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Stats[edit | edit source]

Badges[edit | edit source]

Badges (Rarest)[edit | edit source]

  • A Hard Place (Obtained at July 8, 2025)
  • Hotel Hell (Obtained at July 6, 2025)

Badges (Obtained Recently)[edit | edit source]

  • The Bigger They Are (July 16, 2025)
  • Queen’s Gambit (July 15, 2025)
  • Bug Zapper (July 14, 2025)
  • Under New Management (July 13, 2025)
  • Improvise (July 10, 2025)
  • Lookman No Looking (July 9, 2025)

Ingame Stats[edit | edit source]

First Join Date: Early March 2025

Deaths: 32

RANKED Placement[edit | edit source]

Bloxxer #565[edit | edit source]

Favorite Things[edit | edit source]

Rooms[edit | edit source]

Items[edit | edit source]

Least Favorite Things[edit | edit source]

Rooms[edit | edit source]

Entities[edit | edit source]

Rush (further behavior, all floors)[edit | edit source]

  • Natural Rush spawning includes flickering lights and enough hiding spots for all players.
  • Rush spawns can be delayed sometimes, if there is enough hiding spots in the room. It would immediately spawn after the next door was opened, along with flickering lights. However, if the door isn’t opened in few seconds, Rush will spawn along with flickering lights. This started happening in THE HUNT: FIRST EDITION. The reason its new mechanics was introduced was unknown.
  • In The Mines, Rush does have a chance to attack from the front instead of the back. This can be easily heard if the Modifier “Rush Around” is enabled in The Hotel after the 2nd Seek Chase, and same for The Mines.

References[edit | edit source]

  1. The real part where they throw everything at the player. For comparison, watch entity spawning comparison in The Greenhouse vs Doors 190-199 in The Mines. https://youtu.be/perCNybJdJw?si=omS7n3y0ddfSY1HH