"Hmm... I'm terribly sorry. I'm not sure what happened to you. You just... died." - Guiding Light 2025 April Fools Event modifier still exists, but the rank feature is no longer in-game. This article serves as a record for something that was removed or archived. |
<infobox layout="stacked"> <title source="title"><default>2025 April Fools Event</default><format>PARTY MODE - 2025 April Fools Event</format></title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>Floor Information</header> <label>Rooms</label> <label>Date Added</label> <label>Sound Files</label> </group> <group layout="horizontal" collapse="open"> <header>UPDATES</header> <label>← Previous</label> <label>Next →</label> </group> </infobox>
"So... this is ELO hell."
- Hardstuck' Achievement description
The 2025 April Fools Event, better known as RANKED MODE or called in it modifier PARTY MODE was a limited-time April Fools update that released on April 1, 2025, and ended on May 7, 2025. It is still playable through a modifier.
Overview[edit | edit source]
In this mode, players compete against each other to get points, which are used to rank up. Every player has a total of 300 HP. There are pads which you can step on to get additional speed, health, star shield or invincibility for a temporary amount of time.
Players get points for triggering certain events and the main goal of the mode is to outlast all the other players in the server. Doing so will reset everyone and show your placing at the overview.
The mode traverses through all current floors, incorporating each floor's rooms into a central run. This includes The Mines (and The Sewers), The Hotel, The Backdoor and rarely The Rooms, SUPER HARD MODE!!!, and RETRO MODE. It also can spawn previously removed rooms, and completely new ones such as a new layout with the style themed after The Basements. Also, multiple entities from different floors can spawn such as Rush, Ambush, Blitz, Screech, Eyes, Lookman, Dupe, Snare, Vacuum, Dread, Void, A-90, Giggle, and Hide. Players have the ability to jump and slide. Their movement speed is increased also. The time limit is 7 minutes until Sudden Death, where everyone's HP is set to 5, whereas MAX HP applies also.
In-Game description[edit | edit source]
Compete against other players in this new mode by using the elevators to the right! Rank up and become the world's greatest! Gain the limited time achievement by hitting STARTER rank.
Modifier[edit | edit source]
"Previously known as Ranked Mode!"
File:NOPROGRESS.png No Progress
Cannot be used with: Anything
Floors: The Hotel
Starter Points
Players can rank up with certain amounts of points per each:
Points do not save upon rank up, meaning to get from Starter to Combatant, 20,000 points must be accumulated, rather than 10,000 if points saved through ranks.
Please note that the Ranked points feature was removed after the event ended.
Image | Rank | Points |
---|---|---|
File:Noob Rank.png | Noob | 0 |
File:Starter Pack.png | Starter | 5,000 |
![]() |
Combatant | 10,000 (15,000 Total) |
File:Soldier.webp | Soldier | 20,000 (35,000 Total) |
File:Warrior.webp | Warrior | 25,000 (60,000 Total) |
![]() |
Bloxxer | 25,000 (85,000 Total) |
Methods to obtain[edit | edit source]
Name | Method | Points Gained |
---|---|---|
Gold | Pick up Gold | Equivalent to Gold gained |
Beat [X] Player(s) | Be alive when [X] amount of player(s) dies, shown on overview (shown while if you were alive before) | 300 per player |
Opened Door | Open a door, or unlock a door while being the 1st person closest to the door | 10 |
Unlocked Door | Unlock a door | 50 |
Prop Hit | Hit a player with a Throwable Prop | 25 |
Speed Boost | Getting a speed boost from a speed boost stat pad | 5 |
I Am Speed | Gaining a lot of speed by running into lots of Speed Pads or using speed boost items and gaining speed by running into some Speed Pads; get 9+ speed | 5 per pad
5 if use the second method |
Assist Rush | Sabotage the player before Rush damages them | 100 |
Assist Ambush | Sabotage the player before Ambush damages them | 75 |
Assist Hide | Damage the player before they enter the same hiding spot and have Hide damage them | 40 |
Assist Eyes | Sabotage the player before Eyes damages them | 3-10/tick |
Assist Dupe | Sabotage the player before they walk into a Dupe room or knock the player into Dupe room | 40 |
Assist Snare | Sabotage the player before they walk on a Snare or knock the player onto a Snare | 20 |
Assist Giggle | Sabotage the player before they walk underneath a Giggle | 15 on land, 10 per bite[1] |
Assist Blitz | Sabotage the player before Blitz damages them | 100 |
Assist Vacuum | Sabotage the player before they walk into Vacuum room or knock the player into Vacuum room | 50 |
Assist Lookman | Sabotage the player before they look at Lookman | 20 |
Assist A-90 | Have someone get hit by an A-90 you summoned or ragdoll the player during A-90's attack | 50 |
Assist Firedamp | Sabotage a player right before they are damaged or die to Firedamp | 50 (lighter explosion)
100 (suffocation, formerly 1000) |
Assist Dread | Avoid Dread whilst getting another player to die to Dread | 100 (formerly 999) |
Assist Void | Sabotage the player before they get attacked by Void | 50 |
Crucifix | Use a crucifix | 100 |
Gold Blaster | Hit someone with a Gold Blaster | 100 per player hit |
Big Bomb | Explode someone with a Big Bomb | 75 per player hit
25 on direct hit |
Bomb | Explode someone with a Bomb | 50 per player hit
25 on direct hit |
Knockbomb | Hit someone with a Knockbomb | 25 per player hit
25 on direct hit |
Stole Hiding Spot | Steal a hiding spot from another player, or hide and get damaged by a raycasting entity at the same time | 25 if the player found another hiding spot
50 if you got hit and hided at the same time 75 if they got hit |
Sick Slide | Slide down something down and try not to get stopped by something | 10+ |
Health Overflow | Use a Heal Pad while on max Health | 10 |
Star Shield Overflow | Use a Star Shield Pad while on max Star Shield | 25 |
Survived Room | Survive a room, or unlock a door whilst being the 2nd player to be close to the door(unless you opened the next door) | 5 |
Direct Hit | Hit someone by throwing any throwable item at them (Knockbomb, Bomb, Big Bomb, Nanner Peel; doesn't include Throwable Prop) | 50 |
Survive Screech | Dodge Screech's attack | 10 |
Blocked Damage | Block damage with invincibility | Equivalent to damage blocked |
Sportsmanship | Take a Giggle off another player | 50 |
Stop Sign | Use A-90's Stop Sign | 25 per player alive |
BONK! | Directly hit someone with A-90's Stop Sign | 25 |
Nanner Peel | Have someone slip on a Nanner Peel you placed | 25 on slip
25 on direct hit |
Minecart | Hit someone with a minecart you pushed | Varies (Same as damage dealt) |
Aura Farming | Seen in DoorsRUpdate_FinalCut.mov (Probably fake; just to show off the ranking) | - |
Match tax[edit | edit source]
Match tax is deducted from the player's total point count at the end of the game. It acts as the main ranking system, preventing players from infinitely farming points. If the player earns less points than the match tax then they will lose points, though they cannot lose rank.
This formula is used to calculate the game tax, with a being the number of players in the game and b being the player's rank (Noob = 1; Starter = 2; Combatant = 3; Soldier = 4; Warrior = 5; Bloxxer = 6):
Match Tax | 2 Player | 3 Player | 4 Player | 5 Player | 6 Player | 7 Player | 8 Player |
---|---|---|---|---|---|---|---|
Noob | -525 | -650 | -775 | -900 | -1,025 | -1,150 | -1,275 |
Starter | -600 | -750 | -900 | -1,050 | -1,200 | -1,350 | -1,500 |
Combatant | -675 | -850 | -1,025 | -1,200 | -1,375 | -1,550 | -1,725 |
Soldier | -750 | -950 | -1,150 | -1,350 | -1,550 | -1,750 | -1,950 |
Warrior | -825 | -1,050 | -1,500 | -1,725 | -1,500 | -1,950 | -2,175 |
Bloxxer | -900 | -1,150 | -1,400 | -1,650 | -1,900 | -2,150 | -2,400 |
Differences from a classic run Differences from a classic run
- Many entities are much more difficult, such as Rush being faster, Screech being quieter, Eyes being able to ricochet off of walls, Giggles being able to spawn in any room, and Dread spawning in much quicker due to the fast paced nature of the mode. They also spawn in much sooner.
- Containers are disabled except when they contain a Key. Many animations are sped up such as opening doors or interacting with hiding spots.
- All possible node entities are Rush, Blitz and Ambush.
- Elements from other floors can take place on any doors. For example, Dupe and Hide can appear in Backdoor themed rooms, and Dread can appear in The Rooms and Backdoor themed doors.
- Keys and their equivalents will immediately be highlighted by Guiding Light. In dark rooms, Guiding Light will highlight doors instantly too. Additionally, doors with Dupe behind them are highlighted with a softer glow than the real door that is needed to progress. This is a feature that was removed from the main game, but has been added back for this event.
- The player can now jump, and attempting to crouch with enough speed will result in the player sliding, which can be used to gain momentum when sliding down a slope.
- A trimmed version of Jeff's Jingle - DNB Remix[2] will always play after the mode starts. However, it can be disabled in the Game Settings menu.
- New and exclusive items will now spawn anywhere in the room, and will appear floating instead of lying on the ground (as do any items dropped in this mode.) They also have a blue glow. Items that normally spawn in any room can still spawn on top of tables (for example, Flashlights, Lockpicks). Additionally, the Skeleton Key has infinite[verification needed] uses.
- There are no bosses or major door milestones, as the goal is to outlast your opponent(s) and gain as many points as possible.
- A menu appears on the top of the screen, showing a render of each player's avatar and their point amount. A skull will appear and a red filter will be applied to their player render upon their death.
- Every player is now outlined. The outlined is filled red when the player takes damage.
- The player's base speed is greatly increased, and they have 300 max health points.
- Doors can only be locked, generators do not spawn. Only doors themed as The Hotel, The Backdoor, Retro Mode, and SUPER HARD MODE!!! can be locked.
- The interaction with locked doors is instant and not held.
- SUPER HARD MODE!!! only has one unique room (the flipped reception) and it will always be locked.
- However, the room key is randomized and the Evil Key is not present.
- Elevator Jam is not playing in the starter Elevator.
- Pre-Run Shop does not exist. Jeff Shop also doesn't spawn.
- Being teleported by Void or Glitch will give the player temporal God Mode to avoid unfair teleports into instant damage.
- Sally and Louie can't spawn.
- Halt will not spawn in The Dining Hall or in The Bridges, but the rooms can spawn by themselves.
Items[edit | edit source]
Below are items that are exclusive to RANKED MODE. These cannot be stored in Rifts, as The Rift is not present in this mode. <tabber> |-|Golden Blaster=
<infobox layout="stacked">
<title source="title"><default>2025 April Fools Event</default><format>Golden Blaster</format></title> <image source="image"> |
|-|Bomb=
<infobox layout="stacked">
<title source="title"><default>2025 April Fools Event</default><format>Bomb</format></title> <image source="image"> |
|-|Big Bomb=
<infobox layout="stacked">
<title source="title"><default>2025 April Fools Event</default><format>Big Bomb</format></title> <image source="image"> |
|-|Knockbomb=
<infobox layout="stacked">
<title source="title"><default>2025 April Fools Event</default><format>Knockbomb</format></title> <image source="image"> |
|-|Nanner/Nanner Peel=
<infobox layout="stacked">
<title source="title"><default>2025 April Fools Event</default><format>Nanner/Nanner Peel</format></title> <image source="image"> |
|-|Hiding Box=
<infobox layout="stacked">
<title source="title"><default>2025 April Fools Event</default><format>Hiding Box</format></title> <image source="image"> |
|-|Throwable Prop=
<infobox layout="stacked"> <title source="title"><default>2025 April Fools Event</default><format>Throwable Prop</format></title> <image source="image"> |
|-|A-90's Stop Sign=
<infobox layout="stacked"> <title source="title"><default>2025 April Fools Event</default><format>A-90's Stop Sign</format></title> <image source="image"> |
</tabber> Additionally, the following non-April Fools Items can spawn:
- These items can spawn like an April Fools item, floating in the air with a blue outline and glow.
- Additionally, these items can spawn normally on top of tables or in other regular spawn locations.
- Flashlight, Lighter, Vitamins, Lockpick, and Crucifix (wall-mounted).
- However, if a player drops these items, then it will stay there like an April Fools item, floating in the air with a blue outline.
- Flashlight, Lighter, Vitamins, Lockpick, and Crucifix (wall-mounted).
- Bandages and Batteries can rarely also spawn.
Stat Pads[edit | edit source]
This mode added a new mechanic, Stat Pads, which will give a certain Status Effect when they are stepped on.
Image | Boost | Duration/Power | Notes |
---|---|---|---|
Speed Boost | +3 Walkspeed |
| |
Heal | +10 Health |
| |
Star Shield | +25 Star Shield |
| |
God Mode | 5 seconds |
|
Bugs[edit | edit source]
- Void normally fails to attack players in its normal behavior. It also doesn't teleport players correctly when successfully attacking.
- If another door is opened fast enough before the room despawns, Void will successfully attack.
- If a player picks up a throwable prop while already holding one, it will show up in their inventory.
- This also occurs when the player holds a throwable prop for a long period of time.
- Hide's physical appearance will not display in hiding spots that aren't in The Mines.
- This bug also occurs in the main game outside of PARTY/RANKED MODE.
- Props can be grabbed through walls, being possible to grab and use them before the match starts in the elevator.
- Hiding with a Hiding Box and sliding at a short window frame will cause the player to hide in the box whilst sliding. Stat Pads can spawn in places where players cannot access.
- Props can bypass the inventory limit. Picking up other item while holding a prop will replace that slot with the item, being able to have more items than the intended limit. This can be repeated multiple times.
- Dupe will only be able to spawn with its Hotel aspect, except in The Sewers rooms, where it will always appear correctly with its Sewers aspect.
- This makes it very easy to identify the correct door in The Mines and The Backdoor rooms.
- When the game checks for overlapping when loading, the starting elevator is ignored and not considered. Because of this, softlocks in the first room or the elevator itself are possible.
- There is also a possibility to be pushed out of the map when this happens, being teleported by Glitch out of the elevator.
- The secret void room in The (inverted) Reception, and the window next to it, exactly like in the previous case, are not considered when checking for overlapping, being able to cause issues (although rarely).
- If you were very fast, sometimes, the game will think that you are out of bounds, and Void will attack you 2 times. If you held a Crucifix, you could crucify Void 2 times with a single Crucifix.
- Due to how the doors are made different for every floor and sub-floor, a non-collidable black part of the door (that disappears when is opened) can sometimes be visible. This commonly occurs in sub-rooms next to the next door, but fixes when opening it.
- If a player takes too long to load in, the countdown won't be visible to them, and afterwards they will not be able to see the player list at the top of the screen, and they will not hear the gamemode's music.
- Sometimes, a bug occurs which allows the player to stand inside a vacuum room without dealing any damage.
- Rooms stop generating after Room 250, although this is likely somewhat intentional, since the game is no longer capable of generating infinite rooms due to pre-generating the rooms at the beginning of a run.
- If a key is required in a Retro Mode or a Backdoor room, it will be a Hotel Key instead of the Retro Mode or Backdoor one. This is likely an oversight by the developers.
- If, in a multiplayer run, every player except one dies or disconnects before opening the first door, the game will try to end the round, as there is only 1 player left, the technical winner. However, as the first door isn't opened, the player will instantly respawn[5], being able to play until dying again. Points will also count and add up to the player's rank.
- Doing this, there will be no timer, and therefore, no Sudden Death, being at 300 max health points forever.
- However, this will normally bug the player's audio, being basically unable to hear most important sound cues correctly. The sound's directionality will act as if the player was in the place where they first died (in Room 0) forever.
- Holding the Hiding Box or Throwable Props blocks ray-casting from node entities.
- Using a crucifix on Dread will bring up the old crucifix animation
- Getting flung can sometimes clip players out of the map, triggering Glitch to teleport you. Since Glitch provides you with invincibility when teleporting you in PARTY/RANKED MODE, you can attempt to strategically utilize this.
- Using the Skeleton Key once will make it unable to be dropped and will be invisible when in the player's hand.
- This is likely because the Skeleton Key's new mechanic where it has infinite uses was still being tested in the version PARTY/RANKED MODE happens.
Related achievements[edit | edit source]
Hardstuck
|
Trivia[edit | edit source]
- The teaser prior PARTY MODE's release was known as ROLEPLAY MODE. Using a blurred image of a thumbnail used for Growth of Giggle RP.
- Rather than being set in one floor, the appearance of the room will change frequently.
- The pool of possible designs is The Hotel, The Backdoor, The Mines, The Sewers, rarely The Rooms, SUPER HARD MODE!!!, RETRO MODE and previously removed rooms (such as the Old Room 99).
- Locked and non-locked sub-rooms (including Dupe) with an aspect from a different floor of the current room can spawn in it.
- The pool of possible designs is The Hotel, The Backdoor, The Mines, The Sewers, rarely The Rooms, SUPER HARD MODE!!!, RETRO MODE and previously removed rooms (such as the Old Room 99).
- Screen shakes are smoother.
- The UI also moves according to the player movement.
- There is a timer until sudden death.
- Sudden death turns players' max health to 5 HP.
- Star shield isn't affected by sudden death.
- Sudden death turns players' max health to 5 HP.
- Dread and running out of oxygen (by Firedamp) are the only instant-kills in this gamemode.
- Assisting with Dread or Firedamp (suffocation) before the April 8, 2025 patch would give 999 and 1000 points respectively. The patch capped the limit of assists to 100 points.
- It is still possible to get 999 points from Dread via blocked damage. The easiest way to do this is after the last player dies, before the results are displayed.
- It is not possible to block Firedamp's suffocation damage, however, due to how oxygen works during God Mode.
- It is still possible to get 999 points from Dread via blocked damage. The easiest way to do this is after the last player dies, before the results are displayed.
- Guiding Light death messages are disabled.
- Prior to the update, and in the trailer, the door numbers were removed.
- The overview screen is redesigned.
- Various status effects and April Fools items are scattered on the floor.
- If you are alone in a Ranked game, Practice Mode will be activated where no points will be given. This is revealed in the ending overview.
- Backdoor doors have their timer display on them, however they use a placeholder reading "##:##", due to Haste being absent.
- This can be useful to distinguish Dupe, since its fake doors won't have said timer due to a bug where they can only appear as Hotel or Sewer doors.
- Despite the fact that all entities are faster in this mode, Ambush is much slower and bounces off the door immediately (as it did before The Mines Update).
- If players are on sudden death but also having full starlight shield health, can still survive Rush, Ambush and Blitz attacks.
- If a Crucifix is used on an entity, the crucifix will turn into the one from the HOTEL+ trailer.
- It is possible that many features from this gamemode will be added to the base game, such as the previously mentioned new Crucifix animation, Screech and A-90 being visible when they are attacking other players, and Ambush bouncing off the door immediately.
- You can stun Giggle by throwing props at it, throwing any item at it (e.g.: knockbomb, bomb, etc.), and shooting it with the Golden Blaster.
- You can find <NIL> Rank in game files which requires 1 Quintillion XP, but it's just a placeholder for ranks. The Image ID used for <NIL> Rank is 18359551282.
- The quickest time to get the <NIL> would take approximately 20 billion years, meaning it can be called the rarest Achievement in the game, due to it taking so long to get that nobody owns it.
- Trying to turn on a Lighter inside a Firedamp room will deal 50 damage to the player instead of instantly killing them, moreover, it will also damage any players that are inside the explosion's radius; the Lighter can only be detonated once in this situation.
- The Bloxxer Rank is a reference to a Badge on Roblox with the same name and the icon is same as the original badge icon.
- In the first two days of the release in this mode, you could find an extended version of the basements with side-rooms. However, basements were completely removed from this mode due to problems with room generation.
- The first node entity is guaranteed to spawn in Door 6.
- Sub-rooms used to be able to spawn in the rare basement room, however, due to glitches and problems this was removed. As of now, basements in general cannot spawn.
- Glitch may, in some rare occasions, spawn multiple times in quick succession, causing one of rare colored versions of glitch to spawn. This mainly happens with lag and void kicking players out of rooms if they are too far behind.
- A round of Ranked mode was played during Roblox's million dollar competition The Hunt: Mega Final live stream (from 2:50:46 to 3:24:59), between the contestants: robey100, pokedragon100000, MxdMax, 3ja_e, H_AnonymousLime, Icyycl and TheDeathEagIe (with a capital I instead of a L). The winner of the round was robey100, which allowed them to move to the semi-finals, which were on Driving Empire and Rivals.
- The rank badges’ names are references to Gamer Badges that are Roblox-exclusive only.
- The point method of gaining “I Am Speed” refers to a meme quote that is said by the Cars character Lightning McQueen. Screencaps of the scene involving the quote are often used as part of jokes in other formats.
Entities
Many entities behavior is modified for the event. Most of them are more difficult or have new mechanics introduced.
Monster | New Mechanics |
---|---|
Rush |
|
Ambush |
|
Screech |
|
Guiding Light |
|
Eyes |
|
Dupe |
|
Hide | |
Dread |
|
Void |
|
Giggle |
|
Blitz |
|
Lookman |
|
A-90 |
|
Glitch |
|
Hazards[edit | edit source]
There are a few hazards that can spawn in this modifier.
Hazard | New Mechanics |
---|---|
Vacuum |
|
Firedamp |
|
Minecart |
|
Gallery[edit | edit source]
<tabber> |-|Promotional images=
- Roleplay unblurred.png
The image used in the teaser.
- DoorsRUpdate FinalCut.mov
The reveal of Ranked Mode.
- Slideshow1.png
The first slide seen in the reveal.
- Slideshow2.png
The second.
- Slideshow3.png
The third.
- Slideshow4.png
The fourth.
- Slideshow5.png
The fifth.
- Slideshow6.png
The sixth.
- Slideshow7.png
The seventh.
- Slideshow8.png
The eighth.
|-|In-game=
- Error creating thumbnail: File missing
Ranked Mode end screen.
- RankedModeEnd.png
The message in the Lobby to annouce the end of Ranked Mode.
- Purple glowy thing but it’s an elevator. so it’s a purple elevator.jpg
The elevator for Ranked Mode.
- Purple elevator from the inside.jpg
Ditto.
- Og 99 lol.png
A player entering Room 99 from HOTEL- in Ranked Mode.
- RankedBug.png
A bug where a throwable prop can be seen in the inventory.
- RankedRetroKey.png
The key for Retro Mode rooms being a normal Hotel key.
- Ranked Easter Egg Basket.png
A player in the Easter Egg Bucket rare room from the Retro Mode.
- RobloxScreenShot20250419 211655391.png
Ditto but in the Elavator (Door 0)
- OutsidetheVacuumFoReal.png
A player standing inside of the Vacuum (brightened for clarity).
|-|Ranks=
- Noob Rank.png
The Noob rank icon.
- Starter Pack.png
The Starter rank icon.
- Soldier.webp
The Soldier rank icon.
- Warrior.webp
The Warrior rank icon.
- NIL Rank icon 18359551282.png
The <NIL> rank icon.
|-|Other=
- Ranked Leaderboard UI.png
The leaderboard present in the event.
- Error creating thumbnail: File missing
Every Hardstuck badge variants displayed.
- Leaderboard under the lobby.png
The Leaderboard under the Lobby after the event ended.
- RANKED MODE Final Full Leaderboard.gif
Ditto.
</tabber>
References[edit | edit source]
{{#vardefine:columns|1}}
- ↑ Maximum of 35 points if not helped by a player.
- ↑ https://youtube.com/watch?v=ne3mqOGZnJs
- ↑ https://ragdoll-universe.fandom.com/wiki/Heavy_Pistol
- ↑ https://ragdoll-universe.fandom.com/wiki/Toy_pistol
- ↑ This was a mechanic added in The Hunt Update to avoid unfair deaths, as there was a bug where players could die instantly when spawning. Dying before the first door is opened will instantly respawn the player.
- ↑ When you are at a new floor, you'll easily find the wood Hotel door in The Mines (including sewer doors and wood doors (sometimes, in The Mines/Sewers transition rooms)) and The Backdoor.