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'''Hide''' is a miscellaneous hostile [[List of Entities|entity]] that resides in [[hiding|hiding spots]] that can be found in [[ |
'''Hide''' is a miscellaneous hostile [[List of Entities|entity]] that resides in [[hiding|hiding spots]] that can be found in [[The Hotel]] and [[The Mines]]. Its main purpose is to kick out [[Player|players]] who hide in a hiding spot for too long in order to encourage progression. |
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== {{Icons|Overview}} Appearance == |
== {{Icons|Overview}} Appearance == |
Latest revision as of 10:34, 6 July 2025
<infobox layout="stacked"> <title source="title"> <default>Hide</default> <format>Hide</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> <choose> <option>
"And stay out!"
- Eviction Notice Achievement description
</option> <option>
"You died to Hide... Minimize the time you spend hiding."
- Guiding Light
</option>
</choose>
Hide is a miscellaneous hostile entity that resides in hiding spots that can be found in The Hotel and The Mines. Its main purpose is to kick out players who hide in a hiding spot for too long in order to encourage progression.
Appearance
<tabber> The Hotel= It was unknown what Hide physically looked like until The Mines update. It was originally interpreted as two white glowing eyes within hiding spots. |-| The Mines= As of The Mines update, Hide is a red face with many eyes and a split mouth that looks as if it's screaming, overall somewhat resembling a paw with many toes. It has multiple tendrils that look similar to the ones seen on the player's screen during its attack, and a red mist-like highlight with ghostly screaming faces surrounding it as an aura. </tabber>
Behavior
When a player remains in a hiding spot for too long, about 20 seconds, their screen will suffer from a pulsating red, bloody glow, accompanied by loud ringing. The words "Get Out" will begin flashing on the screen, and sounds outside the closet will become "muffled.". This chaotic visual is accompanied by a much more rapid and intensifying heartbeat and static sound effect. If a player remains in their hiding spot, Hide will push a player from their hiding spot, dealing 40 damage, and leaving them vulnerable to hostile entities such as Rush and Ambush.
Once pushed out, the player cannot hide in any other hiding spots for about 10 seconds. Attempting to enter a hiding spot within this time frame will leave the player with the message "Something is stopping you from hiding...". The red visual effects will remain for a moment after being pushed out.
If the Figure is checking the closet the player is in, a heartbeat minigame will be activated. A heart design will appear at the bottom of the screen, with blue left and red right halves of its design approaching from its sides. The player must either tap the corresponding side of the screen (on mobile) or press Q and E (on keyboard) at the same time the half overlaps the heart. If timed improperly, the half will flash red, and if done twice, Hide will kick them out with the usual effects. Upon completing the minigame, Hide would kick the player out, but without damaging them or preventing them from hiding. The heartbeats occur in a series of two beats, then a pause, becoming faster as the minigame continues. The player can leave at any time, but if the Figure hasn't left when they leave or are kicked out, it will kill them. It should be noted that Hide currently does not attack in The Electrical Room.
In The Mines, Hide will also appear in the last spot that you hid in, preventing you from hiding in that specific spot until you hide somewhere else, after which it will appear at that spot instead. Attempting to enter a hiding spot occupied by Hide will cause the player to suffer the usual effects of being kicked out, unless the player is holding a Crucifix, in which case Hide will be crucified as the player enters the locker.
Notes
- Hide becomes more aggressive as the player progresses and will begin pushing players out much more quickly. This change is more noticeable and more likely to be lethal after Door 50 and Door 150.
- Hide doesn't exist at all in The Rooms and The Backdoor.
- Prior to The Content update In Door 50, Hide will begin to push people out of closets once the library exit door is open. This no longer happens because Hide was added to The Library.
- In Door 100, Hide will push players out of closets if Door 100's lever has not been pulled. Once the lever is activated, Hide will no longer be in any closet.
- Before Hotel+, Hide would also be absent on Door 99. This mechanic has been removed because The Electrical Room was redesigned.
- In Super Hard Mode, if Figure was killed by a Holy Hand Grenade before the exit door was opened, Hide would no longer be active for the rest of the run.
- During the 2024 April Fools Event, Hide is disabled.
- Hide will "combo" with entities such as Rush, Ambush and Jack.
- If Rush or Ambush kills the player after Hide pushes them out, Guiding Light will mention that Hide pushed the player out, which caused their death.
- Guiding Light will provide a special death message about the combo between the two entities.
- This also appears for Jack when it prevents the player from getting into a closet.
- Hide does not appear in The Adit after getting out of the locker, but it will still kick players out if they hide too long.
SUPER HARD MODE!!!
- Hide appears significantly quicker throughout the entire game. It can also disappear completely using a Holy Hand Grenade against Figure in The Library.
RETRO MODE
- Hide doesn't appear in Retro Mode.
HOTEL-
- After Hide kicks the player out, the kicked animation is slightly slower.
Modifiers
- If the "Rent's Due" modifier is enabled, Hide will push the player out significantly faster than usual, generally within 5-6 seconds. Hide behaved the same way in Super Hard Mode.
- If the "Trick or Treat" modifier is enabled from The Haunt event, eating the "No Hiding for You" candy, will spawn Hide on your screen, dealing its regular damage. It will also prevent you from hiding for a bit like usual.
- If the "New Roommate" modifier is enabled, Hide will be able to reside in closets in the Hotel, being a 1:1 recreation of it's mechanic in The Mines.
Modifiers Related modifiers
"Hide will attack as fast as possible."
Floors: The Hotel, The Mines
"Hide will reside in the last hiding spot you entered."
Requires 'See You Soon'
Floors: The Hotel
Bugs
- Occasionally, Hide's "Get Out" frame may become stuck on the player's screen while they are in the hiding space.
- After the Floor 2 Update, if you use the Rent's Due modifier, its previous mechanic of making Hide appear as fast as possible has been accidentally removed. This will allow players to essentially get a free 15% knob bonus when doing runs in The Hotel.
- This has been fixed in The Content Update.
- With the "New Roommate" modifier in The Hotel, Hide's physical appearance will not appear in the closet or bed, however, players can still see the red particles outside and its sound.
- Exactly like the previous bug, Hide's physical appearance will also not appear in the closet or bed in RANKED Mode that aren't in The Mines.
Trivia
- Hide had no canonical appearance before The Mines' release, with only one hint of its appearance—the white eye what we can see in the badge for getting kicked out by it from a closet.
- Ghostly_Wowzers, a DOORS developer, had stated that Hide's full appearance is "...up to the players imagination."[1]
- Originally, the infamous DOORS exploiter named Lolcat leaked the Floor 2's Hide appearance back in March on a community post.
- Hide may have been inspired by the conceptual locker monster that was planned to be added to Rooms, the game that was a major inspiration for DOORS. Just like Hide, the locker monster would punish players who take too long in their lockers.[2]
- If this is the case, then Hide happens to ironically not be present in The Rooms, which could also be referencing the fact that Rooms' locker monster ended up being unimplemented.
- Hide could be based on the idea of closet monsters and monsters under the bed, who are often depicted as having glowing eye(s) in the dark, similarly to the white eyes seen in its badge.
- Hide canonically does not have its "Eviction Notice" sign in the DOORS game, however, it does appear in the achievement image: "Eviction Notice" and in Hide's character appearance in Tower Heroes with two white eyes.
- Hide can also be unlocked as a follower in Tower Heroes using this design.
- Crucifying Hide will disable it for 1 minute, including all of its forms (hidden form, physical form and Figure minigame form).
- Hide has a 1/100 chance to spawn in Tower Heroes, replacing Jack.
- A Youtuber by the name of CaptainJackAttack messaged RediblesQW a question of Seek's origin, and he confirmed that Hide is the one who prevents any hiding spots from appearing/working during Seek's chase.
- This could potentially mean Hide controls where hiding spots appear
- Figure might also be connected to Hide because it only triggers the heartbeat minigame when it is near the wardrobe or locker where the player is hiding.
- This could potentially mean Hide controls where hiding spots appear
- Prior to the release of The Mines, Hide's heartbeat minigame was originally a feature used directly by Figure. Figure would only leave if the minigame was successfully completed, and if the minigame was failed, Figure would immediately drag the player out of the closet and kill them. To compensate, the difficulty that Hide uses is only used during the chase sequence at the beginning of The Electrical Room, while other instances concluded after a few sets of heartbeats.
- When The Mines was released, Hide’s heartbeat minigame was activated if the player hid too long at any time rather than immediately kicking them out, with the same effects. If a player left during the minigame and hid again later, the minigame would start again immediately. Due to fan backlash, the heartbeat minigame was entirely removed about one and a half days later, although LSPLASH stated the developers are looking into reimplementing it more intuitively,[3] as they eventually did in the Content Update.
- Hide's crucifix scream sound similar to Five Nights at Freddy's jumpscare.
Related achievements
Eviction Notice
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Under New Management
|
History
Gallery
<tabber> In-game=
- RobloxScreenShot20241213 185217785.png
Hide inside a toolshed in a rare garden room.
- Venthide1.gif
Ditto, but in a vent.
|-| Assets/Animations=
- Error creating thumbnail: WARNING: The convert command is deprecated in IMv7, use "magick" instead of "convert" or "magick convert"
convert: non-conforming drawing primitive definition `0' @ error/draw.c/RenderMVGContent/4553.
The full vignette.
Hide's Face particle.[4]
- Swirlydirly.png
Hide's first particle.
- Swirlydirly2.png
Hide's second particle.
- Swirlydirly3.png
Hide's third particle.
|-| Other=
- Error creating thumbnail: File missing
A leak of Hide.
</tabber>
References
{{#vardefine:columns|1}}
- ↑ Q: "Is there more to hide's physical form? or is he just a pair of eyes?" A: "its up to the players imagination" – Ghostly_Wowzers, Fandom
- ↑ "At some point I considered adding a locker monster so that players who stayed in lockers too long would be punished but it never came to be." – Nicorocks5555, pinned comment
- ↑ https://discord.com/channels/458441314023899159/1005299297006399518/1279661603784101889
- ↑ https://www.roblox.com/library/16465887390/Images-face1