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{{SpoilersWarning|content=1}}
{{RoomsNav}}
{{RoomsNav}}
{{About|The Electrical Room|[[Electrical Room Key]]}}
{{About|The Electrical Room|[[Electrical Room Key]]}}
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EMaze.png|Current (Maze)
EMaze.png|Current (Maze)
ERift.png|Current (Rift)
ERift.png|Current (Rift)
OG 100 room.jpg|Hotel- (Main Room)
The Electrical Room Screenshot.png|Old (Main Room, HOTEL-)
after figure died.png|Hotel- (Stairs)
after figure died.png|Old (Stairs, HOTEL-)
OldER.png|Hotel- (Elevator Room)
OldER.png|Old (Elevator Room, HOTEL-)
</gallery>
</gallery>
|floors_present=*[[Hotel|The Hotel]]
|floors_present=Canon Floors
*[[The Hotel]]
|rooms_present=100 (in the Hotel)
Non-Canon Floors
*[[SUPER HARD MODE!!!]]
*[[Retro Mode]]
Other Floors
*HOTEL-
|rooms_present=*100 (in The Hotel)
|entities=*[[Figure]]
|entities=*[[Figure]]
*[[Seek]] (Eyes above the mining elevator)
*[[Seek]] (eyes above the mining elevator, cameo)
*[[Guiding Light]]
*[[Guiding Light]]
*[[Curious Light]] (Starlight Rift)
*[[Dread]]
*[[Dread]]
*[[Jack]]
*[[Jack]] (Admin Panel, "Nothing?" candy)
*[[Hide]] (Before the lever has been pulled)
*[[Hide]] (before a lever has been pulled)
*[[Screech]] (If an entity breaks the lights and with modifiers)
*[[Screech]] (dark room, modifiers)
*[[Eyes]] (modifiers)
*[[Rush]] (previous rooms, modifiers)
*[[Ambush]] (previous rooms, modifiers)
*[[Snare]] (modifiers)
*[[Snare]] (modifiers)
*[[A-90]] (modifiers)
*[[Ambush]] (modifiers)
*[[Gloombats]] (Trick or Treat modifier)
*[[Gloombats]] (Trick or Treat modifier)
*[[A-60]] (previous rooms, modifiers)
*[[A-90]] (modifiers)
*[[A-120]] (previous rooms, modifiers)
*[[Blitz]] (previous rooms, modifiers)
*[[Lookman]] (Trick or Treat modifier, "Look, Man" candy)
*[[Haste]] (modifiers)
*[[Haste]] (modifiers)
*[[Lookman]] (Trick or Treat modifier)
*[[RNIUSHCg==]] (previous rooms)
*[[Curious Light]] (Rift only)
*[[AR0xMBUSH]] (previous rooms)
*[[SCJVEREECH]] (previous rooms)
*[[2023 April Fools Event#New Entities/Hazards|JEFF THE KILLER]] (SUPER HARD MODE/Admin Panel/Chat Control)|sound_files=*'''Electrical Room Gate Opened'''
*[[Rush Clones]] (previous rooms, [[SUPER HARD MODE!!!]])
*[[Jeff the Killer]] ([[SUPER HARD MODE!!!]], Chat Control and Admin Panel)
*[[DRAKOBLOXXERS]] ([[Retro Mode]], Chat Control)
|sound_files=*'''Unhinged II (Electrical Room Soundtrack)'''
[[File:Unhinged II Full.mp3]]
*'''Heartbeat Control Minigame Start (Removed)'''
[[File:Figure-HideMinigame.ogg]]
*'''Electrical Room Gate Opened'''
[[File:GateOpen.mp3]]
[[File:GateOpen.mp3]]
*'''Electricity Activation'''
*'''Electricity Activation'''
[[File:ElevatorPower.mp3]]|hazards=[[Banana Peel]] (SUPER HARD MODE)}}
[[File:ElevatorPower.mp3]]
|hazards=*[[Banana Peel]] ([[SUPER HARD MODE!!!]])
|containers=*Moonlight Rift
*Starlight Rift
}}
<choose uncached="">
<choose uncached="">
<option>{{Quote|quote="'''NOTICE''': <small> WILL LIGHTEN WHEN POWERED </small>"|speaker=The text on the [[Elevator]] in The Electrical Room.}}</option>
<option>{{Quote|quote="'''NOTICE''': <small> WILL LIGHTEN WHEN POWERED </small>"|speaker=The text on the [[Elevator]] in The Electrical Room.}}</option>
<option>{{Quote|quote="Phew! Something stinks, hombre! The smell gets way worse closer to room 100. What do you think it is, düd?"|speaker=[[El Goblino]] in [[Jeff Shop]].}}</option>
<option>{{Quote|quote="Phew! Something stinks, hombre! The smell gets way worse closer to room 100. What do you think it is, düd?"|speaker=[[El Goblino]] in [[Jeff Shop]].}}</option>
<option>{{Quote|quote="Once the [[Hotel#Circuit Breaker Puzzle|elevator breaker]] is fixed, run to the [[elevator]]!"|speaker=[[Guiding Light]] once the Elevator is fixed}}</option>
<option>{{Quote|quote="Once the [[Hotel#Circuit Breaker Puzzle|elevator breaker]] is fixed, run to the [[elevator]]!"|speaker=[[Guiding Light]] once the Elevator is fixed}}</option>
<option>{{Quote|quote="WARNING<br>HIGH VOLTAGE<br>ELECTRICAL ROOM"|speaker=The text on the locked metal door.}}</option>
<option>
{{Quote
|quote=
"WARNING<br>
HIGH VOLTAGE<br>
ELECTRICAL ROOM"
|speaker=The text on the locked metal door.
}}
</option>
</choose>
</choose>
'''The Electrical Room''', also known as '''Room 100''', is a pre-generated boss location and the final room in [[Hotel|The Hotel]]. It is the setting of the second encounter with [[Figure]].


'''The Electrical Room''', also known as '''Room 100''', is a boss location and the final room in [[Hotel|The Hotel]]. It is the setting of the second encounter with [[Figure]].
=={{Icons|Overview}} Overview==

== {{Icons|Overview}} Overview ==
''The Electrical Room'' is a maintenance room and a largely vertical area, consisting of multiple floors connected via staircase. The floors themselves are simply different rooms in the area:
''The Electrical Room'' is a maintenance room and a largely vertical area, consisting of multiple floors connected via staircase. The floors themselves are simply different rooms in the area:


Line 62: Line 79:
The staircase lies behind wide metal gates, which can only be opened with a lever. The door to the breaker room, locked with a [[Electrical Room Key|special key]] exclusive to ''The Electrical Room'', resides in the same room as said gates.
The staircase lies behind wide metal gates, which can only be opened with a lever. The door to the breaker room, locked with a [[Electrical Room Key|special key]] exclusive to ''The Electrical Room'', resides in the same room as said gates.


=={{Icons|Gallery}} Walkthrough==
== {{Icons|Gallery}} Walkthrough ==
Players enter ''The Electrical Room'' through the storage room, but wire gates will initially force them to walk down a path to a room with a lever, closed gates with an exit sign above, and a locked breaker room containing the Circuit Breaker Puzzle.
Players enter ''The Electrical Room'' through the storage room, but wire gates will initially force them to walk down a path to a room with a lever, closed gates with an exit sign above, and a locked breaker room containing the Circuit Breaker Puzzle.


Line 73: Line 90:
Finally, players need to sprint up the stairs and reach the elevator, leaving [[The Hotel]] with a final cutscene. Figure slams on the doors of the elevator as it begins descending. All remaining players lay down to rest until Figure hops onto the roof of the elevator. It tears off the cords, but the sparks and instability of the now free-falling elevator, trips Figure into a mineshaft, leading to the end of floor 1 as the elevator falls at terminal velocity and crashes.
Finally, players need to sprint up the stairs and reach the elevator, leaving [[The Hotel]] with a final cutscene. Figure slams on the doors of the elevator as it begins descending. All remaining players lay down to rest until Figure hops onto the roof of the elevator. It tears off the cords, but the sparks and instability of the now free-falling elevator, trips Figure into a mineshaft, leading to the end of floor 1 as the elevator falls at terminal velocity and crashes.


===Notes===
=== Notes ===
*Similar to [[The Library]], [[Hide]] will not appear after the lever opening the exit gates has been flipped, allowing players to hide inside the closets for as long as they like.
* Similar to [[The Library]], [[Hide]] will not appear after the lever opening the exit gates has been flipped, allowing players to hide inside the closets for as long as they like. (Super Hard Mode and Hotel- modifiers only).
* The heartbeat minigame won't be here in the current build of the game because the absent of [[Hide]], however if the player are using <nowiki>''New roommate''</nowiki> modifier. [[Hide]] will reside on the last closet that the player hid.
**Entering or exiting closets may alert Figure if it's nearby, however, so exercise caution when using them.
** Entering or exiting closets may alert Figure if it's nearby, however, so exercise caution when using them.
*The [[Guiding Light]] will eventually highlight any remaining Breaker Switches if a player has not collected them in a certain amount of time.
* The [[Guiding Light]] will eventually highlight any remaining Breaker Switches if a player has not collected them in a certain amount of time.
**As such, a good strategy would be to wait for a couple minutes before pulling the lever so Guiding Light has time to highlight all the switches.
** As such, a good strategy would be to wait for a couple minutes before pulling the lever so Guiding Light has time to highlight all the switches.
*As of [[The Mines]] update, Figure can now enter the storage rooms without needing to chase a player.
* As of [[The Mines]] update, Figure can now enter the storage rooms without needing to chase a player.
**To counter this, it is recommended that you circle the shelves to avoid Figure and prevent it from touching you.
** To counter this, it is recommended that you circle the shelves to avoid Figure and prevent it from touching you.
***This does not work for the room on the left as there is no shelf you can circle, there is no way to guarantee you survive Figure, however, if you are stuck in a room with it, it is recommended you go behind the shelves on the left side of the room.
*** This does not work for the room on the left as there is no shelf you can circle, there is no way to guarantee you survive Figure, however, if you are stuck in a room with it, it is recommended you go behind the shelves on the left side of the room.
*It is recommended that the player goes down to the [[Rift]] and puts any [[smoothie]]s in and taking it back out. This will give the player a [[Moonlight Float]] which can be consumed to highlight [[Figure]] and any [[Circuit Breaker Switches|breakers]].
*** The only way to reduce the chances of getting unfairly cornered by The Figure on that room, is constantly moving inside the room before Figure reaches the entrance to make this latter not enter the room or crash into breakers shelf resulting to Figure exiting the room.
*The storage area is dark, save for the occasional flickering lights. It is recommended that players bring [[items]] that can serve as a light source.
* It is recommended that the player goes down to the [[Rift]] and puts any [[smoothie]]s in and taking it back out. This will give the player a [[Moonlight Float]] which can be consumed to highlight [[Figure]] and any [[Circuit Breaker Switches|breakers]].
**It is not considered a dark room, so [[Screech]] will not spawn, unless you have the "I'm Everywhere" [[Modifiers|modifier]] on.
* The storage area is dark, save for the occasional flickering lights. It is recommended that players bring [[items]] that can serve as a light source.
** It is not considered a dark room, so [[Screech]] will not spawn, unless you have the "I'm Everywhere" [[Modifiers|modifier]] on.
** As of the Mines update, Figure can hear you turn on light sources if they are close enough, it is recommended that you listen for if Figure is nearby before using one.
** As of the Mines update, Figure can hear you turn on light sources if they are close enough, it is recommended that you listen for if Figure is nearby before using one.
*** Additionally, [[Figure]] can hear when a [[Flashlight]] flickers, due to this it is ill-advised you use one, same for the [[Shakelight]] as they can hear when you shake it. Leaving you with [[Lighter]]s and [[Candle]]s as valid light sources.
*** Additionally, [[Figure]] can hear when a [[Flashlight]] flickers, due to this it is ill-advised you use one, same for the [[Shakelight]] as they can hear when you shake it. Leaving you with [[Lighter]]s and [[Candle]]s as valid light sources.
* After this room, an Intermission starts that will teleport all players to [[The Mines]], including dead players. If there was a Modifier active during the run, players will not be teleported to The Mines.
* [[Revives]] are not permitted in this room. This also goes for [[The Greenhouse]], [[The Rooms]] and [[The Backdoor]].
* The breaker switches may appear nearby where the elevator is, especially the key to the breaker room.
* Since Figure disappears from the area after all breaker switches have been placed, players can take as long as they need with solving the puzzle.
* The bar on the visual panel of the breaker box will go up or go down depending on the number of correctly flipped breaker switches. It will aptly stay still when no progress has been made.
* Upon completion of the Circuit Breaker Puzzle, all currently alive players will be teleported to be in front of the electrical box for the final chase sequence.
* In [[2023 April Fools Event|SUPER HARD MODE!!!!!!]], there are a few changes present:
** Figure will sport a John Doe outfit.
** Figure will be in T-poses in the animation cutscenes.
* In the Circuit Breaker Puzzle, the numbers switch by extremely fast and the last number is always replaced with question marks, making the puzzle tougher for Players to complete.
* Players can use a [[Lockpick]] to enter the High Voltage room before pulling the lever.
** This strategy is highly recommended, especially if you are bad at the heartbeat minigame or have any spare lockpicks, since [[The Mines]] do not contain any locked doors.
*** As of [[The Mines]] update, this is not reliable as [[Figure]] may track the player inside the room and due to the heartbeat minigame being removed, its best to hide in a closet than to run into the room.
*** The Content Update also adds locked containers and the ability to lockpick generators, so it may be more worthwhile to conserve your lockpicks.
* If you have "Are Those Pancakes?!" "I Love Pancakes!!!" or any other modifiers that spawn [[Snare]]s on, they can potentially spawn in The Electrical Room.
* [[Figure]] can follow you into the [[Rift]] or the elevator areas if you aggravate it.


== {{Icons|Puzzles}} Circuit Breaker Switch ==
*After this room, an Intermission starts that will teleport all players to [[The Mines]], including dead players. If there was a Modifier active during the run, players will not be teleported to The Mines.
{{Main|Circuit Breaker Switches}}
*[[Revives]] are not permitted in this room. This also goes for [[The Greenhouse]], [[The Rooms]] and [[The Backdoor]].
*The breaker switches may appear nearby where the elevator is, especially the key to the breaker room.
*Since Figure disappears from the area after all breaker switches have been placed, players can take as long as they need with solving the puzzle.
*The bar on the visual panel of the breaker box will go up or go down depending on the number of correctly flipped breaker switches. It will aptly stay still when no progress has been made.
*Upon completion of the Circuit Breaker Puzzle, all currently alive players will be teleported to be in front of the electrical box for the final chase sequence.
*in [[2023 April Fools Event|SUPER HARD MODE!!!!!!]], there are a few changes present:
**Figure will sport a John Doe outfit.
***Figure also T-poses in the animation cutscenes.
*In the Circuit Breaker Puzzle, the numbers switch by extremely fast and the last number is always replaced with question marks, making the puzzle tougher for Players to complete.
*Players can use a [[Lockpick]] to enter the High Voltage room before pulling the lever.
**This strategy is highly recommended, especially if you are bad at the heartbeat minigame or have any spare lockpicks, since [[The Mines]] do not contain any locked doors.
***As of [[The Mines]] update, this is not reliable as [[Figure]] may track the player inside the room and due to the heartbeat minigame being removed, its best to hide in a closet than to run into the room.
***The Content Update also adds locked containers and the ability to lockpick generators, so it may be more worthwhile to conserve your lockpicks.
*if you have "Are Those Pancakes?!" "I Love Pancakes!!!" or any other modifiers that spawn [[Snare]]s on, they can potentially spawn in The Electrical Room.
*[[Figure]] can follow you into the [[Rift]] area if you aggravate it.


=={{Icons|Puzzles}} Circuit Breaker Switch==
== {{Icons|Trivia}} Trivia ==
* ''The Electrical Room'' is currently the tallest location in terms of verticality, due to containing several floors.
''See [[Circuit Breaker Switches]] for info.''
* After the [[Update Logs|Hotel+ Update]], the door to the breaker room may now be opened using [[Lockpick]]s.

** Before the Hotel+ Update, Lockpicks couldn't be used to open it and would give you the message, "Your Lockpick doesn't work on this lock."
=={{Icons|Trivia}} Trivia==
* Breaker Switches aren't actually items stored in the inventory but are more akin to the likes of [[Batteries]] and [[Bandages]]; being counted on a bar that fills up on your screen.
*''The Electrical Room'' is currently the tallest location in terms of verticality, due to containing several floors.
*After the [[Update Logs|Hotel+ Update]], the door to the breaker room may now be opened using [[Lockpick]]s.
**Before the Hotel+ Update, Lockpicks couldn't be used to open it and would give you the message, "Your Lockpick doesn't work on this lock."
*Breaker Switches aren't actually items stored in the inventory but are more akin to the likes of [[Batteries]] and [[Bandages]]; being counted on a bar that fills up on your screen.
* If [[The Reception]] is referred to as Room 0, then technically, [[The Adit]], which contains the entrance to Door 101, is part of Room 100.
* If [[The Reception]] is referred to as Room 0, then technically, [[The Adit]], which contains the entrance to Door 101, is part of Room 100.
*Breaker Switches and the [[Electrical Room Key]] are currently the only items exclusive to ''Room 100''.
* Breaker Switches and the [[Electrical Room Key]] are currently the only items exclusive to ''Room 100''.
*There is a blue portal below the Electrical Room called the [[Rift]], which can make items travel from run to run.
* There is a blue portal below the Electrical Room called the [[Rift]], which can make items travel from run to run.
*The downstairs area used to be blocked off, but it was opened after the Hotel+ Update.
* The downstairs area used to be blocked off, but it was opened after the Hotel+ Update.
*The downstairs area will be blocked off after completing the Circuit Breaker Puzzle.
* The downstairs area will be blocked off after completing the Circuit Breaker Puzzle.
*The elevator cutscene can hold up to 4 people performing an animation.
* The elevator cutscene can hold up to 4 people performing an animation.
**If more than 4 people try to walk into the activated elevator, the cutscene will most likely bug and some players will die to Figure, while 4 of them escape.
** If more than 4 people try to walk into the activated elevator, the cutscene will most likely bug and some players will die to Figure, while 4 of them escape.
*Using Roblox's Free Camera behind the door inside the breaker room, reveals that there is a corridor with a broken window at the end. This explains how Figure was able to re-enter ''The Electrical Room'' for the final chase after previously jumping out of a window.<ref>https://www.youtube.com/watch?v=xsDL3NBXyyI - Electrical Door with Free Camera</ref>
* Using Roblox's Free Camera behind the door inside the breaker room, reveals that there is a corridor with a broken window at the end. This explains how Figure was able to re-enter ''The Electrical Room'' for the final chase after previously jumping out of a window.<ref>https://www.youtube.com/watch?v=xsDL3NBXyyI - Electrical Door with Free Camera</ref>
**Again, using the Free Camera in the place Figure emerges from in the first cutscene reveals that, for some odd reason, there lies a rig of [[w:c:roblox:Community:Builderman|builderman]] behind the wall.<ref>https://youtu.be/6OF61aS-v5s?t=45 - Top of the stairs being explored</ref>
** Again, using the Free Camera in the place Figure emerges from in the first cutscene reveals that, for some odd reason, there lies a rig of [[w:c:roblox:Community:Builderman|builderman]] behind the wall.<ref>https://youtu.be/6OF61aS-v5s?t=45 - Top of the stairs being explored</ref>
**In a future update, the builderman rig was removed, and a picture of a bald [https://the-kreekcraft.fandom.com/wiki/KreekCraft KreekCraft] was added near the shattered window.
** In a future update, the builderman rig was removed, and a picture of a bald [https://the-kreekcraft.fandom.com/wiki/KreekCraft KreekCraft] was added near the shattered window.
*Sometimes, Figure will make unpredictable moves when hitting an object like a closet. It will turn around and go to that side. So always remember to be careful, and listen every time you suspect Figure around.
* Sometimes, Figure will make unpredictable moves when hitting an object like a closet. It will turn around and go to that side. So always remember to be careful, and listen every time you suspect Figure around.
*''The Electrical Room'' is [[Ghostly Wowzers]] favorite room.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000115200#4400000000000467861 Q:"Favorite special room (electrical room, 3 door seek chase room, library, hand hallway with fire)" A:"room 100"]</ref>
* ''The Electrical Room'' is [[Ghostly Wowzers]] favorite room.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000115200#4400000000000467861 Q:"Favorite special room (electrical room, 3 door seek chase room, library, hand hallway with fire)" A:"room 100"]</ref>
*''The Electrical Room'' is often considered by fans as the hardest Room in the hotel, along with [[The Greenhouse]].
* ''The Electrical Room'' is often considered by fans as the hardest Room in the hotel, along with [[The Greenhouse]].
*Figure sports a John Doe outfit in [[2023 April Fools Event|Super Hard Mode]].
* Figure sports a John Doe outfit in [[2023 April Fools Event|Super Hard Mode]].
*''The Electrical Room'' was significantly easier before the Hotel+ Update, lacking most of the storage room and the Breaker Switch finding segment. When Figure begins chasing the players, they must backtrack to the previous rooms to find closets to hide in, and once Figure loses interest in the players, it locks itself out of the rooms the players are in, allowing them to complete the Circuit Breaker Puzzle before Figure is able to enter the Electrical room via the main entrances.
* ''The Electrical Room'' was significantly easier before the Hotel+ Update, lacking most of the storage room and the Breaker Switch finding segment. When Figure begins chasing the players, they must backtrack to the previous rooms to find closets to hide in, and once Figure loses interest in the players, it locks itself out of the rooms the players are in, allowing them to complete the Circuit Breaker Puzzle before Figure is able to enter the Electrical room via the main entrances.
*If you use the Bad Electrical Work modifier, there is a chance that the room will turn completely dark.
* If you use the Bad Electrical Work modifier, there is a chance that the room will turn completely dark.
* Seek's eyes can be seen on the walls above the elevator.
* Seek's eyes can be seen on the walls above the elevator.
*Before the game was out, there was planned to be a solution paper like in [[The Library]], but for some reason it was scrapped, probably because the solution paper looked confusing or/and was not needed.
* Before the game was out, there was planned to be a solution paper like in [[The Library]], but for some reason it was scrapped, probably because the solution paper looked confusing or/and was not needed.
*The lights in the ''Electrical Room'' are from a showcase game made by [[RediblesQW]]. However, it is a modified version.
* The lights in the ''Electrical Room'' are from a showcase game made by [[RediblesQW]]. However, it is a modified version.
*[[Jack]] can spawn in the ''Electrical Room'', at least with the "Nothing?" candy. It is unknown if it can spawn naturally (without candies).
* [[Jack]] can spawn in the ''Electrical Room'', at least with the "Nothing?" candy. It is unknown if it can spawn naturally (without candies).
*The path for node entities ([[Rush]], [[Ambush]]...) in this room has been changed a lot of times. Currently, since [[2024 Trick Or Treat Event|The Haunt]] update, entities will go through most of the room, in a straight line to the door 101 (outside of the map), sometimes opening it. Because of this, players can die instantly during the starting cutscene or right after it if they activated it too fast (with speed modifiers like "MAXIMUM OVERDRIVE").
* The path for node entities ([[Rush]], [[Ambush]]...) in this room has been changed a lot of times. Currently, since [[2024 Trick Or Treat Event|The Haunt]] update, entities will go through most of the room, in a straight line to the door 101 (outside of the map), sometimes opening it. Because of this, players can die instantly during the starting cutscene or right after it if they activated it too fast (with speed modifiers like "MAXIMUM OVERDRIVE").
**In [[2023 April Fools Event|SUPER HARD MODE!!!]] or before [[The Backdoor]] update, when Rush reached door 100 it would slowly go down through the floor despawning, while still going forward.
** In [[2023 April Fools Event|SUPER HARD MODE!!!]] or before [[The Backdoor]] update, when Rush reached door 100 it would slowly go down through the floor despawning, while still going forward.
**After The Backdoor or Hunt update, the path was very strange. It went through all 3 rooms in the main maze, doing a rebound and then despawning.
** After The Backdoor or Hunt update, the path was very strange. It went through all 3 rooms in the main maze, doing a rebound and then despawning.
**After The Mines update, but before The Haunt update, Rush despawned when it reached door 100, going vertically down.
** After The Mines update, but before The Haunt update, Rush despawned when it reached door 100, going vertically down.
*When the opening cutscene concludes, the previous rooms leading up to ''The Electrical Room'' remain.
* When the opening cutscene concludes, the previous rooms leading up to ''The Electrical Room'' remain.


=={{Icons|Door}} Bugs==
== {{Icons|Bugs}} Bugs ==
*Prior to the [[Update Logs|Hotel+ Update]], players used to be able to run past Figure when the intro cutscene was playing, allowing them to get the key early and skip the heartbeat minigame. This has been the most famous bug in Doors, which helps players who are bad at the heartbeat minigame. This bug has since been removed. Players should note that the heartbeat minigame isn't necessary to beat Room 100.
* Prior to the [[Update Logs|Hotel+ Update]], players used to be able to run past Figure when the intro cutscene was playing, allowing them to get the key early and skip the heartbeat minigame. This has been the most famous bug in Doors, which helps players who are bad at the heartbeat minigame. This bug has since been removed. Players should note that the heartbeat minigame isn't necessary to beat Room 100.
** However, this is still present in the Hotel- modifier.
**There is a similar bug, where if a player uses a [[Lockpick]] on the High Voltage Door, and start the cutscene, as long as players does not crouch and uncrouch, players can have free access to the [[rift]] and the Mining [[elevator]]. However, players still have to collect the Breaker Switches.
** There is a similar bug, where if a player uses a [[Lockpick]] on the High Voltage Door, and start the cutscene, as long as players does not crouch and uncrouch, players can have free access to the [[rift]] and the Mining [[elevator]]. However, players still have to collect the Breaker Switches.
*If you walk backwards during the cutscene when you pull the lever for ''Room 100'', it will fling you back into Room 99. This has since been patched.
* If you walk backwards during the cutscene when you pull the lever for ''Room 100'', it will fling you back into Room 99. This has since been patched.
*There is a very small chance for Figure's hand to get stuck inside of a wall, allowing players to have free access to almost the entirety of the ''Electrical Room'', given they don't interact with the Figure.
* There is a very small chance for Figure's hand to get stuck inside of a wall, allowing players to have free access to almost the entirety of the ''Electrical Room'', given they don't interact with the Figure. (Super Hard Mode only).
**The same can also happen in some of the windows.
** The same can also happen in some of the windows.
***To make this easier to happen, you will have to use a Lockpick on the High Voltage Room. When the Figure chases you after the gate opened, run into the High Voltage Room. This will maybe make The Figure stuck as it cannot detect any players on any closet.
*** To make this easier to happen, you will have to use a Lockpick on the High Voltage Room. When the Figure chases you after the gate opened, run into the High Voltage Room. This will maybe make The Figure stuck as it cannot detect any players on any closet.
***Also, it often happens when figure kills player (figure can stuck during the animation)
*** Also, it often happens when figure kills player (figure can stuck during the animation)
*If more than 4 players beat the hotel, 4 players will have an animation and the other players can walk freely in the elevator.
* If more than 4 players beat the hotel, 4 players will have an animation and the other players can walk freely in the elevator.
*When The Figure killed a player near a room, it's hand was likely to get stuck in a wall.
* When The Figure killed a player near a room, it's hand was likely to get stuck in a wall.
**This has been fixed as of [[Mines|The Mines]] update, as the Figure's model is no longer a ragdoll.
** This has been fixed as of [[Mines|The Mines]] update, as the Figure's model is no longer a ragdoll.
*Sometimes, if the game is lagged during the cutscene, and when the cutscene ends, Figure will instantly kill players.
* Sometimes, if the game is lagged during the cutscene, and when the cutscene ends, Figure will instantly kill players.
*When using the "Lights Out" modifier, the entire Electrical Room doesn't turn off the lights with this modifier.
* When using the "Lights Out" modifier, the entire Electrical Room doesn't turn off the lights with this modifier, likely to balance the game.
*If a player opens Door 99 and Door 100 really fast, there will be a bug where the entire room is multiplied 2 times.
* It does turn off the lights when the player used <nowiki>''Power shortage or ''Bad Electrical Work''</nowiki> modifiers a short time after player entered to the room, however this only applied before The Backdoorupdate from The Hunt.
*If you run right into the elevator at the perfect time, Figure jumpscares you, you will see the Figure T-posing in your elevator + another figure trying to break in the elevator behind the gate. All of that causes the cutscene to have no music. And your player's corpse in the elevator will look like it's ascending because the elevator is just going down in its broken cutscene.
* If you run right into the elevator at the perfect time, Figure jumpscares you, you will see the Figure T-posing in your elevator + another figure trying to break in the elevator behind the gate. All of that causes the cutscene to have no music. And your player's corpse in the elevator will look like it's ascending because the elevator is just going down in its broken cutscene.
*If you hide while Figure is extremely close to you, Figure will start the ponder animation in the incorrect location.<ref>https://www.youtube.com/watch?v=mfGBsleA0ls&t=18s - I suck at the new door 100</ref>
* If you hide while Figure is extremely close to you, Figure will start the ponder animation in the incorrect location.<ref>https://www.youtube.com/watch?v=mfGBsleA0ls&t=18s - I suck at the new door 100</ref>
*There is chance Figure can kill you through the wall when hiding in the corner of the left room.
* There is chance Figure can kill you through the wall when hiding in the corner of the left room.


=={{Icons|Achievement}} '''Related achievements'''==
== {{Icons|Achievement}} Related achievements ==
{{Achievement
{{Achievement
|image=Interconnected Badge.png
|image=Interconnected Badge.png
Line 172: Line 191:
|text2=Escape the Hotel.}}
|text2=Escape the Hotel.}}


=={{Icons|Gallery}} Gallery ==
== {{Icons|Gallery}} Gallery ==
<tabber>
<tabber>
|-|Current=
|-|Current=
Line 185: Line 204:
ElevatorCutscene1.png|The elevator cutscene with one player inside.
ElevatorCutscene1.png|The elevator cutscene with one player inside.
ElevatorCutscene2.png|The elevator cutscene with two players in it.
ElevatorCutscene2.png|The elevator cutscene with two players in it.
Builderman!!!!Did Figure get him?.jpg|Builderman in the Electrical Room, found in the room where Figure tries to break into the circuit breaker puzzle room.
Builderman!!!!Did Figure get him?.jpg|Builderman in the ''Electrical Room'', found in the room where Figure tries to break into the circuit breaker puzzle room.
ElevatorCutscene3.png|The elevator cutscene with three players in it.
ElevatorCutscene3.png|The elevator cutscene with three players in it.
ElevatorCutscene4.png|The elevator cutscene with four players in it.
ElevatorCutscene4.png|The elevator cutscene with four players in it.
Line 194: Line 213:
Figurestuckman.webp|The Figure's hand stuck in one of the closets.
Figurestuckman.webp|The Figure's hand stuck in one of the closets.
Someonehelpitlol.png|Ditto.
Someonehelpitlol.png|Ditto.
File:DOOR101.png|Door 101, a secret door found in the void of the Electrical Room.
DOOR101.png|Door 101, a secret door found in the void of the ''Electrical Room''.
File:DOOR101ANGLE.png|Ditto, but from a different angle.
DOOR101ANGLE.png|Ditto, but from a different angle.
electric!.png|''The Electrical Room'' in [[2024 April Fools Event|Retro Mode]].
electric!.png|''The Electrical Room'' in [[2024 April Fools Event|Retro Mode]].
</gallery>
</gallery>
Line 208: Line 227:
</tabber>
</tabber>


=={{Icons|Gallery}} References==
== {{Icons|Gallery}} References ==
{{Reflist}}
{{Reflist}}
{{Navigation}}
{{Navigation}}

[[Category:Locations]]
[[Category:Locations]]
[[Category:Hotel]]
[[Category:The Hotel]]
[[Category:Locations (The Hotel)]]
[[Category:Locations (The Hotel)]]
[[ru:Электрощитовая]]
[[fi:Sähköhuone]]
[[Category:Puzzle Items]]
[[Category:Puzzle Items]]
[[Category:Boss Locations]]
[[Category:Boss Locations]]
[[Category:Maps]]
[[Category:Maps]]

[[ru:Электрощитовая]]
[[fi:Sähköhuone]]

Latest revision as of 19:54, 15 July 2025

{{#vardefine:spoilers|spoilers}}{{#vardefine:classes|class="mw-collapsible notice-template" id="mw-customcollapsible-SpoilersWarning"}}

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This article is about The Electrical Room. You may be looking for Electrical Room Key.

<infobox layout="stacked"> <title source="title"><default>The Electrical Room</default><format>The Electrical Room</format></title>

<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> <choose uncached=""> <option>

"NOTICE: WILL LIGHTEN WHEN POWERED "
- The text on the Elevator in The Electrical Room.

</option> <option>

"Phew! Something stinks, hombre! The smell gets way worse closer to room 100. What do you think it is, düd?"
- El Goblino in Jeff Shop.

</option> <option>

"Once the elevator breaker is fixed, run to the elevator!"
- Guiding Light once the Elevator is fixed

</option> <option>

"WARNING
HIGH VOLTAGE
ELECTRICAL ROOM"

- The text on the locked metal door.

</option>

</choose>

The Electrical Room, also known as Room 100, is a boss location and the final room in The Hotel. It is the setting of the second encounter with Figure.

Overview Overview

The Electrical Room is a maintenance room and a largely vertical area, consisting of multiple floors connected via staircase. The floors themselves are simply different rooms in the area:

  • The first and main floor is a large and dimly lit storage area with flickering lights, closets akin to those in the Greenhouse, several metal shelves, and spare doors scattered about.
  • The lower floor is where the rift can be found, situated in the middle of the room with some boxes laying around.
  • The top floor contains the room with the elevator.

The interactive map of The Electrical Room can be found here.

Error creating thumbnail: File with dimensions greater than 12.5 MP
Map of Door 100. Link to the interactive map version in the Overview section.

The staircase lies behind wide metal gates, which can only be opened with a lever. The door to the breaker room, locked with a special key exclusive to The Electrical Room, resides in the same room as said gates.

Gallery Walkthrough

Players enter The Electrical Room through the storage room, but wire gates will initially force them to walk down a path to a room with a lever, closed gates with an exit sign above, and a locked breaker room containing the Circuit Breaker Puzzle.

Flipping the lever will open the exit gates, triggering a cutscene where Figure will appear, run down the stairs, and begin chasing players. During this initial chase, the wire gates will be lifted, allowing full access to the storage area. Figure will end its pursuit once players have hidden in a closet or if Figure is unable to reach them, after which it will begin its normal patrol behavior.

In order to activate the Mining Elevator and exit The Hotel, players must find all 10 Breaker Switches scattered throughout the area while avoiding Figure. The Breaker Switches may be found in shelves, on the floor, or on top of pipe supports. Players must also unlock the door to the breaker room, with either a Lockpick or the Electrical Room Key found at the top floor. Interacting with the Circuit Breaker in the room will automatically place all found Breaker Switches in the box.

Once all 10 Breaker Switches have been placed, a cutscene will play where an exposed live wire will light up a puddle of oil; Figure will walk over it, get burned by the newly started fire, and start panicking as it repeatedly bumps into the walls, eventually escaping by jumping out of a window. Players will then have to solve the Circuit Breaker Puzzle, a memory game that involves flipping the correct switches according to what was shown in the box's visual panel. After the puzzle is solved, a short cutscene plays where the elevator receives power, and Figure's muffled roar is heard as it bangs on a door in the breaker room, which it breaks down shortly after the cutscene ends.

Finally, players need to sprint up the stairs and reach the elevator, leaving The Hotel with a final cutscene. Figure slams on the doors of the elevator as it begins descending. All remaining players lay down to rest until Figure hops onto the roof of the elevator. It tears off the cords, but the sparks and instability of the now free-falling elevator, trips Figure into a mineshaft, leading to the end of floor 1 as the elevator falls at terminal velocity and crashes.

Notes

  • Similar to The Library, Hide will not appear after the lever opening the exit gates has been flipped, allowing players to hide inside the closets for as long as they like. (Super Hard Mode and Hotel- modifiers only).
  • The heartbeat minigame won't be here in the current build of the game because the absent of Hide, however if the player are using ''New roommate'' modifier. Hide will reside on the last closet that the player hid.
    • Entering or exiting closets may alert Figure if it's nearby, however, so exercise caution when using them.
  • The Guiding Light will eventually highlight any remaining Breaker Switches if a player has not collected them in a certain amount of time.
    • As such, a good strategy would be to wait for a couple minutes before pulling the lever so Guiding Light has time to highlight all the switches.
  • As of The Mines update, Figure can now enter the storage rooms without needing to chase a player.
    • To counter this, it is recommended that you circle the shelves to avoid Figure and prevent it from touching you.
      • This does not work for the room on the left as there is no shelf you can circle, there is no way to guarantee you survive Figure, however, if you are stuck in a room with it, it is recommended you go behind the shelves on the left side of the room.
      • The only way to reduce the chances of getting unfairly cornered by The Figure on that room, is constantly moving inside the room before Figure reaches the entrance to make this latter not enter the room or crash into breakers shelf resulting to Figure exiting the room.
  • It is recommended that the player goes down to the Rift and puts any smoothies in and taking it back out. This will give the player a Moonlight Float which can be consumed to highlight Figure and any breakers.
  • The storage area is dark, save for the occasional flickering lights. It is recommended that players bring items that can serve as a light source.
    • It is not considered a dark room, so Screech will not spawn, unless you have the "I'm Everywhere" modifier on.
    • As of the Mines update, Figure can hear you turn on light sources if they are close enough, it is recommended that you listen for if Figure is nearby before using one.
      • Additionally, Figure can hear when a Flashlight flickers, due to this it is ill-advised you use one, same for the Shakelight as they can hear when you shake it. Leaving you with Lighters and Candles as valid light sources.
  • After this room, an Intermission starts that will teleport all players to The Mines, including dead players. If there was a Modifier active during the run, players will not be teleported to The Mines.
  • Revives are not permitted in this room. This also goes for The Greenhouse, The Rooms and The Backdoor.
  • The breaker switches may appear nearby where the elevator is, especially the key to the breaker room.
  • Since Figure disappears from the area after all breaker switches have been placed, players can take as long as they need with solving the puzzle.
  • The bar on the visual panel of the breaker box will go up or go down depending on the number of correctly flipped breaker switches. It will aptly stay still when no progress has been made.
  • Upon completion of the Circuit Breaker Puzzle, all currently alive players will be teleported to be in front of the electrical box for the final chase sequence.
  • In SUPER HARD MODE!!!!!!, there are a few changes present:
    • Figure will sport a John Doe outfit.
    • Figure will be in T-poses in the animation cutscenes.
  • In the Circuit Breaker Puzzle, the numbers switch by extremely fast and the last number is always replaced with question marks, making the puzzle tougher for Players to complete.
  • Players can use a Lockpick to enter the High Voltage room before pulling the lever.
    • This strategy is highly recommended, especially if you are bad at the heartbeat minigame or have any spare lockpicks, since The Mines do not contain any locked doors.
      • As of The Mines update, this is not reliable as Figure may track the player inside the room and due to the heartbeat minigame being removed, its best to hide in a closet than to run into the room.
      • The Content Update also adds locked containers and the ability to lockpick generators, so it may be more worthwhile to conserve your lockpicks.
  • If you have "Are Those Pancakes?!" "I Love Pancakes!!!" or any other modifiers that spawn Snares on, they can potentially spawn in The Electrical Room.
  • Figure can follow you into the Rift or the elevator areas if you aggravate it.

Puzzles Circuit Breaker Switch

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Trivia Trivia

  • The Electrical Room is currently the tallest location in terms of verticality, due to containing several floors.
  • After the Hotel+ Update, the door to the breaker room may now be opened using Lockpicks.
    • Before the Hotel+ Update, Lockpicks couldn't be used to open it and would give you the message, "Your Lockpick doesn't work on this lock."
  • Breaker Switches aren't actually items stored in the inventory but are more akin to the likes of Batteries and Bandages; being counted on a bar that fills up on your screen.
  • If The Reception is referred to as Room 0, then technically, The Adit, which contains the entrance to Door 101, is part of Room 100.
  • Breaker Switches and the Electrical Room Key are currently the only items exclusive to Room 100.
  • There is a blue portal below the Electrical Room called the Rift, which can make items travel from run to run.
  • The downstairs area used to be blocked off, but it was opened after the Hotel+ Update.
  • The downstairs area will be blocked off after completing the Circuit Breaker Puzzle.
  • The elevator cutscene can hold up to 4 people performing an animation.
    • If more than 4 people try to walk into the activated elevator, the cutscene will most likely bug and some players will die to Figure, while 4 of them escape.
  • Using Roblox's Free Camera behind the door inside the breaker room, reveals that there is a corridor with a broken window at the end. This explains how Figure was able to re-enter The Electrical Room for the final chase after previously jumping out of a window.[1]
    • Again, using the Free Camera in the place Figure emerges from in the first cutscene reveals that, for some odd reason, there lies a rig of builderman behind the wall.[2]
    • In a future update, the builderman rig was removed, and a picture of a bald KreekCraft was added near the shattered window.
  • Sometimes, Figure will make unpredictable moves when hitting an object like a closet. It will turn around and go to that side. So always remember to be careful, and listen every time you suspect Figure around.
  • The Electrical Room is Ghostly Wowzers favorite room.[3]
  • The Electrical Room is often considered by fans as the hardest Room in the hotel, along with The Greenhouse.
  • Figure sports a John Doe outfit in Super Hard Mode.
  • The Electrical Room was significantly easier before the Hotel+ Update, lacking most of the storage room and the Breaker Switch finding segment. When Figure begins chasing the players, they must backtrack to the previous rooms to find closets to hide in, and once Figure loses interest in the players, it locks itself out of the rooms the players are in, allowing them to complete the Circuit Breaker Puzzle before Figure is able to enter the Electrical room via the main entrances.
  • If you use the Bad Electrical Work modifier, there is a chance that the room will turn completely dark.
  • Seek's eyes can be seen on the walls above the elevator.
  • Before the game was out, there was planned to be a solution paper like in The Library, but for some reason it was scrapped, probably because the solution paper looked confusing or/and was not needed.
  • The lights in the Electrical Room are from a showcase game made by RediblesQW. However, it is a modified version.
  • Jack can spawn in the Electrical Room, at least with the "Nothing?" candy. It is unknown if it can spawn naturally (without candies).
  • The path for node entities (Rush, Ambush...) in this room has been changed a lot of times. Currently, since The Haunt update, entities will go through most of the room, in a straight line to the door 101 (outside of the map), sometimes opening it. Because of this, players can die instantly during the starting cutscene or right after it if they activated it too fast (with speed modifiers like "MAXIMUM OVERDRIVE").
    • In SUPER HARD MODE!!! or before The Backdoor update, when Rush reached door 100 it would slowly go down through the floor despawning, while still going forward.
    • After The Backdoor or Hunt update, the path was very strange. It went through all 3 rooms in the main maze, doing a rebound and then despawning.
    • After The Mines update, but before The Haunt update, Rush despawned when it reached door 100, going vertically down.
  • When the opening cutscene concludes, the previous rooms leading up to The Electrical Room remain.

Bugs Bugs

  • Prior to the Hotel+ Update, players used to be able to run past Figure when the intro cutscene was playing, allowing them to get the key early and skip the heartbeat minigame. This has been the most famous bug in Doors, which helps players who are bad at the heartbeat minigame. This bug has since been removed. Players should note that the heartbeat minigame isn't necessary to beat Room 100.
    • However, this is still present in the Hotel- modifier.
    • There is a similar bug, where if a player uses a Lockpick on the High Voltage Door, and start the cutscene, as long as players does not crouch and uncrouch, players can have free access to the rift and the Mining elevator. However, players still have to collect the Breaker Switches.
  • If you walk backwards during the cutscene when you pull the lever for Room 100, it will fling you back into Room 99. This has since been patched.
  • There is a very small chance for Figure's hand to get stuck inside of a wall, allowing players to have free access to almost the entirety of the Electrical Room, given they don't interact with the Figure. (Super Hard Mode only).
    • The same can also happen in some of the windows.
      • To make this easier to happen, you will have to use a Lockpick on the High Voltage Room. When the Figure chases you after the gate opened, run into the High Voltage Room. This will maybe make The Figure stuck as it cannot detect any players on any closet.
      • Also, it often happens when figure kills player (figure can stuck during the animation)
  • If more than 4 players beat the hotel, 4 players will have an animation and the other players can walk freely in the elevator.
  • When The Figure killed a player near a room, it's hand was likely to get stuck in a wall.
    • This has been fixed as of The Mines update, as the Figure's model is no longer a ragdoll.
  • Sometimes, if the game is lagged during the cutscene, and when the cutscene ends, Figure will instantly kill players.
  • When using the "Lights Out" modifier, the entire Electrical Room doesn't turn off the lights with this modifier, likely to balance the game.
  • It does turn off the lights when the player used ''Power shortage or ''Bad Electrical Work'' modifiers a short time after player entered to the room, however this only applied before The Backdoorupdate from The Hunt.
  • If you run right into the elevator at the perfect time, Figure jumpscares you, you will see the Figure T-posing in your elevator + another figure trying to break in the elevator behind the gate. All of that causes the cutscene to have no music. And your player's corpse in the elevator will look like it's ascending because the elevator is just going down in its broken cutscene.
  • If you hide while Figure is extremely close to you, Figure will start the ponder animation in the incorrect location.[4]
  • There is chance Figure can kill you through the wall when hiding in the corner of the left room.

Achievement Related achievements

Interconnected

Interconnected
"Enjoy, future me!"
Preserve an item in a Rift.

Lost In Translation
"That is NOT what I put in there."
Transform an item in a Rift.

Expert Technician

Expert Technician
"I'm the one for the job."
Complete the Circuit Breaker puzzle in under a minute.

Rock Bottom

Rock Bottom
"This is just the beginning."
Escape the Hotel.

Gallery Gallery

<tabber> |-|Current=

|-|Old= This gallery is of assets in The Electrical Room that are not in-game anymore, removed in the Hotel+ Update.

</tabber>

Gallery References

{{#vardefine:columns|1}}

vte
DOORS Wiki
Behavior Entities
Overview
The Lobby
Curious LightSeekTimothySally
Hiding
The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoid
Usage
The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoid
Door
The Backdoor
Curious LightBlitzHasteLookman
Puzzles
The Rooms
Curious LightA-60A-90A-120
Trivia
Miscellaneous
The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCgSCJVEREECH)
Door Locations
Overview
The Lobby
InteriorExterior
Hiding
The Hotel
Floor 1
ElevatorThe ReceptionThe Meeting RoomThe Grand HallwayThe LibraryJeff ShopThe BasementsThe Dining HallThe InfirmaryThe CourtyardThe GreenhouseThe Electrical Room
Usage
The Mines
Floor 2
ElevatorThe AditThe ShaftsThe BridgesThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage CellsThe Sewage PipesThe DamThe Woods
Achievement
Floor 3, Upcoming
Elevator
Door
The Backdoor
Room -51Two Gates RoomRoom -01
Puzzles
The Rooms
A-0000Exit RoomsA-1000
Health
The Outdoors
Upcoming
Unknown
Usage Mechanics
Interact
General

Achievement.png Achievements

Error creating thumbnail: File missing
Admin Panel

File:Laddre.png ClimbingDresser.png ContainersFile:Xbox Button X.png ControlsDeathicon.png Death ScreenFile:Speech.png DialogueDoors Info.png DoorsFile:STAIR.png FloorsHEARTBEAT CONTROL MINIGAME.png Heartbeat Control MinigameHIDING.png HidingINTERACTED.png InteractablesIgnite Button.svg ItemsINTERACT.png LootingFile:MODIFIERS.png ModifiersReviveicon.png RevivesFile:RiftIcon.svg RiftFile:LockiconSVG.svg Room MechanicsSeed.png SeedsCURRENCY.png Shops

Player
Player

DAMAGE.png DamageHEALTH.png HealthBetterInventorySVG.svg InventoryFile:Speedboosticonicon.png Movement SpeedFile:StatusEffectNewIcon.png Status Effects

Currency
Currencies
File:KnobBoost.png BoostsCodes.png CodesGold.png Gold
Error creating thumbnail: File missing
KnobsFile:Stardust.png Stardust
Usage
Items

File:Stopi.webp A-90's Stop SignALARMCLOCK.png Alarm ClockHDBandage.png BandagesImages-icon bandagepack.png Bandage PackHDBattery.png BatteriesBatteryPackORIGINAL.png Battery PackBigbombi.webp Big BombBombi.webp BombBreadIcon.webp BreadCandleimage.png CandleFile:PlaceholderUnofficialCandyCornItem.png CandyCheese.png CheeseBreakerSwitch.png Circuit Breaker SwitchesCrucifiximage.png CrucifixElectrical Room Key.png Electrical Room KeyFlashlight backdoor update.png FlashlightFuse icon.png FusesGFRender.png Glitch FragmentGlowstick Icon2.png GlowstickGoldguni.webp Golden BlasterGween Soda.png Gween SodaBoxi.webp Hiding BoxCrucifixApril.webp Holy Hand GrenadeFile:Knockbombi.webp KnockbombFile:LaserPointerIcon.webp Laser PointerLibrary Book.png Library BookIcon lighter2.png LighterIcon lockpick2.png LockpickFile:Mini shield icon real.png Mini Shield PotionFile:MoonlightCandleIcon.webp Moonlight CandleFile:Moonlight Float.png Moonlight FloatFile:Nanai.webp NannerFile:The peel.png Nanner PeelFile:Scanner Icon.png NVCS-3000Puzzle Painting.png Puzzle PaintingFile:Keyimage.png Room KeyIcon Shakelight.png ShakelightFile:ShearsIcon.webp ShearsBig sheild pot.png Shield PotionFile:Skeletonkeyimage.png Skeleton KeyFile:SmoothieTransparent.png SmoothieSolution Paper.png Solution PaperIcon Handheld Flashlight.png SpotlightBottleStarLightNew.png Starlight BottleChug Jug of Starlight Icon.png Starlight JugFile:Star Vial.png Starlight VialAnglehead Icon.png StraplightChair item.png Throwable PropHackers Favorite Items.png Tip JarIcon vitamins.png Vitamins

Puzzles Miscellaneous
History
Events
2023 April Fools Event2024 April Fools EventTHE HUNT - First Edition2024 Trick Or Treat Event2025 April Fools Event
Gallery
Lists
AchievementsCodesContainersDamageFeaturesFloorsGame MechanicsGame SettingsHealthHidingInteractablesItemsLeversList of EntitiesList of HazardsList of LocationsList of Room MechanicsMerchandiseModifiersPadlocksPaintingsRemoved ContentSecretsSoundtracksStatus EffectsUpcoming ContentUpdate Logs
Trivia
Game Development
DOORSEchidenpaiGhostly Wowzersjasper_creationsLightning_SplashLSPLASH (Group)NormallyAverageRediblesQW
Gallery
Game Updates
The Hotel+ UpdateThe Modifiers UpdateThe Hunt UpdateThe Mines UpdateThe Content Update
Overview
Collaborations
MakeshipThe RoomsPLS DONATEYoutoozTower Heroes CollabUntitled Tag Game CollabTales Of Tanorio Collab