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{{SpoilersWarning|content=1}} |
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{{Stub|More images and sounds.}} |
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{{RoomsNav}} |
{{RoomsNav}} |
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{{Conjecture}} |
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{{Stub|Images and sound}} |
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{{Locations |
{{Locations |
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|title=The Woods |
|title=The Woods |
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|image= |
|image=Castle (2).png |
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|floors_present=[[The Mines]] |
|floors_present=*[[The Mines]] |
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|entities= |
|entities= |
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*[[Queen Grumble]] |
*[[Queen Grumble]] |
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*[[Seek]] |
*[[Seek]] |
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*[[Guiding Light]] (Rift) |
*[[Guiding Light]] (Moonlight Rift) |
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*[[Curious Light]] (Rift) |
*[[Curious Light]] (Starlight Rift) |
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*[[Figure]] (Rotten Meat) |
*[[Figure]] (Rotten Meat inside the Floor 3 door) |
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*[[Screech]] ( |
*[[Screech]] (Admin Panel) |
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*[[ |
*[[Gloombats]] (Admin Panel) |
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*[[Dread]] |
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*[[Eyes]] (Trick or Treat modifier) |
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*[[ |
*[[Eyes]] (Admin Panel) |
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*[[ |
*[[A-90]] (modifiers) |
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*[[Lookman]] (Admin Panel) |
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}} |
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*[[Haste]] (randomized modifiers) |
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|sound_files= |
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*'''Outside Rain''' [[File:RainOutside.wav]] |
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*'''Thunder 1''' [[File:Audio-ThunderDistant1.ogg]] |
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*'''Thunder 2''' [[File:ThunderStrike.ogg]]|containers=*Moonlight [[Rift]] |
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*Starlight [[Rift]]|hazards=*[[Floods]]}} |
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{{Quote|That sure was the beginning|'''See You Soon''' [[Achievement]] description}} |
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'''The Woods''' is the upcoming floor in a future update. It is a forest that players walk through after escaping [[The Mines]]. |
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'''The Woods''' are a special location in [[The Mines]]. It is a forest that [[Player|players]] walk through after escaping [[The Dam]]. It is also the last zone in The Mines. |
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== {{Icons|Overview}} Overview == |
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As the player progresses deeper into [[The Woods]], they encounter a structure resembling a castle. Upon opening the door, [[Queen Grumble]] emerges from the ground. However, before she can pursue the player, [[Seek]] intervenes, covering her in goo, potentially killing Queen Grumble and marking the end of [[The Mines|Floor 2]]<nowiki>.|the final cutscene of The Mines (door 200)}}</nowiki> |
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After climbing up the manhole completing [[The Dam]], players walk through the woods, they eventually stumble upon [[Floor 3]]. Interacting with the door plays the final cutscene. |
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== {{Icons|Behavior}} Possible Entities== |
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The Woods are a large forest with a gravel path with many trees. The back of the Woods contains the [[Rift]]. Players have to walk to a bridge to get to Floor 3. |
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The list of entities in ''The Woods'' is not confirmed, expect this list to change in the future when the floor releases. Below are the entities that are likely to return based off of [[wp:conjecture|conjecture]]. |
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This is the last place you will encounter during your run. |
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=== Certain === |
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=== Cutscene === |
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* [[Guiding Light]] (Guaranteed due to always helping and guiding the player, the developers have stated that Guiding Light isn't going anywhere) |
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<onlyinclude>After walking through the woods, players will see a castle like structure. Once they open the huge door, the cutscene plays. [[Queen Grumble]] will suddenly appear behind the [[player]] and laughs, attempting to devour the player. But before it can attack, a black hand suddenly appear behind the Queen Grumble and covers its eyes. Then, a black goo covers the Grumble whole as it screams and gets engulfed by the goo. After that, [[Seek]] emerges from the goo, with the door shutting close and the words "To be continued" seen on the screen. The player has completed The Mines.</onlyinclude> <!-- Do not remove these tags. They allow this text to be used on other pages, such as Seek's one. --> |
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*[[Curious Light]] (Spawns alongside Guiding Light's rift if you use the Bottle of Starlight on the rift) |
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* [[Void]] (The player will always be teleported to their teammates if they are left behind) |
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* [[Glitch]] (Prevents the player from falling into the void, or in case a room fails to load) |
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* [[Dread]] (Will appear if a player stays for 10 minutes in a room) |
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* |
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== {{Icons|Trivia}} Trivia == |
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=== Extremely Likely (Based on previous floors)=== |
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*[[Figure]] (Due to the festering meat around the exterior and interior) |
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*[[Seek]] (Due to trying to get to the player in the ending cutscene of Floor 2) |
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*[[Timothy]] (Will most likely appear due to looting in containers) |
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*[[Jeff]], [[Bob]], and [[El Goblino]] (Will most likely appear due to being shop entities that appear in both floors at doors 52 & 152 respectively.) |
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*[[Hide]] (Will most likely appear to prevent the player from staying in hiding spaces for too long) |
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*[[Jack]] (Appears in both [[Hotel|The Hotel]] and [[The Mines]], so it is likely that it will appear in Floor 3 by blood rooms) |
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* ''The Woods'' are technically a part of [[The Dam]], although it's also a transition between [[The Mines]] and Floor 3. |
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=== Very Likely=== |
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* Any [[items]] dropped on the ground will appear in the cutscene. |
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*[[Rush]] (Due to being a common entity) |
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** [[Glowstick|Glowsticks]] thrown on the ground will still light up, and [[Alarm Clock|Alarm Clocks]] that were placed down will ring as well if timed correctly. |
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*[[Ambush]] (Due to being a common entity) |
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* A meat pile from [[Figure]] is beside Floor 3, which could imply Figure will play a larger role in [[Floor 3]], although this is purely speculation. |
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*[[Screech]] (Due to being a common entity and possibly being dark rooms) |
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* [[Queen Grumble]] and [[Seek]] are also under the map if you fly through, and when the cutscene ends they will go back to their original spot. |
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*[[Dupe]] (Due to being a common entity) |
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*[[Eyes]] (Due to being a common entity and has the same mechanic as floor 2) |
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*[[Halt]] (Due to being a common entity) |
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== {{Icons|Achievement}} Related Achievements == |
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===Likely === |
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{{Achievement|image=Interconnected Badge.png|title=Interconnected|text=Enjoy, future me!|text2=Preserve an item in a Rift.}}{{Achievement|image=Lost In Translation Badge.png|title=Lost In Translation|text=That is NOT what I put in there.|text2=Transform an item in a Rift.}}{{Achievement|image=See You Soon Badge.png|title=See You Soon|text=That was sure the beginning.|text2=Escape The Mines.}} |
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*[[Shadow]] (Appears in both floors) |
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*[[Queen Grumble]] (Either deceased or corrupted by [[Seek]]) |
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*[[Grumble]] (Some might be corrupted by [[Seek]]) |
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===Possible=== |
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*[[Snare]] (Not in the main part of ''The Castle'') |
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*[[Giggle]] |
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===Unlikely=== |
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*[[Window]] (There is no footage of sighting of Window besides in the lobby after the [[Update Logs|Hotel+ update]]. [[Lightning_Splash]] didn't confirm that Window has a lower chance to spawn or that [[Window]] is removed) |
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*[[Gloombats]] (Unlikely due to not being able to fit the theme) |
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=={{Icons|Trivia}} Trivia== |
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* ''Floor 3''<nowiki/>'s development will be much faster and easier compared to [[The Mines]].<ref>[https://x.com/rediblesqw/status/1829654369106866241?s=61 Q: "When floor 3?" A: "floor 3 is gonna to be so much incredibly faster cause a big part of this update was working on our backend and update model and legal stuff meaning everything is set up for new updates to be developed MUCH easier and faster."] - RediblesQW, Twitter</ref>, due to the fact that the developer team has greatly expanded, and during floor 2 development, they basically had to rewrite most of the games script(code). |
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*Based on The Mines ending, ''Floor 3'' may be the only ''[[DOORS]]'' main [[Floors|floor]] in which you don't start in an [[Elevator]], possibly making it the first main floor that isn't on the Elevator tab. (Since [[The Rooms]] and [[The Backdoor]] are both Subfloors and neither of them currently spawn you inside an elevator.) |
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*''Floor 3'' will not be the last floor<ref>[https://x.com/LightningSplash/status/1834360895905923429 Q: "Will floor 3 be the final floor? A: "No"] - Lsplash, Twitter</ref> Meaning, there are plans for a Floor 4. |
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*Looking around at both the exterior, and using free-cam to enter the interior shows the meat-like substance that the [[Figure]] is known for or made from. |
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*''Floor 3'' is likely to be much harder than The Mines, especially since The Mines is already much more difficult than [[Hotel|The Hotel]]. Additionally, The Castle appears to be quite large, which could make navigation more challenging. There may also be tougher [[Game Mechanics|game mechanics]], puzzles, and bosses to deal with. |
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*They might be a side-quest or a sub-floor that requires you to go at some door in The Castle and need some items or trigger something to enter it, just like [[The Rooms]] in The Hotel and an upcoming one in The Mines. |
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== {{Icons|Trivia}}Theories == |
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* Doors Floor 3 might have a new main antagonist instead of [[Seek]] and [[Figure]]. |
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* Doors Floor 3 might release in late 2025 |
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=={{Icons|Achievement}}Related Achievements == |
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{{Achievement |
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|image=See_You_Soon_Badge.png |
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|title=See You Soon |
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|text=That sure was the beginning. |
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|text2=Escape [[The Mines]].}} |
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=={{Icons|Gallery}} Gallery== |
=={{Icons|Gallery}} Gallery== |
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<gallery> |
<gallery> |
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File:The Woods Entrance.png|The entrance to ''The Woods''. |
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CastleExterior.jpg|''The Castle's'' exterior, seen via free Cam. |
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File: |
File:377017689 6839171747 1725168167522.png|The back of ''The Woods'', with the [[Rift]]. |
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File: |
File:377017689 6839171747 1725168175070.png|The reservoir most likely monitored by [[The Dam]]. |
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File:Mines Ending.jpg|Floor 3 Door. |
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</gallery> |
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File:Haste-Castle1.png|Ditto, but with [[The Backdoor|Haste]] being banished during the ending cutscene. |
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File:377017689 6839171747 1725168188288.png|The bridge heading towards Floor 3. |
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=={{Icons|Gallery}}References== |
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File:377017689 6839171747 1725168200589.png|A path in ''The Woods''. |
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<references></references>{{Navigation}} |
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File:TheWoodsLookBack.png|The Player looking back at ''The Woods'' before entering Floor 3. |
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[[Category:Floors]] |
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File:Castle (1).png|Woods (1) |
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[[Category:Unconfirmed]] |
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File:Castle (3).png|Castle |
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{{DEFAULTSORT:Floor_3}} |
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File:Woods (1).png|Woods (1) |
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File:Woods (2).png|Woods (2) |
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<gallery> |
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File:Woods (3).png|Woods (3) |
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File:Woods (4).png|Woods (4) |
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377017689 6839171747 1725168167522.png|The back of The Woods, with the [[Rift]]. |
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File:Figure castle.png|Figure on the top of The Castle (The Woods). |
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377017689 6839171747 1725168175070.png|The reservoir most likely monitored by [[The Dam]]. |
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Mines Ending.jpg|The Castle Door |
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377017689 6839171747 1725168188288.png|The bridge heading towards [[The Castle]]. |
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377017689 6839171747 1725168200589.png|A path in The Woods. |
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TheWoodsLookBack.png|The Player looking back at The Woods before entering [[The Castle]]. |
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</gallery> |
</gallery> |
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[[Category:Locations (The Mines)]] |
[[Category:Locations (The Mines)]] |
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[[Category:The Mines]] |
[[Category:The Mines]] |
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[[Category:Locations ( |
[[Category:Locations (Floor 3)]] |
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[[de:Die Mine]] |
Latest revision as of 10:05, 11 July 2025
{{#vardefine:spoilers|spoilers}}{{#vardefine:classes|class="mw-collapsible notice-template" id="mw-customcollapsible-SpoilersWarning"}}

"Oye... who do you think built this place? The Woods, I mean. " - El Goblino (altered) The Woods is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: More images and sounds. |
<infobox layout="stacked"> <title source="title"><default>The Woods</default><format>The Woods</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox>
"That sure was the beginning"
- See You Soon Achievement description
The Woods are a special location in The Mines. It is a forest that players walk through after escaping The Dam. It is also the last zone in The Mines.
Overview[edit | edit source]
After climbing up the manhole completing The Dam, players walk through the woods, they eventually stumble upon Floor 3. Interacting with the door plays the final cutscene.
The Woods are a large forest with a gravel path with many trees. The back of the Woods contains the Rift. Players have to walk to a bridge to get to Floor 3.
This is the last place you will encounter during your run.
Cutscene[edit | edit source]
After walking through the woods, players will see a castle like structure. Once they open the huge door, the cutscene plays. Queen Grumble will suddenly appear behind the player and laughs, attempting to devour the player. But before it can attack, a black hand suddenly appear behind the Queen Grumble and covers its eyes. Then, a black goo covers the Grumble whole as it screams and gets engulfed by the goo. After that, Seek emerges from the goo, with the door shutting close and the words "To be continued" seen on the screen. The player has completed The Mines.
Trivia[edit | edit source]
- The Woods are technically a part of The Dam, although it's also a transition between The Mines and Floor 3.
- Any items dropped on the ground will appear in the cutscene.
- Glowsticks thrown on the ground will still light up, and Alarm Clocks that were placed down will ring as well if timed correctly.
- A meat pile from Figure is beside Floor 3, which could imply Figure will play a larger role in Floor 3, although this is purely speculation.
- Queen Grumble and Seek are also under the map if you fly through, and when the cutscene ends they will go back to their original spot.
Related Achievements[edit | edit source]
Interconnected
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Lost In Translation
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See You Soon
|
Gallery[edit | edit source]
- The Woods Entrance.png
The entrance to The Woods.
The back of The Woods, with the Rift.
The reservoir most likely monitored by The Dam.
- Mines Ending.jpg
Floor 3 Door.
Ditto, but with Haste being banished during the ending cutscene.
- TheWoodsLookBack.png
The Player looking back at The Woods before entering Floor 3.
- Woods (1).png
Woods (1)
- Woods (2).png
Woods (2)
- Woods (3).png
Woods (3)
- Woods (4).png
Woods (4)