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'''''Official Seek's Account'''''<div style="overflow: hidden; border: 2px solid #FF9F00; background: rgba(0,0,0, .3); padding: 20px"> |
'''''Official Seek's Account'''''<div style="overflow: hidden; border: 2px solid #FF9F00; background: rgba(0,0,0, .3); padding: 20px"> |
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= '''You Can Run, but you can't.. um... uhm... uhh... I want LSPLASH to buff me in hotel+ part 2''' = |
= '''You Can Run, but you can't.. um... uhm... uhh... I want LSPLASH to buff me in hotel+ part 2''' = |
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'''Roblox acc:''' https://web.roblox.com/users/3165874637/profile<nowiki/> |
'''Roblox acc:''' https://web.roblox.com/users/3165874637/profile<nowiki/> |
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'''discord:''' https://discord.com/channels/1067612843899363348/1067612844390105181<nowiki/>{{Entities|title=Seek|image=<gallery> |
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Seek2.png|Version 2 (Current) |
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Old Seek.png|Version 1 (Original) |
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</gallery>|attack=Chases players through obstacles to kill them.|floors=[[Floor 1]]|damage={{Icons|Instakill}} Instant Death (Jumpscare/Hands) |
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{{Icons|Damage}} 40 (Fire from Fallen Chandeliers)|date_added=August 10th, 2022|creator(s)=[[RediblesQW]]|sound1='''Scream''' [[File:Seek-scream-.mp3]]}}'''Seek''' is an [[List of Entities|entity]] that resides in the [[Hotel]], serving as the secondary antagonist. The players will encounter it twice in their playthrough, the encounters being before and after [[The Library|Door 50]] with both encounters being completely random. |
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''Seek''<nowiki/>'s eyes can be seen in the [[Lobby]] near a barricaded section with wooden planks at the initial player spawn point. The area is blocked. They can also be seen above the elevator in [[The Electrical Room]]. |
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'''Fav: GOO''' |
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=={{Icons|Overview}} Appearance== |
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''Seek's'' appearance takes on a large mound of black slime, which forms into an anomalous humanoid figure with a singular eye during its chase sequence. <ref>[https://twitter.com/RediblesQW/status/1575182226203250688?cxt=HHwWgMDUlfP4ldwrAAAA "seek is just a mound of slime that took the shape of something slightly resembling a humanoid, with one of the wall eyes stuck right on the face."] – RediblesQW, Twitter</ref><ref>[https://twitter.com/RediblesQW/status/1572713698694955010?cxt=HHwWhIDUgdixs9MrAAAA "seek is not made of anything, seek IS the "goo", the goo only takes forms of things (such as a human, giant hands, eyes)"] – RediblesQW, Twitter</ref>A faint red light is emitted from its body and its eye. For mobile players, ''Seek'' looks just like a humanoid slimy figure, whereas a console or PC player sees ''Seek'' with a red outline at some parts. |
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=={{Icons|Behavior}} Behavior== |
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The first encounter of ''Seek'' is when its eyes appear in the rooms before ''Seek''<nowiki/>'s appearance and when paintings contain Seek's Eyes, (referred to as ''Seek''<nowiki/>'s crescendo) foreshadowing the chase sequence. The first door you begin to see the eyes, the chase sequence will begin at the 4th door (i.e. seeing eyes at door 35 will cause the chase to occur at door 39). Said eyes will continue to increase in numbers as players approach the chase sequence before abruptly stopping on the pre-generated hallway. Lights will flicker and are more likely to make the upcoming rooms dark rooms (this only applies to the second chase sequence). |
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''Seek'' will manifest after the players have reached the end of the pre-generated hallway, teleporting all of them in front of the next room's door. The players must run away from ''Seek'' manually, with a few rooms having obstacles that players will have to crouch under. [[Guiding Light]] will aid players in this chase until they reach the end, highlighting the correct door. At the last hallway, large long black slimy hands will burst through the windows that are able to instantly grab players when in contact, along with fallen chandeliers that are on fire that will [[damage]] players and take 40 [[health]]. |
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'''Hate: Crucifix, The fricki'n Seek Ch@n , DOORS ENTITY x DOORS ENTITY''' |
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Once the players have gone past the last hallway, ''Seek''<nowiki/>'s chase will be concluded by the door closing in front of it. ''Seek'' will bang on the door three times before giving up, letting the players go. Performing the glitch where you enter the next room and reenter the last room of ''Seek''<nowiki/>'s chase does not work after the update, as Seek will still kill you if you attempt to perform this. |
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Players can use the [[Crucifix]] to confront or defend against ''Seek'', but ''Seek'' will not vanish, and will only pause for a while. This is noted by the Crucifix's sigil turning red, then breaking. |
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===Notes=== |
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*''Seek'' does not usually chase the players, instead, it will run in a straight line towards the intended room and kill anyone that's behind it once it reaches the end of the room, preventing the players that have, for example, looped around an octagon-shaped room to get behind ''Seek''. |
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**If a wrong turn was taken, it is advisable to turn around and return to the original path rather than completing the loop, as most times the player will end up making it to the door right as ''Seek'' does, resulting in death. |
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*The first chase lasts for six doors. |
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**The first chase consists of an alternation between crawlspaces, which the player must manually crawl under, and an octagonal room with four doors, where only one leads the way out and one is just the entrance. |
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*The second chase lasts for six doors. However, before the Hotel+ update, the second chase lasted eight doors. |
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**The second chase consists of only doors; there are no crawl spaces. |
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**The player will still have to run through the hallway with giant hands and fallen chandeliers. |
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*Like [[Halt]], all other players are rendered invisible during the chase sequence to make it easier to navigate and less chaotic. |
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**However, if a player is holding an [[Items|item]] (such as a [[lighter]] or a [[flashlight]]), the item will still be visible and will appear to be floating. (You can use this to your advantage to highlight the ways to go to help newer players, as they can see the item and will likely follow you.) |
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*[[Rush]], [[Ambush]], [[Eyes]], and [[Halt]] are unable to spawn in rooms with ''Seek''<nowiki>'</nowiki>s eyes, regardless of whether the said rooms have closets or not. However, dark rooms have an increased chance of appearing, which means [[Screech]] and [[Dupe]] can still spawn as both can spawn in dark rooms. |
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**This is due to ''Seek'''s crescendo, whereas it will populate rooms following up to the chase sequence with progressively more of '''''<nowiki/>'''Seek'''s eyes until it reaches the pre-generated hallway, where the chase sequence will begin. This will sometimes make the room have flickering lights, like a Rush attack. |
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**''Seek'''s first crescendo can happen before Door 29, but the chase itself will always spawn at the minimum of Door 29. |
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*''Seek'' will scream when it gets close to a player. |
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**''Seek'' also screams when it is in the first and last room of the chase. |
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*Dying in a ''Seek'' chase and using a [[Revives|revive]] will not force the player to do the chase again. However, the user must wait until the chase is over. |
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*''Seek''<nowiki>'s</nowiki> first chase will always occur between Doors 29–40, and its second chase will always occur between Doors 69–80. |
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*It's very easy to spot Guiding Light during the chase with low graphic settings. |
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*''Seek'<nowiki/>''s eyes do not appear in the hallway that ''Seek'' spawns in before it spawns. If there is a hallway with ''Seek's'' eyes in it, then that means that ''Seek'' will not spawn in that hallway, but in a later hallway without ''Seek'''s eyes. |
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*If you die to ''Seek'', all items the player has won't be re-collected if they use a revive due to the "Wait until it's safe" pop up and the fact you can't redo the chase. |
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=={{Icons|Door}} Bugs== |
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*Due to a texture glitch, ''Seek'' and ''Seek''’s eyes on the wall may have red spots, while the correct render is pure black. |
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*Due to a glitch, sometimes ''Seek'''s eyes will not load in and you will only be able to see them in paintings and flashing around your screen. |
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*In the opening cutscene, when ''Seek'' starts to run, you can hear that the audio for ''Seek'''s footsteps is not synchronized with the run animation. |
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*During the opening cutscene, it is possible to stand behind ''Seek'' during said cutscene with the help of other players, although the player will still be teleported to the normal position at the end of the hallway once the chase starts. |
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**If the player is standing on ''Seek''’s spawn point, they will hover above it in the cutscene. |
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*At the end of ''Seek''’s chase sequences, if a player goes back into a corner, the door will close but the player will not be killed in the process. After ''Seek'' bangs on the door three times, it will proceed to reverse back into the previous room’s wall and despawn, along with the room, after a few seconds. This has now been patched. |
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**Because of this, the players are now stuck. The only way to move on is to go back to the previous room and fall into the void or wait for the [[Void]] to teleport the said players out, which will teleport players back to where they are supposed to be, but this can come with a price. The players ahead could possibly trigger [[Rush]] or [[Ambush]], if so, they will spawn at the end of the hallway where ''Seek'' disappeared. |
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**If the player in question has a bad connection, the door will delay opening. By the time the door opens, it’ll be too late to avoid ''Seek.'' |
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**You can also do this glitch if you go back into the ending door after you go into the next room. |
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*Occasionally, ''Seek''’s first chase scene will not spawn. |
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*''Seek'' will sometimes T-Pose when spawning if the player has a bad connection. |
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*There was a bug when the hands during ''Seek'''s chase sequence used to be unable to kill the player. This has now been patched. |
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*At the end of the ''Seek'''s chases, the next progression door can be opened from a far vicinity. This is due to the fact that the chase usually increases the Door opening range to prevent delays from opening Doors. This effect will still go in action until the Door after '''''<nowiki/>'''Seek'''s chase sequence is opened. Although this is not problematic, [[Dupe|Dupe's]] fake doors can still be opened from a large range, even if you didn't intend to open it.<sup>(confirmation needed)</sup> |
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=={{Icons|Trivia}} Trivia== |
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*''Seek'' is likely to be the next DOORS plush manufactured by ''Makeship''.<ref>[https://twitter.com/DoorsRoblox/status/1606357211168505880?cxt=HHwWsICwoe3X9sosAAAA]</ref> |
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*''Seek'' was the first entity to be added to the game. |
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*The official soundtrack used for ''Seek'''s chase sequence is [[Soundtrack#Overview|''Here I Come'']]. |
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**The name of the track is most likely a reference to the children's game [[wp:Hide-and-Seek|Hide-and-Seek]], where once the seeker has finished counting, they usually shout “Ready or not, here I come!” |
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*''Seek'' is also featured on the previous thumbnail of the game. It shows multiple red eyes and arms that are coming out of a dark doorway. It was thought that it was a separate entity, but it was confirmed by the developers as ''Seek'' itself. |
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**The thumbnail has been changed as of the new update, instead featuring [[Dupe]]. |
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*In earlier versions of the game, if a player was using low graphics, the [[Guiding Light]]'s light would not illuminate the bookcases the player crawls under or the doors that you had to run through, which caused quite a lot of confusion amongst players. This was later patched, the Guiding Light now appears, albeit at a lower brightness. |
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*''Seek'' is not an anatomically correct human figure, but rather a mound of black slime that tried taking the shape of one, with one of ''Seek'''s eyes being planted on the face. |
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*During the first ''Seek'' chase, the player used to play an animation of crawling through the falling bookcases. This was changed, and now the player must manually crouch through them instead due to lag killing most players. |
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**As of the Hotel+ update, the game no longer makes you run automatically after the cutscene, forcing the player to run on their own. |
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*It may be the case that, canonically, ''Seek'' is constantly stalking the players and their progress. |
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*The old model for ''Seek'' was changed because the mesh was not created by the DOORS developers, nor were any of the appendages moveable or poseable. |
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*Before the Hotel+ update'', Seek'''s eyes rarely used to appear in [[The Courtyard]]'s walls or the middle of the room. |
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*''Seek'<nowiki/>''s eyes, ''Seek'''s UGC,<ref>[https://twitter.com/RediblesQW/status/1558906659627466758?cxt=HHwWjICw0Z7WrKIrAAAA "i gave the hat an optical illusion that makes it seem as if the eyes is always looking at you"] – RediblesQW, Twitter</ref> and the eye on '''''<nowiki/>'''Seek'''s head are optical illusions. The eyes are indented inwards and create the illusion that they are always looking at the player. However, the cameo eyes in the [[Lobby]] do not follow the player. |
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*''Seek'' is one of the few entities capable of altering a player's appearance upon death, another notable entity being [[Figure]]. The dead bodies of those killed in the chase sequence have a similar texture to ''Seek''. |
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*''Seek'' has its own UGC item named [https://www.roblox.com/catalog/10929342405/Seeks-Eye ''Seek''<nowiki/>'s Eye]. |
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**It is currently the least expensive UGC Item compared to other [[LSPLASH]] products. |
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*''Seek'' is named after how it 'seeks' the player, most likely how the eyes follow the player.<ref>[https://twitter.com/DoorsRoblox/status/1566604418761605121 "Seek seeks."] – DoorsRoblox, Twitter</ref> |
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*The texture used for ''Seek'' and its eyes appears to be the default foil texture on Roblox. |
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*''Seek'' does not scream so much as letting out a guttural noise, done by manipulating itself. <ref>[https://twitter.com/RediblesQW/status/1577873934527205382?cxt=HHwWjMC8_fj-3eUrAAAA "not necessarily a scream, more just a guttural like noise that it makes probably by manipulating itself in some way"] – RediblesQW, Twitter</ref> |
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*RediblesQW has claimed that ''Seek'' mostly likely could form a mouth if it wanted to. <ref>[https://twitter.com/RediblesQW/status/1577369513808510977?cxt=HHwWgoCy4eXN-OMrAAAA "actually, correction: it doesnt have a mouth, but im sure it could if it wanted to"] – RediblesQW, Twitter</ref> |
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*''Seek'' is capable of shapeshifting into virtually anything, although it will likely always be imperfect in some form. <ref>[https://twitter.com/RediblesQW/status/1575747075865997312?cxt=HHwWgMDTjb3nlt4rAAAA "well while seek has the ability to shape itself into pretty much anything that doesnt necessarily mean its good at doing it perfectly or replicating things accurately"] – RediblesQW, Twitter</ref> |
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*''Seek's'' eyes can sometimes overlap, making a fusion of 2 or 3 eyes. |
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*''Seek's'' chase sequence animations were improved in the Hotel+ Update.<ref>[https://twitter.com/RediblesQW/status/1587135940891394051?cxt=HHwWhoCy8dXu0YYsAAAA Q: "And another thing I really like is the seek chase." A: "theres a lot of improvements coming to both of those in the next update, i think you will be very pleased"] – RediblesQW, Twitter</ref> |
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*According to Redibles, ''Seek'' canonically hates Seek-Chan and whoever posts about it. (Seek-Chan is a controversial fanmade version of the entity.) |
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*''Seek'' is Wowzers's favorite major character.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000106886#4400000000000411399] Q: "What is your favorite Boss Entity? (Figure, Seek)" A: "seek" -Wowzers</ref> |
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*Wowzers has implied that ''Seek'' will return in Floor 2.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000107430#4400000000000415450] Q: "Will seek return on the second floor?" A: "some entities will be returning for the next floor" -Wowzers</ref> |
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*''Seek'' is one of Redibles's favorite entities.<ref>[https://twitter.com/RediblesQW/status/1587138021933072386?cxt=HHwWhICy7ebn0oYsAAAA] "in no way did i think a solid black goo man with a cyclops eye would become one of my most beloved and iconic character designs lol" -Redibles</ref> |
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*In the Hotel+ Update, ''Seek'' can manifest paintings by showing a painting with ''Seek's Eyes'' to hint its arrival. |
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**Interacting with the "Painting" will show a message that reads "This isn't a painting." |
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*''Seek'' is one of the two entities able to escape the [[Crucifix]], the other being the [[Figure]]. |
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*It is possible for ''Seek'' to not spawn before Door 50. |
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*''Seek’s eyes'' that appear before the chase make an ambient noise. |
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<references /> |
Revision as of 10:49, 1 March 2023
Official Seek's Account