m (Chocolate Covered Frappe moved page The Grand Hallways to The Grand Hallway over redirect: Reverted my past move edit because I realised that 'Hallway' is already plural lol. ) |
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{{RoomsNav}} |
{{RoomsNav}} |
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{{About|The Grand Hallway|[[The Caverns]] or [[The Sewage Pipes]]}} |
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{{Locations |
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|image=<gallery> |
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|title=The Grand Hallway |
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|image=The Grand Hallway.png |
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Seek Chase Room1.png|Bookshelf Corridor |
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Hotel Seek Chase Sequence 3.png|Circular Corridor |
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Corrupted Grand.png|Corrupted Grand Hallway |
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</gallery> |
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|floors_present= |
|floors_present= |
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Canon Floors |
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*[[Hotel|The Hotel]] |
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*[[The Hotel]] |
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|containers=1 to 5 |
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Non-Canon Floors |
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*[[SUPER HARD MODE!!!]] |
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*[[2025 April Fools Event|RANKED MODE]] |
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Other Floors |
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*HOTEL- |
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|containers=*Drawers |
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|entities= |
|entities= |
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*[[Seek]] |
*[[Seek]] |
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*[[Seek|Seek Hands]] |
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*[[Rush]] (previous rooms) |
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*[[ |
*[[Hide]] |
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*[[Eyes]] |
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*[[Shadow]] |
*[[Shadow]] |
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*[[Jack]] |
*[[Jack]] |
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*[[Ambush]] (previous rooms or modifiers) |
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*[[Void]] |
*[[Void]] |
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*[[Glitch]] |
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*[[Screech]] (dark room and with modifiers) |
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*[[Screech]] (dark room) |
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*[[Timothy]] |
*[[Timothy]] |
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*[[Dread]] |
*[[Dread]] |
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*[[Rush]] (previous rooms) |
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*[[Window]] |
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*[[Sally]] (previous rooms) |
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*[[Ambush]] (previous rooms, modifiers) |
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*[[Snare]] (modifiers) |
*[[Snare]] (modifiers) |
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*[[ |
*[[Figure]] (Admin Panel) |
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*[[A-60]] (previous rooms, modifiers) |
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*[[A-90]] (modifiers) |
*[[A-90]] (modifiers) |
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*[[A-120]] (previous rooms |
*[[A-120]] (previous rooms, modifiers) |
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*[[Gloombats]] ( |
*[[Gloombats]] (modifiers) |
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*[[ |
*[[Giggle]] (modifiers) |
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*[[Blitz]] (previous rooms, modifiers) |
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*[[Glitch]] |
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*[[ |
*[[Lookman]] (modifiers) |
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*[[Haste]] (modifiers) |
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*[[Jeff the Killer]] ([[SUPER HARD MODE]]) |
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*[[RNIUSHCg==]] |
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*[[Banana Peel]] ([[SUPER HARD MODE]]) |
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*[[AR0xMBUSH]] |
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*[[Greed]] ([[SUPER HARD MODE]])}}{{Quote|Don't waste any time. You'll need it all!|[[Guiding Light]]}}'''The Grand Hallway''', also known as the '''Grand Corridor''', is a room in the [[Hotel]]. Its main purpose is being [[Seek]]'s spawn location, as well as the rooms that follow during the chase. |
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*[[SCJVEREECH]] |
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*[[Rush Clones]] (previous rooms, [[SUPER HARD MODE!!!]]) |
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*[[Jeff the Killer]] ([[SUPER HARD MODE!!!]], Chat Control and Admin Panel) |
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*[[Greed]] ([[SUPER HARD MODE!!!]]) |
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*[[DRAKOBLOXXERS]] (Chat Control) |
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|sound_files= |
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*'''Here I Come (Seek Chase Soundtrack, Hotel) |
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[[File:Here I Come.ogg]] |
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*'''Door Slam (Hotel)''' |
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[[File:Figuredoorpound.mp3]] |
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*'''Door Knocking''' |
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[[File:SeekKnock.mp3]] |
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*'''Glass Break (Warning: LOUD)''' |
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[[File:Seek's chase broken glass.wav]] |
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*'''Fire Fall (Warning: LOUD)''' |
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[[File:Seek's chase fire.wav]] |
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*'''Window Rain''' |
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[[File:Rain.mp3]] |
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*'''Seek Chase - Bookshelf Falling''' |
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[[File:SeekBookshelfTrigger.wav]] |
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*'''Seek Chase - Bookshelf Books Falling''' |
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[[File:SeekBookshelfBooks.wav]] |
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*'''Bulb Flicker''' |
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[[File:BulbFlicker.wav]] |
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*'''Bulb Break''' |
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[[File:BulbBreak.wav]] |
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*'''Bulb Charge''' |
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[[File:BulbCharge.wav]] |
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*'''Bulb Ambience''' |
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[[File:BulbLoop.wav]] |
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|hazards=*[[List of Hazards|Fallen Chandeliers]] |
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*[[Firedamp]] (modifiers) |
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*Banana Peel ([[SUPER HARD MODE!!!]]) |
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|rooms_present=*10-87 |
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}} |
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{{Quote|Don't waste any time. You'll need it all!|[[Guiding Light]]}} |
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'''The Grand Hallway''', (also known as '''The Grand Corridor''') is a room in the [[Hotel]]. Its main purpose is being [[Seek]]'s spawn location and being the start of its chase, as well as the rooms that follow during the chase. |
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=={{Icons|Overview}} Overview== |
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== {{Icons|Overview}} Overview == |
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It is a long and large corridor with chandeliers, a long carpet, wall-mounted lamps and large windows on either side of the walls. These corridors can spawn naturally throughout gameplay and are most common before [[Room 50]]. The ''Grand Hallway'' can spawn with various [[containers]], wardrobes and other miscellaneous furniture. |
It is a long and large corridor with chandeliers, a long carpet, wall-mounted lamps and large windows on either side of the walls. These corridors can spawn naturally throughout gameplay and are most common before [[Room 50]]. The ''Grand Hallway'' can spawn with various [[containers]], wardrobes and other miscellaneous furniture. |
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[[File:Seek's chase broken glass.wav|thumb|Seek's Chase Broken Glass. (Warning: LOUD)]] |
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The player is guaranteed to encounter at least three ''Grand |
The player is guaranteed to encounter at least three ''Grand Hallways'' throughout [[Floor 1]]; these rooms act as the start and end of [[Seek]]'s first and second evade sequences. The first ''Grand Hallway'' will be depicted as normal with no variation, while the first room of the first Seek sequence is a modified ''Grand Hallway'' that has furniture tipping over and sliding around, and the last ''Grand Hallway'' will have black hands coming from either side of the walls, fallen chandeliers and damaged furniture littered around that the player has to avoid. |
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The room also contains two types of circular corridors. One contains a solid wall, whilst another contains furniture that blocks the middle of the room. Players will have to run around the circular room to find the next door. It can either spawn on the left, right, or directly ahead. The solid wall variant can also spawn in random room generation outside the [[Seek]] chase. |
The room also contains two types of circular corridors. One contains a solid wall, whilst another contains furniture that blocks the middle of the room. Players will have to run around the circular room to find the next door. It can either spawn on the left, right, or directly ahead. The solid wall variant can also spawn in random room generation outside the [[Seek]] chase. |
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== Seek chase == |
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=={{Icons|Trivia}} Trivia== |
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Once a player reaches the end of the hallway, a cutscene plays where [[Seek]] emerges from a goo and starts running, where all players will be teleported to the end of the hallway, where they have to survive the attack. |
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*''The Grand Hallway'' usually spawns at the door before [[The Courtyard]] (Door 88). |
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**This doesn't occur anymore as of [[The Backdoor|The Hunt]] update. |
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*''The Grand Hallway'' might spawn in Seek's crescendo. |
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*It's possible to get variations of ''The Grand Hallway'' right after a Seek chase or right before one. |
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*[[Void]]'s achievement icon is actually ''The Grand Hallway'', albeit with amplified darkness.[[File:Seek's chase fire.wav|thumb|Seek's Chase Fire. (Warning: LOUD)]] |
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For more information, see [[Seek]] |
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=={{Icons|Gallery}} Gallery== |
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== {{Icons|Trivia}} Trivia == |
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* ''The Grand Hallway'' usually spawns at the door before [[The Courtyard]] (Door 88). |
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** This doesn't occur anymore as of [[The Backdoor|The Hunt]] update. |
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* ''The Grand Hallway'' might spawn in Seek's crescendo. |
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* There are also some rooms that have a long hallway but they are not the Grand Hallway. |
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* It's possible to get variations of ''The Grand Hallway'' right after a Seek chase or right before one. |
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* [[Void]]'s achievement icon is actually ''The Grand Hallway'', albeit with amplified darkness. |
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== {{Icons|Gallery}} Gallery == |
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<tabber> |
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|-|In-game= |
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<gallery widths="190"> |
<gallery widths="190"> |
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DOORS RELEASES|The ''[[DOORS]]'' trailer showing ''The Grand Hallway''. |
DOORS RELEASES|The ''[[DOORS]]'' trailer showing ''The Grand Hallway''. |
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GrandyHallway.jpg|''The Grand Hallway'' with no windows. |
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Grand Hallway With No Windows Pre-Hotel+.png|Ditto, but with Seek Eyes and In HOTEL-. |
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SeekChaseRoom1.jpg|The Ruined Corridor in-game. |
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SeekChaseRoom2.jpg|The Circular Corridor in-game. |
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SeekChaseRoom3.jpg|The Bookshelf Corridor in-game. |
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SeekChaseRoomEnd.jpg|The Corrupted ''Grand Hallway'' in-game. |
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</gallery> |
</gallery> |
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|-|Locations= |
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<gallery> widths="190"> |
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The Grand Hallway.png|''The Grand Hallway''. |
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Bookshelf Hallway.png|The Bookshelf Hallway. |
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Ruined Circular Corridor.png|Ruined Plus Corridor. |
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Bookshelf Room.png|Ruined Bookshelf Room. |
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Circular Corridor .png|Unruined Circular Corridor. |
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Corrupted Grand.png|Ruined Hallway. |
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</gallery> |
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</tabber> |
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{{Navigation}} |
{{Navigation}} |
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[[Category:Locations]] |
[[Category:Locations]] |
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[[Category:Hotel]] |
[[Category:The Hotel]] |
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[[Category:Locations (The Hotel)]] |
[[Category:Locations (The Hotel)]] |
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[[Category:Mini-Boss Locations]] |
[[Category:Mini-Boss Locations]] |
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[[de:Hotel]] |
Latest revision as of 14:12, 20 June 2025
<infobox layout="stacked"> <title source="title"><default>The Grand Hallway</default><format>The Grand Hallway</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox>
"Don't waste any time. You'll need it all!"
- Guiding Light
The Grand Hallway, (also known as The Grand Corridor) is a room in the Hotel. Its main purpose is being Seek's spawn location and being the start of its chase, as well as the rooms that follow during the chase.
Overview
It is a long and large corridor with chandeliers, a long carpet, wall-mounted lamps and large windows on either side of the walls. These corridors can spawn naturally throughout gameplay and are most common before Room 50. The Grand Hallway can spawn with various containers, wardrobes and other miscellaneous furniture.
The player is guaranteed to encounter at least three Grand Hallways throughout Floor 1; these rooms act as the start and end of Seek's first and second evade sequences. The first Grand Hallway will be depicted as normal with no variation, while the first room of the first Seek sequence is a modified Grand Hallway that has furniture tipping over and sliding around, and the last Grand Hallway will have black hands coming from either side of the walls, fallen chandeliers and damaged furniture littered around that the player has to avoid.
The room also contains two types of circular corridors. One contains a solid wall, whilst another contains furniture that blocks the middle of the room. Players will have to run around the circular room to find the next door. It can either spawn on the left, right, or directly ahead. The solid wall variant can also spawn in random room generation outside the Seek chase.
Seek chase
Once a player reaches the end of the hallway, a cutscene plays where Seek emerges from a goo and starts running, where all players will be teleported to the end of the hallway, where they have to survive the attack.
For more information, see Seek
Trivia
- The Grand Hallway usually spawns at the door before The Courtyard (Door 88).
- This doesn't occur anymore as of The Hunt update.
- The Grand Hallway might spawn in Seek's crescendo.
- There are also some rooms that have a long hallway but they are not the Grand Hallway.
- It's possible to get variations of The Grand Hallway right after a Seek chase or right before one.
- Void's achievement icon is actually The Grand Hallway, albeit with amplified darkness.
Gallery
<tabber> |-|In-game=
- DOORS RELEASES
The DOORS trailer showing The Grand Hallway.
- Error creating thumbnail: File missing
The Grand Hallway with no windows.
- SeekChaseRoom1.jpg
The Ruined Corridor in-game.
- SeekChaseRoom2.jpg
The Circular Corridor in-game.
- SeekChaseRoom3.jpg
The Bookshelf Corridor in-game.
- SeekChaseRoomEnd.jpg
The Corrupted Grand Hallway in-game.
|-|Locations=
- The Grand Hallway.png
The Grand Hallway.
- Ruined Circular Corridor.png
Ruined Plus Corridor.
</tabber>