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{{Stub|More |
{{Stub|More seeds and images for Gallery}} |
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{{Mechanics |
{{Mechanics |
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|image=Seed.png |
|image=Seed.png |
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|type=Optional Mechanic |
|type=Optional [[Game Mechanics|Mechanic]] |
||
|usage=Make events and |
|usage=Make events and [[List of Locations|Room]] generation predictable. |
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|caption=An example of a Seed in the top left corner of the game. |
|caption=An example of a Seed in the top left corner of the game. |
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}} |
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=={{Icons|Overview}} Overview== |
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'''Seeds''' are a [[Game Mechanics|mechanic]] added in the [[Update Logs|Content Update]] that allows a [[DOORS Wiki|player]] to play with the same layout of rooms and [[List of Entities|entity]] spawns consistently. A ''seed'' is a number or text string that's used to generate a game's map, or in this case, a ''[[DOORS]]'' map. Players can type any string of numbers or text into a text box with the CUSTOM ''SEED'' modifier enabled. The same ''seeds'' will have about the same events and layout as they did originally. However, using the CUSTOM ''SEED'' [[Modifiers|modifier]] will prevent [[Achievements]] from being obtained, stop the death counter from increasing, disable the [[Rift]], and decrease [[Knobs|knob]] gain by 90%. |
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'''Seeds''' are a [[Game Mechanics|mechanic]] added in the [[Update Logs|Content Update]] that allows a [[DOORS Wiki|player]] to play with the same layout of [[List of Locations|Room]]s and [[List of Entities|Entity]] spawns consistently. |
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== {{Icons|Overview}} Overview == |
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A ''seed'' is a number or text string that's used to generate a game's map, or in this case, a ''[[DOORS]]'' map. Players can type any string of numbers or text into a text box with the CUSTOM ''SEED'' modifier enabled. The same ''seeds'' will have about the same events and layout as they did originally. However, using the CUSTOM ''SEED'' [[Modifiers|modifier]] will prevent [[Achievements]] from being obtained, stop the death counter from increasing, disable the [[Rift]], and decrease [[Knobs|knob]] gain by 999%. |
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Using specific ''Custom Seeds'' can also spawn entities like [[Sally]], [[Jack]] (hallway variant) or [[Shadow]]. |
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{{Modifier/2 |
{{Modifier/2 |
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|bordercolor=# |
|bordercolor=#ff86d9 |
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|bgcolor=# |
|bgcolor=#603261 |
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|height=130px |
|height=130px |
||
|textcolor=# |
|textcolor=#dd86d9 |
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|text=CUSTOM SEED |
|text=CUSTOM SEED |
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|textcolor2=# |
|textcolor2=#bf64a3 |
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|text2=Makes |
|text2=Makes [[List of Locations|Room]] generation & most events consistent. Updates/patches may cause changes. |
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|textcolor3=# |
|textcolor3=#bf64a3 |
||
|text3=[[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift |
|text3=[[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift |
||
|decrease=999 |
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=={{Icons|Puzzles}} Seed Events== |
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}} |
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===Seed consistent events:=== |
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*Room generation |
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== {{Icons|Puzzles}} Seed Event == |
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=== {{Icons|Door}} Seed consistent events === |
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* [[List of Locations|Room]] generation |
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*Furniture/[[Hiding|Hiding Spot]] generation |
*Furniture/[[Hiding|Hiding Spot]] generation |
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*Some [[List of Entities| |
*Some [[List of Entities|Entity]] spawns |
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**[[Rush]] |
**[[Rush]] |
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**[[Ambush]] |
**[[Ambush]] |
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Line 32: | Line 42: | ||
**[[Shadow]] |
**[[Shadow]] |
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**[[Gloombats]] |
**[[Gloombats]] |
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**Entities who always spawn in the same |
**[[List of Entities|Entities]] who always spawn in the same [[List of Locations|Room]] |
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*Events like |
*Events like Dark [[List of Locations|Rooms]] and [[Firedamp|Firedamp Leaks]] |
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*Some Items |
*Some [[Items]] |
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**Wall Mounted [[Crucifix|Crucifixes]] |
**Wall Mounted [[Crucifix|Crucifixes]] |
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**[[Smoothie|Smoothies]] |
**[[Smoothie|Smoothies]] |
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===Random events |
=== {{Icons|Puzzles}} Random events === |
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*[[Items |
*Most [[Items]] Spawning |
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**Includes [[Glitch Fragment|Glitch Fragments]] |
**Includes [[Glitch Fragment|Glitch Fragments]] |
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**Includes book spawns in [[The Library]] |
**Includes book spawns in [[The Library]] |
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**Includes |
**Includes [[Circuit Breaker Switches]] spawns in [[The Electrical Room]] (unconfirmed) |
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*[[The Library]] code |
*[[The Library]] code |
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*[[Gold]] |
*[[Gold]] Spawning |
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*Some entities |
*Some entities |
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**[[Giggle|Giggles]] |
**[[Giggle|Giggles]] |
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**[[Screech|Screeches]] |
**[[Screech|Screeches]] |
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**[[Jack]] (Closet/Locker variant) |
**[[Jack]] ([[Hiding|Closet]]/[[Hiding|Locker]] variant) |
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**[[Timothy]] |
**[[Timothy]] |
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**Time/Action based entities (Haste, |
**Time/Action based entities ([[The Backdoor|Haste]], [[Dread]], etc.) |
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=={{Icons|Trivia}} Trivia== |
== {{Icons|Trivia}} Trivia == |
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*Custom ''seeds'' still allows you to obtain 10% [[Knobs]], meaning you could still get more |
*Custom ''seeds'' still allows you to obtain 10% [[Knobs]], meaning you could still get more [[Knobs]] with a good enough ''seed''. |
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*On the 23rd of December, 2024, |
*On the 23rd of December, 2024, [[List of Locations|Room]] generation was changed, meaning ''seeds'' from before this time not generate the same after the update. |
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*The seed 0 can be accessed by not inputting any seed into the CUSTOM SEED |
*The seed 0 can be accessed by not inputting any seed into the CUSTOM SEED [[Modifiers|Modifier]]. In this ''seed'' it is impossible to beat the second [[Seek|Seek Chase]] without a [[Crucifix]] because the [[List of Locations|Rooms]] overlap which causes [[Seek|Seek's]] hitbox to touch [[Player|The Player]] and kill them. |
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*As of March 21, 2025, all new seeds will have 8 numbers on them. This happens, because seed is the sequence number of the generation. |
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=={{Icons|Modifiers}} |
== {{Icons|Modifiers}} Special Seeds == |
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If you wish to add a ''seed,'' please also include any [[Modifiers]] used during the run. <small>('''NOTE''': These ''seeds'' may change as [[Update Logs|Updates]] come)</small> |
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=== '''[[The Hotel|THE HOTEL]]''' === |
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'''<small>Note these seeds may change as updates come.</small>''' |
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{| class="mw-collapsible fandom-table" style="margin: auto; text-align: center; width: 100%; border-width: 1px;" |
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==='''[[The Hotel|THE HOTEL]]'''=== |
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{| class="mw-collapsible fandom-table" style="margin: auto; text-align: center;" |
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|+ |
|+ |
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!style="text-align: center;"|'''SEED''' |
! style="text-align: center;" |'''SEED''' |
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!style="text-align: center;"|'''MODIFIER(S)''' |
! style="text-align: center;" |'''MODIFIER(S)''' |
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!style="text-align: center;"|'''DOOR APPEARANCE(S)''' |
! style="text-align: center;" |'''DOOR APPEARANCE(S)''' |
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!style="text-align: center;"|'''WHAT HAPPENS''' |
! style="text-align: center;" |'''WHAT HAPPENS''' |
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!style="text-align: center;"|'''ITEM(S), ENTIT(Y/IES), |
! style="text-align: center;" |'''ITEM(S), ENTIT(Y/IES), Room(S), AND/OR OTHER''' |
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|- |
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|1645986598 |
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|rowspan="7"|None |
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|rowspan="8"|1 |
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|[[Jack]] (hallway version) appears. |
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|rowspan="5"|Entity spawning |
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|- |
|- |
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|2367898 |
|2367898 |
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| rowspan="7" |None |
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| rowspan="7" |1 |
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|[[Sally]] appearance. |
|[[Sally]] appearance. |
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| rowspan="5" |[[List of Entities|Entity]] Spawning |
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|- |
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|1645986598 |
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|[[Jack]] (hallway version) appears. |
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|- |
|- |
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|6292837 |
|6292837 |
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|rowspan="2"|[[Halt]] appearance. |
| rowspan="2" |[[Halt]] appearance. |
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|- |
|- |
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|3561318271 |
|3561318271 |
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|- |
|- |
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|2470409 |
|2470409 |
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|[[Dupe]] appearance. |
|[[Dupe]] appearance. |
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|- |
|- |
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|2713864 |
|2713864 |
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|[[Crucifix]] appearance (on desk.) |
|[[Crucifix]] appearance (on desk.) |
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| rowspan="2" |Item |
| rowspan="2" |[[Items|Item]] Spawning |
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|- |
|- |
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|18725601 |
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|2618489 |
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|[[Seek]] Room has a lock on it |
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|[[Crucifix]] appearance (above door.) |
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|- |
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|9990675 |
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|El Goblino Was Here, More Stuff, Wet Floor and Didn't Skip Leg Day |
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|10, 18, 23 |
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|Crucifix appearance (in drawer), Skeleton Key (on table), Ambush on door 23 |
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|Item Spawning, Entity Spawning |
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|- |
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|10687677 |
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|Trick or Treat, Voice Acting, More Stuff, Tripped And Fell, My Legs Are Killing Me, Injuries, Good Time and Bug Spray |
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|9 |
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|Candy appearance (in drawer) with effect "Terminal Velocity" |
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|Item Spawning |
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|- |
|- |
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|3568550 |
|3568550 |
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|{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=More Stuff|textcolor2=#93bc7d|text2=More items can be found.|textcolor3=#93bc7d|text3=[[File:NORIFT.png|23px|link=]] No Rift|decrease=50}} |
| rowspan="2" |{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=More Stuff|textcolor2=#93bc7d|text2=More items can be found.|textcolor3=#93bc7d|text3=[[File:NORIFT.png|23px|link=]] No Rift|decrease=50}} |
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|1, 2, 17, 22, 25, 32, 38 |
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|[[Crucifix]] found on the table on the right on door 1, three lockpicks in the locked chest on the left on door 17, Sally on door 22, two lighters on door 25, Halt on door 32, Crucifix on above the door on door 38 |
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|[[Crucifix]] found on the table on the right on door 1 and on the wall on door 2 , three [[Lockpick|Lockpicks]] in the [[Containers|Locked Chest]] on the left on door 17, Sally on door 22, two lighters on Door 25<nowiki/>, [[Halt]] on Door 32, [[Crucifix]] on above the Door on Door 38 |
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|Item and Entity spawning |
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|[[Items|Item]] and [[List of Entities|Entity]] Spawning |
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|- |
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|5570902 |
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|1, 28 |
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|Spawns a [[Crucifix]] |
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|Item spawining |
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|- |
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|4078530 |
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| rowspan="13" |None |
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| rowspan="2" |2 |
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|Wall-mounted [[Crucifix]] found hanging above a drawer. (Broken due to a patch) |
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|[[Items|Item]] Spawning |
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|- |
|- |
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|2910626 |
|2910626 |
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| rowspan="10" |None |
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|2 |
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|[[Halt]] appearance. |
|[[Halt]] appearance. |
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| rowspan=" |
| rowspan="4" |[[List of Entities|Entity]] Spawning |
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|- |
|- |
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|4022817 |
|4022817 |
||
Line 111: | Line 143: | ||
|- |
|- |
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|3166881 |
|3166881 |
||
12152621 |
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|[[Ambush]] appearance. |
|[[Ambush]] appearance. |
||
|- |
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|8045893 |
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|4 ([[Sally]]), 5 ([[Candle]]) |
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|[[Sally]] appearance, [[Candle]] spawn. |
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|[[List of Entities|Entity]] and [[Items|item]] Spawning |
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|- |
|- |
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|3390737 |
|3390737 |
||
|15 |
|15 |
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|[[Ambush]] and [[Sally]] appearance. |
|[[Ambush]] and [[Sally]] appearance. |
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| rowspan="4" |[[List of Entities|Entity]] spawing |
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|- |
|- |
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|5868810 |
|5868810 |
||
Line 121: | Line 160: | ||
|[[Halt]], [[Rush]], [[Eyes]], and [[Sally]] appearances at the listed door numbers. |
|[[Halt]], [[Rush]], [[Eyes]], and [[Sally]] appearances at the listed door numbers. |
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|- |
|- |
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|2647904 |
|2647904 |
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|15, 21, 29 |
|15, 21, 29 |
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|Triple [[Ambush]] at the listed doors. |
|Triple [[Ambush]] at the listed doors. |
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Line 130: | Line 169: | ||
|[[Halt]] at Door 6 and 2 [[Ambush|Ambushes]] before the first [[Seek|Seek Chase]]. |
|[[Halt]] at Door 6 and 2 [[Ambush|Ambushes]] before the first [[Seek|Seek Chase]]. |
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|- |
|- |
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|3379926 |
|3379926 |
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|2 (Rare Room), 3 ([[Sally]]) |
|2 ([[List of Locations|Rare Room]]), 3 ([[Sally]]) |
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|Rare |
|Rare [[List of Locations|Room]] (named Hotel_Back[[List of Locations|Room]]7 on the [[Admin Panel]]) on Door 2 and [[Sally]] in the [[List of Locations|Room]] directly after. |
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|[[List of Entities|Entity]] and [[List of Locations|Room]] Spawning |
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|Entity spawning and room spawning. |
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|- |
|- |
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|4508451 |
|4508451 |
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|2, 4, 6, 8 (Rare Room) |
|2, 4, 6, 8 ([[List of Locations|Rare Room]]) |
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|The listed room numbers are the exact same (named Hotel_Circle1 on the [[Admin Panel]]). (Image needed) |
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|The listed [[List of Locations|Room]] numbers are the exact same (named Hotel_Circle1 on the [[Admin Panel]]). |
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|Room spawning. |
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|[[List of Locations|Room]] Spawning |
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|- |
|- |
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| 456 |
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|5826482 |
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|4 ([[List of Locations|Rare Room]]) and [[Rush]] at Door 5. |
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| rowspan="4" |{{Modifier/2 |
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|Rare small hallway [[List of Locations|Room]] at door 4 (named Hotel_Backroom2 in the [[Admin Panel]]) |
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|[[List of Locations|Room]] and [[List of Entities|Entity]] Spawning |
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|- |
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|11736635 |
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|Trick Or Treat, More Stuff, Wet Floor, Didn't Skip Leg Day, Good Time and Bug Spray |
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|2, 4, 9, 24 |
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|Spawns Brittle (on a drawer) [[Candy]] at door 2 spawns [[Crucifix]] and on spawn Brittle (on a table) [[Candy]] and [[Rush]] spawns at door 9 and [[Sally]] spawns at 24 |
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|[[Items|Item]] and [[List of Entities|Entity]] Spawning |
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|- |
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| 2492546 |
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| rowspan="2" |{{Modifier/2 |
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|bordercolor=#BBF8A4 |
|bordercolor=#BBF8A4 |
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|bgcolor=#3D652E |
|bgcolor=#3D652E |
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Line 151: | Line 202: | ||
|text3=[[File:NORIFT.png|23px|link=]] No Rift |
|text3=[[File:NORIFT.png|23px|link=]] No Rift |
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|decrease=50}} |
|decrease=50}} |
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|Last [[List of Locations|Room]] of [[Seek|Seek Chase]] (Door number needed) |
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|[[The Infirmary|Infirmary]] |
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|[[Rush]] spawns but softlocks since the [[List of Locations|Room]] disappears, preventing them from navigating. This is not consistent. |
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|[[Skeleton Key]] appearance. |
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|[[List of Entities|Entity]] Spawning |
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| Item spawning. |
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|- |
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|2492546 |
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|Last room of [[Seek|Seek Chase]] |
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|[[Rush]] spawns but softlocks since the room disappears, preventing them from navigating. |
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|Entity spawning. |
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|- |
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|456 |
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|4 (Rare Room) and [[Rush]] at Door 5. |
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|Rare small hallway room at door 4 (named Hotel_Backroom2 in the [[Admin Panel]]) (Image needed) |
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|Room spawning. & Entity spawning. |
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|- |
|- |
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|6017757 |
|6017757 |
||
| |
|10 |
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|[[Crucifix]] at |
|[[Crucifix]] at Door 10 |
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| [[Items|Item]] Spawning |
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|Item spawning. |
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|- |
|- |
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|6041615 |
|6041615 |
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| rowspan=" |
| rowspan="21" |None |
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|13, 28, 63, 65, 66 |
|13, 28, 63, 65, 66 |
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|[[Eyes]] and [[Rush]] at Door 13. |
|[[Eyes]] and [[Rush]] at Door 13. |
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Rare |
Rare [[List of Locations|Room]] at door 28 (named Hotel_Back[[List of Locations|Room]]1 in the [[Admin Panel]]). |
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2 [[Ambush]] encounters 3 Doors apart from each other at Doors 63 and 66. |
2 [[Ambush]] encounters 3 Doors apart from each other at Doors 63 and 66. |
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Same |
Same [[List of Locations|Room]] twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the [[Admin Panel]]). |
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|[[List of Entities|Entity]] and [[List of Locations|Room]] Spawning |
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|- |
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(Images needed) |
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|6418068 |
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|Entity spawning and Room spawning. |
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|4 |
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|[[Crucifix]] at door 4 with combination of a [[Sally]] Appearance |
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|[[List of Entities|Entity]] and [[Items|Item]] Spawning |
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|- |
|- |
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|6672346 |
|6672346 |
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|2 |
|2 |
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|[[Sally]] spawns at door 2 |
|[[Sally]] spawns at door 2 |
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|Entity Spawning |
| rowspan="2" |[[List of Entities|Entity]] Spawning |
||
|- |
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|5729506 |
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|1 Room before [[Jeff Shop]] |
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|[[Skeleton Key]] spawns 1 room before [[Jeff Shop|Jeff's Shop]] |
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|Item Spawning |
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|- |
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| 6418068 |
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|4 |
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|[[Crucifix]] at door 4 with combination of a [[Sally]] Appearance |
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|Entity and Item Spawning |
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|- |
|- |
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|3317550 |
|3317550 |
||
|Door right before [[The Infirmary]] |
|Door right before [[The Infirmary]] |
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|[[Sally]] spawns before [[The Infirmary]] & can co-exist alongside it. |
|[[Sally]] spawns before [[The Infirmary]] & can co-exist alongside it. |
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|Entity Spawning |
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|- |
|- |
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|218 |
|218 |
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|17, 24 |
|17, 24 |
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|Dark T-Shaped key |
|Dark T-Shaped key [[List of Locations|Room]] at door 17 with [[Eyes]], dark Cross shaped key [[List of Locations|Room]] at door 24. |
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|Entity and |
|[[List of Entities|Entity]] and [[List of Locations|Room]] Spawning |
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|- |
|- |
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|7670557 |
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|24, 25, 26 |
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|3 Near guaranteed item [[List of Locations|Room]]s in a row |
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| rowspan="7" |[[List of Locations|Room]] Spawning |
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|- |
|- |
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|199 |
|199 |
||
|{{Modifier/2 |
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|bordercolor=#BBF8A4 |
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|bgcolor=#3D652E |
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|textcolor=#BBF8A4 |
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|text=More Stuff |
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|textcolor2=#93BC7D |
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|text2=More items can be found. |
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|textcolor3=#93BC7D |
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|text3=[[File:NORIFT.png|23px|link=]] No Rift |
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|decrease=50}} |
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|3, 5, 7, 8, 10, 27 |
|3, 5, 7, 8, 10, 27 |
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|Long Hallway key |
|Long Hallway key [[List of Locations|Room]] at door 3, [[Sally]] and [[Eyes]] at door 5, Cross shaped key [[List of Locations|Room]] at door 7, [[Eyes]] at door 8 and 10, [[Crucifix]] on the table on door 27 |
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|Entity, room and item Spawning |
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|} |
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==='''[[The Mines|THE MINES]]'''=== |
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{| class="mw-collapsible fandom-table" style="margin: auto; text-align: center;" |
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|+ |
|||
! style="text-align: center;" |'''SEED''' |
|||
! style="text-align: center;" |'''MODIFIER(S)''' |
|||
! style="text-align: center;" |'''DOOR APPEARANCE(S)''' |
|||
! style="text-align: center;" |'''WHAT HAPPENS''' |
|||
! style="text-align: center;" |'''ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER''' |
|||
|- |
|- |
||
|7221970 |
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|2719941 |
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| rowspan=" |
| rowspan="3" |71 |
||
| rowspan="3" |Guaranteed death in [[Seek|Seek Chase]] because of [[List of Locations|Rare Room]] overlap bug |
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| rowspan="4" |101 |
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| rowspan="2" |[[Louie]] Appearance |
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| rowspan="3" |Entity spawning |
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|- |
|- |
||
|0 |
|||
|2782578 |
|||
|- |
|- |
||
|12870188 |
|||
|2376668 |
|||
|[[Shadow]] Appearance |
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|- |
|- |
||
|8611770 |
|||
|4942277 |
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|61, 62, 63, 64 |
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|[[Firedamp|Firedamp Leak]] at door 101 |
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|4 dark [[List of Locations|Rooms]] in a row |
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|Room Spawning |
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|- |
|- |
||
|11211717 |
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|2983719 |
|||
|1 |
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|Rare [[List of Locations|Room]] at door 1 (named Hotel_Backroom8 in the [[Admin Panel]]), |
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|- |
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|8015432 |
|||
| 13 |
|||
|[[Ambush]] Encounter |
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| rowspan="6" |[[List of Entities|Entity]] Spawning |
|||
|- |
|||
|7915667 |
|||
|4 |
|||
|[[Halt]] Encounter |
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|- |
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|8079318 |
|||
| 19 |
|||
|[[Rush]] and [[Dupe]] in same room |
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|- |
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|8389253 |
|||
|22, 23, 25, 61 ([[Eyes]]) |
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39 ([[Seek]]) |
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|[[Eyes]] spawns almost 3 times in a row, then in [[The Basements|door 61]]. 1st [[Seek|Seek Chase]] spawns really late<ref>[[Seek#Behavior|Seek's Normal Behavior]]</ref>. |
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|- |
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|8104290 |
|||
|39, 43 |
|||
|2 [[Ambush]] encounters before Door 50 |
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|- |
|||
|8298093 |
|||
|12 |
|||
|Sally Encounter |
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|- |
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|8294297 |
|||
|2, 24 |
|||
|Rare hallway [[List of Locations|Room]] (named Hotel_Backroom3 in the [[Admin Panel]]) at Door 2 and [[Ambush]] encounter at Door 24 |
|||
|[[List of Entities|Entity]] and [[List of Locations|Room]] Spawning |
|||
|- |
|||
|8315297 |
|||
|3 |
|||
|[[Crucifix]] on wall |
|||
|[[Items|Item]] Spawning |
|||
|- |
|||
|8856484 |
|||
|7 |
|||
|Rare [[List of Locations|Room]] (named Hotel_Backroom5 in the [[Admin Panel]]) at Door 7. |
|||
|[[List of Locations|Room]] Spawning |
|||
|- |
|||
|2011261225 |
|||
| rowspan="2" |{{Modifier/2 |
|||
|bordercolor=#BBECFB |
|||
|bgcolor=#454E53 |
|||
|textcolor=#BBECFB |
|||
|text=Admin Panel |
|||
|textcolor2=#96B3BC |
|||
|text2=Spawn entities, items, and troll your friends! Cannot gain progression while enabled. |
|||
|textcolor3=#96B3BC |
|||
|text3=Requires gamepass ({{Robux}} 299) [[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift, [[File:NOKNOBS.png|23px|link=]] No Knobs |
|||
|decrease=INFINITE}} |
|||
|47 |
|||
|Wall-mounted [[Crucifix]] above Door 48 |
|||
|[[Items|Item]] Spawning |
|||
|- |
|||
|13693629 |
|||
|7 |
|||
|[[Sally]] spawn at Door 7 |
|||
|[[List of Entities|Entity]] Spawning |
|||
|- |
|||
|13800203 |
|||
|Admin Panel, Trick or Treat |
|||
|47 |
|||
|[[Sally]] spawn at Door 47 |
|||
|[[List of Entities|Entity]] Spawning |
|||
|- |
|||
|9065311 |
|||
|None |
|||
|10, 14, 16, 23, 30 |
|||
|Rare room at Door 10 (Named Hotel_Backroom4 in the [[Admin Panel]]), Eyes and Rush in dark plus-shaped room on Door 14, Sally at Door 16, mini-library on Door 23, a dark rare room with an [[Eyes]] spawn at Door 30 (Named Hotel_Backroom8 in the [[Admin Panel]]) |
|||
|[[List of Entities|Entity]] and [[List of Locations|Room]] Spawning |
|||
|- |
|||
|9340772 |
|||
|{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Room For More|textcolor2=#c0a33d|text2=All entities from The Rooms have a chance to attack.|textcolor3=#c0a33d|text3=Requires 'Back on Track'|restrictedmodifiers='Stop Right There'|increase=20}} |
|||
|6 |
|||
|Eyes spawn at Door 6, octagonal room on Door 10, A-120 spawns on Door 15. |
|||
|[[List of Entities|Entity]] and [[Items|Item]] Spawning |
|||
|- |
|||
|10773374 |
|||
|Nosey, Dealt It, Stop Right There And Last Few Breaths |
|||
|1 |
|||
|Fire damp room at door 1. |
|||
|[[List of Locations|Room]] Spawning |
|||
|- |
|||
|11127829 |
|||
|{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Make Haste|textcolor2=#c0a33d|text2=The Backdoor's timer and levers will appear. Haste attacks if the timer hits 0.|textcolor3=#c0a33d|text3=Requires 'Other Way Around'|increase=25|floors=[[The Hotel]]}} |
|||
|11|11 |
|||
|[[Sally]] Encounter |
|||
| rowspan="2" |[[List of Entities|Entity]] Spawning |
|||
|- |
|||
|11229140 |
|||
|None |
|||
|3, 10, 18 |
|||
|[[Rush]] spawns early at Door 3 and 10. [[Eyes]] and [[Rush]] in Door 18. |
|||
|- |
|||
|1234567890 |
|||
|None |
|||
|3, 28, 29, 30, 31, 35 |
|||
|[[Dupe]] at Door 3, 4 dark rooms in a row at Door 28-31, [[Eyes]] on Door 30 and 35 during Seek's crescendo. |
|||
|[[List of Entities|Entity]] and [[List of Locations|Room]] Spawning |
|||
|- |
|||
|11762252 |
|||
|Good Time, Didn't Skip Leg Day |
|||
|3, 10 |
|||
|[[Rush]] spawns early at Door 3. [[Ambush]] also spawns early at door 10. |
|||
| rowspan="9" |[[List of Entities|Entity]] Spawning |
|||
|- |
|||
|11805366 |
|||
|None |
|||
|27 |
|||
|[[Sally]] Encounter |
|||
|- |
|||
|11919617 |
|||
|None |
|||
|12, 28, 38, 41, 45, 90, 91, 92, 93, 95, 96, 97 |
|||
|[[Ambush]] on Door 12, [[Sally]] on Door 28, 3 [[Rush]] spawns within 8 doors at Door 38, 41 and 45. [[Eyes]] spawns in all [[The Greenhouse|Greenhouse]] rooms except Door 94 and 98. |
|||
|- |
|||
|11951694 |
|||
|None |
|||
|2 |
|||
|[[Sally]] Encounter |
|||
|- |
|||
|12765846 |
|||
|None |
|||
|6, 7, 9 |
|||
|[[Eyes]] on doors 6-7, [[Sally]] on door 9 |
|||
|- |
|||
|13095670 |
|||
|None |
|||
|3, 7, 11, 13 |
|||
|[[Sally]] on door 3, [[Dupe]] on door 7, [[Eyes]] at door 11, [[Rush]] and Basement Room at door 13. |
|||
|- |
|||
|11118040 |
|||
| rowspan="3" |El Goblino Was Here, More Stuff, Make Haste |
|||
|3 |
|||
|rowspan ="3"|[[Sally]] Encounter |
|||
|- |
|||
|11119394 |
|||
|6 |
|||
|- |
|||
|11119931 |
|||
|10 |
|||
|- |
|||
|14122830 |
|||
|Voice Acting (Don't Have To Enable.), Trick Or Treat (Don't Have To Enable), Didn't Skip Leg Day, More Stuff, Bug Spray And Good Time. |
|||
|6 |
|||
|[[Sally]] And [[Eyes]] Duo. |
|||
|[[List of Entities|Entity]] Spawning |
|||
|- |
|||
|14942786 |
|||
|None |
|||
|5, 7, 11 |
|||
|[[Sally]] on Door 5, [[Eyes]] on Door 7, [[Crucifix]] on Door 11. |
|||
|[[List of Entities|Entity]] Spawning and [[Items|Item]] Spawning |
|||
|- |
|||
|15500793 |
|||
|None |
|||
|5, 6, 7, 8, 9, 63, 65 |
|||
|[[Eyes]] spawned 4 times in a row on Door 5-8, [[Rush]] on Door 9, 2 [[Rush]] encounters within 3 doors on Door 63 and 65. |
|||
|[[List of Entities|Entity]] Spawning |
|||
|- |
|||
|9451109 |
|||
|None |
|||
|TBA |
|||
|[[Sally]] and [[Rush]] spawn in the same room. |
|||
|[[List of Entities|Entity]] Spawning |
|||
|- |
|||
|3073270 |
|||
|None |
|||
|16 |
|||
|[[Sally]] and [[Eyes]] in [[The Meeting Room]]. |
|||
|[[List of Entities|Entity]] and [[List of Notable Rooms|Room]] Spawning |
|||
|} |
|||
=== '''[[The Mines|THE MINES]]''' === |
|||
{| class="mw-collapsible fandom-table" style="margin: auto; text-align: center; width: 100%; border-width: 1px;" |
|||
|+ |
|||
! '''SEED''' |
|||
!'''MODIFIER(S)''' |
|||
!'''DOOR''' |
|||
'''APPEARANCE(S)''' |
|||
! '''WHAT HAPPENS''' |
|||
|- |
|||
| -666 |
|||
|{{Modifier/2 |
|{{Modifier/2 |
||
|bordercolor=# |
|bordercolor=#BBECFB |
||
|bgcolor=# |
|bgcolor=#454E53 |
||
|textcolor=# |
|textcolor=#BBECFB |
||
|text= |
|text=Admin Panel |
||
|textcolor2=# |
|textcolor2=#96B3BC |
||
|text2=Spawn entities, items, and troll your friends! Cannot gain progression while enabled. |
|||
|text2=More items can be found. |
|||
|textcolor3=# |
|textcolor3=#96B3BC |
||
|text3=[[File:NORIFT.png|23px|link=]] No Rift |
|text3=Requires gamepass ({{Robux}} 299) [[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift, [[File:NOKNOBS.png|23px|link=]] No Knobs |
||
|decrease= |
|decrease=INFINITE}} |
||
| |
|117, 128, 139 |
||
|2 regular Lush [[List of Notable Rooms|Rooms]], (Mines_Lush1 at [[Doors|Door]] 117, Mines_BridgewalkLush1 at [[Doors|Door]] 128) rare Lush Sub-[[List of Notable Rooms|Room]] at [[Doors|Door]] 139 |
|||
|[[Giggle]] and [[Louie]] at door 101, [[Louie]] at door 150 |
|||
|Entity spawning |
|||
|- |
|- |
||
|3853941 |
|||
|4195274 |
|||
|None |
|||
|{{Modifier |
|||
|1 |
|||
|bordercolor=#A4A4A4 |
|||
|[[Louie#In-game|Louie]] At Door 101 |
|||
|bgcolor=#606060 |
|||
|textcolor=#A4A4A4 |
|||
|text=Haha |
|||
|textcolor2=#A0A0A0 |
|||
|text2=[[Giggle]]s can be found (more, if in [[The Mines]]) |
|||
|textcolor3=#A4A4A4 |
|||
|text3= |
|||
|restrictedmodifiers='Laughing Stock' and 'No Laughing Matter' |
|||
|increase=5}} |
|||
{{Modifier |
|||
|bordercolor=#A4A4A4 |
|||
|bgcolor=#606060 |
|||
|textcolor=#A4A4A4 |
|||
|text=Dripped Out |
|||
|textcolor2=#A0A0A0 |
|||
|text2=[[Giggle]]s cannot be affected by light sources anymore. |
|||
|textcolor3=#A4A4A4 |
|||
|text3=Requires 'Not Funny' |
|||
|increase=5}} |
|||
|198 |
|||
| Sewer Cylinder room at door 198 (named Sewer_Cylinder1 in [[Admin Panel]]) Can also spawn a [[Giggle]] (Image needed) |
|||
|Room and Entity Spawning |
|||
|- |
|- |
||
|12078246 |
|||
| 3640833 |
|||
|Trick Or Treat, More Stuff, MAXIMUM OVERDRIVE, Good Time and Bug Spray |
|||
| rowspan="2" |None |
|||
|82 |
|||
|116 (Rare Room) |
|||
|Rare room At Door 182 |
|||
|Rare Room (Confirmation needed And more info (room name in [[Admin Panel]] and image)) |
|||
| rowspan="2" |Room Spawning |
|||
|- |
|- |
||
|3077871 |
|||
|3642173 |
|||
|None |
|||
|104, 106 |
|||
|154, 161, 181, 188 |
|||
|T-Shaped [[Generator]] room at door 104 and U shaped [[Generator]] room at door 106, |
|||
|Rare Rooms At Doors 154 With Fire Damp (Named Mines_CaveWalk2 in the [[Admin Panel]]), 161 (Named Sewer_Cylinder1 in the [[Admin Panel]]), 181 (Named Sewer_Maintenance2 in the [[Admin Panel]]), 188 (Named Sewer_Gate1 in the [[Admin Panel]]). |
|||
|- |
|||
|14907145 |
|||
|Faster, Faster, Faster, Destiny Still Arrives |
|||
|103, 110, 111 |
|||
|[[Grumble]] Cave [[List of Notable Rooms|Room]] at [[Doors|Door]] 103 (Named Mines_GrumbleTunnel1 in the [[Admin Panel]],) [[Ambush]] at [[Doors|Door]] 110, 3 Lush areas picked in 1 Room (Named Mines_BridgewalkLush1) |
|||
|- |
|||
|18177921 |
|||
|El Goblino's Payday, Soundproofing, Baby Hands, Dealt It, Tripped and Fell, Really Bad Time, Rush Hour, Wrong Number, Think Fast, It Can Run Too, Afterimage, Back For Seconds, Run From It, Laughing Stock, Blitz Oh |
|||
|Before 110 |
|||
|3 [[Ambush|Ambushes]] before door 110 in A Hard Place run. |
|||
|} |
|} |
||
=={{Icons|Gallery}}Gallery== |
== {{Icons|Gallery}} Gallery == |
||
<gallery> |
|||
TBA |
|||
File:Giggle on sewer cylinder.png|Seed: 4195274 Sewer Cylinder Room at door 198 can spawn a [[Giggle]] using [[Modifiers|Haha Modifier]]. |
|||
File:Hotelbackroom1.png|Seed: 456. Rare backroom room type at door 4. |
|||
File:CrucifixSeed.png|Seed: 8327206. Seed with a [[Crucifix]] on the first door with 44 [[Modifiers]]. |
|||
File:Hotel Backroom7.png|Seed: 3379926. Hotel_Backroom7. |
|||
File:Hotel Backroom4.png|Seed: 9065311. Hotel_Backroom4. |
|||
File:Dark Hotel Backroom8 w Eyes.png|Seed: 9065311. Hotel_Backroom8 but as a dark room and with an [[Eyes]]. |
|||
File:Light Hotel Backroom8 w Eyes.png|Ditto, but brightened with the [[Admin Panel]]. |
|||
File:Hotel Circle1.png|Seed: 4508451. Hotel_Circle1. |
|||
File:Hotel Circle1 but blue.png|Ditto, but with a blue wallpaper. |
|||
File:Hotel Backroom1 Eyes.png|Seed: 6041615. Hotel_Backroom1 with [[Seek]]'s eyes. |
|||
File:Hotel Backroom3.png|Seed: 8294297. Hotel_Backroom3. |
|||
File:Hotel CellarGate1.png|Seed: 6041615. Hotel_CellarGate1. |
|||
File:Hotel CellarGate1 Open.png|Ditto, but with the gate open. |
|||
File:Hotel Backroom5.png|Seed: 8856484. Hotel_Backroom5. |
|||
File:Sally dies in the infirmary.png|Seed: 3317550. Sally being banished with a [[Crucifix]] in [[The Infirmary]]. |
|||
File:Lethal company room2.png|Lethal company room spawned in seed 3045375. |
|||
File:SewerMazeEnterance.png|Sewer Maze Room Spawned In Seed 5149009. |
|||
</gallery> |
|||
== {{Icons|Gallery}} References == |
|||
{{Reflist}} |
|||
{{Navigation}} |
|||
[[Category:Modifiers]] |
|||
[[ru:Сид]] |
Latest revision as of 00:08, 14 July 2025
"Oye... who do you think built this place? Seeds, I mean. " - El Goblino (altered) Seeds is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: More seeds and images for Gallery |
<infobox layout="stacked"> <title source="title"><default>Seeds</default><format>{{{title}}}</format></title>
<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Type</label> <label>Time</label> <label>Essential</label> <label>Price</label> <label>Usage</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> Seeds are a mechanic added in the Content Update that allows a player to play with the same layout of Rooms and Entity spawns consistently.
Overview[edit | edit source]
A seed is a number or text string that's used to generate a game's map, or in this case, a DOORS map. Players can type any string of numbers or text into a text box with the CUSTOM SEED modifier enabled. The same seeds will have about the same events and layout as they did originally. However, using the CUSTOM SEED modifier will prevent Achievements from being obtained, stop the death counter from increasing, disable the Rift, and decrease knob gain by 999%.
Using specific Custom Seeds can also spawn entities like Sally, Jack (hallway variant) or Shadow.
"Makes Room generation & most events consistent. Updates/patches may cause changes."
File:NOPROGRESS.png No Progress, File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Seed Event[edit | edit source]
Seed consistent events[edit | edit source]
- Room generation
- Furniture/Hiding Spot generation
- Some Entity spawns
- Events like Dark Rooms and Firedamp Leaks
- Some Items
- Wall Mounted Crucifixes
- Smoothies
Random events[edit | edit source]
- Most Items Spawning
- Includes Glitch Fragments
- Includes book spawns in The Library
- Includes Circuit Breaker Switches spawns in The Electrical Room (unconfirmed)
- The Library code
- Gold Spawning
- Some entities
Trivia[edit | edit source]
- Custom seeds still allows you to obtain 10% Knobs, meaning you could still get more Knobs with a good enough seed.
- On the 23rd of December, 2024, Room generation was changed, meaning seeds from before this time not generate the same after the update.
- The seed 0 can be accessed by not inputting any seed into the CUSTOM SEED Modifier. In this seed it is impossible to beat the second Seek Chase without a Crucifix because the Rooms overlap which causes Seek's hitbox to touch The Player and kill them.
- As of March 21, 2025, all new seeds will have 8 numbers on them. This happens, because seed is the sequence number of the generation.
Modifiers Special Seeds[edit | edit source]
If you wish to add a seed, please also include any Modifiers used during the run. (NOTE: These seeds may change as Updates come)
THE HOTEL[edit | edit source]
SEED | MODIFIER(S) | DOOR APPEARANCE(S) | WHAT HAPPENS | ITEM(S), ENTIT(Y/IES), Room(S), AND/OR OTHER |
---|---|---|---|---|
2367898 | None | 1 | Sally appearance. | Entity Spawning |
1645986598 | Jack (hallway version) appears. | |||
6292837 | Halt appearance. | |||
3561318271 | ||||
2470409 | Dupe appearance. | |||
2713864 | Crucifix appearance (on desk.) | Item Spawning | ||
18725601 | Seek Room has a lock on it | |||
9990675 | El Goblino Was Here, More Stuff, Wet Floor and Didn't Skip Leg Day | 10, 18, 23 | Crucifix appearance (in drawer), Skeleton Key (on table), Ambush on door 23 | Item Spawning, Entity Spawning |
10687677 | Trick or Treat, Voice Acting, More Stuff, Tripped And Fell, My Legs Are Killing Me, Injuries, Good Time and Bug Spray | 9 | Candy appearance (in drawer) with effect "Terminal Velocity" | Item Spawning |
3568550 | 1, 2, 17, 22, 25, 32, 38 | Crucifix found on the table on the right on door 1 and on the wall on door 2 , three Lockpicks in the Locked Chest on the left on door 17, Sally on door 22, two lighters on Door 25, Halt on Door 32, Crucifix on above the Door on Door 38 | Item and Entity Spawning | |
5570902 | 1, 28 | Spawns a Crucifix | Item spawining | |
4078530 | None | 2 | Wall-mounted Crucifix found hanging above a drawer. (Broken due to a patch) | Item Spawning |
2910626 | Halt appearance. | Entity Spawning | ||
4022817 | 3 | Rush appearance. | ||
3266323 | ||||
3166881
12152621 |
Ambush appearance. | |||
8045893 | 4 (Sally), 5 (Candle) | Sally appearance, Candle spawn. | Entity and item Spawning | |
3390737 | 15 | Ambush and Sally appearance. | Entity spawing | |
5868810 | 1 (Halt), 4 (Rush), 10 and 17 (Eyes), 18 (Sally) | Halt, Rush, Eyes, and Sally appearances at the listed door numbers. | ||
2647904 | 15, 21, 29 | Triple Ambush at the listed doors. | ||
3731741 | 6 (Halt), before first Seek Chase
(2 Ambushes) |
Halt at Door 6 and 2 Ambushes before the first Seek Chase. | ||
3379926 | 2 (Rare Room), 3 (Sally) | Rare Room (named Hotel_BackRoom7 on the Admin Panel) on Door 2 and Sally in the Room directly after. | Entity and Room Spawning | |
4508451 | 2, 4, 6, 8 (Rare Room) | The listed Room numbers are the exact same (named Hotel_Circle1 on the Admin Panel). | Room Spawning | |
456 | 4 (Rare Room) and Rush at Door 5. | Rare small hallway Room at door 4 (named Hotel_Backroom2 in the Admin Panel) | Room and Entity Spawning | |
11736635 | Trick Or Treat, More Stuff, Wet Floor, Didn't Skip Leg Day, Good Time and Bug Spray | 2, 4, 9, 24 | Spawns Brittle (on a drawer) Candy at door 2 spawns Crucifix and on spawn Brittle (on a table) Candy and Rush spawns at door 9 and Sally spawns at 24 | Item and Entity Spawning |
2492546 | Last Room of Seek Chase (Door number needed) | Rush spawns but softlocks since the Room disappears, preventing them from navigating. This is not consistent. | Entity Spawning | |
6017757 | 10 | Crucifix at Door 10 | Item Spawning | |
6041615 | None | 13, 28, 63, 65, 66 | Eyes and Rush at Door 13.
Rare Room at door 28 (named Hotel_BackRoom1 in the Admin Panel). 2 Ambush encounters 3 Doors apart from each other at Doors 63 and 66. Same Room twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the Admin Panel). |
Entity and Room Spawning |
6418068 | 4 | Crucifix at door 4 with combination of a Sally Appearance | Entity and Item Spawning | |
6672346 | 2 | Sally spawns at door 2 | Entity Spawning | |
3317550 | Door right before The Infirmary | Sally spawns before The Infirmary & can co-exist alongside it. | ||
218 | 17, 24 | Dark T-Shaped key Room at door 17 with Eyes, dark Cross shaped key Room at door 24. | Entity and Room Spawning | |
7670557 | 24, 25, 26 | 3 Near guaranteed item Rooms in a row | Room Spawning | |
199 | 3, 5, 7, 8, 10, 27 | Long Hallway key Room at door 3, Sally and Eyes at door 5, Cross shaped key Room at door 7, Eyes at door 8 and 10, Crucifix on the table on door 27 | ||
7221970 | 71 | Guaranteed death in Seek Chase because of Rare Room overlap bug | ||
0 | ||||
12870188 | ||||
8611770 | 61, 62, 63, 64 | 4 dark Rooms in a row | ||
11211717 | 1 | Rare Room at door 1 (named Hotel_Backroom8 in the Admin Panel), | ||
8015432 | 13 | Ambush Encounter | Entity Spawning | |
7915667 | 4 | Halt Encounter | ||
8079318 | 19 | Rush and Dupe in same room | ||
8389253 | 22, 23, 25, 61 (Eyes)
39 (Seek) |
Eyes spawns almost 3 times in a row, then in door 61. 1st Seek Chase spawns really late[1]. | ||
8104290 | 39, 43 | 2 Ambush encounters before Door 50 | ||
8298093 | 12 | Sally Encounter | ||
8294297 | 2, 24 | Rare hallway Room (named Hotel_Backroom3 in the Admin Panel) at Door 2 and Ambush encounter at Door 24 | Entity and Room Spawning | |
8315297 | 3 | Crucifix on wall | Item Spawning | |
8856484 | 7 | Rare Room (named Hotel_Backroom5 in the Admin Panel) at Door 7. | Room Spawning | |
2011261225 | Admin Panel
"Spawn entities, items, and troll your friends! Cannot gain progression while enabled." Requires gamepass ( ![]() Floors: The Hotel, The Mines Knobs -INFINITE%
|
47 | Wall-mounted Crucifix above Door 48 | Item Spawning |
13693629 | 7 | Sally spawn at Door 7 | Entity Spawning | |
13800203 | Admin Panel, Trick or Treat | 47 | Sally spawn at Door 47 | Entity Spawning |
9065311 | None | 10, 14, 16, 23, 30 | Rare room at Door 10 (Named Hotel_Backroom4 in the Admin Panel), Eyes and Rush in dark plus-shaped room on Door 14, Sally at Door 16, mini-library on Door 23, a dark rare room with an Eyes spawn at Door 30 (Named Hotel_Backroom8 in the Admin Panel) | Entity and Room Spawning |
9340772 | 6 | Eyes spawn at Door 6, octagonal room on Door 10, A-120 spawns on Door 15. | Entity and Item Spawning | |
10773374 | Nosey, Dealt It, Stop Right There And Last Few Breaths | 1 | Fire damp room at door 1. | Room Spawning |
11127829 | Make Haste
"The Backdoor's timer and levers will appear. Haste attacks if the timer hits 0." Requires 'Other Way Around' Floors: The Hotel Error creating thumbnail: File missing +25% |
11 | Sally Encounter | Entity Spawning |
11229140 | None | 3, 10, 18 | Rush spawns early at Door 3 and 10. Eyes and Rush in Door 18. | |
1234567890 | None | 3, 28, 29, 30, 31, 35 | Dupe at Door 3, 4 dark rooms in a row at Door 28-31, Eyes on Door 30 and 35 during Seek's crescendo. | Entity and Room Spawning |
11762252 | Good Time, Didn't Skip Leg Day | 3, 10 | Rush spawns early at Door 3. Ambush also spawns early at door 10. | Entity Spawning |
11805366 | None | 27 | Sally Encounter | |
11919617 | None | 12, 28, 38, 41, 45, 90, 91, 92, 93, 95, 96, 97 | Ambush on Door 12, Sally on Door 28, 3 Rush spawns within 8 doors at Door 38, 41 and 45. Eyes spawns in all Greenhouse rooms except Door 94 and 98. | |
11951694 | None | 2 | Sally Encounter | |
12765846 | None | 6, 7, 9 | Eyes on doors 6-7, Sally on door 9 | |
13095670 | None | 3, 7, 11, 13 | Sally on door 3, Dupe on door 7, Eyes at door 11, Rush and Basement Room at door 13. | |
11118040 | El Goblino Was Here, More Stuff, Make Haste | 3 | Sally Encounter | |
11119394 | 6 | |||
11119931 | 10 | |||
14122830 | Voice Acting (Don't Have To Enable.), Trick Or Treat (Don't Have To Enable), Didn't Skip Leg Day, More Stuff, Bug Spray And Good Time. | 6 | Sally And Eyes Duo. | Entity Spawning |
14942786 | None | 5, 7, 11 | Sally on Door 5, Eyes on Door 7, Crucifix on Door 11. | Entity Spawning and Item Spawning |
15500793 | None | 5, 6, 7, 8, 9, 63, 65 | Eyes spawned 4 times in a row on Door 5-8, Rush on Door 9, 2 Rush encounters within 3 doors on Door 63 and 65. | Entity Spawning |
9451109 | None | TBA | Sally and Rush spawn in the same room. | Entity Spawning |
3073270 | None | 16 | Sally and Eyes in The Meeting Room. | Entity and Room Spawning |
THE MINES[edit | edit source]
SEED | MODIFIER(S) | DOOR
APPEARANCE(S) |
WHAT HAPPENS |
---|---|---|---|
-666 | Admin Panel
"Spawn entities, items, and troll your friends! Cannot gain progression while enabled." Requires gamepass ( ![]() Floors: The Hotel, The Mines Knobs -INFINITE%
|
117, 128, 139 | 2 regular Lush Rooms, (Mines_Lush1 at Door 117, Mines_BridgewalkLush1 at Door 128) rare Lush Sub-Room at Door 139 |
3853941 | None | 1 | Louie At Door 101 |
12078246 | Trick Or Treat, More Stuff, MAXIMUM OVERDRIVE, Good Time and Bug Spray | 82 | Rare room At Door 182 |
3077871 | None | 154, 161, 181, 188 | Rare Rooms At Doors 154 With Fire Damp (Named Mines_CaveWalk2 in the Admin Panel), 161 (Named Sewer_Cylinder1 in the Admin Panel), 181 (Named Sewer_Maintenance2 in the Admin Panel), 188 (Named Sewer_Gate1 in the Admin Panel). |
14907145 | Faster, Faster, Faster, Destiny Still Arrives | 103, 110, 111 | Grumble Cave Room at Door 103 (Named Mines_GrumbleTunnel1 in the Admin Panel,) Ambush at Door 110, 3 Lush areas picked in 1 Room (Named Mines_BridgewalkLush1) |
18177921 | El Goblino's Payday, Soundproofing, Baby Hands, Dealt It, Tripped and Fell, Really Bad Time, Rush Hour, Wrong Number, Think Fast, It Can Run Too, Afterimage, Back For Seconds, Run From It, Laughing Stock, Blitz Oh | Before 110 | 3 Ambushes before door 110 in A Hard Place run. |
Gallery[edit | edit source]
Seed: 4195274 Sewer Cylinder Room at door 198 can spawn a Giggle using Haha Modifier.
Seed: 9065311. Hotel_Backroom8 but as a dark room and with an Eyes.
- Light Hotel Backroom8 w Eyes.png
Ditto, but brightened with the Admin Panel.
Seed: 6041615. Hotel_Backroom1 with Seek's eyes.
- Sally dies in the infirmary.png
Seed: 3317550. Sally being banished with a Crucifix in The Infirmary.
- Lethal company room2.png
Lethal company room spawned in seed 3045375.
- SewerMazeEnterance.png
Sewer Maze Room Spawned In Seed 5149009.
References[edit | edit source]
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