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|-|The Chasm (First Encounter) = |
|-|The Chasm (First Encounter) = |
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{|class="article-table" style="width:100%" ! |
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|- |
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{{Locations |
{{Locations |
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|title=The Chasm |
|title = The Chasm |
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|image= |
|image = |
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<gallery> |
<gallery> |
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Chasm up.png|Top Floor |
Chasm up.png|Top Floor |
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Chasm down.png|Bottom Floor |
Chasm down.png|Bottom Floor |
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</gallery> |
</gallery> |
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|floors_present= |
|floors_present = [[The Mines]] |
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|rooms_present= |
|rooms_present= 110-114 |
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|containers= |
|containers = |
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*Drawers |
* Drawers |
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*Toolboxes |
* Toolboxes |
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*Locked Toolboxes |
* Locked Toolboxes |
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|entities= |
|entities = Major |
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*[[Figure]] |
* [[Figure]] |
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*[[ |
* [[Guiding Light]] |
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Minor |
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*[[Guiding Light]] |
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* [[Dread]] |
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*[[Giggle]] (Pre-nerf) (following rooms or previous rooms, modifiers ). |
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* [[Glitch]] |
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*[[Eyes]] (Pre-nerf) (modifiers,via teleportation). |
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* [[Jack]] |
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*[[Rush]] (previous rooms) |
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* [[Louie]] |
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*[[Ambush]] (previous rooms, modifiers) |
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*[[ |
* [[Screech]] |
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*[[ |
* [[Shadow]] |
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*[[ |
* [[Void]]}} |
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*[[Glitch]] |
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*[[Void]] |
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*[[A-60]] (previous rooms, modifiers) |
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*[[A-90]] (modifiers) |
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*[[A-120]] (previous rooms, modifiers) |
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*[[Blitz]] (modifiers) |
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*[[Lookman]] (modifiers) |
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*[[Haste]] (modifiers)}} |
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'''The Chasm''' is a room in [[The Mines]] that spawns once between rooms 110 and 114, and is also where the player encounters [[Figure]] after escaping from [[The Hotel]] for the first time. Figure will be seen falling through a hatch from a pipe, and lands, to start patrolling the caverns below. It is noted that the [[Figure]] in this room is not harmful in any way and will not respond to the player whatsoever, even if they throw down a glowstick, which normally would alert it. |
'''The Chasm''' is a room in [[The Mines]] that spawns once between rooms 110 and 114, and is also where the player encounters [[Figure]] after escaping from [[The Hotel]] for the first time. Figure will be seen falling through a hatch from a pipe, and lands, to start patrolling the caverns below. It is noted that the [[Figure]] in this room is not harmful in any way and will not respond to the player whatsoever, even if they throw down a glowstick, which normally would alert it. |
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== {{Icons|Overview}} Overview == |
== {{Icons|Overview}} Overview == |
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The chasm is a large, enclosed space in caves with a very large ceiling. There is a flat surface at the bottom of the chasm, on which there are cabinets, fragments of rails. and large stones and cobblestones of gray and red color. There are two ledges on top, forming the second floor. The first ledge is the one through which the player came through to this room, and the other is at the opposite end of the room. Both ledges are connected by two minecart roads with minecarts on them that serve as bridges, which are the only way to get ahead. |
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On top there are many pipes with a lid in the form of a lattice, which the Figure breaks, falling to the lower floor. This is Figure's first appearance in "The Mines". |
On top there are many pipes with a lid in the form of a lattice, which the Figure breaks, falling to the lower floor. This is Figure's first appearance in "The Mines". |
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== {{Icons|Door}} Walkthrough == |
== {{Icons|Door}} Walkthrough == |
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[[File:The Chasm Bottom.png|thumb|225x225px|Bottom]] |
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In order to pass the room, the player needs to walk over bridges blocked by minecarts. This again implies the importance of minecarts throughout the floor and how the player can use them to advance. |
In order to pass the room, the player needs to walk over bridges blocked by minecarts. This again implies the importance of minecarts throughout the floor and how the player can use them to advance. |
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== {{Icons|Trivia}} Trivia == |
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* The [[Figure]] will continue growling in the chasm until the room is unloaded. |
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* The [[Figure]] will not become angry, unlike all appearances of the entity throughout the floor. This includes walking, throwing [[Glowstick|Glowsticks]], and tossing [[Alarm Clock|Alarm Clocks]]. |
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* The chasm will have a protective wall made by Guiding Light, although the Figure cannot reach the player. |
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== {{Icons|Bugs}} Bugs == |
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* At a specific point on the track in the first room, all minecarts will spin 360° and then continue moving. |
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* Sometimes, this room will become dark, this is likely caused by a bug or rush in previous rooms. |
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== {{Icons|Gallery}} Gallery == |
== {{Icons|Gallery}} Gallery == |
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RainbowFigure!!!.png|Figure falling from a pipe in the ceiling, but with the 'Taste The Rainbow' Chat Integration poll option active. |
RainbowFigure!!!.png|Figure falling from a pipe in the ceiling, but with the 'Taste The Rainbow' Chat Integration poll option active. |
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</gallery> |
</gallery> |
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|} |
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== {{Icons|Trivia}} Trivia == |
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*The [[Figure]] will continue growling in the chasm until the room is unloaded. |
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*The [[Figure]] will not become angry, unlike all appearances of the entity throughout the floor. This includes walking, throwing [[Glowstick|Glowsticks]], and tossing [[Alarm Clock|Alarm Clocks]]. |
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*Sometimes, this room will become dark, this is likely caused by a bug or rush in previous rooms. |
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*The chasm will have a protective wall made by Guiding Light, although the Figure cannot reach the player. |
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*At a specific point on the track in the first room, all minecarts will spin 360° and then continue moving. |
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|-| |
|-| |
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The Festering Meat Cave (Second Encounter) = |
The Festering Meat Cave (Second Encounter) = |
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{|class="article-table" style="width:100%" ! |
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|- |
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{{Locations |
{{Locations |
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|title=The Festering Meat Cave |
|title = The Festering Meat Cave |
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|image=MeatCave.png |
|image = MeatCave.png |
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|floors_present= |
|floors_present = [[The Mines]] |
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|rooms_present= |
|rooms_present = 120-124 |
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|containers= |
|containers = |
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*Drawers |
* Drawers |
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*Item Lockers |
* Item Lockers |
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*Locked Item Lockers |
* Locked Item Lockers |
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*Toolboxes |
* Toolboxes |
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*Locked Toolboxes |
* Locked Toolboxes |
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*Small Toolshed |
* Small Toolshed |
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*Vine-Covered Chest/s |
* Vine-Covered Chest/s |
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|entities = Major |
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|sound_files= |
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* [[Figure]] |
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|entities= |
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*[[ |
* [[Guiding Light]] |
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Minor |
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*[[Dupe]] |
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*[[ |
* [[Dupe]] |
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* [[Dread]] |
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*[[Giggle]] (Pre-nerf) (previous rooms or following rooms, modifiers) |
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*[[ |
* [[Glitch]] |
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*[[ |
* [[Jack]] |
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*[[Louie]] |
* [[Louie]] |
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*[[ |
* [[Screech]] |
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*[[ |
* [[Shadow]] |
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* [[Void]]}} |
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*[[Rush]] (previous rooms) |
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*[[Ambush]] (previous rooms) |
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*[[A-60]] (previous rooms, modifiers) |
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*[[A-120]] (modifiers, previous rooms) |
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*[[Blitz]] (modifiers, previous rooms) |
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*[[Gloombats]] (previous rooms) |
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*[[Dread]] |
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*[[Jack]] |
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*[[Shadow]] |
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*[[A-90]] (modifiers) |
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*[[Eyes]] (Pre-nerf) (modifiers, via teleportation) |
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*[[Lookman]] (modifiers) |
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*[[Haste]] (modifiers) |
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|hazards= |
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*[[Vacuum]] (modifiers)}} |
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'''The Festering Meat Cave''' is a location where the second [[Figure]] encounter takes place in [[The Mines]]. |
'''The Festering Meat Cave''' is a location where the second [[Figure]] encounter takes place in [[The Mines]]. |
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== {{Icons|Overview}} Overview == |
== {{Icons|Overview}} Overview == |
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''The Festering Meat Cave'' is a room that can take place between rooms 120-124 in [[The Mines]]. It is the second encounter with [[Figure]], the first being in [[The Chasm]]. There are spots with a meat-like substance around the room, as well as a good chance of containing a sub-room. |
''The Festering Meat Cave'' is a room that can take place between rooms 120-124 in [[The Mines]]. It is the second encounter with [[Figure]], the first being in [[The Chasm]]. There are spots with a meat-like substance around the room, as well as a good chance of containing a sub-room. |
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[[Figure]] will continuously roam around the room. [[Guiding Light]] will prevent Figure from exiting the room. |
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=== Notes === |
=== Notes === |
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* Since there is no warning as to the presence of this room, players are very likely to anger Figure when they first enter the room. |
* Since there is no warning as to the presence of this room, players are very likely to anger Figure when they first enter the room. |
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** It is recommended to hide behind '''Guiding Light'''<nowiki/>'s barrier until Figure loses interest and continues walking around. |
** It is recommended to hide behind '''Guiding Light'''<nowiki/>'s barrier until Figure loses interest and continues walking around. |
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* If [[Gloombats]] are present, Figure will catch them out of the air and eat them. |
* If [[Gloombats]] are present, Figure will catch them out of the air and eat them. |
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* If a player brings a [[Giggle]] into the room while it's on their face, when Giggle falls of the players face, Figure will come and crush the Giggle. |
* If a player brings a [[Giggle]] into the room while it's on their face, when Giggle falls of the players face, Figure will come and crush the Giggle. |
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* [[Figure]] will continuously roam around the room. |
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* [[Guiding Light]] will prevent Figure from exiting the room. |
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== {{Icons|Trivia}} Trivia == |
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* Rush can spawn in this room if it was triggered before.<ref>https://youtube.com/watch?v=lH74F3DnPJo</ref> |
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== {{Icons|Gallery}} Gallery == |
== {{Icons|Gallery}} Gallery == |
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File:FigureDoingSomething.png|[[Figure]] checking a sub-room in ''The Meat Cave''. |
File:FigureDoingSomething.png|[[Figure]] checking a sub-room in ''The Meat Cave''. |
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</gallery> |
</gallery> |
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|} |
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|-| |
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The Generator Cave (Third Encounter) = |
The Generator Cave (Third Encounter) = |
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{|class="article-table" style="width:100%" ! |
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|- |
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{{Locations |
{{Locations |
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|image= |
|image = |
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<gallery> |
<gallery> |
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GeneratorMeatCave2.png|Outside The Cave |
GeneratorMeatCave2.png|Outside The Cave |
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RobloxScreenShot20241226 104908503.png|Inside The Cave |
RobloxScreenShot20241226 104908503.png|Inside The Cave |
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</gallery> |
</gallery> |
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|title=The Generator Cave |
|title = The Generator Cave |
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|floors_present= |
|floors_present = [[The Mines]] |
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|rooms_present = 160-190 |
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|sound_files= |
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|rooms_present= |
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*160-190 |
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*130-134 (formerly) |
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|containers= |
|containers= |
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*Drawers |
* Drawers |
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*Item Lockers |
* Item Lockers |
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*Locked Item Lockers |
* Locked Item Lockers |
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|entities= |
|entities=Major |
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*[[Figure]] |
* [[Figure]] |
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*[[Guiding Light]] |
* [[Guiding Light]] |
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Minor |
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*[[Screech]] |
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* [[Dread]] |
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*[[Gloombats]] (previous rooms or following rooms) |
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* [[Glitch]] |
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*[[Rush]] (previous rooms) |
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* [[Jack]] |
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*[[Ambush]] (previous rooms, modifiers) |
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* [[Louie]] |
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*[[A-60]] (previous rooms, modifiers) |
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* [[Screech]] |
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*[[A-120]] (previous rooms, modifiers) |
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*[[ |
* [[Shadow]] |
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*[[ |
* [[Void]]}} |
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*[[Timothy]] |
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*[[Giggle]] (Pre-Nerf, previous or following rooms) |
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*[[Dread]] |
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*[[Jack]] |
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*[[Shadow]] |
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*[[Glitch]] |
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*[[Void]] |
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*[[A-90]] (modifiers) |
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*[[Eyes]] (Pre-nerf) (modifiers, via teleportation) |
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*[[Lookman]] (modifiers) |
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*[[Haste]] (modifiers)}} |
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'''The Generator Cave''' is the third encounter with [[Figure]] and appears in [[The Sewers]] after [[The Nest]]. It is also the last time the [[player]] will encounter [[Figure]] in ''The Mines.'' |
'''The Generator Cave''' is the third encounter with [[Figure]] and appears in [[The Sewers]] after [[The Nest]]. It is also the last time the [[player]] will encounter [[Figure]] in ''The Mines.'' |
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== {{Icons|Overview}} Overview == |
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== {{Icons|Overview}} Overview == |
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''The Generator Cave'' is a large circular room with a metal fence along the loop. At the end of the far right side is a large metal gate and a button. The [[Generator]] is located in the center part through a crawl space. Figure enters the room from a pipe in the roof of the cave similar to the first encounter. |
''The Generator Cave'' is a large circular room with a metal fence along the loop. At the end of the far right side is a large metal gate and a button. The [[Generator]] is located in the center part through a crawl space. Figure enters the room from a pipe in the roof of the cave similar to the first encounter. |
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== {{Icons|Door}} Walkthrough == |
== {{Icons|Door}} Walkthrough == |
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Upon recognizing the cave, it is recommend to either get out or crouch before Figure gets in. When ready, search the cave for [[Fuses]]. If close enough [[Figure]] can hear when you open [[Containers]] and will start chasing you. Because of this it is recommended that you wait for Guiding Light to appear to avoid opening unnecessary [[Containers]] while also making sure [[Figure]] is far enough away that they won't hear you. When you have all the Fuses put them in the [[Generator]] through the crawlspace. |
Upon recognizing the cave, it is recommend to either get out or crouch before Figure gets in. When ready, search the cave for [[Fuses]]. If close enough [[Figure]] can hear when you open [[Containers]] and will start chasing you. Because of this it is recommended that you wait for Guiding Light to appear to avoid opening unnecessary [[Containers]] while also making sure [[Figure]] is far enough away that they won't hear you. When you have all the Fuses put them in the [[Generator]] through the crawlspace. |
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== {{Icons|Trivia}} Trivia == |
== {{Icons|Trivia}} Trivia == |
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* Before the first [[The Mines|mines]] nerf, this room was supposed to spawn around room 130-134. |
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*This cave has no warning of its presence so players are likely to anger Figure when entering the cave. Since Figure takes a while to enter through the ceiling, players can recognize the large circular layout of the cave and get out before Figure is active. |
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* This cave has no warning of its presence so players are likely to anger Figure when entering the cave. Since Figure takes a while to enter through the ceiling, players can recognize the large circular layout of the cave and get out before Figure is active. |
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*The far right side of the cave gets significantly lower and darker around the end. |
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* The far right side of the cave gets significantly lower and darker around the end. |
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*Figure can't get the players when they are inside the [[Generator]] room in the center. |
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* Figure can't get the players when they are inside the [[Generator]] room in the center. |
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*The sound of the gate opening doesn't alert Figure. |
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* The sound of the gate opening doesn't alert Figure. |
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*Before the Floor 2 was nerfed, this room came before [[The Nest]]. |
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* Before the Floor 2 was nerfed, this room came before [[The Nest]]. |
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*This encounter is much harder, not just because you are forced to navigate around Figure longer, but because you are forced to open [[Containers]] to get the [[Fuses]] which can cause Figure to hear. |
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* This encounter is much harder, not just because you are forced to navigate around Figure longer, but because you are forced to open [[Containers]] to get the [[Fuses]] which can cause Figure to hear. |
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*[[Hide]] and [[Heartbeat Control Minigame]] is just as active in this room as regular. Be careful while hiding. |
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* [[Hide]] and [[Heartbeat Control Minigame]] is just as active in this room as regular. Be careful while hiding. |
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**The same goes for the other encounters. |
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** The same goes for the other encounters. |
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* There is a rare chance that you will not encounter this room in your run. |
* There is a rare chance that you will not encounter this room in your run. |
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Screenshot_2025-01-15_103917.png|Ditto. |
Screenshot_2025-01-15_103917.png|Ditto. |
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RobloxScreenShot20250119_005404318.png|Ditto, but more zoomed out. |
RobloxScreenShot20250119_005404318.png|Ditto, but more zoomed out. |
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</gallery> |
</gallery>|} |
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</tabber> |
</tabber> |
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{{Navigation}} |
{{Navigation}} |
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[[Category:Locations]] |
[[Category:Locations]] |
Latest revision as of 15:21, 16 July 2025
"I think that macho-meat-düd followed you down here, düd. We used to be safe from dat guy down here!"
- El Goblino
The Shafts are three unique locations appearing in The Mines. These locations are The Chasm, The Festering Meat Cave, and The Generator Cave. All three locations are where Figure resides. <tabber> |-|The Chasm (First Encounter) =
<infobox layout="stacked"> <title source="title"><default>The Shafts</default><format>The Chasm</format></title> <image source="image"> |
|-| The Festering Meat Cave (Second Encounter) =
<infobox layout="stacked"> <title source="title"><default>The Shafts</default><format>The Festering Meat Cave</format></title> <image source="image"> |
|-| The Generator Cave (Third Encounter) =