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{{RoomsNav}} |
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{{Conjecture|The Grotto=You may be looking for The Grotto, Halt's previous encounter room in The Mines.}} |
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{{Locations |
{{Locations |
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|title=The Bridges |
|title=The Bridges |
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|image=RobloxScreenShot20241226 101927944.png |
|image=RobloxScreenShot20241226 101927944.png |
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|floors_present= |
|floors_present=Canon Floors |
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*[[The Mines]] |
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Non-Canon Floors |
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*[[2025 April Fools Event|RANKED MODE]] |
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|rooms_present= |
|rooms_present= |
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*103-141 |
*103-141 |
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⚫ | |||
*153-169 |
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*Item Lockers |
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⚫ | |||
*Locked Item Lockers |
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*Toolboxes |
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*Locked Toolboxes |
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|sound_files= |
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*'''Bulb Flicker''' [[File:BulbFlicker.wav]] |
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*'''Bulb Break''' [[File:BulbBreak.wav]] |
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*'''Bulb Charge''' [[File:BulbCharge.wav]] |
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*'''Bulb Ambience''' [[File:BulbLoop.wav]] |
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*'''Dark Room Ambience''' [[File:Dark Room.wav]] |
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|entities= |
|entities= |
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*[[Halt]] |
*[[Halt]] |
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*[[Void]] |
*[[Void]] |
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*[[Timothy]] |
*[[Timothy]] |
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*[[ |
*[[Dread]] |
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*[[Jack]] |
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*[[Shadow]] |
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*[[Lookman]] (Trick Or Treat Modifier) |
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*[[Rush]] (previous rooms) |
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*[[Gloombats]] (Trick Or Treat Modifier)}} |
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*[[Ambush]] (previous rooms) |
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*[[Screech]] (Admin Panel) |
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*[[Giggle]] (previous rooms) |
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*[[Gloombats]] (previous rooms) |
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*[[Eyes]] (modifiers) |
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*[[Blitz]] (previous rooms, modifiers) |
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*[[Haste]] (modifiers) |
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*[[A-60]] (previous rooms, modifiers) |
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*[[A-90]] (modifiers) |
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*[[A-120]] (previous rooms, modifiers) |
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*[[Figure]] (Chat Control, Admin Panel) |
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*[[RNIUSHCg==]] |
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*[[AR0xMBUSH]] |
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*[[SCJVEREECH]] |
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*[[Jeff the Killer]] (Chat Control, Admin Panel) |
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*[[DRAKOBLOXXERS]] (Chat Control)}} |
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'''The Bridges''' |
'''The Bridges''' are the current location where [[Halt]] inhabits in [[The Mines]]. It was added in [[The Content Update]] as its encounter room. |
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== {{Icons|Overview}} Overview == |
== {{Icons|Overview}} Overview == |
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''The Bridges'' consists of 3 sections, each one with 3 bridges, 2 of which are broken and cannot be crossed. The broken bridges often have containers in front of the broken bit. At the end of the room there is a small staircase with the door to the next room. |
''The Bridges'' consists of 3 sections, each one with 3 bridges, 2 of which are broken and cannot be crossed. The broken bridges often have containers in front of the broken bit. At the end of the room there is a small staircase with the door to the next room. |
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== {{Icons|Trivia}}Strategy and Tips == |
== {{Icons|Trivia}} Strategy and Tips == |
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* The difficulty of the encounter comes from the darkness obscuring the bridges, as which bridges are broken changes each time. |
* The difficulty of the encounter comes from the darkness obscuring the bridges, as which bridges are broken changes each time. |
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** To make this encounter way easier, it's recommended to bring light sources, like a [[Flashlight]] or a [[Spotlight]]. |
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* A light source helps greatly, as you can more easily see which ones are broken. |
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* Some of the broken bridges will have signs saying that they are broken; some of them won't. To easily determine which bridge is the correct one, remember that '''the correct bridge will always have a set of drawers on the right side of the walkway.''' |
* Some of the broken bridges will have signs saying that they are broken; some of them won't. To easily determine which bridge is the correct one, remember that '''the correct bridge will always have a set of drawers on the right side of the walkway.''' |
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* If the player does not have a light source, they can attempt to use the siren like light [[Halt]] lets off to help find the correct path. |
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** This can be difficult as the light is rotating, as such it is recommended that the player only does this if they are without a light source. |
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== {{Icons|Door}}Gameplay == |
== {{Icons|Door}} Gameplay == |
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To proceed to the next room, the player has to pass 3 sections, each one consisting in 3 bridges. Only one of the bridges bring to the next section, while the other 2 leave to a dead-end (in fact, they could be collapsed or blocked by drawers and lockers). Once the player has passed the 3 sections, they can open the next door and Halt, along with its room, will despawn. |
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There are 3 bridges facing the exit. It is recommended to get a light source to locate the correct path since Halt's rooms are dark. |
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== {{Icons|Trivia}}Trivia == |
== {{Icons|Trivia}} Trivia == |
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* ''The Bridges'' replaced [[The Mines|The Grotto]] as the room that [[Player|Players]] encounter Halt in The Mines after |
* ''The Bridges'' replaced [[The Mines|The Grotto]] as the room that [[Player|Players]] encounter Halt in The Mines after The Content Update. |
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*This is the fourth place Halt appears in, the others being Halt's old hallway ( |
**This is the fourth place Halt appears in, the others being Halt's old hallway (Before The Mines Update), [[The Dining Hall]], and [[The Mines|The Grotto]] (before The Content Update). |
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*[[The Mines|The Grotto]], the room where Halt resided before The Content Update, can still be found as a normal room in [[The Mines]] and it will still have the [[Looting|loot]] bonus. |
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*Unlike [[The Dining Hall]], you can stay inside of ''The Bridges'' after crucifying Halt. |
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* |
*The name of ''The Bridges'' in the game files (and as shown in the [[Admin Panel]]) is "HaltHallway". |
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**It is curiously the only room in the whole game without its theme at the start of its name (Hotel, Greenhouse, Mines, Sewer...). |
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=={{Icons|Gallery}} Gallery== |
== {{Icons|Gallery}} Gallery == |
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<gallery> |
<gallery> |
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RobloxScreenShot20241226 101918529.png |
RobloxScreenShot20241226 101918529.png |
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RobloxScreenShot20241226 101847923.png |
RobloxScreenShot20241226 101847923.png |
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RobloxScreenShot20241226 101840344.png |
RobloxScreenShot20241226 101840344.png |
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RobloxScreenShot20250117 201041325.png|''The Bridges'' but without the teal Halt filter. |
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RobloxScreenShot20250117 201051142.png|Ditto. |
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RobloxScreenShot20250117 201114838.png|Ditto. |
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RobloxScreenShot20250117_201106005.png|Ditto, but a top view. |
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</gallery> |
</gallery> |
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{{Navigation}} |
{{Navigation}} |
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[[de:Halt]] |
[[de:Halt]] |
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[[ |
[[ru:Мосты]] |
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[[Category:Mini-Boss Locations]] |
[[Category:Mini-Boss Locations]] |
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[[Category:Locations (The Mines)]] |
Latest revision as of 10:11, 11 July 2025
<infobox layout="stacked"> <title source="title"><default>The Bridges</default><format>The Bridges</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> The Bridges are the current location where Halt inhabits in The Mines. It was added in The Content Update as its encounter room.
Overview[edit | edit source]
The Bridges consists of 3 sections, each one with 3 bridges, 2 of which are broken and cannot be crossed. The broken bridges often have containers in front of the broken bit. At the end of the room there is a small staircase with the door to the next room.
Strategy and Tips[edit | edit source]
- The difficulty of the encounter comes from the darkness obscuring the bridges, as which bridges are broken changes each time.
- To make this encounter way easier, it's recommended to bring light sources, like a Flashlight or a Spotlight.
- Some of the broken bridges will have signs saying that they are broken; some of them won't. To easily determine which bridge is the correct one, remember that the correct bridge will always have a set of drawers on the right side of the walkway.
- If the player does not have a light source, they can attempt to use the siren like light Halt lets off to help find the correct path.
- This can be difficult as the light is rotating, as such it is recommended that the player only does this if they are without a light source.
Gameplay[edit | edit source]
To proceed to the next room, the player has to pass 3 sections, each one consisting in 3 bridges. Only one of the bridges bring to the next section, while the other 2 leave to a dead-end (in fact, they could be collapsed or blocked by drawers and lockers). Once the player has passed the 3 sections, they can open the next door and Halt, along with its room, will despawn.
Trivia[edit | edit source]
- The Bridges replaced The Grotto as the room that Players encounter Halt in The Mines after The Content Update.
- This is the fourth place Halt appears in, the others being Halt's old hallway (Before The Mines Update), The Dining Hall, and The Grotto (before The Content Update).
- The Grotto, the room where Halt resided before The Content Update, can still be found as a normal room in The Mines and it will still have the loot bonus.
- The name of The Bridges in the game files (and as shown in the Admin Panel) is "HaltHallway".
- It is curiously the only room in the whole game without its theme at the start of its name (Hotel, Greenhouse, Mines, Sewer...).
Gallery[edit | edit source]
- RobloxScreenShot20241226 101918529.png
- RobloxScreenShot20241226 101902975.png
- RobloxScreenShot20241226 101911039.png
- RobloxScreenShot20241226 101847923.png
- RobloxScreenShot20241226 101840344.png
- RobloxScreenShot20250117 201041325.png
The Bridges but without the teal Halt filter.
- RobloxScreenShot20250117 201051142.png
Ditto.
- RobloxScreenShot20250117 201114838.png
Ditto.
- RobloxScreenShot20250117 201106005.png
Ditto, but a top view.