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{{RoomsNav}} |
{{RoomsNav}} |
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{{Locations |
{{Locations |
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|title=The Courtyard |
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|floors_present=*[[Hotel|The Hotel]] |
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|floors_present=Canon Floors |
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|containers=None |
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*[[The Hotel]] |
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Non-Canon Floors |
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*[[SUPER HARD MODE!!!]] |
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*[[Retro Mode]] |
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Other Floors |
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*HOTEL- |
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|containers=*Drawers (Basement) |
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*Small Toolshed |
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|entities= |
|entities= |
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*[[Snare]] |
*[[Snare]] |
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*[[Eyes]] |
*[[Eyes]] |
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*[[Rush]] (previous or next rooms) |
*[[Rush]] (previous or next rooms) |
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*[[Ambush]] (previous rooms, |
*[[Ambush]] (previous rooms, modifiers) |
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*[[Screech]] ([[modifiers]] |
*[[Screech]] ([[modifiers]], broken lights) |
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*[[Jack]] |
*[[Jack]] |
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*[[Shadow]] |
*[[Shadow]] |
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*[[Sally]] (previous rooms) |
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*[[Void]] |
*[[Void]] |
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*[[A-60]] (modifiers, previous rooms) |
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*[[A-90]] (modifiers) |
*[[A-90]] (modifiers) |
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*[[A-120]] (modifiers, previous rooms) |
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*[[Dread]] |
*[[Dread]] |
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*[[Gloombats]] ( |
*[[Gloombats]] (modifiers) |
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*[[ |
*[[Blitz]] (modifiers, previous rooms) |
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*[[Lookman]] (modifiers) |
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*[[Seek]] (Eyes only before the Hotel+ Update) |
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*[[ |
*[[Haste]] (modifiers) |
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*[[Seek]] (eyes only, HOTEL- or bug) |
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*[[Glitch]] |
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*[[Curious Light]] (upcoming) |
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*[[Guiding Light]] |
*[[Guiding Light]] |
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*[[RNIUSHCg==]] |
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*[[Figure]] (Rotten meat) |
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*[[AR0xMBUSH]] |
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|rooms_present=*89 (currently) |
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*[[SCJVEREECH]] |
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*89-92 (Before the Backdoor Update) |
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*[[Figure]] (Rotten meat, Admin Panel) |
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*65-80 (Before the Hotel+ Update) |
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*[[Rush Clones]] (previous rooms, [[SUPER HARD MODE!!!]]) |
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*38 (Retro mode)|image=<gallery> |
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*[[Jeff the Killer]] ([[SUPER HARD MODE!!!]], Chat Control and Admin Panel) |
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Courtyard.jpg|Overview |
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*[[DRAKOBLOXXERS]] ([[Retro Mode]], Chat Control) |
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Courtyard Interior v2.jpg|Interior |
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|rooms_present=*89 (Current Version) |
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Courtyard Exterior v2.jpg|Exterior |
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*89-92 (Before The Hunt/Backdoor Update, [[SUPER HARD MODE!!!]]) |
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*65-80 (HOTEL-) |
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*38 (Retro Mode) |
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|image= |
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<gallery> |
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Int.webp|Interior |
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Right.webp|Exterior (Right) |
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Left.webp|Exterior (Left) |
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Basement1.webp|Basement |
Basement1.webp|Basement |
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Courtyard Retro Mode.png|Retro Mode |
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The courtyard.webp|UTG Collab courtyard |
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The courtyard.webp|UTG Collab Courtyard |
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The Garden.png|Interior (Old) |
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</gallery> |
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CourtyardOutside.png|Exterior (Old) |
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|sound_files= |
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</gallery>}} <!-- I cannot determine the updates of these photos, if you know please add them --> |
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*'''Greenhouse/High Voltage Door Opened''' |
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[[File:Courtyard_Door.wav]] |
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*'''Outside Rain''' |
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[[File:RainOutside.wav]] |
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*'''Thunder 1 (Removed)''' |
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[[File:StrongThunderstorm.mp3]] |
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*'''Thunder 2''' |
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[[File:Audio-ThunderDistant1.ogg]] |
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*'''Courtyard Entrance Ambience (Unused)''' |
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[[File:Courtyard Entrance (Unused).mp3]] |
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|hazards=*Banana Peel ([[SUPER HARD MODE!!!]]) |
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}} <!-- I cannot determine the updates of these photos, if you know please add them --> |
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{{Quote|Limbo|The translated text displayed in front of The Courtyard's statue}} |
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'''The Courtyard''' is an outdoor area in [[Hotel|The Hotel]]. The area consists of a stone walkway under a covered area with lanterns, two garden areas with bushes, shrubs, and small trees, and a large |
'''The Courtyard''' is an outdoor area that can spawn in [[Hotel|The Hotel]]. The area consists of a stone walkway under a covered area with lanterns, two garden areas with bushes, shrubs, and small trees, and a large ophanim-like angel stone statue. The statue has a small pedestal underneath with text in Wingdings (●︎♓︎❍︎♌︎□︎), which, upon translation, the decoded text comes out as "limbo." There are also 6 [[Hiding|toolsheds]] located around the gardening areas, and a gardening closet/small toolshed that contains [[Shears]]. |
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The ''Courtyard'' spawns after the second [[Seek]] chase and is considered the last safe zone in the [[The Hotel|Hotel]]. However, Entities like [[Eyes]] are capable of spawning in the room. |
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== {{Icons|Bugs}} Bugs == |
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===Notes=== |
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* There is a secret entrance to a [[The_Basement#Courtyard|Basement]] that is blocked off by vines, and guarded by two [[Snare|Snares]], which can be cut by [[Shears]]. |
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** This room contains several [[Snare]]s and [[Containers|Drawers]], which contain plenty of [[Gold]]. |
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* ''The Courtyard'' can be utilized for as a resting zone, because it is almost completely peaceful. |
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** This is especially useful, as the following rooms [[The Greenhouse]] and [[The Electrical Room]] are considered to be the most challenging in The Hotel. |
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** Other rest zones in The Hotel are [[The Reception]], the [[Jeff Shop]], and [[The Infirmary]]. |
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* If [[Rush]] or [[Ambush]] is triggered by a [[player]] entering the next room, when either entity passes through ''The Courtyard'', they will not shatter any of its lights, but they will appear to be illuminated without casting any light. |
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* Players will always enter The Greenhouse after leaving ''The Courtyard''. |
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<!-- *It is possible for ''The Courtyard'' to spawn intermediately in ''The Greenhouse''.<-- verify --> |
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* During the release of the [[Update Logs|Hotel+ Update]], a bug would sometimes occur where the ''Courtyard'' would not spawn. Since it leads to the [[The Greenhouse|Greenhouse]], this would lead to a softlock where players couldn't progress. This bug has since been patched. |
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=={{Icons|Trivia}} Trivia== |
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* Currently, ''The Courtyard'' is one of the three rooms (the others being the [[Lobby]] and [[The Woods]]) that allows the [[player]] step foot in an outside setting. |
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== {{Icons|Trivia}} Trivia == |
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* During the release of the [[Update Logs|Hotel+ Update]], a bug would sometimes occur where ''The Courtyard'' would not spawn. Since it leads to [[The Greenhouse]], this would lead to a softlock where players couldn't progress. This bug has since been patched. |
|||
* Currently, the ''Courtyard'' is one of the three rooms (the others being the [[Lobby]] and [[The Woods]]) that allows the [[player]] step foot in an outside setting. |
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* Prior to the Hotel+ update, there was a chance that [[Seek]]'s eyes could appear on ''The Courtyard''<nowiki/>'s walls. After the Hotel+ update, ''The Courtyard'' can only spawn after the second Seek Chase, meaning Seek's eyes can no longer appear in it. |
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* Prior to the Hotel+ update, there was a chance that [[Seek]]'s eyes could appear on the ''Courtyard''<nowiki/>'s walls. After the Hotel+ update, ''The Courtyard'' can only spawn after the second Seek Chase, meaning Seek's eyes can no longer appear in it. |
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* [[Shadow]] and [[Jack]] can spawn here. |
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* |
* The ''Courtyard'' was revamped twice, first when the Hotel+ Update released, and again when [[The Mines|The M]]<nowiki/>[[The Mines|ines]] floor was introduced. |
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* The ''Courtyard'' is the third largest "room" in [[The Hotel]], the 2nd being [[The Library]] and the 1st being [[The Electrical Room]]. |
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* Although [[Eyes]] can spawn in ''The Courtyard'', it won't deal damage to players through ''The Courtyard''<nowiki/>'s door. |
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* In The Mines Update, you can now find the [[Shears]] which can be used to do many things such as open a secret room in ''The Courtyard'', open chests covered in vines in The Mines, and open up shortcuts in [[The Nest]]. All of them can have goods such as coins and items, but in [[The Content Update]], you can now open side-doors/rooms that are covered in vines in The Mines. |
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* A [[Secrets|secret]] was added to the ''Courtyard'' in The Mines Update: a picture of a dog repeated all over the roof of the walkway. It's only visible with exploits with a Terminal Velocity [[candy]]. This is also visible with the new “Admin Panel” gamepass, using the FLY/NOCLIP option. |
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* After the Hotel+ update, the ''Courtyard''<nowiki/>'s sky became significantly darker. |
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<!--* For an unknown reason, a wind-like sound can be heard in the right speaker/channel while a player is in the ''The Courtyard''.<-- verify --> |
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* The storm in the ''Courtyard'' was noticeably calmer than in The Hotel before the Mines update. |
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* Upon being asked what the statue in ''The Courtyard'' means, [[RediblesQW]] replied with a shushing emoji, possibly implying a secret.<ref>[https://twitter.com/RediblesQW/status/1562969412411351040?cxt=HHwWgICj2cmZ5LArAAAA "🤫"] – RediblesQW, Twitter</ref> |
* Upon being asked what the statue in ''The Courtyard'' means, [[RediblesQW]] replied with a shushing emoji, possibly implying a secret.<ref>[https://twitter.com/RediblesQW/status/1562969412411351040?cxt=HHwWgICj2cmZ5LArAAAA "🤫"] – RediblesQW, Twitter</ref> |
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** It is speculated by some that the statue is of [[Guiding Light]], however this has not been confirmed. |
** It is speculated by some that the statue is of [[Guiding Light]], however this has not been confirmed. |
||
** In the Floor 2 update, the statue in the ''Courtyard'' was noticeably changed, and a new pedestal was added with the word "limbo" in Wingdings font and eyes with an illusion similar to Seek's eyes, which is assumed to imply a connection between the two. |
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* ''The Courtyard'' was revamped twice, first when the Hotel+ Update released, and again when [[The Mines]] floor was introduced. |
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* If you press tightly against the statue you can see a passage. |
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* After the Hotel+ Update, ''The Courtyard''<nowiki/>'s sky is significantly darker. The cause of this is unknown. |
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* There is a entrance to a [[The_Basement#Courtyard|Basement]] that is blocked off by vines which can be cut by [[Shears]] and it's guarded by [[Snare]]. |
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<!--* For an unknown reason, a wind-like sound can be heard in the right speaker/channel while a player is in the ''The Courtyard''.<-- verify --> |
|||
** This room contains several Snares that are unable to kill you and [[Containers|drawers]], which contain plenty of [[Gold]]. |
|||
*The storm in ''The Courtyard'' is noticeably calmer than in [[Hotel|The Hotel]]. |
|||
* ''The Courtyard'' can be utilized for as a resting zone, because it is almost completely peaceful. Other rest zones in the Hotel are the [[The Reception|Reception]], the [[Jeff Shop]], and the [[The Infirmary|Infirmary]]. |
|||
*In the Floor 2 Update, the angel in ''The Courtyard'' is noticeably different, and there is a newly added pedestal, with the word "limbo" in the Wingdings font. |
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** This is especially useful, as the following rooms [[The Greenhouse]] and [[The Electrical Room]] are considered to be the most challenging in [[Hotel|The Hotel]]. |
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<!-- BruhBRH wuz here :) --> |
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* If [[Rush]] or [[Ambush]] is triggered by a [[player]] entering the next room, when either entity passes through the ''Courtyard'', they will not shatter any of its lights, but they will appear to be illuminated without casting any light. |
|||
*In The Mines update, you can now find the [[Shears]] which can be used to do many things such as open a secret room in ''The Courtyard'', open chests covered in vines in The Mines, and open up shortcuts in [[The Nest]]. All of them can have goods such as coins and items. |
|||
* Players will always enter [[The Greenhouse]] after leaving the ''Courtyard''. |
|||
*If you press tightly against the statue you can see a passage. |
|||
* When the [[Update Logs|Hotel+ Update]] first released, it was possible for the ''Courtyard'' to spawn intermediately in ''The Greenhouse''. This is no longer possible. |
|||
*A [[Secrets|secret]] was added to ''The Courtyard'' in The Mines update: a picture of a dog repeated all over the roof of the walkway. It's only visible with exploits and probably with a Terminal Velocity [[candy]]. |
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* [[Shadow]] and [[Jack]] can spawn here. |
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* Although [[Eyes]] can spawn in the ''Courtyard'', it won't deal damage to players through ''The Courtyard'''s door. |
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=={{Icons|Gallery}} Gallery== |
== {{Icons|Gallery}} Gallery == |
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<tabber> |
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Courtyard= |
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<gallery> |
<gallery> |
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Courtyard full view.png|A full view of the Courtyard after the Mines Update. |
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New Green house.png|The Courtyard (1) |
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Courtyard Path v2.jpg|An image of the walk way through ''The Courtyard'' after The Mines update |
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Courtyard Path v2.jpg|The Courtyard (2) |
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Hotel Update Courtyard.png|Ditto, but after the Hotel+ update. |
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Courtyard-1.png|The Courtyard (3) |
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Courtyard |
Courtyard-2.png|The Courtyard (4) |
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The courtyard.webp|The Courtyard in Untitled Tag Game. |
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Hqdefault (11).webp|Ditto, but before The Mines update |
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Courtyard |
Courtyard Retro Mode.png|The Courtyard in Retro Mode. |
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Mustvebeenthewind-ong.png|''The Courtyard'' in [[2024 April Fools Event|Retro Mode]]. |
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Courtyard basement.jpg|The entrance to the ''Courtyard'' [[Basement]]. |
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Basement.webp|View of the Courtyard Basement inside the gated-off area |
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AnnoyingEyes.png|[[Eyes]] in ''the Courtyard''. |
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Nightmarecourtyard.webp|[[Jack]]'s Blood Room in ''the Courtyard''. |
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Jack-courtyard.png|Ditto. |
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Seek's eyes in Courtyard.webp|[[Seek]]'s Crescendo in ''the Courtyard'' before the Hotel+ update. |
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File:Courtyard roof 1.png|The secret picture of a dog on the roof of the walkway. |
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</gallery> |
</gallery> |
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|-| |
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Statue= |
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=={{Icons|Gallery}} References== |
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<gallery> |
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Courtyard Statue Render.png|A render of the Statue. |
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Statie with moss transparency to 0.png|The Statue with the moss texture's transparency set to 0 instand of 0.8 |
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Courtyard Statue v2.jpg|The Statue in-game. |
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StatueOpen.webp|The Statue opened. (Scrapped Feature) |
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Secret Path under the statue.png|Ditto but the statue is closed but transparent. |
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StatueMessage.webp|The coded message in front of the statue. |
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</gallery> |
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|-| |
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Basement= |
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<gallery> |
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Basement.webp|View of the Courtyard Basement inside the gated-off area. |
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CourtyardBasementDoor2.png|The basement door covered by vines. |
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CourtyardBasementDoor1.png|The basement door after a player used Shears on it. |
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CourtyardBasementDoor3.png|The basement door opened. |
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</gallery> |
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|-| |
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In-game= |
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<gallery> |
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Courtyard basement.jpg|The entrance of the basement. |
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HOOMAN.png|A player opening the basement door with Shears. |
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Jack-courtyard.png|A Jack's Blood Room in the Courtyard. |
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Courtyard roof 1.png|The secret dog picture above the Courtyard walkway. |
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</gallery> |
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|-| |
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Old= |
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<gallery> |
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Courtyard fullMapView BeforeHotelPlusUpdate.png|A full view of the Courtyard before the Mines Update. |
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Extended Courtyard.webp|The Courtyard before the Mines Update. |
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Hqdefault (11).webp|The Statue before the Mines Update. |
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AnnoyingEyes.png|The Eyes in the Courtyard. |
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Nightmarecourtyard.webp|Jack's Blood Room in the Courtyard. |
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Seek's eyes in Courtyard.webp|Seek's eyes on the wall of the Courtyard. |
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</gallery> |
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|-| |
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Other= |
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<gallery> |
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MarbleHalo.webp|Marble Halo UGC. |
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MarbleWings.webp|Marble Wings UGC. |
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</gallery> |
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</tabber> |
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== {{Icons|Gallery}} References == |
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{{Reflist}} |
{{Reflist}} |
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{{Navigation}} |
{{Navigation}} |
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[[Category:Locations]] |
[[Category:Locations]] |
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[[Category:Locations (The Hotel)]] |
[[Category:Locations (The Hotel)]] |
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[[Category:Hotel]] |
[[Category:The Hotel]] |
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[[Category:Miscellaneous]] |
[[Category:Miscellaneous]] |
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[[ru:Внутренний двор]] |
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[[de:Der Garten]] |
Latest revision as of 14:10, 8 July 2025
<infobox layout="stacked"> <title source="title"><default>The Courtyard</default><format>The Courtyard</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox>
"Limbo"
- The translated text displayed in front of The Courtyard's statue
The Courtyard is an outdoor area that can spawn in The Hotel. The area consists of a stone walkway under a covered area with lanterns, two garden areas with bushes, shrubs, and small trees, and a large ophanim-like angel stone statue. The statue has a small pedestal underneath with text in Wingdings (●︎♓︎❍︎♌︎□︎), which, upon translation, the decoded text comes out as "limbo." There are also 6 toolsheds located around the gardening areas, and a gardening closet/small toolshed that contains Shears.
The Courtyard spawns after the second Seek chase and is considered the last safe zone in the Hotel. However, Entities like Eyes are capable of spawning in the room.
Bugs
- During the release of the Hotel+ Update, a bug would sometimes occur where the Courtyard would not spawn. Since it leads to the Greenhouse, this would lead to a softlock where players couldn't progress. This bug has since been patched.
Trivia
- Currently, the Courtyard is one of the three rooms (the others being the Lobby and The Woods) that allows the player step foot in an outside setting.
- Prior to the Hotel+ update, there was a chance that Seek's eyes could appear on the Courtyard's walls. After the Hotel+ update, The Courtyard can only spawn after the second Seek Chase, meaning Seek's eyes can no longer appear in it.
- The Courtyard was revamped twice, first when the Hotel+ Update released, and again when The Mines floor was introduced.
- The Courtyard is the third largest "room" in The Hotel, the 2nd being The Library and the 1st being The Electrical Room.
- In The Mines Update, you can now find the Shears which can be used to do many things such as open a secret room in The Courtyard, open chests covered in vines in The Mines, and open up shortcuts in The Nest. All of them can have goods such as coins and items, but in The Content Update, you can now open side-doors/rooms that are covered in vines in The Mines.
- A secret was added to the Courtyard in The Mines Update: a picture of a dog repeated all over the roof of the walkway. It's only visible with exploits with a Terminal Velocity candy. This is also visible with the new “Admin Panel” gamepass, using the FLY/NOCLIP option.
- After the Hotel+ update, the Courtyard's sky became significantly darker.
- The storm in the Courtyard was noticeably calmer than in The Hotel before the Mines update.
- Upon being asked what the statue in The Courtyard means, RediblesQW replied with a shushing emoji, possibly implying a secret.[1]
- It is speculated by some that the statue is of Guiding Light, however this has not been confirmed.
- In the Floor 2 update, the statue in the Courtyard was noticeably changed, and a new pedestal was added with the word "limbo" in Wingdings font and eyes with an illusion similar to Seek's eyes, which is assumed to imply a connection between the two.
- If you press tightly against the statue you can see a passage.
- There is a entrance to a Basement that is blocked off by vines which can be cut by Shears and it's guarded by Snare.
- The Courtyard can be utilized for as a resting zone, because it is almost completely peaceful. Other rest zones in the Hotel are the Reception, the Jeff Shop, and the Infirmary.
- This is especially useful, as the following rooms The Greenhouse and The Electrical Room are considered to be the most challenging in The Hotel.
- If Rush or Ambush is triggered by a player entering the next room, when either entity passes through the Courtyard, they will not shatter any of its lights, but they will appear to be illuminated without casting any light.
- Players will always enter The Greenhouse after leaving the Courtyard.
- When the Hotel+ Update first released, it was possible for the Courtyard to spawn intermediately in The Greenhouse. This is no longer possible.
- Shadow and Jack can spawn here.
- Although Eyes can spawn in the Courtyard, it won't deal damage to players through The Courtyard's door.
Gallery
<tabber> Courtyard=
- Error creating thumbnail: File missing
A full view of the Courtyard after the Mines Update.
- New Green house.png
The Courtyard (1)
- Error creating thumbnail: File missing
The Courtyard (2)
- The courtyard.webp
The Courtyard in Untitled Tag Game.
- Error creating thumbnail: File missing
The Courtyard in Retro Mode.
|-| Statue=
- Statie with moss transparency to 0.png
The Statue with the moss texture's transparency set to 0 instand of 0.8
- Error creating thumbnail: File missing
The Statue in-game.
- StatueOpen.webp
The Statue opened. (Scrapped Feature)
- Secret Path under the statue.png
Ditto but the statue is closed but transparent.
- StatueMessage.webp
The coded message in front of the statue.
|-| Basement=
- Error creating thumbnail: File missing
The basement door covered by vines.
- Error creating thumbnail: File missing
The basement door after a player used Shears on it.
- Error creating thumbnail: File missing
The basement door opened.
|-| In-game=
- Error creating thumbnail: File missing
The entrance of the basement.
- Jack-courtyard.png
A Jack's Blood Room in the Courtyard.
|-| Old=
- Nightmarecourtyard.webp
Jack's Blood Room in the Courtyard.
|-| Other=
- MarbleHalo.webp
Marble Halo UGC.
- MarbleWings.webp
Marble Wings UGC.
</tabber>
References
{{#vardefine:columns|1}}