Nick Breaths (talk | contribs) m (bro never appeared in those grand hallways??? lol) Tag: 2017 source edit |
Damir20280 (talk | contribs) No edit summary Tag: 2017 source edit |
||
(45 intermediate revisions by 25 users not shown) | |||
Line 1: | Line 1: | ||
{{RoomsNav}} |
|||
⚫ | |||
{{Conjecture|The Grotto=You may be looking for The Grotto, Halt's previous encounter room in The Mines.}} |
|||
{{Locations |
{{Locations |
||
|title=The Bridges |
|title=The Bridges |
||
|image=RobloxScreenShot20241226 101927944.png |
|image=RobloxScreenShot20241226 101927944.png |
||
|floors_present= |
|floors_present=Canon Floors |
||
*[[The Mines]] |
|||
Non-Canon Floors |
|||
*[[2025 April Fools Event|RANKED MODE]] |
|||
|rooms_present= |
|rooms_present= |
||
*103-141 |
*103-141 |
||
⚫ | |||
*153-169 |
|||
*Item Lockers |
|||
⚫ | |||
*Locked Item Lockers |
|||
*Toolboxes |
|||
*Locked Toolboxes |
|||
|sound_files= |
|||
*'''Bulb Flicker''' [[File:BulbFlicker.wav]] |
|||
*'''Bulb Break''' [[File:BulbBreak.wav]] |
|||
*'''Bulb Charge''' [[File:BulbCharge.wav]] |
|||
*'''Bulb Ambience''' [[File:BulbLoop.wav]] |
|||
*'''Dark Room Ambience''' [[File:Dark Room.wav]] |
|||
|entities= |
|entities= |
||
*[[Halt]] |
*[[Halt]] |
||
*[[Glitch]] |
*[[Glitch]] |
||
*[[Void]] |
*[[Void]] |
||
*[[Timothy]] |
*[[Timothy]] |
||
*[[Dread]] |
|||
*[[Jack]] |
|||
*[[Shadow]] |
|||
*[[Rush]] (previous rooms) |
|||
*[[Ambush]] (previous rooms) |
|||
*[[Screech]] (Admin Panel) |
|||
*[[Giggle]] (previous rooms) |
|||
*[[Gloombats]] (previous rooms) |
|||
*[[Eyes]] (modifiers) |
|||
*[[Blitz]] (previous rooms, modifiers) |
|||
*[[Lookman]] (Trick Or Treat modifier) |
|||
*[[Haste]] (modifiers) |
|||
*[[A-60]] (previous rooms, modifiers) |
|||
*[[A-90]] (modifiers) |
|||
*[[A-120]] (previous rooms, modifiers) |
|||
*[[Figure]] (Chat Control, Admin Panel) |
|||
*[[RNIUSHCg==]] |
|||
*[[AR0xMBUSH]] |
|||
*[[SCJVEREECH]] |
|||
*[[Jeff the Killer]] (Chat Control, Admin Panel) |
|||
*[[DRAKOBLOXXERS]] (Chat Control)}} |
|||
'''The Bridges''' |
'''The Bridges''' are the current location where [[Halt]] inhabits in [[The Mines]]. It was added in [[The Content Update]] as its encounter room. |
||
== {{Icons|Overview}}Overview == |
== {{Icons|Overview}} Overview == |
||
''The Bridges'' consists of 3 sections, each one with 3 bridges, 2 of which are broken and cannot be crossed. The broken bridges often have containers in front of the broken bit. At the end of the room there is a small staircase with the door to the next room. |
''The Bridges'' consists of 3 sections, each one with 3 bridges, 2 of which are broken and cannot be crossed. The broken bridges often have containers in front of the broken bit. At the end of the room there is a small staircase with the door to the next room. |
||
== Strategy and Tips == |
== {{Icons|Trivia}} Strategy and Tips == |
||
There are two strategies for ''The Bridges''. The first strategy is to guess which bridge is the correct path by looking at the signs. If there's a sign, it's the wrong way, if there isn't a sign, it's (Usually) the right path, if you fo into the wrong path, wait for Halt's turn around message and go back to try another bridge. The second strategy is to use a light source ([[Spotlight|Bulklight]] recommended) and to shine it at the bridges to know which path is the correct path. |
|||
* The difficulty of the encounter comes from the darkness obscuring the bridges, as which bridges are broken changes each time. |
|||
⚫ | |||
** To make this encounter way easier, it's recommended to bring light sources, like a [[Flashlight]] or a [[Spotlight]]. |
|||
* Some of the broken bridges will have signs saying that they are broken; some of them won't. To easily determine which bridge is the correct one, remember that '''the correct bridge will always have a set of drawers on the right side of the walkway.''' |
|||
* If the player does not have a light source, they can attempt to use the siren like light [[Halt]] lets off to help find the correct path. |
|||
** This can be difficult as the light is rotating, as such it is recommended that the player only does this if they are without a light source. |
|||
== {{Icons| |
== {{Icons|Door}} Gameplay == |
||
To proceed to the next room, the player has to pass 3 sections, each one consisting in 3 bridges. Only one of the bridges bring to the next section, while the other 2 leave to a dead-end (in fact, they could be collapsed or blocked by drawers and lockers). Once the player has passed the 3 sections, they can open the next door and Halt, along with its room, will despawn. |
|||
⚫ | |||
⚫ | |||
⚫ | |||
*Unlike the Dining Hall, you can stay inside of ''The Bridges'' after crucifying Halt. |
|||
⚫ | |||
⚫ | |||
*[[The Mines|The Grotto]], the room where Halt resided before The Content Update, can still be found as a normal room in [[The Mines]] and it will still have the [[Looting|loot]] bonus. |
|||
*The name of ''The Bridges'' in the game files (and as shown in the [[Admin Panel]]) is "HaltHallway". |
|||
**It is curiously the only room in the whole game without its theme at the start of its name (Hotel, Greenhouse, Mines, Sewer...). |
|||
== {{Icons|Gallery}} Gallery == |
|||
<gallery> |
|||
RobloxScreenShot20241226 101918529.png |
|||
RobloxScreenShot20241226 101902975.png |
|||
RobloxScreenShot20241226 101911039.png |
|||
RobloxScreenShot20241226 101847923.png |
|||
RobloxScreenShot20241226 101840344.png |
|||
RobloxScreenShot20250117 201041325.png|''The Bridges'' but without the teal Halt filter. |
|||
RobloxScreenShot20250117 201051142.png|Ditto. |
|||
RobloxScreenShot20250117 201114838.png|Ditto. |
|||
RobloxScreenShot20250117_201106005.png|Ditto, but a top view. |
|||
</gallery> |
|||
{{Navigation}} |
{{Navigation}} |
||
⚫ | |||
[[ru:Мосты]] |
|||
[[Category:Mini-Boss Locations]] |
|||
[[Category:Locations (The Mines)]] |
Latest revision as of 10:11, 11 July 2025
<infobox layout="stacked"> <title source="title"><default>The Bridges</default><format>The Bridges</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> The Bridges are the current location where Halt inhabits in The Mines. It was added in The Content Update as its encounter room.
Overview[edit | edit source]
The Bridges consists of 3 sections, each one with 3 bridges, 2 of which are broken and cannot be crossed. The broken bridges often have containers in front of the broken bit. At the end of the room there is a small staircase with the door to the next room.
Strategy and Tips[edit | edit source]
- The difficulty of the encounter comes from the darkness obscuring the bridges, as which bridges are broken changes each time.
- To make this encounter way easier, it's recommended to bring light sources, like a Flashlight or a Spotlight.
- Some of the broken bridges will have signs saying that they are broken; some of them won't. To easily determine which bridge is the correct one, remember that the correct bridge will always have a set of drawers on the right side of the walkway.
- If the player does not have a light source, they can attempt to use the siren like light Halt lets off to help find the correct path.
- This can be difficult as the light is rotating, as such it is recommended that the player only does this if they are without a light source.
Gameplay[edit | edit source]
To proceed to the next room, the player has to pass 3 sections, each one consisting in 3 bridges. Only one of the bridges bring to the next section, while the other 2 leave to a dead-end (in fact, they could be collapsed or blocked by drawers and lockers). Once the player has passed the 3 sections, they can open the next door and Halt, along with its room, will despawn.
Trivia[edit | edit source]
- The Bridges replaced The Grotto as the room that Players encounter Halt in The Mines after The Content Update.
- This is the fourth place Halt appears in, the others being Halt's old hallway (Before The Mines Update), The Dining Hall, and The Grotto (before The Content Update).
- The Grotto, the room where Halt resided before The Content Update, can still be found as a normal room in The Mines and it will still have the loot bonus.
- The name of The Bridges in the game files (and as shown in the Admin Panel) is "HaltHallway".
- It is curiously the only room in the whole game without its theme at the start of its name (Hotel, Greenhouse, Mines, Sewer...).
Gallery[edit | edit source]
- RobloxScreenShot20241226 101918529.png
- RobloxScreenShot20241226 101902975.png
- RobloxScreenShot20241226 101911039.png
- RobloxScreenShot20241226 101847923.png
- RobloxScreenShot20241226 101840344.png
- RobloxScreenShot20250117 201041325.png
The Bridges but without the teal Halt filter.
- RobloxScreenShot20250117 201051142.png
Ditto.
- RobloxScreenShot20250117 201114838.png
Ditto.
- RobloxScreenShot20250117 201106005.png
Ditto, but a top view.