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BEHAVIOR0.png
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<infobox layout="stacked"> <title source="title"><default>Hugopeno</default><format>The Rooms</format></title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>Floor Information</header> <label>Rooms</label> <label>Date Added</label> <label>Sound Files</label> </group> <group layout="horizontal" collapse="open"> <header>UPDATES</header> <label>← Previous</label> <label>Next →</label> </group> </infobox> The Rooms is one of the floors that can be explored during gameplay. This floor is filled with 1000 rooms of office-like spaces that uses different entities, all straight from the game this floor was based on, Rooms.

Overview Overview [edit | edit source]

Unlike other floors, The Rooms can only be accessed through a secret door found in either Door 60 of the Hotel called Door A-000. Said door is locked, and can only be opened by activating the lever in Door 61, then by using a Skeleton Key and two Lockpicks. After which, the player will be prompted to open the door by holding E. Opening the door will trigger a timer prior. The door is at the end of a path behind a closet.

The first room (A-000) contains an area where the player can buy a Gummy Flashlight for 10 coins. It functions similarly to a flashlight, except the battery drains much quicker. It does not take batteries either, but the user can click to shake the flashlight to regenerate its battery, thus making it a better flashlight.

Players are forced to explore a seemingly infinite set of isolating office spaces. These rooms darken as they progress through them, which makes light sources essential. Batteries are scattered around the building, so if you have a normal flashlight, you will be able to use it consistently.

After room A-200, an exit door can appear, allowing players to go back to the Infirmary, with the only living players keeping the items they had on them.

In room A-1000, instead of a normal office space, the player will enter the bridge from the lobby surrounded by darkness with a glowing door at the end. On the bridge, they will be able to find a Tablet that functions as a night-vision camera and an item radar. Exiting through the door will bring them back to the Infirmary, with the tablet coming with them (if picked up). Reaching this point will give them the hidden achievement as well.

Behavior Entities [edit | edit source]

The entities are odd .pngs that inhabit The Rooms. Similar to the entities in the Hotel, they only serve to hinder the player's progress. There are only three known entities, but more may be discovered as people progress. <tabber> |-| A-60=

<infobox layout="stacked"> <title source="title"> <default>Hugopeno</default> <format>A-60</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance[edit | edit source]

A-60 takes on the appearance of a distorted, red face with a wide grin. During it's charge, it emits a bright red light.

Behavior Behavior[edit | edit source]

A-60 is an entity that can spawn after passing Door A-060. It functions similarly to Rush (Or maybe you could say Rush acts like this entity), speeding through rooms and killing any players not inside a locker. Considering the lack of any lights to flicker, knowing when A-60 will arrive is dependent on its sound cue.

|-| A-90=

<infobox layout="stacked"> <title source="title"> <default>Hugopeno</default> <format>A-90</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance[edit | edit source]

A-90 appears as a pixelated, monochromatic face that is distorted to the point of barely being discernible. It's eyes are fully black, and it appears to be looking upwards. It is also accompanied by a red static. In its jumpscare, it appears similar to that of Ambush, appearing as more glitched and pixelated, along with its eye-holes and mouth expanding into giant gaping holes.

Behavior Behavior[edit | edit source]

After rooms A-90, the being can appear. It will occasionally flash its face in a portion of your screen. This is an indication that it is about to strike, and when it is attacking, any form of movement will cause it to damage you, taking off 95HP. After it briefly shows itself, it will flash the red static, along with a red stop sign, and if you are moving during this, A-90 will let out a blood-curdling scream and reveal its jumpscare form, flashing between its normal colors and fully red.

Trivia Trivia[edit | edit source]

  • A-90 can rarely spawn before A-090.

|-| A-120=

<infobox layout="stacked"> <title source="title"> <default>Hugopeno</default> <format>A-120</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance[edit | edit source]

A-120 takes on the appearance of a crudely-drawn smiley face, with two dot eyes and a wide grin.

Behavior Behavior[edit | edit source]

A-120 is an entity that can spawn after passing Door A-120. It functions similarly to A-60, rushing through your room with the only hint toward this being a sound cue. Unlike A-60, though, it appears from the room ahead of your own, and has a slight chance to rush back. Another thing about A-120 is that it will have a slight delay before attacking. If you try opening the door to the room it is in, text will appear saying that "something is stopping you from opening this door". It's sound cue is also very quiet. Also note that it can do a fake out like how the lights flicker but no entity comes. "Rooms Players that hear the buzzing noise of A-60 will get serious PTSD." -Offical Rooms Wiki

|-|Curious Light=

<infobox layout="stacked"> <title source="title"> <default>Hugopeno</default> <format>Curious Light</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance[edit | edit source]

Curious Light resembles almost the same appearance as Guiding Light, the only difference being the slightly yellow hue for its color.

Behavior Behavior[edit | edit source]

Curious Light can only be seen after dying in The Rooms. It attempts to provide tips on the entities found inside but doesn't provide the same level of clarity as Guiding Light, seemingly stating the obvious.

Speech Death Messages[edit | edit source]

Canon Messages[edit | edit source]

Entity Addressal Advice
A-60 Oh... Hello. I'm surprised you found this place. It's pretty tedious just to get here, last time I checked. Anyways, what'd you die to? Oh... the red one. I'm not too sure on what I would call it... Well, it usually attacks around room A-60, so... you could just call it A-60. I don't know. Anyways, I hope you don't mind trying again. it would be helpful.
Welcome back. The Rooms are quite empty, but the few entities inhabiting them are quite lethal. Which one did you encounter this time? A-60 again... I don't think this one is too hard to figure out. Alright, hurry back. We're not done yet.
Dead again. What got you this time? A-60 again... Hmm... Maybe try hiding next time? See you next time.

</tabber>

Notes[edit | edit source]

  • You will not be able to go back to the main game unless you die, leave the game, or go to an exit after A-200 or at A-1000.
  • Retrying will automatically send you back to the elevator.
  • You are not able to revive unless you leave the game or retry.
  • Players that are spectating before entering The Rooms will be revived upon entering.
  • The Crucifix and Candle are unusable inside The Rooms, equipping the said items will give you the message "Your ___ feels lighter than normal.".
  • If you have the Gummy Flashlight or the Tablet, it's best to choose between the 2 to store in a Rift as both are very useful.
  • Hide is not present here, so players can hide for as long as they want.

Trivia Trivia [edit | edit source]

  • A-60 has appeared prior to The Rooms being added as a troll entity in one of KreekCraft's streams. (Check Secrets for more info)
    • This makes A-60 the only entity to appear like this before actually being added.
  • The rooms do not despawn.
  • This is the first secret floor to have been released.

Achievement Related Achievements[edit | edit source]

Detour

Detour
"I think I'm lost."
Enter The Rooms.

Back On Track

Back On Track
"That sucked... but hey, check out this cool flashlight!"
Escape The Rooms.

A-1000/???

A-1000/???
"I can't feel my legs."
Reach the end of The Rooms.

Gallery Gallery [edit | edit source]

vte
DOORS Wiki
Behavior Entities
Overview
The Lobby
Curious LightSeekTimothySally
Hiding
The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoid
Usage
The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoid
Door
The Backdoor
Curious LightBlitzHasteLookman
Puzzles
The Rooms
Curious LightA-60A-90A-120
Trivia
Miscellaneous
The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCgSCJVEREECH)
Door Locations
Overview
The Lobby
InteriorExterior
Hiding
The Hotel
Floor 1
ElevatorThe ReceptionThe Meeting RoomThe Grand HallwayThe LibraryJeff ShopThe BasementsThe Dining HallThe InfirmaryThe CourtyardThe GreenhouseThe Electrical Room
Usage
The Mines
Floor 2
ElevatorThe AditThe ShaftsThe BridgesThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage CellsThe Sewage PipesThe DamThe Woods
Achievement
Floor 3, Upcoming
Elevator
Door
The Backdoor
Room -51Two Gates RoomRoom -01
Puzzles
The Rooms
A-0000Exit RoomsA-1000
Health
The Outdoors
Upcoming
Unknown
Usage Mechanics
Interact
General

Achievement.png Achievements

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Admin Panel

File:Laddre.png ClimbingDresser.png ContainersFile:Xbox Button X.png ControlsDeathicon.png Death ScreenFile:Speech.png DialogueDoors Info.png DoorsFile:STAIR.png FloorsHEARTBEAT CONTROL MINIGAME.png Heartbeat Control MinigameHIDING.png HidingINTERACTED.png InteractablesIgnite Button.svg ItemsINTERACT.png LootingFile:MODIFIERS.png ModifiersReviveicon.png RevivesFile:RiftIcon.svg RiftFile:LockiconSVG.svg Room MechanicsSeed.png SeedsCURRENCY.png Shops

Player
Player

DAMAGE.png DamageHEALTH.png HealthBetterInventorySVG.svg InventoryFile:Speedboosticonicon.png Movement SpeedFile:StatusEffectNewIcon.png Status Effects

Currency
Currencies
File:KnobBoost.png BoostsCodes.png CodesGold.png Gold
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KnobsFile:Stardust.png Stardust
Usage
Items

File:Stopi.webp A-90's Stop SignALARMCLOCK.png Alarm ClockHDBandage.png BandagesImages-icon bandagepack.png Bandage PackHDBattery.png BatteriesBatteryPackORIGINAL.png Battery PackBigbombi.webp Big BombBombi.webp BombBreadIcon.webp BreadCandleimage.png CandleFile:PlaceholderUnofficialCandyCornItem.png CandyCheese.png CheeseBreakerSwitch.png Circuit Breaker SwitchesCrucifiximage.png CrucifixElectrical Room Key.png Electrical Room KeyFlashlight backdoor update.png FlashlightFuse icon.png FusesGFRender.png Glitch FragmentGlowstick Icon2.png GlowstickGoldguni.webp Golden BlasterGween Soda.png Gween SodaBoxi.webp Hiding BoxCrucifixApril.webp Holy Hand GrenadeFile:Knockbombi.webp KnockbombFile:LaserPointerIcon.webp Laser PointerLibrary Book.png Library BookIcon lighter2.png LighterIcon lockpick2.png LockpickFile:Mini shield icon real.png Mini Shield PotionFile:MoonlightCandleIcon.webp Moonlight CandleFile:Moonlight Float.png Moonlight FloatFile:Nanai.webp NannerFile:The peel.png Nanner PeelFile:Scanner Icon.png NVCS-3000Puzzle Painting.png Puzzle PaintingFile:Keyimage.png Room KeyIcon Shakelight.png ShakelightFile:ShearsIcon.webp ShearsBig sheild pot.png Shield PotionFile:Skeletonkeyimage.png Skeleton KeyFile:SmoothieTransparent.png SmoothieSolution Paper.png Solution PaperIcon Handheld Flashlight.png SpotlightBottleStarLightNew.png Starlight BottleChug Jug of Starlight Icon.png Starlight JugFile:Star Vial.png Starlight VialAnglehead Icon.png StraplightChair item.png Throwable PropHackers Favorite Items.png Tip JarIcon vitamins.png Vitamins

Puzzles Miscellaneous
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2023 April Fools Event2024 April Fools EventTHE HUNT - First Edition2024 Trick Or Treat Event2025 April Fools Event
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AchievementsCodesContainersDamageFeaturesFloorsGame MechanicsGame SettingsHealthHidingInteractablesItemsLeversList of EntitiesList of HazardsList of LocationsList of Room MechanicsMerchandiseModifiersPadlocksPaintingsRemoved ContentSecretsSoundtracksStatus EffectsUpcoming ContentUpdate Logs
Trivia
Game Development
DOORSEchidenpaiGhostly Wowzersjasper_creationsLightning_SplashLSPLASH (Group)NormallyAverageRediblesQW
Gallery
Game Updates
The Hotel+ UpdateThe Modifiers UpdateThe Hunt UpdateThe Mines UpdateThe Content Update
Overview
Collaborations
MakeshipThe RoomsPLS DONATEYoutoozTower Heroes CollabUntitled Tag Game CollabTales Of Tanorio Collab