WowzersItsMe (talk | contribs) (Created page with "right|frameless|230x230px '''Knobs''' are a currency that can be purchased from the Lobby or gained from playing regularly. They can be used to purchase items at the start of each round. Unlike Gold and Items, Knobs will carry over between games. == '''Overview''' == Knobs can be obtained from the following: * Amount of rooms survived * Amount of leftover gold the player had * If the player was playing with their friends C...") Tag: 2017 source edit |
Hell Hamster (talk | contribs) m (Opening non-numbered doors doesn't give knobs) |
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{{Items |
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[[File:Knob.png|right|frameless|230x230px]] |
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|title = Knobs |
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'''Knobs''' are a currency that can be purchased from the Lobby or gained from playing regularly. They can be used to purchase items at the start of each round. |
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|image = Knobs.png |
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|caption = The icon for Knobs. |
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|type = Currency |
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|usage = Buy items in the Pre-Run shop |
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Cosmetic & practical uses <small>([[Upcoming Content |Upcoming]])</small><ref name="a">[https://twitter.com/RediblesQW/status/1632451352050692098 "hint: there will be cosmetic uses and also practical uses for knobs"] - Redibles, Twitter</ref> |
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|shop_description = Used to purchase [[items]] before each run. More uses coming soon! |
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|shop_price = |
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* {{Robux}} 49 (250 {{Doorknobs}}) |
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* {{Robux}} 99 (600 {{Doorknobs}}) |
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* {{Robux}} 199 (1,300 {{Doorknobs}}) |
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* {{Robux}} 399 (2,800 {{Doorknobs}}) |
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* {{Robux}} 999 (6,000 {{Doorknobs}}) |
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* {{Robux}} 2,499 (16,000 {{Doorknobs}}) |
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* {{Robux}} 100,000 (1,000,000 {{Doorknobs}}) |
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|sound1 = '''Increase & Decrease Sounds''' |
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* Knob Increase |
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[[File:KnobsIncrease.mp3]] |
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* Knob Decrease |
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[[File:KnobsDecrease.mp3]] |
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}} |
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{{Quote|Used to purchase [[items]] before each run. More uses coming soon!|[[Shops|Lobby Shop]]}} |
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'''Knobs''' are the primary form of [[currency]] for ''[[DOORS]].'' They take the form of regular doorknobs. '''Knobs''' can be purchased by Robux or obtained by ending a run by any means, such as winning or loosing. |
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== {{Icons|Overview}} Overview == |
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Unlike [[Gold]] and [[Items]], Knobs will carry over between games. |
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The main (and currently only) use of ''Knobs'' is to purchase [[items]] at the [[Shops#Pre-Run Shop|Pre-Run Shop]]. |
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=== {{Icons|Positive}} Earning Knobs === |
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== '''Overview''' == |
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Players can earn ''Knobs'' in a variety of ways, including: |
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Knobs can be obtained from the following: |
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* Opening numbered doors, except for [[dupe]]. (Every numbered door opened gives {{Doorknobs|1}}) |
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* [[Floors]] survived. (Every floor completed gives {{Doorknobs|50}}) |
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* Collecting [[Gold]]. ({{Doorknobs|1}} every {{Gold|20}} found) |
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** Caps out at {{Doorknobs|500}}. (i.e: Will not generate any additional Knobs after collecting over {{Gold|10,000}}) |
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** Every {{Gold|20}} spent in the [[Shops#Jeff Shop|Jeff Shop]] will subtract {{Doorknobs|1}}, resulting in a lower total, as if the Gold wasn’t collected. |
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*** This might be a bug though, since the amount of gold collected had before a player died (or completed the run) won't show up. |
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*** This is no longer the case. |
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* Playing a run with friends. (A +0.1× multiplier will be added for each friend in player’s current run, for a maximum of a +1.1× multiplier with eleven friends) |
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** Friends are only counted once a player has died or completed the game. |
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* Redeeming [[Codes]]. |
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* Purchasing [[LSPLASH|UGC]] accessories. (Awards {{Doorknobs|200}} and {{Revives|1}} per UGC item) |
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* The [[Shops#Lobby Shop|Lobby Shop]]: |
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{| class="wikitable" style="width:60%; text-align:center" |
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* Amount of rooms survived |
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| {{Shop Border|image=Knobs.png|name=250}} |
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* Amount of leftover gold the player had |
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| {{Shop Border|image=Knobs.png|name=600}} |
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* If the player was playing with their friends |
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| {{Shop Border|image=Knobs.png|name=1300}} |
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|- |
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| <span style="color:#FFF">{{Shop Robux|price=49}}</span> |
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| <span style="color:#FFF">{{Shop Robux|price=99}}</span> |
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| <span style="color:#FFF">{{Shop Robux|price=199}}</span> |
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|- |
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| {{Shop Border|image=Knobs.png|name=2,800}} |
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| {{Shop Border|image=KnobBoost.png|name=5x Boost}} |
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|- |
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| <span style="color:#FFF">{{Shop Robux|price=399}}</span> |
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| <span style="color:#FFF">{{Shop Robux|price=100}}</span> |
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| |
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|} |
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* Secret [[Shops#Lobby Shop|Lobby Shop]] section (unlocks after spending 2,400+ Robux in the game): |
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[[Category:Items]] |
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{| class="wikitable" style="width:60%; text-align:center" |
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__NOEDITSECTION__ |
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| {{Shop Border|image=Knobs.png|name=6,000}} |
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| {{Shop Border|image=Knobs.png|name=16,000}} |
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| {{Shop Border|image=Knobs.png|name=1,000,000}} |
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|- |
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| <span style="color:#FFF">{{Shop Robux|price=999}}</span> |
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| <span style="color:#FFF">{{Shop Robux|price=2,499}}</span> |
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| <span style="color:#FFF">{{Shop Robux|price=100,000}}</span> |
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|} |
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=== {{Icons|Positive}} Boosts === |
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{{Main|Boosts}} |
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Boosts are a currency-boost game mechanic in ''[[DOORS]]'', the player can gain them by purchasing them with {{Robux}} 99 ROBUX, or by using [[codes]]. Boosts are used for multiplying the conversion rate of [[Gold]] to ''Knobs'' by 5x per boost purchased. One boost will be used after a player dies or beats the game in a run. |
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== {{Icons|Trivia}} Trivia == |
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* Unlike [[Gold]] or [[Items]], the amount of ''Knobs'' a [[player]] has will carry over between runs. |
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* [[RediblesQW|Redibles]] has stated that in the future, ''Knobs'' will "have cosmetic uses and also practical uses".<ref name="a" /> |
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* For some unknown reason, ''Knobs'' do not resemble the doorknobs on doors in the game. |
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* The top donators for ''Knobs'' will be shown on the leaderboard in the [[Lobby]]. |
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* If a player has spent at least 2,400 amount of Robux inside the game, a hidden section will be revealed in the shop, with three new options to buy knobs. These include: 6,000 knobs (999 Robux), 16,000 knobs (2,499 Robux) and 1,000,000 knobs (100,000 Robux). |
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** This was done in order to only present these more expensive options to people who are already willing to donate a large amount of Robux to the game. |
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* By having 11 friends (110% ''Knobs'' boost), getting 200 ''Knobs'' for beating [[The Rooms]], getting 500 ''Knobs'' for getting 10,000 gold, and having a 5x ''Knobs'' boost on, you would achieve a maximum of 7,350 ''Knobs'', which is the highest amount of ''Knobs'' you can earn in a DOORS run without modifiers. |
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** However, with modifiers you could get 27,385 Knobs, with a 283% modifier bonus, or without random modifiers, 25,597 Knobs with a 258% bonus. |
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* If you leave a run before you beat a floor or [[Death Screen|die]], you won't get any ''Knobs'' from that run. |
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* The highest ''Knobs'' you can obtain after dying or completing the floor is {{Doorknobs|600}}.{{CN}} |
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== {{Icons|Gallery}} Gallery == |
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<gallery> |
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ModifierKnob.png|The red Knob icon displayed on Modifiers that lower the amount of knobs you receive. |
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NOKNOBS.png|The icon for ''modifiers'' that disable Knobs. |
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KnobBoost.png|Knob Boost icon. |
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Extra knobs options.png|Additional options for buying Knobs. |
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</gallery> |
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== {{Icons|Gallery}} References == |
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{{Reflist}} |
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{{Navigation}} |
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[[Category:Game Mechanics]] |
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[[Category:Miscellaneous]] |
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[[Category:Currency]] |
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[[pt-br:Maçanetas]] |
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[[ru:Кнобсы]] |
Latest revision as of 18:09, 9 July 2025
<infobox layout="stacked"> <title source="title"><default>Knobs</default><format>Knobs</format></title>
<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Status</label> <label>Type</label> <label>Fuel Time</label> <label>Maximum Stack</label> <label>Shop Description</label> <label>Shop Price</label> <label>Usage</label> <label>Damage</label> <label>Size</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Knobs are the primary form of currency for DOORS. They take the form of regular doorknobs. Knobs can be purchased by Robux or obtained by ending a run by any means, such as winning or loosing.
Overview
The main (and currently only) use of Knobs is to purchase items at the Pre-Run Shop.
Earning Knobs
Players can earn Knobs in a variety of ways, including:
- Opening numbered doors, except for dupe. (Every numbered door opened gives Error creating thumbnail: File missing1)
- Floors survived. (Every floor completed gives Error creating thumbnail: File missing50)
- Collecting Gold. (Error creating thumbnail: File missing1 every
20 found)
- Caps out at Error creating thumbnail: File missing500. (i.e: Will not generate any additional Knobs after collecting over
10,000)
- Every
20 spent in the Jeff Shop will subtract
Error creating thumbnail: File missing1, resulting in a lower total, as if the Gold wasn’t collected.- This might be a bug though, since the amount of gold collected had before a player died (or completed the run) won't show up.
- This is no longer the case.
- Caps out at
- Playing a run with friends. (A +0.1× multiplier will be added for each friend in player’s current run, for a maximum of a +1.1× multiplier with eleven friends)
- Friends are only counted once a player has died or completed the game.
- Redeeming Codes.
- Purchasing UGC accessories. (Awards Error creating thumbnail: File missing200 and
1 per UGC item)
- The Lobby Shop:
Error creating thumbnail: File missing 250
|
Error creating thumbnail: File missing 600
|
Error creating thumbnail: File missing 1300
|
|
|
|
Error creating thumbnail: File missing 2,800
|
5x Boost
| |
|
|
- Secret Lobby Shop section (unlocks after spending 2,400+ Robux in the game):
Error creating thumbnail: File missing 6,000
|
Error creating thumbnail: File missing 16,000
|
Error creating thumbnail: File missing 1,000,000
|
|
|
|
Boosts
Boosts are a currency-boost game mechanic in DOORS, the player can gain them by purchasing them with 99 ROBUX, or by using codes. Boosts are used for multiplying the conversion rate of Gold to Knobs by 5x per boost purchased. One boost will be used after a player dies or beats the game in a run.
Trivia
- Unlike Gold or Items, the amount of Knobs a player has will carry over between runs.
- Redibles has stated that in the future, Knobs will "have cosmetic uses and also practical uses".[1]
- For some unknown reason, Knobs do not resemble the doorknobs on doors in the game.
- The top donators for Knobs will be shown on the leaderboard in the Lobby.
- If a player has spent at least 2,400 amount of Robux inside the game, a hidden section will be revealed in the shop, with three new options to buy knobs. These include: 6,000 knobs (999 Robux), 16,000 knobs (2,499 Robux) and 1,000,000 knobs (100,000 Robux).
- This was done in order to only present these more expensive options to people who are already willing to donate a large amount of Robux to the game.
- By having 11 friends (110% Knobs boost), getting 200 Knobs for beating The Rooms, getting 500 Knobs for getting 10,000 gold, and having a 5x Knobs boost on, you would achieve a maximum of 7,350 Knobs, which is the highest amount of Knobs you can earn in a DOORS run without modifiers.
- However, with modifiers you could get 27,385 Knobs, with a 283% modifier bonus, or without random modifiers, 25,597 Knobs with a 258% bonus.
- If you leave a run before you beat a floor or die, you won't get any Knobs from that run.
- The highest Knobs you can obtain after dying or completing the floor is Error creating thumbnail: File missing600.[citation needed]
Gallery
- ModifierKnob.png
The red Knob icon displayed on Modifiers that lower the amount of knobs you receive.
- NOKNOBS.png
The icon for modifiers that disable Knobs.
- KnobBoost.png
Knob Boost icon.
References
{{#vardefine:columns|1}}
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs nameda