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Damage

From DOORS Wiki
Revision as of 02:18, 30 June 2025 by JustJaimeOG (talk | contribs) (Reverted edits by Crewmate 373 (talk) to last revision by TheFigureOwner)
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<infobox layout="stacked"> <title source="title"><default>Damage</default><format>Damage</format></title>

<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Type</label> <label>Time</label> <label>Essential</label> <label>Price</label> <label>Usage</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

"That hurt."
- The player when taking damage, 2024 April Fools Event or the Voice Acting Modifier

Damage is a type of negative affliction instated by certain entities and hazards onto players. The amount of damage determines how much health is subtracted from the player's current total.

The amount of damage will differ between entities. Some entities are capable of instantly killing players, regardless of the amount of health and star shield of the player, setting their damage to infinity.

Certain entities and hazards in the game inflict "non-lethal damage", this kind of damage cannot reduce the player's health below 2 HP. Additionally, on all floors and sub-floors, all damage will become non-lethal until the first door of the floor is opened (except damage from instakills).

When a player's health is equal or less than 1 HP, they will die and can’t continue on unless revived.

Overview Overview

ENTITIES.png ENTITIES & HAZARDS (Instakill.png INSTANT DEATHS)

Instakill Entities

Instakill Hazards

ENTITIES.png ENTITIES & HAZARDS (DAMAGE.png DAMAGES)

Damageful Entities

Damageful Hazards

File:Modifier2.png HEALTH MODIFICATIONS

Modifiers

  • Tripped - Sets HP to 50%
  • Tripped And Fell - Sets HP to 10%
  • Last Few Breaths - Sets max HP to 50
  • Last Breath - Sets max HP to 2
  • PARTY MODE (Sudden Death) - Sets max HP to 5
Ignite Button.svg ITEMS DAMAGES

Items

  • Candy
    • Can-die - Damage 100
    • Horrible Aftertaste - Damage 5/tick (Damage 40 total)
    • Bad Aftertaste - Damage 5/tick (Damage 25 total)
    • Expired Candy - Damage 20
    • Bad Candy - Damage 10
    • Volatile Starlight - Damage Varies (can also heal)
    • Brittle - Decreases max HP by 20% (damages if less than 20 HP was missing)
    • In The Middle - Sets HP to 50% (can also heal)
Positive.png NO DAMAGES

Harmless Entities

Gallery References

{{#vardefine:columns|1}}

  1. Maximum of 3 bites.
  2. Maximum of 2 bites.
  3. Figure dealt small fast damage before the Hotel+ when being touched if it couldn't jumpscare the player for any reason (for example, if it is currently jumpscaring another player).
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Error creating thumbnail: File missing
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