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{{UserpageModeration|Removing the ''Lists'' category as categories are to be reserved for use on pages and templates}}
{{stub}}{{Locations|title=The Rooms|image=[[File:A-000.png]]|caption=The entrance to the room.|floors_present=Floor 1|rooms_present=TBA|containers=None|entities=None}}
{{Floors
|title=The Rooms
|image=[[File:The_rooms.png]]
|caption=
|rooms=1000
|date_added=January 29th, 2023}}
'''The Rooms''' is one of the [[floors]] that can be explored during gameplay. This floor is filled with 1000 rooms of office-like spaces that uses different entities, all straight from the game this floor was based on, ''[[w:c:r-rooms|Rooms]]''.


== {{Icons|Overview}} '''Overview '''==
The Rooms is a secret place that endlessly spawns in rooms in the typical DOORS/Rooms fashion that resemble the ones in Rooms, the game that DOORS took inspiration from. To access it you'll have to go to a secret door called "Door A-000", which needs 2 Lockpicks and a Skeleton Key to unlock and is supposedly found after the dark room with a big basement, entering the secret door gives you the "Detour" achievement. Note that once you're in there you can't go to the main game without dying or leaving as there's no ending to it.
Unlike other floors, ''The Rooms'' can only be accessed through a secret door found in either Door 60 of the [[Hotel]] called Door A-000. Said door is locked, and can only be opened by activating the lever in Door 61, then by using a [[Skeleton Key]] and two [[Lockpick|Lockpicks]]. After which, the player will be prompted to open the door by holding E. Opening the door will trigger a timer prior. The door is at the end of a path behind a closet.


The first room (A-000) contains an area where the player can buy a [[Gummy Flashlight]] for 10 coins. It functions similarly to a flashlight, except the battery drains much quicker. It does not take batteries either, but the user can click to shake the flashlight to regenerate its battery, thus making it a better flashlight.
== Notes ==


Players are forced to explore a seemingly infinite set of isolating office spaces. These rooms darken as they progress through them, which makes light sources essential. Batteries are scattered around the building, so if you have a [https://doors-game.fandom.com/wiki/Flashlight?so=search normal flashlight], you will be able to use it consistently.
* The flashlight works and looks differently, as it's light green and quickly runs out of power but can be shaken to regain some infinitely.


After room A-200, an exit door can appear, allowing players to go back to the [[Hotel#The Infirmary|Infirmary]], with the only living players keeping the items they had on them.
== Trivia ==


In room A-1000, instead of a normal office space, the player will enter the bridge from the [[lobby]] surrounded by darkness with a glowing door at the end. On the bridge, they will be able to find a Tablet that functions as a night-vision camera and an item radar. Exiting through the door will bring them back to the [[Hotel#The Infirmary|Infirmary]], with the tablet coming with them (if picked up). Reaching this point will give them the [[Achievements#Floors|hidden achievement]] as well.
* This secret place also takes the entities from Rooms, including A-60, A-90, and A-120, thus making A-60 to be the 1st entity that was 1st seen when the devs trolled KreekCraft in a livestream of his before actually being added.
*The [[Guiding Light]] is yellow in ''The Rooms'' and judging by the way it's talking, it's still gathering information, as it calls A-60 "the red thing" at first but gets its name right just because it first attacks at door A-60. It ends it's conversation with the player with "Anyways, I hope you don't mind trying again. It would be helpful."
*Because the rooms never despawn, crashing is going to be inevitable.


==Entities==
== {{Icons|Behavior}} '''Entities '''==
The entities are odd .pngs that inhabit ''The Rooms''. Similar to the entities in the Hotel, they only serve to hinder the player's progress. There are only three known entities, but more may be discovered as people progress.
<tabber>
<tabber>
|-|
|-|
A-60=
A-60=
{| class="article-table" width="100%" !
|-
|
{{Entities
{{Entities
|title = A-60
|title = A-60
|image =
|image = A-60 DOORS.png
|attack = Spawns in a previous room, charging through rooms and killing any players in it's way.
|attack = {{Icons|Instakill|link=Damage}} Instant Death
|date_added=January 28th, 2023
|damage = ?}}
|damage = {{Icons|Instakill|link=Damage}} Instant Death}}
== {{Icons|Overview}} Appearance ==
== {{Icons|Overview}} Appearance ==
A-60 takes on the appearance of a distorted face with red color.
A-60 takes on the appearance of a distorted, red face with a wide grin. During it's charge, it emits a bright red light.
== {{Icons|Behavior}} Behavior ==
== {{Icons|Behavior}} Behavior ==
A-60 is an entity that can spawn after passing Door A-060. It functions similarly to [[Rush]] (Or maybe you could say Rush acts like this entity), speeding through rooms and killing any players not inside a locker. Considering the lack of any lights to flicker, knowing when A-60 will arrive is dependent on its sound cue.
As the name suggests, this entity can be encountered in door 60 and forwards. It attacks similar to [[Rush]], by spawning a few rooms back and running full speed ahead. Meanwhile, it will play a loud distorted audio. A-60 and A-90 can work together in the same room.
|}
|-|
|-|
A-90=
A-90=
{| class="article-table" width="100%" !
|-
|
{{Entities
{{Entities
|title = A-90
|title = A-90
|image = <gallery>
|image = <gallery>
A90.png|Normal
A-90 IDLE.png|Normal
Blocka90.png|Blocked
Blocka90.png|Blocked
A90attack.png|Jumpscare
A-90 JUMPSCARE.png|Jumpscare
</gallery>
</gallery>
|attack = Shows up in the player's screen, and will attack if the player makes any kind of input.
|attack = ?
|creator(s)=Average_Chan
|damage = ?}}
|date_added=January 28th, 2023
|damage = 95 damage}}
== {{Icons|Overview}} Appearance ==
== {{Icons|Overview}} Appearance ==
A-90 appears as a pixelated, monochromatic face that is distorted to the point of barely being discernible. It's eyes are fully black, and it appears to be looking upwards. It is also accompanied by a red static. In its jumpscare, it appears similar to that of [[Ambush]], appearing as more glitched and pixelated, along with its eye-holes and mouth expanding into giant gaping holes.
A-90 takes on the appearance of a glitchy distorted face.
== {{Icons|Behavior}} Behavior ==
== {{Icons|Behavior}} Behavior ==
After rooms A-90, the being can appear. It will occasionally flash its face in a portion of your screen. This is an indication that it is about to strike, and when it is attacking, any form of movement will cause it to damage you, taking off 95HP. After it briefly shows itself, it will flash the red static, along with a red stop sign, and if you are moving during this, A-90 will let out a blood-curdling scream and reveal its jumpscare form, flashing between its normal colors and fully red.
As the name suggests, this entity can be encountered in door 90 and forwards. It attacks by showing in the player's screen and then attacking. The only method of preventing this attack is hiding in the closets. A-90 and A-60 can work together in the same room.
== {{Icons|Trivia}} Trivia ==
*A-90 can rarely spawn before A-090.
|}
|-|
|-|
A-120=
A-120=
{| class="article-table" width="100%" !
|-
|
{{Entities
{{Entities
|title = A-120
|title = A-120
|image = A-120 IDLE.png
|attack = Spawns randomly in a room ahead of the last opened room, charging through rooms and killing any players in it's way.
|date_added=January 28th, 2023
|damage = {{Icons|Instakill|link=Damage}} Instant Death}}
== {{Icons|Overview}} Appearance ==
A-120 takes on the appearance of a crudely-drawn smiley face, with two dot eyes and a wide grin.
== {{Icons|Behavior}} Behavior ==
A-120 is an entity that can spawn after passing Door A-120. It functions similarly to A-60, rushing through your room with the only hint toward this being a sound cue. Unlike A-60, though, it appears from the room ahead of your own, and has a slight chance to rush back. Another thing about A-120 is that it will have a slight delay before attacking. If you try opening the door to the room it is in, text will appear saying that "something is stopping you from opening this door". It's sound cue is also very quiet. Also note that it can do a fake out like how the lights flicker but no entity comes.
"Rooms Players that hear the buzzing noise of A-60 will get serious PTSD." -Offical Rooms Wiki
|}
|-|Curious Light=
{| class="article-table" width="100%" !
|-
|

{{Entities
|title = Curious Light
|image =
|image =
|attack = Attempts to guide the player with unclear hints}}
|attack = {{Icons|Instakill|link=Damage}} Instant Death
|damage = ?}}
== {{Icons|Overview}} Appearance ==
== {{Icons|Overview}} Appearance ==
Curious Light resembles almost the same appearance as Guiding Light, the only difference being the slightly yellow hue for its color.
A-120 takes on the appearance of a ''glitchy'' smily face.
== {{Icons|Behavior}} Behavior ==
== {{Icons|Behavior}} Behavior ==
Curious Light can only be seen after dying in ''The Rooms''. It attempts to provide tips on the entities found inside but doesn't provide the same level of clarity as [[Guiding Light]], seemingly stating the obvious.
As the name suggests, this entity can be encountered in door 120 and forwards.

== {{Icons|Speech}} '''Death Messages''' ==
=== Canon Messages ===
{| class="mw-collapsible mw-collapsed fandom-table" style="width: 100%"
! Entity
! Addressal
! Advice
|-
| rowspan="4" | A-60
| Oh... Hello. I'm surprised you found this place. It's pretty tedious just to get here, last time I checked. Anyways, what'd you die to?
| Oh... the red one. I'm not too sure on what I would call it... Well, it usually attacks around room A-60, so... you could just call it A-60. I don't know. Anyways, I hope you don't mind trying again. it would be helpful.
|-
| Welcome back. The Rooms are quite empty, but the few entities inhabiting them are quite lethal. Which one did you encounter this time?
| A-60 again... I don't think this one is too hard to figure out. Alright, hurry back. We're not done yet.
|-
| Dead again. What got you this time?
| A-60 again... Hmm... Maybe try hiding next time? See you next time.
|}
|}
</tabber>
</tabber>

=== Notes ===
*You will not be able to go back to the main game unless you die, leave the game, or go to an exit after A-200 or at A-1000.
*Retrying will automatically send you back to the [[elevator]].
*You are not able to revive unless you leave the game or retry.
*Players that are spectating before entering ''The Rooms'' will be revived upon entering.
*The [[Crucifix]] and [[Candle]] are unusable inside ''The Rooms'', equipping the said items will give you the message "Your ___ feels lighter than normal.".
*If you have the [[Gummy Flashlight]] or the Tablet, it's best to choose between the 2 to store in a [[Guiding Light|Rift]] as both are very useful.
*[[Hide]] is not present here, so players can hide for as long as they want.

== {{Icons|Trivia}} '''Trivia '''==
*A-60 has appeared prior to ''The Rooms'' being added as a troll entity in one of KreekCraft's streams. (Check [[Secrets]] for more info)
**This makes A-60 the only entity to appear like this before actually being added.
*The rooms do not despawn.
*This is the first secret floor to have been released.

== {{Icons|Achievement}} Related Achievements ==
{{Achievement|image=Detour Badge.png|title=Detour|text=I think I'm lost.|text2=Enter The Rooms.}}
{{Achievement|image=Back On Track Badge.png|title=Back On Track|text=That sucked... but hey, check out this cool flashlight!|text2=Escape The Rooms.}}
{{Achievement|image=??? Badge.png|title=A-1000/???|text=I can't feel my legs.|text2=Reach the end of The Rooms.}}

== {{Icons|Gallery}} '''Gallery '''==
<gallery widths="190">
A-000.png|Entrance to The Rooms, in a crack on a wall.
Theroomstrueexit.png|One of the naturally spawning exits of The Rooms.
Not-so-guiding light.png|Curious light.
A-90 GLITCHLESS.png|A-90 without the glitch effects.
</gallery>

{{Navigation}}

Latest revision as of 06:10, 5 July 2023

BEHAVIOR0.png
STAFF USER PAGE EDIT
Your user page has been edited by Snowyypiranha(Message Wall) on 5 July 2023 due to violating either our local rules or FANDOM's Terms of Use.

Removing the Lists category as categories are to be reserved for use on pages and templates
Once you have seen this notice, you can remove this template from the page.

<infobox layout="stacked"> <title source="title"><default>Hugopeno</default><format>The Rooms</format></title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>Floor Information</header> <label>Rooms</label> <label>Date Added</label> <label>Sound Files</label> </group> <group layout="horizontal" collapse="open"> <header>UPDATES</header> <label>← Previous</label> <label>Next →</label> </group> </infobox> The Rooms is one of the floors that can be explored during gameplay. This floor is filled with 1000 rooms of office-like spaces that uses different entities, all straight from the game this floor was based on, Rooms.

Overview Overview [edit | edit source]

Unlike other floors, The Rooms can only be accessed through a secret door found in either Door 60 of the Hotel called Door A-000. Said door is locked, and can only be opened by activating the lever in Door 61, then by using a Skeleton Key and two Lockpicks. After which, the player will be prompted to open the door by holding E. Opening the door will trigger a timer prior. The door is at the end of a path behind a closet.

The first room (A-000) contains an area where the player can buy a Gummy Flashlight for 10 coins. It functions similarly to a flashlight, except the battery drains much quicker. It does not take batteries either, but the user can click to shake the flashlight to regenerate its battery, thus making it a better flashlight.

Players are forced to explore a seemingly infinite set of isolating office spaces. These rooms darken as they progress through them, which makes light sources essential. Batteries are scattered around the building, so if you have a normal flashlight, you will be able to use it consistently.

After room A-200, an exit door can appear, allowing players to go back to the Infirmary, with the only living players keeping the items they had on them.

In room A-1000, instead of a normal office space, the player will enter the bridge from the lobby surrounded by darkness with a glowing door at the end. On the bridge, they will be able to find a Tablet that functions as a night-vision camera and an item radar. Exiting through the door will bring them back to the Infirmary, with the tablet coming with them (if picked up). Reaching this point will give them the hidden achievement as well.

Behavior Entities [edit | edit source]

The entities are odd .pngs that inhabit The Rooms. Similar to the entities in the Hotel, they only serve to hinder the player's progress. There are only three known entities, but more may be discovered as people progress. <tabber> |-| A-60=

<infobox layout="stacked"> <title source="title"> <default>Hugopeno</default> <format>A-60</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance[edit | edit source]

A-60 takes on the appearance of a distorted, red face with a wide grin. During it's charge, it emits a bright red light.

Behavior Behavior[edit | edit source]

A-60 is an entity that can spawn after passing Door A-060. It functions similarly to Rush (Or maybe you could say Rush acts like this entity), speeding through rooms and killing any players not inside a locker. Considering the lack of any lights to flicker, knowing when A-60 will arrive is dependent on its sound cue.

|-| A-90=

<infobox layout="stacked"> <title source="title"> <default>Hugopeno</default> <format>A-90</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance[edit | edit source]

A-90 appears as a pixelated, monochromatic face that is distorted to the point of barely being discernible. It's eyes are fully black, and it appears to be looking upwards. It is also accompanied by a red static. In its jumpscare, it appears similar to that of Ambush, appearing as more glitched and pixelated, along with its eye-holes and mouth expanding into giant gaping holes.

Behavior Behavior[edit | edit source]

After rooms A-90, the being can appear. It will occasionally flash its face in a portion of your screen. This is an indication that it is about to strike, and when it is attacking, any form of movement will cause it to damage you, taking off 95HP. After it briefly shows itself, it will flash the red static, along with a red stop sign, and if you are moving during this, A-90 will let out a blood-curdling scream and reveal its jumpscare form, flashing between its normal colors and fully red.

Trivia Trivia[edit | edit source]

  • A-90 can rarely spawn before A-090.

|-| A-120=

<infobox layout="stacked"> <title source="title"> <default>Hugopeno</default> <format>A-120</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance[edit | edit source]

A-120 takes on the appearance of a crudely-drawn smiley face, with two dot eyes and a wide grin.

Behavior Behavior[edit | edit source]

A-120 is an entity that can spawn after passing Door A-120. It functions similarly to A-60, rushing through your room with the only hint toward this being a sound cue. Unlike A-60, though, it appears from the room ahead of your own, and has a slight chance to rush back. Another thing about A-120 is that it will have a slight delay before attacking. If you try opening the door to the room it is in, text will appear saying that "something is stopping you from opening this door". It's sound cue is also very quiet. Also note that it can do a fake out like how the lights flicker but no entity comes. "Rooms Players that hear the buzzing noise of A-60 will get serious PTSD." -Offical Rooms Wiki

|-|Curious Light=

<infobox layout="stacked"> <title source="title"> <default>Hugopeno</default> <format>Curious Light</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance[edit | edit source]

Curious Light resembles almost the same appearance as Guiding Light, the only difference being the slightly yellow hue for its color.

Behavior Behavior[edit | edit source]

Curious Light can only be seen after dying in The Rooms. It attempts to provide tips on the entities found inside but doesn't provide the same level of clarity as Guiding Light, seemingly stating the obvious.

Speech Death Messages[edit | edit source]

Canon Messages[edit | edit source]

Entity Addressal Advice
A-60 Oh... Hello. I'm surprised you found this place. It's pretty tedious just to get here, last time I checked. Anyways, what'd you die to? Oh... the red one. I'm not too sure on what I would call it... Well, it usually attacks around room A-60, so... you could just call it A-60. I don't know. Anyways, I hope you don't mind trying again. it would be helpful.
Welcome back. The Rooms are quite empty, but the few entities inhabiting them are quite lethal. Which one did you encounter this time? A-60 again... I don't think this one is too hard to figure out. Alright, hurry back. We're not done yet.
Dead again. What got you this time? A-60 again... Hmm... Maybe try hiding next time? See you next time.

</tabber>

Notes[edit | edit source]

  • You will not be able to go back to the main game unless you die, leave the game, or go to an exit after A-200 or at A-1000.
  • Retrying will automatically send you back to the elevator.
  • You are not able to revive unless you leave the game or retry.
  • Players that are spectating before entering The Rooms will be revived upon entering.
  • The Crucifix and Candle are unusable inside The Rooms, equipping the said items will give you the message "Your ___ feels lighter than normal.".
  • If you have the Gummy Flashlight or the Tablet, it's best to choose between the 2 to store in a Rift as both are very useful.
  • Hide is not present here, so players can hide for as long as they want.

Trivia Trivia [edit | edit source]

  • A-60 has appeared prior to The Rooms being added as a troll entity in one of KreekCraft's streams. (Check Secrets for more info)
    • This makes A-60 the only entity to appear like this before actually being added.
  • The rooms do not despawn.
  • This is the first secret floor to have been released.

Achievement Related Achievements[edit | edit source]

Detour

Detour
"I think I'm lost."
Enter The Rooms.

Back On Track

Back On Track
"That sucked... but hey, check out this cool flashlight!"
Escape The Rooms.

A-1000/???

A-1000/???
"I can't feel my legs."
Reach the end of The Rooms.

Gallery Gallery [edit | edit source]

vte
DOORS Wiki
Behavior Entities
Overview
The Lobby
Curious LightSeekTimothySally
Hiding
The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoid
Usage
The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoid
Door
The Backdoor
Curious LightBlitzHasteLookman
Puzzles
The Rooms
Curious LightA-60A-90A-120
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Miscellaneous
The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCgSCJVEREECH)
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Floor 2
ElevatorThe AditThe ShaftsThe BridgesThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage CellsThe Sewage PipesThe DamThe Woods
Achievement
Floor 3, Upcoming
Elevator
Door
The Backdoor
Room -51Two Gates RoomRoom -01
Puzzles
The Rooms
A-0000Exit RoomsA-1000
Health
The Outdoors
Upcoming
Unknown
Usage Mechanics
Interact
General

Achievement.png Achievements

Error creating thumbnail: File missing
Admin Panel

File:Laddre.png ClimbingDresser.png ContainersFile:Xbox Button X.png ControlsDeathicon.png Death ScreenFile:Speech.png DialogueDoors Info.png DoorsFile:STAIR.png FloorsHEARTBEAT CONTROL MINIGAME.png Heartbeat Control MinigameHIDING.png HidingINTERACTED.png InteractablesIgnite Button.svg ItemsINTERACT.png LootingFile:MODIFIERS.png ModifiersReviveicon.png RevivesFile:RiftIcon.svg RiftFile:LockiconSVG.svg Room MechanicsSeed.png SeedsCURRENCY.png Shops

Player
Player

DAMAGE.png DamageHEALTH.png HealthBetterInventorySVG.svg InventoryFile:Speedboosticonicon.png Movement SpeedFile:StatusEffectNewIcon.png Status Effects

Currency
Currencies
File:KnobBoost.png BoostsCodes.png CodesGold.png Gold
Error creating thumbnail: File missing
KnobsFile:Stardust.png Stardust
Usage
Items

File:Stopi.webp A-90's Stop SignALARMCLOCK.png Alarm ClockHDBandage.png BandagesImages-icon bandagepack.png Bandage PackHDBattery.png BatteriesBatteryPackORIGINAL.png Battery PackBigbombi.webp Big BombBombi.webp BombBreadIcon.webp BreadCandleimage.png CandleFile:PlaceholderUnofficialCandyCornItem.png CandyCheese.png CheeseBreakerSwitch.png Circuit Breaker SwitchesCrucifiximage.png CrucifixElectrical Room Key.png Electrical Room KeyFlashlight backdoor update.png FlashlightFuse icon.png FusesGFRender.png Glitch FragmentGlowstick Icon2.png GlowstickGoldguni.webp Golden BlasterGween Soda.png Gween SodaBoxi.webp Hiding BoxCrucifixApril.webp Holy Hand GrenadeFile:Knockbombi.webp KnockbombFile:LaserPointerIcon.webp Laser PointerLibrary Book.png Library BookIcon lighter2.png LighterIcon lockpick2.png LockpickFile:Mini shield icon real.png Mini Shield PotionFile:MoonlightCandleIcon.webp Moonlight CandleFile:Moonlight Float.png Moonlight FloatFile:Nanai.webp NannerFile:The peel.png Nanner PeelFile:Scanner Icon.png NVCS-3000Puzzle Painting.png Puzzle PaintingFile:Keyimage.png Room KeyIcon Shakelight.png ShakelightFile:ShearsIcon.webp ShearsBig sheild pot.png Shield PotionFile:Skeletonkeyimage.png Skeleton KeyFile:SmoothieTransparent.png SmoothieSolution Paper.png Solution PaperIcon Handheld Flashlight.png SpotlightBottleStarLightNew.png Starlight BottleChug Jug of Starlight Icon.png Starlight JugFile:Star Vial.png Starlight VialAnglehead Icon.png StraplightChair item.png Throwable PropHackers Favorite Items.png Tip JarIcon vitamins.png Vitamins

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Game Updates
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MakeshipThe RoomsPLS DONATEYoutoozTower Heroes CollabUntitled Tag Game CollabTales Of Tanorio Collab