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{{About|the Glitch (the Entity)|[[Glitch (Disambiguation)]]}}{{Entities
{{About|the Glitch (the Entity)|[[Glitch (Disambiguation)]]}}
{{Entities
|title=Glitch
|title = Glitch
|image=GlitchRenderNew.png
|image = GlitchRenderNew.png
|attack=*Attacks the player and teleports them to the last opened room
|attack = Attacks the player and teleports them to the last opened room, at the entrance of the room
|floors=Canon Floors
|floors = Canon Floors
*[[The Backdoor]]
*[[The Hotel]]
* [[The Backdoor]]
*[[The Rooms]]
* [[The Hotel]]
*[[The Mines]]
* [[The Rooms]]
* [[The Outdoors]] (Certain)
*[[Floor 3]]
*[[The Garden]]
* [[The Mines]]
* [[Floor 3]] (Certain)
Non-Canon Floors
Non-Canon Floors
*[[2023 April Fools Event|SUPER HARD MODE!!!]]
* [[2023 April Fools Event|SUPER HARD MODE!!!]]
*[[2024 April Fools Event|RETRO MODE]]
* [[2024 April Fools Event|RETRO MODE]]
*[[2025 April Fools Event|RANKED MODE]]
* [[2025 April Fools Event|PARTY MODE]]
Other Floors
Other Floors
*HOTEL-
*HOTEL-
|damage=* None
|damage = {{Icons|Damage}} 0
|date_added = August 10, 2022
*{{Icons|Damage}} 20-40 (Before [[The Hotel+ Update]], Hotel-)
|creator(s) = [[RediblesQW]]
|date_added=August 10, 2022
|sound1 = * '''Jumpscares'''
|creator(s)=[[RediblesQW]]
Jumpscare[[File:Glitch-Jumpscare.mp3]]
|sound1=*'''Jumpscares'''
|sound2 = * '''Miscellaneous'''
Jumpscare
[[File:Glitch-Jumpscare.mp3]]
|sound2=*'''Miscellaneous'''
Jumpscare Sound #1 (WARNING: LOUD) [[File:Glitch-Sound1.mp3]]
Jumpscare Sound #1 (WARNING: LOUD) [[File:Glitch-Sound1.mp3]]
Jumpscare Sound #2 [[File:Glitch-Sound2.mp3]]
Jumpscare Sound #2 [[File:Glitch-Sound2.mp3]]
Door Close [[File:DoorCloseRoomUnload.wav]]
Door Close [[File:DoorCloseRoomUnload.wav]]
|type = Passive
|size =
}}
}}


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</choose>
</choose>


'''Glitch''' is a strange and mysterious [[List of Entities|entity]] in ''[[DOORS]]'' found on every [[Floors|floor]] and subfloor. ''Glitch'' primarily acts as a failsafe when certain in-game bugs/glitches occur. In multiplayer runs that take place inside [[The Rooms]] or [[The Backdoor]], ''Glitch'' has a second additional purpose, which is to teleport [[player]]s to the most recently opened door when the room they are in unloads. ''Glitch'' is now canon as of [[The Content Update]] due to [[Glitch Fragment]]s spawning in [[The Backdoor]], [[The Hotel]], [[The Rooms]], and [[The Mines]]. It can also be encountered spawning it using the [[Admin Panel]].
'''Glitch is actually canon confirmed by Redibles.'''


== {{Icons|Overview}} Appearance ==
'''Glitch''' is a strange and mysterious [[List of Entities|entity]] in ''[[DOORS]]'' found on every [[Floors|floor]] and sub-floor. ''Glitch'' primarily acts as a failsafe when certain in-game bugs/glitches occur. In multiplayer runs that take place inside [[The Rooms]] or [[The Backdoor]], ''Glitch'' has a second additional purpose, which is to teleport [[player]]s to the most recently opened door when the room they are in unloads. ''Glitch'' is now canon as of the [[Update Logs|Content Update]] due to [[Glitch Fragment]]s spawning in [[The Backdoor]], [[The Hotel]], [[The Rooms]], and [[The Mines]]. You can also encounter it by using the [[Admin Panel]] by spawning it yourself during your run.

=={{Icons|Overview}} Appearance==
''Glitch'' is a distinct black-colored humanoid similar to [[Seek]], with multiple purple cubes and protrusions sticking out of its body, with black scan-lines textures. It passively emits an aura of pixelated and colored squares around its body and they emit a bright pink-purple light around them.
''Glitch'' is a distinct black-colored humanoid similar to [[Seek]], with multiple purple cubes and protrusions sticking out of its body, with black scan-lines textures. It passively emits an aura of pixelated and colored squares around its body and they emit a bright pink-purple light around them.


=={{Icons|Behavior}} Behavior==
== {{Icons|Behavior}} Behavior ==
In every floor and sub-floor, ''Glitch'' teleports the [[player]] back to the last opened room if they fall off the map or if the anti-cheat detects they are in a place they shouldn't be in, such as being outside of the map, or inside an unopened room.
In every floor and subfloor, ''Glitch'' teleports the [[player]] back to the last opened room if they fall off the map or if the anti-cheat detects they are in a place they shouldn't be in, such as being outside of the map, or inside an unopened room.


Additionally, in [[Floors|sub-floors]] ([[The Rooms]] and [[The Backdoor]]), in [[2024 April Fools Event#Retro Mode|Retro Mode]] and when using the Hotel- modifier, ''Glitch'' also will teleport players that are inside a room that is going to despawn because it is way too far back from the most recent room. The threshold is 7 rooms in The Rooms and 4 rooms in The Backdoor. Glitch basically functions like [[Void]] in the [[Floors|sub-floors]], except for the fact that Glitch does not do any damage (except with the Hotel- modifier).
Additionally, in [[Floors|subfloors]] ([[The Rooms]] and [[The Backdoor]]), in [[2024 April Fools Event#Retro Mode|Retro Mode]] and when using the Hotel- modifier, ''Glitch'' also will teleport players that are inside a room that is going to despawn because it is way too far back from the most recent room. The threshold is 7 rooms in The Rooms and 4 rooms in The Backdoor. ''Glitch'' basically functions like [[Void]] in the [[Floors|subfloors]], except for the fact that ''Glitch'' does not do any damage (except with the Hotel- modifier).


===Notes ===
=== Notes ===
*''Glitch'' can sometimes appear during any of [[Seek]]'s chase sequences when a [[revive]] is used too early.
* ''Glitch'' can sometimes appear during any of [[Seek]]'s chase sequences when a [[revive]] is used too early.
*''Glitch'' can also rarely appear once when reviving.
* ''Glitch'' can also rarely appear once when reviving.
*''Glitch'' can technically appear in any room.
* ''Glitch'' can technically appear in any room.
*''Glitch'' has an item after it called the "[[Glitch Fragment]]", and ''Glitch'' also appears when interacting with one (although without teleporting the player).
* ''Glitch'' has an item after it called the "[[Glitch Fragment]]", and ''Glitch'' also appears when interacting with one (although without teleporting the player).


== {{Icons|Bugs}} Bugs ==
== {{Icons|Bugs}} Bugs ==
*''Glitch''<nowiki/>'s audio will sometimes break and will only play the 2nd sound.
* ''Glitch''<nowiki/>'s audio will sometimes break and will only play the 2nd sound.
*''Glitch'' can sometimes bug out, essentially making the [[player]] get stuck in an infinite "failsafe". It's unknown how this can happen, but players can replicate it with the [[Admin Panel]], by skipping many rooms quickly enough for this to happen.
* ''Glitch'' can sometimes bug out, essentially making the [[player]] get stuck in an infinite "failsafe". It's unknown how this can happen, but players can replicate it with the [[Admin Panel]], by skipping many rooms quickly enough for this to happen.
**For around 2 hours, this bug affected many players who would get softlocked and not be able to progress. Although, it has now been fixed.
** For around 2 hours, this bug affected many players who would get softlocked and not be able to progress. Although, it has now been fixed.
***During this time, if you died to ''Glitch'', no [[Guiding Light|death message]] would play.
*** During this time, if you died to ''Glitch'', no [[Guiding Light|death message]] would play.
*''Glitch'' can sometimes bug out and do no animation or movement. Instead, ''Glitch'' will stay in an I-pose right behind the player.
* ''Glitch'' can sometimes bug out and do no animation or movement. Instead, ''Glitch'' will stay in an I-pose right behind the player.
*If [[Screech]] is present around the player and ''Glitch'' jumpscares the player, Screech will instantly [[damage]] the player, without any sound or jumpscare. This started happening in [[The Hotel+ Update]].
* If [[Screech]] is present around the player and ''Glitch'' jumpscares the player, Screech will instantly [[damage]] the player with no jumpscare, even if its sound cue still hasn't played. This started happening in [[The Hotel+ Update]].
** This bug can also happen in other situations that immobilize the player.
*When ''Glitch'' teleports players for falling into the void, it fails to update the room they are in.
* When ''Glitch'' teleports players for falling into the void, it fails to update the room they are in.
*Glitch can sometimes spawn again after being encountered.
* ''Glitch'' can sometimes spawn multiple times again after being encountered.
*


=={{Icons|Trivia}} Trivia==
== {{Icons|Trivia}} Trivia ==
*As of the [[Update Logs|Content Update]], ''Glitch'' is canon.<ref>https://x.com/RediblesQW/status/1870609044068507971</ref>
* As of [[The Content Update]], ''Glitch'' is canon.<ref>https://x.com/RediblesQW/status/1870609044068507971</ref>
**Previously, it was deemed non-canon to the game.<ref>[https://twitter.com/RediblesQW/status/1587558190908145665 "glitch is non canon so it can do whatever you want it to"] – RediblesQW, Twitter</ref>
** Previously, it was deemed non-canon to the game.<ref>[https://twitter.com/RediblesQW/status/1587558190908145665 "glitch is non canon so it can do whatever you want it to"] – RediblesQW, Twitter</ref>
*** The [[Guiding Light]] said it didn't know who killed the [[player]] if ''Glitch'' teleported them to the group. However, this message was removed in the [[Update Logs|Hotel+ Update]] and the statement was seemingly retconned when [[El Goblino]] claimed to have seen someone that looked similar to [[Seek]], but purple and weird, inferring it encountered ''Glitch''. However, it was confirmed that this will be updated for consistency with what is canon to ''DOORS''.<ref>Q: "[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000117491 El goblino mentions something like seek but purple and weird. Glitch fits the most, but Glitch isn't canon. Does this mean theres a new entity?]" A: "[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000117491#4400000000000488342 it'll be updated as to not have any inconcistency]" — [[User:WowzersItsMe|WowzersItsMe]]</ref>
*** [[Guiding Light]] said it didn't know who killed the [[player]] if ''Glitch'' teleported them to the group. However, this message was removed in [[The Hotel+ Update]] and the statement was seemingly retconned when [[El Goblino]] claimed to have seen someone that looked similar to [[Seek]], but purple and weird, inferring it encountered ''Glitch''. However, it was confirmed that this will be updated for consistency with what is canon to ''DOORS''.<ref>Q: "[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000117491 El goblino mentions something like seek but purple and weird. Glitch fits the most, but Glitch isn't canon. Does this mean theres a new entity?]" A: "[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000117491#4400000000000488342 it'll be updated as to not have any inconcistency]" — [[User:WowzersItsMe|WowzersItsMe]]</ref>
****However, the dialogue has seemingly been in-game for quite a while, and considering ''Glitch''<nowiki/>'s new canonicity to the game, it may never be updated.
**** However, the dialogue has seemingly been in-game for quite a while, and considering ''Glitch''<nowiki/>'s new canonicity to the game, it may never be updated.
*Prior to the Hunt update, ''Glitch'' also teleported every player in [[Hotel|The Hotel]] if a room generation error (rooms overlapping) was detected, despawning and closing every room before the last opened room.
* Prior to [[The Hunt Update]], ''Glitch'' also teleported every player in [[The Hotel]] if a room generation error (rooms overlapping) was detected, despawning and closing every room before the last opened room.
**A new room generation system was implemented in the update, however, which solved room generation errors, making this encounter impossible.
** A new room generation system was implemented in the update, which solved room generation errors, making this encounter impossible.
*Prior to the Hotel+ Update, ''Glitch'' also teleported players that lagged behind in [[Hotel|The Hotel]] back to the group and dealt 20-40 damage when doing so. This function has now been given to [[Void]].
* Prior to [[The Hotel+ Update]], ''Glitch'' also teleported players that lagged behind in [[The Hotel]] back to the group and dealt 20-40 damage when doing so. This function has now been given to [[Void]].
**Ironically, this was ''Glitch''<nowiki/>'s original purpose. The room generation failsafe functionality was added later on.
** Ironically, this was ''Glitch''<nowiki/>'s original purpose. The room generation failsafe functionality was added later on.
**However, ''Glitch'' can still teleport players who are behind in [[The Rooms]] or [[The Backdoor]].
** However, ''Glitch'' can still teleport players who are behind in [[The Rooms]] or [[The Backdoor]].
* Prior to The Hotel+ Update, falling into the void simply teleported the player to the newest opened room, and ''Glitch'' was not involved in this case.
* ''Glitch'' is the only entity to appear on every [[Floors|Floor]].
* ''Glitch'' is the only entity to appear on every [[Floors|Floor]].
*''Glitch'' can jumpscare multiple times in a row.
* ''Glitch'' can jumpscare a player multiple times in a row.
*Despite popular belief, ''Glitch'' cannot [[damage]] or kill the player.
* Despite popular belief, ''Glitch'' cannot [[damage]] or kill the player.
**However, as stated before, ''Glitch'' could damage or kill players before Hotel+.
** However, as stated before, ''Glitch'' could damage or kill players before Hotel+.
* In the [[Tower Heroes Event]], ''Glitch'' seems to shapeshift into/possess other [[List of Entities|entities]], albeit still showing its glitchy particles.
* In the [[Tower Heroes Event]], ''Glitch'' seems to shapeshift into/possess other [[List of Entities|entities]], albeit still showing its glitchy particles.
**It is probably only capable of this because the Tower Heroes event was non-canon.
** It is probably only capable of this because the Tower Heroes event was non-canon.
***With the release of the Content Update, it is possible that the Glitch Fragments intentionally parallel this behavior, though it is only speculation as of now.
*** With the release of the Content Update, it is possible that the Glitch Fragments intentionally parallel this behavior, though it is only speculation as of now.
*In [[The Mines]]' release date trailer, the original release date of January 2025 was changed to August 30th, 2024 by ''Glitch'', creating a popular joke in the DOORS community that ''Glitch'' "saved" The Mines' release.
* In [[The Mines]]' release date trailer, the original release date of January 2025 was changed to August 30th, 2024 by ''Glitch'', creating a popular joke in the DOORS community that ''Glitch'' "saved" The Mines' release.
*[[LSPLASH]] jokingly said that ''Glitch'' would have some lore in 2029.<ref>https://x.com/LightningSplash/status/1853540456778383604</ref>
* [[LSPLASH]] jokingly said that ''Glitch'' would have some lore in 2029.<ref>https://x.com/LightningSplash/status/1853540456778383604</ref>
*''Glitch'' has two animations, the walking animation which is called "[https://create.roblox.com/store/asset/10216423809/glGlitch gl_Glitch]" and an attack animation, which is only seen a frame before it's jumpscare UI, called "[https://create.roblox.com/store/asset/10216488020/glGlitch-hit gl_Glitch hit]".
* ''Glitch'' has two animations, the walking animation which is called "[https://create.roblox.com/store/asset/10216423809/glGlitch gl_Glitch]" and an attack animation, which is only seen a frame before it's jumpscare UI, called "[https://create.roblox.com/store/asset/10216488020/glGlitch-hit gl_Glitch hit]".
* ''Glitch'' has an extreme amount of lore found within the developer console.
* ''Glitch'' has an extreme amount of lore found within the developer console.
**When certain events with the [[Glitch Fragment]] happen, the developer console refers to the glitched entities as "hallucinations", implying that they are not real and only the player sees them. This affirmation gains strength when [[Guiding Light]] (or [[Curious Light]]), after we die multiple times to them, say that we suffered a heart attack because something is causing us to see things.
** When certain events with the [[Glitch Fragment]] happen, the developer console refers to the glitched entities as "hallucinations", implying that they are not real and only the player sees them. This affirmation gains strength when [[Guiding Light]] (or [[Curious Light]]), after we die multiple times to them, say that we suffered a heart attack because something is causing us to see things.
**When a Glitch Fragment is activated and if a [[RNIUSHCg==]] or a [[AR0xMBUSH]] spawns in, a message will be printed on the developer console that states "Hello friend...", meaning that ''Glitch'' may possibly know the [[Player]].
** When a Glitch Fragment is activated and if a [[RNIUSHCg==]] or a [[AR0xMBUSH]] spawns in, a message will be printed on the developer console that states "Hello friend...", meaning that ''Glitch'' may possibly know the [[Player]].
*''Glitch'''s a<nowiki/>chievement icon was different prior Hotel+ update.
* ''Glitch''<nowiki/>'s achievement icon was different prior The Hotel+ Update.
*''Glitch''<nowiki/>'s p<nowiki/>osition, exactly like [[Screech]], will be based on the camera, and not in the player's position.
* ''Glitch''<nowiki/>'s position, exactly like [[Screech]], will be based on the camera, and not in the player's position.
**This means<nowiki/> ''Glitch'' can't be seen freely with the Free Camera, it will always appear behind the player's camera.
** This means ''Glitch'' can't be seen freely with the Free Camera, it will always appear behind the player's camera.
*Currently,<nowiki/> there are a few ways the player can encounter ''Glitch'' intentionally.
* Currently, there are a few ways the player can encounter ''Glitch'' intentionally.
**The easies<nowiki/>t and most known way is being in a room that is going to despawn in any sub-floor, being helped by teammates this is possible.
** The easiest and most known way is being in a room that is going to despawn in any subfloor, being helped by teammates this is possible.
**In main fl<nowiki/>oors, falling into the void is possible skipping [[Void]]'s teleport using a hiding spot. Timing it correctly to exit right before being teleported will skip the teleport, falling into the void and spawning ''Glitch''.<ref>https://youtu.be/m-W027ahdRQ</ref>
** In main floors, falling into the void is possible skipping [[Void]]'s teleport using a hiding spot. Timing it correctly to exit right before being teleported will skip the teleport, falling into the void and spawning ''Glitch''.<ref>https://youtu.be/m-W027ahdRQ</ref>
**In main fl<nowiki/>oors and sub-floors, lagging can manipulate the anti-cheat into thinking the player was in a different position before the game started receiving data from the player. This can be inconsistent and hard to replicate. Doing this near a wall that leads into the void will make them fall into it, spawning ''Glitch''.
** In main floors and subfloors, lagging can manipulate the anti-cheat into thinking the player was in a different position before the game started receiving data from the player. This can be inconsistent and hard to replicate. Doing this near a wall that leads into the void will make them fall into it, spawning ''Glitch''.
***There is a<nowiki/> trick that is practically only possible playing on PC (with mouse). This can make the game think they are lagging to actually manipulate the anti-cheat. Equipping and unequipping the same item extremely fast (using the mouse wheel quickly) simulates lag. This is a bug.<ref>https://www.youtube.com/watch?v=NdX2sNgMZQQ</ref>
*** There is a trick that is practically only possible playing on PC (with mouse). This can make the game think they are lagging to actually manipulate the anti-cheat. Equipping and unequipping the same item extremely fast (using the mouse wheel quickly) simulates lag. This is a bug.<ref>https://www.youtube.com/watch?v=NdX2sNgMZQQ</ref>
**There is a<nowiki/> wall at the end of [[The Hotel]] that loses its collision during the final chase. However, the player will be softlocked after ''Glitch'' teleports them (and there are also no drawers to get the [[Glitch Fragment]]). This is a bug.<ref>https://youtu.be/k2TQO48MMRo</ref>
** There is a wall at the end of [[The Hotel]] that loses its collision during the final chase. However, the player will be softlocked after ''Glitch'' teleports them (and there are also no drawers to get the [[Glitch Fragment]]). This is a bug.<ref>https://youtu.be/k2TQO48MMRo</ref>
**With the<nowiki/> [[Admin Panel]], ''Glitch'' can be found easily using the Noclip to fall into the void or to get inside an unopened room.
** With the [[Admin Panel]], ''Glitch'' can be found easily using the Noclip to fall into the void or to get inside an unopened room.
**In [[2024 April Fools Event#Retro Mode|Retro M]]<nowiki/>[[2024 April Fools Event#Retro Mode|ode]], players can run back until they see the void. When rooms despawn in this floor, the doors don't close, being possible to see the void. Walking into it will spawn ''Glitch''.
** In [[2024 April Fools Event#Retro Mode|Retro M]]<nowiki/>[[2024 April Fools Event#Retro Mode|ode]], players can run back until they see the void. When rooms despawn in this floor, the doors don't close, being possible to see the void. Walking into it will spawn ''Glitch''.
**In [[2023 April Fools Event|SUPER H]]<nowiki/>[[2023 April Fools Event|ARD MODE]], players can walk into the [[Secrets|secret]] "void" room in [[The Reception]]. Doing so will spawn ''Glitch''.<ref>https://youtu.be/Ku6YFyha3Pw?si=Hyqn8gXmD0Ezt_7r&t=151</ref>
** In [[2023 April Fools Event|SUPER H]]<nowiki/>[[2023 April Fools Event|ARD MODE]] (and [[2025 April Fools Event|PARTY MODE]]), players can walk into the [[Secrets|secret]] "void" room in [[The Reception]]. Doing so will spawn ''Glitch''.<ref>https://youtu.be/Ku6YFyha3Pw?si=Hyqn8gXmD0Ezt_7r&t=151</ref>


=={{Icons|Achievement}} Related Achievements==
== {{Icons|Achievement}} Related achievements ==
{{Achievement
{{Achievement
|title=Trial And Error
|title=Trial And Error
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|text2=Encounter the ''Glitch''.}}
|text2=Encounter the ''Glitch''.}}


=={{Icons|History}} History==
== {{Icons|History}} History ==
<div style="overflow-y:scroll; height:200px; width:100%">{{Log
<div style="overflow-y:scroll; height:200px; width:100%">{{Log
|1=March 15, 2024
|1=March 15, 2024
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</div>
</div>


=={{Icons|Gallery}} Gallery==
== {{Icons|Gallery}} Gallery ==
<tabber>
<tabber>
|-|In-game=
|-|In-game=
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=={{Icons|Gallery}} References==
== {{Icons|Gallery}} References ==
{{Reflist}}
{{Reflist}}

{{Navigation}}
{{Navigation}}
[[Category:3D Entities]]
[[Category:3D Entities]]
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[[Category:Miscellaneous Entities]]
[[Category:Miscellaneous Entities]]
[[Category:Friendly Entities]]
[[Category:Friendly Entities]]
[[Category:Hotel]]
[[Category:The Hotel]]
[[Category:The Mines]]
[[Category:The Mines]]
[[Category:The Rooms]]
[[Category:The Rooms]]
[[Category:The Outdoors]]
[[Category:The Backdoor]]
[[Category:Glitch]]
[[Category:Non-lethal Entities]]


[[es:Glitch]]
[[es:Glitch]]
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[[ru:Глитч]]
[[ru:Глитч]]
[[tr:Glitch]]
[[tr:Glitch]]
[[Category:The Backdoor]]
[[Category:Glitch]]
[[Category:Non-lethal Entities]]

Latest revision as of 04:45, 11 July 2025

This article is about the Glitch (the Entity). You may be looking for Glitch (Disambiguation).

<infobox layout="stacked"> <title source="title"> <default>Glitch</default> <format>Glitch</format> </title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> <choose uncached=""> <option>

"Well that just happened."
- Error Achievement description

</option> <option>

"That is odd. I cannot figure out who you died to."
- Guiding Light's removed message about the Glitch.

</option>

</choose>

Glitch is a strange and mysterious entity in DOORS found on every floor and subfloor. Glitch primarily acts as a failsafe when certain in-game bugs/glitches occur. In multiplayer runs that take place inside The Rooms or The Backdoor, Glitch has a second additional purpose, which is to teleport players to the most recently opened door when the room they are in unloads. Glitch is now canon as of The Content Update due to Glitch Fragments spawning in The Backdoor, The Hotel, The Rooms, and The Mines. It can also be encountered spawning it using the Admin Panel.

Overview Appearance

Glitch is a distinct black-colored humanoid similar to Seek, with multiple purple cubes and protrusions sticking out of its body, with black scan-lines textures. It passively emits an aura of pixelated and colored squares around its body and they emit a bright pink-purple light around them.

Behavior Behavior

In every floor and subfloor, Glitch teleports the player back to the last opened room if they fall off the map or if the anti-cheat detects they are in a place they shouldn't be in, such as being outside of the map, or inside an unopened room.

Additionally, in subfloors (The Rooms and The Backdoor), in Retro Mode and when using the Hotel- modifier, Glitch also will teleport players that are inside a room that is going to despawn because it is way too far back from the most recent room. The threshold is 7 rooms in The Rooms and 4 rooms in The Backdoor. Glitch basically functions like Void in the subfloors, except for the fact that Glitch does not do any damage (except with the Hotel- modifier).

Notes

  • Glitch can sometimes appear during any of Seek's chase sequences when a revive is used too early.
  • Glitch can also rarely appear once when reviving.
  • Glitch can technically appear in any room.
  • Glitch has an item after it called the "Glitch Fragment", and Glitch also appears when interacting with one (although without teleporting the player).

Bugs Bugs

  • Glitch's audio will sometimes break and will only play the 2nd sound.
  • Glitch can sometimes bug out, essentially making the player get stuck in an infinite "failsafe". It's unknown how this can happen, but players can replicate it with the Admin Panel, by skipping many rooms quickly enough for this to happen.
    • For around 2 hours, this bug affected many players who would get softlocked and not be able to progress. Although, it has now been fixed.
      • During this time, if you died to Glitch, no death message would play.
  • Glitch can sometimes bug out and do no animation or movement. Instead, Glitch will stay in an I-pose right behind the player.
  • If Screech is present around the player and Glitch jumpscares the player, Screech will instantly damage the player with no jumpscare, even if its sound cue still hasn't played. This started happening in The Hotel+ Update.
    • This bug can also happen in other situations that immobilize the player.
  • When Glitch teleports players for falling into the void, it fails to update the room they are in.
  • Glitch can sometimes spawn multiple times again after being encountered.

Trivia Trivia

  • As of The Content Update, Glitch is canon.[1]
    • Previously, it was deemed non-canon to the game.[2]
      • Guiding Light said it didn't know who killed the player if Glitch teleported them to the group. However, this message was removed in The Hotel+ Update and the statement was seemingly retconned when El Goblino claimed to have seen someone that looked similar to Seek, but purple and weird, inferring it encountered Glitch. However, it was confirmed that this will be updated for consistency with what is canon to DOORS.[3]
        • However, the dialogue has seemingly been in-game for quite a while, and considering Glitch's new canonicity to the game, it may never be updated.
  • Prior to The Hunt Update, Glitch also teleported every player in The Hotel if a room generation error (rooms overlapping) was detected, despawning and closing every room before the last opened room.
    • A new room generation system was implemented in the update, which solved room generation errors, making this encounter impossible.
  • Prior to The Hotel+ Update, Glitch also teleported players that lagged behind in The Hotel back to the group and dealt 20-40 damage when doing so. This function has now been given to Void.
    • Ironically, this was Glitch's original purpose. The room generation failsafe functionality was added later on.
    • However, Glitch can still teleport players who are behind in The Rooms or The Backdoor.
  • Prior to The Hotel+ Update, falling into the void simply teleported the player to the newest opened room, and Glitch was not involved in this case.
  • Glitch is the only entity to appear on every Floor.
  • Glitch can jumpscare a player multiple times in a row.
  • Despite popular belief, Glitch cannot damage or kill the player.
    • However, as stated before, Glitch could damage or kill players before Hotel+.
  • In the Tower Heroes Event, Glitch seems to shapeshift into/possess other entities, albeit still showing its glitchy particles.
    • It is probably only capable of this because the Tower Heroes event was non-canon.
      • With the release of the Content Update, it is possible that the Glitch Fragments intentionally parallel this behavior, though it is only speculation as of now.
  • In The Mines' release date trailer, the original release date of January 2025 was changed to August 30th, 2024 by Glitch, creating a popular joke in the DOORS community that Glitch "saved" The Mines' release.
  • LSPLASH jokingly said that Glitch would have some lore in 2029.[4]
  • Glitch has two animations, the walking animation which is called "gl_Glitch" and an attack animation, which is only seen a frame before it's jumpscare UI, called "gl_Glitch hit".
  • Glitch has an extreme amount of lore found within the developer console.
    • When certain events with the Glitch Fragment happen, the developer console refers to the glitched entities as "hallucinations", implying that they are not real and only the player sees them. This affirmation gains strength when Guiding Light (or Curious Light), after we die multiple times to them, say that we suffered a heart attack because something is causing us to see things.
    • When a Glitch Fragment is activated and if a RNIUSHCg== or a AR0xMBUSH spawns in, a message will be printed on the developer console that states "Hello friend...", meaning that Glitch may possibly know the Player.
  • Glitch's achievement icon was different prior The Hotel+ Update.
  • Glitch's position, exactly like Screech, will be based on the camera, and not in the player's position.
    • This means Glitch can't be seen freely with the Free Camera, it will always appear behind the player's camera.
  • Currently, there are a few ways the player can encounter Glitch intentionally.
    • The easiest and most known way is being in a room that is going to despawn in any subfloor, being helped by teammates this is possible.
    • In main floors, falling into the void is possible skipping Void's teleport using a hiding spot. Timing it correctly to exit right before being teleported will skip the teleport, falling into the void and spawning Glitch.[5]
    • In main floors and subfloors, lagging can manipulate the anti-cheat into thinking the player was in a different position before the game started receiving data from the player. This can be inconsistent and hard to replicate. Doing this near a wall that leads into the void will make them fall into it, spawning Glitch.
      • There is a trick that is practically only possible playing on PC (with mouse). This can make the game think they are lagging to actually manipulate the anti-cheat. Equipping and unequipping the same item extremely fast (using the mouse wheel quickly) simulates lag. This is a bug.[6]
    • There is a wall at the end of The Hotel that loses its collision during the final chase. However, the player will be softlocked after Glitch teleports them (and there are also no drawers to get the Glitch Fragment). This is a bug.[7]
    • With the Admin Panel, Glitch can be found easily using the Noclip to fall into the void or to get inside an unopened room.
    • In Retro Mode, players can run back until they see the void. When rooms despawn in this floor, the doors don't close, being possible to see the void. Walking into it will spawn Glitch.
    • In SUPER HARD MODE (and PARTY MODE), players can walk into the secret "void" room in The Reception. Doing so will spawn Glitch.[8]

Achievement Related achievements

Trial And Error

Trial And Error
"I.. I think I'm seeing things."
Encounter and survive an activated Glitch Fragment.

Error

Error
"Well that just happened."
Encounter the Glitch.

History History

March 15, 2024
With the newly improved room generation system, finding Glitch through the means of a room generation error is no longer possible.
Glitch can also be found by staying behind in an unloading room in The Backdoor.
February 17, 2024
The Glitch has been fixed. Now it appears again when falling into the void, teleporting the player to the last opened room.
January 30, 2024
Now when a player falls into the void, Glitch won't teleport them back to the last opened room.
This mechanic was possibly accidentally removed.
January 28, 2023
Replaced falling behind function in the Hotel with Void, however Glitch still keeps this function in The Rooms.
Glitch can no longer do damage, meaning its death message is no longer accessible.
August 22, 2022 (#2)
Fixed Glitch appearing on Rooms 99-100 and softlocking the player.[9]
August 22, 2022
New failsafe mechanic.
August 10, 2022
Introduced.

Gallery Gallery

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Gallery References

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vte
DOORS Wiki
Behavior Entities
Overview
The Lobby
Curious LightSeekTimothySally
Hiding
The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoid
Usage
The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoid
Door
The Backdoor
Curious LightBlitzHasteLookman
Puzzles
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Curious LightA-60A-90A-120
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The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCgSCJVEREECH)
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InteriorExterior
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The Hotel
Floor 1
ElevatorThe ReceptionThe Meeting RoomThe Grand HallwayThe LibraryJeff ShopThe BasementsThe Dining HallThe InfirmaryThe CourtyardThe GreenhouseThe Electrical Room
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The Mines
Floor 2
ElevatorThe AditThe ShaftsThe BridgesThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage CellsThe Sewage PipesThe DamThe Woods
Achievement
Floor 3, Upcoming
Elevator
Door
The Backdoor
Room -51Two Gates RoomRoom -01
Puzzles
The Rooms
A-0000Exit RoomsA-1000
Health
The Outdoors
Upcoming
Unknown
Usage Mechanics
Interact
General

Achievement.png Achievements

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Admin Panel

File:Laddre.png ClimbingDresser.png ContainersFile:Xbox Button X.png ControlsDeathicon.png Death ScreenFile:Speech.png DialogueDoors Info.png DoorsFile:STAIR.png FloorsHEARTBEAT CONTROL MINIGAME.png Heartbeat Control MinigameHIDING.png HidingINTERACTED.png InteractablesIgnite Button.svg ItemsINTERACT.png LootingFile:MODIFIERS.png ModifiersReviveicon.png RevivesFile:RiftIcon.svg RiftFile:LockiconSVG.svg Room MechanicsSeed.png SeedsCURRENCY.png Shops

Player
Player

DAMAGE.png DamageHEALTH.png HealthBetterInventorySVG.svg InventoryFile:Speedboosticonicon.png Movement SpeedFile:StatusEffectNewIcon.png Status Effects

Currency
Currencies
File:KnobBoost.png BoostsCodes.png CodesGold.png Gold
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KnobsFile:Stardust.png Stardust
Usage
Items

File:Stopi.webp A-90's Stop SignALARMCLOCK.png Alarm ClockHDBandage.png BandagesImages-icon bandagepack.png Bandage PackHDBattery.png BatteriesBatteryPackORIGINAL.png Battery PackBigbombi.webp Big BombBombi.webp BombBreadIcon.webp BreadCandleimage.png CandleFile:PlaceholderUnofficialCandyCornItem.png CandyCheese.png CheeseBreakerSwitch.png Circuit Breaker SwitchesCrucifiximage.png CrucifixElectrical Room Key.png Electrical Room KeyFlashlight backdoor update.png FlashlightFuse icon.png FusesGFRender.png Glitch FragmentGlowstick Icon2.png GlowstickGoldguni.webp Golden BlasterGween Soda.png Gween SodaBoxi.webp Hiding BoxCrucifixApril.webp Holy Hand GrenadeFile:Knockbombi.webp KnockbombFile:LaserPointerIcon.webp Laser PointerLibrary Book.png Library BookIcon lighter2.png LighterIcon lockpick2.png LockpickFile:Mini shield icon real.png Mini Shield PotionFile:MoonlightCandleIcon.webp Moonlight CandleFile:Moonlight Float.png Moonlight FloatFile:Nanai.webp NannerFile:The peel.png Nanner PeelFile:Scanner Icon.png NVCS-3000Puzzle Painting.png Puzzle PaintingFile:Keyimage.png Room KeyIcon Shakelight.png ShakelightFile:ShearsIcon.webp ShearsBig sheild pot.png Shield PotionFile:Skeletonkeyimage.png Skeleton KeyFile:SmoothieTransparent.png SmoothieSolution Paper.png Solution PaperIcon Handheld Flashlight.png SpotlightBottleStarLightNew.png Starlight BottleChug Jug of Starlight Icon.png Starlight JugFile:Star Vial.png Starlight VialAnglehead Icon.png StraplightChair item.png Throwable PropHackers Favorite Items.png Tip JarIcon vitamins.png Vitamins

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