Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
DOORS Site Logo

Welcome to the Official DOORS Wiki!
Please read the Wiki Rules the Manual of Style and familiarise yourself with our Wiki Policies before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly, if you need help don't hesitate to reach out to a DOORS Wiki Staff Member.

2025 April Fools Event

From DOORS Wiki
(Redirected from Hardstuck Bloxxer)
Negative.png
"Hmm... I'm terribly sorry. I'm not sure what happened to you. You just... died."
- Guiding Light
2025 April Fools Event modifier still exists, but the rank feature is no longer in-game. This article serves as a record for something that was removed or archived.
This article is about the 2025 April Fools Event. You may be looking for the other April Fools events.

<infobox layout="stacked"> <title source="title"><default>2025 April Fools Event</default><format>PARTY MODE - 2025 April Fools Event</format></title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>Floor Information</header> <label>Rooms</label> <label>Date Added</label> <label>Sound Files</label> </group> <group layout="horizontal" collapse="open"> <header>UPDATES</header> <label>← Previous</label> <label>Next →</label> </group> </infobox>

"So... this is ELO hell."
- Hardstuck' Achievement description

The 2025 April Fools Event, better known as RANKED MODE or called in it modifier PARTY MODE was a limited-time April Fools update that released on April 1, 2025, and ended on May 7, 2025. It is still playable through a modifier.

Overview Overview[edit | edit source]

In this mode, players compete against each other to get points, which are used to rank up. Every player has a total of 300 HP. There are pads which you can step on to get additional speed, health, star shield or invincibility for a temporary amount of time.

Players get points for triggering certain events and the main goal of the mode is to outlast all the other players in the server. Doing so will reset everyone and show your placing at the overview.

The mode traverses through all current floors, incorporating each floor's rooms into a central run. This includes The Mines (and The Sewers), The Hotel, The Backdoor and rarely The Rooms, SUPER HARD MODE!!!, and RETRO MODE. It also can spawn previously removed rooms, and completely new ones such as a new layout with the style themed after The Basements. Also, multiple entities from different floors can spawn such as Rush, Ambush, Blitz, Screech, Eyes, Lookman, Dupe, Snare, Vacuum, Dread, Void, A-90, Giggle, and Hide. Players have the ability to jump and slide. Their movement speed is increased also. The time limit is 7 minutes until Sudden Death, where everyone's HP is set to 5, whereas MAX HP applies also.

In-Game description[edit | edit source]

Compete against other players in this new mode by using the elevators to the right! Rank up and become the world's greatest! Gain the limited time achievement by hitting STARTER rank.

Modifier[edit | edit source]

PARTY MODE
"Previously known as Ranked Mode!"
File:NOPROGRESS.png No Progress
Cannot be used with: Anything
Floors: The Hotel
Knobs -100%

Starter Points

Players can rank up with certain amounts of points per each:

Points do not save upon rank up, meaning to get from Starter to Combatant, 20,000 points must be accumulated, rather than 10,000 if points saved through ranks.

Please note that the Ranked points feature was removed after the event ended.

Image Rank Points
File:Noob Rank.png Noob 0
File:Starter Pack.png Starter 5,000
Combatant RAnk or something.png Combatant 10,000 (15,000 Total)
File:Soldier.webp Soldier 20,000 (35,000 Total)
File:Warrior.webp Warrior 25,000 (60,000 Total)
Bloxxer Rank.png Bloxxer 25,000 (85,000 Total)

Methods to obtain[edit | edit source]

Name Method Points Gained
Gold Pick up Gold Equivalent to Gold gained
Beat [X] Player(s) Be alive when [X] amount of player(s) dies, shown on overview (shown while if you were alive before) 300 per player
Opened Door Open a door, or unlock a door while being the 1st person closest to the door 10
Unlocked Door Unlock a door 50
Prop Hit Hit a player with a Throwable Prop 25
Speed Boost Getting a speed boost from a speed boost stat pad 5
I Am Speed Gaining a lot of speed by running into lots of Speed Pads or using speed boost items and gaining speed by running into some Speed Pads; get 9+ speed 5 per pad

5 if use the second method

Assist Rush Sabotage the player before Rush damages them 100
Assist Ambush Sabotage the player before Ambush damages them 75
Assist Hide Damage the player before they enter the same hiding spot and have Hide damage them 40
Assist Eyes Sabotage the player before Eyes damages them 3-10/tick
Assist Dupe Sabotage the player before they walk into a Dupe room or knock the player into Dupe room 40
Assist Snare Sabotage the player before they walk on a Snare or knock the player onto a Snare 20
Assist Giggle Sabotage the player before they walk underneath a Giggle 15 on land, 10 per bite[1]
Assist Blitz Sabotage the player before Blitz damages them 100
Assist Vacuum Sabotage the player before they walk into Vacuum room or knock the player into Vacuum room 50
Assist Lookman Sabotage the player before they look at Lookman 20
Assist A-90 Have someone get hit by an A-90 you summoned or ragdoll the player during A-90's attack 50
Assist Firedamp Sabotage a player right before they are damaged or die to Firedamp 50 (lighter explosion)

100 (suffocation, formerly 1000)

Assist Dread Avoid Dread whilst getting another player to die to Dread 100 (formerly 999)
Assist Void Sabotage the player before they get attacked by Void 50
Crucifix Use a crucifix 100
Gold Blaster Hit someone with a Gold Blaster 100 per player hit
Big Bomb Explode someone with a Big Bomb 75 per player hit

25 on direct hit

Bomb Explode someone with a Bomb 50 per player hit

25 on direct hit

Knockbomb Hit someone with a Knockbomb 25 per player hit

25 on direct hit

Stole Hiding Spot Steal a hiding spot from another player, or hide and get damaged by a raycasting entity at the same time 25 if the player found another hiding spot

50 if you got hit and hided at the same time

75 if they got hit

Sick Slide Slide down something down and try not to get stopped by something 10+
Health Overflow Use a Heal Pad while on max Health 10
Star Shield Overflow Use a Star Shield Pad while on max Star Shield 25
Survived Room Survive a room, or unlock a door whilst being the 2nd player to be close to the door(unless you opened the next door) 5
Direct Hit Hit someone by throwing any throwable item at them (Knockbomb, Bomb, Big Bomb, Nanner Peel; doesn't include Throwable Prop) 50
Survive Screech Dodge Screech's attack 10
Blocked Damage Block damage with invincibility Equivalent to damage blocked
Sportsmanship Take a Giggle off another player 50
Stop Sign Use A-90's Stop Sign 25 per player alive
BONK! Directly hit someone with A-90's Stop Sign 25
Nanner Peel Have someone slip on a Nanner Peel you placed 25 on slip

25 on direct hit

Minecart Hit someone with a minecart you pushed Varies (Same as damage dealt)
Aura Farming Seen in DoorsRUpdate_FinalCut.mov (Probably fake; just to show off the ranking) -

Match tax[edit | edit source]

Match tax is deducted from the player's total point count at the end of the game. It acts as the main ranking system, preventing players from infinitely farming points. If the player earns less points than the match tax then they will lose points, though they cannot lose rank.

This formula is used to calculate the game tax, with a being the number of players in the game and b being the player's rank (Noob = 1; Starter = 2; Combatant = 3; Soldier = 4; Warrior = 5; Bloxxer = 6):


Match Tax 2 Player 3 Player 4 Player 5 Player 6 Player 7 Player 8 Player
Noob -525 -650 -775 -900 -1,025 -1,150 -1,275
Starter -600 -750 -900 -1,050 -1,200 -1,350 -1,500
Combatant -675 -850 -1,025 -1,200 -1,375 -1,550 -1,725
Soldier -750 -950 -1,150 -1,350 -1,550 -1,750 -1,950
Warrior -825 -1,050 -1,500 -1,725 -1,500 -1,950 -2,175
Bloxxer -900 -1,150 -1,400 -1,650 -1,900 -2,150 -2,400

Differences from a classic run Differences from a classic run

  • Many entities are much more difficult, such as Rush being faster, Screech being quieter, Eyes being able to ricochet off of walls, Giggles being able to spawn in any room, and Dread spawning in much quicker due to the fast paced nature of the mode. They also spawn in much sooner.
  • Containers are disabled except when they contain a Key. Many animations are sped up such as opening doors or interacting with hiding spots.
  • All possible node entities are Rush, Blitz and Ambush.
  • Elements from other floors can take place on any doors. For example, Dupe and Hide can appear in Backdoor themed rooms, and Dread can appear in The Rooms and Backdoor themed doors.
  • Keys and their equivalents will immediately be highlighted by Guiding Light. In dark rooms, Guiding Light will highlight doors instantly too. Additionally, doors with Dupe behind them are highlighted with a softer glow than the real door that is needed to progress. This is a feature that was removed from the main game, but has been added back for this event.
  • The player can now jump, and attempting to crouch with enough speed will result in the player sliding, which can be used to gain momentum when sliding down a slope.
  • A trimmed version of Jeff's Jingle - DNB Remix[2] will always play after the mode starts. However, it can be disabled in the Game Settings menu.
  • New and exclusive items will now spawn anywhere in the room, and will appear floating instead of lying on the ground (as do any items dropped in this mode.) They also have a blue glow. Items that normally spawn in any room can still spawn on top of tables (for example, Flashlights, Lockpicks). Additionally, the Skeleton Key has infinite[verification needed] uses.
  • There are no bosses or major door milestones, as the goal is to outlast your opponent(s) and gain as many points as possible.
  • A menu appears on the top of the screen, showing a render of each player's avatar and their point amount. A skull will appear and a red filter will be applied to their player render upon their death.
  • Every player is now outlined. The outlined is filled red when the player takes damage.
  • The player's base speed is greatly increased, and they have 300 max health points.
  • Doors can only be locked, generators do not spawn. Only doors themed as The Hotel, The Backdoor, Retro Mode, and SUPER HARD MODE!!! can be locked.
    • The interaction with locked doors is instant and not held.
    • SUPER HARD MODE!!! only has one unique room (the flipped reception) and it will always be locked.
      • However, the room key is randomized and the Evil Key is not present.
  • Elevator Jam is not playing in the starter Elevator.
  • Pre-Run Shop does not exist. Jeff Shop also doesn't spawn.
  • Being teleported by Void or Glitch will give the player temporal God Mode to avoid unfair teleports into instant damage.
  • Sally and Louie can't spawn.
  • Halt will not spawn in The Dining Hall or in The Bridges, but the rooms can spawn by themselves.

Usage Items[edit | edit source]

Below are items that are exclusive to RANKED MODE. These cannot be stored in Rifts, as The Rift is not present in this mode. <tabber> |-|Golden Blaster=

<infobox layout="stacked">

<title source="title"><default>2025 April Fools Event</default><format>Golden Blaster</format></title>

<image source="image">
</image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Status</label> <label>Type</label> <label>Fuel Time</label> <label>Maximum Stack</label> <label>Shop Description</label> <label>Shop Price</label> <label>Usage</label> <label>Damage</label> <label>Size</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> The Golden Blaster is an item added during the 2025 April Fools Event and acts as a gun, likely renamed to keep the games' age rating within the 9+ range.

Usage Usage[edit | edit source]

Once the Golden Blaster is used, it will damage the player it is pointed at.

Trivia Trivia[edit | edit source]

  • When the player interacts with a Golden Blaster while holding one, it refills one ammo slot.
  • Unconfirmed, but this weapon may be a reference to the Gold Blaster from Resident Evil 7's Jack's 55th Birthday DLC.
  • Much like how throwing a glowstick at a Giggle temporarily stuns them, shooting a Giggle with the Golden Blaster stuns them aswell.
  • The weapon is a golden Desert Eagle.
  • The model for the Golden Blaster is from RAGDOLL UNIVERSE, the Heavy Pistol weapon, colored gray. This also applies to ammo capacity, which is 7 for both.[3]
    • There is a more similar item to the Golden Blaster, which is the Toy Pistol from RAGDOLL UNIVERSE.[4]

Trivia Strategy[edit | edit source]

It is recommended to save it and look for another gun to get more ammo. After that, the player should shoot a person with low health to eliminate them. Pairing A-90 Stop Sign, Knockbomb or a giggle with the blaster is useful as it makes the target easier to hit.

Pros and Cons Pros and Cons

Positive Pros[edit | edit source]

  • Able to damage anyone.
  • Can pierce through players, meaning that the player can hit multiple other players with a single shot, which allows the player who shot the Golden Blaster get more than 100 points if aim correctly.

Negative Cons[edit | edit source]

  • Might be hard to aim.
  • It is normally found with only 1 out of 7 usages.

|-|Bomb=

<infobox layout="stacked">

<title source="title"><default>2025 April Fools Event</default><format>Bomb</format></title>

<image source="image">
</image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Status</label> <label>Type</label> <label>Fuel Time</label> <label>Maximum Stack</label> <label>Shop Description</label> <label>Shop Price</label> <label>Usage</label> <label>Damage</label> <label>Size</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> The Bomb is an item added during the 2025 April Fools Event. It acts as a throwable object.

Usage Usage[edit | edit source]

Once the Bomb is thrown, it will fuse for roughly 3 seconds before blowing up, damaging and knocking back nearby players (including the thrower). While it still hasn't blown up yet, it emits light and a sound effect, which intensify the closer the Bomb is to detonation.

Trivia Trivia[edit | edit source]

  • This might be a reference to the Holy Hand Grenade item from April Fools 2023.
  • The audio when thrown is the same audio used for the Grenade in Ragdoll Universe, another game developed by LSPLASH, although slightly different.
  • The design of the bomb may be a reference to the design of the bomb from the video game "The binding of Isaac"

Trivia Strategy[edit | edit source]

It is recommended to use it when there is a group of people catching up. Throw it slightly ahead so the Bomb will detonate the moment other players get near it. Otherwise, throw directly at a player while behind them have a group of players to gain free 50 "Direct Hit" points and increase the chance of the Bomb exploding into more players, thus gaining more points.

Pros and Cons Pros and Cons

Positive Pros[edit | edit source]

  • Damages players that its directly thrown at (like throwable props)
  • Able to damage a group of people.
  • It's useful for stunning and damaging other players.
  • Direct hit can hit multiple people at once.

Negative Cons[edit | edit source]

  • The thrower can also be affected by the Bomb If they are too close to it.
  • Targeted players can easily avoid the Bomb if they're focusing on running forward.

|-|Big Bomb=

<infobox layout="stacked">

<title source="title"><default>2025 April Fools Event</default><format>Big Bomb</format></title>

<image source="image">
</image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Status</label> <label>Type</label> <label>Fuel Time</label> <label>Maximum Stack</label> <label>Shop Description</label> <label>Shop Price</label> <label>Usage</label> <label>Damage</label> <label>Size</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> The Big Bomb is an item added during the 2025 April Fools Event. It acts as a better counterpart of the Bomb.

Usage Usage[edit | edit source]

It functions in the same way as the Bomb, though it deals more damage, have larger radius but takes longer to explode comparing to the Normal version.

Trivia Trivia[edit | edit source]

Trivia Strategy[edit | edit source]

Similar to the Bomb, use it when there is a group of people catching up to the player, the player can throw it at them, though the player will have to use it wisely and carefully as its larger radius hitbox can hit the player and the time for it to explode can make players easily avoid it if they are focused on running forward.

Pros and Cons Pros and Cons

Positive Pros[edit | edit source]

  • Damages players that its directly thrown at (like throwable props)
  • Able to greatly damage a group of people.
  • Is useful for stunning and damaging other players.
  • Direct hit can hit multiple players at once.

Negative Cons[edit | edit source]

  • The thrower can also be affected by the Big Bomb.
  • Targeted players can easily avoid the Big Bomb if they're focusing on running forward.

|-|Knockbomb=

<infobox layout="stacked">

<title source="title"><default>2025 April Fools Event</default><format>Knockbomb</format></title>

<image source="image">
</image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Status</label> <label>Type</label> <label>Fuel Time</label> <label>Maximum Stack</label> <label>Shop Description</label> <label>Shop Price</label> <label>Usage</label> <label>Damage</label> <label>Size</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> The Knockbomb is an item added during the 2025 April Fools Event. It acts as another counterpart to the Bomb

Usage Usage[edit | edit source]

Once the Knockbomb is thrown, it will immediately detonate upon contact with a surface, greatly knocking back nearby players. This item's explosion does not deal damage, however if it is thrown directly at someone, it will deal 10 damage. The bomb may stun the thrower if in range, albeit for half the usual stun time.

Trivia Trivia[edit | edit source]

Trivia Strategy[edit | edit source]

It is recommended to use it when there are other players ahead to catch up to them if you're too slow or when there is a group of players behind you to gain more additional points. Can also be recommended to use during any raycasting entitiy attacks to prevent players from entering a hiding spot, increasing the chances for a assist bonus.

Pros and Cons Pros and Cons

Positive Pros[edit | edit source]

  • Damages players that its directly thrown at (like throwable props)
  • Able to stun a group of people.
  • Detonates immediately upon contact with any surfaces.
  • Direct hit can hit multiple players at once.

Negative Cons[edit | edit source]

  • The thrower can also be affected by the Knockbomb if the Knockbomb is thrown near the thrower.

|-|Nanner/Nanner Peel=

<infobox layout="stacked">

<title source="title"><default>2025 April Fools Event</default><format>Nanner/Nanner Peel</format></title>

<image source="image">
</image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Status</label> <label>Type</label> <label>Fuel Time</label> <label>Maximum Stack</label> <label>Shop Description</label> <label>Shop Price</label> <label>Usage</label> <label>Damage</label> <label>Size</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> The Nanner and Nanner Peel are items added during the 2025 April Fools Event. The Nanner takes the appearance of a banana and can be eaten, while the Nanner Peel can be thrown on the ground.

Usage Usage[edit | edit source]

Once the Nanner is used, it heals the user for a slight amount, specifically for 45 HP and the Nanner turns into the Nanner Peel which can be thrown on the ground, slipping anyone who runs over it.

Trivia Trivia[edit | edit source]

  • This might be a reference to the Banana Peel from April Fools 2023, though its mechanic is completely the same with the Banana Peel other than the 45 HP healing.
  • The Nanner and the Nanner Peel’s name came from a phrase from RediblesQW, saying if a person was slipping on a banana peel multiple times, they were “Nanner locked”.

Trivia Strategy[edit | edit source]

It is recommended to throw the Nanner Peel in a tight hallway or in the doorway to the next room or throw directly at a player to gain more points.

Pros and Cons Pros and Cons

Positive Pros[edit | edit source]

  • Damages players that its directly thrown at (like throwable props)
  • Can stun other players.
  • Direct hit can hit multiple players at once.

Negative Cons[edit | edit source]

  • It's easily avoidable in large rooms.
  • Does not damage the players that got affected.

|-|Hiding Box=

<infobox layout="stacked">

<title source="title"><default>2025 April Fools Event</default><format>Hiding Box</format></title>

<image source="image">
</image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Status</label> <label>Type</label> <label>Fuel Time</label> <label>Maximum Stack</label> <label>Shop Description</label> <label>Shop Price</label> <label>Usage</label> <label>Damage</label> <label>Size</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> The Hiding Box is an item added during the 2025 April Fools Event. It takes the appearance of a cardboard box and acts as a portable one-time-use hiding spot.

Usage Usage[edit | edit source]

When the Hiding Box is used, the player will duck under the box. Similar to when hiding in a normal hiding spot, Rush-like entities, as well as other players' items, cannot damage the player. The item is discarded when the player pops out of the hiding box.

Trivia Trivia[edit | edit source]

  • The Hiding Box can block raycasting just by being held, being able to survive without actually using it.
  • Despite it's name being Hiding Box, in the game files, it's named SnakeBox.
    • The filename, and item in itself, could possibly be a reference to Metal Gear Solid, where the main character often hides in a cardboard box.

Trivia Strategy[edit | edit source]

It is recommended to save it and use it when there are no available hiding spots nearby or when the player is too far from a hiding spot while trying to avoid Rush, Ambush or Blitz.

Pros and Cons Pros and Cons

Positive Pros[edit | edit source]

  • Can be used to quickly evade a Rush-type entity.
  • Hide can't get to the player so they can hide as long as needed.
  • Can be used to block damage from sources like Bombs.

Negative Cons[edit | edit source]

  • Can only be used once before being discarded.

|-|Throwable Prop=

<infobox layout="stacked"> <title source="title"><default>2025 April Fools Event</default><format>Throwable Prop</format></title>

<image source="image">
</image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Status</label> <label>Type</label> <label>Fuel Time</label> <label>Maximum Stack</label> <label>Shop Description</label> <label>Shop Price</label> <label>Usage</label> <label>Damage</label> <label>Size</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> The Throwable Prop is an item added during the 2025 April Fools Event. It acts as a throwable object.

Usage Usage[edit | edit source]

Some furniture can be picked up. Furniture that can be picked up is highlighted by an outline. When picked up, other items cannot be used and the holder is slowed down. When thrown directly at another player, stuns and damages them.

Trivia Trivia[edit | edit source]

  • Picking up a furniture while already holding another one will replace the previous one (making it disappear) with the new one.
  • You can throw a prop through a wall when you are holding a prop, and make your hands and the prop "clip".

Trivia Strategy[edit | edit source]

It is recommended to use it in a tight hallway. When other players are searching for the key in a locked room, you can also use it to annoy other players, thus gaining some free points.

Pros and Cons Pros and Cons

Positive Pros[edit | edit source]

  • It's common.
  • It's great at slowing down other players.
  • Prop hits can hit multiple players at once.

Negative Cons[edit | edit source]

  • Slows down the holder.
  • Other items cannot be used with the Throwable Prop held.

Gallery Props[edit | edit source]

|-|A-90's Stop Sign=

<infobox layout="stacked"> <title source="title"><default>2025 April Fools Event</default><format>A-90's Stop Sign</format></title>

<image source="image">
</image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Status</label> <label>Type</label> <label>Fuel Time</label> <label>Maximum Stack</label> <label>Shop Description</label> <label>Shop Price</label> <label>Usage</label> <label>Damage</label> <label>Size</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> The A-90 Stop Sign is an item added during the 2025 April Fools Event. It takes the appearance of a stop sign with A-90's hand on it.

Usage Usage[edit | edit source]

When this item is used, the player will damage any other player hit by the stop sign. A-90 will spawn for every player, regardless if the player hit someone or not. The player that was hit will be almost guaranteed a successful attack from A-90.

Trivia Trivia[edit | edit source]

  • This item can give points, even if it wasn't succesfully used.

Trivia Strategy[edit | edit source]

It is recommended to use it when other players aren't moving to maximize the chance of landing a hit, or use a bomb/knockbomb to force them to move during A-90's attack. Using it while pointing towards the person will also knock them down, increasing the chance of getting them with A-90 since they are ragdolled which count as moving around. Using it while during raycasting entity attacks when it is close to player(s) can increase the chances of them getting hit by A-90.

Pros and Cons Pros and Cons

Positive Pros[edit | edit source]

  • Can target multiple people at once.
  • Forces other players to stop or get damaged, leave them vulnerable to any rush-type entities if one of them is active.
  • Can knock down people when the player hits them with the item, increasing the chance of getting attacked by A-90.

Negative Cons[edit | edit source]

  • May be hard to target, especially if the targets are moving.
  • It's easily avoidable by experienced players.

</tabber> Additionally, the following non-April Fools Items can spawn:

Stat Pads[edit | edit source]

This mode added a new mechanic, Stat Pads, which will give a certain Status Effect when they are stepped on.

Image Boost Duration/Power Notes
Speed Boost +3 Walkspeed
  • Gives 5 points.
    • Gives 5 extra points if a very high walkspeed is reached due to it.
  • Speed Boost lasts 11 seconds in total.
    • Extra speed starts decaying slowly after 5 seconds.
Heal +10 Health
  • If the player's health is full, they will get 10 points for Health Overflow.
  • Heals 10 HP when stepped on.
Star Shield +25 Star Shield
  • Maximum of 100 Star Shield, even in Sudden Death.
  • If the player's Star Shield is full, they will get 25 points for Star Shield Overflow.
  • Applies 25 Star Shield when stepped on.
God Mode 5 seconds
  • Temporarily gives the player immunity to all attacks.
  • Rewards the player points for blocking attacks (During God Mode).
    • Gives same amount of points as damage blocked.

Bugs Bugs[edit | edit source]

  • Void normally fails to attack players in its normal behavior. It also doesn't teleport players correctly when successfully attacking.
    • If another door is opened fast enough before the room despawns, Void will successfully attack.
  • If a player picks up a throwable prop while already holding one, it will show up in their inventory.
    • This also occurs when the player holds a throwable prop for a long period of time.
  • Hide's physical appearance will not display in hiding spots that aren't in The Mines.
    • This bug also occurs in the main game outside of PARTY/RANKED MODE.
  • Props can be grabbed through walls, being possible to grab and use them before the match starts in the elevator.
  • Hiding with a Hiding Box and sliding at a short window frame will cause the player to hide in the box whilst sliding. Stat Pads can spawn in places where players cannot access.
  • Props can bypass the inventory limit. Picking up other item while holding a prop will replace that slot with the item, being able to have more items than the intended limit. This can be repeated multiple times.
  • Dupe will only be able to spawn with its Hotel aspect, except in The Sewers rooms, where it will always appear correctly with its Sewers aspect.
    • This makes it very easy to identify the correct door in The Mines and The Backdoor rooms.
  • When the game checks for overlapping when loading, the starting elevator is ignored and not considered. Because of this, softlocks in the first room or the elevator itself are possible.
    • There is also a possibility to be pushed out of the map when this happens, being teleported by Glitch out of the elevator.
  • The secret void room in The (inverted) Reception, and the window next to it, exactly like in the previous case, are not considered when checking for overlapping, being able to cause issues (although rarely).
  • If you were very fast, sometimes, the game will think that you are out of bounds, and Void will attack you 2 times. If you held a Crucifix, you could crucify Void 2 times with a single Crucifix.
  • Due to how the doors are made different for every floor and sub-floor, a non-collidable black part of the door (that disappears when is opened) can sometimes be visible. This commonly occurs in sub-rooms next to the next door, but fixes when opening it.
  • If a player takes too long to load in, the countdown won't be visible to them, and afterwards they will not be able to see the player list at the top of the screen, and they will not hear the gamemode's music.
  • Sometimes, a bug occurs which allows the player to stand inside a vacuum room without dealing any damage.
  • Rooms stop generating after Room 250, although this is likely somewhat intentional, since the game is no longer capable of generating infinite rooms due to pre-generating the rooms at the beginning of a run.
  • If a key is required in a Retro Mode or a Backdoor room, it will be a Hotel Key instead of the Retro Mode or Backdoor one. This is likely an oversight by the developers.
  • If, in a multiplayer run, every player except one dies or disconnects before opening the first door, the game will try to end the round, as there is only 1 player left, the technical winner. However, as the first door isn't opened, the player will instantly respawn[5], being able to play until dying again. Points will also count and add up to the player's rank.
    • Doing this, there will be no timer, and therefore, no Sudden Death, being at 300 max health points forever.
    • However, this will normally bug the player's audio, being basically unable to hear most important sound cues correctly. The sound's directionality will act as if the player was in the place where they first died (in Room 0) forever.
  • Holding the Hiding Box or Throwable Props blocks ray-casting from node entities.
  • Using a crucifix on Dread will bring up the old crucifix animation
  • Getting flung can sometimes clip players out of the map, triggering Glitch to teleport you. Since Glitch provides you with invincibility when teleporting you in PARTY/RANKED MODE, you can attempt to strategically utilize this.
  • Using the Skeleton Key once will make it unable to be dropped and will be invisible when in the player's hand.
    • This is likely because the Skeleton Key's new mechanic where it has infinite uses was still being tested in the version PARTY/RANKED MODE happens.

Achievement Related achievements[edit | edit source]

Hardstuck

Hardstuck
"So... this is ELO hell."
Displays your final rank from the April Fools 2025: RANKED event.

Trivia Trivia[edit | edit source]

  • The teaser prior PARTY MODE's release was known as ROLEPLAY MODE. Using a blurred image of a thumbnail used for Growth of Giggle RP.
    • This experience is a DOORS roleplay game, fitting with the theming of the teaser.
    • The teaser also seems to include part of an image of the Lobby's exterior on the left, which became RANKED MODE.
  • Rather than being set in one floor, the appearance of the room will change frequently.
  • Screen shakes are smoother.
    • The UI also moves according to the player movement.
  • There is a timer until sudden death.
    • Sudden death turns players' max health to 5 HP.
      • Star shield isn't affected by sudden death.
  • Dread and running out of oxygen (by Firedamp) are the only instant-kills in this gamemode.
  • Assisting with Dread or Firedamp (suffocation) before the April 8, 2025 patch would give 999 and 1000 points respectively. The patch capped the limit of assists to 100 points.
    • It is still possible to get 999 points from Dread via blocked damage. The easiest way to do this is after the last player dies, before the results are displayed.
      • It is not possible to block Firedamp's suffocation damage, however, due to how oxygen works during God Mode.
  • Guiding Light death messages are disabled.
  • Prior to the update, and in the trailer, the door numbers were removed.
  • The overview screen is redesigned.
  • Various status effects and April Fools items are scattered on the floor.
  • If you are alone in a Ranked game, Practice Mode will be activated where no points will be given. This is revealed in the ending overview.
  • Backdoor doors have their timer display on them, however they use a placeholder reading "##:##", due to Haste being absent.
    • This can be useful to distinguish Dupe, since its fake doors won't have said timer due to a bug where they can only appear as Hotel or Sewer doors.
  • Despite the fact that all entities are faster in this mode, Ambush is much slower and bounces off the door immediately (as it did before The Mines Update).
  • If players are on sudden death but also having full starlight shield health, can still survive Rush, Ambush and Blitz attacks.
  • If a Crucifix is used on an entity, the crucifix will turn into the one from the HOTEL+ trailer.
  • It is possible that many features from this gamemode will be added to the base game, such as the previously mentioned new Crucifix animation, Screech and A-90 being visible when they are attacking other players, and Ambush bouncing off the door immediately.
  • You can stun Giggle by throwing props at it, throwing any item at it (e.g.: knockbomb, bomb, etc.), and shooting it with the Golden Blaster.
  • You can find <NIL> Rank in game files which requires 1 Quintillion XP, but it's just a placeholder for ranks. The Image ID used for <NIL> Rank is 18359551282.
    • The quickest time to get the <NIL> would take approximately 20 billion years, meaning it can be called the rarest Achievement in the game, due to it taking so long to get that nobody owns it.
  • Trying to turn on a Lighter inside a Firedamp room will deal 50 damage to the player instead of instantly killing them, moreover, it will also damage any players that are inside the explosion's radius; the Lighter can only be detonated once in this situation.
  • The Bloxxer Rank is a reference to a Badge on Roblox with the same name and the icon is same as the original badge icon.
  • In the first two days of the release in this mode, you could find an extended version of the basements with side-rooms. However, basements were completely removed from this mode due to problems with room generation.
  • The first node entity is guaranteed to spawn in Door 6.
  • Sub-rooms used to be able to spawn in the rare basement room, however, due to glitches and problems this was removed. As of now, basements in general cannot spawn.
  • Glitch may, in some rare occasions, spawn multiple times in quick succession, causing one of rare colored versions of glitch to spawn. This mainly happens with lag and void kicking players out of rooms if they are too far behind.
  • A round of Ranked mode was played during Roblox's million dollar competition The Hunt: Mega Final live stream (from 2:50:46 to 3:24:59), between the contestants: robey100, pokedragon100000, MxdMax, 3ja_e, H_AnonymousLime, Icyycl and TheDeathEagIe (with a capital I instead of a L). The winner of the round was robey100, which allowed them to move to the semi-finals, which were on Driving Empire and Rivals.
  • The rank badges’ names are references to Gamer Badges that are Roblox-exclusive only.
  • The point method of gaining “I Am Speed” refers to a meme quote that is said by the Cars character Lightning McQueen. Screencaps of the scene involving the quote are often used as part of jokes in other formats.

Entities Entities

Many entities behavior is modified for the event. Most of them are more difficult or have new mechanics introduced.

Monster New Mechanics
Rush
  • Faster
  • Appears in earlier doors, has a higher spawn chance of approximately 13.32%
  • Deals 100 damage instead of 125
Ambush
  • Slower (compared to the normal game)
  • Appears in earlier doors
  • Has no delay before rebound (like before The Mines update).
  • Deals 75 damage instead of 100
  • Always rebounds twice
Screech
  • Quieter whispering sound
  • A faint 2D wiki render of Screech that appers next to a player to alert other players that Screech spawned on someone, similar to A-90
Guiding Light
  • Room Keys are instantly highlighted.
  • In dark rooms, it appears instantly on every door, including sub-rooms.
Eyes
  • Can bounce off walls
  • Can teleport like in The Mines
  • Persists (won't disappear) after opening proceeding doors
Dupe
  • Appears in earlier doors
  • Difficulty increased
  • Can be easily found and avoidable if the door is Hotel styled in Backdoor or Mines rooms[6]
Hide
  • Now appears in its physical form, like in The Mines or with the Modifier "New Roommate"
Dread
  • Spawns much quicker
Void
  • Triggers when players end up in places they typically cannot
  • Triggers when a player falls into a Vacuum
  • Deals 50 damage instead of an amount between 20 and 40
  • Gives the player God Mode for a few seconds after teleporting them
Giggle
  • Deals some more damage (35)
  • Gets off the player faster (deals 1 less tick of damage)
  • 15 damage on land, 10 damage on bite
Blitz
  • Appears in earlier doors
  • Moves faster
  • Can rebound without Haste
Lookman
  • Can spawn in any room (Highly increased to spawn in the backdoor rooms)
A-90
  • Deals 50 damage instead of 90
  • Can only be spawned by using A-90's Stop Sign
  • A faint Image of A-90's sign along with some particles of the same sign but darkened appearing next to a player to alert other players that A-90 spawned on someone, similar to Screech
Glitch
  • Glitch Fragments cannot spawn
  • Gives the player God Mode for a few seconds after teleporting them

Behavior Hazards[edit | edit source]

There are a few hazards that can spawn in this modifier.

Hazard New Mechanics
Vacuum
  • Can spawn in any room (Including the planked up Vacuum doors) like in the Vacuum Sealed modifier.
  • Unlike the normal game, the player will be teleported by Void to the entrance of the nearest room, rather than dying from Vacuum, that's if the player doesn't have low health.
Firedamp
  • Can spawn in any room
  • Turning on a Lighter inside deals 50 damage instead of instantly killing (except for suffocation)
  • Lighter explosion also damages nearby players
Minecart
  • Moves faster when pushed
  • Gives points when hitting another player with it

Gallery Gallery[edit | edit source]

<tabber> |-|Promotional images=

|-|In-game=

|-|Ranks=

|-|Other=

</tabber>

Gallery References[edit | edit source]

{{#vardefine:columns|1}}

  1. Maximum of 35 points if not helped by a player.
  2. https://youtube.com/watch?v=ne3mqOGZnJs
  3. https://ragdoll-universe.fandom.com/wiki/Heavy_Pistol
  4. https://ragdoll-universe.fandom.com/wiki/Toy_pistol
  5. This was a mechanic added in The Hunt Update to avoid unfair deaths, as there was a bug where players could die instantly when spawning. Dying before the first door is opened will instantly respawn the player.
  6. When you are at a new floor, you'll easily find the wood Hotel door in The Mines (including sewer doors and wood doors (sometimes, in The Mines/Sewers transition rooms)) and The Backdoor.
vte
DOORS Wiki
Behavior Entities
Overview
The Lobby
Curious LightSeekTimothySally
Hiding
The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoid
Usage
The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoid
Door
The Backdoor
Curious LightBlitzHasteLookman
Puzzles
The Rooms
Curious LightA-60A-90A-120
Trivia
Miscellaneous
The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCgSCJVEREECH)
Door Locations
Overview
The Lobby
InteriorExterior
Hiding
The Hotel
Floor 1
ElevatorThe ReceptionThe Meeting RoomThe Grand HallwayThe LibraryJeff ShopThe BasementsThe Dining HallThe InfirmaryThe CourtyardThe GreenhouseThe Electrical Room
Usage
The Mines
Floor 2
ElevatorThe AditThe ShaftsThe BridgesThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage CellsThe Sewage PipesThe DamThe Woods
Achievement
Floor 3, Upcoming
Elevator
Door
The Backdoor
Room -51Two Gates RoomRoom -01
Puzzles
The Rooms
A-0000Exit RoomsA-1000
Health
The Outdoors
Upcoming
Unknown
Usage Mechanics
Interact
General

Achievement.png Achievements

Error creating thumbnail: File missing
Admin Panel

File:Laddre.png ClimbingDresser.png ContainersFile:Xbox Button X.png ControlsDeathicon.png Death ScreenFile:Speech.png DialogueDoors Info.png DoorsFile:STAIR.png FloorsHEARTBEAT CONTROL MINIGAME.png Heartbeat Control MinigameHIDING.png HidingINTERACTED.png InteractablesIgnite Button.svg ItemsINTERACT.png LootingFile:MODIFIERS.png ModifiersReviveicon.png RevivesFile:RiftIcon.svg RiftFile:LockiconSVG.svg Room MechanicsSeed.png SeedsCURRENCY.png Shops

Player
Player

DAMAGE.png DamageHEALTH.png HealthBetterInventorySVG.svg InventoryFile:Speedboosticonicon.png Movement SpeedFile:StatusEffectNewIcon.png Status Effects

Currency
Currencies
File:KnobBoost.png BoostsCodes.png CodesGold.png Gold
Error creating thumbnail: File missing
KnobsFile:Stardust.png Stardust
Usage
Items

File:Stopi.webp A-90's Stop SignALARMCLOCK.png Alarm ClockHDBandage.png BandagesImages-icon bandagepack.png Bandage PackHDBattery.png BatteriesBatteryPackORIGINAL.png Battery PackBigbombi.webp Big BombBombi.webp BombBreadIcon.webp BreadCandleimage.png CandleFile:PlaceholderUnofficialCandyCornItem.png CandyCheese.png CheeseBreakerSwitch.png Circuit Breaker SwitchesCrucifiximage.png CrucifixElectrical Room Key.png Electrical Room KeyFlashlight backdoor update.png FlashlightFuse icon.png FusesGFRender.png Glitch FragmentGlowstick Icon2.png GlowstickGoldguni.webp Golden BlasterGween Soda.png Gween SodaBoxi.webp Hiding BoxCrucifixApril.webp Holy Hand GrenadeFile:Knockbombi.webp KnockbombFile:LaserPointerIcon.webp Laser PointerLibrary Book.png Library BookIcon lighter2.png LighterIcon lockpick2.png LockpickFile:Mini shield icon real.png Mini Shield PotionFile:MoonlightCandleIcon.webp Moonlight CandleFile:Moonlight Float.png Moonlight FloatFile:Nanai.webp NannerFile:The peel.png Nanner PeelFile:Scanner Icon.png NVCS-3000Puzzle Painting.png Puzzle PaintingFile:Keyimage.png Room KeyIcon Shakelight.png ShakelightFile:ShearsIcon.webp ShearsBig sheild pot.png Shield PotionFile:Skeletonkeyimage.png Skeleton KeyFile:SmoothieTransparent.png SmoothieSolution Paper.png Solution PaperIcon Handheld Flashlight.png SpotlightBottleStarLightNew.png Starlight BottleChug Jug of Starlight Icon.png Starlight JugFile:Star Vial.png Starlight VialAnglehead Icon.png StraplightChair item.png Throwable PropHackers Favorite Items.png Tip JarIcon vitamins.png Vitamins

Puzzles Miscellaneous
History
Events
2023 April Fools Event2024 April Fools EventTHE HUNT - First Edition2024 Trick Or Treat Event2025 April Fools Event
Gallery
Lists
AchievementsCodesContainersDamageFeaturesFloorsGame MechanicsGame SettingsHealthHidingInteractablesItemsLeversList of EntitiesList of HazardsList of LocationsList of Room MechanicsMerchandiseModifiersPadlocksPaintingsRemoved ContentSecretsSoundtracksStatus EffectsUpcoming ContentUpdate Logs
Trivia
Game Development
DOORSEchidenpaiGhostly Wowzersjasper_creationsLightning_SplashLSPLASH (Group)NormallyAverageRediblesQW
Gallery
Game Updates
The Hotel+ UpdateThe Modifiers UpdateThe Hunt UpdateThe Mines UpdateThe Content Update
Overview
Collaborations
MakeshipThe RoomsPLS DONATEYoutoozTower Heroes CollabUntitled Tag Game CollabTales Of Tanorio Collab