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| <includeonly><choose uncached></includeonly> |
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<option>[[File:Hotel Image1.png|240px|left|link=Hotel|Hotel]] |
<option>[[File:Hotel Image1.png|240px|left|link=Hotel|Hotel]] |
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[[Hotel|The Hotel]] is the first [[Floors|floor]] that [[Player|players]] will get to explore during gameplay. It is a generic, old-fashioned hotel, haunted by various [[List of Entities|entities]]. |
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At the start of each run, players can purchase items at the Pre-Run [[Shops|Shop]] with [[Knobs]] while in the elevator. |
At the start of each run, players can purchase [[items]] at the Pre-Run [[Shops|Shop]] with [[Knobs]] while in the [[elevator]]. |
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Players will have to make their way through various randomly generated rooms each separated by numbered doors with a light above them. Their goal is to reach the 100th door in order to reach a mining |
Players will have to make their way through various randomly generated rooms each separated by numbered doors with a light above them. Their goal is to reach the 100th door in order to reach a mining elevator to escape. |
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<div style="float:right">{{Button|1=Hotel|2='''Read More...'''}}</div></option> |
<div style="float:right">{{Button|1=Hotel|2='''Read More...'''}}</div></option> |
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<option>[[File:TheMinesFeaturedArticles.png|240px|left|link=The_Mines|The Mines]] |
<option>[[File:TheMinesFeaturedArticles.png|240px|left|link=The_Mines|The Mines]] |
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[[The Mines]] is the second [[ |
[[The Mines]] is the second [[Floors|floor]] in ''[[DOORS]]''. It can be accessed after successfully escaping [[Hotel|The Hotel]], either beating The Hotel after the intermission or creating or joining a custom [[elevator]] for this floor in the [[Lobby]]. |
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''The Mines'' appear as a messy, abandoned, occasionally flooded mining site comprised of different rooms and sections. |
''The Mines'' appear as a messy, abandoned, occasionally flooded mining site comprised of different rooms and sections. |
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Like in |
Like in The Hotel, [[PLayer|players]] will have to make their way through various randomly generated rooms, each separated by numbered doors. |
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<div style="float:right">{{Button|1=The_Mines|2='''Read More...'''}}</div></option> |
<div style="float:right">{{Button|1=The_Mines|2='''Read More...'''}}</div></option> |
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<option>[[File:Sally2.png|240px|left|link=List of Entities|Entities]] |
<option>[[File:Sally2.png|240px|left|link=List of Entities|Entities]] |
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[[List of Entities|Entities]] are referred to as creatures, lurking inside of the currently-present [[Hotel]]. Their main objective is to deter the players from reaching the end of the floor - by various means, be it harming or outright killing them under certain conditions. |
[[List of Entities|Entities]] are referred to as creatures, lurking inside of the currently-present [[Hotel]]. Their main objective is to deter the [[Player|players]] from reaching the end of the [[Floors|floor]] - by various means, be it harming or outright killing them under certain conditions. |
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The current rotation has 20 entities; all with varying mechanics and difficulty. Though [[Guiding Light|one]] of them might not seem as hostile as the rest... |
The current rotation has 20 entities; all with varying mechanics and difficulty. Though [[Guiding Light|one]] of them might not seem as hostile as the rest... |
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[[Containers]], referred to as drawers by many, are interactable objects that tend to have supplementary [[items]], [[gold]], and even a certain [[Timothy|entity]]. However, they may sometimes only hold decorative cosmetics that have no use. |
[[Containers]], referred to as drawers by many, are interactable objects that tend to have supplementary [[items]], [[gold]], and even a certain [[Timothy|entity]]. However, they may sometimes only hold decorative cosmetics that have no use. |
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Containers can be found in various locations, and there are very few locations that are guaranteed to have an absence of containers. Additionally, containers can come in different appearances and sizes. |
Containers can be found in various [[List of Locations|locations]], and there are very few locations that are guaranteed to have an absence of containers. Additionally, containers can come in different appearances and sizes. |
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<div style="float:right">{{Button|1=Containers|2='''Read More...'''}}</div></option> |
<div style="float:right">{{Button|1=Containers|2='''Read More...'''}}</div></option> |
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<option>[[File:LSPLASH Icon.png|240px|left|link=LSPLASH]] |
<option>[[File:LSPLASH Icon.png|240px|left|link=LSPLASH]] |
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[[LSPLASH]] is the development group responsible for the creation of [[DOORS]]. The group is maintained by the main developer [[Lightning Splash|Lightning_Splash]] and co-developer [[RediblesQW]]. They have created various experiences such as Ragdoll Universe and Vocab Havoc before ''DOORS''. Furthermore, purchasing their UGC products or joining the group will grant in-game perks such as [[Revives]], [[Knobs]], and an [[Achievements|Achievement]]! |
[[LSPLASH]] is the development group responsible for the creation of ''[[DOORS]]''. The group is maintained by the main developer [[Lightning Splash|Lightning_Splash]] and co-developer [[RediblesQW]]. They have created various experiences such as Ragdoll Universe and Vocab Havoc before ''DOORS''. Furthermore, purchasing their UGC products or joining the group will grant in-game perks such as [[Revives]], [[Knobs]], and an [[Achievements|Achievement]]! |
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<div style="float:right">{{Button|1=LSPLASH|2='''Read More...'''}}</div></option> |
<div style="float:right">{{Button|1=LSPLASH|2='''Read More...'''}}</div></option> |
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<div style="float:right">{{Button|1=Soundtrack|2='''Read More...'''}}</div></option> |
<div style="float:right">{{Button|1=Soundtrack|2='''Read More...'''}}</div></option> |
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<option>[[File:USAGE1.png|240px|left|link=Items|Items]] |
<option>[[File:USAGE1.png|240px|left|link=Items|Items]] |
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[[Items]] are various utilities that help you traverse the game. Ranging from [[Lighter|oldschool lighters]] to a bottle of [[vitamins]] that significantly boost your speed for a quick-pinch getaway upon consumption, you will not regret spending a minute looking around in those [[Containers|containers]] to find yourself a small blessing to aid you upon your journey |
[[Items]] are various utilities that help you traverse the game. Ranging from [[Lighter|oldschool lighters]] to a bottle of [[vitamins]] that significantly boost your speed for a quick-pinch getaway upon consumption, you will not regret spending a minute looking around in those [[Containers|containers]] to find yourself a small blessing to aid you upon your journey. |
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It also seems like [[Library Book|some]] of [[Lock Puzzle Solution Paper|those]] [[Room Key|items]] can't be avoided at all... |
It also seems like [[Library Book|some]] of [[Lock Puzzle Solution Paper|those]] [[Room Key|items]] can't be avoided at all... |
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<option>[[File:Icon crucifix2.png|240px|left|link=Crucifix]] |
<option>[[File:Icon crucifix2.png|240px|left|link=Crucifix]] |
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The [[Crucifix]] is a single-use [[Items|item]] used to avert otherwise minacious circumstances presented by hostile [[List of Entities|entities]]. When used with an applicable entity in proximity of the wielder, it will enchain and banish them, granting a temporary period of welfare. However, |
The [[Crucifix]] is a single-use [[Items|item]] used to avert otherwise minacious circumstances presented by hostile [[List of Entities|entities]]. When used with an applicable entity in proximity of the wielder, it will enchain and banish them, granting a temporary period of welfare. However, a few entities are able to resist its grasp and break free from the binding. The crucifix can be found in various locations, but it is most seen as a product of [[Shops#Jeff's Shop|Jeff's Shop]]. |
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<div style="float:right">{{Button|1=Crucifix|2='''Read More...'''}}</div></option> |
<div style="float:right">{{Button|1=Crucifix|2='''Read More...'''}}</div></option> |
Revision as of 14:49, 12 October 2024
FEATURED ARTICLES | ||||
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<option>
The Hotel is the first floor that players will get to explore during gameplay. It is a generic, old-fashioned hotel, haunted by various entities. At the start of each run, players can purchase items at the Pre-Run Shop with Knobs while in the elevator. Players will have to make their way through various randomly generated rooms each separated by numbered doors with a light above them. Their goal is to reach the 100th door in order to reach a mining elevator to escape. </option>
<option>
The Mines is the second floor in DOORS. It can be accessed after successfully escaping The Hotel, either beating The Hotel after the intermission or creating or joining a custom elevator for this floor in the Lobby. The Mines appear as a messy, abandoned, occasionally flooded mining site comprised of different rooms and sections. Like in The Hotel, players will have to make their way through various randomly generated rooms, each separated by numbered doors. </option>
<option>
Entities are referred to as creatures, lurking inside of the currently-present Hotel. Their main objective is to deter the players from reaching the end of the floor - by various means, be it harming or outright killing them under certain conditions. The current rotation has 20 entities; all with varying mechanics and difficulty. Though one of them might not seem as hostile as the rest... </option>
<option>
Containers, referred to as drawers by many, are interactable objects that tend to have supplementary items, gold, and even a certain entity. However, they may sometimes only hold decorative cosmetics that have no use. Containers can be found in various locations, and there are very few locations that are guaranteed to have an absence of containers. Additionally, containers can come in different appearances and sizes. </option>
<option>
LSPLASH is the development group responsible for the creation of DOORS. The group is maintained by the main developer Lightning_Splash and co-developer RediblesQW. They have created various experiences such as Ragdoll Universe and Vocab Havoc before DOORS. Furthermore, purchasing their UGC products or joining the group will grant in-game perks such as Revives, Knobs, and an Achievement! </option>
<option> Error creating thumbnail: File missing The Soundtrack plays a minor role in gameplay but a major role in immersion. Some soundtracks were made for certain scenarios, while some may have even been unused in the final product of DOORS. The current set of soundtracks were composed by Lightning_Splash, and can be listened to from SoundCloud and Spotify. </option>
<option>
Items are various utilities that help you traverse the game. Ranging from oldschool lighters to a bottle of vitamins that significantly boost your speed for a quick-pinch getaway upon consumption, you will not regret spending a minute looking around in those containers to find yourself a small blessing to aid you upon your journey. It also seems like some of those items can't be avoided at all... </option>
<option>
The Crucifix is a single-use item used to avert otherwise minacious circumstances presented by hostile entities. When used with an applicable entity in proximity of the wielder, it will enchain and banish them, granting a temporary period of welfare. However, a few entities are able to resist its grasp and break free from the binding. The crucifix can be found in various locations, but it is most seen as a product of Jeff's Shop. </option>
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