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"My lights shall guide you." - Guiding Light It has been proposed that this article is to be protected. Reason: PEOPLE KEEP CHANGING DREAD TO BREAD (btw can we stop this its dread). |
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"Oye, hombre... I had the weirdest dream. I was m- muy pequeño, and I was fighting dat macho-meat-düd! Weird, right? Eheehee!" - El Goblino Disclaimer: Possible Triggering Content! The content on this page may trigger those with Trypophobia. Proceed at your own risk. |
<infobox layout="stacked"> <title source="title"> <default>Dread</default> <format>Dread</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> <choose> <option>
"Tick tock goes the clock..."
- Dead Of Night Achievement description
</option> <option>
"You died to Dread again... Dread strikes at midnight. Check clocks to see the time."
- Guiding Light
</option>
</choose> Dread is a minor hostile entity in DOORS, appearing in The Hotel and The Mines.
Appearance
Dread appears as a white and lightly deformed blue sponge-shaped face with many hollowed-out hole-spots. Its upper half has many of what looks like eyes. In the lower-middle of its face is a bigger mouth. Wispy blue-gray tentacles protrude from all sides, fading out at the ends. Sometimes Dread can appear with an inverted texture.
However, when Dread is being crucified, most of its tentacles are gone and there are more holes in its sponge-shaped face.
Behavior
Dread only spawns if a player stays in a single room for 10 minutes without being AFK (Until clock hits Midnight in The Hotel). You can tell if Dread is about to spawn as all the lights will slowly begin to break, followed by the now audible sound of the players' breathing, and less contrast. If the "Electrical Work" modifier is active, the player will experience a slight blur after some time.
When Dread spawns, it will darken players' screens and exhibit a grayscale tint. Afterwards, it will slowly chase players while remaining nearly invisible. If Dread reaches a player, it will immobilize them, emit a static-like texture, and instantly kill the player. Dread has small whispers, and they get louder as Dread gets closer to the player.
If Dread spawns and a player opens the door to the next room before Dread kills them, Dread will immediately de-spawn and grant the player the "Dead of Night" achievement.
Notes
- Players can keep track of time during their run by reading the grandfather clocks and wall clocks scattered throughout The Hotel. However, the most efficient way to keep track of time is to use the Alarm Clock item obtained at doors 49 and 50, as it will always keep its hand speed no matter how far into the run one is. Dread will always spawn when the hands reach midnight, unless the player has gone AFK at any point.
- Every time someone opens a door, the clock will reset; keep moving through rooms to easily avoid having Dread spawn.
- Players can crucify Dread with a Crucifix.
- Players cannot use the Vial of Starlight, Bottle of Starlight, Barrel of Starlight or Curious Light Candy to survive Dread.
- Dread, like Screech, A-90, Halt, and Haste, is a client-sided entity, meaning that in multiplayer, each player encounters a "different" Dread.
- However if any player crucifies Dread, Dread will stop chasing every player, and everyone will be able to see the Dread that the player crucified.
- Dread is the only entity that can kill players during its crucifixion.
- This is because Dread can only be crucified if the player stares at their transparent image while holding the crucifix.
- Rush, Ambush, Screech, and Eyes can spawn while Dread is active.
- If Rush and Dread both spawn, flickering lights will not be visible or audible. If Screech and Dread both spawn, Screech cannot be heard.
- Most sounds' frequencies are reduced significantly while Dread is active.
- Every room will darken when Dread spawns and will remain as such while it is active, unless the modifier "Electrical Work" is active, as the lights can never break with this modifier.
- When Dread spawns and chases a player, it has a small shadow that can be barely seen if looked at the correct angle.
- The music that plays while Dread chases players, lasts for roughly 2 minutes; it doesn't loop. Thus, if Dread chases a player for longer than 2 minutes, no music will play.
- This means that players can indefinitely be chased by Dread, due to being able to be chased after the soundtrack ends.[1]
- Players are able to revive after being killed by Dread.
- Dread can spawn more than once during a run.
- Crucifying Dread gives the "It's Not My Time" achievement rather than the "Dead of Night" achievement.
- Dread's scream is also used in the jumpscare of Duocara from Piggy, the name of the sound being "Nightmare Yelling, Bursts of Distorted Scream."
- While trying to crucify Dread, Screech may spawn causing the player to crucify it instead and subsequently die to Dread. Therefore, it is advised to look around you at all times while Dread is attacking as to avoid Screech's attack.[2][1]
- Dread can still spawn in every room[needs confirmation] , even rooms such as The Nest[3], The Dining Hall[4] and Door 60[needs confirmation], however the in-game time (clock) will move a lot slower than in normal rooms, taking 1 actual hour (or a little longer, depending if the player was AFK at any point) for it to spawn.
- With the addition of the new Haunt Update, if you eat the "Run From It" candy, Dread will spawn, but you don't get the achievement for surviving it, but you can still get the "It's Not My Time" badge from crucifying Dread.
Jumpscare
1st Person
Dread will flash visible for 1 second in the screen before fading out. The camera fully freezes and so does the player. After a short time, static screens with multiple holes will flash and the player immediately dies.
3rd Person
The players' animations freezes shortly before they fall face down to the ground and ragdoll.
Trivia
- Dread was originally a scrapped entity but was officially added after The Hunt update.
- Dread was originally teased in a sneak-peek for the Hotel+ Update.[5]
- Dread is one of the first scrapped entities to make a comeback.
- Dread and Eyes are the only entities who change their appearance while being crucified.
- The asset for the image of Dread getting banished by the crucifix is called "guys this might be scary".
- Dread is the first and currently only entity that has a frowning mouth; all the other entities either are smiling, have a neutral expression, or don't even have a mouth.
- During the April Fools 2024 event and with "Voice Acting" modifier, Dread will say "Dread's Reaction" repeatedly during the chase.
- Dread's whispers are currently the quietest sound in the game.
- Dread was meant to kill players when they were AFK for too long.
- This mechanic now applies to The Mines, as Dread will kill you if you take too long.
- Prior to its revamp in the Mines update, Dread used to only appear at Door 13 after 45 minutes in-game.
- Dread's behavior is similar to Haste's behavior, as it spawns after a specific time period.
- If you slow down Dread's soundtrack end audio to the speed 0.55, you can hear one of Halt's whispers.
- Dread's scream for being crucified can be difficult to hear due to the sounds of the Crucifix.
- Dread is the only entity that can kill players that don’t have a Crucifix when crucified.
- The tempo of Dread's theme increases the longer you are being chased.
- It is likely that ProKameron was the first player to encounter Dread in The Mines.[6]
- El Goblino indirectly mentions Dread in one of his dialogue, "We gotta be outta here by midnight", which can be associated with Dread.
- Dread was actually added for the purpose of not letting players stay in the same room for too long doing nothing.[citation needed]
- Dread's opacity was increased in the Mines update.
- The clock ticks faster after Door 50 (7 → 5 seconds for the second hand to make a full rotation), unless you're in rooms with big encounters (Reception room, Library, etc.).
- Dread appears in The Haunt Event as a candy, named "Run From It".
- In-game time (clocks) has a complex behavior, with Dread being related to it.
- Every time a numbered door is opened, the in-game time will be reset to 11:00.
- Normally, 1 in-game hour will take 10 actual minutes.
- However, in rooms with big encounters (The Nest, Halt...), 1 in-game hour will take 1 actual hour.
- Normally, 1 in-game hour will take 10 actual minutes.
- The in-game time will always keep moving, even if there isn't any clock with the time.
- Dread should always spawn at 12:00, however, if the game detects the player was AFK, Dread's spawn will get delayed, depending on how long they were AFK for.
- Every time a numbered door is opened, the in-game time will be reset to 11:00.
- Dread's whispers resemble a heavily distorted audio captcha.
Related achievements
Dead Of Night
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It's Not My Time
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History
Gallery
- Dreadisdisturbing.png
Dread, before jumpscaring players.
- Error creating thumbnail: File missing
Dread's jumpscare texture 1.
- Error creating thumbnail: File missing
Dread's jumpscare texture 2.
- OldDread.png
Dread's old appearance seen in the game files before The Hunt event.
- Error creating thumbnail: File missing
The single frame showcasing Dread in the deleted Hotel + Sneak Peek 2.
Eyes spawning alongside Dread.
The Nest being darkened due to Dread.
Dread being crucified in the Dining Hall.
- Screenshot 2024-10-25 024206.png
Dread as seen through the Rifts.
- ↑ https://www.youtube.com/watch?v=_uUsxy0db0Y&t=94s
- ↑ https://youtu.be/GKi4d8qQkx0?si=nIFDlsfDqNHF5c_-
- ↑ https://www.youtube.com/live/OY1OV3rQxyU?si=vugcaTi6OnxM7LAo&t=5696
- ↑ https://youtu.be/HlSJscsZ0Eo?si=FiEsnRPMRDUBDD_c&t=452
- ↑ https://twitter.com/DoorsRoblox/status/1599267251223412738
- ↑ https://youtu.be/xPmylVsMq5U?t=2346