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The Caverns: Difference between revisions

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Tag: 2017 source edit
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[[de:Die Mine]]{{RoomsNav}}
{{RoomsNav}}
{{Conjecture}}
{{Conjecture}}
{{About|The Caverns|[[The Sewage Pipes]] or [[The Grand Hallway]]}}
{{About|The Caverns|[[The Sewage Pipes]] or [[The Grand Hallway]]}}
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BrokenBridgeNew.png|The Caverns
BrokenBridgeNew.png|The Caverns
</gallery>
</gallery>
|floors_present=*[[The Mines]]
|floors_present=* [[The Mines]]
|rooms_present=*142-149 (currently)
|rooms_present=* 142-149 (currently)
*140-149 (Prior to the Content Update)
* 140-149 (Before [[The Content Update]])
|entities=
|entities=
*[[Seek]]
* [[Seek]]
*[[Guiding Light]]
* [[Guiding Light]]
*[[Queen Grumble]] (at the end)
* [[Queen Grumble]] (at the end)
*[[Jack]]
* [[Jack]]
*[[Shadow]]
* [[Shadow]]
*[[Glitch]]
* [[Glitch]]
*[[Void]]
* [[Void]]
*[[Eyes]] (Modifiers)
* [[Eyes]] (modifiers)
*[[Dread]]
* [[Dread]]
*[[Screech]] (Trick or Treat Modifier)
* [[Rush]] (previous rooms)
*[[Timothy]] (Trick or Treat Modifier)
* [[Ambush]] (previous rooms)
*[[Hide]] (Trick or Treat Modifier)
* [[Screech]] (Trick or Treat modifier)
*[[A-90]] (Trick or Treat Modifier)
* [[Timothy]] (Trick or Treat modifier)
*[[Gloombats]] (Trick or Treat Modifier)
* [[Hide]] (Trick or Treat modifier)
*[[Lookman]] (Trick or Treat Modifier)
* [[Gloombats]] (Trick or Treat modifier)
* [[A-60]] (previous rooms, modifiers)
*[[The Backdoor#Haste|Haste]] (Modifiers)
* [[A-90]] (Trick or Treat modifier)
|sound_files=*'''Ready or Not (Seek Chase Soundtrack, Mines)
* [[A-120]] (previous rooms, modifiers)
* [[Blitz]] (previous rooms, modifiers)
* [[Lookman]] (Trick or Treat modifier)
* [[Figure]] (Chat Control, Admin Panel)
* [[Haste]] (modifiers)
* [[RNIUSHCg==]]
* [[AR0xMBUSH]]
* [[SCJVEREECH]]
* [[Jeff the Killer]] (Chat Control, Admin Panel)
* [[DRAKOBLOXXERS]] (Chat Control)
|sound_files=* '''Ready or Not (Seek Chase Soundtrack, Mines)
[[File:Ready Or Not.mp3]]
[[File:Ready Or Not.mp3]]
*'''Door Slam (Mines)'''
* '''Door Slam (Mines)'''
[[File:MinecartDoorOpen.mp3]]
[[File:MinecartDoorOpen.mp3]]
*'''Door Knocking'''
* '''Door Knocking'''
[[File:SeekKnock.mp3]]
[[File:SeekKnock.mp3]]
*'''Waterfall'''
* '''Waterfall'''
[[File:Waterfall-Loop.ogg]]
[[File:Waterfall-Loop.ogg]]
*'''Outside Rain'''
* '''Outside Rain'''
[[File:RainOutside.wav]]
[[File:RainOutside.wav]]
*'''Stalactite/Rock Impact 1'''
* '''Stalactite/Rock Impact 1'''
[[File:SeekImpact1.ogg]]
[[File:SeekImpact1.ogg]]
*'''Stalactite/Rock Impact 2'''
* '''Stalactite/Rock Impact 2'''
[[File:SeekImpact2.ogg]]
[[File:SeekImpact2.ogg]]
*'''Bridge Collapse'''
* '''Bridge Collapse'''
[[File:BridgeCollapse1.ogg]]
[[File:BridgeCollapse1.ogg]]
*'''Planks Smash'''
* '''Planks Smash'''
[[File:MinecartBreak.wav]]
[[File:MinecartBreak.wav]]
*'''Earthquake (Mines, Seek Chase)'''
* '''Earthquake (Mines, Seek Chase)'''
[[File:EarthquakeShort.ogg]]
[[File:EarthquakeShort.ogg]]
*'''Bulb Flicker'''
* '''Bulb Flicker'''
[[File:BulbFlicker.wav]]
[[File:BulbFlicker.wav]]
*'''Bulb Break''''
* '''Bulb Break'''
[[File:BulbBreak.wav]]
[[File:BulbBreak.wav]]
*'''Bulb Charge'''
* '''Bulb Charge'''
[[File:BulbCharge.wav]]
[[File:BulbCharge.wav]]
*'''Bulb Ambience'''
* '''Bulb Ambience'''
[[File:BulbLoop.wav]]|containers=*Drawers
[[File:BulbLoop.wav]]
|containers=* Drawers
*Item Lockers
*Locked Item Lockers|hazards=*[[Floods]]}}
* Item Lockers
* Locked Item Lockers
{{Quote|Cart Ride From [[Seek]] (For Free [[Knobs]])|'''Running Track''' [[Achievement]] description}}
|hazards=* [[Floods]]
* [[Minecart]]
* [[Seek#Related Hazards|Duck Boards]]
* [[Seek#Related Hazards|Falling Boulders]]
* [[Seek#Related Hazards|Dead Ends]]
* [[Seek#Related Hazards|Broken Bridges]]
* Stalagmites
* Stalagmites Pits
}}
{{Quote
|Cart Ride From [[Seek]] (For Free [[Knobs]])
|'''Running Track''' [[Achievement]] description}}
'''The Caverns''' are a major location in [[The Mines]]. Notably, it's where the first [[Seek]] chase takes place. Immediately after, you will be led straight into [[The Nest]] at Door 150.
'''The Caverns''' are a major location in [[The Mines]]. Notably, it's where the first [[Seek]] chase takes place. Immediately after, you will be led straight into [[The Nest]] at Door 150.


=={{Icons|Overview}} Overview==
== {{Icons|Overview}} Overview ==
[[File:SeekMines.png|thumb|[[Seek]] in The Ravine. ]]
[[File:SeekMines.png|thumb|[[Seek]] in The Ravine.]]
===The Ravine (Room 142 - Old 140)===
=== The Ravine (Room 142) ===
''The Caverns'' begin with a long, flooded room with exposure to the outside, with a pipe overhead. When a [[player]] reaches the end of this room, goo will begin to leak from the pipe and [[Seek]] will rise from the water before giving chase. This room spawns at Door 142. The [[Guiding Light]] takes the form of a trail of blue particles.
''The Caverns'' begin with a long, flooded room with exposure to the outside, with a pipe overhead. When a [[player]] reaches the end of this room, goo will begin to leak from the pipe and [[Seek]] will rise from the water before giving chase. This room spawns at Door 142. The [[Guiding Light]] takes the form of a trail of blue particles.


===Broken Bridges (Rooms 143-146)===
=== Broken Bridges (Rooms 143 - 146) ===
The first half of ''The Caverns'' consists of caves, with broken bridges that players have to jump across. Players will have their jump enabled for the first half of the [[Seek]] chase. In Room 146, players will enter a cutscene in which players fails the jump and falls onto a moving [[minecart]], formed by [[Guiding Light]].
The first half of ''The Caverns'' consists of caves, with broken bridges that players have to jump across. Players will have their jump enabled for the first half of the [[Seek]] chase. In Room 146, players will enter a cutscene in which players fails the jump and falls onto a moving [[minecart]], formed by [[Guiding Light]].


=== Minecart Rail (Rooms 147 & 148) ===
=== Minecart Section (Rooms 147 - 148) ===
The corresponding half is a [[minecart]] rail, where players have to duck to avoid obstacles and steer between different tracks. There will be tracks splitting into 2 or 3 paths, with the [[Guiding Light]] showing the correct path. If players select the wrong track or do not select a track in time, the [[minecart]] will follow the incorrect track and crash into a wall or fall into a pit, resulting in their death. A player will take 40 damage and temporarily have their vision blurred if they fail to duck under the obstacles in time.
The corresponding half is a [[minecart]] rail, where players have to duck to avoid obstacles and steer between different tracks. There will be tracks splitting into 2 or 3 paths, with the [[Guiding Light]] showing the correct path. If players select the wrong track or do not select a track in time, the [[minecart]] will follow the incorrect track and crash into a wall or fall into a pit, resulting in their death. A player will take 40 damage and temporarily have their vision blurred if they fail to duck under the obstacles in time.


===Room 149===
=== Room 149 (Nest Entrance) ===
The final room consists of a platform with lockers each side, and a gate and buffer stop that prevents the [[minecart]] from moving, therefore ending the [[Seek]] chase. The [[minecart]] then starts moving again and continues on the rail, until a cutscene plays in which [[Queen Grumble (Restored)|Queen Grumble]] appears and players fall into [[The Nest]].
The final room consists of a platform with lockers each side, and a gate and buffer stop that prevents the [[minecart]] from moving, therefore ending the [[Seek]] chase. The [[minecart]] then starts moving again and continues on the rail, until a cutscene plays in which [[Queen Grumble]] appears and player/s fall/s into [[The Nest]].


''The Caverns'' last for 7 Doors, starting from Door 142 and ending at Door 149.
''The Caverns'' last for 7 Doors, starting from Door 142 and ending at Door 149.


===Hazards===
=== Hazards ===
* Stalagmites: Stalagmites are located in the middle of Broken Bridges, specifically, in the Broken Bridges section, if the player jumps too early towards a broken bridge, the player will fall into the spikes and die with their torso being brutally impaled by them. Stalagmites can also be found in pits at the end of some of the wrong ways in the minecart chase.
* Falling Boulders: Boulders appear in the Broken Bridges section, they usually fall out of the ceiling and towards the path of the correct bridge. This can potentially block the players way and causes [[Seek]] to be able to slightly catch up, however, they don't deal any damage and they can't directly kill the player.
* Wooden Barriers: Wooden Barriers appear in the Minecart Rail section, it appears to be a obstacle where players must crouch in order to get past, it will usually appear on the correct path of split paths and sometimes on the incorrect path or even may appear right before divided paths which might cause the player to just crouch instead of steering the minecart, causing the player to automatically go to the wrong path, this does not apply to the inside variant as it's always guaranteed on the right path and not in front of the path. If they are not dodged, the player will take 40 damage and temporarily have blurred vision.
* Cave-ins: Cave-ins can be found at the wrong way in The Inside Cave variant in The Minecart Rails. They instantly kill the player
* Stalagmite Pits: These are the Minecart Rail Cave variant of the cave-ins , they appear to be a pit with spikes. If a player takes the wrong path, the minecart will stop on a buffer stop, the player will get flinged out of the minecart and fall to the pit, causing them to get killed.


=== Notes ===
*Stalagmites: Stalagmites are located in the middle of Broken Bridges, specifically, in the Broken Bridges section, if the player jumps too early towards a broken bridge, the player will fall into the spikes and die with their torso being brutally impaled by them. Stalagmites can also be found in pits at the end of some of the wrong ways in the minecart chase.
* It's important to know that while holding A/D to steer, it slows down a player's minecart which might result in [[Seek]] catching up.
*Boulders: Boulders appear in the Broken Bridges section, they usually fall out of the ceiling and towards the path of the correct bridge. This can potentially block the players way and causes [[Seek]] to be able to slightly catch up, however, they don't deal any damage and they can't directly kill the player.
*Wooden Barriers: Wooden Barriers appear in the Minecart Rail section, it appears to be a obstacle where players must crouch in order to get past, it will usually appear on the correct path of split paths and sometimes on the incorrect path or even may appear right before divided paths which might cause the player to just crouch instead of steering the minecart, causing the player to automatically go to the wrong path, this does not apply to the inside variant as it's always guaranteed on the right path and not in front of the path. If they are not dodged, the player will take 40 damage and temporarily have blurred vision.
*Dead Ends: Dead Ends can be found at the end of most of the wrong ways in the minecart chase. They instantly kill the player.
*Stalagmite Pits: These are always seen in the 3-way incorrect minecart paths, they appear to be a pit with spikes. If a player takes the wrong path, the minecart will stop on a buffer stop, the player will get flinged out of the minecart and fall to the pit, causing them to get killed.
*
*
*

===Notes===

*It's important to know that while holding A/D to steer, it slows down a player's minecart which might result in [[Seek]] catching up.
* Whilst in a minecart, you cannot use, or even select any [[items]], such as a [[Crucifix]], to save you. This makes Doors 146-148 extremely difficult due to the speed of the minecart and the little time you have to pick the right path, illuminated by [[Guiding Light]].
* Whilst in a minecart, you cannot use, or even select any [[items]], such as a [[Crucifix]], to save you. This makes Doors 146-148 extremely difficult due to the speed of the minecart and the little time you have to pick the right path, illuminated by [[Guiding Light]].


==Tips ==
== Tips ==
* Look ahead to give yourself as much time to react as possible, especially during the minecart section.
* Holding A/D can make your minecart slower to make it easier to react. However, this also means that [[Seek]] might be able to catch up.
* When the minecart is going down a ramp, look up to have more time to react.
** The same can be done for turns, instead looking in the direction the minecart is turning.


*Look ahead to give yourself as much time to react as possible, especially during the minecart section.
*Holding A/D can make your minecart slower to make it easier to react. However, this also means that [[Seek]] might be able to catch up.
*When the minecart is going down a ramp, look up to have more time to react.
**The same can be done for turns, instead looking in the direction the minecart is turning.
== {{Icons|Bugs}} Bugs ==
== {{Icons|Bugs}} Bugs ==
* If a player uses a [[Revives|Revive]] (when no other players are alive) as soon as the [[Seek]] chase is over, the minecart might stop moving right as it enters [[The Nest]].

*If a player uses a [[Revives|Revive]] (when no other players are alive) as soon as the [[Seek]] chase is over, the minecart might stop moving right as it enters Door 150.
** The [[Queen Grumble]] pursuing a player will not kill them, and will instead disappear. This means that players are softlocked.<ref>https://www.youtube.com/watch?v=xgwzKn-Cq3A</ref>
** The [[Queen Grumble]] pursuing a player will not kill them, and will instead disappear. This means that players are softlocked.<ref>https://www.youtube.com/watch?v=xgwzKn-Cq3A</ref>
*There is a small chance that [[Guiding Light]] will disappear throughout the minecart chase, making it impossible to tell which way to go.<ref>https://www.youtube.com/shorts/CgB0lMoXPVY</ref>
* Before [[The Content Update]], there was a small chance that [[Guiding Light]] would disappear throughout the minecart chase, making it impossible to tell which way to go.<ref>https://www.youtube.com/shorts/CgB0lMoXPVY</ref>
*Spectating players can't see the minecart that an alive player is riding in.
* Spectating players can't see the minecart that an alive player is riding in.
*If you stop right before the jump in door 146, [[Seek]] will run into the floor and not kill you, however if you activate the cutscene afterwards, you will die at the end of it.
* If you stop right before the jump in Door 146, [[Seek]] will run into the floor and will not kill you, however if you activate the cutscene afterwards, you will die at the end of it. If Seek reaches Door 147 you will also die instantly.


=={{Icons|Trivia}} Trivia==
== {{Icons|Trivia}} Trivia ==
* The [[Seek]] chase in ''The Caverns'' is proceeded by the second [[Seek]] chase, which occurs in [[The Sewage Pipes]].
* [[Items]] can spawn on drawers/inside lockers and on tables during the chase, including during the minecart section and Door 149.
* According to most players, this is the hardest [[Seek]] chase out of the two that occur in [[The Mines]].
* Each room has an actual name in the game files, also shown in the [[Admin Panel]].
** The Ravine (142) is named "Mines_SeekStart".
** Room 143 is named "Mines_SeekJumpTutorial".
** Rooms 144 and 145 are named "Mines_SeekGeneral".
** Room 146 is named "Mines_SeekMinecartTransition".
** Rooms 147 and 148 are named "Mines_SeekMinecart1".
** The Nest Entrance (149) is named "Mines_SeekToGrumble".


== {{Icons|Gallery}} Gallery ==
*The [[Seek]] chase in ''The Caverns'' is proceeded by the second [[Seek]] chase, which occurs in [[The Sewage Pipes]].
*[[Items]] can spawn on drawers/inside lockers during the chase, including during the minecart section and door 150.
*According to most players, this is the hardest [[Seek]] chase out of the two that occur in [[The Mines]].

== Gallery==
<tabber>
<tabber>
|-|In-game=
|-|
In-game=
<gallery>
<gallery>
Caverns SeekAngle.png|[[Seek]] chasing a player through ''The Caverns''.
Caverns SeekAngle.png|[[Seek]] chasing a player through ''The Caverns''.
Line 124: Line 148:
Screenshot 20241113-051928 YouTube.png|What appears to be a scrapped version of The Minecart Rails seen in the trailer.
Screenshot 20241113-051928 YouTube.png|What appears to be a scrapped version of The Minecart Rails seen in the trailer.
</gallery>
</gallery>
|-|Locations=
|-|
Locations=
<gallery>
<gallery>
BrokenBridgeNew.png|A Broken Bridge Room with Stalagmites on the bottom.
BrokenBridgeNew.png|A Broken Bridge Room with Stalagmites on the bottom.
Caverns145.png|Door 146, the introduction to the [[minecart]] sequence.
Caverns145.png|Door 146, the introduction to the [[minecart]] sequence.
CavernsMinecartRail1.png|Small Cave Minecart Rail.
CavernsMinecartRail1.png|Inside Cave Minecart Rail.
CavernsMinecartRail2PickaPath.png|Small Cave 2 Path Minecart Rail.
CavernsMinecartRail2PickaPath.png|Inside Cave 2 Path Minecart Rail.
MinecartRailNew.png|Big Cave 3 Path Minecart Rail.
MinecartRailNew.png|Big Cave 3 Path Minecart Rail.
CavernsEnd.png|The end of the ''Caverns'' [[Seek]] chase.
CavernsEnd.png|The end of the ''Caverns'' [[Seek]] chase.
Line 136: Line 161:
</tabber>
</tabber>


=={{Icons|Gallery}}References==
== {{Icons|Gallery}} References ==
{{Reflist}}
<references />
{{Navigation}}
{{Navigation}}

[[Category:Locations]]
[[Category:Locations]]
[[Category:Locations (The Mines)]]
[[Category:Locations (The Mines)]]

Latest revision as of 19:35, 29 June 2025

The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.
This article is about The Caverns. You may be looking for The Sewage Pipes or The Grand Hallway.

<infobox layout="stacked"> <title source="title"><default>The Caverns</default><format>The Caverns</format></title>

<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox>

"Cart Ride From Seek (For Free Knobs) "
- Running Track Achievement description

The Caverns are a major location in The Mines. Notably, it's where the first Seek chase takes place. Immediately after, you will be led straight into The Nest at Door 150.

Overview Overview[edit | edit source]

File:SeekMines.png
Seek in The Ravine.

The Ravine (Room 142)[edit | edit source]

The Caverns begin with a long, flooded room with exposure to the outside, with a pipe overhead. When a player reaches the end of this room, goo will begin to leak from the pipe and Seek will rise from the water before giving chase. This room spawns at Door 142. The Guiding Light takes the form of a trail of blue particles.

Broken Bridges (Rooms 143 - 146)[edit | edit source]

The first half of The Caverns consists of caves, with broken bridges that players have to jump across. Players will have their jump enabled for the first half of the Seek chase. In Room 146, players will enter a cutscene in which players fails the jump and falls onto a moving minecart, formed by Guiding Light.

Minecart Section (Rooms 147 - 148)[edit | edit source]

The corresponding half is a minecart rail, where players have to duck to avoid obstacles and steer between different tracks. There will be tracks splitting into 2 or 3 paths, with the Guiding Light showing the correct path. If players select the wrong track or do not select a track in time, the minecart will follow the incorrect track and crash into a wall or fall into a pit, resulting in their death. A player will take 40 damage and temporarily have their vision blurred if they fail to duck under the obstacles in time.

Room 149 (Nest Entrance)[edit | edit source]

The final room consists of a platform with lockers each side, and a gate and buffer stop that prevents the minecart from moving, therefore ending the Seek chase. The minecart then starts moving again and continues on the rail, until a cutscene plays in which Queen Grumble appears and player/s fall/s into The Nest.

The Caverns last for 7 Doors, starting from Door 142 and ending at Door 149.

Hazards[edit | edit source]

  • Stalagmites: Stalagmites are located in the middle of Broken Bridges, specifically, in the Broken Bridges section, if the player jumps too early towards a broken bridge, the player will fall into the spikes and die with their torso being brutally impaled by them. Stalagmites can also be found in pits at the end of some of the wrong ways in the minecart chase.
  • Falling Boulders: Boulders appear in the Broken Bridges section, they usually fall out of the ceiling and towards the path of the correct bridge. This can potentially block the players way and causes Seek to be able to slightly catch up, however, they don't deal any damage and they can't directly kill the player.
  • Wooden Barriers: Wooden Barriers appear in the Minecart Rail section, it appears to be a obstacle where players must crouch in order to get past, it will usually appear on the correct path of split paths and sometimes on the incorrect path or even may appear right before divided paths which might cause the player to just crouch instead of steering the minecart, causing the player to automatically go to the wrong path, this does not apply to the inside variant as it's always guaranteed on the right path and not in front of the path. If they are not dodged, the player will take 40 damage and temporarily have blurred vision.
  • Cave-ins: Cave-ins can be found at the wrong way in The Inside Cave variant in The Minecart Rails. They instantly kill the player
  • Stalagmite Pits: These are the Minecart Rail Cave variant of the cave-ins , they appear to be a pit with spikes. If a player takes the wrong path, the minecart will stop on a buffer stop, the player will get flinged out of the minecart and fall to the pit, causing them to get killed.

Notes[edit | edit source]

  • It's important to know that while holding A/D to steer, it slows down a player's minecart which might result in Seek catching up.
  • Whilst in a minecart, you cannot use, or even select any items, such as a Crucifix, to save you. This makes Doors 146-148 extremely difficult due to the speed of the minecart and the little time you have to pick the right path, illuminated by Guiding Light.

Tips[edit | edit source]

  • Look ahead to give yourself as much time to react as possible, especially during the minecart section.
  • Holding A/D can make your minecart slower to make it easier to react. However, this also means that Seek might be able to catch up.
  • When the minecart is going down a ramp, look up to have more time to react.
    • The same can be done for turns, instead looking in the direction the minecart is turning.

Bugs Bugs[edit | edit source]

  • If a player uses a Revive (when no other players are alive) as soon as the Seek chase is over, the minecart might stop moving right as it enters The Nest.
    • The Queen Grumble pursuing a player will not kill them, and will instead disappear. This means that players are softlocked.[1]
  • Before The Content Update, there was a small chance that Guiding Light would disappear throughout the minecart chase, making it impossible to tell which way to go.[2]
  • Spectating players can't see the minecart that an alive player is riding in.
  • If you stop right before the jump in Door 146, Seek will run into the floor and will not kill you, however if you activate the cutscene afterwards, you will die at the end of it. If Seek reaches Door 147 you will also die instantly.

Trivia Trivia[edit | edit source]

  • The Seek chase in The Caverns is proceeded by the second Seek chase, which occurs in The Sewage Pipes.
  • Items can spawn on drawers/inside lockers and on tables during the chase, including during the minecart section and Door 149.
  • According to most players, this is the hardest Seek chase out of the two that occur in The Mines.
  • Each room has an actual name in the game files, also shown in the Admin Panel.
    • The Ravine (142) is named "Mines_SeekStart".
    • Room 143 is named "Mines_SeekJumpTutorial".
    • Rooms 144 and 145 are named "Mines_SeekGeneral".
    • Room 146 is named "Mines_SeekMinecartTransition".
    • Rooms 147 and 148 are named "Mines_SeekMinecart1".
    • The Nest Entrance (149) is named "Mines_SeekToGrumble".

Gallery Gallery[edit | edit source]

<tabber> |-| In-game=

|-| Locations=

</tabber>

Gallery References[edit | edit source]

{{#vardefine:columns|1}}

vte
DOORS Wiki
Behavior Entities
Overview
The Lobby
Curious LightSeekTimothySally
Hiding
The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoid
Usage
The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoid
Door
The Backdoor
Curious LightBlitzHasteLookman
Puzzles
The Rooms
Curious LightA-60A-90A-120
Trivia
Miscellaneous
The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCgSCJVEREECH)
Door Locations
Overview
The Lobby
InteriorExterior
Hiding
The Hotel
Floor 1
ElevatorThe ReceptionThe Meeting RoomThe Grand HallwayThe LibraryJeff ShopThe BasementsThe Dining HallThe InfirmaryThe CourtyardThe GreenhouseThe Electrical Room
Usage
The Mines
Floor 2
ElevatorThe AditThe ShaftsThe BridgesThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage CellsThe Sewage PipesThe DamThe Woods
Achievement
Floor 3, Upcoming
Elevator
Door
The Backdoor
Room -51Two Gates RoomRoom -01
Puzzles
The Rooms
A-0000Exit RoomsA-1000
Health
The Outdoors
Upcoming
Unknown
Usage Mechanics
Interact
General

Achievement.png Achievements

Error creating thumbnail: File missing
Admin Panel

File:Laddre.png ClimbingDresser.png ContainersFile:Xbox Button X.png ControlsDeathicon.png Death ScreenFile:Speech.png DialogueDoors Info.png DoorsFile:STAIR.png FloorsHEARTBEAT CONTROL MINIGAME.png Heartbeat Control MinigameHIDING.png HidingINTERACTED.png InteractablesIgnite Button.svg ItemsINTERACT.png LootingFile:MODIFIERS.png ModifiersReviveicon.png RevivesFile:RiftIcon.svg RiftFile:LockiconSVG.svg Room MechanicsSeed.png SeedsCURRENCY.png Shops

Player
Player

DAMAGE.png DamageHEALTH.png HealthBetterInventorySVG.svg InventoryFile:Speedboosticonicon.png Movement SpeedFile:StatusEffectNewIcon.png Status Effects

Currency
Currencies
File:KnobBoost.png BoostsCodes.png CodesGold.png Gold
Error creating thumbnail: File missing
KnobsFile:Stardust.png Stardust
Usage
Items

File:Stopi.webp A-90's Stop SignALARMCLOCK.png Alarm ClockHDBandage.png BandagesImages-icon bandagepack.png Bandage PackHDBattery.png BatteriesBatteryPackORIGINAL.png Battery PackBigbombi.webp Big BombBombi.webp BombBreadIcon.webp BreadCandleimage.png CandleFile:PlaceholderUnofficialCandyCornItem.png CandyCheese.png CheeseBreakerSwitch.png Circuit Breaker SwitchesCrucifiximage.png CrucifixElectrical Room Key.png Electrical Room KeyFlashlight backdoor update.png FlashlightFuse icon.png FusesGFRender.png Glitch FragmentGlowstick Icon2.png GlowstickGoldguni.webp Golden BlasterGween Soda.png Gween SodaBoxi.webp Hiding BoxCrucifixApril.webp Holy Hand GrenadeFile:Knockbombi.webp KnockbombFile:LaserPointerIcon.webp Laser PointerLibrary Book.png Library BookIcon lighter2.png LighterIcon lockpick2.png LockpickFile:Mini shield icon real.png Mini Shield PotionFile:MoonlightCandleIcon.webp Moonlight CandleFile:Moonlight Float.png Moonlight FloatFile:Nanai.webp NannerFile:The peel.png Nanner PeelFile:Scanner Icon.png NVCS-3000Puzzle Painting.png Puzzle PaintingFile:Keyimage.png Room KeyIcon Shakelight.png ShakelightFile:ShearsIcon.webp ShearsBig sheild pot.png Shield PotionFile:Skeletonkeyimage.png Skeleton KeyFile:SmoothieTransparent.png SmoothieSolution Paper.png Solution PaperIcon Handheld Flashlight.png SpotlightBottleStarLightNew.png Starlight BottleChug Jug of Starlight Icon.png Starlight JugFile:Star Vial.png Starlight VialAnglehead Icon.png StraplightChair item.png Throwable PropHackers Favorite Items.png Tip JarIcon vitamins.png Vitamins

Puzzles Miscellaneous
History
Events
2023 April Fools Event2024 April Fools EventTHE HUNT - First Edition2024 Trick Or Treat Event2025 April Fools Event
Gallery
Lists
AchievementsCodesContainersDamageFeaturesFloorsGame MechanicsGame SettingsHealthHidingInteractablesItemsLeversList of EntitiesList of HazardsList of LocationsList of Room MechanicsMerchandiseModifiersPadlocksPaintingsRemoved ContentSecretsSoundtracksStatus EffectsUpcoming ContentUpdate Logs
Trivia
Game Development
DOORSEchidenpaiGhostly Wowzersjasper_creationsLightning_SplashLSPLASH (Group)NormallyAverageRediblesQW
Gallery
Game Updates
The Hotel+ UpdateThe Modifiers UpdateThe Hunt UpdateThe Mines UpdateThe Content Update
Overview
Collaborations
MakeshipThe RoomsPLS DONATEYoutoozTower Heroes CollabUntitled Tag Game CollabTales Of Tanorio Collab