<infobox layout="stacked"> <title source="title"> <default>Floods</default> <format>Floods</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Main Info</label> <label>Attack</label> <label>Floors</label> <label>Damage</label> <label>Rooms Present</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
"You drowned... You need oxygen to breathe... that's what I thought. Good to confirm."
- Guiding Light
Floods are common hazards/events that may randomly occur in random rooms of The Mines.
Overview[edit | edit source]
Floods are hazards in The Mines that cause shallow water accumulation where players can begin to drown if being under the water for too long, they will slow down, light sources like lighters and flashlights start to malfunction, their vision will get blurry and their eyes start to close.
Behavior[edit | edit source]
Flooded rooms are most common in The Sewers (Door 153–194) with many rooms such as Jeff's Shop and others being flooded. The water is shallow enough so the player can only begin to drown by submerging their face in the water.
There is also an underwater maze-like room where the players must crouch through flooded tunnels with air pockets in some intersections where the player can stand up to breathe. Some of these have ladders that lead to upper rooms although the next door will not spawn in these upper rooms.
While crouched or if the water level is too high, a status effect of two red droplets (File:Wet.png) will be triggered and appear, indicating that the player is currently submerged in water and will be permanently wet until they leave. After a while, the player's vision will start to become obscured, and if the player doesn't find breathable air soon, they would pass out resulting in a death, similar to Firedamp leaks, with the only difference being that the process of drowning is faster.
Notes[edit | edit source]
- If a player has a Lighter in their inventory while under the effect, its fuel will slowly drain until either it runs out, or the effect goes away.
- Being under the effect also causes other light sources, such as the Flashlight, to malfunction until it goes away, preventing the player from turning them on.
- Players will run out of oxygen after staying underwater, in a flood, for ~22.17 seconds. Some rooms have a very shallow layer of water on the ground. You cannot drown in these rooms, even while crouching. These rooms will still slow down the player while they are in water.
Trivia[edit | edit source]
- Many flooded rooms in The Sewers have dumpsters, lockers and Containers partly in the water.
- The back end of Jeff's Shop in The Mines with the plant holding the lamp post is flooded.
- Flooded rooms where drowning occurs even while standing up do not exist in the game.
- You can still drown by looking down while standing in the tunnel flood room.
- Candles cannot be lit with the lighter or any other means and will extinguish if the player is holding it while wet, this also applies to the Possessed Candle.
- Attempting to light the candle with the lighter when wet will play the same clicking sound the regular lighter makes when wet but will still take up a small amount of fuel even though the candle was never lit.
- There is no room that has a long enough tunnel to drown the player, as it only depends on how long the player stays in the water.
- The underwater start, loop and end originate from these public sounds respectively: 9125558379 (1.2 speed), 391263180, 9119674437 (1.2 speed).
Gallery[edit | edit source]
- Error creating thumbnail: File missing
A player inside a tunnel in a flood room.
- StandardFloodRoom1.png
Ditto.