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Rift: Difference between revisions

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(who filled the "size" field bro it's not even necessary :sob:)
m (so it should be "a second starlight bottle" that you can put into the rift since the first one makes the starlight rift)
 
(25 intermediate revisions by 11 users not shown)
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*Ambience (Curious Light) [[File:StarlightRiftOst.mp3]]
*Ambience (Curious Light) [[File:StarlightRiftOst.mp3]]
|sound2 = '''Miscellaneous'''
|sound2 = '''Miscellaneous'''
*Upgrading a Candle/Smoothie
*Placing an item into the Rift
[[File:RiftMutate.mp3]]
[[File:RiftMutate.mp3]]
|sound3 = }}{{Quote
|sound3 = }}{{Quote
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== {{Icons|Usage}} Usage ==
== {{Icons|Usage}} Usage ==
In [[Hotel|The Hotel]], the [[Guiding Light]]'s ''Rift'' can first be found by going downstairs in [[The Electrical Room]]. To store an item into it, a player must equip one and interact with the ''Rift'', which stores it in the rift. On the next game run, the ''Rift'' will appear in [[The Reception]], and players will be able to retrieve the item they stored in it. The ''Rift'' will not appear there if the player did not deposit an item in it.
In [[The Hotel]], the [[Guiding Light]]'s ''Rift'' can first be found by going downstairs in [[The Electrical Room]]. To store an item into it, a player must equip one and interact with the ''Rift'', which stores it in the rift. On the next game run, the ''Rift'' will appear in [[The Reception]], and players will be able to retrieve the item they stored in it. The ''Rift'' will not appear there if the player did not deposit an item in it.


If the [[Starlight Bottle]] is used on the Guiding Light's ''Rift'', the [[Curious Light]]'s ''Rift'' will be created. It acts exactly the same as the Guiding Light's ''Rift'' with the difference being that the Curious ''Rift'' disappears once an item is taken out of it, this also applies for swapping an Item. (It's best to use the Curious Light Rift as a Trophy Holder, keeping rare items such as the [[Starlight Jug]])
If the [[Starlight Bottle]] is used on the Guiding Light's ''Rift'', the [[Curious Light]]'s ''Rift'' will be created. It acts exactly the same as the Guiding Light's ''Rift'' with the difference being that the Curious ''Rift'' disappears once an item is taken out of it, this also applies for swapping an Item. (It's best to use the Curious Light Rift as a Trophy Holder, keeping rare items such as the [[Starlight Jug]])


Additionally, if a [[Candle]] is placed inside Guiding Light’s ''Rift'', it will be upgraded into the [[Moonlight Candle]], granting the ''Lost in Translation'' achievement in the process. Similarly, putting a [[Smoothie]] in the rift will upgrade it into the [[Moonlight Float]], also granting the ''Lost in Translation'' achievement. However, it doesn't work with Curious Light's Rift.
Additionally, placing certain items inside Guiding Light's Rift will transform and upgrade them, unlocking the "Lost in Translation" [[Achievements|achievement]]. Currently, only two items can undergo this transformation: the [[Candle]] becomes the [[Moonlight Candle]], and the [[Smoothie]] turns into the [[Moonlight Float]].


All active ''Rifts'' also appear in [[The Adit]] and [[The Woods]], using the same functionality as the ''Rifts'' in The Reception and The Electrical Room, respectively. They will also appear on all main future [[floors]] as well.<ref name=":0" /><ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000118617#4400000000000491151 Q:"Is the rift returning in floor 2 and onwards?" A:" im not entirely sure myself but id imagine it being accessible in future floors in some way"] - Ghostly_Wowzers, Doors wiki</ref>
All active ''Rifts'' also appear in [[The Adit]] and [[The Woods]], using the same functionality as the ''Rifts'' in The Reception and The Electrical Room, respectively. They will also appear on all main future [[floors]] as well.<ref name=":0" /><ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000118617#4400000000000491151 Q:"Is the rift returning in floor 2 and onwards?" A:" im not entirely sure myself but id imagine it being accessible in future floors in some way"] - Ghostly_Wowzers, Doors wiki</ref>
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* The player can only store one non-stackable item inside the ''Rifts''. If they want to add something new, the player must grab the stored item that spawns at the start of the run inside The Reception and make it to Door 100 again. However, the player can store multiple of one stackable item, such as [[Lockpick|lockpicks]] or [[vitamins]].
* The player can only store one non-stackable item inside the ''Rifts''. If they want to add something new, the player must grab the stored item that spawns at the start of the run inside The Reception and make it to Door 100 again. However, the player can store multiple of one stackable item, such as [[Lockpick|lockpicks]] or [[vitamins]].
** However, retrieving an item from the Curious Light's Rift in any location will cause it to disappear.
** However, retrieving an item from the Curious Light's Rift in any location will cause it to disappear.
** Attempting to store two of the same non-stackable item will destroy the 2nd R''ift''.
** Attempting to store two of the same non-stackable item will destroy the 2nd ''Rift''.
* Once a player starts the [[Figure]] final chase at The Electrical Room, they will no longer be able to access the ''Rifts'' in the run, as the top of the staircase leading to it will be blocked off by a metal shelf and an invisible wall.
* Once a player starts the [[Figure]] final chase at The Electrical Room, they will no longer be able to access the ''Rifts'' in the run, as the top of the staircase leading to it will be blocked off by a metal shelf and an invisible wall.
* Putting an item inside a ''Rift'' will keep it preserved inside until the player decides to take it out, so it's suggested to put useful or rare items inside such as a [[Crucifix]], a [[Skeleton Key]], a [[Shakelight]], a [[Starlight Vial]], a [[Starlight Bottle]], or a [[Starlight Jug]] (a Starlight Bottle will create the Curious Light's Rift).
* Putting an item inside a ''Rift'' will keep it preserved inside until the player decides to take it out, so it's suggested to put useful or rare items inside such as a [[Crucifix]], a [[Skeleton Key]], a [[Shakelight]], a [[Starlight Vial]], a second [[Starlight Bottle]], or a [[Starlight Jug]] (the first Starlight Bottle will create the Curious Light's Rift).
* Items with charges of any kind will keep their remaining charge when placed inside the ''Rift''.
* Items with charges of any kind will keep their remaining charge when placed inside the ''Rift''.
* It is recommended that players put useful, renewable items in the rift such as a [[Flashlight]], [[Shakelight]], [[Spotlight]], or [[Bandage Pack]] as they cannot be lost from durability so they won't have to replace them (unless they die mid-run and fail to put it in the ''Rift'' at the end).
* It is recommended that players put useful, renewable items in the rift such as a [[Flashlight]], [[Shakelight]], [[Spotlight]], or [[Bandage Pack]] as they cannot be lost from durability so they won't have to replace them (unless they die mid-run and fail to put it in the ''Rift'' at the end).
* The ''Rift'' was not available in the [[2023 April Fools Event]]. This is most likely the case to prevent players from bringing items that are exclusive to the event into the normal gameplay.
* The ''Rift'' was not available in the [[2023 April Fools Event]]. This is most likely the case to prevent players from bringing items that are exclusive to the event into the normal gameplay.
** This also applies to certain modifiers.
** This also applies to certain modifiers.
* The ''Rift'' in the Mines is connected to the ''Rift'' in the Hotel, so the player cannot store an item in the Hotel and then have a different one in the Mines.
* The ''Rift'' in The Mines is connected to the ''Rift'' in The Hotel, so the player cannot store an item in The Hotel and then have a different one in The Mines.
** This means players can bring items exclusive to the Mines into the Hotel by placing them in the ''Rift'' in the Mines.
** This means players can bring items exclusive to The Mines into The Hotel by placing them in the ''Rift'' in The Mines.
* It's required to beat Seek in [[The Dam]] before being able to use the ''Rift'' whereas in the Hotel the ''Rift'' can be used at any time (except in the final chase scene).


== {{Icons|Achievement}} Related Achievements ==
== {{Icons|Achievement}} Related Achievements ==
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== {{Icons|Trivia}} Trivia ==
== {{Icons|Trivia}} Trivia ==
* Sometimes [[Circuit Breaker Switches]] are able to spawn downstairs in t<nowiki/>''<nowiki/>''he ''Rift's'' room.
* Players aren't able to "steal" items that are preserved inside anoth<nowiki/>''<nowiki/>''er player's ''Rift(s)'', as they cannot see other player's ''Rifts.''
* Players aren't able to "steal" items that are preserved inside another player's ''Rift(s)'', as they cannot see other player's ''Rifts.''
* Using a ''Rift'' to transport a new item while having a duplicate of the item in the current ''Rift'' in the player's inventory will drop the ''Rift'' item on the floor.
* Using a ''Rift'' to transport a new item while having a duplicate of the item in the current ''Rift'' in the player's inventory will drop the ''Rift'' item on the floor.
* The blue light behind the [[crucifix]] on the banner of the Hotel+ Update appears to be the ''Rift''.
* The blue light behind the [[crucifix]] on the banner of the Hotel+ Update appears to be the ''Rift''.
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* Items placed in the ''Rift'' were originally going to be obtainable in the [[Shops#Pre-Run Shop|Pre-Run Shop]].
* Items placed in the ''Rift'' were originally going to be obtainable in the [[Shops#Pre-Run Shop|Pre-Run Shop]].
* The ''Rift's'' textures IDs are: [https://create.roblox.com/marketplace/asset/12769758193/DOORS-Rift-RainbowShards 12769758193], [https://create.roblox.com/marketplace/asset/12769768264/DOORS-Rift-Triangles 12769768264], [https://create.roblox.com/marketplace/asset/12769803829/DOORS-Rift-Riftlines 12769803829], [https://create.roblox.com/marketplace/asset/12769792997/DOORS-Rift-Explosion 12769792997] and [https://create.roblox.com/marketplace/asset/12769747276/DOORS-Rift-Core 12769747276]. It may also play the sound of the failing crucifix sound at the reception.
* The ''Rift's'' textures IDs are: [https://create.roblox.com/marketplace/asset/12769758193/DOORS-Rift-RainbowShards 12769758193], [https://create.roblox.com/marketplace/asset/12769768264/DOORS-Rift-Triangles 12769768264], [https://create.roblox.com/marketplace/asset/12769803829/DOORS-Rift-Riftlines 12769803829], [https://create.roblox.com/marketplace/asset/12769792997/DOORS-Rift-Explosion 12769792997] and [https://create.roblox.com/marketplace/asset/12769747276/DOORS-Rift-Core 12769747276]. It may also play the sound of the failing crucifix sound at the reception.
* There may be a future [[Achievements|achievement]] for using [[Curious Light|Curious Light's]] ''Rift''.
* There may be a future [[Achievements|achievement]] for using [[Curious Light]]'s ''Rift''.
* There may be a third rift for Red Light due to both Guiding Light and Curious Light has a rift.
* There may be a third rift for Red Light due to the other two [[The Three Architects|Architects]], Guiding Light and Curious Light, having their own rifts.
* [[Curious Light]]'s ''Rift'' plays Curious Light's theme while active.
* [[Curious Light]]'s ''Rift'' plays Curious Light's theme while active.
* [[Curious Light]]'s ''Rift'' was added because it is necessary to do "certain things" in the future{{Cite Twitter|RediblesQW|we needed to introduce it because having a second rift slot will be a necessity to do certain things in the future|https://twitter.com/RediblesQW/status/1769790445570101570}}
* [[Curious Light]]'s ''Rift'' was added because it is necessary to do "certain things" in the future.{{Cite Twitter|RediblesQW|we needed to introduce it because having a second rift slot will be a necessity to do certain things in the future|https://twitter.com/RediblesQW/status/1769790445570101570}}
* The filenames of certain things ("StarRiftPrompt" and "StarCenter") in [[Curious Light]]'s ''Rift'' imply that its name is the ''Star Rift''.
* The filenames of certain things ("StarRiftPrompt" and "StarCenter") in [[Curious Light]]'s ''Rift'' imply that its name is the ''Star Rift''.
* Prior to The Mines update, the ''Rift'' had collisions.
* Prior to [[The Mines Update]], the ''Rift'' had collisions.
* The description for ''Lost in Translation'' implies that more items will be able to be transformed later on.
* The description for ''Lost in Translation'' implies that more items will be able to be transformed later on.
* By putting a [[Bottle of Starlight]] in the ''Rift'' while Curious Light's Rift already exists, it will not waste the [[Bottle of Starlight]] and instead place it in the ''Rift.''
* By putting a [[Starlight Bottle]] in the ''Rift'' while Curious Light's Rift already exists, it will not waste the [[Starlight Bottle]] and instead place it in the ''Rift.''
* The [[Tip Jar]] is currently an item that can't be put in the ''Rift'', due to [[Modifiers]] disabling it, but it had some strange properties when it could be done.
** Tip Jars in ''Rifts'' would transform into [[Lighter|Lighters]] the next time they were encountered.
*** Before [[The Mines Update]], it would transform into the [[Secrets#Evil Dollar|Evil Dollar]] instead. In the mentioned update, all Evil Dollars became Lighters.
** Tip Jars can only be saved in Curious Light's ''Rift'', and not in Guiding Light's, which is very likely just a bug.
*** Before [[The Mines Update]], this wasn't the case; both R''ifts'' could be used to save the Tip Jar.
* [[Shears]] in ''Rifts'' in [[The Hunt Update]] transformed into [[Secrets#Evil Dollar|Evil Dollars]], which were transformed into [[Lighter|Lighters]] in [[The Mines Update]].
== {{Icons|Bugs}} Bugs ==
== {{Icons|Bugs}} Bugs ==
* Sometimes, when exiting [[The Backdoor]], the ''Rift'' is not shown in ''The Reception.''
* Sometimes, when exiting [[The Backdoor]], the ''Rift'' is not shown in ''The Reception.''
* If you manage to die in [[The Reception]] or [[The Adit]] and the game auto revives you, then the rift will regenerate itself causing there to be more than one rift visually.
* [[Revives|Reviving]] while any ''Rift'' is active will cause the ''Rift'' to regenerate itself causing there to be more than one ''Rift'' visually.
* When storing a [[Shakelight]] in the ''Rift'', its png background is not fully transparent, making a square behind it visible. This problem originates from the Shakelight's inventory icon itself.


== {{Icons|Gallery}} Gallery ==
== {{Icons|Gallery}} Gallery ==
<tabber>
<gallery widths="190">
Assets =
File:Guidinglightrifticon.png|The icon for the [[Guiding Light]] ''Rift''.
<gallery>
File:Curiouslightrifticon.png|The icon for the [[Curious Light]] ''Rift''.
File:ShakelightRift.png|A [[Shakelight]] inside the ''Rift''.
Guidinglightrifticon.png|The icon for the Guiding Rift.
Curiouslightrifticon.png|The icon for the Curious Rift.
File:Riftatstart.jpg|[[Lockpick|Lockpicks]] inside the ''Rift''.
Stored Item - Rift UI Old.png|Scrapped version of the Rift as it would appear in the Pre-Run Shop.
File:TheShearsInsideTheRift.png|The [[Shears]], inside the ''Rift''.
NORIFTSVG.svg|The icon for Modifiers when the Rift is disabled.
File:Rift.png|A [[NVCS-3000]] inside the ''Rift'' (Before The Mines Update).
Lost In Translation.png|The Lost in Translation Achievement Badge, directly showing the Rift.
File:Scanner is in the rift.jpg|ditto but inside the ''Rift'' in [[The Electrical Room]] (Before The Mines Update).
File:RiftCrucifix.webp|A [[Crucifix]] inside the ''Rift''.
File:CandleRift.png|A [[Candle]] inside the ''Rift'' (NOTE: This is impossible to do it after The Mines Update, except in Curious Light's ''Rift'')
File:Skeleton Key inside Rift.png|A [[Skeleton Key]] inside the ''Rift''.
File:Burning da rift.png|A [[Lighter]] inside the ''Rift''.
File:Rtxrift.png|A [[Shakelight]] in the ''Rift'' with shaders on.
File:BandagePackInRift.png|A [[Bandage Pack]] in the ''Rift''.
File:Welcome to the Bulklight Rift.png|The ''Rift'' with a [[Spotlight]] in the Mines.
File:Starlight Barrel in rift.jpg|Starlight Jugs in Guiding and Curious Light's ''Rifts''.
File:Flashlight in guiding rift and Crucifix in curious rift ingame.png|The Guilding Light's ''Rift''with the [[Flashlight]], and the Curious Light's ''Rift'' with the [[Crucifix]] in The Reception.
File:RiftMoonlightFloatAndCrucifix.png|Ditto, but with a [[Moonlight Float]] inside Guiding Light's ''Rift''.
File:MoonlightCandleAndFloatRifted.png|The [[Moonlight Float]] and [[Moonlight Candle]] being stored in the Curious and Guiding ''Rift'' respectively.
File:CuriousLightRift.png|[[Curious Light]]'s ''Rift'' along with Guiding Light's ''Rift''.
File:RobloxScreenShot20240426 174801301.png|Ditto, but in [[The Reception]].
File:A Player Getting An Item From The Rift.gif|A player getting [[Vitamins]] from the ''Rift''.
File:Rift modifier block.webp|The ''Rift'' being disabled by a [[Modifiers|Modifier]]
File:Stored Item - Rift UI Old.png|Scrapped version of the ''Rift'' as it would appear in the [[Shops|Pre-Run Shop]].
File:CuriousLightRiftArrows.png|Curious Light's ''Rift'' arrows when hovering over it.
File:What the hellers man.png|The ''Rift'' in [[Retro Mode]] in the Electrical Room.
File:Rift wall cracks effect part.png|The ''Rift'''s wall crack seen from the outside.
File:NORIFTSVG.svg|The icon for Modifiers when the ''Rift'' is disabled.
File:Lost In Translation.png|The Lost in Translation Achievement Badge, Directly showing the ''Rift''.
File:Rift glitch in adit using figure.jpg|Multiple ''Rifts'' visually after dying multiple times by [[The Figure]] in [[The Adit]] and then getting auto-revived.
File:Screenshot 20250421 121609 Roblox.jpg|A player attempting to put a [[Fuses|Fuse]] into Curious Light's Rift
</gallery>
</gallery>

|-|
Item in Rift =
<gallery>
Rift with Lighter.png|Lighter inside the Rift.
Rift with Lockpick.png|Lockpicks inside the Rift.
Rift with Vitamins.png|Vitamins inside the Rift.
Rift with Flashlight.png|Flashlight inside the Rift.
Rift with Straplight.png|Straplight inside the Rift.
Rift with Spotlight.png|Spotlight inside the Rift.
Rift with Bandages Pack.png|Bandage Pack inside the Rift.
Rift with Batteries Pack.png|Battery Pack inside the Rift.
Rift with Laser Pointer.png|Laser Pointer inside the Rift.
Rift with Shears.png|Shears inside the Rift.
Rift with Glowstick.png|Glowstick inside the Rift.
Rift with Alarm Clock.png|Alarm Clock inside the Rift.
Rift with Moonlight Float.png|Moonlight Float inside the Rift.
Rift with Moonlight Candle.png|Moonlight Candle inside the Rift.
Rift with Candle.png|Candle in the Rift. (Before The Mines Update)
Rift with Gween Soda.png|Gween Soda inside the Rift.
Rift with Bread.png|Bread inside the Rift.
Rift with Cheese.png|Cheese inside the Rift.
Rift with Shakelight.png|Shakelight inside the Rift.
Rift with NVCS-3000.png|NVCS-3000 inside the Rift. (Before The Mines Update)
Rift with Starlight Jug.png|Starlight Jug inside the Rift.
Rift with Starlight Bottle.png|Starlight Bottle inside the Rift.
Rift with Starlight Vial.png|Starlight Vial inside the Rift.
Rift with Crucifix.png|Crucifix inside the Rift.
Rift with Skeleton Key.png|Skeleton Key inside the Rift.
Rift with Tip Jar.png|Jeff's Tip Jar inside the Rift. (Before The Content Update and with Exploits)
Rift with Evil Dollar.png|Evil Dollar inside the Rift. (Before The Mines Update and with Exploits)
</gallery>

|-|
Impossible Rifts =
<gallery>
Rift with Smoothie.png|Smoothie in the Rift.
Rift with Key.png|Key inside the Rift.
Rift with Backdoor Key.png|Backdoor Key inside the Rift.
Rift with Retro Key.png|Retro Key inside the Rift.
Rift with Library Paper.png|Library Paper inside the Rift.
Rift with Book.png|Book inside the Rift.
Rift with Breaker Switch.png|Breaker Switch inside the Rift.
Rift with Fuse.png|Fuse inside the Rift.
Rift with M249.png|M249 inside the Rift.
Rift with Holy Hand Grenade.png|Holy Hand Grenade inside the Rift.
Rift with Mini Shield Potion.png|Mini Shield Potion inside the Rift.
Rift with Big Shield Potion.png|Shield Potion inside the Rift.
Rift with Candy.png|Candy inside the Rift. (No Texture)
Rift with Golden Gun.png|Golden Blaster inside the Rift.
Rift with Bomb.png|Bomb inside the Rift.
Rift with Big Bomb.png|Big Bomb inside the Rift.
Rift with Nanner.png|Nanner inside the Rift.
Rift with Nanner Peel.png|Nanner Peel inside the Rift.
Rift with Hiding Box.png|Hiding Box inside the Rift.
Rift with A-90's Stop Sign.png|A-90's Stop Sign inside the Rift.
Rift with Throwable Prop.png|Throwable Prop inside the Rift.
</gallery>

|-|
In-game =
<gallery>
What the hellers man.png|The Rift in Retro Mode.
Rift glitch in adit using figure.jpg|Multiple Rifts at the same time after dying multiple times in The Adit and then getting auto-revived.
Screenshot 20250421 121609 Roblox.jpg|A player attempting to put a Fuse into the Curious Rift.
</gallery>
</tabber>


== {{Icons|Gallery}} References ==
== {{Icons|Gallery}} References ==
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[[Category:The Mines]]
[[Category:The Mines]]
[[Category:Hotel]]
[[Category:Hotel]]
[[Category:The Three Architects]]
[[Category:The Hotel]]

[[ru:Разлом]]
[[ru:Разлом]]
{{DEFAULTSORT:The Rift}}
{{DEFAULTSORT:The Rift}}

Latest revision as of 01:15, 14 July 2025

<infobox layout="stacked"> <title source="title"><default>Rift</default><format>Rift</format></title>

<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Status</label> <label>Type</label> <label>Fuel Time</label> <label>Maximum Stack</label> <label>Shop Description</label> <label>Shop Price</label> <label>Usage</label> <label>Damage</label> <label>Size</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

"Enjoy, future me!"
- Interconnected Achievement description

The Rift is a type of container that appears at set positions at the beginning (if an item was previously placed inside) and at the end of all floors.[1] They are used to store items for use in future runs.

The main Rift, also referred to as "Guiding Light's Rift (or Moonlight Rift)", appears as a white crack with a light blue glow and has various particles emanating from it. The other rift, named the Star Rift, but often referred to as "Curious Light's Rift (or Starlight Rift)", instead has a yellow glow and is slightly smaller.

Usage Usage[edit | edit source]

In The Hotel, the Guiding Light's Rift can first be found by going downstairs in The Electrical Room. To store an item into it, a player must equip one and interact with the Rift, which stores it in the rift. On the next game run, the Rift will appear in The Reception, and players will be able to retrieve the item they stored in it. The Rift will not appear there if the player did not deposit an item in it.

If the Starlight Bottle is used on the Guiding Light's Rift, the Curious Light's Rift will be created. It acts exactly the same as the Guiding Light's Rift with the difference being that the Curious Rift disappears once an item is taken out of it, this also applies for swapping an Item. (It's best to use the Curious Light Rift as a Trophy Holder, keeping rare items such as the Starlight Jug)

Additionally, placing certain items inside Guiding Light's Rift will transform and upgrade them, unlocking the "Lost in Translation" achievement. Currently, only two items can undergo this transformation: the Candle becomes the Moonlight Candle, and the Smoothie turns into the Moonlight Float.

All active Rifts also appear in The Adit and The Woods, using the same functionality as the Rifts in The Reception and The Electrical Room, respectively. They will also appear on all main future floors as well.[1][2]

Notes[edit | edit source]

  • Essential Items cannot be stored inside of the Rift.
  • The player can only store one non-stackable item inside the Rifts. If they want to add something new, the player must grab the stored item that spawns at the start of the run inside The Reception and make it to Door 100 again. However, the player can store multiple of one stackable item, such as lockpicks or vitamins.
    • However, retrieving an item from the Curious Light's Rift in any location will cause it to disappear.
    • Attempting to store two of the same non-stackable item will destroy the 2nd Rift.
  • Once a player starts the Figure final chase at The Electrical Room, they will no longer be able to access the Rifts in the run, as the top of the staircase leading to it will be blocked off by a metal shelf and an invisible wall.
  • Putting an item inside a Rift will keep it preserved inside until the player decides to take it out, so it's suggested to put useful or rare items inside such as a Crucifix, a Skeleton Key, a Shakelight, a Starlight Vial, a second Starlight Bottle, or a Starlight Jug (the first Starlight Bottle will create the Curious Light's Rift).
  • Items with charges of any kind will keep their remaining charge when placed inside the Rift.
  • It is recommended that players put useful, renewable items in the rift such as a Flashlight, Shakelight, Spotlight, or Bandage Pack as they cannot be lost from durability so they won't have to replace them (unless they die mid-run and fail to put it in the Rift at the end).
  • The Rift was not available in the 2023 April Fools Event. This is most likely the case to prevent players from bringing items that are exclusive to the event into the normal gameplay.
    • This also applies to certain modifiers.
  • The Rift in The Mines is connected to the Rift in The Hotel, so the player cannot store an item in The Hotel and then have a different one in The Mines.
    • This means players can bring items exclusive to The Mines into The Hotel by placing them in the Rift in The Mines.
  • It's required to beat Seek in The Dam before being able to use the Rift whereas in the Hotel the Rift can be used at any time (except in the final chase scene).

Achievement Related Achievements[edit | edit source]

Interconnected

Interconnected
"Enjoy, future me!"
Preserve an item in a Rift.

Lost In Translation
"That is NOT what I put in there."
Transform an item in a Rift.

Trivia Trivia[edit | edit source]

  • Players aren't able to "steal" items that are preserved inside another player's Rift(s), as they cannot see other player's Rifts.
  • Using a Rift to transport a new item while having a duplicate of the item in the current Rift in the player's inventory will drop the Rift item on the floor.
  • The blue light behind the crucifix on the banner of the Hotel+ Update appears to be the Rift.
  • The Rift was originally going to be locked behind a door which required the Skeleton Key, however it was changed in favor of making it a normally accessible feature.[3]
  • Items placed in the Rift were originally going to be obtainable in the Pre-Run Shop.
  • The Rift's textures IDs are: 12769758193, 12769768264, 12769803829, 12769792997 and 12769747276. It may also play the sound of the failing crucifix sound at the reception.
  • There may be a future achievement for using Curious Light's Rift.
  • There may be a third rift for Red Light due to the other two Architects, Guiding Light and Curious Light, having their own rifts.
  • Curious Light's Rift plays Curious Light's theme while active.
  • Curious Light's Rift was added because it is necessary to do "certain things" in the future.[4]
  • The filenames of certain things ("StarRiftPrompt" and "StarCenter") in Curious Light's Rift imply that its name is the Star Rift.
  • Prior to The Mines Update, the Rift had collisions.
  • The description for Lost in Translation implies that more items will be able to be transformed later on.
  • By putting a Starlight Bottle in the Rift while Curious Light's Rift already exists, it will not waste the Starlight Bottle and instead place it in the Rift.
  • The Tip Jar is currently an item that can't be put in the Rift, due to Modifiers disabling it, but it had some strange properties when it could be done.
    • Tip Jars in Rifts would transform into Lighters the next time they were encountered.
    • Tip Jars can only be saved in Curious Light's Rift, and not in Guiding Light's, which is very likely just a bug.
      • Before The Mines Update, this wasn't the case; both Rifts could be used to save the Tip Jar.
  • Shears in Rifts in The Hunt Update transformed into Evil Dollars, which were transformed into Lighters in The Mines Update.

Bugs Bugs[edit | edit source]

  • Sometimes, when exiting The Backdoor, the Rift is not shown in The Reception.
  • Reviving while any Rift is active will cause the Rift to regenerate itself causing there to be more than one Rift visually.
  • When storing a Shakelight in the Rift, its png background is not fully transparent, making a square behind it visible. This problem originates from the Shakelight's inventory icon itself.

Gallery Gallery[edit | edit source]

<tabber> Assets =

|-| Item in Rift =

|-| Impossible Rifts =

|-| In-game =

</tabber>

Gallery References[edit | edit source]

{{#vardefine:columns|1}}

  1. 1.0 1.1 "rift will be in the end of all main floors and will spawn in the beginning of all floors if there is an item in it as usual" - RediblesQW, Discord
  2. Q:"Is the rift returning in floor 2 and onwards?" A:" im not entirely sure myself but id imagine it being accessible in future floors in some way" - Ghostly_Wowzers, Doors wiki
  3. RediblesQW on Twitter: "fun dev fact: the rift was originally going to be at the very bottom of the stairs behind a skeleton door, but this was changed in favor of the rift being a normally accessible" (link)
  4. RediblesQW on Twitter: "we needed to introduce it because having a second rift slot will be a necessity to do certain things in the future" (link)
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