive by another player.

Bugs Bugs

  • After the code SIX2025 was released there is currently an infinite revive glitch using alt accounts and the gifting feature.[1]
  • There is currently an on-going bug with the HOTEL- where players can't use revives at all, giving a message "Please wait until it is safe", even if no entities are attacking.
  • For some reason, when you join LSPLASH's community group and join the game, you will not get a revive.
  • If you get revived several times on Admin Panel, you may end up getting stuck in the void.

Trivia Trivia

Trivia section is collapsed, to expand it, press here.

  • If a player dies within 20 seconds after reviving, a message will pop up saying that their revive was not used. (Don't worry; you kept your revive!)
    • After the September 18th, 2024 Patch, revives are only used after the player(s) opens next door. This is useful for people who are having trouble getting past a certain boss room, like The Library, or The Nest.
      • This also happens if a player dies during the first Seek Chase in The Mines, then dies again in The Nest, despite opening Door 150.
  • Players cannot revive in the last 10 rooms of The Hotel and The Mines.
  • If a player is jumpscared by the Anti-Cheat Ambush, they will be given -100 revives, which can stack. This results in a player having to get their revives back to a positive number before they are able to use another revive.
  • After The Hunt Update, a new revive animation would play after a player uses their revive.
  • After The Hunt Update, if a player dies before the first door has been opened, they will instantly and automatically revive.
    • If the player spawned with certain items (buying them in the Shop, or coming from another floor with items), dying would revive the player with those items again. So if the player dropped them before dying, they would be duplicated; however, this was patched in The Haunt Update: the player will respawn with no items.
    • This happens to avoid unfair deaths, as there was a bug where the player could instantly die after spawning.
  • Before The Mines Update, reviving in The Backdoor was permitted so long as the timer had more than 15 seconds left.
    • If the timer was at or below 15 seconds, players were unable to revive ("The floor's timer ran out.")
      • However, this message is still present even after the update.
  • Players will have God Mode for a few seconds after reviving.
  • The top donators for Revives will be shown on the leaderboard in the Lobby.
  • With the SUPER HARD MODE!!! modifier, players will always start the run with 999 revives. Also, using a revive doesn't take away a revive.
  • Two developer's products about revives weren't used: "REVIVE YOURSELF INSTANTLY ( AGAIN )" and "REVIVE YOURSELF INSTANTLY ( YET AGAIN )".
    • These two products were likely going to be used to revive twice and three times in the same run, but this was later discarded.
  • It is likely that Guiding Light is the reason players are able to revive, based on the new revival animation added in The Mines Update and the fact that it is not possible to revive in The Rooms and The Backdoor, where Guiding Light is not present.
  • If the Trick or Treat modifier is enabled, and the player revives, their knowledge of all the previous candy they've eaten will be lost. However, the candy will still retain its effects.
  • A black outline was added on November 15th, 2024 to some texts in the "Revive" button while spectating: to the "Revive" text and to the text with the amount of revives left.
  • Reviving with the Make Haste modifier while the timer is under 1 minute will add 1 extra minute to it.
  • In the first days of The Content Update, a special message appears when in the Gift Revives menu when dead players that hadn’t revived once who left the game, it will say, “Nobody can take a Revive! Awkward…”
  • Before The Content Update, the time window for reviving was only 30 seconds.

Achievement Related achievements

Back From The Dead

Back From The Dead
"I have unfinished business."
Revive yourself.

Group Member

Group Member
"You're one with the cool kids now!"
Join the LSPLASH group (and get a free revive)!

Gallery Gallery

Gallery References

{{#vardefine:columns|1}}

  1. https://www.youtube.com/watch?v=xqfTpT2Ji4U - Video showing how to do the revive glitch by Piano
vte
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Door
The Backdoor
Room -51Two Gates RoomRoom -01
Puzzles
The Rooms
A-0000Exit RoomsA-1000
Health
The Outdoors
Upcoming
Unknown
Usage Mechanics
Interact
General

Achievement.png Achievements

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Admin Panel

File:Laddre.png ClimbingDresser.png ContainersFile:Xbox Button X.png ControlsDeathicon.png Death ScreenFile:Speech.png DialogueDoors Info.png DoorsFile:STAIR.png FloorsHEARTBEAT CONTROL MINIGAME.png Heartbeat Control MinigameHIDING.png HidingINTERACTED.png InteractablesIgnite Button.svg ItemsINTERACT.png LootingFile:MODIFIERS.png ModifiersReviveicon.png RevivesFile:RiftIcon.svg RiftFile:LockiconSVG.svg Room MechanicsSeed.png SeedsCURRENCY.png Shops

Player
Player

DAMAGE.png DamageHEALTH.png HealthBetterInventorySVG.svg InventoryFile:Speedboosticonicon.png Movement SpeedFile:StatusEffectNewIcon.png Status Effects

Currency
Currencies
File:KnobBoost.png BoostsCodes.png CodesGold.png Gold
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KnobsFile:Stardust.png Stardust
Usage
Items

File:Stopi.webp A-90's Stop SignALARMCLOCK.png Alarm ClockHDBandage.png BandagesImages-icon bandagepack.png Bandage PackHDBattery.png BatteriesBatteryPackORIGINAL.png Battery PackBigbombi.webp Big BombBombi.webp BombBreadIcon.webp BreadCandleimage.png CandleFile:PlaceholderUnofficialCandyCornItem.png CandyCheese.png CheeseBreakerSwitch.png Circuit Breaker SwitchesCrucifiximage.png CrucifixElectrical Room Key.png Electrical Room KeyFlashlight backdoor update.png FlashlightFuse icon.png FusesGFRender.png Glitch FragmentGlowstick Icon2.png GlowstickGoldguni.webp Golden BlasterGween Soda.png Gween SodaBoxi.webp Hiding BoxCrucifixApril.webp Holy Hand GrenadeFile:Knockbombi.webp KnockbombFile:LaserPointerIcon.webp Laser PointerLibrary Book.png Library BookIcon lighter2.png LighterIcon lockpick2.png LockpickFile:Mini shield icon real.png Mini Shield PotionFile:MoonlightCandleIcon.webp Moonlight CandleFile:Moonlight Float.png Moonlight FloatFile:Nanai.webp NannerFile:The peel.png Nanner PeelFile:Scanner Icon.png NVCS-3000Puzzle Painting.png Puzzle PaintingFile:Keyimage.png Room KeyIcon Shakelight.png ShakelightFile:ShearsIcon.webp ShearsBig sheild pot.png Shield PotionFile:Skeletonkeyimage.png Skeleton KeyFile:SmoothieTransparent.png SmoothieSolution Paper.png Solution PaperIcon Handheld Flashlight.png SpotlightBottleStarLightNew.png Starlight BottleChug Jug of Starlight Icon.png Starlight JugFile:Star Vial.png Starlight VialAnglehead Icon.png StraplightChair item.png Throwable PropHackers Favorite Items.png Tip JarIcon vitamins.png Vitamins

Puzzles Miscellaneous
History
Events
2023 April Fools Event2024 April Fools EventTHE HUNT - First Edition2024 Trick Or Treat Event2025 April Fools Event
Gallery
Lists
AchievementsCodesContainersDamageFeaturesFloorsGame MechanicsGame SettingsHealthHidingInteractablesItemsLeversList of EntitiesList of HazardsList of LocationsList of Room MechanicsMerchandiseModifiersPadlocksPaintingsRemoved ContentSecretsSoundtracksStatus EffectsUpcoming ContentUpdate Logs
Trivia
Game Development
DOORSEchidenpaiGhostly Wowzersjasper_creationsLightning_SplashLSPLASH (Group)NormallyAverageRediblesQW
Gallery
Game Updates
The Hotel+ UpdateThe Modifiers UpdateThe Hunt UpdateThe Mines UpdateThe Content Update
Overview
Collaborations
MakeshipThe RoomsPLS DONATEYoutoozTower Heroes CollabUntitled Tag Game CollabTales Of Tanorio Collab