<infobox layout="stacked"> <title source="title"> <default>Curious Light</default> <format>Curious Light</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox><choose> <option>
"I didn't expect to see you here."
- Curious Light, The Backdoor
</option> <option>
"What got you this time?"
- Curious Light
</option> <option>
"I usually don't give hints, but I'll admit that this one is a bit confusing."
- Curious Light
</option> <option>
"Bob told me he saw one of those sparkly-thingies, but it wasn't blue. No manches, düd! Not possible!"
- El Goblino
</option>
</choose> The Curious Light is a friendly entity in DOORS, appearing in The Rooms and The Backdoor. Its main purpose is to provide somewhat helpful messages after death and highlight areas of progression, similar to Guiding Light.
Appearance
Curious Light resembles the Guiding Light, claiming the simplistic appearance of a supposed downpour of rain, the only difference being the slightly yellow hue of its color.
It can be further identified by its unique soundtrack, being a much more quiet and somber version of Guiding Light, hinting at a possible affiliation between the entities.
Behavior
Curious Light can only be seen after dying in The Rooms or The Backdoor or lighting up one of the naturally spawning exit doors, with its precursor being Guiding Light, the latter being absent throughout the entirety of The Rooms or The Backdoor. It attempts to provide tips on the entities found inside but doesn't provide the same level of clarity as Guiding Light, seemingly stating the obvious or nothing substantial at all, meaning it doesn't serve much of a prominent purpose in game play.
Parallel to Guiding Light, Curious Light does not actively light up dark environments, being only present in a player's death or lighting up certain doors. And when it does assist the player, it is very vague. It however plays idirectly a crucial role in The Backdoor as it is responsible for placing the levers and therefor preventing us from dying to Haste. It also makes shimmering sounds near room keys in The Backdoor. It is unknown if Curious Light also provides light near the key after a while, like its Hotel counterpart. After finising The Backdoor Curious Light brings us back to The Reception through a yellow door. After that the doorway can still be seen and it emits Curious Lights yellow sparks.
It usually makes unhelpful comments about the entities, with the only useful tips being the spawning point and things that most players would figure out very easily themselves. Despite this, it's cheering you on to keep beating The Rooms and The Backdoor, making its motives confusing. This may also imply that the Curious Light is either not confident or unsure about The Rooms and The Backdoor, completely unlike the Guiding Light.
Trivia
- The Curious Light's supposed name originates from a soundtrack by LSPLASH.
- Curious Light's color and sparkles can be seen in the entrance to The Rooms, indicating that Curious Light is technically also in the Hotel.
- If Rush goes through the room with the entrance to The Rooms, the Curious Light's color will disappear.
- Signs of Curious Light can also be seen on the empty doorway that appears in The Reception when beating The Backdoor.
- It has been confirmed that the Curious Light will play a bigger role in the overall game in the future.
- The Curious Light theme is pretty similar to Ultimate Custom Night OST - Last Breath and Guiding Light's theme.
- The first time you die to Blitz, one of Curious Light's lines are "She said we should call that one Blitz." As of now, it is unknown who 'she' is.
- Some have theorized that this unknown character may be Guiding Light, but currently there's no evidence to prove this theory.
- It is clear that Curious Light is canon to the plot of the game.[Citation Needed]
- There seems to be a connection to the Vials of Starlight and therefore to the Bottle of Starlight, as they emit the yellow sparks of Curious Light especially when it is held in the hand.
- Futhermore, the pedestal which the Bottle of Starlight is placed on has the same marks as the yellow "portal" back to the Reception which also emits the yellow sparks of Curious Light.
Speech Death Messages
Addressal | Entity | Advice |
---|---|---|
Oh... Hello.
I'm surprised you found this place. It's pretty tedious just to get here, last time I checked. Anyways, what'd you die to? |
A-60 | Oh... the red one. I'm not too sure on what I would call it...
Well, it usually attacks around room A-60, so... ...you could just call it A-60. I don't know. Anyways, I hope you don't mind trying again. It would be helpful. |
A-90 | Oh that one...
I hope that one isn't too confusing. All I'll let you know is that it starts attacking after Room A-90. So, you could call it A-90. Anyways, I hope you don't mind trying again. It would be helpful. | |
A-120 | Oh. The squiggly-face.
Anyways, I hope you don't mind trying again. It would be helpful. | |
Welcome back.
The Rooms are quite empty, but the few entities inhabiting them are quite lethal. Which one did you encounter this time? |
A-60 | A-60 again...
I don't think this one is too hard to figure out. Alright, hurry back. We're not done yet. |
A-90 | A-90 again?
I don't think I... I don't think this one is too clear. Hopefully you can figure it out. Alright, hurry back. We're not done yet. | |
A-120 | A-120 again...
This shouldn't be hard to figure out either. Alright, hurry back. We're not done yet. | |
Dead again.
What got you this time? |
A-60 | A-60 again...
Hmm... Maybe try hiding next time? See you next time. |
A-90 | A-90 again?
I usually don't give hints, but I'll admit that this one is a bit confusing. Let's just say that... hmm... it detects movement. See you next time. | |
A-120 | A-120 again...
This shouldn't be hard to figure out either. See you next time. | |
Hmm. What was it this time? | A-60 | A-60 again...
Hmm... Maybe try hiding next time? You can do this. I believe in you. I'll see you next time. Right? |
A-90 | A-90 again?
I usually don't give hints, but I'll admit that this one is a bit confusing. Let's just say that... hmm... it detects movement. You can do this. I believe in you. I'll see you next time. Right? | |
A-120 | A-120 again...
This shouldn't be hard to figure out either. You can do this. I believe in you. I'll see you next time. Right? | |
The Backdoor | ||
Oh... Hello.
I didn't expect to see you here. Let's see what you died to. |
Lookman | Hmm... that one.
You could call it the Lookman, if you like... that's what I call it. Maybe try a little harder next time. You'll be back. See you later. |
Vacuum | Oh, looks like there wasn't anything behind that door... sorry.
Watch where you're going next time. The vacuum is dangerous. Well... I'll see you later, right? You'll come back? Haha... of course you will. | |
Blitz | Oh, one of my favorites.
She said we should call that one Blitz. Well... I'll see you later, right? You'll come back? Haha... of course you will. | |
Haste | Hmm... looks like you ran out of time.
You must make haste... ooh, let's call that one Haste! Well... I'll see you later, right? You'll come back? Haha... of course you will. | |
Hello again. What got you this time? | Lookman | The Lookman?
It's very similar to another entity you've definitely encountered. You should have enough experience to deal with it. Maybe try a little harder next time. You'll be back. See you then |
Vacuum | You were pulled into the vacuum again.
It's very dangerous to go out there. The vacuum has no oxygen, and I'm told you need oxygen to survive. You'll be back. See you then. | |
Blitz | Blitz got you again?
Hmm... it's extremely hostile. It's best not to interact with it. You'll be back. See you then. | |
Haste | You ran out of time, and died to Haste.
I've given you a method to add more time to the clock, though. You're welcome. You'll be back. See you then. | |
What got you this time? | Lookman | Hmm... the Lookman again?
Try not looking at it next time. Maybe try a little harder next time. You'll be back. See you then. |
Vacuum | You were sucked out into the vacuum.
Try to avoid falling out of reality next time. Maybe try a little harder next time. You'll be back. See you then. | |
Blitz | Wow... Blitz yet again.
It attacks anyone it can find... ...which you should really know by now. Maybe try a little harder next time. You'll be back. See you then. | |
Haste | You ran out of time, and died to Haste.
Look around for the levers I placed for you... they can be anywhere. Maybe try a little harder next time. You'll be back. See you then. |
Gallery
- Not-so-guiding light.png
The appearence of Curious Light after death
The doorway that appears in The Reception when beating The Backdoor, with multiple signs of Curious Light.