"Oye... who do you think built this place? The Mines Update, I mean. " - El Goblino (altered) The Mines Update is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: All links |
<infobox> <title source="title"><default>The Mines Update</default><format>{{{title}}}</format></title>
<image source="image"></image> <group layout="vertical"> <header>UPDATE INFORMATION</header> <label>Date</label> <label>Size</label> <label>Event</label> <label>Creators</label> <label>Description</label> </group> <group layout="horizontal" collapse="open"> <header>UPDATES</header> <label>← Previous</label> <label>Next →</label> </group> </infobox> The Mines Update is the update that brought The Mines to DOORS and changed The Hotel.
Full Changelog[edit | edit source]
- Added The Mines.
- Added 3 new entities:
- Implemented the Shears.
- Changed Figure's walking path in the Library.
- Dupe can now spawn in The Greenhouse.
- Hide now gives you the heartbeat control minigame. If you fail twice, you get pushed out of the hiding spot.
- Hide now has a physical form.
- Rush can now open 2 doors forward.
- During Seek's chase there is a stronger aim assist during the hallway segments.
- Bookshelves now fall in the Seek chase upon reaching them.
- The first room after the Seek chase always flickers the lights.
- Figure now spawns in when The Library is opened (formerly The Library Entrance) eliminating the lag spike that would occur.
- Figure runs faster.
- Figure now has bright lights on its head.
- Guiding Light now seals the doors to The Library, and after the end of every Seek chase.
- Jeff is now animated. When his tip jar is full, he empties it. This allows the player to tip him more. He also places the items on the cushions himself.
- You now need a Lighter to light the Candle.
- Essential items now appear as a smaller slot in the hotbar and you no longer automatically hold them when collected.
- Instead of the door number falling off of Dupe's trick doors, it becomes scratched.
- Ambush has been noticeably reworked:
- It rebounds less and can despawn either at the behind or ahead.
- It can stall for a random amount of time between forward and backward passes.
- It no longer breaks the lights.
- It has a smaller raycasting and lower incoming sound.
- Appearance of The Infirmary has been overhauled, rooms with locked and unlocked chests can be found.
- Appearance of The Courtyard has been overhauled.
- Snare appears in The Courtyard, in the grass areas.
- Screech has improved animation.
- Doors in The Greenhouse have been changed to look like The Courtyard entrance and exit doors, with the door numbers on them.
- There are less Snares in The Greenhouse.[citation needed]
- Changed Halt's Hallway to look like an abandoned dining room.
- Added 9 new items:
- Alarm Clock
- Bandage Pack
- Starlight Jug
- This item replaced the NVCS-3000
- Battery Pack
- Spotlight
- Glowstick
- Moonlight Candle
- Straplight
- Added 4 new interactables:
- Generators
- Minecarts
- Anchors
- Vines
- Added 17 new achievements:
- Lost In Translation; Transform an item in the Rift.
- Whoever Smelt It; Successfully survive a Firedamp room.
- Trespassing; Escape the Nest
- Dead Of Night; Survive Dread.
- I Don't Believe My Eyes; Successfully survive a swarm of Gloombats.
- Just A Prank; Successfully survive an attack from Giggle.
- Helping Hand; Throw a Giggle off of another player.
- Trickshot; Throw a Glowstick at a Giggle
- Running Track; Successfully escape Seek in the Mines.
- Down The Drain; Drain Seek in the Dam.
- It's Not My Time; Use a Crucifix against Dread.
- Flyswatter; Use a Crucifix against a swarm of Gloombats.
- Not Funny; Use a Crucifix against a Giggle.
- The Bigger They Are; Use a Crucifix against a Grumble.
- See You Soon; Escape the Mines.
- Added new animations.
- Gold is no longer collected when the cursor is pointed at them and now requires to be picked up manually.
- Bandages and Batteries now spawn without the player being lower than full HP / having a flashlight respectively.
- New sounds when Containers containing an item/consumable are opened.
- Added 2 new rooms to The Hotel.
- Tweaked room generation in The Hotel.
- Updated Potted Plant's model.
- Added Credits.
Patches[edit | edit source]
September 1st, 2024 (First Patch)[edit | edit source]
- Removed the Heartbeat Minigame for both Figure and Hide.
- Snares no longer spawn in The Mines.
- Removed the 4 way minecart room.
- Removed the chance of spawning firedamp in the generator room.
- Moved the Figure generator room to after The Nest.
- Spread out entities and decreased their spawn rates in The Mines.
September 18th, 2024 (Second Patch)[edit | edit source]
References[edit | edit source]
Most information is taken from the article Update Logs.