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Soundtracks: Difference between revisions

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*[https://www.youtube.com/@LSPLASH/videos YouTube]
*[https://www.youtube.com/@LSPLASH/videos YouTube]


=={{Icons|Speech}} Official soundtracks==
{{AnyIcons|Soundtracks.png|Official soundtracks|format===|mobile=Yes|caption=Official soundtracks}}
==={{Icons|Door}} Vol. 1===
=== {{Icons|Door}} Vol. 1 ===
{|class="article-table" style="font-size: smaller"
{|class="article-table" style="font-size: smaller"
!<abbr title="Number">No.</abbr>
!<abbr title="Number">No.</abbr>
Line 29: Line 29:
!Length
!Length
!BPM
!BPM
!Key
!Key Signature
!style="min-width: 270px"|Track
!style="min-width: 270px"|Track
|-
|-
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|4.
|4.
|"Guiding Light"
|"Guiding Light"
|The death message by [[Guiding Light]] in the [[Hotel]] and the Mines
|The death message by [[Guiding Light]] in [[The Hotel]] and the Mines
|1:19
|1:19
|148 BPM
|148 BPM
|D Major
|D Minor
|[[File:Guiding Light.ogg]]
|[[File:Guiding Light.ogg]]
|-
|-
|5.
|5.
|"Elevator Jam"
|"Elevator Jam"
|Inside the [[Elevator]] of the [[Hotel]].
|Inside the [[Elevator]] of [[The Hotel]].
|0:39
|0:39
|146 BPM
|146 BPM
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|}
|}


==={{Icons|Crucifix}} Vol. 2===
=== {{Icons|Crucifix}} Vol. 2 ===
{| class="article-table" style="font-size: smaller"
{| class="article-table" style="font-size: smaller"
!<abbr title="Number">No.</abbr>
!<abbr title="Number">No.</abbr>
Line 113: Line 113:
!Length
!Length
!BPM
!BPM
!Key
!Key Signature
!style="min-width: 270px"|Track
!style="min-width: 270px"|Track
|-
|-
Line 134: Line 134:
|3.
|3.
|"Elevator Jammed"
|"Elevator Jammed"
|The final cutscene when escaping the [[Hotel]].
|The final cutscene when escaping [[The Hotel]].
|0:56
|0:56
|76 BPM
|76 BPM
| C Major
| D#/E♭ Major
|[[File:Elevator Jammed.ogg]]
|[[File:Elevator Jammed.ogg]]
|-
|-
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|0:59
|0:59
|148 BPM
|148 BPM
| C Major
| D#/E♭ Major
|[[File:Curious Light.ogg]]
|[[File:Curious Light.ogg]]
|-
|-
Line 154: Line 154:
|176 BPM
|176 BPM


| D#/E♭ Major
| G Minor
|See [[#Promotional soundtracks|§ Promotional soundtracks]]
|See [[#Promotional soundtracks|§ Promotional soundtracks]]
|-
|-
Line 226: Line 226:




==={{Icons|Modifiers}} Vol. 3===
=== {{Icons|Modifiers}} Vol. 3 ===
{| class="article-table" style="font-size: smaller"
{| class="article-table" style="font-size: smaller"
!<abbr title="Number">No.</abbr>
!<abbr title="Number">No.</abbr>
Line 233: Line 233:
!Length
!Length
!BPM
!BPM
!Key
!Key Signature
! style="min-width: 270px" |Track
! style="min-width: 270px" |Track
|-
|-
Line 249: Line 249:
|1:53
|1:53
|88 BPM
|88 BPM
|C Major
|E Minor
|See [[#Promotional soundtracks|§ Promotional soundtracks]]
|See [[#Promotional soundtracks|§ Promotional soundtracks]]
|-
|-
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|2:11
|2:11
|127 BPM
|127 BPM
|N/A (background noise)
|E Minor
|[[File:Make Haste - LSPLASH.mp3]] <small>(official soundtrack)</small><br>[[File:Audio loserredo2.ogg]] <small>(in-game)</small><br>
|[[File:Make Haste - LSPLASH.mp3]] <small>(official soundtrack)</small><br>[[File:Audio loserredo2.ogg]] <small>(in-game)</small><br>
|-
|-
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136
136
BPM
BPM
| D♭ Minor
| D Minor
|[[File:Audio FloorTwoLeakTwo.ogg]] <small>(source)</small><br>[[File:Audio FloorTwoLeakTwo (in-game).ogg]] <small>(in-game)</small>{{#tag:ref|With all in-game audio properties except with a Volume of 1.|group=note}}
|[[File:Audio FloorTwoLeakTwo.ogg]] <small>(source)</small><br>[[File:Audio FloorTwoLeakTwo (in-game).ogg]] <small>(in-game)</small>{{#tag:ref|With all in-game audio properties except with a Volume of 1.|group=note}}
|-
|-
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|0:30
|0:30
|146 BPM
|146 BPM
| D♭ Minor
| D Minor
|[[File:Audio elevatormusicnewnewnewnwe.ogg]]
|[[File:Audio elevatormusicnewnewnewnwe.ogg]]
|}
|}
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|}
|}


==={{Icons|Achievement}} Vol. 4===
=== {{Icons|Achievement}} Vol. 4 ===
{| class="article-table" style="font-size: smaller"
{| class="article-table" style="font-size: smaller"
!<abbr title="Number">No.</abbr>
!<abbr title="Number">No.</abbr>
Line 333: Line 333:
!Length
!Length
!BPM
!BPM
!Key
!Key Signature
! style="min-width: 270px" |Track
! style="min-width: 270px" |Track
|-
|-
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|4:44 <small>(official soundtrack)</small><br>0:24 <small>(intro)</small><br>0:50 <small>(normal loop)</small><br>0:12 <small>(cutscene)</small><br>0:26 <small>(minecart loop 1)</small><br>0:50 <small>(minecart loop 2)</small><br>0:22 <small>(end)</small><br>
|4:44 <small>(official soundtrack)</small><br>0:24 <small>(intro)</small><br>0:50 <small>(normal loop)</small><br>0:12 <small>(cutscene)</small><br>0:26 <small>(minecart loop 1)</small><br>0:50 <small>(minecart loop 2)</small><br>0:22 <small>(end)</small><br>
|151
|151
|D♯/E♭ Major
|D♯/E♭ Minor
|[[File:Ready Or Not - LSPLASH.mp3]] <small><br>(official soundtrack)</small><br> [[File:seekminesintro.ogg]] <small><br>(mines intro)</small><br>[[File:Grumbletoseekchase2-1.mp3]] <small><br>(sewers intro)</small><br> [[File:seekminesloopchillv2.ogg]] <small><br>(normal loop)</small><br> [[File:seekminescutscenev3.ogg]] <small><br>(cutscene)</small><br> [[File:Seekminesloophypev3.ogg]] <small><br>(minecart loop 1)</small><br> [[File:seekminesloopminecartchill.ogg]] <small><br>(minecart loop 2)</small><br> [[File:seekminesend.ogg]] <small><br>(end)</small>
|[[File:Ready Or Not - LSPLASH.mp3]] <small><br>(official soundtrack)</small><br> [[File:seekminesintro.ogg]] <small><br>(mines intro)</small><br>[[File:Grumbletoseekchase2-1.mp3]] <small><br>(sewers intro)</small><br> [[File:seekminesloopchillv2.ogg]] <small><br>(normal loop)</small><br> [[File:seekminescutscenev3.ogg]] <small><br>(cutscene)</small><br> [[File:Seekminesloophypev3.ogg]] <small><br>(minecart loop 1)</small><br> [[File:seekminesloopminecartchill.ogg]] <small><br>(minecart loop 2)</small><br> [[File:seekminesend.ogg]] <small><br>(end)</small>
|-
|-
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|3:19 <small>(official soundtrack)<br></small>0:44 <small>(intro)<br></small>0:25 <small>(anchor A)<br></small>0:25 <small>(anchor B)<br></small>0:25 <small>(anchor C)<br></small>0:25 <small>(anchor D)<br></small>0:25 <small>(anchor E)</small>
|3:19 <small>(official soundtrack)<br></small>0:44 <small>(intro)<br></small>0:25 <small>(anchor A)<br></small>0:25 <small>(anchor B)<br></small>0:25 <small>(anchor C)<br></small>0:25 <small>(anchor D)<br></small>0:25 <small>(anchor E)</small>
|76
|76
|D♯/E♭ Major
|D♯/E♭ Minor
|[[File:Ready To Rumble - LSPLASH.mp3]] <small><br>(official soundtrack)</small><br> [[File:seekminestonest.ogg]] <small><br>(intro)</small><br> [[File:TN_musicDraft1_1.ogg]] <small>(anchor A)</small><br> [[File:TN_musicDraft1_2.ogg]] <small>(anchor B)</small><br> [[File:TN_musicDraft1_3.ogg]] <small>(anchor C)</small><br> [[File:TN_musicDraft1_4.ogg]] <small><br>(anchor D)</small><br> [[File:TN_musicDraft1_5.ogg]] <small><br>(Anchor E was used in multiplayer, but currently removed)</small><br> [[File:TN_musicDraft1_intense.ogg]] <small><br>(extended version of the intro grumble chase)</small>
|[[File:Ready To Rumble - LSPLASH.mp3]] <small><br>(official soundtrack)</small><br> [[File:seekminestonest.ogg]] <small><br>(intro)</small><br> [[File:TN_musicDraft1_1.ogg]] <small>(anchor A)</small><br> [[File:TN_musicDraft1_2.ogg]] <small>(anchor B)</small><br> [[File:TN_musicDraft1_3.ogg]] <small>(anchor C)</small><br> [[File:TN_musicDraft1_4.ogg]] <small><br>(anchor D)</small><br> [[File:TN_musicDraft1_5.ogg]] <small><br>(Anchor E was used in multiplayer, but currently removed)</small><br> [[File:TN_musicDraft1_intense.ogg]] <small><br>(extended version of the intro grumble chase)</small>
|-
|-
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|3:06 <small>(official soundtrack)<br></small>0:18 <small>(intro)</small> <br>0:25 <small>(phase 1)</small> 0:12 <small>(phase 2)</small> <br>0:25 <small>(phase 3)</small> <br>0:25 <small>(end)</small><br>
|3:06 <small>(official soundtrack)<br></small>0:18 <small>(intro)</small> <br>0:25 <small>(phase 1)</small> 0:12 <small>(phase 2)</small> <br>0:25 <small>(phase 3)</small> <br>0:25 <small>(end)</small><br>
|151
|151
|D♯/E♭ Major
|D♯/E♭ Minor
|[[File:Oh Dam - LSPLASH.mp3]] <small><br>(official soundtrack)</small><br>[[File:seeksewerstart.ogg]] <small><br>(intro)</small><br>[[File:seeksewerphase1.ogg]] <small><br>(phase 1)</small><br>[[File:seeksewerphase2.ogg]] <small><br>(phase 2)</small><br>[[File:seeksewerphase3.ogg]] <small><br>(phase 3)</small><br>[[File:seeksewerend.ogg]] <small><br>(end)</small>
|[[File:Oh Dam - LSPLASH.mp3]] <small><br>(official soundtrack)</small><br>[[File:seeksewerstart.ogg]] <small><br>(intro)</small><br>[[File:seeksewerphase1.ogg]] <small><br>(phase 1)</small><br>[[File:seeksewerphase2.ogg]] <small><br>(phase 2)</small><br>[[File:seeksewerphase3.ogg]] <small><br>(phase 3)</small><br>[[File:seeksewerend.ogg]] <small><br>(end)</small>
|-
|-
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|1:55 <small>(official soundtrack</small><br>1:55 <small>(official soundtrack - ambience version)</small><br>0:53 <small>(loop)</small><br>0:38 <small>(end)</small><br>
|1:55 <small>(official soundtrack</small><br>1:55 <small>(official soundtrack - ambience version)</small><br>0:53 <small>(loop)</small><br>0:38 <small>(end)</small><br>
|141
|141
|C Major
|D#/E♭ Major
|[[File:Fresh Rain - LSPLASH.mp3]] <small><br>(official soundtrack)</small><br>[[File:Fresh Rain - Ambience Version - LSPLASH.mp3]]<small><br>(official soundtrack - ambience version)</small><br>[[File:Fresh Air end game loop.mp3]]<br><small>(loop)</small><br>[[File:endingoutsidecutscenev6.ogg]] <small><br>(end)</small>
|[[File:Fresh Rain - LSPLASH.mp3]] <small><br>(official soundtrack)</small><br>[[File:Fresh Rain - Ambience Version - LSPLASH.mp3]]<small><br>(official soundtrack - ambience version)</small><br>[[File:Fresh Air end game loop.mp3]]<br><small>(loop)</small><br>[[File:endingoutsidecutscenev6.ogg]] <small><br>(end)</small>
|}
|}


=={{Icons|Hiding}} In-game only.==
== {{Icons|Hiding}} In-game Only ==
Some soundtracks in the game have not been officially released to streaming services. They don't have official names and their names are based on their filenames.
Some soundtracks in the game have not been officially released to streaming services. They don't have official names and their names are based on their filenames.


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!Length
!Length
!BPM
!BPM
!Key
!Key Signature
! style="min-width: 270px" |Track
! style="min-width: 270px" |Track
|-
|-
Line 396: Line 396:
|1:51
|1:51
| 97 BPM
| 97 BPM
|E Major
|E Minor
|[[File:Audio im behind you.ogg]]
|[[File:Audio im behind you.ogg]]
|-
|-
Line 405: Line 405:
|1:58 <small>(main)</small><br>0:15 <small>(end)</small>
|1:58 <small>(main)</small><br>0:15 <small>(end)</small>
|144 BPM
|144 BPM
|E♭ Minor
|D#/E♭ Minor
|[[File:Audio closerFullAudio 1.ogg]] <small>(main)</small><br>[[File:Audio closerEnd.ogg]] <small>(end)</small>
|[[File:Audio closerFullAudio 1.ogg]] <small>(main)</small><br>[[File:Audio closerEnd.ogg]] <small>(end)</small>
|-
|-
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|0:48
|0:48
|148 BPM
|148 BPM
|C Major
|D#/E♭ Major
|[[File:Audio loopsecret.ogg]]
|[[File:Audio loopsecret.ogg]]
|-
|-
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|0:21
|0:21
|107 BPM
|107 BPM
|F Major
|F Minor
|[[File:Audio loserambience.ogg]] <small>(source)</small><br>[[File:Audio loserambience (in-game).ogg]] <small>(in-game)</small>
|[[File:Audio loserambience.ogg]] <small>(source)</small><br>[[File:Audio loserambience (in-game).ogg]] <small>(in-game)</small>
|-
|-
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|-
|-
|Rooms Ambience
|Rooms Ambience
|The ambience that plays in The Rooms
|The ambience that plays in The Rooms.
|
|
|1:00
|1:00
|
|N/A
|
|N/A
|[[File:The Rooms ambience.ogg]]
|[[File:The Rooms ambience.ogg]]
|-
|-
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|
|
|5:03
|5:03
|
|N/A
|
|N/A
|[[File:MinesAmbience.mp3]]
|[[File:MinesAmbience.mp3]]
|-
|-
|Ambience Hotel
|Ambience Hotel
|The ambience that plays in [[The Hotel]]
|The ambience that plays in [[The Hotel]].
|
|
|1:12
|1:12
|TBA
|N/A
|TBA
|N/A
|[[File:HotelAmbience.wav|center|thumb]]
|[[File:HotelAmbience.wav|center|thumb]]
|}
|}
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*DistortionSoundEffect
*DistortionSoundEffect
**Level: 0.63
**Level: 0.63
*EqualizerSoundAffect
*EqualizerSoundEffect
**HighGain: 6
**HighGain: 6
**LowGain: 3
**LowGain: 3
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|}
|}


==={{Icons|Damage}} Unused/Scrapped===
=== {{Icons|Damage}} Unused/Scrapped ===
Within the game's directory are audio files that are never programmed to play. Some notable ones are listed here.
Within the game's directory are audio files that are never programmed to play. Some notable ones are listed here.


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!Length
!Length
!BPM
!BPM
!Key
!Key Signature
! style="min-width: 270px" |Track
! style="min-width: 270px" |Track
|-
|-
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|The Damned
|The Damned
|This audio was found in the old files of the game. <small>([https://www.roblox.com/library/1843640311 1843640311])</small>
|This audio was found in the old files of the game. <small>([https://www.roblox.com/library/1843640311 1843640311])</small>
|4:17
|4:19
|TBA
|N/A
|TBA
|N/A
|{{Audio|TheDamned.mp3}}
|[[File:The Damned.mp3]]
|-
|"music-calm"<br>"music-scuffed"
|"Music_Calm" and "Music_Stress" in game files. These audios can be found in the old (Hotel-) files of the game in a unused section. There are 2 different "versions", similar to Unhinged II's ambience and intense versions. Both versions likely proceed from "[https://soundcloud.com/lightningsplash/you-cant-hide You Can't Hide]" (from Ragdoll Universe). Additionally, the "scuffed" version plays identical in the game, in [https://ragdoll-universe.fandom.com/wiki/The_Backrooms The Backrooms] but slowed down.<ref>https://youtu.be/cJp7jPUszsw?si=beAwqb--Y17uDkvJ&t=47</ref>
|2:52
|78
|F Minor
|[[File:Music Calm.mp3]] <small>(calm)</small><br>[[File:Music Stress.mp3]] <small>(stress)</small><br>
|}
|}


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|"Audio/seekv2" <small>([https://www.roblox.com/library/10944333705 10944333705])</small>
|"Audio/seekv2" <small>([https://www.roblox.com/library/10944333705 10944333705])</small>
|<code>game.<wbr>Workspace.<wbr>SeekMoving.<wbr>Music</code>
|<code>game.<wbr>Workspace.<wbr>SeekMoving.<wbr>Music</code>
|-
|"The Damned" <small>([https://www.roblox.com/library/1843640311 1843640311])</small>
|<code>game.<wbr>Workspace.<wbr>The Damned</code>
|-
|"music-calm" <small>([https://www.roblox.com/library/6385111188 6385111188])</small>
|<code>game.<wbr>StarterGui.<wbr>MainUI.<wbr>Unused.<wbr>Music.<wbr>Music_Calm</code>
|-
|"music-scuffed" <small>([https://www.roblox.com/library/6385120200 6385120200])</small>
|<code>game.<wbr>StarterGui.<wbr>MainUI.<wbr>Unused.<wbr>Music.<wbr>Music_Stress</code>
|}
|}


==={{Icons|Instakill}} Removed===
=== {{Icons|Instakill}} Removed ===
[[File:VoidCollision.png|thumb|right|The inaccessible "void" area beside The Reception of the Hotel. The neon white block emits music. Stylistic modifications have been made to the model for ease of viewing, including decreasing the opacity of walls, increasing the world brightness, and changing the material of the "void" from neon to plastic.]]
[[File:VoidCollision.png|thumb|right|The inaccessible "void" area beside The Reception of the Hotel. The neon white block emits music. Stylistic modifications have been made to the model for ease of viewing, including decreasing the opacity of walls, increasing the world brightness, and changing the material of the "void" from neon to plastic.]]
In previous versions of ''DOORS'', an inaccessible void area existed beside [[The Reception]] of the Hotel, with a neon white block emitting this soundtrack. Unlike other soundtracks, this was not composed by [[Lightning_Splash]], but is rather [[w:c:Roblox:Audio#APM Music|APM Music]] uploaded by Roblox.
In previous versions of ''DOORS'', an inaccessible void area existed beside [[The Reception]] of the Hotel, with a neon white block emitting this soundtrack. Unlike other soundtracks, this was not composed by [[Lightning_Splash]], but is rather [[w:c:Roblox:Audio#APM Music|APM Music]] uploaded by Roblox.
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!Length
!Length
!BPM
!BPM
!Key
!Key Signature
! style="min-width:270px" |Track
! style="min-width:270px" |Track
|-
|-
|"The Angels Fountains 2" <small>([https://www.roblox.com/library/1837403780 1837403780])</small>
|"The Angels Fountains 2" <small>([https://www.roblox.com/library/1837403780 1837403780])</small>
|<code>game.<wbr>Workspace.<wbr>CurrentRooms.<wbr>0.<wbr>Parts.<wbr>VoidCollision.<wbr>PlaySound</code>
|<code>game.<wbr>Workspace.<wbr>CurrentRooms.<wbr>0.<wbr>Parts.<wbr>VoidCollision.<wbr>PlaySound</code>
|1:56 <small>(source)</small><br>''Variable'' <small>(in-game)</small>{{#tag:ref|With the estimated PlaybackSpeed range of 0.175 to 0.225, the length can vary from 8:40 to 11:08.|group=note}}
|1:56 <small>(source)</small><br>''Variable'' <small>(in-game)</small>{{#tag:ref|With the estimated PlaybackSpeed range of 0.175 to 0.225, the length can vary from 8:40 to 11:08.|group=note|name=VariableVoid}}
|95 <small>(source)</small><br>''Variable'' <small>(in-game)</small>{{#tag:ref||group=note|name=VariableVoid}}
|TBA
|B♭ minor
|TBA
|[[File:VoidCollision.ogg]] <small>(source)</small><br>[[File:VoidCollision in-game.ogg]] <small>(in-game)</small>
|[[File:VoidCollision.ogg]] <small>(source)</small><br>[[File:VoidCollision in-game.ogg]] <small>(in-game)</small>
|}
|}
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|}
|}


=={{Icons|Currency}} Promotional soundtracks==
== {{Icons|Positive}} Upcoming ==

{| class="article-table" style="font-size: smaller"
!Name
!Plays at
!
!Length
!BPM
!Key Signature
! style="min-width: 270px" |Track
|-
|Unknown
|The ambience that's at the entrance of the [[The Outdoors]].
|
|0:14
|144
|B minor
|[[File:Garden Subfloor Teaser.mp3|center|thumb]]
|-
|Unknown
|The ambience that plays in the lobby [[Shops|store]].
|
|0:27
|134
|E♭ minor
|[[File:StoreLoop.mp3|center|thumb]]
|}

== {{Icons|Currency}} Promotional soundtracks ==
These soundtracks were made exclusively to promote different media that directly relates to the game. These media include major updates and plushies. None of the soundtracks below can be found in the game through normal means.
These soundtracks were made exclusively to promote different media that directly relates to the game. These media include major updates and plushies. None of the soundtracks below can be found in the game through normal means.


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!Length
!Length
!BPM
!BPM
!Key
!Key Signature
! style="min-width: 270px" |Track
! style="min-width: 270px" |Track
|-
|-
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|1:38
|1:38
|176 BPM
|176 BPM
|D#/E♭ Major
|G Minor
|[[File:Trailer Theme Remix.mp3]]
|[[File:Trailer Theme Remix.mp3]]
|-
|-
Line 713: Line 757:
|1:30
|1:30
| 80 BPM
| 80 BPM
|D♯/E♭ Minor
|D♯/E♭ Major
|[[File:Doors Modifier Trailer Music Extended.mp3]]
|[[File:Doors Modifier Trailer Music Extended.mp3]]
|-
|-
Line 741: Line 785:
|0:46
|0:46
| 73 BPM
| 73 BPM
|B Major
|F#/G♭ Major
|[[File:The Mines Trailer Theme.mp3]]
|[https://static.wikia.nocookie.net/doors-game/images/4/4a/The_Mines_Trailer_Theme.mp3/revision/latest?cb=20250101013936]
|-
|-
|"TBA"
|"???"
|
|
{| class="mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed"
|+ style="width: max-content; font-weight: normal" |DOORS - 🍃 ...What's behind the door?
|+ style"width: max-content; font-weight: normal" |DOORS: ??? REVEAL TEASER
|{{#ev:youtube|kXXdprTPNEg}}
|{{#ev:youtube|v=4HNcM8bCUVk}}
|}
|}
|N/A
|N/A
|0:14
|0:47
|N/A
|135 BPM
|N/A
|E♭ minor
|[[File:Garden Subfloor Teaser.mp3]]
|[[File:The Outdoor Teaser Theme.mp3]]
|}
|}


=={{Icons|Trivia}} Trivia==
== {{Icons|Trivia}} Trivia ==
*The ''Trailer Theme''<nowiki/>'s first melody, the ''Guiding Light''<nowiki/>'s melody, the ''Curious Light''<nowiki/>'s melody, and ''Elevator Jammed''<nowiki/>'s main melody contain a Leitmotif to ''Dawn of the Doors''.
* The ''Trailer Theme''<nowiki/>'s first melody, the ''Guiding Light''<nowiki/>'s melody, the ''Curious Light''<nowiki/>'s melody, and ''Elevator Jammed''<nowiki/>'s main melody contain a Leitmotif to ''Dawn of the Doors''.
**Leitmotif; ''a recurrent theme throughout a musical or literary composition, associated with a particular person, idea, or situation.''
** Leitmotif; ''a recurrent theme throughout a musical or literary composition, associated with a particular person, idea, or situation.''
**Specifically ''Elevator Jammed''<nowiki/>'s main melody having a leitmotif to ''Dawn of the Doors'' suggesting that the end of the hotel is only the beginning.
** Specifically ''Elevator Jammed''<nowiki/>'s main melody having a leitmotif to ''Dawn of the Doors'' suggesting that the end of the hotel is only the beginning.
**Fresh Air also uses this Leitmotif.
** Fresh Air also uses this Leitmotif.
*Another example of a Leitmotif is during the ''end cutscene'' where we first hear the Leitmotif of ''Dawn of the Doors'', then when [[Queen Grumble (Restored)|The Queen Grumble]] appears we hear a leitmotif to ''Ready to Rumble'' and than we hear a Leitmotif of ''Here I Come'' when [[Seek]] kills [[Queen Grumble (Restored)|Her]].
* Another example of a Leitmotif is during the ''end cutscene'' where we first hear the Leitmotif of ''Dawn of the Doors'', then when [[Queen Grumble (Restored)|The Queen Grumble]] appears we hear a leitmotif to ''Ready to Rumble'' and than we hear a Leitmotif of ''Here I Come'' when [[Seek]] kills [[Queen Grumble (Restored)|Her]].
**''Oh Dam'' also contains a more instrumental Leitmotif to ''Here I Come'' due to the boss being [[Seek]].
** ''Oh Dam'' also contains a more instrumental Leitmotif to ''Here I Come'' due to the boss being [[Seek]].
*The community has come to unofficially refer to [[Guiding Light|a certain entity]] by the name of its theme song, ''Guiding Light''. The entity actually has no official name, though. The same goes for the [[Curious Light]], having its theme song labelled as ''Curious Light'' in the second volume of the ''soundtrack''.
* The community has come to unofficially refer to [[Guiding Light|a certain entity]] by the name of its theme song, ''Guiding Light''. The entity actually has no official name, though. The same goes for the [[Curious Light]], having its theme song labelled as ''Curious Light'' in the second volume of the ''soundtrack''.
*There was a case of copyright infringement in early September 2022 where a user on Spotify known as Valentin was reuploading the soundtrack and copyrighting anyone who used the songs, even though it wasn't theirs. This was later resolved.
* There was a case of copyright infringement in early September 2022 where a user on Spotify known as Valentin was reuploading the soundtrack and copyrighting anyone who used the songs, even though it wasn't theirs. This was later resolved.
*[[Lightning_Splash]]'s favorite ''DOORS'' soundtrack is ''Make Haste''.<ref>[https://x.com/LightningSplash/status/1820282674323280331| LightningSplash on X] (August 5, 2024). Retrieved on April 7, 2025. r0si3v3: "whats your favourite doors soundtrack…….." LightningSplash: "Make Haste. i LOVE ambience stuff like this"</ref>
* [[Lightning_Splash]]'s favorite ''DOORS'' soundtrack is ''Make Haste''.<ref>[https://x.com/LightningSplash/status/1820282674323280331| LightningSplash on X] (August 5, 2024). Retrieved on April 7, 2025. r0si3v3: "whats your favourite doors soundtrack…….." LightningSplash: "Make Haste. i LOVE ambience stuff like this"</ref>
*Most tracks have been "ripped" by SiIvaGunner, a popular collective of people who make parodies of games' soundtracks, mixing their theme with another meme or game soundtrack. More information can be found [[w:c:siivagunner:Category:DOORS|here]].
* Most tracks have been "ripped" by SiIvaGunner, a popular collective of people who make parodies of games' soundtracks, mixing their theme with another meme or game soundtrack. More information can be found [[w:c:siivagunner:Category:DOORS|here]].
**Lightning_Splash has tweeted about this by embedding SiIvaGunner's [[w:c:siivagunner:Hotel (Short Version) - Undertale|rip]] of UNDERTALE's Hotel OST, whose theme was replaced with Elevator Jam's theme instead.<ref>[https://twitter.com/LightningSplash/status/1587239986637717506 LightningSplash on X] (November 1, 2022). Retrieved on April 7, 2025.</ref>
** Lightning_Splash has tweeted about this by embedding SiIvaGunner's [[w:c:siivagunner:Hotel (Short Version) - Undertale|rip]] of UNDERTALE's Hotel OST, whose theme was replaced with Elevator Jam's theme instead.<ref>[https://twitter.com/LightningSplash/status/1587239986637717506 LightningSplash on X] (November 1, 2022). Retrieved on April 7, 2025.</ref>
*Before the Hotel+ Update, <samp>FigureSetup.AmbienceIntense</samp> was an unused audio file located at the root of <code>game.Workspace</code>, named <samp>Ambience_FigureIntense</samp>.
* Before the Hotel+ Update, <samp>FigureSetup.AmbienceIntense</samp> was an unused audio file located at the root of <code>game.Workspace</code>, named <samp>Ambience_FigureIntense</samp>.
*[[Ghostly Wowzers]], one of the contributing developers for ''DOORS'', is unsure where some of the in-game music is coming from within the Hotel.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000115089#4400000000000466157 WowzersItsMe on Fandom] (February 13, 2023). Retrieved on April 7, 2025. Snowyypiranha: "Where did the hotel’s music come from (in-universe) (Like in the elevator and jeff’s shop)"
* [[Ghostly Wowzers]], one of the contributing developers for ''DOORS'', is unsure where some of the in-game music is coming from within the Hotel.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000115089#4400000000000466157 WowzersItsMe on Fandom] (February 13, 2023). Retrieved on April 7, 2025. Snowyypiranha: "Where did the hotel’s music come from (in-universe) (Like in the elevator and jeff’s shop)"
WowzersItsM: "good question! not sure about that either"</ref>
WowzersItsM: "good question! not sure about that either"</ref>
*Lightning_Splash made the ''soundtracks'' in FL Studio.<ref>[https://twitter.com/LightningSplash/status/1648144116394471425 LightningSplash on X] (April 18, 2023). Retrieved on April 7, 2025. Unknown: "what app do you use to make music" LightningSplash: "fl studio"</ref>
* Lightning_Splash made the ''soundtracks'' in FL Studio.<ref>[https://twitter.com/LightningSplash/status/1648144116394471425 LightningSplash on X] (April 18, 2023). Retrieved on April 7, 2025. Unknown: "what app do you use to make music" LightningSplash: "fl studio"</ref>
*''Jeff's Jingle'' is the theme that plays when using the "Jammin" [[Modifiers|modifier]].
* ''Jeff's Jingle'' is the theme that plays when using the "Jammin" [[Modifiers|modifier]].
*The newly added soundtrack for Seek's chase in [[The Mines]] contains a lot of similarity to Seekv2, heavily suggesting that it is a finalized & refined version of this soundtrack.
* The newly added soundtrack for Seek's chase in [[The Mines]] contains a lot of similarity to Seekv2, heavily suggesting that it is a finalized & refined version of this soundtrack.
*During Retro Mode two non-original musics can be heard, being Gothic (when the drakobloxxer spawn) and Happy Day In Robloxia (when you enter jeff shop on retro mode)
* During Retro Mode two non-original musics can be heard, being Gothic (when the drakobloxxer spawn) and Happy Day In Robloxia (when you enter jeff shop on retro mode)
* At the end of ''Unhinged'', ''Unhinged II'', ''Oh Dam,'' ''Fresh Air'' and ''Dread's theme'' you can hear a specific sound effect. If you slow the audio down to ~0.6, it sounds like one of ''Halt's'' whispers. It's most hearable in ''Dread's theme''.
* At the end of ''Unhinged'', ''Unhinged II'', ''Oh Dam,'' ''Fresh Air'' and ''Dread's theme'' you can hear a specific sound effect. If you slow the audio down to ~0.6, it sounds like one of ''Halt's'' whispers. It's most hearable in ''Dread's theme''.
*The Elevator Theme in [[The Mines]] is the same soundtrack as the [https://www.youtube.com/watch?v=p7NKqVJzH4E&t=0m12s Trailer Theme].
* The Elevator Theme in [[The Mines]] is the same soundtrack as the [https://www.youtube.com/watch?v=p7NKqVJzH4E&t=0m12s Trailer Theme].


=={{Icons|Gallery}} References==
== {{Icons|Gallery}} References ==
{{Reflist}}
{{Reflist}}


=={{Icons|Gallery}} Notes==
== {{Icons|Gallery}} Notes ==
{{Reflist|group=note}}
{{Reflist|group=note}}

{{Navigation}}
{{Navigation}}
[[Category:Miscellaneous]]
[[Category:Miscellaneous]]
[[Category:Lists]]
[[Category:Lists]]
[[Category:Removed Content]]

[[es:Soundtrack]]
[[es:Soundtrack]]
[[pt-br:Trilha Sonora]]
[[pt-br:Trilha Sonora]]
[[ru:Саундтреки]]
[[ru:Саундтреки]]
[[Category:Removed Content]]

Latest revision as of 05:31, 13 July 2025

"The official soundtrack on the official channel! Hooray! You can find this song and others on my Soundcloud and Spotify."
- The description of the soundtracks on LSPLASH's YouTube channel.

DOORS original soundtracks play at various points throughout the game, in certain videos by LSPLASH, or are hidden within the game's directories. They are composed by Lightning_Splash.

Volume 1 was released on August 10th, 2022.

Volume 2 was released on January 29th, 2023.

Volume 3 was released on April 10th, 2024.

Volume 4 was released on September 21st, 2024.

Listen to it on:

Official soundtracks Official soundtracks

Door Vol. 1

No. Title Plays at Length BPM Key Signature Track
1. "Dawn of the Doors" Inside the Lobby. 3:54 (soundtrack)
3:33 (loop)
0:21 (end)
72 BPM B Major File:Dawn of the Doors.ogg (loop)
File:Dawn of the Doors end.ogg (end)
2. "Here I Come" During Seek's chase. 1:52 135 BPM D♯/E♭ Major File:Here I Come.ogg
3. "Unhinged" The Library sequence with Figure. 3:14 (soundtrack)
0:18 (start)
0:42 (loop)
0:35 (end)
180 BPM F♯/G♭ Minor File:Unhinged start.ogg (start)
File:Unhinged.ogg (loop)
File:Unhinged end.ogg(end)
4. "Guiding Light" The death message by Guiding Light in The Hotel and the Mines 1:19 148 BPM D Minor File:Guiding Light.ogg
5. "Elevator Jam" Inside the Elevator of The Hotel. 0:39 146 BPM D♯/E♭ Minor File:Elevator Jam.ogg
Additional information
No. Title Name[note 1] In-game location
1. "Dawn of the Doors" "Audio/new beginning 2" (7767530145) (loop)
"Audio/songend" (7767565697) (end)
game.StarterGui.MainUI.Main_Lobby.Music (loop)
game.StarterGui.MainUI.Main_Lobby.MusicEnd (end)
2. "Here I Come" "Audio/i have to run v2 w beat" (9932603531) game.Workspace.Ambience_Seek
3. "Unhinged" "Audio/the big red mans intro" (start) (10470715177)
"Audio/the big red man" (loop) (10470707502)
"Audio/the big red escape but normal" (end) (10472770795)
game.Workspace.Ambience_FigureStart (start)
game.Workspace.Ambience_Figure (loop)
game.Workspace.Ambience_FigureEnd (end)
4. "Guiding Light" "Audio/heres a tip" (10460221938) game.StarterGui.MainUI.Initiator.Main_Game.Health.Music.Blue
5. "Elevator Jam" "Audio/elevatormusic (1)" (7249833877) game.StarterGui.MainUI.Initiator.Main_Game.PreRun.Music

Crucifix Vol. 2

No. Title Plays at Length BPM Key Signature Track
1. "Jeff's Jingle" The radio at Jeff's shop. 2:05 (soundtrack)
2:00 (loop)
176 BPM E Minor File:Jeff's Jingle.ogg (source)
File:Jeff's Jingle (in-game).ogg (in-game)[note 2]
2. "Unhinged II" In The Electrical Room after opening the gate.[note 3] 3:03 (soundtrack)
0:42 (loop)
90 BPM F♯/G♭ Minor File:Unhinged II (intense).ogg (intense)
File:Unhinged II (ambience).ogg (ambience)
3. "Elevator Jammed" The final cutscene when escaping The Hotel. 0:56 76 BPM D#/E♭ Major File:Elevator Jammed.ogg
4. "Curious Light" The death message by Curious Light in the The Rooms or The Backdoor. 0:59 148 BPM D#/E♭ Major File:Curious Light.ogg
5. "Trailer Theme - Remix" The Hotel+ Teaser Trailer and Update Trailer. 1:38 176 BPM D#/E♭ Major See § Promotional soundtracks
6. "Elevator Jam - Remix" The Screech Plush promotional video. 1:27 146 BPM D♯/E♭ Minor See § Promotional soundtracks
"Jeff's Jingle" audio properties
  • MusicClose
    • RollOffMaxDistance: 50
    • RollOffMinDistance: 3
    • RollOffMode: LinearSquare
    • PlaybackSpeed: 1
    • Volume: 0.65
    • EqualizerSoundEffect
      • HighGain: 0
      • LowGain: -80
      • MidGain: 0
  • MusicFar
    • RollOffMaxDistance: 125
    • RollOffMinDistance: 5
    • RollOffMode: LinearSquare
    • PlaybackSpeed: 1
    • Volume: 0.65
    • EqualizerSoundEffect
      • HighGain: -80
      • LowGain: 3.7
      • MidGain: -80
    • ReverbSoundEffect
      • DecayTime: 2
      • Density: 1
      • Diffusion: 1
      • DryLevel: -3
      • WetLevel: -2
Additional information
No. Title Name[note 1] In-game location
1. "Jeff's Jingle" "among usp taunt" (6973423505) game.Workspace.CurrentRooms.52.ShopStuff.RadioShop.Hitbox.RadioShop (door 52 must be loaded)
2. "Unhinged II" "Audio/the big red man rage" (intense) (10472612727)
"Audio/FigureThemeEnd" (ambience) (12159119088)
game.Workspace.CurrentRooms.100.FigureSetup.AmbienceIntense (intense)
game.Workspace.CurrentRooms.100.FigureSetup.Ambience (ambience)
3. "Elevator Jammed" "Audio/theme_shortened" (8474472363) game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Cutscenes.Elevator1.EndMusic
4. "Curious Light" "Audio/heresatip-new" (10907273416) game.StarterGui.MainUI.Initiator.Main_Game.Health.Music.Yellow


Modifiers Vol. 3

No. Title Plays at Length BPM Key Signature Track
1. "Dusk Of The Doors" The exterior of the Lobby. 3:43 (soundtrack)
3:33 (loop)
0:20 (end)
72 BPM B Major File:Audio DoorsLobbyMusicOutsideLore2.ogg (loop)
File:Audio ScariestEndEver.ogg (end)
2. "Jeff's Jingle - DNB Remix" Ranked Mode Soundtrack along with the Buff Figure and King El Goblino Youtooz showcases. 1:53 88 BPM E Minor See § Promotional soundtracks
3. "Make Haste" Throughout The Backdoor when Door -50 is opened.[note 4] 2:11 127 BPM N/A (background noise) File:Make Haste - LSPLASH.mp3 (official soundtrack)
File:Audio loserredo2.ogg (in-game)
4. "Seek Merch Trailer Theme" The Seek figure promotional videos. 1:44 76 BPM D Minor See § Promotional soundtracks
5. "Elevator Jam - Retro Mode" From the radio in Door 0 of Retro Mode. 0:32 (source, soundtrack)
0:35 (in-game)
146

BPM, 136 BPM

D Minor File:Audio FloorTwoLeakTwo.ogg (source)
File:Audio FloorTwoLeakTwo (in-game).ogg (in-game)[note 5]
6. "Elevator Jam - April Fools" When entering the Pre-Run shop on Hotel with the Voice Acting Modifier, or on the 2024 April Fools Event. 0:30 146 BPM D Minor File:Audio elevatormusicnewnewnewnwe.ogg
"Elevator Jam - Retro Mode" audio properties
  • RollOffMaxDistance: 60
  • RollOffMinDistance: 10
  • RollOffMode: InverseTapered
  • PlaybackSpeed: 0.937333345413208
  • Volume: 0.5
Additional information
No. Title Name[note 1] In-game location
1. "Dusk of the Doors" "Audio/DoorsLobbyMusicOutsideLore2" (16930446187) (loop)
"Audio/ScariestEndEver" (16932477901) (end)
game.StarterGui.MainUI.Initiator.Main_Lobby.MusicOutside (loop)
game.StarterGui.MainUI.Initiator.Main_Lobby.MusicOutsideEnd (end)
3. "Make Haste" "Audio/loserredo2" (16695384009) game.ReplicatedStorage.FloorClientStuff.ClientUpdatedModules.DigitalTimer.Music
5. "Elevator Jam - Retro Mode" "Audio/FloorTwoLeakTwo" (16916005922) game.Workspace.CurrentRooms.0.StartRadio.Part.PlaySound
6. "Elevator Jam - April Fools" "Audio/elevatormusicnewnewnewnwe" (16964478520) game.StarterGui.MainUI.Initiator.Main_Game.PreRun.MusicHuman

Achievement Vol. 4

No. Title Plays at Length BPM Key Signature Track
1. "Ready or Not" During Seek Chase at the Mines. 4:44 (official soundtrack)
0:24 (intro)
0:50 (normal loop)
0:12 (cutscene)
0:26 (minecart loop 1)
0:50 (minecart loop 2)
0:22 (end)
151 D♯/E♭ Minor File:Ready Or Not - LSPLASH.mp3
(official soundtrack)

File:Seekminesintro.ogg
(mines intro)

File:Grumbletoseekchase2-1.mp3
(sewers intro)

File:Seekminesloopchillv2.ogg
(normal loop)

File:Seekminescutscenev3.ogg
(cutscene)

File:Seekminesloophypev3.ogg
(minecart loop 1)

File:Seekminesloopminecartchill.ogg
(minecart loop 2)

File:Seekminesend.ogg
(end)
2. "Ready to Rumble" During The Nest in door 150. 3:19 (official soundtrack)
0:44 (intro)
0:25 (anchor A)
0:25 (anchor B)
0:25 (anchor C)
0:25 (anchor D)
0:25 (anchor E)
76 D♯/E♭ Minor File:Ready To Rumble - LSPLASH.mp3
(official soundtrack)

File:Seekminestonest.ogg
(intro)

File:TN musicDraft1 1.ogg (anchor A)
File:TN musicDraft1 2.ogg (anchor B)
File:TN musicDraft1 3.ogg (anchor C)
File:TN musicDraft1 4.ogg
(anchor D)

File:TN musicDraft1 5.ogg
(Anchor E was used in multiplayer, but currently removed)

File:TN musicDraft1 intense.ogg
(extended version of the intro grumble chase)
3. "Jeff's Jam" During Jeff's Shop in the Mines. 2:04 100 G Minor File:Jeff's Jam.ogg
4. "Oh Dam" During the Dam Seek boss fight in door 200. 3:06 (official soundtrack)
0:18 (intro)
0:25 (phase 1) 0:12 (phase 2)
0:25 (phase 3)
0:25 (end)
151 D♯/E♭ Minor File:Oh Dam - LSPLASH.mp3
(official soundtrack)

File:Seeksewerstart.ogg
(intro)

File:Seeksewerphase1.ogg
(phase 1)

File:Seeksewerphase2.ogg
(phase 2)

File:Seeksewerphase3.ogg
(phase 3)

File:Seeksewerend.ogg
(end)
5. "Fresh Air" [note 6][1] During the end of Floor 2 after door 200. 1:55 (official soundtrack
1:55 (official soundtrack - ambience version)
0:53 (loop)
0:38 (end)
141 D#/E♭ Major File:Fresh Rain - LSPLASH.mp3
(official soundtrack)

File:Fresh Rain - Ambience Version - LSPLASH.mp3
(official soundtrack - ambience version)

File:Fresh Air end game loop.mp3
(loop)
File:Endingoutsidecutscenev6.ogg
(end)

Hiding In-game Only

Some soundtracks in the game have not been officially released to streaming services. They don't have official names and their names are based on their filenames.

Name[note 1] Plays at Length BPM Key Signature Track
I'm Behind You

"Audio/im behind you (Filename)

During Halt's chase. 1:51 97 BPM E Minor File:Audio im behind you.ogg
Closer

"Audio/closerFullAudio (1)" (main) (filename)
"Audio/closerEnd" (end) (filename)

During Dread's chase. 1:58 (main)
0:15 (end)
144 BPM D#/E♭ Minor File:Audio closerFullAudio 1.ogg (main)
File:Audio closerEnd.ogg (end)
"Audio/loopsecret" Curious Light's ambience, plays from The Rooms' entrance, A-1000, exit doors and The Backdoor's exit doors. 0:48 148 BPM D#/E♭ Major File:Audio loopsecret.ogg
"Audio/LoserEnd" Pulling a Timer Lever in The Backdoor. 0:17 96 BPM E Minor File:Audio LoserEnd.ogg
"Audio/loserambience" During Haste's chase when the Timer Lever in The Backdoor runs out. 0:21 107 BPM F Minor File:Audio loserambience.ogg (source)
File:Audio loserambience (in-game).ogg (in-game)
Gods Wind Spooky Eerie 2 (original Roblox audio name) Prior to The Mines update, spooky music played in The Greenhouse. It is unknown why this was removed. 1:06 59 BPM A Major File:Very scary ambience.mp3
Mines Elevator

Audio/elevatorMinesHQ

Inside the Elevator of The Mines. 0:42 (TRACK)

0:26 (LOOP)

148 BPM D Minor File:ElevatorMinesHQ.mp3 (track)

File:MinesElevatorHQ LOOP.ogg (loop)

Rooms Ambience The ambience that plays in The Rooms. 1:00 N/A N/A File:The Rooms ambience.ogg
Audio/AmbienceMines The ambience that plays in The Mines. 5:03 N/A N/A File:MinesAmbience.mp3
Ambience Hotel The ambience that plays in The Hotel. 1:12 N/A N/A File:HotelAmbience.wav
"Audio/loserambience" audio properties
  • RollOffMaxDistance: 20
  • RollOffMinDistance: 1
  • RollOffMode: InverseTapered
  • PlaybackSpeed: 1
  • Volume: 0.6
  • DistortionSoundEffect
    • Level: 0.63
  • EqualizerSoundAffect
    • HighGain: 6
    • LowGain: 3
    • MidGain: 0
Additional information
Name[note 1] In-game location
"Audio/im behind you" (10014083534) game.ReplicatedStorage.ClientModules.EntityModules.Shade.Music
"Audio/closerFullAudio (1)" (main) (11639057440)
"Audio/closerEnd" (end) (11638638410)
game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Dread.Ambience (main)
game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Dread.AmbienceEnd (end)
"Audio/loopsecret" (11091700958) game.Workspace.CurrentRooms.<Door Number>.RoomsDoor_Entrance.Door (entrance to The Rooms must be loaded)
"Audio/LoserEnd" (16695021133) game.ReplicatedStorage.FloorClientStuff.ClientUpdatedModules.DigitalTimer.MusicEnd
"Audio/loserambience" (16695425474) game.ReplicatedStorage.FloorClientStuff.ClientRemote.Haste.Ambience

Damage Unused/Scrapped

Within the game's directory are audio files that are never programmed to play. Some notable ones are listed here.

Name[note 1] Description Length BPM Key Signature Track
"Audio/courtyard_entrance" Despite its name, it does not play at The Courtyard. In-game, its instance has a PlaybackSpeed of 0.97. 0:40 (source)
0:42 (in-game)
139 C#/D♭ Minor File:LA The Courtyard.ogg (source)
File:LA The Courtyard in-game.ogg (in-game)
"Audio/seekv2" Appears to be a scrapped version of Here I Come. Its upload date is three months after Here I Come, suggesting it was composed afterward. However, the Here I Come asset music has "v2 with beats" and this file also has "v2", meaning that this could be the instrumental version of Here I Come. It seems to be an early version of Seek's The Mines Chase. 2:10 151 D Minor File:SeekMoving.ogg
The Damned This audio was found in the old files of the game. (1843640311) 4:19 N/A N/A File:The Damned.mp3
"music-calm"
"music-scuffed"
"Music_Calm" and "Music_Stress" in game files. These audios can be found in the old (Hotel-) files of the game in a unused section. There are 2 different "versions", similar to Unhinged II's ambience and intense versions. Both versions likely proceed from "You Can't Hide" (from Ragdoll Universe). Additionally, the "scuffed" version plays identical in the game, in The Backrooms but slowed down.[2] 2:52 78 F Minor File:Music Calm.mp3 (calm)
File:Music Stress.mp3 (stress)
Additional information
Name[note 1] In-game location
"Audio/courtyard_entrance" (7132953277) game.ReplicatedStorage.Sounds.LA_The Courtyard
"Audio/seekv2" (10944333705) game.Workspace.SeekMoving.Music
"The Damned" (1843640311) game.Workspace.The Damned
"music-calm" (6385111188) game.StarterGui.MainUI.Unused.Music.Music_Calm
"music-scuffed" (6385120200) game.StarterGui.MainUI.Unused.Music.Music_Stress

Instakill Removed

File:VoidCollision.png
The inaccessible "void" area beside The Reception of the Hotel. The neon white block emits music. Stylistic modifications have been made to the model for ease of viewing, including decreasing the opacity of walls, increasing the world brightness, and changing the material of the "void" from neon to plastic.

In previous versions of DOORS, an inaccessible void area existed beside The Reception of the Hotel, with a neon white block emitting this soundtrack. Unlike other soundtracks, this was not composed by Lightning_Splash, but is rather APM Music uploaded by Roblox.

Name[note 1] In-game location Length BPM Key Signature Track
"The Angels Fountains 2" (1837403780) game.Workspace.CurrentRooms.0.Parts.VoidCollision.PlaySound 1:56 (source)
Variable (in-game)[note 7]
95 (source)
Variable (in-game)[note 7]
B♭ minor File:VoidCollision.ogg (source)
File:VoidCollision in-game.ogg (in-game)
Audio properties
  • PlaySound
    • RollOffMaxDistance: 36
    • RollOffMinDistance: 2
    • RollOffMode: Linear
    • PlaybackSpeed: Variable[note 8]
    • Volume: 4
    • EqualizerSoundEffect
      • HighGain: 0
      • LowGain: -80
      • MidGain: 0
    • ReverbSoundEffect
      • DecayTime: 2.687
      • Density: 1
      • Diffusion: 1
      • DryLevel: -80
      • WetLevel: 0
  • PlaySound
    • RollOffMaxDistance: 75
    • RollOffMinDistance: 2
    • RollOffMode: Linear
    • PlaybackSpeed: Variable[note 8]
    • Volume: 4
    • EqualizerSoundEffect
      • HighGain: -80
      • LowGain: 0
      • MidGain: -80
    • ReverbSoundEffect
      • DecayTime: 2.687
      • Density: 1
      • Diffusion: 1
      • DryLevel: -80
      • WetLevel: 0

Positive Upcoming

Name Plays at Length BPM Key Signature Track
Unknown The ambience that's at the entrance of the The Outdoors. 0:14 144 B minor File:Garden Subfloor Teaser.mp3
Unknown The ambience that plays in the lobby store. 0:27 134 E♭ minor

Currency Promotional soundtracks

These soundtracks were made exclusively to promote different media that directly relates to the game. These media include major updates and plushies. None of the soundtracks below can be found in the game through normal means.

Title Video Soundtrack Length BPM Key Signature Track
"DOORS: Trailer Theme Extended"
DOORS TEASER TRAILER
me_w3eDtYRo}}
DOORS EXTENDED TRAILER
p7NKqVJzH4E}}
DOORS RELEASES
XBNL6Rq13Ho}}
Single 1:19 148 BPM A Major File:DOORS Trailer Theme Extended.mp3
"Trailer Theme - Remix"
DOORS HOTEL+ TEASER TRAILER
bSTo-0M9Mjg}}
DOORS HOTEL+ UPDATE TRAILER
IlVShjKur0I}}
Vol. 2 No. 5 1:38 176 BPM D#/E♭ Major File:Trailer Theme Remix.mp3
"Elevator Jam - Remix"
*ENDS JAN 29* OFFICIAL DOORS SCREECH PLUSH
ixLRuX0O8Zw}}
Vol. 2 No. 6 1:27 146 BPM D♯/E♭ Minor File:Elevator Jam Remix.mp3
"Seek Merch Trailer Theme"
DOORS SEEK PLUSH (ENDS JUNE 16!!)
7pFZx9ghNwA}}
MERCH ANNOUNCEMENT: SEEK YOUTOOZ
VsKZW0u6Bts}}
Vol. 3 No. 4 1:44 76 BPM D Minor File:Seek Merch Trailer Theme.mp3
"Trailer Theme - Remix 2" (conjecture)
DOORS: MODIFIERS! **PLUSH ENDS OCT 8**
6w-e50dXZ_s}}
N/A 0:14 107 BPM D♯/E♭ Minor File:Doorsmodifiermusicfixed.ogg
"Doors Modifiers Trailer Music Extended" (conjecture)
DOORS: MODIFIERS! **PLUSH ENDS OCT 8**
6w-e50dXZ_s}}
N/A 1:30 80 BPM D♯/E♭ Major File:Doors Modifier Trailer Music Extended.mp3
"Jeff's Jingle - DNB Remix"
DOORS X YOUTOOZ
bKZorEWd5kU}}
MAKESHIP FIGURE PLUSH!
IdHv7D1OpOY}}
Vol. 3 No. 2 1:53 88 BPM C Major File:Jeff's Jingle - DNB Remix.mp3
"Dawn of the Doors - Remix"
DOORS: FLOOR 2 TEASER
v=2BReqL3E5f4}}
N/A 0:46 73 BPM F#/G♭ Major File:The Mines Trailer Theme.mp3
"???"
DOORS: ??? REVEAL TEASER
v=4HNcM8bCUVk}}
N/A 0:47 N/A N/A File:The Outdoor Teaser Theme.mp3

Trivia Trivia

  • The Trailer Theme's first melody, the Guiding Light's melody, the Curious Light's melody, and Elevator Jammed's main melody contain a Leitmotif to Dawn of the Doors.
    • Leitmotif; a recurrent theme throughout a musical or literary composition, associated with a particular person, idea, or situation.
    • Specifically Elevator Jammed's main melody having a leitmotif to Dawn of the Doors suggesting that the end of the hotel is only the beginning.
    • Fresh Air also uses this Leitmotif.
  • Another example of a Leitmotif is during the end cutscene where we first hear the Leitmotif of Dawn of the Doors, then when The Queen Grumble appears we hear a leitmotif to Ready to Rumble and than we hear a Leitmotif of Here I Come when Seek kills Her.
    • Oh Dam also contains a more instrumental Leitmotif to Here I Come due to the boss being Seek.
  • The community has come to unofficially refer to a certain entity by the name of its theme song, Guiding Light. The entity actually has no official name, though. The same goes for the Curious Light, having its theme song labelled as Curious Light in the second volume of the soundtrack.
  • There was a case of copyright infringement in early September 2022 where a user on Spotify known as Valentin was reuploading the soundtrack and copyrighting anyone who used the songs, even though it wasn't theirs. This was later resolved.
  • Lightning_Splash's favorite DOORS soundtrack is Make Haste.[3]
  • Most tracks have been "ripped" by SiIvaGunner, a popular collective of people who make parodies of games' soundtracks, mixing their theme with another meme or game soundtrack. More information can be found here.
    • Lightning_Splash has tweeted about this by embedding SiIvaGunner's rip of UNDERTALE's Hotel OST, whose theme was replaced with Elevator Jam's theme instead.[4]
  • Before the Hotel+ Update, FigureSetup.AmbienceIntense was an unused audio file located at the root of game.Workspace, named Ambience_FigureIntense.
  • Ghostly Wowzers, one of the contributing developers for DOORS, is unsure where some of the in-game music is coming from within the Hotel.[5]
  • Lightning_Splash made the soundtracks in FL Studio.[6]
  • Jeff's Jingle is the theme that plays when using the "Jammin" modifier.
  • The newly added soundtrack for Seek's chase in The Mines contains a lot of similarity to Seekv2, heavily suggesting that it is a finalized & refined version of this soundtrack.
  • During Retro Mode two non-original musics can be heard, being Gothic (when the drakobloxxer spawn) and Happy Day In Robloxia (when you enter jeff shop on retro mode)
  • At the end of Unhinged, Unhinged II, Oh Dam, Fresh Air and Dread's theme you can hear a specific sound effect. If you slow the audio down to ~0.6, it sounds like one of Halt's whispers. It's most hearable in Dread's theme.
  • The Elevator Theme in The Mines is the same soundtrack as the Trailer Theme.

Gallery References

{{#vardefine:columns|1}}

  1. LightningSplash on X (September 19, 2024). Retrieved on April 7, 2025. LightningSplash: "i just realized i typo'd one of the songs as Fresh Rain instead of Fresh Air.... i'm too lazy to reupload the album (cause for some reason I can't just edit the name of a track) so we're just gonna have to deal with it"
  2. https://youtu.be/cJp7jPUszsw?si=beAwqb--Y17uDkvJ&t=47
  3. LightningSplash on X (August 5, 2024). Retrieved on April 7, 2025. r0si3v3: "whats your favourite doors soundtrack…….." LightningSplash: "Make Haste. i LOVE ambience stuff like this"
  4. LightningSplash on X (November 1, 2022). Retrieved on April 7, 2025.
  5. WowzersItsMe on Fandom (February 13, 2023). Retrieved on April 7, 2025. Snowyypiranha: "Where did the hotel’s music come from (in-universe) (Like in the elevator and jeff’s shop)" WowzersItsM: "good question! not sure about that either"
  6. LightningSplash on X (April 18, 2023). Retrieved on April 7, 2025. Unknown: "what app do you use to make music" LightningSplash: "fl studio"

Gallery Notes

{{#vardefine:columns|1}}

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 The name that is displayed in the Roblox Creator Store.
  2. As heard when three studs away from the radio or closer.
  3. The intense version plays for a few seconds after opening the gate, then switches to the ambient version. The intense version resumes once all the Breaker Switches are placed.
  4. Every Timer Lever pulled after the first rewinds the audio by the same amount of time added by the lever. The audio is temporarily muted when rewinding. Assuming the player has pulled a lever, the timer ends when the audio is at 2:00.
  5. With all in-game audio properties except with a Volume of 1.
  6. Mistitled as "Fresh Rain".
  7. 7.0 7.1 With the estimated PlaybackSpeed range of 0.175 to 0.225, the length can vary from 8:40 to 11:08.
  8. 8.0 8.1 Both audio instances are each given a random number when loaded, estimated to be between 0.175 to 0.225, which are then assigned to their PlaybackSpeed property. Once set, it will not change for the remainder of the session.
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File:Laddre.png ClimbingDresser.png ContainersFile:Xbox Button X.png ControlsDeathicon.png Death ScreenFile:Speech.png DialogueDoors Info.png DoorsFile:STAIR.png FloorsHEARTBEAT CONTROL MINIGAME.png Heartbeat Control MinigameHIDING.png HidingINTERACTED.png InteractablesIgnite Button.svg ItemsINTERACT.png LootingFile:MODIFIERS.png ModifiersReviveicon.png RevivesFile:RiftIcon.svg RiftFile:LockiconSVG.svg Room MechanicsSeed.png SeedsCURRENCY.png Shops

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