Potato84321 (talk | contribs) (removed patched bug) |
MeeperCreep (talk | contribs) (→Notes: you can still get a skeleton key with the "out of stuff" modifier on as one can buy it through the jeff shop with coins. plus, this is irrelevant as the one preventing access to the rooms is a red barrier instead of lack of access to items. this happens with any modifier.) Tag: 2017 source edit |
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===Notes=== |
===Notes=== |
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*The entrance to [[The Rooms]] will be blocked off if any ''Modifiers'' are active. |
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*Certain ''Modifiers'' disable the player from accessing [[The Rooms]]. One such example would be “Out Of Stuff” which would prevent the [[Skeleton Key]] you need to access The Rooms from spawning. |
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* Once the player turns on enough ''Modifiers'' for +150% Knobs, all other ''Modifiers'' that add extra Knobs are halved, rounded up where possible. (i.e. 5% -> 3%, since 2.5 rounds to 3) |
* Once the player turns on enough ''Modifiers'' for +150% Knobs, all other ''Modifiers'' that add extra Knobs are halved, rounded up where possible. (i.e. 5% -> 3%, since 2.5 rounds to 3) |
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**Likewise, if the player surpasses a -90% Knobs penalty, the game will refuse to penalize more until the player goes back over -90% (i.e. if the current multiplier is -140%, the game will count it as a -90% penalty, but adding a 75% bonus sets you to a -65% penalty, since -140 + 75 = -65) |
**Likewise, if the player surpasses a -90% Knobs penalty, the game will refuse to penalize more until the player goes back over -90% (i.e. if the current multiplier is -140%, the game will count it as a -90% penalty, but adding a 75% bonus sets you to a -65% penalty, since -140 + 75 = -65) |
Revision as of 10:37, 30 August 2023
Modifiers are a post-game feature added on the 26th of August, 2023 as its own standalone update for the game's first year celebration. This feature allows players to modify their game room with bonuses or penalties, yielding varying multipliers of Knobs. The Modifiers update has also brought along 2 achievements with it.
Overview
Modifiers are unlockable small, varied changes that can change a run drastically, especially when paired up with other Modifiers. They are unlocked once the player has completed the game at least once (no matter if it was before or after Hotel+), although some of the Modifiers are locked behind certian other Achievements. Most Modifiers make the game harder, although a select few make it easier. Modifiers that conflict with each other cannot be activated at the same time.
Modifiers List of Modifiers
Random Modifiers
- Uh Oh: Randomly adds 1 Modifier to your run. (+10% Knobs)
- How Unfortunate: Randomly adds 3 Modifiers to your run. (+30% Knobs)
- Chaos, Chaos: Randomly adds 5 Modifiers to your run. (+50% Knobs) (Requires 'Not Five Stars')
Miscellaneous
- SUPER HARD MODE!!!: Replicates the April Fools 2023 mode. Cannot be used with other modifiers. (+0% Knobs. No Progress AND disables The Rift) (In Public Servers, requires 'Survival The Jeff The Killer', Free without the badge in VIP Servers)
The Rooms
- Stop Right There: A-90 can spawn in the Hotel. (+15% Knobs) (Requires 'Back on Track')
- Room For More: All of the Rooms entities can spawn in the Hotel. (+20% Knobs) (Requires 'Back on Track')
</tabber>
<tabber>
Lighting
- Lights On: The amount of dark rooms in your run will decrease. (-25% Knobs)
- Electrical Work: The lights will never flicker or break, also preventing warnings for Rush, Ambush and Halt. (+10% Knobs)
- Bad Electrical Work: The amount of dark rooms in your run will increase, the lights will also flicker and can break more often. (+10% Knobs)
- Power Shortage: Bad Electrical Work but more rooms will be dark, and other entities are able to attack in dark rooms. (+15% Knobs)
- Lights Out: All rooms are dark rooms. (+25% Knobs) (Requires 'Not Five Stars')
Gold
- El Goblino On Break: You will find more gold in your run. (-50% Knobs)
- El Goblino Was Here: You will find less gold in your run. (+5% Knobs)
- El Goblino's Payday: You will not find gold in your run. (+15% Knobs) (Requires 'Not Five Stars')
Items
- More Stuff: You will find more items in your run. (-50% Knobs and disables The Rift)
- Less Stuff: You will find less items in your run. (+5% Knobs)
- Out Of Stuff: All items except room keys, the electrical key, books and notes cannot be found. (+15% Knobs and disables The Rift)
- Wear And Tear: Items that wear over time / have limited uses will have significantly less durability and/or uses. (+5% Knobs)
Guiding Light
- Gone Fishing: Most of Guiding Light's glowing hints are disabled. (+5% Knobs)
- Soundproofing: Keys, books and other similar pickups no longer emit a shimmering noise. (+5% Knobs)
Hotel Rooms
- Wet Floor: The floor is slippery. (+10% Knobs)
- Bad Ventilation: Adds fog, significantly limiting vision. (+10% Knobs)
- Locked And Loaded: Increases chance of locked rooms during your run. This modifier also has a chance to put a lock on normal rooms. (+10% Knobs)
- Key Key Key Key: Almost all rooms are locked rooms. Rooms during Seek's chase sequences will not be locked rooms. The Library will still only have the code lock and the Electrical Room will have no key. (+15% Knobs) (Requires 'Not Five Stars')
Hiding Spots
- A Few Places To Hide: The amount of hiding spots are reduced so that not everyone in your run may be able to hide from Rush or Ambush. (+5% Knobs)
- Nowhere To Hide: Hiding spots are not guaranteed for anyone during entity encounters. (+15% Knobs) (Requires 'Not Five Stars')
Audio
- Jammin': Constantly plays music and muffles all other sound effects. (+15% Knobs) (Requires 'Not Five Stars')
Health
- Tripped: You start the run at 50% HP, but you can heal it back. (+5% Knobs)
- Tripped And Fell: You start the run at 10% HP, but you can heal it back. (+10% Knobs)
- Last Few Breaths: Your MAX health is locked at 50%. (+10% Knobs)
- Last Breath: All non-fatal damage will kill you instantly. (+20% Knobs) (Requires 'Not Five Stars')
Movement Speed
- Didn't Skip Leg Day: Your movement speed is increased. (-50% Knobs)
- Faster, Faster, Faster: Your movement speed is greatly increased. (-75% Knobs) (Requires 'Not Five Stars')
- MAXIMUM OVERDRIVE: Movement speed is incredibly fast. (-125% Knobs) (Requires 'Hotel Hell')
- My Knees Are Killing Me: Your crouch speed is significantly slower. (+5% Knobs)
- My Legs Are Killing Me: Your movement speed is significantly slower. (+10% Knobs)
- Injuries: As you lose health, your movement speed decreases. (+5% Knobs)
Entity Spawning
- Good Time: Most entities will attack less often. (-50% Knobs)
- Bad Time: Most entities will attack more often. (+10% Knobs)
- Really Bad Time: Most entities will attack far more often (+15% Knobs) (Requires 'Not Five Stars')
- Worst Time Ever: Entities will unfairly attack constantly (+25% Knobs) (Requires 'Hotel Hell')
</tabber>
<tabber>
Rush
- Rush Hour: Rush will attack more often. (+5% Knobs)
- I'm Runnin' Here: Rush will move quicker. (+5% Knobs)
- I'm Tip-Toein' Here: Rush will emit no sound. (+5% Knobs) (Requires 'Stay Out Of My Way')
Dupe
- Wrong Number: Dupe will spawn more and increase in difficulty. (+5% Knobs)
- Battle Of Wits: Dupe will always spawn when possible and is at maximum difficulty. (+10% Knobs) (Requires 'Outwitted')
Screech
- I'm Everywhere: Screech can attack in any room, INCLUDING Seek Chases. (+5% Knobs)
- Think Fast: Screech will attack more and give you less time to react. (+5% Knobs)
- Think Faster: Screech will attack far more and give you much less time to react. (+15% Knobs) (Requires 'I Hate You')
Timothy
- Bug Spray: Timothy is nowhere to be found :( (-10% Knobs)
- Itchy: Timothy will attack more often, and its bite can be fatal. (+5% Knobs.)
Eyes
- Nosey: Eyes will spawn more. (+5% Knobs.)
- Always Watching: Eyes spawns in all rooms. (+10% Knobs) (Requires 'You Can't See Me')
- Seeing Double: Two sets of eyes spawn in all rooms. (+15% Knobs) (Requires 'Not Five Stars')
- Four Eyes: Four sets of Eyes will always spawn (+20% Knobs) (Requires 'Hotel Hell')
Figure
- Come Back Here: Figure is faster than usual. (+5% Knobs) (Requires 'All Figured Out')
Seek
- You Really Can Run: Seek's chase starts early and is extended. (+5% Knobs) (Requires 'Take A Breather')
Ambush
- Back For Seconds: Ambush will attack more. (+10% Knobs) (Requires Unbound)
- Again & Again & Again: Ambush will endlessly attack. (+25% Knobs) (Requires 'Hotel Hell')
Hide
- Rent's Due: Hide will attack as fast as possible. (+10% Knobs)
Halt
- Roundabout: Halt is guaranteed to spawn and is far more difficult. (+10% Knobs) (Requires 'Two Steps Ahead')
Snare
- Watch Your Step: Snare isn't limited to just the greenhouse, and it can occasionally spawn throughout the floor. (+5% Knobs)
- Are those pancakes?!: Snare spawns in multiples throughout the floor. (+10% Knobs) (Requires 'Not Five Stars')
- I love pancakes!!!: There are too many Snares, its attack can now be fatal. (+15% Knobs) (Requires 'Hotel Hell')
</tabber> </tabber>
Modifiers List of Modifiers | |
<tabber> | |
Notes
- The entrance to The Rooms will be blocked off if any Modifiers are active.
- Once the player turns on enough Modifiers for +150% Knobs, all other Modifiers that add extra Knobs are halved, rounded up where possible. (i.e. 5% -> 3%, since 2.5 rounds to 3)
- Likewise, if the player surpasses a -90% Knobs penalty, the game will refuse to penalize more until the player goes back over -90% (i.e. if the current multiplier is -140%, the game will count it as a -90% penalty, but adding a 75% bonus sets you to a -65% penalty, since -140 + 75 = -65)
- The Candle will go out if A-60 or A-120 are approaching, but the Crucifix will have no effect.
- This is likely Guiding Light taking a break, or the developers simply didn’t code it to work there.
- The Guiding Light is not present in the death screen if any Modifiers are active.
- Players will not take damage from Snare if the "Last Breath" Modifier is applied, unless the "I love pancakes!!!" Modifier is applied as well. A similar quirk occurs with Timothy, as it can only kill you if you have the "Itchy" Modifier applied.
- If the "Wrong Number" Modifier, and by extension, the "Battle of Wits" Modifier, are applied with the "Lights Out" Modifier, "Lights Out" overrides them, as Dupe can’t spawn in Dark Rooms, although Dupe can spawn in Dark Locked Rooms, so the “Key Key Key Key” Modifier makes Dupe spawn again.
- If the "Last Breath" Modifier is applied with the Injuries Modifier, the Injuries Modifier doesn’t properly activate, as you die on taking damage.
- If the "Roundabout" Modifier is applied, Halt can spawn as early as Door 2.
- If the "Rush Hour" or "Bad Time" or higher Modifier is applied, Rush can spawn randomly instead of just when the player opens a door.
- If any of the Modifiers that increase your speed are applied, Figure will be able to hear you even while crouching. This may mean Figure’s hearing is based on how fast the player is moving.
- Jack, Shadow, Window, Bob, Jeff, Curious Light and Glitch are the only entities so far don’t have any Modifiers named after or relating to them in any way.
- If the “Stop Right There” or “Room For More” Modifiers are applied, Snare, Screech, Hide and Dupe will trigger A-90 if they hurt you when A-90 is on screen. This is because A-90 is triggered not just by things the player does, it is also triggered by any camera movement even if it is not one made by the player.
- The “El Goblino On Break” and “El Goblino Was Here” and higher Modifiers are the only Modifiers that do not alter the entity mentioned in their name.
- Rarer Entities or entities that you don’t encounter very often didn’t get very many related Modifiers. This would explain why Figure only got one, despite having the most complex AI of any entity in the game.
- The “Electrical Work” Modifier has the hidden benefit of preventing Rush and Ambush from breaking the lights after passing through, thus making it easier for the player to navigate to the next room. It also prevents the lights from breaking when you approach The Library.
Trivia
- Many of the Modifier names are references:
- "Uh Oh" and "How Unfortunate" are a reference to Dee Dee's voice lines from FNaF Ultimate Custom Night.
- "My Knees Are Killing Me" is a reference to a voice line said by Brimstone from Valorant.
- "Lights On" could be a reference to the Daycare Attendant in FNAF: Security Breach, where he asks the player to "Keep the lights on."
- "Chaos, Chaos" is a reference to Jevil's voice lines from Deltarune Chapter 1.
- "Bad Time" is a reference to one of Sans's lines from Undertale, where he says if the player doesn't stop killing, they're "gonna have a bad time."
- "Last Breath" could be a reference to an Undertale fan-game Undertale: Last Breath.
- "Think Fast" and "Think Faster" could be a reference to the Team Fortress 2 meme "Think fast, chuckle-nuts"
- "MAXIMUM OVERDRIVE" is a reference to Spongebob Squarepants, where Plankton uses it to speed up his vehicle to threaten Mr. Krabs.
- "A Battle Of Wits" could also be a reference to Spongebob Squarepants, where Mermaid Man and Barnacle Boy play a game of checkers against each other, thus "locked in a battle of wits."
- "Are those pancakes?!" and "I love pancakes!!!" could be a reference to Oneshot, where the main character Niko's favorite food is pancakes.
- "Key Key Key Key" is a reference to LankyBox's song: "ULTIMATE ROBLOX PIGGY SONG"
- "Seeing Double" might be a reference to one of the achievement in Spooky's Jumpscares Mansion which have an achievement of the same name.
- The name "Seeing Double" itself is a reference to Diplopia, a medical condition where one sees a double of an object whilst looking at it, hence "seeing double."
- "Four Eyes" is a derogatory term for someone who wears glasses.
- "Stop Right There" may be a reference to the meme "Stop right there criminal scum."
- Other Modifiers are named after achievements:
- "I'm Runnin' Here" and "I'm Tip-Toein' Here" are references to Rush's achievement "Out Of My Way" description "I'm walkin' here!"
- "Back For Seconds" is a reference to Ambush's achievement "Rebound" description "Coming back for seconds!"
- "Rent's Due" is a reference to Hide's achievement "Eviction Notice" because of the landlord theme.
- "You Really Can Run" is a reference to Seek's achievement "You Can Run" (the achievement for surviving his chase).
- "Jammin'"'s behavior is just like borderlands bane gun, as muting the volume won't effect the music, just like how muting the volume won't effect the bane gun's voice module.
- Currently, the highest possible knob bonus from modifiers is 275%.
Gallery
- Modify.png
The Icon for the Modifiers update.
- Modifier menu.jpg
The menu to make an elevator with Modifiers.
- Modifier bug no modifiers.webp
A modifier menu but glitched, making no modifiers appear.
- NO MORE ROOMS NOOB.png
A barrier blocking the entrance to The Rooms because of modifiers.
- Key, key, key, crucifix?.png
A key spawning above a door, making it impossible to get.
- Locked 50.png
Door 49 being locked by either the Locked And Loaded modifier or the Key, Key, Key, Key modifier
References
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