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The Library: Difference between revisions

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{{RoomsNav}}
{{RoomsNav}}{{Outdated|Several elements of the page are from the Pre-Content Update Library.}}{{Locations
{{Locations
|title=The Library
|title=The Library
|image=
|image=
<gallery>
<gallery>
Skibidi Library.png|Interior/Entrance
Skibidi Library.png|Interior (Current)
Untitled399 20250121175850.png|Entrance
Untitled399 20250121175850.png|Entrance (Current)
LibraryNew1.png|Aerial
LibraryNew1.png|Aerial (Current)
LibraryNew2.png|Upper Floor
LibraryNew2.png|Upper Floor (Current)
THTheLibrary.png|Tower Heroes
THTheLibrary.png|Tower Heroes Collab
Library Old.png|Interior (Old)
Library Old.png|Interior (Old, Hotel- and S. H. M.)
Library Doors.jpg|Entrance (Old)
LibraryEntranceOLD.png|Entrance (Old, Hotel-)
</gallery>
</gallery>
|floors_present=*[[Hotel|The Hotel]]
|floors_present=Canon Floors
*[[The Hotel]]
Non-Canon Floors
*[[SUPER HARD MODE!!!]]
*[[Retro Mode]]
Other Floors
*HOTEL-
|entities=
|entities=
*[[Figure]]
*[[Figure]]
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*[[Shadow]]
*[[Shadow]]
*[[Timothy]]
*[[Timothy]]
*[[Dread]]
*[[Void]]
*[[Void]]
*[[Glitch]]
*[[Glitch]]
*[[Sally]] (Previous Rooms)
*[[Sally]] (previous rooms)
*[[Rush]] (Previous rooms)
*[[Rush]] (previous rooms)
*[[Ambush]] (Previous rooms/Modifiers)
*[[Ambush]] (previous rooms, modifiers)
*[[A-90]] (Modifiers)
*[[Screech]] (modifiers, broken lights)
*[[Screech]] (Modifiers)(Broken lights)
*[[Snare]] (modifiers)
*[[Gloombats]] (modifiers, previous rooms, "Infested" candy)
*[[Snare]] (Modifiers)
*[[A-60]] (previous rooms, modifiers)
*[[Gloombats]] (Modifiers/Previous Rooms)
*[[A-90]] (modifiers)
*[[Lookman]] (Trick or Treat Modifier/Look, Man Modifier)
*[[Haste]] (Modifiers)
*[[A-120]] (previous rooms, modifiers)
*[[Blitz]] (previous rooms, modifiers)
*Jeff The Killer ([[2023 April Fools Event|SUPER HARD MODE]]/Chat Control/Admin Panel)
*[[Lookman]] ("Look, Man" candy)
*Banana Peel ([[2023 April Fools Event|SUPER HARD MODE]])
*[[Haste]] (modifiers)
*Greed ([[2023 April Fools Event|SUPER HARD MODE]])
*[[RNIUSHCg==]]
|rooms_present=*50|sound_files=*'''Lamp Break #1'''
*[[AR0xMBUSH]]
*[[SCJVEREECH]]
*[[Rush Clones]] (previous rooms, [[SUPER HARD MODE!!!]])
*[[Jeff the Killer]] ([[2023 April Fools Event|SUPER HARD MODE!!!]], Chat Control and Admin Panel)
*[[Greed]] ([[2023 April Fools Event|SUPER HARD MODE!!!]])
*[[DRAKOBLOXXERS]] ([[Retro Mode]], Chat Control)
|rooms_present=*50|sound_files=*'''Unhinged (Library Soundtrack)'''
[[File:Unhinged I Full.mp3]]
*'''Lamp Break #1'''
[[File:FigureBreak1.ogg]]
[[File:FigureBreak1.ogg]]
*'''Lamp Break #2 (Removed)'''
*'''Lamp Break #2 (Removed)'''
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[[File:FigureBreak3.ogg]]
[[File:FigureBreak3.ogg]]
*'''Heartbeat Control Minigame Start (Removed)'''
*'''Heartbeat Control Minigame Start (Removed)'''
[[File:Figure-HideMinigame.ogg]]}}
[[File:Figure-HideMinigame.ogg]]
*'''Window Rain'''
[[File:Rain.mp3]]
*'''Bulb Flicker'''
[[File:BulbFlicker.wav]]
*'''Bulb Break'''
[[File:BulbBreak.wav]]
*'''Bulb Charge'''
[[File:BulbCharge.wav]]
*'''Bulb Ambience'''
[[File:BulbLoop.wav]]|containers=*Drawers
*Large Office Desks
*Library Bookshelves
|hazards=*Banana Peel ([[SUPER HARD MODE!!!]])
}}
<choose>
<choose>
<option>{{Quote|Once the door is open, you must run out of the room!|[[Guiding Light]] when Door 51 is open}}</option>
<option>{{Quote|Once the door is open, you must run out of the room!|[[Guiding Light]] when Door 51 is open}}</option>
<option>{{Quote|Careful not to make a sound!|'''Sshh!''' [[Achievements|Achievement]] description}}</option>
<option>{{Quote|Careful not to make a sound!|'''Sshh!''' [[Achievements|Achievement]] description}}</option>
</choose>
</choose>

'''The Library''', also known as '''Room 50''', is a pre-generated boss [[List of Locations|location]] that will always appear at the halfway point of [[Hotel|The Hotel]]. The room contains one major [[List of Entities|entity]], which is the [[Figure]], alongside a few miscellaneous entities.
'''The Library''', also known as '''Room 50''', is a pre-generated boss [[List of Locations|location]] that will always appear at the halfway point of [[Hotel|The Hotel]]. The room contains one major [[List of Entities|entity]], which is the [[Figure]], alongside a few miscellaneous entities.


=={{Icons|Overview}}Overview==
== {{Icons|Overview}} Overview ==
''The Library'' features multiple tall bookshelves arranged in rows, a small library desk area, a large table, and an elevated area where the exit is present, connected by 2 stairways. Multiple randomly-placed furniture barricades are scattered around, including one barring a randomly determined stairway to the elevated area. Two stairways leading to a balcony are present on the elevated area, but are both blocked. Meat piles are scattered around the corners of the room. The two entrances to this room are large, detailed double doors.
''The Library'' features multiple tall bookshelves arranged in rows, a small library desk area, a large table, and an elevated area where the exit is present, connected by 2 stairways. Multiple randomly-placed furniture barricades are scattered around, including one barring a randomly determined stairway to the elevated area. Two stairways leading to a balcony are present on the elevated area, but are both blocked. Meat piles are scattered around the corners of the room. The two entrances to this room are large, detailed double doors.


The room prior to the Library is a smaller, unique room. A desk inside contains an [[Alarm Clock]], and the entrance to the Library proper is located on the right from when the room is entered. Once the door is opened, a cutscene will play in which the ''Figure'' roars, walks out from behind a bookshelf, then stumbles towards the player due to the sound of the door opening. A moment later, the [[Guiding Light]] pushes a lamp to the left of the entrance to the ground, with the ''Figure'' detecting the sound of it shattering and running towards it. After this cutscene, the ''Figure'' will stomp on the lamp and begin patrolling the library.[[File:LibraryMap.png|thumb|263x263px|Map of The Library (no longer accurate as of the Content Update). Use the link in the overview section for an interactive map.]]
The room prior to the Library is a smaller, unique room. A desk inside contains an [[Alarm Clock]], and the entrance to the Library proper is located on the right from when the room is entered. Once the door is opened, a cutscene will play in which the ''Figure'' roars, walks out from behind a bookshelf, then stumbles towards the player due to the sound of the door opening. A moment later, the [[Guiding Light]] pushes a lamp to the left of the entrance to the ground, with the ''Figure'' detecting the sound of it shattering and running towards it. After this cutscene, the ''Figure'' will stomp on the lamp and begin patrolling the library.[[File:LibraryMap.png|thumb|263x263px|Map of The Library In HOTEL- and Before Content Update.]]

=={{Icons|Gallery}} Walkthrough==
NOTE! These walkthroughs are outdated as of The Content Update but are still usable with the Hotel- modifier.


== {{Icons|Gallery}} Walkthrough ==
To complete ''The Library'', players must collect [[Library Book]]s that randomly generate on the bottom three shelves of the various bookshelves. The books are blue with a unique moonlight symbol on their spine, and they emit a shimmering noise. After some time, the [[Guiding Light]] causes the books to glow, helping players locate them more easily. After interacting with a library book, the book will temporarily enter a player's inventory whilst displaying a number and a shape. The book will then be put away by a player and the combination from within the book will be recorded and displayed to the other players on the bottom left corner of the screen.
To complete ''The Library'', players must collect [[Library Book]]s that randomly generate on the bottom three shelves of the various bookshelves. The books are blue with a unique moonlight symbol on their spine, and they emit a shimmering noise. After interacting with a library book, the book will temporarily enter a player's inventory whilst displaying a number and a shape. The book will then be put away by a player and the combination from within the book will be recorded and displayed to the other players on the bottom left corner of the screen.


All players can interact with the [[Solution Paper]], which is located on the library desk and contains instructions to open the exit door as well as the correct combination. It should also be noted that while only five books are included in the combination, the 8th and last book found is guaranteed to be the last digit to the code.
All players can interact with the [[Solution Paper]], which is located on the library desk and contains instructions to open the exit door as well as the correct combination. It should also be noted that while only five books are included in the combination, the 8th and last book found is guaranteed to be the last digit to the code.

Then you need to go upstairs. The stairs to the second floor can be on the left in The Library, or on the right. Then, when you get up, you will need to collect the remaining [[Library Book|books]] to get the code. On this floor, you can hide on or under the stairs leading to the third floor. It is important to note that the third floor is always barricaded, and is only needed for decoration or hiding under its stairs.


The combination is inputted on the combination lock barring Door 51. To enter the correct combination, players must locate a shape's corresponding number and enter it into the correct position. If another player unlocks the door, it is unlocked for all players, allowing everyone alive to escape.
The combination is inputted on the combination lock barring Door 51. To enter the correct combination, players must locate a shape's corresponding number and enter it into the correct position. If another player unlocks the door, it is unlocked for all players, allowing everyone alive to escape.
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Shortly Door 51 is unlocked and opened, the Guiding Light will seal the door, and if a player is left behind, [[Void]] will teleport them to Door 51.
Shortly Door 51 is unlocked and opened, the Guiding Light will seal the door, and if a player is left behind, [[Void]] will teleport them to Door 51.


===Floor 2 Update Changes===
=== [[The Mines Update]] Changes ===
The biggest change to the library in the [[The Mines|The Mines update]] is the removal of safe spots. Before the update, there were many places the [[Figure]] would never go unless chasing someone, most notably and most used among them being the corner to the right of the exit door, right in front of the entrance door, and beside the barricaded staircase on the left. All of these locations have been removed, meaning the Figure may easily path find into said areas.
The biggest change to the library in the [[The Mines|The Mines Update]] is the removal of safe spots. Before the update, there were many places the [[Figure]] would never go unless chasing someone, most notably and most used among them being the corner to the right of the exit door, right in front of the entrance door, and beside the barricaded staircase on the left. All of these locations have been removed, meaning the Figure may easily path find into said areas.


To compensate for that, two changes were made. First, the [[Alarm Clock]] was added. The Alarm Clock is an item that is found on the library desk before entering the library, in Door 49, and on the table next to the sofa at the end of the ''Library's'' main walkway. The alarm clock can be wound up by left clicking and placed on the floor at the player's feet. It will tick down for about ten seconds and then go off, alerting the [[Figure]] and making it rush to that location. It is advised to use it as a distraction to get somewhere in the ''Library'', but make sure you are not in the Figure's path to the clock when it goes off. When the figure finds the clock, it will angrily run around it, searching for players, before stomping on the clock and smashing it to pieces. It is not usable after that. You can also keep an alarm clock after the library, and use it in the [[The Electrical Room|Electrical Room]] or in a room containing the Figure in [[The Mines]]. The smashing animation is also used to smash the lamp that gets knocked over when the player enters the library.
To compensate for that, two changes were made. First, the [[Alarm Clock]] was added. The Alarm Clock is an item that is found on the library desk before entering the library, in Door 49, and on the table next to the sofa at the end of the ''Library's'' main walkway. The alarm clock can be wound up by left clicking and placed on the floor at the player's feet. It will tick down for about ten seconds and then go off, alerting the [[Figure]] and making it rush to that location. It is advised to use it as a distraction to get somewhere in the ''Library'', but make sure you are not in the Figure's path to the clock when it goes off. When the figure finds the clock, it will angrily run around it, searching for players, before stomping on the clock and smashing it to pieces. It is not usable after that. You can also keep an alarm clock after the library, and use it in the [[The Electrical Room|Electrical Room]] or in a room containing the Figure in [[The Mines]]. The smashing animation is also used to smash the lamp that gets knocked over when the player enters the library.
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After the [[Update Logs|Content Update]], the [[Heartbeat Control Minigame]] was readded to [[Hide]]'','' which still attacks during ''The Library'' sequence.
After the [[Update Logs|Content Update]], the [[Heartbeat Control Minigame]] was readded to [[Hide]]'','' which still attacks during ''The Library'' sequence.


Other changes to the ''Library'' include the changing of which staircase is barricaded - one of the two will be blocked and it's random every time the library is generated which one. The bust in the center of the library titled 'Awesome Tony' was replaced with a couch and a table with the second alarm clock. Finally, The Figure's animations have been improved as it fully animated.
Other changes to the ''Library'' include the changing of which staircase is barricaded - one of the two will be blocked and it's random every time the library is generated which one. The bust in the center of the library titled 'Awesome Tony' was replaced with a couch and a table with the second alarm clock. Finally, The Figure's animations have been improved as it is now fully animated.


=== [[The Content Update]] Changes ===
=== Notes===
The Content Update has become the biggest update for The Library. The entrance has been redesigned. Now there are more windows, broken columns and furniture in The Library. The Library itself has become much larger. When you enter it, the light will now flicker like before [[The Hotel+ Update|the Hotel+ update]]. Also, many paths have been barricaded, and the location of the barricades is random. Also, there are now inactive stairs to the third floor on the second floor, under which you can hide. All the bookshelves have been rearranged and there are more of them. The design of the [[Library Book|books]] has been redesigned. Now the books you need are always blue with a [[Guiding Light]] sign. The books on the shelves now also have new colors and highly detailed models, just like in the entire The Hotel. And lastly, [[Heartbeat Control Minigame]] was readded to closets.

=== Notes ===


*Players can open the door by guessing and the process of elimination, although this is only recommended if you are missing one digit (it could take up to ten tries) and any more than that would take exponentially more tries (up to one hundred tries at two).
*Players can open the door by guessing and the process of elimination, although this is only recommended if you are missing one digit (it could take up to ten tries) and any more than that would take exponentially more tries (up to one hundred tries at two).
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*[[Jack]] has the chance to spawn in ''the Library'', and if so, will transform it to a subtle red ambience, which also modifies the Figure.
*[[Jack]] has the chance to spawn in ''the Library'', and if so, will transform it to a subtle red ambience, which also modifies the Figure.


===Super Hard Mode Modifications===
=== Super Hard Mode ===


*There are 15 books scattered across ''the Library'', and only 10 of them will resemble the exit code.
*There are 15 books scattered across ''the Library'', and only 10 of them will resemble the exit code.
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*Due to a player having to collect 10-15 books in ''the Library'', the Figure may run extremely fast, being harder to avoid the more books than a player has.
*Due to a player having to collect 10-15 books in ''the Library'', the Figure may run extremely fast, being harder to avoid the more books than a player has.


===Modifiers===
=== Modifiers ===


*If any [[Modifiers]] that make Eyes spawn in all rooms are enabled, players may get killed after the intro cutscene if any Eyes spawned behind Figure, due to the cutscene forcing players to look forward and therefore at the Eyes.
*If any [[Modifiers]] that make Eyes spawn in all rooms are enabled, players may get killed after the intro cutscene if any Eyes spawned behind Figure, due to the cutscene forcing players to look forward and therefore at the Eyes.
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**When [[Update Logs|The Content Update]] first released, these levers would instead give one full minute each. This was nerfed because it would give players far too much time, removing all tension from the Modifier.
**When [[Update Logs|The Content Update]] first released, these levers would instead give one full minute each. This was nerfed because it would give players far too much time, removing all tension from the Modifier.


=={{Icons|History}} Map==
== {{Icons|History}} Map ==
{{Map:The_Library_(Newest_Version)}}
{{Map:The_Library_(Newest_Version)}}


== {{Icons|Achievement}} Related achievements ==
==Bugs==
{{Achievement|image=Sshh Badge.png|title=Sshh!|text=Careful not to make a sound!|text2=Escape from [[Figure]] in the Library in [[the Hotel]].}}

== {{Icons|Bugs}} Bugs ==
* There is the bug, likely occurring only on mobile, where if player gets closer to the large office desk container, they will start jumping on it in both ''The Library'' and Door 49.
* There is the bug, likely occurring only on mobile, where if player gets closer to the large office desk container, they will start jumping on it in both ''The Library'' and Door 49.
** This bug was fixed in [[The Hunt Update]].
* If a player takes [[vitamins]] before entering ''The Library'', a bug can occur that the cutscene won't play and a player will stand in front of the opened doors unable to walk until the time of the cutscene will end, after which players will be teleported to ''The'' ''Library''. However, this bug might happen because of bad internet connection instead of the vitamins.
* If a player takes [[vitamins]] before entering ''The Library'', a bug can occur that the cutscene won't play and a player will stand in front of the opened doors unable to walk until the time of the cutscene will end, after which players will be teleported to ''The'' ''Library''. However, this bug might happen because of bad internet connection instead of the vitamins.
*There is a bug that if a player crouches up to the entrance door and rapidly changes the direction they are facing, then they might glitch back into ''The Library'''s Reception and get stuck.
* There is a bug that if a player crouches up to the entrance door and rapidly changes the direction they are facing, then they might glitch back into ''The Library'''s Reception and get stuck.
*There is a bug where [[Rush]] skips a door. If this bug happened in any moment, players would start to hear Figure's growling when reaching room 48, and when opening door 49, they will be automatically moved to the dark room 50, and Figure will get stuck at the front door.
* There is a bug where [[Rush]] skips a door. If this bug happened in any moment, players would start to hear Figure's growling when reaching room 48, and when opening door 49, they will be automatically moved to the dark room 50, and Figure will get stuck at the front door.
*When the Hotel+ update was released, an error often occurred in which room 49 was a standard hotel room.
* When the Hotel+ update was released, an error often occurred in which room 49 was a standard hotel room.
* Prior to the Hotel+ update, there was a high chance to encounter [[Glitch]] before the 49th room. The reason behind this is because the ''Library'' had a high chance to overlap on the other room, which was spawning Glitch to fix the problem. This bug has been fixed.
* Prior to the Hotel+ update, there was a high chance to encounter [[Glitch]] before the 49th room. The reason behind this is because the ''Library'' had a high chance to overlap on the other room, which was spawning Glitch to fix the problem. This bug has been fixed.
*There used to be a bug where, if door 50 is opened quickly after door 50, the cutscene wouldn't play and the Figure would be stuck T-posing, unable to harm players. This happened because ''the Library'' would open before it could fully load. This has been fixed
* There used to be a bug where, if door 50 is opened quickly after door 49, the cutscene wouldn't play and the Figure would be stuck T-posing, unable to harm players. This happened because ''the Library'' would open before it could fully load. This has been fixed.
*Sometimes there is a bug where you can't revive in the library because the Revive button will say "Wait until it is safe". This happens when you die directly on the Figures path.
* Sometimes there is a bug where you can't revive in the library because the Revive button will say "Wait until it is safe". This happens when you die directly on the Figures path.
*By standing at door 51 after unlocking it, you can trap yourself in the ''Library'' due to the door closing. In this state, the Figure will run in place and have no hit box, nor will it glow or make sounds.
* By standing at Door 51 after unlocking it, you can trap yourself in the ''Library'' due to the door closing. In this state, the Figure will run in place and have no hitbox, nor will it glow or make sounds.


== {{Icons|Trivia}} Trivia ==
== {{Icons|Trivia}} Trivia ==
*Prior to [[The Mines]] [[Update Logs|Update]], players could walk without being heard if [[Figure]] was far away enough from players. Now [[Figure]] can always detect movement.
* Prior to [[The Mines]] [[Update Logs|Update]], players could walk without being heard if [[Figure]] was far away enough from players. Now [[Figure]] can always detect movement.
*[[Revives]] are permitted in this room - you will be teleported to the entrance door.
* [[Revives]] are permitted in this room - you will be teleported to the entrance door.
*Prior to the [[Update Logs|Hotel+ Update]], [[Guiding Light]] did not appear near the books, the only hint that one was near was the shimmering sound.
* Prior to the [[Update Logs|Hotel+ Update]], [[Guiding Light]] did not appear near the books, the only hint that one was near was the shimmering sound.
*Most invisible barriers were removed from ''the Library'' in [[The Backdoor|The Hunt: First Edition]] update. Now Figure can climb over the railing and over some other things.
* Most invisible barriers were removed from ''the Library'' in [[The Backdoor|The Hunt: First Edition]] update. Now Figure can climb over the railing and over some other things.
** This was fixed in the [[Update Logs|Floor 2]] update and now the invisible walls are added back.
** This was fixed in [[Update Logs|The Mines]] Update and now the invisible walls are added back.
*The [[Solution Paper]] can be easily grabbed from behind the table very easily since The Hunt: First Edition update.
* The [[Solution Paper]] can be easily grabbed from behind the table very easily since The Hunt: First Edition update.
* It is inferred that the Guiding Light initially knocked down the lamp that attracted the Figure in the beginning cutscene of ''the Library'' because when Figure stomps on the lamp we can see blue particles for a short amount of time, which is guiding light.
* It is inferred that the Guiding Light initially knocked down the lamp that attracted the Figure in the beginning cutscene of ''the Library'' because when Figure stomps on the lamp we can see blue particles for a short amount of time, which is guiding light.
* Due to the fact that ''the Library'' is a halfway point, most or all of the gameplays will become harder from here.
* Due to the fact that ''the Library'' is a halfway point, most or all of the gameplays will become harder from here.
**[[Ambush]] and [[Halt]] have an increased chance of spawning after ''the Library''.
** [[Ambush]] and [[Halt]] have an increased chance of spawning after ''the Library''.
*If [[Rush]] spawns and the door to Room 49 is open, it can open the door to ''Room 50'' and start the cutscene early.
* If [[Rush]] spawns and the door to Room 49 is open, it can open the door to ''Room 50'' and start the cutscene early.
**If the door to ''the Library'' is already open, Rush can make it into a [[Hotel#Dark Rooms|Dark Room]], although this will most likely kill players due to the cutscene.
** If the door to ''the Library'' is already open, Rush can make it into a [[Hotel#Dark Rooms|Dark Room]], although this will most likely kill players due to the cutscene.
*If Door 48 has a [[Dupe]] door, there's a chance Dupe will create a fake normal door of Door 50.
* If Door 48 has a [[Dupe]] door, there's a chance Dupe will create a fake normal door of Door 50.
*According to [[RediblesQW|Redibles]], the puzzle is made specifically to give players useless books first.<ref>[https://twitter.com/RediblesQW/status/1587141204940046338?cxt=HHwWhICyjYqh1IYsAAAA "the library puzzle is actually specifically made to give you mostly useless books first lol"] – RediblesQW, Twitter</ref>
* According to [[RediblesQW|Redibles]], the puzzle is made specifically to give players useless books first.<ref>[https://twitter.com/RediblesQW/status/1587141204940046338?cxt=HHwWhICyjYqh1IYsAAAA "the library puzzle is actually specifically made to give you mostly useless books first lol"] – RediblesQW, Twitter</ref>
*The Hotel+ Update was supposed to introduce new items that made the puzzle slightly easier.<ref>[https://twitter.com/RediblesQW/status/1587133592026718208?cxt=HHwWgIC9vfnl0IYsAAAA Q: "The door 50 puzzle is so goddamn annoying" A: "luckily the next update will provide some useful tools for beating it a little bit easier"] – RediblesQW, Twitter</ref>
* The Hotel+ Update was supposed to introduce new items that made the puzzle slightly easier.<ref>[https://twitter.com/RediblesQW/status/1587133592026718208?cxt=HHwWgIC9vfnl0IYsAAAA Q: "The door 50 puzzle is so goddamn annoying" A: "luckily the next update will provide some useful tools for beating it a little bit easier"] – RediblesQW, Twitter</ref>
*Prior to the Floor 2 update, players were able to hear Figure growling when they were at Room 49. This was because Figure used to spawn when door 49 was opened prior to the update.
* Prior to The Mines Update, players were able to hear Figure growling when they were at Room 49. This was because Figure used to spawn when Door 49 was opened prior to the update.
**As of now, Room 49 has no growling sounds, and the sounds will start playing once Door 50 is opened.
** As of now, Room 49 has no growling sounds, and the sounds will start playing once Door 50 is opened.
*Prior to [[The Mines]] [[Update Logs|Update]], a statue at the middle walkway in front of the balcony (named [[Removed Content|Awesome Tony]]) was present. Now it has been replaced by a couch and two [[Containers|dressers]] on either side (the one on the left looking upon it containing an [[Alarm Clock|alarm clock]] on the top).
* Prior to [[The Mines]] [[Update Logs|Update]], a statue at the middle walkway in front of the balcony (named [[Removed Content|Awesome Tony]]) was present. Now it has been replaced by a couch and two [[Containers|dressers]] on either side (the one on the left looking upon it containing an [[Alarm Clock|alarm clock]] on the top).
*After the Hotel+ Update and prior to [[Update Logs|The Mines Update]], when Door 51 was opened, the ''Figure'' used to run to it, attempting to reach any escaped players (an invisible wall prevents it from leaving The Library), before closing the door. Then, it gained the ability to perceive the location of every living player in The Library and pursued them at approximately 2x its normal [[Movement Speed|walking speed]] (remaining players were also made faster), automatically killing any player inside of a [[Hiding|closet]] and any player it had not killed within a certain timespan.
* After the Hotel+ Update and prior to [[Update Logs|The Mines Update]], when Door 51 was opened, the ''Figure'' used to run to it, attempting to reach any escaped players (an invisible wall prevents it from leaving The Library), before closing the door. Then, it gained the ability to perceive the location of every living player in The Library and pursued them at approximately 2x its normal [[Movement Speed|walking speed]] (remaining players were also made faster), automatically killing any player inside of a [[Hiding|closet]] and any player it had not killed within a certain timespan.
** If a [[player]] entered the Library after Door 51 closes, the ''Figure'' would jumpscare and instantly kill them, regardless of their location.
** If a [[player]] entered the Library after Door 51 closes, the ''Figure'' would jumpscare and instantly kill them, regardless of their location.
** Additionally, the ''Figure'''s walking speed used to increase by 0.75x for every library book collected, only becoming able to outrun a player after the third book collected.
** Additionally, the ''Figure'''s walking speed used to increase by 0.75x for every library book collected, only becoming able to outrun a player after the third book collected.
* Prior to the Content Update, the Library used a less detailed, smaller design, with the same general layout but without the inaccessible balcony, only the staircase barricades being randomly determined (and prior to the Mines Update, that was guaranteed to be the left staircase), and the Library Books being visually indistinguishable from the others in the library.
* Prior to the Content Update, the Library used a less detailed, smaller design, with the same general layout but without the inaccessible balcony, only the staircase barricades being randomly determined (and prior to the Mines Update, that was guaranteed to be the left staircase), and the Library Books being visually indistinguishable from the others in the library.


=={{Icons|Gallery}} Gallery==
== {{Icons|Gallery}} Gallery ==
<gallery widths="190">
<gallery widths="190">
Locked 50.png|The entrance to the library but locked with the use of [[Modifiers]].
Locked 50.png|The entrance to the Library, but locked with the use of [[Modifiers]]. (Before The Mines Update)
File:Whyisthedoor50lockedbro.png|Ditto, but in a Dark room.
Whyisthedoor50lockedbro.png|Ditto, but in a Dark room.
PadlockintheLibrary.jpg|The Padlock no-clipping through the door.
PadlockintheLibrary.jpg|The Padlock no-clipping through the door.
BloodyFigure.png|''The Library'' and the [[Figure]] being modified by Jack.
BloodyFigure.png|''The Library'' and the [[Figure]] being modified by Jack in Old '''Library'''.
Red Library.png|Ditto, just at a different angle.
Red Library.png|Ditto, just at a different angle.
Library jack blood room.png|Ditto, but with the newer cutscene, and [[Figure]] isn't affected.
Library jack blood room.png|Ditto, but with the newer cutscene and [[Figure]] isn't affected.
DarkLibraryDoor.jpg|The Library door but in darkness
DarkLibraryDoor.jpg|Library Entrance Room, but it's dark (Before The Content Update)
Door50yeahyeah.png|''The Library'' in [[2024 April Fools Event|Retro Mode]].
Door50yeahyeah.png|''The Library'' in [[2024 April Fools Event|Retro Mode]].
Whysomanydigits.png.png|A picture of the Solution Paper from the [[2023 April Fools Event]], being very long.
Whysomanydigits.png.png|A picture of the Solution Paper from the [[2023 April Fools Event]] being very long.
Door 50 Lock Puzzle with Xbox Controls.png|The Lock Puzzle on Xbox, showing the buttons.
Door 50 Lock Puzzle with Xbox Controls.png|The Lock Puzzle on Xbox, showing the buttons.
Figurebreaksthelamp.jpg|[[Figure]] breaks the lamp.
Figurebreaksthelamp.jpg|[[Figure]] breaks the lamp in the old ''Library''.
The lamp that distracted the Figure.png|The lamp that falls to the ground and which [[Figure]] breaks.
The lamp that distracted the Figure.png|The lamp that falls to the ground and which [[Figure]] breaks. (Before The Content Update)
Static-assets-upload7681628613646772394.webp|The removed ''Library'''s Statue, named "Awesome Tony". This has been removed.
Static-assets-upload7681628613646772394.webp|The removed ''Library'''s Statue, named "Awesome Tony". It's still here in SUPER HARD MODE!!! and Hotel- Modifier.
Candlebeforethe50.jpg|A [[Candle]] before ''The Library''.
Candlebeforethe50.jpg|A [[Candle]] spawning in Library Entrance Room. (Before The Content Update)
Darklibraryentrance.jpg|Entrance to The Library with broken lights.
Darklibraryentrance.jpg|Entrance to The Library with broken lights. (Before The Content Update)
GuidingLightLibraryentrance.png|[[Guiding Light]] illuminating the entrance door.
GuidingLightLibraryentrance.png|[[Guiding Light]] illuminating the entrance door.
Roblox VR Screenshot 2023.02.04 - 15.47.02.100.png|A [[Dupe]] door with the number 50 on it. Note this can only spawn on Door 48.
Roblox VR Screenshot 2023.02.04 - 15.47.02.100.png|A [[Dupe]] door with the number 50 on it. Note this can only spawn on Door 48. (Before The Mines Update)
Huh?.png|Hide Spawning in the Library.
Huh?.png|Hide spawning in the Library. (Before The Mines Update)
Broken door in the entrance of the library..png|A glitched door in the Library entrance.
Broken door in the entrance of the library..png|A glitched broken door in the ''Library'' Entrance Room.
Library Doors.jpg|The entrance to ''The Library'' prior to the Hotel+ update.
Library Doors.jpg|The ''Library Entrance Room'' prior to the Hotel+ update.
Oldfigurelibraryanimation.gif|''The Library'' entrance animation Pre-Hotel+.
Oldfigurelibraryanimation.gif|''The Library'' Cutscene animation prior the Hotel+ Update.
File:Normal Door 50.png|An old bug where the entrance to ''The Library'' was a normal door.
Normal Door 50.png|An old bug where the entrance to ''The Library'' was a normal door.
File:Figure safe spot new library.gif|A new safe spot added to The Library in the [[Update Logs|Content Update]], behind a couch.
Figure safe spot new library.gif|A safe spot added to The ''Library'' in the [[Update Logs|Content Update]] behind a couch.
</gallery>
</gallery>


=={{Icons|Gallery}} References ==
== {{Icons|Gallery}} References ==
{{Reflist}}
{{Reflist}}
{{Navigation}}
{{Navigation}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Hotel]]
[[Category:The Hotel]]
[[Category:Locations (The Hotel)]]
[[Category:Locations (The Hotel)]]
[[Category:Boss Locations]]

[[es:Habitación 50]]
[[es:Habitación 50]]
[[ru:Библиотека]]
[[ru:Библиотека]]
[[fr:Bibliothèque]]
[[fr:Bibliothèque]]
[[Category:Boss Locations]]

Latest revision as of 08:34, 5 June 2025

<infobox layout="stacked"> <title source="title"><default>The Library</default><format>The Library</format></title>

<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> <choose> <option>

"Once the door is open, you must run out of the room!"
- Guiding Light when Door 51 is open

</option> <option>

"Careful not to make a sound!"
- Sshh! Achievement description

</option>

</choose>

The Library, also known as Room 50, is a pre-generated boss location that will always appear at the halfway point of The Hotel. The room contains one major entity, which is the Figure, alongside a few miscellaneous entities.

Overview Overview

The Library features multiple tall bookshelves arranged in rows, a small library desk area, a large table, and an elevated area where the exit is present, connected by 2 stairways. Multiple randomly-placed furniture barricades are scattered around, including one barring a randomly determined stairway to the elevated area. Two stairways leading to a balcony are present on the elevated area, but are both blocked. Meat piles are scattered around the corners of the room. The two entrances to this room are large, detailed double doors.

The room prior to the Library is a smaller, unique room. A desk inside contains an Alarm Clock, and the entrance to the Library proper is located on the right from when the room is entered. Once the door is opened, a cutscene will play in which the Figure roars, walks out from behind a bookshelf, then stumbles towards the player due to the sound of the door opening. A moment later, the Guiding Light pushes a lamp to the left of the entrance to the ground, with the Figure detecting the sound of it shattering and running towards it. After this cutscene, the Figure will stomp on the lamp and begin patrolling the library.

File:LibraryMap.png
Map of The Library In HOTEL- and Before Content Update.

Gallery Walkthrough

To complete The Library, players must collect Library Books that randomly generate on the bottom three shelves of the various bookshelves. The books are blue with a unique moonlight symbol on their spine, and they emit a shimmering noise. After interacting with a library book, the book will temporarily enter a player's inventory whilst displaying a number and a shape. The book will then be put away by a player and the combination from within the book will be recorded and displayed to the other players on the bottom left corner of the screen.

All players can interact with the Solution Paper, which is located on the library desk and contains instructions to open the exit door as well as the correct combination. It should also be noted that while only five books are included in the combination, the 8th and last book found is guaranteed to be the last digit to the code.

Then you need to go upstairs. The stairs to the second floor can be on the left in The Library, or on the right. Then, when you get up, you will need to collect the remaining books to get the code. On this floor, you can hide on or under the stairs leading to the third floor. It is important to note that the third floor is always barricaded, and is only needed for decoration or hiding under its stairs.

The combination is inputted on the combination lock barring Door 51. To enter the correct combination, players must locate a shape's corresponding number and enter it into the correct position. If another player unlocks the door, it is unlocked for all players, allowing everyone alive to escape.

Shortly Door 51 is unlocked and opened, the Guiding Light will seal the door, and if a player is left behind, Void will teleport them to Door 51.

The Mines Update Changes

The biggest change to the library in the The Mines Update is the removal of safe spots. Before the update, there were many places the Figure would never go unless chasing someone, most notably and most used among them being the corner to the right of the exit door, right in front of the entrance door, and beside the barricaded staircase on the left. All of these locations have been removed, meaning the Figure may easily path find into said areas.

To compensate for that, two changes were made. First, the Alarm Clock was added. The Alarm Clock is an item that is found on the library desk before entering the library, in Door 49, and on the table next to the sofa at the end of the Library's main walkway. The alarm clock can be wound up by left clicking and placed on the floor at the player's feet. It will tick down for about ten seconds and then go off, alerting the Figure and making it rush to that location. It is advised to use it as a distraction to get somewhere in the Library, but make sure you are not in the Figure's path to the clock when it goes off. When the figure finds the clock, it will angrily run around it, searching for players, before stomping on the clock and smashing it to pieces. It is not usable after that. You can also keep an alarm clock after the library, and use it in the Electrical Room or in a room containing the Figure in The Mines. The smashing animation is also used to smash the lamp that gets knocked over when the player enters the library.

The second change is the removal of the Heartbeat Control Minigame. This change applies to the Electrical Room as well. Instead of rushing to the closet and starting a minigame in which you have to line up hearts that get faster, the Figure instead just lingers outside your closet for a few seconds before walking away, making it much easier to hide from the Figure. However, Hide will attack the player if they remain in a closet, albeit it takes much longer to attack.

After the Content Update, the Heartbeat Control Minigame was readded to Hide, which still attacks during The Library sequence.

Other changes to the Library include the changing of which staircase is barricaded - one of the two will be blocked and it's random every time the library is generated which one. The bust in the center of the library titled 'Awesome Tony' was replaced with a couch and a table with the second alarm clock. Finally, The Figure's animations have been improved as it is now fully animated.

The Content Update Changes

The Content Update has become the biggest update for The Library. The entrance has been redesigned. Now there are more windows, broken columns and furniture in The Library. The Library itself has become much larger. When you enter it, the light will now flicker like before the Hotel+ update. Also, many paths have been barricaded, and the location of the barricades is random. Also, there are now inactive stairs to the third floor on the second floor, under which you can hide. All the bookshelves have been rearranged and there are more of them. The design of the books has been redesigned. Now the books you need are always blue with a Guiding Light sign. The books on the shelves now also have new colors and highly detailed models, just like in the entire The Hotel. And lastly, Heartbeat Control Minigame was readded to closets.

Notes

  • Players can open the door by guessing and the process of elimination, although this is only recommended if you are missing one digit (it could take up to ten tries) and any more than that would take exponentially more tries (up to one hundred tries at two).
  • The Figure can catch players actively attempting to open the combination lock - and the Figure often goes right in front of it, so be careful.
  • Jack has the chance to spawn in the Library, and if so, will transform it to a subtle red ambience, which also modifies the Figure.

Super Hard Mode

  • There are 15 books scattered across the Library, and only 10 of them will resemble the exit code.
  • Figure is recolored into a "noob".
  • In SUPER HARD MODE, if a player uses the Holy Hand Grenade against the Figure in the Library, Hide will not spawn throughout the rest of the run, making hiding from entities far easier, particularly in The Greenhouse. This is due to the door not closing behind players after escaping the Library.
  • The Code Paper in the Library will require players to hold the E key to collect instead of just simply pressing the E key.
  • Due to a player having to collect 10-15 books in the Library, the Figure may run extremely fast, being harder to avoid the more books than a player has.

Modifiers

  • If any Modifiers that make Eyes spawn in all rooms are enabled, players may get killed after the intro cutscene if any Eyes spawned behind Figure, due to the cutscene forcing players to look forward and therefore at the Eyes.
  • If the "Again & Again & Again", "I'm Everywhere", "Stop Right There", or "Room For More" Modifiers are enabled, it's possible for Ambush, Screech, and A-90, respectively, to attack in the Library.
  • If the "Make Haste" Modifier is enabled, the Library will be filled with Time Levers in various locations, each of which giving 30 seconds.
    • When The Content Update first released, these levers would instead give one full minute each. This was nerfed because it would give players far too much time, removing all tension from the Modifier.

History Map

Template:Map:The Library (Newest Version)

Achievement Related achievements

Sshh!

Sshh!
"Careful not to make a sound!"
Escape from Figure in the Library in the Hotel.

Bugs Bugs

  • There is the bug, likely occurring only on mobile, where if player gets closer to the large office desk container, they will start jumping on it in both The Library and Door 49.
  • If a player takes vitamins before entering The Library, a bug can occur that the cutscene won't play and a player will stand in front of the opened doors unable to walk until the time of the cutscene will end, after which players will be teleported to The Library. However, this bug might happen because of bad internet connection instead of the vitamins.
  • There is a bug that if a player crouches up to the entrance door and rapidly changes the direction they are facing, then they might glitch back into The Library's Reception and get stuck.
  • There is a bug where Rush skips a door. If this bug happened in any moment, players would start to hear Figure's growling when reaching room 48, and when opening door 49, they will be automatically moved to the dark room 50, and Figure will get stuck at the front door.
  • When the Hotel+ update was released, an error often occurred in which room 49 was a standard hotel room.
  • Prior to the Hotel+ update, there was a high chance to encounter Glitch before the 49th room. The reason behind this is because the Library had a high chance to overlap on the other room, which was spawning Glitch to fix the problem. This bug has been fixed.
  • There used to be a bug where, if door 50 is opened quickly after door 49, the cutscene wouldn't play and the Figure would be stuck T-posing, unable to harm players. This happened because the Library would open before it could fully load. This has been fixed.
  • Sometimes there is a bug where you can't revive in the library because the Revive button will say "Wait until it is safe". This happens when you die directly on the Figures path.
  • By standing at Door 51 after unlocking it, you can trap yourself in the Library due to the door closing. In this state, the Figure will run in place and have no hitbox, nor will it glow or make sounds.

Trivia Trivia

  • Prior to The Mines Update, players could walk without being heard if Figure was far away enough from players. Now Figure can always detect movement.
  • Revives are permitted in this room - you will be teleported to the entrance door.
  • Prior to the Hotel+ Update, Guiding Light did not appear near the books, the only hint that one was near was the shimmering sound.
  • Most invisible barriers were removed from the Library in The Hunt: First Edition update. Now Figure can climb over the railing and over some other things.
    • This was fixed in The Mines Update and now the invisible walls are added back.
  • The Solution Paper can be easily grabbed from behind the table very easily since The Hunt: First Edition update.
  • It is inferred that the Guiding Light initially knocked down the lamp that attracted the Figure in the beginning cutscene of the Library because when Figure stomps on the lamp we can see blue particles for a short amount of time, which is guiding light.
  • Due to the fact that the Library is a halfway point, most or all of the gameplays will become harder from here.
    • Ambush and Halt have an increased chance of spawning after the Library.
  • If Rush spawns and the door to Room 49 is open, it can open the door to Room 50 and start the cutscene early.
    • If the door to the Library is already open, Rush can make it into a Dark Room, although this will most likely kill players due to the cutscene.
  • If Door 48 has a Dupe door, there's a chance Dupe will create a fake normal door of Door 50.
  • According to Redibles, the puzzle is made specifically to give players useless books first.[1]
  • The Hotel+ Update was supposed to introduce new items that made the puzzle slightly easier.[2]
  • Prior to The Mines Update, players were able to hear Figure growling when they were at Room 49. This was because Figure used to spawn when Door 49 was opened prior to the update.
    • As of now, Room 49 has no growling sounds, and the sounds will start playing once Door 50 is opened.
  • Prior to The Mines Update, a statue at the middle walkway in front of the balcony (named Awesome Tony) was present. Now it has been replaced by a couch and two dressers on either side (the one on the left looking upon it containing an alarm clock on the top).
  • After the Hotel+ Update and prior to The Mines Update, when Door 51 was opened, the Figure used to run to it, attempting to reach any escaped players (an invisible wall prevents it from leaving The Library), before closing the door. Then, it gained the ability to perceive the location of every living player in The Library and pursued them at approximately 2x its normal walking speed (remaining players were also made faster), automatically killing any player inside of a closet and any player it had not killed within a certain timespan.
    • If a player entered the Library after Door 51 closes, the Figure would jumpscare and instantly kill them, regardless of their location.
    • Additionally, the Figure's walking speed used to increase by 0.75x for every library book collected, only becoming able to outrun a player after the third book collected.
  • Prior to the Content Update, the Library used a less detailed, smaller design, with the same general layout but without the inaccessible balcony, only the staircase barricades being randomly determined (and prior to the Mines Update, that was guaranteed to be the left staircase), and the Library Books being visually indistinguishable from the others in the library.

Gallery Gallery

Gallery References

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Error creating thumbnail: File missing
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